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Pure Review

Xbox 360 PC PlayStation 3 Review by Kristan Reed

26 September, 2008

Page 2 of 2. <- Page 1

Apart from the obvious adrenaline rush of leaping headlong into stomach-churning drops, half the fun of Pure is learning how to stay in your saddle. At first, you'll eagerly trick at every opportunity, but such enthusiasm is generally rewarded with a swift cuff around the back of your head as you're launched, yet again, off the handlebars into certain death. Anticipating how much time you really have is all part of a fantastically well-judged learning curve.

As much as failure hurts, it's the best medicine, and you'll soon develop a wily appreciation of what represents a trick opportunity, and when to leave well alone. Like all the really great arcade racers of the past, part of Pure's inherent appeal is familiarity, and the way Black Rock builds that without it overstepping the mark with repetition is to be applauded.

Just as you start routinely winning Race events, at almost the exact same time, the game's Freestyle mode becomes an amazing amount of fun. This time you're not stressing about race position, but simply how your points tally is faring - and how much petrol you've got left in the tank. Unlike the other modes, you have a rapidly diminishing fuel supply, and the idea is that you've got to rack up as many stunts as possible before you run dry. Doing so is a tricky balancing act, because, as you'll have discovered, boosting is integral to enhancing your jump, but in Freestyle it drains your fuel quicker, leaving you with a choice over whether to go for a big combo multiplier, or try and stay in the race a little longer.

Dotted all around the track in Freestyle are four main pick-ups: fuel, boost, multiplier and one that effectively gives you the ability to instantly pull off a signature trick. At first, the AI riders will snaffle all of them from right under your nose, but as the event progresses, more pickup opportunities present themselves, giving you the chance to prolong the event and therefore clock up a winning scoreline. The key thing to accumulating a big score is keeping the combo multiplier topped-up, so you'll find yourself tricking off every little bump in the track - and usually taking far more risks into the bargain. But once you've got a better appreciation of what's feasible, it's possible to rack up some truly gargantuan scorelines, as the online leaderboards will prove. And although it's a little on the easy side to win offline, taking these matches online, in particular, should prove a real test for anyone, and a huge amount of fun.

The main criticism levelled at Pure is how quickly you can blitz through the majority of the game. Admittedly, the first five tiers are relatively easy, and within a couple of hours you'll have whipped through a good portion of the World Tour. That said, Pure's opening chunk does an excellent job of preparing players for the main meat of the game. By the time you reach, say, tier seven or eight, you're in for a real battle to accumulate enough points to progress. Often it's so tight that simply going back and winning races is the only way to gain access to the next tier, because without the requisite upgrade, you might otherwise struggle to match your opponents.

'Pure' Screenshot 3

I feel sorry for the cameraman, personally.

And while we're on the subject, it's worth noting that we haven't made a big deal about the customisation. Pre-release estimates reckoned that you could feasibly build up to 100,000 different types of quad-bike, but that's a bit meaningless in practical terms. Thanks to the game's excellent, clanking auto-build function, all the bits whizz across the screen into place, giving you the choice over whether to build a bike suited to freestyle or race disciplines.

With that feature, it's almost always best to just junk your last ride and let the computer build you a new one every time you get a significant performance upgrade. It's certainly quicker, at any rate. Less excitingly, there are also seven riders to choose from (one of whom is unlockable), but there's no real difference apart from perhaps a unique trick manoeuvre specific to that rider, so there's no real sense of attachment to any of them. Maybe Pure could have made more of them somehow. Answers on a postcard, please.

It's impossible to ignore Pure's excellent technical qualities. It is, quite simply, an extraordinarily pretty game, with some of the most lavishly detailed tracks ever conceived. With massive draw distances, a rock solid 30 frames-per-second, and some superbly designed courses, there's a real sense of artistry about the whole project. Nothing is lacking in any way, and the amount of polish applied to every element, from the bikes to the rider animation, gives an unlikely sense of conviction to a game which is, after all, utterly ludicrous on every level.

'Pure' Screenshot 4

And sometimes you drive on the ground.

Best of all has to be the game's money shot: the freefall descent as you leap into the abyss. The bomb-drop whistling, the screen edge blurring, the slightly muted sound. You subconsciously hold your breath and feel like your heart's in your throat. It's a wonderfully realised effect. On that basis alone, Pure stands out from the crowd.

On reflection, though - in terms of modes, the number of tracks and gameplay variety - Pure does come up just a fraction too short to warrant dishing out a higher score. It feels like an incredible platform to build on, in the same way that Burnout set Criterion on a path to greatness. As much as the wonderful production values and refined trick-based gameplay deserve massive respect and critical acclaim, there's a sense that's there's more to come from Pure before it becomes the definite article. As a starting point for a successful brand, though, Black Rock has totally nailed it, and this represents a hugely promising effort. Stomach churning insanity doesn't get any better right now.

8/10

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Comments: 1-50 of 78 in total | next 50 »

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lambtron
26/09/08 @ 11:09
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Seems to be getting universally good reviews this.
dog2_99
26/09/08 @ 11:12
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was really impressed with the 360 demo and its a good prices online..£28.99 very nice...but still have a feeling this one will be in the pre-owned/ 2 for £40 deals soon and then it will be defo pick up for me!
smoothpete
26/09/08 @ 11:13
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It's getting bought on payday. Loved the demo, it's incredible looking too
Tomo
26/09/08 @ 11:14
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Think I'm going to try the demo of this. It would be rude not to considering the praise it's getting. The devs deserve that much from me.
smernicki
26/09/08 @ 11:21
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i was trying to avoid buying pure this week as i'm totally skint. this review just made that a lot more difficult. i hate you eurogamer...
Beano
26/09/08 @ 11:22
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I got the game (PS3 version) last week and very happy with it. Fun, accessable, and looks fantastic - recommended :)

Only downside is the length... a bit on the short side.
jonsaan
26/09/08 @ 11:24
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Phase1 of EGs plan to mark Motorstorm 2 down complete. Mwahahahaha

;););)

mingster
26/09/08 @ 11:25
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Big up the Brighton developers..
jack_klugman
26/09/08 @ 11:25
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Like Skate I was blown away by the demo for this. A joyous game - kudos to all involved.
Dizzy
26/09/08 @ 11:29
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Demo engine was really very good looking. Gratz to the devs for attaching a good game to it as well :)
JHuxley
26/09/08 @ 11:29
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Really wasn't overly impressed with the demo. Very surprised to see I'm in the minority here.

Don't get me wrong, it wasn't a bad game, but not something I'd rush out to buy. Very pretty and quite fun doing insane jumps, but the trick system didn't really work for me and found the actual racing part quite dull.

Still, I might give it another chance when the price comes down.
Quint2020
26/09/08 @ 11:29
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Loved the demo so much, I'm going to be too busy with Fable 2 and a few others to pick this up before Christmas but I'll certainly be getting this in the new year.
robg
26/09/08 @ 11:29
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As good as DN3D!!

Sorry.
mechamonkey
26/09/08 @ 11:30
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People are still ranking this too low, its just balls explodingly fun.
Xerx3s
26/09/08 @ 11:31
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As good as halo.
Darren
26/09/08 @ 11:35
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Great review... I pretty much agree with everything said and the score.

I had a few hours on Pure (Xbox 360 version) last night, once I'd managed to drag myself off the insanely addictive WipEout HD that is, and I have to say that I love the game even if some of the races are proving a bit challenging (erm, I'm only on the third tier by the way! /blush). Pure reminds me a lot of a SEGA arcade game, it's simple, easy to get into but immensely fun. The tricks are easy to pull off but the challenge comes in varying them and landing them to get plenty of boost. You certainly need the boost if you want to win later races. Refreshingly this game also does away with that annoying rubberband A.I. that plagues these kinds of games (MotorStorm had it for example) so you always feel like you're winning because of skill not blind luck. If you have a good race, pull off loads of tricks, you can build up quite a decent lead, which is refreshing.

I do disagree with EG about the customisation though. I found it quite fun to build my ATVs from scratch and then give them a unique name likes Super Duper Trooper and (in an acknowledgement to the developers) The Blackrock (in black, of course!). While you can quick build them as EG said, I'm not sure whether they're the best that be built or whether the CPU just throws together random parts. It's more satisfying to construct your own IMO and I found out from playing the game online that no two ATVs look alike. And about the online mode, it plays brilliantly although it's too easy to get unbalanced races. For example I'd only unlocked Class C vehicles whereas I was racing Class B and A ones... obviously I had absolutely no chance of winning the race with my own customised ATV. Conversely, this also means that if you make a total balls up of jumps and keep crashing, you'll struggle to win the race. Fortunately, the game is quite generous and dishes out bike parts and rewards even if you come 9th. Which is nice. :)

Anyway, a very good game from the developers of the Xbox MotoGP series... nice to see them doing something completely different. Pure is certainly their most accessible game to date IMO.
MrGilder
26/09/08 @ 11:37
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Loved the demo, but gonna wait a while before picking this up.. Too many good games are coming out and the LBP beta is way too addictive :)
Edited 1 times, most recently on 26/09/08 @ 12:37
michaelius
26/09/08 @ 11:37
#18
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Pretty amazing score for racing game where you don't even feel like you are racing but doing gimmicks instead.

Altrough graphics and engine are impresive.
bodypopper
26/09/08 @ 11:38
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Looks great, loved the demo. It reminded me of PS2 SSX clone Freekstyle, albeit on three wheels.

/edit

I mean four ;-)
Edited 1 times, most recently on 26/09/08 @ 16:33
Darren
26/09/08 @ 11:40
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Quad bikes have four wheels, bodypopper. ;)
Mentalist(air)
26/09/08 @ 11:41
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mentalist quad bike riders

sold!
Der_tolle_Emil
26/09/08 @ 11:42
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I haven't tried the demo yet but I loved Excite Truck on the Wii so there's a good chance I will enjoy this one as well.
squarejawhero
26/09/08 @ 11:47
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I'm all for spectacular, simple arcade thrills. Methinks there's more hidden depth in this than some realise - it's all about timing and getting it right. After all, usually people are quite happy bombing around tracks without any tacked on extras at all.

I'm gonna buy!
MartinScott
26/09/08 @ 11:50
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I got it yesterday from game for £29.99 its a 9.5/10. If the review was based on the game retailing at £39.99 maybe a 8 was warranted but its fucking fantastic fun ... brilliant courses and smooth as silk gameplay.... and you wont mess up as much as the review says you do.....
BUY IT !
Skurmedel
26/09/08 @ 11:54
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Looks gorgeous... a bit like DIRT.
smernicki
26/09/08 @ 11:55
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yeah i noticed it seems to be £30 most places, there's practically no chance of me restraining myself on the way home

i don't think you could "tweak" the tricks in the demo the same way you can in the full game...
f01re
26/09/08 @ 11:56
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I dunno, having played the ps3 demo of this and motorstorm2 I just enjoyed the ms2 demo more even if pure was prettier.

Plus ms2 has 4 player split screen...
Darren
26/09/08 @ 12:03
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One thing I didn't know from the demo was that you can flip your quad bike mid-air by double tapping the left analogue stick up or down then holding it in that direction during a jump. It's quite risky as you need a lot of air time but it sure looks cool! :)
Darren
26/09/08 @ 12:06
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Oh and apart from a post-race replay (i.e. your rider carries on racing while the game shows them off from various angles), there's no option to actually replay the race you just did which is a shame as I'd love to be able to watch some of the tricks again from a different angle and even take screenshots. A bit of a missed opportunity there I think but perhaps the developers wanted to keep things simple.
UncleLou
26/09/08 @ 12:11
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No PC demo, no sale.
septimus
26/09/08 @ 12:16
#31
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Demo was alright. I don't see the excitement with it (from reading the review rather than the score, it's a 7 for me), there is just nothing new in it, but does generic stuff well.

A 2 for £40 purchase me thinks, as someone has already said.
betahoven
26/09/08 @ 12:17
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Is it me, or do the majority of games reviewed on this site get 8/10? I really think the scoring system could do with an overhaul to promote use of the whole scale.

(Note that I'm not arguing that the Pure score is wrong within the rules of the current scoring policy, just that the scoring policy does not work now as it was originally designed to.)
hamstand
26/09/08 @ 12:18
#33
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Totally missed the demo of this. Will have to check it out. S it's as much fun as the quad bikes in run the gauntlet way back when :)
Simian
26/09/08 @ 12:21
#34
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Wow, where did this come from?

I must have been living under a rock, because I haven't really heard of this title. Sounds rather good though, so I might have to pick this gem up.
Darren
26/09/08 @ 12:27
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@betahoven - There are a lot of games that get 8/10 on Eurogamer because there are a lot of good, solid but not totally awesome games out there. I don't see how revising the score system would change that unless you think having a decimal point and a number before it makes them more accurate. Personally, I don't tend to pay attention to the number at the end, it's the words of the review itself that are important as they (hopefully) tell me everything I need to know about the game so I can base my purchasing decision on it. I'd be happy if the reviews had NO scores to be honest.
Edited 1 times, most recently on 26/09/08 @ 13:56
degville
26/09/08 @ 12:28
#36
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Well I thought the demo was pretty awful nice enough gfx but the controls were downright wrong, would prefer to play the original motorstorm. I suppose on the 360 there isn't much else that matches up but on the ps3 you can do so much better and probably even more so come pacific rift.
andywilkie35
26/09/08 @ 12:30
#37
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thought the demo was ok, I'll wait til this is about £10 in GAME in about a years time. too many better looking games to play than another driving one
Apostle
26/09/08 @ 12:38
#38
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I didn't think much to the demo. Not that it was bad, just not a big smack in the face "this is great!" reaction. Mind you I was underimpressed by the Motorstorm Pacific Rift demo too, maybe I've gone off these type of games? :(
Barry619
26/09/08 @ 12:39
#39
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Love the demo of this and it was going to be a instant release day purchase, but my elite decided to go all RRoD on me and by the time it gets back Fable and Fallout will be here, so i'm afraid this is going to get shoved back till the new year slump in games when i can pick it up for peanuts, a real shame as i was looking forward to this so much since demo day 1 :-(
IneptPercy
26/09/08 @ 12:45
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£17.99 on PC, happy days :-)
N@
26/09/08 @ 12:46
#41
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"it feels like an incredible platform to build on"

I am entirely fed up with 'next-gen' games coming up short in this regard. :/
mikeck
26/09/08 @ 12:51
#42
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as good as Duke Nukem 3D then? :D

just saw robg beat me to it ;) oops

Lot of '8' games coming our recently...
Edited 2 times, most recently on 26/09/08 @ 13:53
TheJuriel
26/09/08 @ 12:56
#43
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I played the demo a while back, and found I had an unreasonably good time with a racing game, of all things. I'm tempted to buy this, but it's a racing game at heart, and on these 4-wheeling buggies or whatever they're called, no less...
krudster [mod]
26/09/08 @ 12:59
#44
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There will be a PC demo Unclelou.
sem1604
26/09/08 @ 13:03
#45
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been playing this in single player for nearly a week ,great fun - more so than MS imho - really looking forward to multiplayer mayhem over the weekend against some mates.
UncleLou
26/09/08 @ 13:03
#46
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Great, thanks! It really is the type of game I need to try before I buy, and I was a bit miffed already.
dazrichards
26/09/08 @ 13:06
#47
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Do I buy it on 360 or PS3? The demos looked identical but I'm sure I read somewhere that there are tumbleweeds blowing through the PS3 lobbies
AnotherMartin
26/09/08 @ 13:50
#48
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No PC demo (yet?) and no PC version reviews that I can see. Hell, the local GAME didn't even get the PC version in stock today. And we're told it's 'the pirates' that are killing PC gaming.!?
jonsaan
26/09/08 @ 13:51
#49
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@Dazrichards. It only came out today. So yes there probably were tumbleweeds!
DB2k
26/09/08 @ 14:18
#50
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Thought the demo was decent. But there are too many good games coming out shortly for me to bother yet with this

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