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PSN Roundup: Sky Diving and Dark Mist Review

Review by Kristan Reed

27 February, 2008

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We don't know about you (you always looked shifty), but digital distribution continues to bother our wallets like a 10-year-old after his pocket money. In fact, it's a good thing that virtual wallets and made-up online currencies shield us from the painful truth of how much we've spent, because at this stage we probably couldn't take it. It's inevitable though, especially as - thanks to the likes of Super Stardust HD, Warhawk, flOw and Everyday Shooter - PlayStation Network has developed a reputation for interesting and innovative games, rather than dull, repetitive and/or broken-headed ones.

So then, here are a couple of dull, repetitive and/or broken-headed ones.

Dark Mist

  • Developer: Game Republic
  • Release Date: Out now in Japan, early 2008 in Europe
  • Price: TBC (possibly EUR 8 "on the continent")

It would be easy to dismiss Dark Mist, because it's a simplistic hackandslash dungeon-crawler. But then this is a PSN game, and the rules are different on PSN, where Sony invites people to make virtually anything and the results are often surprising. Folklore and Giant Enemy Crab developer Game Republic's approach is to pretend it's the late eighties or early nineties, and the result is cheap, cheerful and largely harmless.

In it, you control a warrior of the light, Artemis, and have to work from one side of a dungeon to the other via a series of single-screen rooms. With locked doors barring progress, you wander around the intricate environment looking for keys and ultimately the exit, battling the forces of darkness when they pitch up.

Viewed from overhead, and with three different weapons at your disposal, it feels a bit like Atic Atac and a bit like Zelda as you dance around, your thumb hammering the fire button in an attempt to kill the beasties responsible for the smoky blanket of gloom.

Larger enemies typically prowl around certain rooms, so you have to position yourself nimbly to avoid their projectiles and aim accurately to dispatch them. Some are merely a nuisance, but others harbour keys essential to progress, and so it goes until you face the inevitable boss creature on every fourth level.

'PSN Roundup: Sky Diving and Dark Mist' Screenshot 1

Don't call it a crab.

As nice as it is to have three main weapons to cycle through at any given time, the differences between are largely cosmetic. The right stick isn't utilised as the firing device, so directional fire is locked to whichever direction you're facing, which makes the business of taking out enemies more challenging than it might have been. Elsewhere in your arsenal, you also get a couple of bombs to use during a level, not to mention a powerful but slow attack that recharges between bursts.

Oddly, there's no save system. If you quit the game, you must start over from level one, despite the fact that you're able to continue the game indefinitely if you can stomach it. Obviously, since you can see the score by now, the repetition puts you off doing that. Indeed it's rather baffling, especially given that the How To Play instructions suggest it's deliberate. We can imagine having more fun poking away at it every so often rather than always starting again. But we have to. And other than that, it's only worth nothing that it has an online leaderboard and a time attack mode.

With no level-select, and hugely repetitive gameplay, Dark Mist quickly loses its appeal and feels like a shallow exercise in retro-headed bloody-mindedness rather than a loving link to the past. For the price, old school gamers will appreciate what it's trying to achieve, but most of you will be hacked off with a game that thinks it's a good idea to make you start from scratch every time you load it up.

6/10

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Comments: 1-19 of 19 in total

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Monkey_Puncher
27/02/08 @ 11:36
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Quality over Quantity!
cthulhu_steev
27/02/08 @ 11:42
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The landing mode is ACES and well worth the £2.80 I paid.
asphaltcowboy
27/02/08 @ 11:44
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"...it's only worth nothing..."

Freudian slip? ;D

Shame about sky Diving - thought the trailer looked cool!
Artemis_Matsas
27/02/08 @ 11:48
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"you control a warrior of the light, Artemis,"

Hey!!! i said no names dammit!!!

:-)
Retroid [mod]
27/02/08 @ 11:51
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Oh dear.
Zomoniac
27/02/08 @ 11:55
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It's on occasions like this that you curse Sony for not offering free trials of its PSN games, because this sounds quite tempting on the page but ultimately deserves to get tangled up in its chute and plummet into nothingness

And you wonder why they don't?
superted1974
27/02/08 @ 12:04
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With a little more work Sky Diving could be good.

Landing mode is the only fun bit!

Any chance they might patch it to add different landing zones and wind?
Edited 1 times, most recently on 27/02/08 @ 13:14
DrDamn
27/02/08 @ 12:07
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Sky Diving was a nice original idea. Formation is really badly done but as others have said landing can be quite enjoyable.
Big Swiss
27/02/08 @ 12:08
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I wouldn't brag about Skidiving, but it was fun for 2 hours or so, after that, it sucks, 3/10 fair? I'm glad I didn't have to give this a score!
I mean it doesen't deliver fully what we would want, but as mentioned, it has some neat and newish aspects!
Edited 1 times, most recently on 27/02/08 @ 12:09
disc
27/02/08 @ 12:10
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Dark Mist = A take on a Geometry Wars shooter, hunting for a score.

To lack saving in that kind of a game does not sound strange.
Steroyd
27/02/08 @ 13:02
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If the formations wasn't completely motion sensing specific, particularly rotating in mid-air at least, I would've been happy of the whole game.

Just the landing part that's really enjoyable.
SirDespard
27/02/08 @ 13:06
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So sky diving is a load of chute?
Aretak
27/02/08 @ 13:07
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"The right stick isn't utilised as the firing device, so directional fire is locked to whichever direction you're facing, which makes the business of taking out enemies more challenging than it might have been."

Uh, guys, you do realise there are two control schemes, right? The second one utilises the right stick for shooting, and I found the game a much, much more enjoyable experience as soon as I switched to it. It's essentially a free-roaming twin stick shooter, designed for score attacking in the same way as Geometry Wars or Super Stardust HD or any of the others. It seems to me the reviewer missed the point somewhat (and certainly missed the alternate control scheme).
stoopidgreg
27/02/08 @ 13:19
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i told ya that skydiving game would be crap =)
SEVQA
27/02/08 @ 13:34
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I wish I could get my money back on that skydiving game! it's load of utter rubbish! Its astounds me how I can get more enjoyment out of a 36mb title being 'Evryday Shooter' than this lump of crap that is skydiving!
krudster [mod]
27/02/08 @ 13:36
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No, didn't realise there was a second control system. That does make a small difference - might have been an idea for the game to have pointed that out to people.
djed
27/02/08 @ 14:03
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so Dark Mist features real-time weapons change eh? I think the Cell is really coming into its own.
Arwin
27/02/08 @ 14:33
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Ha ha ha, once again as expected reviewers trip over the motion sensing. Thank god this time I read some more favorable reviews elsewhere first.

This is actually quite a fun game, but I think it's by far the best as a party game as it supports up to 4 players on/offline, with a nice two against two teamplay that also sends some bonus attacks to each other with reversals and such. I got the hang of the motion sensing very quickly, and really any other way of controlling this game wouldn't have made any sense whatsoever.

In fact, for the money, I thought this game was pretty amazing value, even with all the saveable replays, online leadersboards, etc. etc. Also, the landing mode I thought was very clever, with using the analog sticks for pulling the wires to steer faster, just like the 'real thing'

It's not as good as Super Rub-a-Dub (billiant game, also reviewed rather erratically here and there), but it's close enough and some might like this more.

I completely missed Dark Mist though, may have to check that one out ... on the web, at least, at first.

Sigh. Can't you get some other people who do actually enjoy motion sensing to review motion sensing games?
miiiguel
27/02/08 @ 14:37
#19
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So... it should be Jump Diving instead ?

Comments: 1-19 of 19 in total

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