Professor Layton and the Curious Village Review
Curiouser and curiouser.
Version tested: DS
The title is enough to let you know everything about this game. It's gorgeous, elaborate, and silly. It's a game that can only work on the DS, and celebrates all that's engaging and esoteric about the medium.
Professor Layton is a top-hat-wearing fellow who has a penchant for puzzle-solving. He has heard word about a mysterious village containing a special puzzle revolving around an object called The Golden Apple. Travelling with his young companion, Luke, he enters the curious village to discover a town populated by people obsessed with puzzles, and a lot of peculiar secrets. It's a puzzle game, but with one heck of a story.
At first glance, you'll think this is a kids' game. In fact, the opening sequence - a really beautiful animated cut-scene that you'd believe could have come from the mind of Hayao Miuazaki - really feels aimed at children. Prof Layton is an avuncular fellow, cheery of disposition and speaks very clearly and plainly to his buddy. Luke is a chirpy, over-enthusiastic kid, excited by the adventure laying out before them. It doesn't prepare you for a story that's surprisingly dark (there's a murder within the first hour), and then impressively convoluted. And perhaps most significantly, the puzzles are far too difficult for a pre-teen audience. Quickly you realise that your brain was just in the wrong place, and you soon settle into a cartoon world designed for adults.
As I type, I'm still playing the game. I've finished it, which unlocked some new puzzles for me. I then went back through to find a couple of puzzles I'd missed. Completing these, I've now unlocked three further puzzles. So I'm going to complete them before I carry on. Priorities, you see.
There, finished. Every puzzle (all 135) in the game completed. And I'm a better person for it. It took about 15 hours too.

Cheeky little brat. Leave him in the car.
This is how it works. You have this morbid and sweet story, involving murders, kidnappings, evil cowled figures, mysterious towers and hidden treasures, as a framework for a collection of superb brainteasers. Is there an internal coherence for everyone you meet stopping you in your hurried tracks and demanding that you work out how many squares can be arranged on a board of pegs, or which of the four people are telling lies in a story? Yes. There is. In fact, a recent Penny Arcade strip betrayed an ignorance of the game by mocking it for this - something that not only does the game mock itself for throughout, but then absolutely justifies with its story by the end.
It's all played with the stylus. You explore scenes and change location in a sort of point-and-click way (although your characters are rarely on screen for this), searching through each scene to find hidden clue coins (exchanged for clues when you're stuck in puzzles, but designed as a semi-limited resource to stop you cheating your way through) and secret puzzles. Characters are tapped on to talk to them, invariably resulting in their giving you a puzzle. And the overriding story encourages you to get to the next tale-telling locale (although after the first section, you can ignore these and explore at your leisure). Puzzles are also stylus-based, very often requiring you to draw on the screen, circle an object, or enter numbers and words through a superb handwriting recognition system.
It's originally a Japanese game, made by Level-5, who you might know from Rogue Galaxy, Dark Cloud or Dragon Quest VIII, released last year. But the large gap for translation and localisation has been entirely worth it. There isn't a missed beat; it's perfectly translated, and superbly reshaped. Japanese-centric puzzles, especially those featuring kanji, have been replaced with Western equivalents. Level-5's RPG background shines through, never subverting the game from what it is - an adventure/puzzle game - but demonstrating a talent for telling a good story. That you can't skip their cut-scenes is a stupid decision, but the first time you see them you'd be insane to want to.
So here's a couple of examples of the sorts of puzzles. Consider this a form of demo:
"The following is written on a piece of paper you picked up:
"_ is 1,000 times _ _'
To turn this strange message into a proper sentence, all you need to do is fill in the _ with a single letter of the alphabet. But what could the letter be? You'll need to use the same letter for all three _s."
Many are visual. Counting the triangles in a convoluted pattern, rearranging blocks so a ball can escape, drawing a shape onto the background. They start off very simple, and then become moderately tough. It's not until near the end that you'll start needing the clues, but it does get really tough. For instance:
"The numbers below follow a certain rule. What is the missing number?
112311?1213"
Good luck with that one.
At some points I found myself remembering algebra to solve puzzles, although I suspect I was missing a simpler route. And what a joy to play a DS game with a notepad by my side, for scribbling out ideas. In fact, wonderfully, for most of the puzzles the DS lets you doodle on the screen, meaning you can make notes, draw out sums, sketch 3D shapes, etc, while on the move.
So what's not so great? Well, there are a couple of puzzles that just don't make sense. One in particular is plain, flat-out wrong. But it is only two out of 135, for perspective. Frustrating though. Also, toward the end the number of puzzles available dries up, leaving you trudging around the town looking for the few that remain in a bit of a needle/haystack situation. And there's a bit too much reliance on sliding block puzzles later on, with the fresh, wordy challenges disappearing. (I stress, these are those Japanese wooden block puzzles, rather than something as ghastly as a sliding tile puzzle where you rearrange the flat discs to make a picture of a rabbit, or some such bloody rubbish. In fact, there is one such puzzle, but brilliantly it subverts the form, as if mocking all the idiotic "adventure" "games" that think them a valid inclusion.

There are too many of these puzzles, but thankfully there's many more varied.
There's also some early problems with the weekly Wi-Fi puzzle download, with many players reporting that the download fails for them midway through - it did for us too. But this, we are assured, is being looked into.
The other thing that bugged me, and maybe this is just me, is the voice of Luke. During the utterly gorgeous cut-scenes (did I mention how gorgeous they are?) the characters are wonderfully voiced, with the exception of the kid character, who come to think of it doesn't really serve any purpose at all. It's one of those over-enthused older-woman-as-young-boy voices that squeak out of the average CBBC cartoon, and to me sounded far too much like Josie Bloody Lawrence for my teeth to bear. The whole story would have made a lot more sense if it were just Prof Layton on his own, removing the somewhat troubling question about why he was travelling with a pre-pubescent boy (to whom he wasn't related) in an unknown village for days on end. (Although a lot of the puzzles were predicated on Layton and Luke asking one another... Um, replace him with a talking cat!)
But tish and fipsy to such complaints. This is utter loveliness, embodying everything the DS has come to mean to me. Puzzles, high spirits, and an embracing of beautiful 2D artwork over complicated 3D fuss. Wonderfully, the ending - which is entirely satisfying and complete - promises that there will be more. In fact, finish it and one of the features unlocked is a place to put in a password (unique to your DS) that will be revealed in the next game in the series. Meta! It is, in fact, the beginning of a trilogy, which is a fact that fills my heart with glee. Two more of these! Hurrah! The next is to be called Professor Layton and The Devil's Box (ooer) and is out now in Japan. Oh, and weird news while we're distracted from the review: there are rumours of a live-action film based on the characters.
Where were we? Oh yes, a really lovely, surprisingly dark, and utterly engrossing collection of varied puzzles. It's getting a 9, and if you tried to argue I should have given it 8 you'd be right on every technical level. But then I'd lift up the top of my skull and show you all the happy it's put inside my head, and then you'd realise you were wrong.
9 / 10
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Comments (72) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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even had the family helping out to solve a few puzzles
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I so want this game.
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I'm not really charmed by the art style though...
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Where'd your post go?
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It came across wrong sorry.
C'ckturd
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It was cocktard.
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so far for me, not really, some with Lbs, quarts and US currency, but doesn't really effect the puzzle
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An absolute gem. Enjoying every second.
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No I don't want to import. I'm not THAT desperate yet
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thanks - game has been duly ordered!
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Cheers.
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I got onto the 6th puzzle, presentation is flawless and I can already tell it's a game I will enjoy very much.
"Best DS games in ages" seconded well apart from the recent Advance Wars obviously.
EDIT - US version £22 including shipping @ Play Asia (for those that don't mind importing)
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It seems a natural progression from the Brain Training type games by putting more and more gameplay into puzzle games. If this sells well we could soon get the point-and-clcik rebirth we need.
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owl right prowfessah lietown
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Edit: Yes, come to think of it, there's nothing wrong with the digital clock one at all.
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IE: you can refer to half-past midnight as 12:30, but you can't refer to half-past noon as 0:30
(if that makes sense?)
therefore, count both as 12
and, FWIW, my 12 hour clock only displays a 12
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Here's what I thought.
111n = 10 times
0111
0222
0333
0444
0555 = 5
1000 = 1
1222 = 1
Then times by 2 as 12 hour clock completes two cycles in one day.
Answer is 34
Edit - no twelve hour clock will EVER display 0000 - it will either be 12.00am or 12.00pm
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I don't think penny-arcade was critizing the game so much as trying to be tongue-in-cheek though. Judging by the accompanying news-post they seemed to like the game quite a lot...
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Wow, with a wit like that you must pull all the chicks!
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Great game, unless you really hate brainteasers. The animation style reminded me of Miyazaki too.
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It's certainly not very fair on the game to claim a puzzle is wrong in a review without being 100% sure.
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Nothing at all to worry about concerning legitimacy though.
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Erm. No. If the reviewer had read the accompanying newspost he'd see that Tycho "got" the game completely. He simply commented that (from Penny-Arcade http://www.pen ny-arcade.com/2008/02/13) "... every person you meet breaks into "puzzle" the way that viking ladies tend to break into song, out of nowhere, and now you're riddling out some jackhole's insane chicken scratches."
They most certainly were not "mocking" it.
Edit: BTW excellent review otherwise, it's tempting me to get a DS
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Each of the words has a letter that you don't specifically pronounce, whether it's the 'e' in tune or the first 'h' in rhythm. It asks you for the word that makes a noise, or something like that, so the answer is the one which had no silent letters. Made sense to me when I did it (after some hints). It certainly doesn't seem broken.
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I'm pretty sure it can be done in six (with the two side triangles of the middle row and the the bottom of the top triangle making the centre one without having to draw another one*) rather than the seven it demands
* worst explanation ever
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We gathered all the chickens and children together and I absolutely dispute that you don't "pronounce" some of those letters. That's not what a silent letter is. The 'h' in rhythm is of course silent, much as the 'h' in my name is. But the rest are letters that define the sound of the word, and as such are not silent in any way. and the giraffe said, "On the first Monday of the month - you've got to be joking!"
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Hopefully the strong sales I've been hearing about will guarantee the 2nd game an English release. Nintendo/Level 5 need to get this out in Europe ASAP!
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Completely agree on the silent letters. If "tune" was pronounced like "tun" I suppose you could say the e was silent. But as it is, just no.
Spot-on review, by the way.
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Seems a bit harsh to single it out like that, still.
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I'd also like to recommend movietyme. I've now used them 14 times and everything has been delivered within 5 working days.
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One problem I did notice, though, is the game seems to spoil itself a bit near the end - ie you solve the mystery of the vanishing crank slightly before you discover that Flora is the "Golden Apple", and if you read the "mystery solved" text beforehand it explicity reveals this fact
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Absolutely brilliant from start to finish, with not a single dip in enjoyment levels anywhere. I don't even think a 10 would have been unreasonable in this case - the game oozes charm, and John's review was spot-on. Now to wait for the second, which will probably be out in the US in ... late-2008.
If you haven't imported this magnificent game, do so now! It's a few pence over twenty quid at Play-Asia, and worth twice as much.
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Downloadable extras too.
Love the looks, the game has a nice pace to it and the puzzles are mostly solvable with a bit of thought. Got a bit stuck on the Digital Clock one myself as I forgot the 11:1x sequence There's a few puzzles that could be worded slightly better, and a couple can be 'cheated' (like the 8 identical weights puzzle - though I went back and solved that one properly after I'd stumbled over the solution!), but the whole thing is put together so wonderfully that you can easily forgive these minor flaws.
Still looking for Puzzle Number 12 though...
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I am only 25 puzzles in, but am loving every minute of it.
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There's no need for spoilers, I won't give away the solution: the puzzle is the one that tasks you with placing inside a square nine numbers, chosen from 1 to 51, in such a way that they give the same result when multiplied horizontally, vertically and diagonally. The game asks you to input only the number to be placed in the central square, but the solution is not unique. The nine numbers ARE unique, but several combinations are possible, each with a different central number.
Btw, great game.
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Amazing, only a few hours in and loving everything about it..... well Im very dissapionted about one thing.
My own stupidity, which has been a recurring problem. My ego has taken quite the beating with this
still amazing.
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10/10 for me
The DS needs more games like this!
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Does anyone else have experience with pirated stuff through eBay? Is it best to give negative feedback to the seller or will that result in a counter negative feedback and thus less chance of winning bids?
Guess that if a deal seems too good to be true, it usually is...