Pure Review

And simple: buy it.

Version tested: Xbox 360

Remember the first time you ever rode a rollercoaster? The intoxicating, freefall terror of plummeting downwards into infinite doom; the feeling that you're surely going to die as your stomach flies past your ears. That's Pure's stock in trade.

Nestling somewhere between Burnout and SSX, you'll find Pure, hurtling through the sky, whooping and doing 1080 flips while punching the air. It's that face-wobbling devil-may-care speed madness, mixed in with mid-air sick tricks, that instantly marks Black Rock's quad-bike racer as something special. Not only is it completely insane, it looks fantastic, and has that all-important addictive immediacy that makes it a ludicrous amount of fun from the very first time you play it.

In old money, Pure is a straight-down-the-line arcade racer. It essentially takes extreme sports to ludicrous extremities, and creates a world in which mentalist quad-bike riders with testosterone issues feel the need to drive hundreds of feet into the air off the side of a mountain, play air guitar during the descent, and do a few flips for good measure. Broken bones? No problem.

Diving straight into Pure's main World Tour campaign mode, the game gets you into the action with the minimum of fuss. The key thing to learn is the trick system, because performing them tops up your boost bar. So every time you ascend a ramp of some kind, you're advised to 'pre-load' a jump by pulling back on the left stick and then pushing forward at the last moment in what it calls a 'flick-flick' motion. This effectively launches you into the air, and therefore gives you more time to pull off the tricks you need to top up your boost.

Once you're in the air, tricking is as simple as pressing a button at the same time as one of the eight directions on the left stick. At first, you'll only have access to the first tier of tricks (mapped to the A button on 360, X on PS3) which are quick to pull off, and therefore low-risk. If you manage to pull off a few tricks without wiping out, you'll unlock a further three tiers of progressively more elaborate manoeuvres, with the added bonus of being able to gain more boost for when you need it.

As you become more comfortable with tricking, Pure makes it easy to chain moves together, and one of the most efficient ways of doing this is through using the modifier button. Mapped to the bumpers on 360 or L1/R1 on PS3, this allows you to do a subtle variation on one of the eight standard tricks, and proves to be much quicker than trying to chain entirely different moves together. With practice and familiarity, it becomes quite straightforward to chain together three, four or more moves together in one leap.

'Pure' Screenshot 1

I'd like to see this guy breakdancing.

At the fourth stage of tricking, you're able to unleash even more ludicrous feats of stunt insanity. With a massive drop at your mercy, pressing RB+LB / R1+L1 at the same time, followed by a direction, triggers the most over-the-top moves yet, such as the spiralling Tornado or the axe-wielding Air Guitar. The hardest part is landing these signature tricks successfully, but if you do manage it, not only does your boost bar get fully replenished, but you're able to pull off another signature trick into the bargain.

But with danger lurking around every bend, it takes a fair amount of repeat play before you're familiar enough with these branching courses not to keep screwing up. With incessant crashing almost a given, Pure makes sure you're respawned almost instantaneously, keeping frustration to a minimum. The only penalty is the loss of some boost, along with your most recently gained trick level, but working your way back through the pack is never really a tall order.

The World Tour mode tasks players with working their way through 10 tiers of events in sequence, with 50 events in total. Similar in structure to, say, Burnout Revenge, your goal is to earn enough points to unlock the next tier, which obviously means playing through each event in the order of your choosing. Pure has three types of event: Sprint, Race and Freestyle. Each has its own specific discipline, and each sees you racing alongside 15 aggressive, determined riders.

'Pure' Screenshot 2

You've left your flies undone, mate.

Sprint, described by Black Rock itself as the game's "Espresso shot", is exactly that. It's a quick hit of racing, with short, sweet five-lap races, designed around tight courses and maybe only one or two trick opportunities if you're lucky. Riders jostle for position throughout the race, and with most courses clocking in at around 20 seconds per lap, there's no room for screw-ups. But in terms of getting in tune with the basic handling and cornering techniques away from the added complication of tricking, it's always good to have a crack at these events first.

Race events, meanwhile, are also simple first-past-the-post affairs, but much longer, and with much more complex courses to negotiate. Arguably the most intense challenge in the game, Race events test you on every level. Not only do you have to be fast and efficient, you need to trick to regularly in order to build up a good boost stock - and doing so is a risk-reward relationship.

From the first bend, you'll face the initially daunting prospect of numerous branching paths. As you'll discover, some offer better trick opportunities, while others provide a more efficient racing line or a safer passage. With races always set over three laps, and the same tracks repeated over numerous subsequent events, you'll soon become very familiar with the complexities, and, hopefully, stop sucking quite so much. Usually by the time you reach the middle tiers of the game, it all falls into place, and you'll find yourself comfortably capable of not only racing proficiently, but tricking like a demon.

Apart from the obvious adrenaline rush of leaping headlong into stomach-churning drops, half the fun of Pure is learning how to stay in your saddle. At first, you'll eagerly trick at every opportunity, but such enthusiasm is generally rewarded with a swift cuff around the back of your head as you're launched, yet again, off the handlebars into certain death. Anticipating how much time you really have is all part of a fantastically well-judged learning curve.

As much as failure hurts, it's the best medicine, and you'll soon develop a wily appreciation of what represents a trick opportunity, and when to leave well alone. Like all the really great arcade racers of the past, part of Pure's inherent appeal is familiarity, and the way Black Rock builds that without it overstepping the mark with repetition is to be applauded.

Just as you start routinely winning Race events, at almost the exact same time, the game's Freestyle mode becomes an amazing amount of fun. This time you're not stressing about race position, but simply how your points tally is faring - and how much petrol you've got left in the tank. Unlike the other modes, you have a rapidly diminishing fuel supply, and the idea is that you've got to rack up as many stunts as possible before you run dry. Doing so is a tricky balancing act, because, as you'll have discovered, boosting is integral to enhancing your jump, but in Freestyle it drains your fuel quicker, leaving you with a choice over whether to go for a big combo multiplier, or try and stay in the race a little longer.

Dotted all around the track in Freestyle are four main pick-ups: fuel, boost, multiplier and one that effectively gives you the ability to instantly pull off a signature trick. At first, the AI riders will snaffle all of them from right under your nose, but as the event progresses, more pickup opportunities present themselves, giving you the chance to prolong the event and therefore clock up a winning scoreline. The key thing to accumulating a big score is keeping the combo multiplier topped-up, so you'll find yourself tricking off every little bump in the track - and usually taking far more risks into the bargain. But once you've got a better appreciation of what's feasible, it's possible to rack up some truly gargantuan scorelines, as the online leaderboards will prove. And although it's a little on the easy side to win offline, taking these matches online, in particular, should prove a real test for anyone, and a huge amount of fun.

The main criticism levelled at Pure is how quickly you can blitz through the majority of the game. Admittedly, the first five tiers are relatively easy, and within a couple of hours you'll have whipped through a good portion of the World Tour. That said, Pure's opening chunk does an excellent job of preparing players for the main meat of the game. By the time you reach, say, tier seven or eight, you're in for a real battle to accumulate enough points to progress. Often it's so tight that simply going back and winning races is the only way to gain access to the next tier, because without the requisite upgrade, you might otherwise struggle to match your opponents.

'Pure' Screenshot 3

I feel sorry for the cameraman, personally.

And while we're on the subject, it's worth noting that we haven't made a big deal about the customisation. Pre-release estimates reckoned that you could feasibly build up to 100,000 different types of quad-bike, but that's a bit meaningless in practical terms. Thanks to the game's excellent, clanking auto-build function, all the bits whizz across the screen into place, giving you the choice over whether to build a bike suited to freestyle or race disciplines.

With that feature, it's almost always best to just junk your last ride and let the computer build you a new one every time you get a significant performance upgrade. It's certainly quicker, at any rate. Less excitingly, there are also seven riders to choose from (one of whom is unlockable), but there's no real difference apart from perhaps a unique trick manoeuvre specific to that rider, so there's no real sense of attachment to any of them. Maybe Pure could have made more of them somehow. Answers on a postcard, please.

It's impossible to ignore Pure's excellent technical qualities. It is, quite simply, an extraordinarily pretty game, with some of the most lavishly detailed tracks ever conceived. With massive draw distances, a rock solid 30 frames-per-second, and some superbly designed courses, there's a real sense of artistry about the whole project. Nothing is lacking in any way, and the amount of polish applied to every element, from the bikes to the rider animation, gives an unlikely sense of conviction to a game which is, after all, utterly ludicrous on every level.

'Pure' Screenshot 4

And sometimes you drive on the ground.

Best of all has to be the game's money shot: the freefall descent as you leap into the abyss. The bomb-drop whistling, the screen edge blurring, the slightly muted sound. You subconsciously hold your breath and feel like your heart's in your throat. It's a wonderfully realised effect. On that basis alone, Pure stands out from the crowd.

On reflection, though - in terms of modes, the number of tracks and gameplay variety - Pure does come up just a fraction too short to warrant dishing out a higher score. It feels like an incredible platform to build on, in the same way that Burnout set Criterion on a path to greatness. As much as the wonderful production values and refined trick-based gameplay deserve massive respect and critical acclaim, there's a sense that's there's more to come from Pure before it becomes the definite article. As a starting point for a successful brand, though, Black Rock has totally nailed it, and this represents a hugely promising effort. Stomach churning insanity doesn't get any better right now.

8 / 10

Read the Eurogamer.net scoring policy

Comments (75) Latest comment 1 year ago

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  • lambtron #1 3 years ago

    Seems to be getting universally good reviews this.
  • dog2_99 #2 3 years ago

    was really impressed with the 360 demo and its a good prices online..£28.99 very nice...but still have a feeling this one will be in the pre-owned/ 2 for £40 deals soon and then it will be defo pick up for me!
  • smoothpete #3 3 years ago

    It's getting bought on payday. Loved the demo, it's incredible looking too
  • Tomo #4 3 years ago

    Think I'm going to try the demo of this. It would be rude not to considering the praise it's getting. The devs deserve that much from me.
  • smernicki #5 3 years ago

    i was trying to avoid buying pure this week as i'm totally skint. this review just made that a lot more difficult. i hate you eurogamer...
  • Beano #6 3 years ago

    I got the game (PS3 version) last week and very happy with it. Fun, accessable, and looks fantastic - recommended :)

    Only downside is the length... a bit on the short side.
  • jonsaan #7 3 years ago

    Phase1 of EGs plan to mark Motorstorm 2 down complete. Mwahahahaha

    ;););)

  • mingster #8 3 years ago

    Big up the Brighton developers..
  • jack_klugman #9 3 years ago

    Like Skate I was blown away by the demo for this. A joyous game - kudos to all involved.
  • Dizzy #10 3 years ago

    Demo engine was really very good looking. Gratz to the devs for attaching a good game to it as well :)
  • JHuxley #11 3 years ago

    Really wasn't overly impressed with the demo. Very surprised to see I'm in the minority here.

    Don't get me wrong, it wasn't a bad game, but not something I'd rush out to buy. Very pretty and quite fun doing insane jumps, but the trick system didn't really work for me and found the actual racing part quite dull.

    Still, I might give it another chance when the price comes down.
  • Quint2020 #12 3 years ago

    Loved the demo so much, I'm going to be too busy with Fable 2 and a few others to pick this up before Christmas but I'll certainly be getting this in the new year.
  • robg #13 3 years ago

    As good as DN3D!!

    Sorry.
  • mechamonkey #14 3 years ago

    People are still ranking this too low, its just balls explodingly fun.
  • Xerx3s #15 3 years ago

  • Darren #16 3 years ago

    Great review... I pretty much agree with everything said and the score.

    I had a few hours on Pure (Xbox 360 version) last night, once I'd managed to drag myself off the insanely addictive WipEout HD that is, and I have to say that I love the game even if some of the races are proving a bit challenging (erm, I'm only on the third tier by the way! /blush). Pure reminds me a lot of a SEGA arcade game, it's simple, easy to get into but immensely fun. The tricks are easy to pull off but the challenge comes in varying them and landing them to get plenty of boost. You certainly need the boost if you want to win later races. Refreshingly this game also does away with that annoying rubberband A.I. that plagues these kinds of games (MotorStorm had it for example) so you always feel like you're winning because of skill not blind luck. If you have a good race, pull off loads of tricks, you can build up quite a decent lead, which is refreshing.

    I do disagree with EG about the customisation though. I found it quite fun to build my ATVs from scratch and then give them a unique name likes Super Duper Trooper and (in an acknowledgement to the developers) The Blackrock (in black, of course!). While you can quick build them as EG said, I'm not sure whether they're the best that be built or whether the CPU just throws together random parts. It's more satisfying to construct your own IMO and I found out from playing the game online that no two ATVs look alike. And about the online mode, it plays brilliantly although it's too easy to get unbalanced races. For example I'd only unlocked Class C vehicles whereas I was racing Class B and A ones... obviously I had absolutely no chance of winning the race with my own customised ATV. Conversely, this also means that if you make a total balls up of jumps and keep crashing, you'll struggle to win the race. Fortunately, the game is quite generous and dishes out bike parts and rewards even if you come 9th. Which is nice. :)

    Anyway, a very good game from the developers of the Xbox MotoGP series... nice to see them doing something completely different. Pure is certainly their most accessible game to date IMO.
  • MrGilder #17 3 years ago

    Loved the demo, but gonna wait a while before picking this up.. Too many good games are coming out and the LBP beta is way too addictive :)
    Edited by 1 at 26/09/08 @ 12:37
  • michaelius #18 3 years ago

    Pretty amazing score for racing game where you don't even feel like you are racing but doing gimmicks instead.

    Altrough graphics and engine are impresive.
  • bodypopper #19 3 years ago

    Looks great, loved the demo. It reminded me of PS2 SSX clone Freekstyle, albeit on three wheels.

    /edit

    I mean four ;-)
    Edited by 1 at 26/09/08 @ 16:33
  • Darren #20 3 years ago

    Quad bikes have four wheels, bodypopper. ;)
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #21 3 years ago

    mentalist quad bike riders

    sold!
  • Der_tolle_Emil #22 3 years ago

    I haven't tried the demo yet but I loved Excite Truck on the Wii so there's a good chance I will enjoy this one as well.
  • MartinScott #23 3 years ago

    I got it yesterday from game for £29.99 its a 9.5/10. If the review was based on the game retailing at £39.99 maybe a 8 was warranted but its fucking fantastic fun ... brilliant courses and smooth as silk gameplay.... and you wont mess up as much as the review says you do.....
    BUY IT !
  • Skurmedel #24 3 years ago

    Looks gorgeous... a bit like DIRT.
  • smernicki #25 3 years ago

    yeah i noticed it seems to be £30 most places, there's practically no chance of me restraining myself on the way home

    i don't think you could "tweak" the tricks in the demo the same way you can in the full game...
  • f01re #26 3 years ago

    I dunno, having played the ps3 demo of this and motorstorm2 I just enjoyed the ms2 demo more even if pure was prettier.

    Plus ms2 has 4 player split screen...
  • Darren #27 3 years ago

    One thing I didn't know from the demo was that you can flip your quad bike mid-air by double tapping the left analogue stick up or down then holding it in that direction during a jump. It's quite risky as you need a lot of air time but it sure looks cool! :)
  • Darren #28 3 years ago

    Oh and apart from a post-race replay (i.e. your rider carries on racing while the game shows them off from various angles), there's no option to actually replay the race you just did which is a shame as I'd love to be able to watch some of the tricks again from a different angle and even take screenshots. A bit of a missed opportunity there I think but perhaps the developers wanted to keep things simple.
  • UncleLou #29 3 years ago

    No PC demo, no sale.
  • septimus #30 3 years ago

    Demo was alright. I don't see the excitement with it (from reading the review rather than the score, it's a 7 for me), there is just nothing new in it, but does generic stuff well.

    A 2 for £40 purchase me thinks, as someone has already said.
  • betahoven #31 3 years ago

    Post deleted at 09:36:16 17-12-2011
  • hamstand #32 3 years ago

    Totally missed the demo of this. Will have to check it out. S it's as much fun as the quad bikes in run the gauntlet way back when :)
  • Simian #33 3 years ago

    Wow, where did this come from?

    I must have been living under a rock, because I haven't really heard of this title. Sounds rather good though, so I might have to pick this gem up.
  • Darren #34 3 years ago

    @betahoven - There are a lot of games that get 8/10 on Eurogamer because there are a lot of good, solid but not totally awesome games out there. I don't see how revising the score system would change that unless you think having a decimal point and a number before it makes them more accurate. Personally, I don't tend to pay attention to the number at the end, it's the words of the review itself that are important as they (hopefully) tell me everything I need to know about the game so I can base my purchasing decision on it. I'd be happy if the reviews had NO scores to be honest.
    Edited by 1 at 26/09/08 @ 13:56
  • degville #35 3 years ago

    Well I thought the demo was pretty awful nice enough gfx but the controls were downright wrong, would prefer to play the original motorstorm. I suppose on the 360 there isn't much else that matches up but on the ps3 you can do so much better and probably even more so come pacific rift.
  • andywilkie35 #36 3 years ago

    thought the demo was ok, I'll wait til this is about £10 in GAME in about a years time. too many better looking games to play than another driving one
  • Apostle #37 3 years ago

    I didn't think much to the demo. Not that it was bad, just not a big smack in the face "this is great!" reaction. Mind you I was underimpressed by the Motorstorm Pacific Rift demo too, maybe I've gone off these type of games? :(
  • Barry619 #38 3 years ago

    Love the demo of this and it was going to be a instant release day purchase, but my elite decided to go all RRoD on me and by the time it gets back Fable and Fallout will be here, so i'm afraid this is going to get shoved back till the new year slump in games when i can pick it up for peanuts, a real shame as i was looking forward to this so much since demo day 1 :-(
  • IneptPercy #39 3 years ago

    £17.99 on PC, happy days :-)
  • mikeck #40 3 years ago

    as good as Duke Nukem 3D then? :D

    just saw robg beat me to it ;) oops

    Lot of '8' games coming our recently...
    Edited by 2 at 26/09/08 @ 13:53
  • TheJuriel #41 3 years ago

    I played the demo a while back, and found I had an unreasonably good time with a racing game, of all things. I'm tempted to buy this, but it's a racing game at heart, and on these 4-wheeling buggies or whatever they're called, no less...
  • krudster #42 3 years ago

    There will be a PC demo Unclelou.
  • sem1604 #43 3 years ago

    been playing this in single player for nearly a week ,great fun - more so than MS imho - really looking forward to multiplayer mayhem over the weekend against some mates.
  • UncleLou #44 3 years ago

    Great, thanks! It really is the type of game I need to try before I buy, and I was a bit miffed already.
  • dazrichards #45 3 years ago

    Do I buy it on 360 or PS3? The demos looked identical but I'm sure I read somewhere that there are tumbleweeds blowing through the PS3 lobbies
  • AnotherMartin #46 3 years ago

    No PC demo (yet?) and no PC version reviews that I can see. Hell, the local GAME didn't even get the PC version in stock today. And we're told it's 'the pirates' that are killing PC gaming.!?
  • jonsaan #47 3 years ago

    @Dazrichards. It only came out today. So yes there probably were tumbleweeds!
  • DB2k #48 3 years ago

    Thought the demo was decent. But there are too many good games coming out shortly for me to bother yet with this
  • Les #49 3 years ago

    Stunts in racing games are silly (IMO). This sounds like a poor man's version of SSX (which I didn't like) without snow but with extra pixels.
  • Miths #50 3 years ago

    This game just landed in my mailbox today, so between this and WipEout HD (already made it to the fifth grid last night) it looks like I'll have a very busy weekend of racing :).
  • Execta #51 3 years ago

    The demo was pretty interesting but MotorStorm: Pacific Rift still kicks this ass. It's all the way more better so I'm just gonna buy MS:pR.
  • dazrichards #52 3 years ago

    It's been out in the US for a week or two. I read somewhere that the 360 lobbies were more populated
  • bdaggers #53 3 years ago

    Got it yesterday.

    Just in time for the busiest I`ve been at work in years.

    Still in the bloody Play.com envelope.

    Must get the TV tonight.

    Must.
  • cyber_nicco #54 3 years ago

    "And while we're on the subject, it's worth noting that we haven't made a big deal about the customisation. Pre-release estimates reckoned that you could feasibly build up to 100,000 different types of quad bike, but that's a bit meaningless in practical terms. Thanks to the game's excellent, clanking auto-build function, all the bits whizz across the screen into place, giving you the choice over whether to build a bike suited to freestyle or race disciplines.

    With that feature, it's almost always best to just junk your last ride and let the computer build you a new one every time you get a significant performance upgrade. It's certainly quicker, at any rate. "

    WTF??

    Ride customization is one of the more important topics for me regarding this game, and you did a pretty awful job of reviewing that part in any meaningful way. Okay, I get it, you're more of a Burnout guy than a Forza guy, but it sounded like from what you wrote that you pretty much just used the auto-build function. I guess I am mostly bothered because you said that it's "almost always best to ... let the computer build you a new (bike) every time you get a significant performance upgrade...", but you didn't bother to say why (other than to say "It's certainly quicker, at any rate."

    Maybe I'm being too harsh - other than that it was a decent review.
  • Krelle #55 3 years ago

    About the scoringsystem;

    Eurogamer decided to start using "the whole scale" and begun with giving GREAT games a bit lower scores (to get the medium down to a 5 "as it should be";). Nothing wrong with that, at first glance.

    Just that they forgot to give all the games that would normally get 7-8 (on other sites) a lower score aswell to make the change complete.
    Bottom line is that every fooken game scores 7-8 and they ended up with the smallest scale in history of gamingsites.

    (And also that I no longer really know what an 8 from EG means. Is the game SUPERB, or just a normal 8 (really good)?
  • Feanor #56 3 years ago

    Almost every game this gen is going to be trumpeting 30 frames a second like it's somthing to be proud of, rather than a bare minimum. Kinda sad.
  • mkreku #57 3 years ago

    What the.. where did this come from?? I'm tempted now!
  • Trafford #58 3 years ago

    The demo made me want to buy this.
    I never buy racing games.
    Either way I'm skint
  • krudster #59 3 years ago

    I did tinker with customisation a lot towards the end, once I was in the A class, but making small tweaks wasn't really making any significant improvement. Just tiny stat changes that maybe put +2 on acceleration at the expense of -2 speed. When you've got 10 slots, just filling them with auto builds did pretty much the same thing, giving me a nice variation on freestyle and race quads without having to go to the hassle of fiddling about myself.

    See for yourself.
  • TOOTR #60 3 years ago

    Can anyone shed some light on how good the multiplayer is please?....online and offline info would be champion
  • CreepinJesus #61 3 years ago

    It was a fun demo, but this is a £20 game, tops.
  • Remy85 #62 3 years ago

    I found the demo great, with brilliant controls and handling. BUT, I personally dislike mixing stunts with racing. It's either all racing or all stunts for me. I don't like trying to come up with trick combos while I'm trying to make the tightest most efficient turn. These stunt racers are a kind of paradox that I just can't handle. On that basis alone, this game is not my thing.
  • beastmaster #63 3 years ago

    Didn't think it was my kind of game at all...until I downloaded the demo. Have bought today and will look forward to getting stuck into it over the weekend.
  • RedSparrows #64 3 years ago

    This sounds like my kinda game. Anything built on this model, dressed up in snowboarding, cars, offroading, pandas hitting balls at anime schoolkids....they grab me and beat me over the head and I love every minute.
  • Ryze #65 3 years ago

    Wow. all of this praise and it's only quadbikes.

    I'm impressed.
  • makeamazing #66 3 years ago

    I didnt find the demo that impressive, perhaps i wasnt in the right frame of mind, or its just not my cup of tea. As someone else said there are too many bigger games coming up for me to even risk it at full price or even 2 for £40.

    Ps someone mentioned that there are alot of 8/10's, thats kinda the problem with having a scoring system out of 10, theres a good chance most games will be in the 6-8 bracket... far better to have out of 100 imho :) as it can show you a high 7 or a low 7 etc.
  • Fredrick #67 3 years ago

    How about local multiplayer?
  • db3 #68 3 years ago

    Very surprised, thought the demo was average.
    MS2 will surely get a 10 then ;)
  • tinners #69 3 years ago

    As good as a swift duke nukem kick to the face for every person that must compare scores on two totally different games with a complete inability of reading? prolly not :*(

    SEGA take note this is what a next gen racer should look and play like. Try this game online before you decide on a one track demo.16 plyr 30fps locked madness = SOLD!
  • dryden555 #70 3 years ago

    Basically SSX tricky with updated graphics. Fun but wait for the price to go down in a few months.
  • Darren #71 3 years ago

    It's only £30 now online, you tight git! LOL
  • Snooz #72 3 years ago

    I think we need to do it like this to better differentiate the 8s on the EG scoring scale: 1,2,3,4,5,6,7,8.0,8.1,8.2,8.3....8.9,9,10
    On topic: Played MX unleashed to death on the original xbox, yeah yeah old game, but I mostly cared about timing the jumps rather than doing tricks.
    Edited by 1 at 29/09/08 @ 09:49
  • jonsaan #73 3 years ago

    Fleppin eck. I tried the demo of this. What a hugely average game. Not bad, but hardly awesome. It reminds me of those crappy ATV vs games.

    Also, I don't get the Motorstorm comparisons. It's nothing like Motorstorm. Totally different. This is more like SSX or Hydro Thunder.
    Edited by 1 at 29/09/08 @ 11:01
  • zhgingaah #74 3 years ago

    Just nabbed it off play for £9.99 - worth a punt eh...
  • convercide #75 1 year ago

    What's with the game box shot at the top of the review? WTF is Pure Hidden?

    Oh and I got this for £2.99 a while ago and it's on my 'to play list.'
    Edited by 1 at 03/02/11 @ 12:17