Points Mean Prizes
If console currencies aren't designed to mislead, what are they for?
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Almost all of you, I'm sure, will have experienced the odd disconnection from currency that comes in your first few days abroad. The money in your hand doesn't feel real, its value impossible to quantify on a meaningful level - mathematically, you know that your home currency converts into the local paper at a relatively fixed ratio, but handing over 10 dollars for something just doesn't carry the same mental significance as paying seven pounds back home.
This psychological problem is exacerbated further when you start trading in a currency that's not just different by a few percentage points (realistically, a US Dollar, a Euro and a Sterling Pound are all of roughly similar value, generally not worth more than 50 per cent more or less than the other), but is actually different by an order of magnitude.
Asian currencies such as the Yen, the Yuan and the Won are incredibly tough for an American or European to get an intuitive sense of - you know, of course, how many places to move the decimal and roughly how much to divide or multiply by, but the simple act of handing over currency feels more like a trade in a childhood game of Monopoly than an actual financial transaction.
This isn't new information, or a revelation. Our close attachment to currency has been understood for many years - it's exploited by unscrupulous traders at airports, for example, who know that they can charge more because visitors won't grasp how much they're paying. It was a strong public argument for the introduction of the Euro across much of Europe early in the past decade; ironically, the same deep attachment to currency has also been used by the unified currency's detractors to keep it away from Britain.
So I think it's fair to say that this is a line of thinking which would, at the very least, have been familiar to Microsoft when it decided that content purchases on Xbox Live would not carry price tags in local currencies - instead effectively creating its own currency, the Microsoft Point, to which you must convert your cash before you can buy anything.
It's worth bearing that in mind when reading this week's rather defensive comments to G4TV from US Xbox executive Aaron Greenberg regarding Points, which start out by stating bluntly that "we never intended to mislead people".
Corporate PR is a funny business, and I often wonder to what extent people like Greenberg grit their teeth as they're forced to paint solid, well-considered (albeit not terribly consumer friendly) business strategies as unfortunate accidents, depicting their undoubtedly thoughtful and well-informed decision-makers as hapless slapstick bunglers, accidentally knocking over fragile jars and then grinning sheepishly when mountains of cash pour out of them.
While a corporate PR man would undoubtedly suck at his teeth with displeasure and say something along the lines of "well, I think mislead is a very strong word..." at this juncture, the reality is that - unless they really are a load of hapless buffoons, in which case the success of the Xbox 360 is a miracle not unlike actually persuading a room full of monkeys to type out Hamlet - the Microsoft Point's raison d'etre is exactly that. It exists to obfuscate pricing, achieving exactly what foreign currencies do for tourists - items in the shop are easily comparable with one another, but the psychological link with what things cost and the value of money back home is snapped.
If that were not the case, why would the conversion rates to Points be so utterly obscure? For 1000 Points - a fairly reasonable sum, which will buy you a pretty decent Xbox Live Arcade game - customers in the USA pay $12.50, those in Britain pay £8.50 and Eurozone customers pay €12.00. If you're in Japan, you pay ¥1480; in India, Rs680.
Euro customers are the only ones paying a round figure, and even that's a slightly awkward one. Now consider that most things on Xbox Live are priced at 400, 800 or 1200 Points, not a thousand - quick, off the top of your head, what's 800 Points in your local currency? No? I didn't think so - and nor did Microsoft.
I don't mean to particularly lay into Microsoft over this issue, not least because, in spite of how hostile to the consumer this system is, the reality is that Points have worked well and probably helped to fuel the growth in digital content sales. However, Greenberg's other comment on the matter deserves a little scrutiny. He defends Points by arguing that in a sense, they're more transparent, because they allow pricing to be the same everywhere in the world - "something that's 200 Points is 200 Points everywhere around the world".
This is a statement which is every bit as true as it is meaningless. Yes, exactly the same Points price-tag is used around the world - but of course, since Points don't cost the same amount in every territory (they're usually more expensive in Europe and Japan than in North America, for example), that number is an almost entirely arbitrary one.
Having the same number "200" on a piece of content in North America and Europe is meaningless if the underlying, local currency price differs vastly, which it often does. If anything, Greenberg's comment is an example of exactly how Microsoft Points are designed to mislead consumers - by creating an artificial layer which creates an illusion of international price parity, while simultaneously hiding real cost.
While Microsoft's intentions in this regard may rankle, however, there's no doubt but that Points have been a clever and useful business strategy. As well as obfuscating pricing and encouraging people to spend more by disconnecting from local currency, the slightly odd bundles in which they're sold (in the UK, point cards come in units such as 500 and 2100, for example) often don't match up with any of the content prices on the store - ensuring that consumers end up with a small balance of points after they've bought whatever they want. Since there's no way to cash out your points, this balance acts as an encouragement for future purchases - or simply as extra bottom line for Microsoft, should you choose never to use it.
Clever? Absolutely. Helpful for the development of digital content sales? Almost certainly. Unscrupulous? Make up your own mind, but it's fairly hard to escape this conclusion - and it's worth pointing out, of course, that while I have focused on Microsoft as a result of Greenberg's comments, exactly the same logic underlies Nintendo's points system, with all of the same implications.
This is, of course, another area in which competition is essential to keeping consumers' desires at the top of the industry agenda. Sony has rocked the boat by using real-world prices in all of its online endeavors on the PS3, and of course, the world's biggest storefront for digital content, the iTunes store, also posts real-world prices rather than using Points.
Consumers unquestionably prefer this, and the defensive tone of Greenberg's comments suggests that they've been making this preference known to Microsoft rather strongly of late. Points have served Microsoft well, and it's unlikely that they will disappear entirely, but once a firm so reliant on consumer goodwill has to start rolling out corporate newspeak to defend its strategy, it's inevitable that something will have to change.
As such, it wouldn't be surprising to see a simple way to view local currency price equivalents on Xbox Live Marketplace turning up in a future software update - at which point we can all shudder a little to think how much real world money we've handed over in Microsoft's online bazaar, wantonly spending with all the gusto of a tourist bearing a fistful of brightly coloured local Monopoly money.
For more views on the industry and to keep up to date with news relevant to the games business, read our trade sister website GamesIndustry.biz, where you can read this weekly editorial column as soon as it is posted.
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Comments (71) Latest comment 2 years ago
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Dunno how it works in the UK store, but in the Dutch store you pay the exact amount of the piece of content, no more no less.
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Not sure about the PS3 but when using a PSP on PSN, you can choose to add the exact amount payable to your wallet as well, which is only fair.
I wish though they would keep the use of points to highscores and well... shopping at Tesco perhaps
I tried out GFWL recently and having to top up a wallet with points immediately put me off.
Edit: too slow
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I read that comment, it shows how much contempt they have for us and how little intelligence they think we actually have.
I've always disliked points but endured them. From day one I have hated the fact you need to spend more with MS than the value of a game you are buying because of the points pricing and packs of points you buy off marketplace. I've heard people tell me "yeah but you iust put that to the next purchase" but it's far from the point. You don't go into a shop and buy goods to be told "right give me extra, it's OK it will go towards your next purchase".
Steam and PSN cemented my hatred (and in turn less use) of points and Marketplace with their pay what you see policy, but even there PSN has a fiver minimum, something I find idiotic they still enforce when they are trying to sell film rentals/endless rockband songs/endless LBP costumes etc. for a couple of quid a pop!
Sure if you hunt around with points you can save a couple of quid but personally I prefer dealing in cash with no limit. If I see something on Steam for £1.99 I buy it, no minimum spend, no points packs, no overspend. Just buy it for £1.99, job done.
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Even though we have 2 xboxes (80 GB Jaspers), never bought anything from Microsoft store except gold-membership (which we will let lapse at Easter and only buy games with COOP system-link)...
Main point is we install all games to HD before playing. Both HD's are always full of latest installs and it just a pain to fill them with DLC. If we had a decent side HD option like Ps3 (we installed 320 GB ones) then maybe would buy DLC...
Sure lots of other xbox users are probably limited with HD space rather than being able to x 8.5/1000
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No it doesn't, I paid the exact amount of £7.99 for the Socom expansion, nothing more, nothing less. Same thing happened for a bunch of other DLC too (FFVII, G-Police, Disgaea). Although I suspect you may be refering to the gift cards, in which case, you are correct.
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Whilst this system is misleading, and no amount of PR crap will ever cover it up, it has served to further digital distribution.
But M$'s cash cow's time is over, and I think it's time it moved to be more transparent and gave consumers a little more honesty. I don't spend a lot of money on points, I got that Littlewoods deal a few months ago (2100 points for £7) and changed my gamertag, bought a couple of arcade games and haven't bought any more points since. But I'm now left with a random 60 points, and no reasonable way of spending it without buying more points.
But the reason I don't buy them is because I know full well I'll be ripped off if I do.
The article is right, if M$ have always made such a fuss of being honest and open about its products, why are the points so deceptive?
And they should be shot on sight for charging £19.99 for GOD (so should anyone who buys them for encouraging this). Shame on you, M$.
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]http://www.xe.com
[/link]
india = 680.00 INR = 9.14052 GBP
japan = 1,480.00 JPY = 10.2136 GBP
euro = 12.00 EUR = 10.5265 GBP
usa = 12.50 USD = 7.75771 GBP
so there you go, if my maths is right, register your account in the usa and hey presto, you gonna save yourself some cash. more power to the consumer^^.
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Eh? You looked at the dollar recently? It's currently trading at roughly 1.6 to the pound which is more than 50%. Been there abouts for a while too.
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I think he's talking about the top up on PSN. You can top up an account for set amounts, but as you say PSN does actually let pay what you see over a fiver.
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For products on Nintendo and Microsoft's online service the publisher just has to specify how many points they think the item should cost.
For products on Sony's service, the publisher has to enter a suggested retail and wholesale price in a whole basket of different currencies.
Not only is it annoying for whichever submissions manager is handling the items, it's also going to make the PR announcement more complicated too, and less informative to people using "niche" currencies.
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but on the same token i never feel like i dont know what im paying, it works out at 85p per hundred points and i also always look at a 800 point game as costing £8.50, as thats what i will have to spend and that last 200 point is pretty much usless anyway, even if i wanted another 800 point game i would still have to buy another 1000 points.
so really i would be more likely to buy something if they used real money and changed the 800 points to £6.80. as currently i view 800 points as £8.50
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And, with all the attention that 'they make you buy 500pts cards, when games are 400pts so you end up with an amount left over' comments are going to receive, I look forward to seeing MS put the prices up to 500pts.
I think they deserve some of the flak they've been getting, but ignoring that often, the same game on PS3 is more expensive than the 360 version, isn't really helping matters. In some cases I'd have preferred to buy it on the PS3, but at 10-30% more cost, it's not going to happen.
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They should at least play the theme tune to Shaft in the background while you download them. At least that would be more open and honest.
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and i don't care about having to buy more points than i spend, because i keep on buying stuff anyway. it's similar to buying foreign currency when going to a different country - i really don't care if i have too much foreign currency, if i'm bound to come back to that country anyway.
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note-to-self: that's probably called PayPal. Sort of.
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So with Sonys solution you almost never have any additional funds left over in your account (literally half of the time if you exclusively buy sub £5 stuff). The buying in denominations stuff mentioned in the article is merely an option and is treated as such in the UI.
You can also get the same bargains on prepaid cards that you do with live.
Hope it's clearer now that this is one thing that is unquestionably better about PSN.
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Of course, the fact that points are more expensive in europe than in the US is an outrage, but actually EVERYTHING is more expensive in the europe than in the US, not just videogames.
Even death is cheaper in the US.
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Because it works out cheaper to buy points in bulk (2100 cards, for me) I plan my purchases in advance. I either know exactly how I'm going to carve up that 2100 in advance, or I have some specific reason to hold back, say, 1200 points - usually forthcoming DLC. I have never - in two+ years of using XBL - made an impulse purchase, because of this system. The only XBL games I own are ones that I've specifically been looking to buy, usually classics - Sensi, Castlevania, Ikaruga, Rez. Everything else I've spent points on has been DLC and I've bought the points for that purpose.
Yet this is actually against my normal disposition as a consumer (ugh...). Looking at my Steam history, I buy things all the time if I'm half interested and the price is right. Just yesterday I picked up the Company of Heroes pack for £7.50, not having played the series, on impulse, because I'll give it a go sometime in the next six months. The week before I did the same thing for King's Bounty. I am seriously vulnerable to microtransactions and timed offers, but the need to have to go away and buy points - and because I don't feel like I really know what I'm spending - means that I don't do this on XBL.
So what I'm saying is this:
Microsoft, for free and unadulterated access to my money, do away with points and integrate PayPal transactions into the Marketplace. I will then finally be the easily-distracted consumer magpie you've always wanted me to be.
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If you paid £35 for 4200 points then a 1200 point arcade title is £10, but in my mind I see 1200 = £12 or more and suddenly I'm not so keen to spend my points.
So from my point of view I've actually probably spent far less on the service than had they actually put the prices in £'s rather than points and allowed me to pay by card rather than forcing me to have to go through the extra rigmarole of having to buy points in the first place.
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Firstly, to confuse the price ... people don't know or can't be bothered to work out the exchange rate.
Secondly, to get money for nothing ... people pay cash and have a credit balance. e.g. I've got a couple of hundred Nintendo and Microsoft points in credit, whereas on iTunes and Steam (where one pays exact amount in currency) I have £0 held with them.
Smart business, but not good for consumers.
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Because knocking that penny off £2, £5 or £20 is just for convenience, and not intended to mislead at all...
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Nintendo, on the other hand, deserve to have more flak thrown their way as they use a similar system but charge excessively for retro titles.
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I think that's too expensive for that sort of rubbish, but others really like them. It's not a fault of the points system though; they'd still charge the same regardless.
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I mean that if something is 50 points, microsoft will still charge me for 1000 minimum. That makes the price not the cheap 100 points but a huge 1000 points for the 50 point product. You should work out the cost by the amount of money you have to cash to get the points you need when you need them. 1000 points in the bank is 1000 points and that 1001 point game costs you another minimum 1000 points for the 1 point extra. This is why games are often just over the set amounts so you need to buy the next set amount up. If you need to cash £20 for a game that is the point value of £11 that game still cost you £20.
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As I explained, it's because they get money for nothing. If customers hold a credit balance with them it is extremely valuable...
Firstly there is effectively no cost in holding credit balance, they do not have to pay for bandwidth for customer to download and they do not have to management and distribute fees for IPR to third parties. Now, imagine they have 10-million customers holding £2 in credit with them, that's £20-million.
Secondly they can use this balance to invest in other activities to get a return on it. So, they take my fictional £20-million and invest it and keep any capital gains. i.e. they act like a bank. This is how PayPal etal make huge amounts of cash over and above their fees.
The only question is ... it's not £20-million they hold in unused points, it's how much they have.
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Steam is about the only one that gets the system right, but when not on sale, a lot of their games are very expensive. GOG.com are pretty good as well.
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Ha, ha Microsoft! I now see through you and your evil mindgames. You fooled me for the last time...
/buys 1200 points
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What the author is referring to in the PlayStation store is that when you add money to your wallet, it can only be done with a minimum of 5 dollars, for example. I don't think that's a negative thing and the PlayStation store sells things as low ad 50 cents but it does encourage you to load in more more because your balance may be a few cents short of the next thing you want.
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This ^^^^
As I was reading that article I was thinking 'Nintendo are getting away lightly here'. I much prefer the PSN set-up re.actual money, but Nintendo abuse the points system more than MS IMHO. Am I right in thinking that DSi/Wii points aren't transferable too?
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You make a fair point, in these days of 0% interest rates the opportunity cost to you is little and it works well to get discounts in exchange for holding a balance with them.
My personal bugbear is that I find that I have runts of credit in these various systems; and you can be sure that the disparity of points purchase breaks (100, 500, 1000, 2000, 5000) versus prices of commodities (e.g. 400, 800) are designed to maintain that.
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That box will be worth MILLIONS one day, mark my words!!!
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On the other hand however.. due to points not being "real currency" theres no real set value to them. This means that should i take the effert to shop around i can purchase something valued at £10 for £7 quite easily. This means i usually get arcade games cheaper than if they were priced in real money alone.
Last year for example i got 2100 points for £7. This £7 got me peggle, shadow complex, worms 2, lucidity, and marvel v capcom. Had those games been set in real money i would of been lucky getting half of them, given sales.
On the other hand..i now have 40points left over. It's just up to me not to be weak enough to support avatar items, or pay to play 20yr old arcade games, with it.
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i always thought that was beautiful
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With PSN and 2 ps3's, I can have an account on both at the same time (not llogged in at same time though) and download to both boxes, so get 2 for price of 1 !
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The 200 points is 200 points comment seems to be deliberately interpreted by people to make it look condescending and idiotic where as it makes a lot of sense. By having fixed "foreign" currency you are buffering the content from the ebbs and flows of the money market and add a sense of value to an item. The value of the currenct may change but the value of the product doesn't.
Using real-world prices in digital downloads bring up the same problems for producers and devs that currency fluctuations caused on the import market and why Sony and Nintendo were dead set on trying to stop it. GBA games had RRPs of £29.99 and about $39.99. These were both in line with their respective markets but there came a point where the pound became overly strong and was worth over two dollars as opposed to one a half so with online discounts you could pre-order brand new GBA gams for about £15, half the RRP and below the distributors sale price to retailers which led to a rise in grey importing and caused havoc with distribution channels.
What happens on the PSN network when there's bigger currency fluctuations? What happens if the GBP drops in value to be 1:1 with the euro? Will Sony change the prices of the DLC to reflect this and either reduce the euro price and thereby reduce the relative "value" of the DLC in the euro market or raise the GBP price and artifically over value the GBP DLC relative to the British market. The other option is to leave them as is but then that would say that the same item, with the same distribution methods has less value in one market than another and then you'll have the euro market asking why are they paying more for it.
I encountered this issue when looking at Dragon Age pre-orders. On Steam the collectors edition which was more fully featured in America worked out considerably cheaper than the British equivalent and had a different "worth"through the markets. This means the product has no tangible value and its "worth" is determined arbitarily and considerably less transparent than the points system. The prices of these products are being fixed irrespective of its actual value and trying to find this out is extremely difficult as steam region locks the store to your browser so you can't just transfer to the US store.
Now you can argue that Microsoft do the same thing but they do give their products an actual worth, a 200 point product is a 200 point product regardless of what store you bought it from. The main issue here is the value of the points and the fact that they differ from country to country. Microsoft should treat points as a proper currency thats not linked to a particular market, give it a specific dollar
The other issue is that the points you buy don't match typical points usage and that needs to be addressed. Even Bioware's points system allows you to buy the correct amount of points for a given DLC and tells you how much that is worth in real money and Microsoft should follow suit.
Microsoft's point system is a considerably better proposition than PSN or Steam as it has the potential for true global parity by standardising the prices acoss markets. PSN and Steam are just electronic versions of local markets and cement the pricing disparity between markets by removing middle men whch include grey importers. Microsoft just needs to fix the pricing of the points system.
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never buy more points than you absolutely must.
the money floating as points in your xbox belong to microsoft already, you can never reclaim them as cash.
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Certainly not on Nintendo... If you buy them in the Wii Shop they're chaper than if you buy them in the DSi Shop. And if you're mad enough to buy them on card and add them to the Wii Shop, you've paid DSi Shop rates. Not that you can share or transfer points between Wii or DSi shops, because Nintendo's 'technology' won't allow it.
So points are just another way of relieving customers of their money, most probably the youngest ones as they don't have access to a credit card.
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It's a bit unfair to accuse Steam of misleading people on the same level as MS when £x.99 pricing is the norm everywhere in the western world.
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Personally, I couldn't care less about the points systems and PSN funding, tbh. In a rare moment I actually have more tied up in funds for PSN than 360. I've got less than a quid left in MS points, but have a few quid in my PSN wallet after buying an extra table for Zen Pinball, which was £1.69, and I had just under, so needed to add another fiver. I've also probably got a bit on the virtual credit card I needed to get to use the US PSN store too.
But generally I buy MS points in bulk and don't mind leaving them on my account until there's something I want. It's nice and convenient, and as others have pointed out I'd hardly be making large sums of cash in interest with it otherwise.
Edit: One other interesting thing is that the one place that MS has put the real money prices on the store is Games on Demand, which I'd have thought is the place where people are most likely to tell them where they can stick those kind of prices. Go figure.
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On the other hand, mainland EU gamers can purchase MS points from the UK and, given the weaker GBP, they get them cheaper compared to their own market; what's not to like?
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The downside is that really it means across the world people have no idea what it is, but it's still egalitarian in its lack of meaning.
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I've never thought about how points relate around the world. I don't have an Xbox, but I've bought a ton of games using Nintendo's online service. I've always thought about Nintendo's points in terms of how they relate to my currency (Canadian) - 500 points is $5, 100 pts = $1. What does that mean in Euros, though? Or Yen? Never even thought about it.
For me, I was always glad to pay 5 bucks for a favourite NES game, but it's an interesting metaphor, the Monopoly money. I often feel that way, when I get a Wii points card; I'm excited about what I'm going to buy, instead of thinking about just how much I'm spending, how much it's really worth.
I will still gladly pay $12 for Sin and Punishment, or $10 for Paper Mario, but the price comparison around the world needs to looked at more closely. I would feel cheated if I was paying more for the same game that someone got cheaper somewhere else.
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But keep it up, love reading these each week.
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Having residual points is a pain but in my case it's probably cost Microsoft money, as I refuse to buy themes or any content that's not not at least a multiple of 200 points (and worth it).
I wonder what the effect of points is on competitve pricing. Since all arcade games are one of a small number of prices (400, 800, 1200 etc), it constrains games makers in the prices they can set and prevents them from trying to undercut each other or gradually reduce the price of content, as happens on the iphone store for example.
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Excuse me while I throw up you corporate cocksuckers.
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The points prices didn't get bumped up on the WiiStore or on XBL when the £ took a bit of a tumble against the $, yet the prices on PSN were hiked up.
My point is it's apples and oranges. I'm comfortable with buying in foreign currencies because I import things a reasonable amount of the time, the only thing which concerns me is: "Can I get ( XBL, PSN, Wii) store credit discounted? If so, I'm in favour of it!"
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Doublespeak F Yeah!
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Let my pay in cash and pay the exact price. This policy makes me buy less because I have to pay over the odds so I won't buy anything or rent a movie unless I REALLY want it.
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This boggles my mind. The £20 cards are about £16. The £50 cards are about £48. But why buy a £50 card when you can get £60 credit (3x£20s) for £48? They're offering a discount off real currency prices, effectively meaning 20% off everything on the PSN. I do not understand.
Points are an unscrupulous practice, and it's a shame the article stopped shy of saying so, but then you're in MS' bad books...
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Interesting, but the whole point is that me and my son have an xbox each, so for say COD WAW want to buy a MAP pack in my name and have it on both my xboxs, then when we play I am on one box and he is on other...
(and we play with system link so not connected to internet anyway....). Its expensive enough buying 2 copies of such games to play together, it would be nice if I could buy DLC just once for our xboxes in the same house (for gods sake)...
On the Ps3 I can pay fo a DLC and download it up to 5 times on any of our PS3's, and we can have our own account on each PS3.
Xbox is s bloody cofusing, your gametag is linked to the Xbox and if you put it onaother one you have to transfer all the stuff to it and back again...god knows..
For now, any game with DLC I buy for Ps3 now and M$ DLC drives me nuts (also the 80 GB HD does not help)...
If there is an easy way on Xbox, am all ears....
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This isn't really directly analogous to foreign currency. In another country, people spend far too much time trying to work out how much things are in their home currency, and hence miss the point - they can't use their home currency there. It's totally immaterial how much things are in UK pounds when you are in Japan and you have no choice but to pay in Yen. The only calculation that need be made is to compare the price with their total cash reserves and decide based on that whether they can afford the thing they want.
A lot of this discussion hinges on the fact that, from what I understand, the MS store is for all practical purposes global while the PS Store and Steam are both strictly regional. Like Gastrian says, the whole problem is that the prices in all currencies are fixed rather than variable, so in order to display real money prices MS need to either make prices variable and thus go directly against what they've said about points being the same anywhere in the world, or retain fixed prices and address the tsunami of whinging about regional price disparities some other way.
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Points seem to make pricing decisions easier to understand, live titles are always 400, 800 or 1200 and at 85p per 100 points it's not that difficult to work out the maths and realise you're spending £3.40, £6.80 or £10.20
The only aspect I'd like changed is to be able to buy the points in the exact quantities I want them in, and to see the price converted in the confirmation screen so the transaction was transparent to all!!
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"but in my mind I see 1200 = £12"
In that case, if points are designed to deceive, then it's clearly not working! lol. I could understand if you'd said that they're misleading you into thinking content is cheaper than it really is, but more expensive?? "
That's what I was saying, that in my case the points make me more reticent to spend my money, not the other way around.
My other problem with points is that when I have a certain amount left on my balance I keep wanting to hang onto them in case something really good come along that I want. I could of course just buy more points, but then there's the hassle of finding the cheapest vendor and what not, and also spending just £10 on a new arcade title suddenly becomes a more expensive proposition when you have to pay for 2100 or 4200 points instead.
I have 2060 points left on my account but I don't want to spend them even though I'd like to. I'd love to get Trails HD and buy the odd Indie game, but I don't because I keep thinking that if another great 1200 point game comes along that I'd then have to go through the hassle and expense of buying more points. It's silly I know, but psychologically that's how my brain see's the whole points thing. In my mind points are a barrier and a hinderance to my spending, they're an extra and unnecessary hoop I have to jump through before I can make a purchase, and it puts me off buying more, thus causeing me to hoard the points I do have.
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Steam gets obscene amounts of my spare change atm with its timed offers.
XBLA gets nothing unless I know something of the quality of Shadow Complex, Monkey Island and Alien Breed Evolution is coming out, in which case I plan ahead for the points i need, and still come away miffed that they are holding some of my money against some possible future purchase.
:/
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"People should stop purchasing points, even for just one week as a protest, and you will see how fast microsoft will be putting pound, dollar and euro signs all over marketplace"
While that strategy, in itself, is quite sound, it's useless unless there is co-ordination involved. Just 100-150 people abstaining one week and 200-225 abstaining the following week doesn't cause anyone to rethink anything.
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"[Editor's note: PlayStation 3 only allows you to add sums of money to your "wallet" in certain increments, however.]"
No it doesn't, I paid the exact amount of £7.99 for the Socom expansion, nothing more, nothing less. Same thing happened for a bunch of other DLC too (FFVII, G-Police, Disgaea). Although I suspect you may be refering to the gift cards, in which case, you are correct.
Not sure about other areas, but here in the US, we do pay in 5 USD increments to add funds to the PlayStation Wallet.
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You have $2 in your wallet. The game costs $9, so buying it charges your credit card $7, leaving your wallet empty.
You have $2 in your wallet. The game costs $3. Buying it charges your credit card the minimum $5 leaving $4 in your wallet.
Thats's how it works in Aus. And I don't have a problem with the $5 minimum, as credit card transaction fees wouldn't make it economic to charge lots of $1s and $2s to your credit card.
I believe that there is no exchange rate fluctuation on the PSN. The price is set at time of release, and stays that way until it's either on sale or removed (I've never noticed a price change upwards). Even if there was - you still look at the item, pay the displayed price at the time, same as any other product in the shops. Fair and clear.
Surprised such shonky practice as MS and Ninty points are legal - particularly when aimed at kids.
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"Are you sure it's not a $5 minimum credit?"
Not sure. I'll check again.