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PSN Roundup: Sky Diving and Dark Mist Review

PlayStation 3 Review by Kristan Reed

27 February, 2008

Page 2 of 2. <- Page 1

Sky Diving

  • Developer: LightWeight Co.
  • Release Date: Out now
  • Price: GBP 3.49

You've got to love the slightly random nature of PSN games - except when a developer comes up with something so horribly uncontrollable and annoying that you have to physically restrain yourself from throwing the Sixaxis at the telly. Sky Diving is quite comfortable (and indeed discomfortingly) the worst game to emerge from Sony's great downloadable games experiment to date. Playable with three AI skydivers, or in co-operation with three of your chums, the idea is to tilt and turn the Sixaxis pad, make squiggly man-shapes in mid-air and then land safely. It sounds quite fun, but that optimism will hurtle violently to its death pretty quickly.

There are several game modes. The first, Formation, is the easiest to get going with, and probably the one you'll spend most time with as a result. As part of a four-man sky diving team you're tasked with joining in a pre-determined mid-air routine and clocking up as many formations as possible within the time limit. So it's a Simon Says score attack, where quick changeovers between positions are rewarded with a higher rating and therefore a higher score. The best scores get entered on the high score table, and uploaded online.

Gameplay is almost exclusively controlled via the motion sensors in the Sixaxis pad, with your man's position on the screen corresponding to the tilt of the pad, while rotating the pad clockwise or anti-clockwise allows you to reorientate your flying daredevil. L1 and R1 correspond to your left and right hands, so you can grab hold of your team-mates, although punching is sadly out of the question. In theory it's all instantly intuitive, and the concept of pulling off as many formations as possible lends the whole thing an initial sense of gleeful panic.

'PSN Roundup: Sky Diving and Dark Mist' Screenshot 2

Ghostbusters 4 proved challenging to film.

In practice, though, problems arise as soon as the pressure's on and you're expected to pull off quick changes against the clock. The game flashes up a red outline to let you know where you should go, but all too often by the time you've moved to the suggested area your team-mates have fanned out a little, meaning that the position you actually need to be in has changed dramatically. This leaves you wiggling haplessly in mid-air until the game flashes up a new destination. Even when you're confident about where to go, you're often penalised for lining yourself up ever so slightly incorrectly, and end up over-compensating your adjustment to the point where it all goes horribly wrong. Once you screw up, the whole round goes to pot, and frustration quickly ensues thereafter.

The game also locks the stages available to you until you collect various licences. Getting the A licence is eventually doable with a bit of determination, but whether you'll bother going for the S is debatable. It's too much pain for too little gain.

As for the other main mode, Landing, the idea is to land on a small target on the ground with higher points awarded the closer you get to the bulls-eye, but the whole process is too boring and long-winded to put in the necessary practice to get good at it. Before you land, you must try and gain bravery points during freefall by pulling the ripcord at the last minute. Once you've done so, you gently and boringly float to the ground. Tilting left or right essentially rotates you, while pulling back on the left or right sticks allows you to do sharp turns, and pulling both back at the same time slows you down considerably. The only incentive to wade through the various licence stages is to unlock the mysterious third mode.

However, once you do, you might wish you hadn't wasted all that time, as it turns out that Extreme mode involves little more than collecting money as you fall through the air. You can't even upload your scores online.

As interesting an idea as Sky Diving is, sadly the concept fails to deliver thanks to clunky motion sensing. It's on occasions like this that you curse Sony for not offering free trials of its PSN games, because this sounds quite tempting on the page but ultimately deserves to get tangled up in its chute and plummet into nothingness.

3/10

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Comments: 1-19 of 19 in total

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Monkey_Puncher
27/02/08 @ 11:36
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Quality over Quantity!
cthulhu_steev
27/02/08 @ 11:42
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The landing mode is ACES and well worth the £2.80 I paid.
asphaltcowboy
27/02/08 @ 11:44
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"...it's only worth nothing..."

Freudian slip? ;D

Shame about sky Diving - thought the trailer looked cool!
Artemis_Matsas
27/02/08 @ 11:48
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"you control a warrior of the light, Artemis,"

Hey!!! i said no names dammit!!!

:-)
Retroid [mod]
27/02/08 @ 11:51
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Oh dear.
Zomoniac
27/02/08 @ 11:55
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It's on occasions like this that you curse Sony for not offering free trials of its PSN games, because this sounds quite tempting on the page but ultimately deserves to get tangled up in its chute and plummet into nothingness

And you wonder why they don't?
superted1974
27/02/08 @ 12:04
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With a little more work Sky Diving could be good.

Landing mode is the only fun bit!

Any chance they might patch it to add different landing zones and wind?
Edited 1 times, most recently on 27/02/08 @ 13:14
DrDamn
27/02/08 @ 12:07
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Sky Diving was a nice original idea. Formation is really badly done but as others have said landing can be quite enjoyable.
Big Swiss
27/02/08 @ 12:08
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I wouldn't brag about Skidiving, but it was fun for 2 hours or so, after that, it sucks, 3/10 fair? I'm glad I didn't have to give this a score!
I mean it doesen't deliver fully what we would want, but as mentioned, it has some neat and newish aspects!
Edited 1 times, most recently on 27/02/08 @ 12:09
disc
27/02/08 @ 12:10
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Dark Mist = A take on a Geometry Wars shooter, hunting for a score.

To lack saving in that kind of a game does not sound strange.
Steroyd
27/02/08 @ 13:02
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If the formations wasn't completely motion sensing specific, particularly rotating in mid-air at least, I would've been happy of the whole game.

Just the landing part that's really enjoyable.
SirDespard
27/02/08 @ 13:06
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So sky diving is a load of chute?
Aretak
27/02/08 @ 13:07
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"The right stick isn't utilised as the firing device, so directional fire is locked to whichever direction you're facing, which makes the business of taking out enemies more challenging than it might have been."

Uh, guys, you do realise there are two control schemes, right? The second one utilises the right stick for shooting, and I found the game a much, much more enjoyable experience as soon as I switched to it. It's essentially a free-roaming twin stick shooter, designed for score attacking in the same way as Geometry Wars or Super Stardust HD or any of the others. It seems to me the reviewer missed the point somewhat (and certainly missed the alternate control scheme).
stoopidgreg
27/02/08 @ 13:19
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i told ya that skydiving game would be crap =)
SEVQA
27/02/08 @ 13:34
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I wish I could get my money back on that skydiving game! it's load of utter rubbish! Its astounds me how I can get more enjoyment out of a 36mb title being 'Evryday Shooter' than this lump of crap that is skydiving!
krudster [mod]
27/02/08 @ 13:36
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No, didn't realise there was a second control system. That does make a small difference - might have been an idea for the game to have pointed that out to people.
djed
27/02/08 @ 14:03
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so Dark Mist features real-time weapons change eh? I think the Cell is really coming into its own.
Arwin
27/02/08 @ 14:33
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Ha ha ha, once again as expected reviewers trip over the motion sensing. Thank god this time I read some more favorable reviews elsewhere first.

This is actually quite a fun game, but I think it's by far the best as a party game as it supports up to 4 players on/offline, with a nice two against two teamplay that also sends some bonus attacks to each other with reversals and such. I got the hang of the motion sensing very quickly, and really any other way of controlling this game wouldn't have made any sense whatsoever.

In fact, for the money, I thought this game was pretty amazing value, even with all the saveable replays, online leadersboards, etc. etc. Also, the landing mode I thought was very clever, with using the analog sticks for pulling the wires to steer faster, just like the 'real thing'

It's not as good as Super Rub-a-Dub (billiant game, also reviewed rather erratically here and there), but it's close enough and some might like this more.

I completely missed Dark Mist though, may have to check that one out ... on the web, at least, at first.

Sigh. Can't you get some other people who do actually enjoy motion sensing to review motion sensing games?
miiiguel
27/02/08 @ 14:37
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So... it should be Jump Diving instead ?

Comments: 1-19 of 19 in total

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