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Professor Layton and the Curious Village Review

DS Review by John Walker

19 February, 2008

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The title is enough to let you know everything about this game. It's gorgeous, elaborate, and silly. It's a game that can only work on the DS, and celebrates all that's engaging and esoteric about the medium.

Professor Layton is a top-hat-wearing fellow who has a penchant for puzzle-solving. He has heard word about a mysterious village containing a special puzzle revolving around an object called The Golden Apple. Travelling with his young companion, Luke, he enters the curious village to discover a town populated by people obsessed with puzzles, and a lot of peculiar secrets. It's a puzzle game, but with one heck of a story.

At first glance, you'll think this is a kids' game. In fact, the opening sequence - a really beautiful animated cut-scene that you'd believe could have come from the mind of Hayao Miuazaki - really feels aimed at children. Prof Layton is an avuncular fellow, cheery of disposition and speaks very clearly and plainly to his buddy. Luke is a chirpy, over-enthusiastic kid, excited by the adventure laying out before them. It doesn't prepare you for a story that's surprisingly dark (there's a murder within the first hour), and then impressively convoluted. And perhaps most significantly, the puzzles are far too difficult for a pre-teen audience. Quickly you realise that your brain was just in the wrong place, and you soon settle into a cartoon world designed for adults.

As I type, I'm still playing the game. I've finished it, which unlocked some new puzzles for me. I then went back through to find a couple of puzzles I'd missed. Completing these, I've now unlocked three further puzzles. So I'm going to complete them before I carry on. Priorities, you see.

There, finished. Every puzzle (all 135) in the game completed. And I'm a better person for it. It took about 15 hours too.

'Professor Layton and the Curious Village' Screenshot 1

Cheeky little brat. Leave him in the car.

This is how it works. You have this morbid and sweet story, involving murders, kidnappings, evil cowled figures, mysterious towers and hidden treasures, as a framework for a collection of superb brainteasers. Is there an internal coherence for everyone you meet stopping you in your hurried tracks and demanding that you work out how many squares can be arranged on a board of pegs, or which of the four people are telling lies in a story? Yes. There is. In fact, a recent Penny Arcade strip betrayed an ignorance of the game by mocking it for this - something that not only does the game mock itself for throughout, but then absolutely justifies with its story by the end.

It's all played with the stylus. You explore scenes and change location in a sort of point-and-click way (although your characters are rarely on screen for this), searching through each scene to find hidden clue coins (exchanged for clues when you're stuck in puzzles, but designed as a semi-limited resource to stop you cheating your way through) and secret puzzles. Characters are tapped on to talk to them, invariably resulting in their giving you a puzzle. And the overriding story encourages you to get to the next tale-telling locale (although after the first section, you can ignore these and explore at your leisure). Puzzles are also stylus-based, very often requiring you to draw on the screen, circle an object, or enter numbers and words through a superb handwriting recognition system.

It's originally a Japanese game, made by Level-5, who you might know from Rogue Galaxy, Dark Cloud or Dragon Quest VIII, released last year. But the large gap for translation and localisation has been entirely worth it. There isn't a missed beat; it's perfectly translated, and superbly reshaped. Japanese-centric puzzles, especially those featuring kanji, have been replaced with Western equivalents. Level-5's RPG background shines through, never subverting the game from what it is - an adventure/puzzle game - but demonstrating a talent for telling a good story. That you can't skip their cut-scenes is a stupid decision, but the first time you see them you'd be insane to want to.

So here's a couple of examples of the sorts of puzzles. Consider this a form of demo:

"The following is written on a piece of paper you picked up:

"_ is 1,000 times _ _'

To turn this strange message into a proper sentence, all you need to do is fill in the _ with a single letter of the alphabet. But what could the letter be? You'll need to use the same letter for all three _s."

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Comments: 1-50 of 74 in total | next 50 »

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Carlo
19/02/08 @ 14:08
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So, do i buy the missus this one?
Weezer
19/02/08 @ 14:11
#2
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Wow. Out of nowhere... time to trade in some old shite for this then. I love puzzle games, me.
Edited 1 times, most recently on 19/02/08 @ 14:12
the_dudefather
19/02/08 @ 14:12
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best DS game in ages

even had the family helping out to solve a few puzzles
PortJourno
19/02/08 @ 14:15
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Is it out in Europe yet? Or is this an import review?
convercide
19/02/08 @ 14:16
#5
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The first one is 'm'. 1m = 1000mm.

I so want this game.
Edited 2 times, most recently on 19/02/08 @ 14:22
_Price_
19/02/08 @ 14:16
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: ) Great looking game and a contender for best name of the year. Sooooo many DS games still to get.
Aretak
19/02/08 @ 14:16
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Do want.
Psychotext
19/02/08 @ 14:17
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FINALLY! Been so long since I played my DS. =(
AcidSnake
19/02/08 @ 14:17
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Didn't think much of this...Now it's a certain buy!
I'm not really charmed by the art style though...
Der_tolle_Emil
19/02/08 @ 14:21
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This will definetly end up in my collection. Sounds brilliant!
Dr.Mott
19/02/08 @ 14:21
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You should have given it an 8. :P
convercide
19/02/08 @ 14:22
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@_Jaime
Where'd your post go?
Edited 1 times, most recently on 19/02/08 @ 14:23
_Jamie
19/02/08 @ 14:24
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:)

It came across wrong sorry.

C'ckturd :)
Muddtallica
19/02/08 @ 14:25
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This game looks really, genuinely intriguing, in the best way; I'm just so curious to give this a go, and see what it's all about especially after seeing the trailer. Not to mention the gorgeous visuals...a must-buy for me, I reckon...
convercide
19/02/08 @ 14:27
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@_Jaime

It was cocktard. :P
MoGamer2006
19/02/08 @ 14:27
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Anyone got the US version of this? I assume there are no Yank-specific puzzles I should be warned about...?
the_dudefather
19/02/08 @ 14:30
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"Anyone got the US version of this? I assume there are no Yank-specific puzzles I should be warned about...?"

so far for me, not really, some with Lbs, quarts and US currency, but doesn't really effect the puzzle
kissthestick
19/02/08 @ 14:31
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Fuck NOE, gonna import this :)
FenderMaster
19/02/08 @ 14:31
#19
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did they just have a dig at resident evil 4?
shido
19/02/08 @ 14:37
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don't even hesitate about buying this game.

An absolute gem. Enjoying every second.
HiddenAway
19/02/08 @ 14:42
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I want this too. When's it due for us poor Europeans?

No I don't want to import. I'm not THAT desperate yet :p.
MoGamer2006
19/02/08 @ 14:56
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@the_dudefather

thanks - game has been duly ordered!
Whitewalker
19/02/08 @ 15:01
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Looks truly lovely.
UncleLou
19/02/08 @ 15:17
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So, is there even a European release date yet? I am not desperate for a new DS game right now, so if it's released within the next few months, I'll wait. If not, I'll import.

Cheers.
red_shift
19/02/08 @ 15:21
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i want this.
BadBoyBonner
19/02/08 @ 15:28
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Kept GF quiet for over 4 hours last night - allowing for some serious CoD 4 time - worth it's weight in gold.

I got onto the 6th puzzle, presentation is flawless and I can already tell it's a game I will enjoy very much.

"Best DS games in ages" seconded well apart from the recent Advance Wars obviously.

EDIT - US version £22 including shipping @ Play Asia (for those that don't mind importing)
Edited 1 times, most recently on 19/02/08 @ 15:33
Waffleaber
19/02/08 @ 15:33
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This game is truly excellent.

It seems a natural progression from the Brain Training type games by putting more and more gameplay into puzzle games. If this sells well we could soon get the point-and-clcik rebirth we need.
tentonipete
19/02/08 @ 15:33
#28
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luke's voice is SO annoying. it's not only the overenthusiastic woman-ness but also the dick van dyke cockney accent.

owl right prowfessah lietown
Benno
19/02/08 @ 15:34
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better than gears of war then?
botherer
19/02/08 @ 15:39
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not_luigi - there's one far worse than the digital clock display. Unless I'm losing my mind, there's a puzzle based on a number of words apparently featuring "silent" letters. They don't seem very silent when I say them out loud.

Edit: Yes, come to think of it, there's nothing wrong with the digital clock one at all.
Edited 1 times, most recently on 19/02/08 @ 16:08
Benno
19/02/08 @ 15:43
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will probs send this to my mum for mothers day, she likes the brain training puzzle stuff
funkstar
19/02/08 @ 15:55
#32
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not_luigi: if the digital clock one is the same one im thinking of, then it's not wrong at all (counting the number of times 3 consecutive numbers show up?)
absolutezero
19/02/08 @ 16:02
#33
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Dammit I just ordered Phoenix Wright 3 + Apollo, not I have to risk bank fees and get this aswell.
funkstar
19/02/08 @ 16:05
#34
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ah ok i see your point now! yeah i just figured that since it made the point of it being a 12 hour clock that it meant we should treat 0 and 12 as the same,
IE: you can refer to half-past midnight as 12:30, but you can't refer to half-past noon as 0:30
(if that makes sense?)
therefore, count both as 12

and, FWIW, my 12 hour clock only displays a 12 :)
Edited 2 times, most recently on 19/02/08 @ 16:06
jstar
19/02/08 @ 16:09
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when is it out?
lemonfist
19/02/08 @ 16:11
#36
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Next to Picross DS, this is by far the best puzzle game on the system.
BadBoyBonner
19/02/08 @ 16:12
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Digital Clock - my reasoning

Here's what I thought.

111n = 10 times

0111
0222
0333
0444
0555 = 5

1000 = 1

1222 = 1

Then times by 2 as 12 hour clock completes two cycles in one day.

Answer is 34


Edit - no twelve hour clock will EVER display 0000 - it will either be 12.00am or 12.00pm
Edited 3 times, most recently on 19/02/08 @ 16:20
stoic
19/02/08 @ 16:16
#38
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Good review and a great game.
I don't think penny-arcade was critizing the game so much as trying to be tongue-in-cheek though. Judging by the accompanying news-post they seemed to like the game quite a lot...
Edited 1 times, most recently on 19/02/08 @ 16:17
funkstar
19/02/08 @ 16:18
#39
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not_luigi: someone disagrees with you heh... personally i dont pay that much attention to whether 12 hours clocks display 0 or 12 in the wee hours :)
LOLLERS
19/02/08 @ 16:46
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Professor Gayton more like.
aldo_14
19/02/08 @ 17:21
#41
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Professor Gayton more like.

Wow, with a wit like that you must pull all the chicks!
psychokitten
19/02/08 @ 17:21
#42
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Definitely worth importing, it'll probably work out cheaper than a Euro release anyway.
Great game, unless you really hate brainteasers. The animation style reminded me of Miyazaki too.
Edited 1 times, most recently on 19/02/08 @ 17:21
toythatkills
19/02/08 @ 17:38
#43
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So wait, what puzzle is flat out wrong? The clock one is definately fine, and the silent letters one is also fine as far as I can tell - it'd be a shame if someone didn't buy the game based on a reviewer not being able to understand a puzzle.

It's certainly not very fair on the game to claim a puzzle is wrong in a review without being 100% sure.
OrangeGoblin
19/02/08 @ 17:48
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Is MovieTyme reliable? Its web design makes it look really really dodgy. Desperately want to import this but a) really don't need any more games and b) am worried the DLC won't work for me even though it has worked for other Europeans, I'm just paranoid like that. Someone push me over the edge.
erp
19/02/08 @ 18:09
#45
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MovieTyme are fine. I've ordered lots of stuff from them and have never had any trouble. Their average delivery times have been really quick for me too - sometimes within 3 days - although if they're short of stock in can take closer to a couple of weeks.

Nothing at all to worry about concerning legitimacy though.
botherer
19/02/08 @ 18:10
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toythatkills - I think it's safe to say I've somewhat recommended people buy the game, and perhaps been a little positive about it. However, can you explain the silent letters puzzle to me, because I'm fairly convinced it's gibberish?
sneetch
19/02/08 @ 18:18
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"Yes. There is. In fact, a recent Penny Arcade strip betrayed an ignorance of the game by mocking it for this - something that not only does the game mock itself for throughout, but then absolutely justifies with its story by the end."

Erm. No. If the reviewer had read the accompanying newspost he'd see that Tycho "got" the game completely. He simply commented that (from Penny-Arcade http://www.penny-arcade.com/2008/02/13) "... every person you meet breaks into "puzzle" the way that viking ladies tend to break into song, out of nowhere, and now you're riddling out some jackhole's insane chicken scratches."

They most certainly were not "mocking" it.

Edit: BTW excellent review otherwise, it's tempting me to get a DS :)
Edited 1 times, most recently on 19/02/08 @ 19:09
toythatkills
19/02/08 @ 18:21
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The silent letters puzzle -

Each of the words has a letter that you don't specifically pronounce, whether it's the 'e' in tune or the first 'h' in rhythm. It asks you for the word that makes a noise, or something like that, so the answer is the one which had no silent letters. Made sense to me when I did it (after some hints). It certainly doesn't seem broken.
RoughGem
19/02/08 @ 18:38
#49
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I think the wrong puzzle might be the triangles within triangle one near the start.

I'm pretty sure it can be done in six (with the two side triangles of the middle row and the the bottom of the top triangle making the centre one without having to draw another one*) rather than the seven it demands

* worst explanation ever
Edited 1 times, most recently on 19/02/08 @ 18:39
abdallah
19/02/08 @ 18:56
#50
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Well written article as usual John. Another sale here.

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