Pokémon Ranger Review

Out of the loop

Version tested: DS

While we'll gladly defend the proper Pokémon adventures against any and all misguided attacks and insults, we'd find it much harder to do so for many of the loosely related cash-ins that carry the illustrious brand name. Pokémon Channel, Pokémon Dash and Hey You Pikachu all fall firmly into this category of undesirables and while recent DS adventure Mystery Dungeon manages to scrape by simply on merit of its scale, Ranger doesn't do quite so well for itself.

In essence, Pokémon Ranger is simply a game about drawing rings around monsters. Depending on the type, size and power of the creature in question, a larger number of rings will be required to capture it - little Pichu takes but a single circle while Charizard or Steelix can take upwards of twenty continuous loops. And herein lies the tricky part. With the Pokémon constantly moving and attacking to avoid capture, it's not as easy as it sounds to encircle them the desired number of times, especially when there's more than one monster running around the bottom screen. Each reacts differently to the line formed by drawing with the stylus and while some will just speed around to avoid capture and perhaps loose the odd attack, others will go out of their way to try and bust the line. Often, touching a Pokémon will simply break the line and force you to start again but if the line is attacked, the 'styler' (the device used to capture Pokémon) will be damaged and eventually break, causing the dreaded 'Game Over'.

'Pokémon Ranger' Screenshot 1

Charizard is a bugger to catch - his insistence on filling the arena with flames makes looping him repeatedly extremely tricky.

Once you've bagged yourself a few different monsters, you'll be required to put them to work doing tasks that your puny human body can't quite manage. Fire monsters are able to burn down certain barriers, Water types can douse flames or make plants grow and other variants allow you to traverse certain gaps or light up darkened areas. It's a bit like a poor man's Story Of Thor in this respect - if you find a fallen tree blocking your path, you know you'll need to scout the area for a strong Fire type and return in order to continue. Pretty much the entire game plays out in line with this template, making it feel revoltingly straightforward alongside the true Pokémon adventures. But like the superior Mystery Dungeon games, Ranger was never really expected to be a full gaming meal, merely a light snack to keep Pokéhunger at bay until the lavish main courses of Diamond and Pearl, set for release in late April in the US and most likely a couple of months later in Europe.

The real disappointment, aside from the painful hand-holding of the main storyline, is the glint of true potential the game's main mechanic shows at times. Different Pokémon types can be used to alter the capture line in a number of different ways but seeing as only a couple of these are genuinely helpful (even with the type matching system of the real Pokémon games in place), you'll seldom use more than two or three of them. Even some of the battles themselves show promise but with such a basic and restricting mechanic, they have little chance to capitalise on this. Finishing missions allows you to take more allies along with you and use your partner's ability (either Plusle or Minun depending on whether you picked a male or female character) more often and by performing successful captures, the styler can be levelled up for more energy and increased line length. There's even a reduced Pokédex to fill if you can be bothered but with any monster that uses its powers released immediately afterwards, there's no real compelling reason to do so other than for completeness' sake.

5 / 10

Read the Eurogamer.net scoring policy

Comments (13) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • MrFlintBlackman #1 5 years ago

    Pokemon! WWWWHHHHHHOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    Your my best friend!!!!

    I miss those days.............
  • SBfistfun #2 5 years ago

    WTF?! I haven't got a clue what any of that meant.

    I must be getting old.

  • ProtoformX #3 5 years ago

    I remember watching the first episode of the Pokemon anime on CITV some 8 years ago or whatever it was. IMO the "traditional" Pokemon games are all very good but I'm just getting tired of all the obscure Pokemon they keep adding. It was a testament to how far they think ahead with the concept that Ho-Oh was seen in that first anime and yet wasn't due to appear in the games until Gold and Silver.
  • Hugundo #4 5 years ago

    Just when you think you've seen the last...

    Edited by 1 at 03/03/07 @ 14:12
  • Daryoon #5 5 years ago

    Currently the last of the "little bastards" is actually God. Seriously.
  • decibel #6 5 years ago

    I agree with the opening paragraph.

    I'll happily play the 'proper' Pokemon adventure games as they're actually damn fun and quirky (They take me back almost 10 years - Pokemon has been around for a long time now o_o Getting old.)

    These offshoot games really do suck ass though. I hated Mystery Dungeon as it lacked any kind of soul. Seems like this does as well. Oh well.

    Pokemon Giga Hyperblue or whatever the new RPG is called will be out soon enough.
  • PinkSpider #7 5 years ago

    The first pokemon 'adventure' games where ace; red/ blue and gold/ silver where fantastic little games which lasted me months and months. For the next set of games I would like to see a proper engine upgrade (Golden Sun had better graphics than ruby etc) and perhaps better animated battles and that.

    Also; imo the GBA incarnations just felt like complicated versions of the originals with pokemon I didnt really like that much (In the original there where so many 'cool' creatures and quite a few 'cool' ones in Silver).

  • CitizenGeek #8 5 years ago

    I miss those days too, MrFlintBlackman.

    This is just soemthing to keep Pokémon in the public sphere until Diamond and Pearl come out. Truth be told, I;m really looking forward to both fo those games.
  • smelly #9 5 years ago

    Ditto to looking forward to the next "proper" pokemon.

    I really wish nintendo would get off their arse and do a "proper" 3d pokemon too...
  • Hugundo #10 5 years ago

    That ghost recon 2 ad is fucking annoying.
  • smelly #11 5 years ago

    What ad is that you speak of? (I have them disabled)
  • twinbee #12 5 years ago

    And yet I will most likely buy this. I'm such a tool.
  • trotskyicepick #13 5 years ago

    is this game really that bad? it dosent look that bad! im tempted...mystery dungeon the same?