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Prinny: Can I Really Be the Hero? Review

PSP ntsc-us Import Review by Simon Parkin

18 March, 2009

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"A Prinny is a small, usually blue, pouch-wearing penguin-like creature with disproportionately small bat wings and two peg legs where its feet would normally be. When thrown, it explodes on impact." Wikipedia, whatever its other shortcomings, can always be relied upon for obsessively detailed entries on bit-part characters from obscure Japanese videogames. The above summary, concise and efficient, gives the measure of the Prinny, a bird that has in recent years become something of a mascot for its creator, Nippon Ichi.

It's debatable whether the developer planned for these creatures to become its poster-penguin when they debuted in the brilliant strategy-RPG Disgaea: Hour of Darkness. But since then, Prinnies have appeared in almost all of the studio's games, providing comic relief from the serious business of statistical battling and bringing their own sentence-closing mannerism into the nerd lexicon, "Dood!"

Still, surely not even their creators imagined the Prinny would one day venture outside the confines of the strategy RPG to star in, of all things, its very own side-scrolling platform game. After all, Prinnies have peg legs where their feet should be and, more troubling, explode when they fall over. These are hardly the kind of idiosyncrasies that make for a suitable platform game hero, where jumping and not-combusting are usually baseline requirements for consideration. Then again, a pudgy plumber and a blue hedgehog made it. Perhaps a Prinny really could be the hero...

The character's potential setbacks are dealt with early on in the game's story. Etna, the Prinnies' mistress, who fans will know as the likeable but prone-to-hysterics girl from the first Disgaea, wakes to find that her favourite pudding, the 'Ultra Dessert', has gone missing. She pins the culinary crime on her Prinnies, telling them that, if they want to avoid insta-execution, they better track down the ingredients and replace the food pronto. To help them on their quest, she ties a red neckerchief around the lead Prinny's neck, which prevents spontaneous combustion.

'Prinny: Can I Really Be the Hero?' Screenshot 1

This being a Nippon Ichi game, the Ultra Dessert ingredients that your Prinnies are hunting are far from your typical fare. In one case, you have to track down a soiled 'passion' diaper.

Historical narrative pitfalls covered over, you set about trekking across the netherworld (which looks a bit like Devon), jumping flaming ravines and avoiding being struck by the various types of demons borrowed from Disgaea et al that patrol each stage. At the end of each of the six core levels you face off against a boss (in some cases two at once) who, once defeated, will give up the necessary ingredient they're holding. So far, so Super Mario-in-hell.

The quest structure established, the game reveals its next eccentric idea. Etna's squadron of Prinnies is exactly 1000-strong. Every time the lead Prinny dies, a new one steps up to take over. However, once those 1000 lives are extinguished, it's game over. If that seems like an unusually large stock of lives to be gifted with, especially for a game with only six stages, know that this is a difficult game that will test even the most reflex-gifted. Also, unlike in Nintendo's seminal side-scrolling platform games, when your lives are gone you'll have to start again from the very beginning.

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coolbritannia
18/03/09 @ 06:48
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I'm loving the art style of this game.
20charactersmax
18/03/09 @ 07:08
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The game can be ordered directly from the publisher, although i haven't checked the shipping costs.

http://www.rosenqueen.com/index.asp?Page...
Krelle
18/03/09 @ 08:20
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I think most of us already knew this wouldnt turn out very good (just good).

I wish Nipponichi luck in whatever they do next thou.
CaoSlayer
18/03/09 @ 08:32
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ummm, I see some little inaccuracies in the article..
The game is more about 14 stages long.

If you get a game over, is not start again but more like load a save game.

Also, you have some control over your jump once you have leaved the ground. You can change directions with the double jump and you can totally stop your jump with the stomp.

Finally, you can find spheres that add options to the hub stage. One of them is a gatekeeper that allows you to play any stage, so you don't need to replay the whole game that many times.
therev
18/03/09 @ 08:46
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I like it a lot more than this. A lot more. My review.

(I hope that tag works.)
jamhead
18/03/09 @ 09:17
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"Boss battles are not so much a case of being reactive to what's happening on-screen, as it is learning predictable patterns and taking the time to carefully exploit them."

Isn't that the same as ALL boss battles?
Krelle
18/03/09 @ 09:38
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jamhead

I dont think you understand.
Take a boss in Zelda for example. You can easily adjust your moves during such a fight in a way thay you cant in Prinny. This is more the case of playing it repeatedly until you know the pattern inside out. Some people like this, others dont.

(Should add that Zelda bosses are too easy in general, and the experience would gain from slightly upped difficulty. But I think you get the idea.)
Krelle
18/03/09 @ 09:44
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therev
Mate, there is probably a reason why people read EG and not your site. (:
I did read it thou, and you sound alittle too much like a raving fanboy. Also, you need some training when it comes to editing/cutting, which is admittedly very hard.

Id reccomend your review to the most hardcore of Nipponichi fanboys, who would already have imported the game anyway.
therev
18/03/09 @ 09:54
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Mate, there is probably a reason why people read EG and not your site. (:

You're not wrong there! :D

I did read it thou, and you sound alittle too much like a raving fanboy. Also, you need some training when it comes to editing/cutting, which is admittedly very hard.

I was definitely trying to be evangelical about the game, because I was expecting not to like it much and ended up loving it. It wasn't the normal style of review I'd do, it was definitely trying to convince people to play the game. Because I do reckon it's being given a raw deal. It's very hard, yes, but the most important thing about the game, I reckon, is that it's so fair. It's not hard for the wrong reasons.

I don't think I'm a Nippon Ichi fan boy, though. The only games of there's I've played are Disgaea and Prinny, I think. (I've bought Disgaea 2 and Disgaea 3, but never played them.) Oh, and I also bought some horrible, horrible PSP strategy board game thing they didn't develop but published in the US. That was horrific.
Meho
18/03/09 @ 10:04
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I thought Prinny was lovely in terms of graphics and voice acting, but the gameplay left me pretty cold. Especially the level design. I kept thinking 'this is like Ultimate Ghosts'n' Goblins only it's.. nothing like it'.
Fixxxer
18/03/09 @ 10:50
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Is this game some subtle TMWRNJ reference?
twinberettas
18/03/09 @ 11:02
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Wow, a Wikipedia quote, right at the beginning too. Someone's been trying to sabotage this review.

Still, rather informative, the kind of review where you expect your own opinion may differ from the reviewer's, but only because they've done a good job of conveying what the game's all about. I'm looking forward to acquiring it.
mingster
18/03/09 @ 12:34
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It's actually not as horrible as the review makes out.
I never noticed jumping being an issue.
Prinny's are great game mascots... dood.
oktava
18/03/09 @ 14:52
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Its the trial and error concept to the max. I gave up after about 30mins.
VicViper
18/03/09 @ 14:55
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well I imported this, hasn't arrived yet but 6 is still a decent score and I do like the Disgaea aesthetic. I have heard good things so I'll guess I have to wait till I have my hands on it.
Krelle
18/03/09 @ 15:35
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therev
You may love this game (Prinny) more than what I think its worth, but you sound like a great guy. Just wanted to apologize for having a go at you. I re-read my post and it did sound much more "harsh" than I intended it to be. I blame society (:

Ive tried to write reviews myself a couple of times, and I have to admit that I suck at it. I just start raving and/or get lost in my own thoughts/words. That said, I still think you should work on paragraphing(sp?) and the lenght/editing.

Hmm, should sleep, really. Nighty~
FenderMaster
18/03/09 @ 16:16
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can't adjust mid air jump trajectory?
Really f'in hard?

sounds like Super Ghouls and Ghosts!!
Ruruja
18/03/09 @ 18:52
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Doood!
CaoSlayer
20/03/09 @ 12:33
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"sounds like Super Ghouls and Ghosts!!"

Exactly.
Vandit96
23/04/09 @ 16:36
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this is lovely ^_^

Comments: 1-20 of 20 in total

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