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Price Pressures Article

Article by Rob Fahey

16 October, 2009

Page 1 of 2. Page 2 ->

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Pricing is a perennial conversation piece within the games industry. That's hardly surprising, given the variation we've seen over the decades - from cassette games for home computers selling for two or three pounds in the early eighties through to the latter days of the Nintendo 64, when cartridge price tags could hit 50 or 60 quid, right through to the modern day when consumers happily spend well over a hundred pounds on a box full of plastic instruments for Rock Band.

Despite historical fluctuations in the price of interactive entertainment, price has never been quite such a hot topic as it is today. Everyone in the industry has a viewpoint, but few of those viewpoints are particularly aligned. Prices are set to rise, say some. Prices are in freefall, say others. Others again argue that traditional pricing is becoming obsolete and will soon give way to more novel ways of generating income.

The most recent ripples in this particular pond have been caused by the launch of EA's hotly anticipated annual update to FIFA, the critically acclaimed FIFA 10. On the weekend of its launch, some major UK supermarket chains had dropped its price below £25 - using their mass-purchasing muscle and willingness to push loss-leading headline products to sell the game for less than some other stores were paying for it wholesale.

Perhaps unsurprisingly, this generated resentment from specialist retailers, especially smaller chains and independent stores who feel there's something innately unfair about supermarket giants treating as a loss-leader a product which, to the smaller stores, is their lifeblood. There are even anecdotal tales of independent retailers actually buying supermarket stock to sell in their own stores.

This whole story is something of a hoary old chestnut, of course. Specialist retailers complaining about the effects of supermarkets muscling in on the games business has been a feature of the trade press for as long as I can remember, and indeed for as long as many people rather a lot older than I am can remember.

However, there's a particular urgency to these complaints, and an unusual tone to some of the comments coming from many specialist retailers. There are various common refrains doing the rounds, such as claims the supermarkets will drive competitors out of business and hike prices (not true - the supermarkets don't really care about competing with specialist retailers, only with one another) or that price drops create consumer confusion (unless consumers are easily confused by having more money left in their wallets than they'd expected, I suspect that this is as untrue as it is condescending). Buried amongst this nonsense, however, is another common theme - how can such price-slashing make sense, when game prices are actually on their way up?

That particular claim is based, presumably, on the elevated price point of the forthcoming Modern Warfare 2, the high SRPs of games with bundled peripherals (an increasingly common sight on store shelves, ever since publishers realised that a piece of shoddy plastic made in mainland China for pennies can add 10 pounds or more to the price-tag of a game package) and some pretty aggressive statements from various publishers about widespread price rises at some point in the ill-defined future.

The justification, as ever, is that development costs are rising, so the price of games needs to rise in order to pay for those rising costs. This is a piece of business logic which would only be praiseworthy had it been scribbled in crayon by a not particularly bright five-year-old, and illustrated with a nice picture of a smiling sun and some trees. Coming from the mouths of supposedly economically-aware businessmen, it's enough to raise question marks about the education and common sense of some of the people at the top of our industry.

As the costs of development rise - fuelled by technological advances which mean that games require more detailed and extensive assets and more complex code - a healthy, growing market should mean that sales are also rising in parallel. We're not only talking about growth in boxed-game sales as the market expands, at that - after-market sales of DLC and add-ons, in-game advertising, merchandising and even the possibilities of highly profitable special editions for high-profile games all add up to extra revenue, which means that you can develop more expensively, sell at the same price, and still watch your profits grow.

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Comments: 1-50 of 96 in total | next 50 »

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Gaol
16/10/09 @ 23:54
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You wonder if the fact that it's inevitable the supermarkets will loss lead on CoD6 actually encouraged Activision to increase the RRP.
RobotRocker
16/10/09 @ 23:57
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Also, stop demanding high prices on videogames you morons. Do not tell Capcom that you want to pay full whack for Super SF4 (Like this idiot said yesterday http://www.iplaywinner.com/news/2009/10/... ). You are not some special snowflake that they lavish attention on. You are just another easily led rube to them. You are the reason Activision knows they can get away with MW2 for £55 because you preform textual fellatio on Infinity Ward every day. So knock that shit off and tell companies that you aren't paying full whack for their games until they start respecting their customers and quit pricing everyone out of the hobby.

/Gonna keep telling people to read up about the Fairplay Campaign because my god some people need it beat into their head at this stage.
bad09
17/10/09 @ 00:23
#3
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Quite frankly they can up the prices as much as they want. 2009 became the year I said no to rushing out and buying the latest game, I can wait for a cheaper price. 2009 was the year this gamer of over twenty years said "up yours" at the high price and began to rent pretty much anything and anything I do actually buy to own is £25 or under. Still thanks to Steam I can get to that price quicker than console at retail so Mr 2nd hand is getting less. Honestly console gamers, it's cheaper on PC..

The sheer amount of product over retail , platform and online is staggering, no longer can I stomach the high price of gaming. Neither can many others. You'd think the HUGE 2nd hand market and all those pirates would tip them off...

Seriously people rent, use GOG, Steam, Metaboli etc. Don't rush out for the next hit. Your wallets will thank you. Bollocks to 'em.
Edited 1 times, most recently on 17/10/09 @ 01:25
dsmx
17/10/09 @ 00:34
#4
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At present my policy is £20-30 is the maximum I'll pay for any game regardless of how much I want it.

I fail to see any reason game prices should be going up, technology is supposed to make doing the same thing cheaper over time not more expensive.
Gammerz
17/10/09 @ 00:52
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It all boils down to supply and demand. If people will buy expensive games then retailers will sell them at this price. Consumers always have the choice (with games) not to buy now and wait for the inevitable price drop when the demand cannot support the high prices. A quality product will also support higher prices for longer. The longer consumers support higher prices the longer they will remain high.
Edited 1 times, most recently on 17/10/09 @ 01:53
Dekyriel
17/10/09 @ 02:50
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This article is right and comes at the right time. I had already decided that I wouldn't honor my MW2 preorder after that shameless price hike.

Instead? I'll be playing Torchlight. Preorder is up on Steam for 14.32€. This is my definition of value and business & economics overlords need to accept it at some point.
wyldkard
17/10/09 @ 04:04
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I'm happy for places like BigW here in Australia for selling games cheaper than the other greedy retailers sell them for. The majority of games are sold under $100 (56 pounds) dollars and are discounted even further when certain catalogue promotions come around. Places like EB, GAME and even K-Mart are selling new release games for premium prices of $120 (68pounds) each. This second hand market makes me laugh over here... EB and GAME who trade in second hand games give you nothing for a trade in price on the game you are selling but I have constantly seen the "second hand" game on the shelf for $5 less than the brand new title... a real saving. I've had enough of high prices and the thought of some of these bastards claiming that software prices need to rise is frankly sickening. No wonder why that the gaming industry is seen to be bigger than the movie inustry with the prices that they get away with charging.
BabyJesus
17/10/09 @ 04:12
#10
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Fucking told everyone that Activison were trying to set a new standard for so called 'AAA' titles.

Good article though.

And Robot Rocker said what I was thinking but far more eloquently. Heh.
Edited 1 times, most recently on 17/10/09 @ 05:19
timberwolf
17/10/09 @ 05:54
#11
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if publishers like EA start charging a subscription fee to play their games.... or i'm charged £5 per mission or level. i will simply never again play computer games. i have lots of cheaper interests.
freakzilla
17/10/09 @ 06:46
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I agree totally with every single point. The one thing that makes it absolutely clear that the price hikes are just greedy businessmen wanting more money is MW2, "oh the £ is weak we need to raise the price to break even", (not an actual quote from Cotick) but of course we all know that there is no way MW2 will not make a massive profit.

And MW2 isn't even one of those high tech, costly-to-develop games.
JayPea
17/10/09 @ 07:17
#13
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£20 is the magic price for me. Only rolled over and bought on release day for two execptions - Uncharted 1 & 2. I can wait for everything else to drop in price quite easily.
xentar
17/10/09 @ 07:46
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the good thing about buying a console some time into its lifecycle is that there ara already many games available in the "platinum" range. With My PS3 i got some games thrown in for free but bought GT5 Prologue in Platinum and heavily discounted NHL09 this fall for less than 10 pounds too. And then there is ebay.

It looks like the big guys with big calculators have it all wrong. The development costs are high and they try to make the money in big chunks instead of dilluting it with millions of copies sold for lower prices. Sure, there are manufacturing costs and such but look at the DVDs at newstands... dont know how it is in UK but here in Czech republic those cost like 1,5 pound and sell like hot cakes...
Geordiemp
17/10/09 @ 08:02
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At last, some sensible comments on supermarkets, they compete with each other, they dont give a damn about Game and other small stuff.

Dont buy games unless < £ 30, sometimes for less desirable < £ 20 is worth the wait. Exception to this rule in 2009 was Uncharted II at £ 39 from ASDA. Halo ODST to drop < £ 20 then will buy it.

What else other than UCII has been worth the full price this year, only Batman I think.

Maybe COD MWII will get a surprise and wont sell as well, although the sparcity of Xbox good exclusives means people will snap it up on Xbox which will lead the sales...
Bremenacht
17/10/09 @ 08:20
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Greed may well be the reason behind a £55 price tag, but if consumers are still gasping to pay that in order to play the game on day 1, then they obviously got the price right. An 80%+ metaranking will ensure that both Activision & players are happy.

It's a shame that none of the extra money will go back to the devs, whose costs they claim are rising. It'll be 'Trebles all round' for board members and shareholders instead.
Caimbeul
17/10/09 @ 08:25
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Greed! I bet that in almost all cases where cost is an issue, their cash and resources are not being used in an efficient manner. I am talking operational costs too, not just development.

At the end of the day, I gave up walking in to store a long time ago simply because of (oarticularly GAME's) ludicrous prices. Piracy cannot be blamed as much as it is, yes it is an issue but not as big an issue as they make out. Like EG said, they need to adapt to the consumer not vica versa. Steam is also another example of rising greed. Whilst i like the service, i can often buy physical media on-line cheaper that the steam version which is silly...if you think of all the additional costs involved in that...well, i need not say any more. if digital distribution like steam was priced better it would have better uptake.
Sparkplug
17/10/09 @ 08:26
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I could understand prices going up if every game was AAA and worth playing but even this generations consoles have a massive range of turkeys. Look at what the consoles are capable of, and then look at some of the crap these companies release, and now they want more money. I don't think so. Sooner or later people won't rush to buy the game on launch day but they will wait a month or so. Some people are starting to do this now, I think it will be more commonplace soon.

The golden goose will soon be killed at this rate, and it will be the greed of developers that will have done it.
Rev. Stuart Campbell
17/10/09 @ 09:47
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/Gonna keep telling people to read up about the Fairplay Campaign because my god some people need it beat into their head at this stage.

It's certainly nice that Rob's lined up alongside what we were saying seven years ago, after bitterly attacking it at the time...
Bagpuss
17/10/09 @ 10:21
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I have to say as an industry, it does seem to be full of whingers and whiners like no other.

The games companies seem to think that they are some sort of 'special case', demanding everything from higher prices to tax breaks to the banning of the 2nd hand market...

It seems to be mostly down to the relative immaturity of the industry, filled as it is, with young, straight out of university types who have yet to grasp the concept that in buisness, unless THEY THEMSELVES control costs, and not ask the consumer to subsidise them, they will fail.

Its simple, if they push prices up too far, the industry will implode, and they will only have themselves to blame, as they serve up another Big Mac in their new job, and ask themselves where it all went wrong...

BOFH_UK
17/10/09 @ 10:37
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I actually stopped buying games about a year ago. Instead I've got a top-tier Lovefilm subscription which costs me £19 a month in exchange for 3 discs at a time, unlimited rentals split (in my case) into two movies and one game at a time. That £19 has let me watch dozens of films on blu-ray that I'd have skipped otherwise because I'm not going to re-purchase a title I've already got on DVD, try games I'd have otherwise gone straight past and catch up on TV series that I'd missed when they were broadcast. Plus of course I've got to watch the latest releases and play a load of games I'd have otherwise been tempted to buy. The only game I've bought in the last year was Batman and then only because I know it's a title I'm going to come back to over and over for the challenge rooms.

When you see a RRP of £55.... that's three months of rentals and probably covers at least twenty movies and games. Granted multiplayer does require purchase but there's been very little I've wanted to keep on playing on-line past the first few weeks and by the time you do decide to buy the cost has probably come down anyway.
Shikasama
17/10/09 @ 10:37
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Consoles are now seeing what PC hardware/software retailers realised a long time ago. They simply can't get away with this shit. These days consumers are too business/tech savvy to pay over the odds or be happy with a product that doesn't give value for money. The article made a great point about MWF2. It isn't setting a standard in pricing for anything. If MWF2 smashed every record in existence at 55, then Ratchet and Clank was released at 55,I would suggest that R&C wouldn't be as successful.

It's ironic that MMOs are the ones being most progressive in this area. As much as I struggle to see the benefitand legitmacy of 'freemium' games (after years of WoW I struggle to get past subscription = quality product), the MMO companies are at least experimenting with their models.

I really liked the recent EG Championship Manager offer. I was never going to buy the game off the shelf but BGS offered me the oppoprtunity of minimising my risk by letting me pay what I want. Now, the game wasn't for me in the end, but at £2.50 I was willing to try. More things like that please.
coojam
17/10/09 @ 10:40
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From a development perspective, one of the major issues is that retail take the biggest cut of every game sale and platform holders throttle the console market. The development studios that create the games and the publishers that market them often make a surprisingly small amount of money.

Comparing complaints against piracy to blacksmiths moaning about cars is simply poor journalism though. It would be like a blacksmith complaining that somebody had stolen their horseshoe design which they invested money and time in developing, then cloned it an infiinite number of times and gave them away from free. The development of automotive technology is not a comparative one to game design as someone hasn't created a new technological product to replace videogames (yet).
Incarta
17/10/09 @ 11:08
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Good article. It's crazy to think you'll sell the same number of games by putting your prices up.
dsmx
17/10/09 @ 11:32
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I still think companies should be thinking about dropping prices to insanely low levels, as an example yesterday Saints row 2 was £3.50 off of steam. At that price how could you not buy it? Now extend that to every game and a lot more games would be purchased.
GreyBeard
17/10/09 @ 11:48
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The gaming press needs to accept its responsibilities too. On one hand you have articles like this, and on the other you have things like the face-offs where titles are criticized for not being maximally shiny compared to the current "state of the art".

What message is that sending?

If you are not better technologically than the competition you get rated down. If you develop for one of the less technically adept platforms (Wii, DS, PSP) you get less attention, respect, and often get roundly ignored because a-nother game with a last gen graphics engine just isnt considered newsworthy.

The press drives the graphical and technological arms race then bitches about the way that darwinian struggle for audiovisual supremacy has a cost to the end user!

It all costs money, and the way games are means that there's only a short time to recoup those millions before its financial viability is consumed by things like the rentals/used-games market, fashion, technological and market changes, and obsolescent hardware.
AngelAngelus
17/10/09 @ 12:07
#28
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I am curious how Sony/Nintendo and Microsoft's next consoles will be priced in the supermarkets compaired to places like Game and Gamestation. I think if they are "crashing" prices on the games to levels what comsumers see as a good price point at around £25-£30 then how will they play the console pricing overal as this would be the next big step for the market share if they manage to get game prices lowered overal even for a small amount of time?

Also there are people are always willing to pay over the odds to get their hands on the latest big thing be it the Wii/360 Elite or PS3 Slim especially when it comes to the holiday season for their family members or partners etc especially when it becomes short on supply around Christmas. I would suggest this may be part of the reason for the £55 price or other price increases around now...
Crofto
17/10/09 @ 12:10
#29
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RobotRocker = Win.

Also, nice one to the article for pointing out "indies" constantly moaning about supermarket pricing. All I ever see in MCV is page after page of people complaining, but at the end of the day, as a consumer, I really couldn't give a fuck if some indy retailer is going out of business; if I'm getting cheaper games from a supermarket then that's all I care about, and I'm sure it's the same for other gamers. I feel sorry for guys who may lose their livelihoods over supermarket pricing, but in the end, if they can't compete on price then that's how it goes -- do something else.
FortysixterUK
17/10/09 @ 12:12
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A slightly long winded article that could have been more vehement in its condemning of high prices, I sense some tightrope walking within the writers prose.
Frankly, EG and every other gaming website should be pushing forward, and totally championing, the dramatic price DROP
of games.
Why is it for example, that some games available for digital download are the same price as their physical shelf ridden counterparts ?
The price drop we need must stem from the console making companies. Dev kits prices MUST drop massively. The money MicroSoft, Sony and Nintendo take from the game writers must drop. The publishers prices must drop. And a retailer, be it an independent or a chain, should make a clear £5.00 profit per sale. Simple as that.

No game should retail for more than £19.99 upon release, no matter the format.

At this price it is obvious to even the most arrogant critic ( who may or may not respond to this post) that sales would raise hugely, and piracy would drop hugely.

I am hoping for TRUE revolution in the games industry that see's it crash like the worse stock market crash ever, with all the publishers going down, with all the software houses closing ,the slate wiped clean and a new , stronger and more sensibly priced gaming industry emerge from the ashes a few years later. Maybe that will take the arrogance away from the industry and make it , as whole , realise who it's market is....you and me. Not the shareholders.
bad09
17/10/09 @ 12:26
#31
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"It all costs money, and the way games are means that there's only a short time to recoup those millions before its financial viability is consumed by things like the rentals/used-games market, fashion, technological and market changes, and obsolescent hardware. "

I always find the short life argument funny I bought Far Cry 2 yesterday a fairly old game now. Now I picked that up on Steam for ease so a bit more than 2nd hand but still within my £25 limit and Mr 2nd hand didn't get the cash. If I have the means to buy games at a cheap price (even old games) I will.

This "short window" excuse is a myth created by the industry to justify high pricing. WHY does it loose sales to 2nd hand so quickly? Because people won't buy at the asking price.

Games DO have a LONG shelf life it's just the way the current model works you have to go to 2nd hand for that long life (and a reasonable price). This is changing though digital is giving them the means to prolong a games life. Hell things like superpacks/bundles and discounts can actually revitalize a game.

Speaking of which, all 3 red factions just £26 today on Steam...
Spuzzell
17/10/09 @ 12:45
#32
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Excellent article. The GameIndustry and Digital Foundry article series are both top class, long may they continue.

wayneh
17/10/09 @ 12:57
#33
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Game , cnuts that they are, decided on release day to change the price of Uncharted 2 from £39.99 to £42.99. Also Gamestation who are owned by Game done the same. So where has the High Street competition gone? Online retailers get most of my business now as I can have a game delivered to my door on release day at a half decent price.
Gaol
17/10/09 @ 13:01
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Christ, this thread is full of folk moralizing about not paying more than £30. It's a free market and a free country, if folk want to spend £40 on a new game like Uncharted and have the cash then that's their call, they don't owe it to you to wait 6 months.
KDR_11k
17/10/09 @ 13:20
#35
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I think the more important part of the message is not that the prices suck but that they are a sign of the impending death of the game industry. The companies pay less and less attention to the customer, treating him as a resource to be exploited, an enemy to be defeated (with DRM and its ilk), a competitor to be squished (second hand market) and a sucker to be fooled (massive hype before release). Yet they are blind. The game industry doesn't look at the customer, it doesn't understand him. This lack of understanding results in companies only knowing what something will sell if it has sold before and that's why they only invest in "safe" games that are exactly like all the games before it because that's the only way they know the customer actually wants something like they're making. They are blind and that blindness is going to kill them. They cannot see WHY a customer buys a game, without understanding that they cannot escape their death spiral as they cannot go into uncharted terrain.

This is best seen on the Wii as it's a microcosmos that the industry treats as unprecedented so you can see new genres appearing on the industry's radar. Nintendo makes Wii Sports which has smaller games so the industry goes out to make minigame compilations (because they can only see that minigames sold, not why or what else the customer might want like, oh, say, more fleshed out versions of those sports they've got a demo of in Wii Sports). Nintendo makes Wii Fit which does fitness so suddenly the industry starts pumping out fitness games (a case where they actually understand why someone would want to buy one but they came so late to the party that Nintendo already harvested most of the money there was). I don't know who made the first rail shooter on the Wii but now we see tons of those too. Meanwhile many traditional genres are almost completely absent because the industry is blind and cannot see whether they would sell, needing someone else to map that terrain out first (and reap all the money).

This disconnect is destroying them and the prices are just one sign of their desperation as they try to increase revenues with the customers they already have instead of making new ones. Others are all that stuff like trying to prevent used sales or big talk about defeating piracy or all that DLC, all of that is about increasing the revenue without the need to change the product to actually appeal to more people.
TRUTH
17/10/09 @ 13:30
#36
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Cost of AAA titles cost a lot due to the people needed to get best out of the console: art designers, research, programmers, composers, various development teams etc etc...the list goes on & on. Just look at the final credits of a typical AAA games and realize how many people are needed for the game you have just played - which have to be funded!...It takes averagely 2yrs(+) for game from an idea to full development to hit the shop shelf...then add the advertising cost need. The game then usually only has one form of income and that's the sales - they don't get any income the 2nd hand market or trade iins. If the game does not sell this could actually break the company that produced it!...If ypu want cheap shovelware games like the Wii; cheap and dumb and simple - this will happen if we continue to ignore games like Ico, Shadow Of The Beast, The Orange Box (aka HL 2), Dead Space, Veiwtful Joe, Beyond Good & Evil, Theif:Deadly Shadows, Deus EX...etc etc.

Most new AAA games at highest cost £30.99 to £39, anyone who pays more simply does not look around to shop. There own fault!
Edited 1 times, most recently on 17/10/09 @ 14:33
DevilsNeverCry
17/10/09 @ 13:43
#37
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Good report EG!

Definitely true what a lot of people are saying.

It certainly comes down to greed, but as most have said, buying games at bargain prices is the best way to go.

Plus, we got xmas coming up, so expect a lot of titles to hit low prices anyway.

But as a general rule, prices need to come down. Activision are testing the water with MW2, even though you'll still get it online for 40 if you want it on day one. I don't expect it will become standard.
Tyronne
17/10/09 @ 14:00
#38
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I have to be honest and say that the cavalier and condescending manner some publishers are talking about and treating their customers is really starting to get to me lately.

Here we are in a global slump, with people losing their jobs left, right and center and it appears that its okay to start raising prices until some are left with the decision of shall they eat for a week or purchase modern warfare 2.

I have been a gamer now since 1981 and have seen it all with the various excuses for high game prices (cartridges which cost a fortune to make - piracy resulting in games not being made (never heard of ONE game not being made due to piracy/same as the them saying piracy jeopardizing future movie making - never heard of a single movie not being made due to piracy either))

And now its the high production costs, which as much as I can understand, if it sells well you will get your money back but if not you will lose but is this not the same for ANY business with a product regardless what it is?

Gamers are not as stupid as they think we are and sooner or later the tide will turn.

Nephirion
17/10/09 @ 14:08
#39
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Lets not forget the N64 cartidge was actually made up of a PCB and I should imagine cost much more to manufacture than burning a DVD.

£34.99 is the magic number for me if I can't buy it new for that price I wait or go preowned, publishers are all about greed I doubt the extra money they charge is invested in improved game design or ever reaches the developer.
ben---neb
17/10/09 @ 14:31
#40
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I'm not buying the new Modern Warefare, too expensive. Take that Activision.
Shikasama
17/10/09 @ 14:40
#41
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I truly don't understand the 2nd hand market vilification. Walk with me.

If a game comes out for 45 (insert currency of choice) and I don't want to buy that game for 45, I don't buy that game and the developer gets no money.

If 6 months later I see the game for 25 (Currency of choice) and I think 'What the hell, thats a decent prize for Puppy Island Adventures 4', I buy the game for 25 and the developer gets no money.

If the industry was so concerned about not recouping costs from second hand sales, then they should simply drop prices. It really is that simple. As a student, the RRP on MWF2 could feed me for a month. A good month. Could probably even get a steak for Wednesday.

That was lsightly off topic, but I do have a relevant point to make. At the start of the recession this is the industry that proudly declared that it was recession proof and wouldn't be affected by what was happening in the world. They have had their fingers very badly burned in that respect and I can't help but wonder if all of this talk of price hiking is more of an act of defiance than any sound, logical business thought.

Raise your prices. See who buys your games.
donnie080208
17/10/09 @ 14:48
#42
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AS has been said, games if your chose wisely still offer the best value pound per hour than any other form of entertainment. I recently went to see transformers2 at the cinema with my gfriend and it cost(with drinks,hotdogs etc) £30 for what about 2 hours entertainment.(afterwards doesnt count he,he) where as uncharted2 i can see myself getting 15 hours for SP and well over 50 hours for the MP.£42 its excellent value and why the games industry is "recession proof"
Edited 1 times, most recently on 17/10/09 @ 15:50
Xinch
17/10/09 @ 15:05
#43
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still laughing on second last paragraph, page one
Xinch
17/10/09 @ 15:14
#44
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Rob, you've been at this ten years, by God it shows. Brilliant.
dsmx
17/10/09 @ 15:18
#45
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It never ceases to amaze me the number of people defending the price of games when all the evidence says that people want cheaper games.

The second hand market and piracy of games is a result of people not wanting to pay full price for games, you can bitch about games being good value for the hours of entertainment they provide however the market says that people want cheaper games.

The more you fight the market the worse the problem will get and unless game prices start dropping fast you are going to get the situation that has happened in the music industry where a lot of people don't pay for music, ever. That was a result of the record companies not listening to what the customer wanted and the game industry will end up the same way.
boneparteofballybay
17/10/09 @ 15:48
#46
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In the two last months i've paid

£5 - Jet set radio future - xbox
£10 - Gear 1 + 2 boxset
£5 - Mass effect
£5 Mirror edge
£8- Orange box

All second hand
I cannot understand how anybody can go out and pay £55 or even a slightly subsidized price for Modern warfare 2 especially given that it'll be about 6 hours long. Oh, but what about the multiplayer!!!! Well I would have to pay a heavy subscription charge in addition to buying a wireless dongle (both at grossly inflated prices)- why should I??
xentar
17/10/09 @ 16:42
#47
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whats missing in the article is monaning about secondhand market too... And there is missing info on how much cheaper PC and many Wii versions usually are compared to X360/PS3

So once again - if they want to rise prices, they are free to do that. gamers then are free to go to preowned or simply wait till the publishers decide its time to cut the prices again to move their stock.

And then there are publishers/developers, who deserve even the full price. Thats for games which have long playtime, good multiplayer and community features or games with free DLC or toolsets to make own content like LBP or Witcher
Stepharneo
17/10/09 @ 16:58
#48
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This was like an episode of Dragons Den...and Rob I assume, is out.
YourMessageHere
17/10/09 @ 17:17
#49
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What's true of games is true of most media at the moment: there is simply too much crap. Be it games, TV, film, anime, music or whatever, the prevailing business model seems to think that they need to make more money to fund the level of production, when in fact the level of production is the problem. They are vomiting out too much low-quality product and spreading their money too widely, instead of focusing in on making fewer things of higher quality that more people actively want to buy and feel is worth their money. If there were fewer games on the market overall, but of a generally higher standard, surely the savings made by not spewing out blatant rubbish would cover these costs? Put another way, is churning out also-ran shovelware really so competitive when you set it against spending that money to polish something else to a much better standard and make a real gem of a game? This philosophy is short-focused idiocy.
TRUTH
17/10/09 @ 17:19
#50
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Ninitendo was previously the worse to charge for there games ; I remember Turok being priced at £70 for N64.

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