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Prinny: Can I Really Be the Hero? Review

PSP ntsc-us Import Review by Simon Parkin

18 March, 2009

Page 2 of 2. <- Page 1

In-game, the first thing that strikes you is the quality of the visuals. Nippon Ichi games are known for their jaggy sprites and rudimentary 3D backgrounds, but here the visuals are crisp and stylish. Perform an air slash attack and the camera will momentarily shift to an isometric angle, giving the world a sense of depth that's reminiscent of 2.5D classics such as Klonoa. Less satisfying, however, are the controls which immediately reveal problems that threaten to ruin the experience right from the off.

The overbearing issue is the lack of aftertouch once you've triggered a jump. Once you've committed to the air you cannot, unlike in Super Mario or Sonic, adjust the momentum or speed of your character's trajectory. Miyamoto's genius was in getting the sense of physics just right, a combination of realism and make-believe that allows players to correct a mistimed jump, or change directions while in the air. Here this lack of control makes the character seem broken and imprecise from the very start. It's a shortcoming from which the game never quite recovers, even after your disappointment turns to acceptance.

Compounding this issue is the fact that you can't simply jump on an enemy's head to dispose of it. Rather, while mid-air you have to hit the down and X button simultaneously to send the Prinny into a hip-pound animation. Fail to make the inputs in time and you'll merely bump into the enemy. As a concession to these strict impositions, Nipppn Ichi gives your character a health bar, so you (initially at least) have three strikes before you lose one of your precious Prinnies (although, on the 'Hell's Finest' hard mode you're back to one-hit one-kill). As well as a double-jump move your Prinny can pull himself up onto ledges and can also use a pair of daggers to stab at enemies on the ground and in the air. The stab move is highly responsive and encourages button-bashing to score the most damage on an enemy. Particularly with the boss fights, you'll need to stun the enemy by hip-stomping before hammering the stab button to drain its health bar.

'Prinny: Can I Really Be the Hero?' Screenshot 2

Boss battles are not so much a case of being reactive to what's happening on-screen, as it is learning predictable patterns and taking the time to carefully exploit them.

Each of the game's six stages also enjoy six variations depending on what time of the in-game clock they are tackled. As night draws in so each level becomes considerably tougher and, as such, careful planning of your quest's itinerary is important. The six-stage, six-variation theme also adds considerable replay value as you'll need to play through the game (using the New Game + option) at least six times to unlock everything on offer. Combined with a bonus storyline, multiple endings, a Martial tower dungeon and even the chance to fight Prinny Laharl and Etna themselves if you collect enough of the secret dolls hidden in each level there's a lot to do here after your basic run-through.

This collect-'em-all compulsion will see a certain type of gamer through, as will the charm and comedy of the Nippon Ichi fanboy. But for many gamers the infuriating platforming and a combat system that rewards pattern-learning and slow progression over fast, reaction-based advancement of Nippon Ichi's off-kilter design decisions will be insurmountable obstacles to true enjoyment. For a minority of hardcore gamers this is, like the series from which it originates, a playground for impressive showboating. But where this game differs from Disgaea is that the barrier to entry for newcomers is so much higher, and this is something that no amount of kooky dialogue and cutesy character design can conceal.

6/10

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Comments: 1-20 of 20 in total

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coolbritannia
18/03/09 @ 06:48
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I'm loving the art style of this game.
20charactersmax
18/03/09 @ 07:08
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The game can be ordered directly from the publisher, although i haven't checked the shipping costs.

http://www.rosenqueen.com/index.asp?Page...
Krelle
18/03/09 @ 08:20
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I think most of us already knew this wouldnt turn out very good (just good).

I wish Nipponichi luck in whatever they do next thou.
CaoSlayer
18/03/09 @ 08:32
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ummm, I see some little inaccuracies in the article..
The game is more about 14 stages long.

If you get a game over, is not start again but more like load a save game.

Also, you have some control over your jump once you have leaved the ground. You can change directions with the double jump and you can totally stop your jump with the stomp.

Finally, you can find spheres that add options to the hub stage. One of them is a gatekeeper that allows you to play any stage, so you don't need to replay the whole game that many times.
therev
18/03/09 @ 08:46
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I like it a lot more than this. A lot more. My review.

(I hope that tag works.)
jamhead
18/03/09 @ 09:17
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"Boss battles are not so much a case of being reactive to what's happening on-screen, as it is learning predictable patterns and taking the time to carefully exploit them."

Isn't that the same as ALL boss battles?
Krelle
18/03/09 @ 09:38
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jamhead

I dont think you understand.
Take a boss in Zelda for example. You can easily adjust your moves during such a fight in a way thay you cant in Prinny. This is more the case of playing it repeatedly until you know the pattern inside out. Some people like this, others dont.

(Should add that Zelda bosses are too easy in general, and the experience would gain from slightly upped difficulty. But I think you get the idea.)
Krelle
18/03/09 @ 09:44
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therev
Mate, there is probably a reason why people read EG and not your site. (:
I did read it thou, and you sound alittle too much like a raving fanboy. Also, you need some training when it comes to editing/cutting, which is admittedly very hard.

Id reccomend your review to the most hardcore of Nipponichi fanboys, who would already have imported the game anyway.
therev
18/03/09 @ 09:54
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Mate, there is probably a reason why people read EG and not your site. (:

You're not wrong there! :D

I did read it thou, and you sound alittle too much like a raving fanboy. Also, you need some training when it comes to editing/cutting, which is admittedly very hard.

I was definitely trying to be evangelical about the game, because I was expecting not to like it much and ended up loving it. It wasn't the normal style of review I'd do, it was definitely trying to convince people to play the game. Because I do reckon it's being given a raw deal. It's very hard, yes, but the most important thing about the game, I reckon, is that it's so fair. It's not hard for the wrong reasons.

I don't think I'm a Nippon Ichi fan boy, though. The only games of there's I've played are Disgaea and Prinny, I think. (I've bought Disgaea 2 and Disgaea 3, but never played them.) Oh, and I also bought some horrible, horrible PSP strategy board game thing they didn't develop but published in the US. That was horrific.
Meho
18/03/09 @ 10:04
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I thought Prinny was lovely in terms of graphics and voice acting, but the gameplay left me pretty cold. Especially the level design. I kept thinking 'this is like Ultimate Ghosts'n' Goblins only it's.. nothing like it'.
Fixxxer
18/03/09 @ 10:50
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Is this game some subtle TMWRNJ reference?
twinberettas
18/03/09 @ 11:02
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Wow, a Wikipedia quote, right at the beginning too. Someone's been trying to sabotage this review.

Still, rather informative, the kind of review where you expect your own opinion may differ from the reviewer's, but only because they've done a good job of conveying what the game's all about. I'm looking forward to acquiring it.
mingster
18/03/09 @ 12:34
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It's actually not as horrible as the review makes out.
I never noticed jumping being an issue.
Prinny's are great game mascots... dood.
oktava
18/03/09 @ 14:52
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Its the trial and error concept to the max. I gave up after about 30mins.
VicViper
18/03/09 @ 14:55
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well I imported this, hasn't arrived yet but 6 is still a decent score and I do like the Disgaea aesthetic. I have heard good things so I'll guess I have to wait till I have my hands on it.
Krelle
18/03/09 @ 15:35
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therev
You may love this game (Prinny) more than what I think its worth, but you sound like a great guy. Just wanted to apologize for having a go at you. I re-read my post and it did sound much more "harsh" than I intended it to be. I blame society (:

Ive tried to write reviews myself a couple of times, and I have to admit that I suck at it. I just start raving and/or get lost in my own thoughts/words. That said, I still think you should work on paragraphing(sp?) and the lenght/editing.

Hmm, should sleep, really. Nighty~
FenderMaster
18/03/09 @ 16:16
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can't adjust mid air jump trajectory?
Really f'in hard?

sounds like Super Ghouls and Ghosts!!
Ruruja
18/03/09 @ 18:52
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Doood!
CaoSlayer
20/03/09 @ 12:33
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"sounds like Super Ghouls and Ghosts!!"

Exactly.
Vandit96
23/04/09 @ 16:36
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this is lovely ^_^

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