PlayStation Move

We only played everything.

At last, Sony's new motion controller has a name. And it's not Arc or Gem, as you'll know if you read our live text blog or the rumours floating around the internet before the press conference even kicked off. As soon as it was over the audience flocked to the room next door, where Sony had set up 30 demo stations to show off the first batch of PlayStation Move games.

Eurogamer reporters Ellie Gibson and Oli Welsh were first in line. They were pushed out of the way by a lot of excitable Americans, but eventually they got to play all the games on the show floor. Oli had a go at the butcher titles (SOCOM 4, Sports Champions, Motion Fighter, The Shoot) while Ellie, obviously, was in charge of Women's Things (EyePet, Move Party, TV SuperStars and Brunswick Pro Bowling). Here's what they made of it all.

Move Party

No motion controller software line-up would be complete without a mini-game compilation, and Move Party is Sony's offering. This EyeToy-alike title was demonstrated during the GDC press conference by studio communications manager Nancy Carter, who's also presenting the playable demo.

'PlayStation Move' Screenshot 1

She tells me there are currently five mini-games in Move Party, and that she can't discuss whether more will feature in the finished game. At least I get to play all five of those today, beginning with the butterfly swatting game. I see myself on the screen holding a virtual tennis racket and set about thwacking my fluttery friends to death. There's no noticeable lag between my movements and the on-screen action, and I'm impressed by how realistically I can tilt and twist the racket.

Next up is the painting game, where you use a virtual brush to paint shapes as directed. I'm instructed to draw a boomerang shape, then a circle and a swirly letter E. I manage to paint the lot without too much trouble. The Move controller is indeed pretty precise, though it feels like a Wii remote would do the job just as well here.

The third game I get to play involves using the controller like a pair of clippers to cut hair. When I get too close to the character's scalp the controller vibrates intensely, demonstrating the impressive level of rumble Sony has integrated into the Move wand.

And finally there's a balloon popping game. The screen fills with balloons and my mission is to pop different colours according to the on-screen instructions, using a virtual harpoon. It's quite hard to see what I'm doing and real force required to burst the balloons, but the game is pretty good fun.

As are all of the above, but Sony may need to stick some more mini-games in this compilation to provide long-term value. Some more challenging ones might also be in order if Move Party is to appeal to the post-pub crowd as well as families. And while we're writing a wishlist, all these games are turn-based - how about some you can play simultaneously with other people?

Brunswick Pro Bowling

Not technically a women's game, what with male arms being more suited to lifting and throwing heavy objects. But having reviewed the Wii version of the game (oh dear), I took it upon myself to have a go.

As you'd expect, BPB looks a lot better on PS3. But it's played in the same way - you hold the trigger button while pointing it down to line up your throw, then raise your arm to a vertical position and tilt it to adjust the angle. You make a bowling motion and release the button to chuck the ball.

'PlayStation Move' Screenshot 2

Just like in the Wii game, you have to keep up with the on-screen throwing animation - the character doesn't copy your moves, but you must copy theirs. "If you start the animation at the same time as you release the button, it'll look seamless," says producer Reed Livingstone. I can't and it doesn't. Plus, disappointingly, the ball appears to float rather than roll down the alley, just like in the Wii game. Livingstone points out this is only a pre-alpha build, however.

What's more, he's confident Sony's new technology will make for a much better game than the previous effort. "Besides the graphics, the physics are going to be much improved. There's much more realism in this game as opposed to the one we did in '07," he says.

"Back then we were dealing with the Nintendo Wii, and the abilities of the PlayStation Move controller - I mean, night and day, they're different. We're going to be able to do so much more with this controller as opposed to the Wii remote. Not to put Nintendo down - it's a great controller, and it was a great game back then - but this game is head and shoulders above that one." It's impossible to confirm that at this stage, but here's hoping.

EyePet

Later this year, fans of the original EyePet will be able to throw away that magic card it comes with. Or will they? Technical director Mark Lintott isn't "at liberty to say" whether a patch is planned to make the original playable with the Move controller, or whether an entirely new game is being prepared for release. At least he's letting me have a play with what's on show today, however.

It's extremely similar to the version in the shops now. You get to care for and play with a weird virtual cat-monkey thing, who responds to your movements. "You've still got the same hand interactions. It's just that whenever we used the magic card, we're now using the PlayStation Move," explains Lintott.

So, for example, I can hold the Move controller like a showerhead to wash the EyePet's fur. I can tilt it and twist it in any direction and the on-screen showerhead responds exactly. This new level of dexterity makes the game more suitable for younger kids, according to Lintott.

"If you played the original version, there was a lot of problems with twisting," he admits. "Especially with small children, when they moved their arms to the side of the screen, the card turned away quite often. This is much more usable."

That aside, it's hard to say whether the Move controller greatly enhances the EyePet experience. In one regard, it makes it a little less magical. In the original game, you can draw a real life picture using a pad and pen and the EyePet will copy it with a virtual crayon. In the Move-enabled version, you draw the picture on the screen using the controller. Watching an image come to virtual life just isn't quite as exciting when the image is virtual anyway. Lintott promises that new features we aren't being shown today are in development, however, so once again it's too early to judge.

TV SuperStars

This game is being developed by Sony Cambridge, as lead designer Jon Ingold informs me. It wasn't shown during the press conference, so to begin with, what is TV SuperStars?

"It's a casual game for social and family audiences," Ingold says. "The idea is that you, your friends and family can become celebrities in the world of reality TV. It's a fun, accessible thing where you kind of get to be famous. And we're using the Move controller to make something that anyone can pick up and play, so there's no barrier to entry."

'PlayStation Move' Screenshot 3

The first step on the road to fame is taking a picture of your face using the PlayStation Eye. This then appears on the head of your in-game avatar, so it looks just like you. You can choose your body type from a range of elements and dress your avatar up in different clothes.

"As you become more famous you'll see yourself appearing in adverts, on billboards, in glossy magazines, attending celebrity parties... So it's about tapping into that kind of celebrity culture in a computer game, which I don't think has ever been done before," Ingold says.

Do you get to see pictures your husband took of himself in his pants on the cover of The Sun? "This is a game for a family audience, so we have to be careful about including any material which won't go down so well if the avatar isn't a kid. We've gone for cheeky British humour rather than Chris Morris-style satire." Shame.

Today Lintott is showing off Frockstar, one of several TV programmes featured in the game. Others, he says, include a cooking show hosted by a gangster rapper chef, and a disastrous DIY show where everything goes horribly wrong. But Frockstar is all about fashion. You can use the Move controller to dress your avatar up in different outfits and apply make-up, for example.

So far, so Wii. But Lintott shows us a dancing mini-game which is a bit different to the likes of Just Dance. Instead of fast, jerky movements, you're instructed to do sweeping movements - moving your arms in slow circles, for instance.

"One thing I found playing dance games a while back was that they hurt to play," says Ingold. "I wanted to make something cooler and more voguey, so the creative director and I sat down and looked at what this device could do." The end result is certainly a game which makes you look more graceful and less silly than Just Dance, which may or may not be a good thing depending on your perspective.

Do well in the mini-games and your photo could appear on a mock Heat cover, as we're shown today. The images of other players are stored on the hard drive and they will appear in a range of media too, so you might find yourself starring in an advert with your Mum as an extra. A bit like the way in which your Miis populate games such as Wii Fit, then. "I suppose so, I hadn't really thought about that, honest," says Ingold. "What I like about this is, it's not a Mii - it is me."

Motion Fighter

Motion Fighter drew crowds with its stylish, sharply lit monochrome visuals, a tight over-the-shoulder camera tracking our tattooed Asian boxer as he trades blows with a bandana-wearing biker thug. This bare-knuckle brawler looks like no motion control game you've seen before - very high definition, very grown up, very cool, very PlayStation.

Strange, then, to pick up the two Move controllers and find myself playing a refinement of Wii Sports Boxing, many people's first experience of motion control over three years ago. Or not so strange: it's natural to pick up a motion controller and want to punch stuff, of course, but even the greater technical capabilities of Sony's set-up can only do so much with boxing, where timing is dictated by gesture recognition and animation routines. My moves aren't always accurately represented by my avatar, but there is much less input lag than in Nintendo's game.

After quick and simple calibration - hold both controllers to your chest and press circle - it's into the bout. Simple, forceful gestures initiate straight punches, hooks and uppercuts; a flick won't do, Move sensing how far and fast you throw the punch to determine its force. The uppercut is particularly satisfying, since you need to twist your fist around to execute the blow properly.

'PlayStation Move' Screenshot 4

Holding both controllers up to your face blocks, leaning dodges, pressing Move's big action buttons and tilting the controllers walks you around, while pressing the triggers and the action buttons during wild gestures executes dirty fighting manoeuvres. You can grab your opponent in a headlock and elbow him in the face by moving as if you were doing just that, or perform a vicious head butt by lurching towards the screen with both hands and your whole body.

The simple interface presents health and stamina bars for both fighters, the latter being used up by strings of moves, but it's my own stamina that runs out first - like Wii Sports Boxing, Motion Fighter (it's a working title) is a very energetic and exhausting game. It looks great and is only 20 per cent complete, but Motion Fighter doesn't quite feel like a standalone release yet.

The Shoot

The least convincing game on display was The Shoot, a basic, movie-themed shooting gallery that combines pointer aiming with a handful of gesture-triggered special moves. Using Move in this way is exactly like aiming with the Wii remote; anyone who's played one of the Wii's excellent "light gun" games like House of the Dead: Overkill will be instantly at home with the fast and accurate pointer control, guiding the cursor by tilting the wrist rather than aiming down the sights of a gun. The Move controller's curved, comfortable trigger - this is a very ergonomic and well-built peripheral, and very pleasant to hold - is the fire button.

The level available to play has us shooting cartoon robots as they move through a subway station, onto a train and eventually along its roof. 2D cardboard cut-outs of civilians need to be left unmolested, while the robots can be blasted away piece by piece by targeting different parts of their bodies - but the most efficient way to dispatch them is to "headshot" them in their glowing eyes, which makes them explode.

You can also flick the Move controller side to side to dodge (though only in certain sections), slam it down to send out a shockwave, or twirl it once to start a brief period of slow-motion if things get too hectic. It's the same old gesture control we're used to - not quite instant, not quite reliable - although it does seem a smidgeon snappier on Sony's device.

Move isn't the problem with The Shoot, however. That would be the amateurish, low-grade graphics, clumsy scripting, and lack of imagination in the enemy patterns or level design. As a proof of concept it's fine, but if Sony wants to avoid giving the impression that Move will suffer the same flood of cheap and cheesy cash-ins that the Wii has, it shouldn't be showing games like this.

SOCOM 4

You can't say the same of SOCOM 4, the most complete and most traditional game on display and the latest entry in Sony's evergreen tactical shooter series. SOCOM 4 has been in development for three years, although developer Zipper Interactive has only been working on the (optional) motion controls for the last six months. You wouldn't know it - they're a completely natural fit.

This is our only chance to try out the sub-controller, Sony's nunchuck. It's slightly larger and less curvaceous than Nintendo's add-on. Like the nunchuck, it has an analogue stick, a trigger and a bumper; unlike it, it has a couple of face buttons by the stick, and is - joy of joys - wireless. Once more, it's a nicely made piece of kit, and comfortable to use.

This is another pointer-aiming game, which means the control experience is identical to what you'd expect from a Wii FPS or third-person shooter. Using Move as a pointer guides your sights around the screen, while pushing them towards the edges turns your character or moves the view up and down, which works fine in this third-person perspective. Running and strafing is handled by the sub-controller's analogue stick, the Move trigger fires, and the sub-controller trigger tucks you into cover. You can also throw grenades (no gesture required, thankfully), and for the first time in the SOCOM series, call in air strikes.

'PlayStation Move' Screenshot 5

The pointer feels a little slow at times, but I suspect this is down to the choppy frame rate of this early version of SOCOM 4 rather than the Move hardware. Otherwise, SOCOM is a breeze to control using the new controller duo, and my Zipper guide admits that, although the developer's still tuning, it's been relatively easy getting the basic interactions to feel right. This is an established control scheme, well implemented in a solidly enjoyable shooter. It proves that Move will be a very viable alternative in this mainstream genre, and it will be out this year.

Sports Champions

At the end of the day, it's the unprepossessing mini-game package of Sports Champions that really shows us what Move can do. At first glance, it's easily dismissed as a Wii Sports wannabe, albeit with a rather odd selection of sports (table tennis, gladiator duels, disc golf, archery, bocce and beach volleyball) and bland graphics that are faintly reminiscent of PlayStation Home. But Sports Champions is by far the most impressive demonstration of the capabilities of Sony's device.

I get to try table tennis and the gladiatorial game. The first uses a single controller to mimic a table tennis bat and I'm immediately struck by how amazingly smoothly and accurately Move tracks my movements. It's a step up from Wii MotionPlus, no doubt.

Table tennis plays a fair bit slower than the real-life game, which is probably just as well. It doesn't use the buttons whatsoever; you apply spin by angling the bat and direct shots by angling your body and by your follow-through when you strike the ball, just as you would in real life. Your avatar fades away, just showing your bat floating in mid-air, while useful on-screen guides show you where incoming balls are going to land and give your a target to aim for. The game also helpfully tells you what you're doing wrong when you miss. It's all 100 per cent convincing.

'PlayStation Move' Screenshot 6

Meanwhile, gladiator duel is a best-of-three bout of sword-and-shield (or in my case, hammer-and-shield) combat where victory is earned by knocking your AI opponent out of the ring or depleting their health bar. It can also be played with a single Move controller, buttons operating the shield, but it's much more fun with two, standing side-on to the screen, holding your "shield" in front of you and batting away the AI opponent's attacks.

Once again, your avatar fades out, leaving just the weapon and shield in view, and giving you an almost first-person perspective on the action. It's fast-paced, satisfying and extremely responsive, especially after Motion Fighter. There are some neat combos, blocking with the shield powers up a super-move, and you can even jump attack by, well, jumping.

But it's all about how instinctive and accurate wielding the weapon and shield feels. With no sensation of lag at all and proper three-dimensional tracking in full song, Sports Champions shows Sony's motion controller at its best. It may be too early to say whether "it only does everything", but in this game at least, it only does exactly what it says.

Comments (179) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • INSOMANiAC #1 2 years ago

    ''Do well in the mini-games and your photo could appear on a mock Heat cover''

    Christ almighty, Sony lost the 'hardcore crowd' so now theyre going after women, children and the retarded, an area Nintendo has fully sewn up.
    Edited by 1 at 11/03/10 @ 06:57
  • karooo #2 2 years ago

    "Christ almighty, Sony lost the 'hardcore crowd' so now theyre going after women, children and the retarded, an area Nintendo has fully sewn up."

    How exactly did they lose the "hardcore crowd" you don't see god of war 3 like games coming for the wii do you?

    The only thing you need know is " PS3 it only does everything" including a wii.
    Edited by 1 at 11/03/10 @ 07:40
  • Garwoofoo #3 2 years ago

    If I were Nintendo, I would sue.
  • karooo #4 2 years ago

    Sue Sony for what? it uses the pseye for everything. same applies to eyetoy and natal then.
    Edited by 1 at 11/03/10 @ 07:40
  • Slipstream #5 2 years ago

    UGH! I never expected to see Wii shovelware shit like Brunswick on here!? What the hell!?

    *post Shock*

    Yeah! Gladiator Duel looks like quite good fun and sounds like it works, wouldn't mind giving that a go ^^
  • lockload #6 2 years ago

    Still worried about cost, the addon pack is around $100 but 80% of the games showed used two move controllers, so add another $50. You then have the fps addon 2nd handset probably another $40.

    So are we talking about $190

    More importantly if someone does not own a ps3 are sony really expecting them to buy a ps3 + $150+ worth of addons to have a casual experience? I dobt sony are going to give this stuff away for free but they cant expect people to pay $450 to $500..

    Apart from that it looks pretty good with lots of potential heres hoping for a heavy rain patch :-)
    Edited by 3 at 11/03/10 @ 07:27
  • INSOMANiAC #7 2 years ago

    Bit of a Sony fanboy are we Karooo lol awwww , how sweet.
  • Goodfella #8 2 years ago

    As long as they continue to let 'proper' games flourish then they can make as many crap Wii family games as they like, it all helps the business in the long run if they appeal to as many people as possible, which is a good thing, no? Unlike Nintendo who just thought 'fuck the proper games and the long time fans'.
  • RedPanda #9 2 years ago

    Post deleted at 14:31:59 28-01-2012
  • CaptainQuint #10 2 years ago

    I was expecting a bit more than a Wii with better graphics. I guess we'll have to see if Natal comes up with some proper innovation.
  • Ged42 #11 2 years ago

    Hopefully developers wll come up with some more innovative games for the Move, at the moment they all look like copies of Wii games. Considering that the Move will probably cost as much as a Wii on release, so there better be something more interesting the Mario Party clones and boxing to get people to buy it.



  • Fitzmogwai #12 2 years ago

    Butterflies? Don't hurt the butterflies, butterflies are good. Swap them out with wasps, and THEN you've got a game.
  • Vice.Destroyer #13 2 years ago

    I just got a crazy vision of a new angle for the face-off articles here on Eurogamer.
  • fknetwork #14 2 years ago

    I just watched the whole press conference and wow, a total wii ripoff but with such a high cost, none of the games impressed me at all (the mini game one was funny though), I seriously hope it gets better than this....
  • siksik6 #15 2 years ago

    bit 'me too' imo.
  • swissorc #16 2 years ago

    Sort out the lag and you have yourselves a sell sony. But you'll never replace my beloved nintendo, my 360 doesn't and neither will a PS3.
    Plus anyone else concerned about their price point.
    Plus anyone else think this was a rushed anouncement and should have been delayed until E3 at the earliest ? That way they could have shocked and awed people.

    ps anyone know whether this "lag" can be resolved?
    Edited by 1 at 11/03/10 @ 08:30
  • Drpwnage #17 2 years ago

    Ouch, a steep hardware investment needed to get the most out of Move then. However the evidence of lag free implementation looks really promising and at least Sony Socom was demonstrated, everything else was just Wii Motion Plus (Plus) with HD graphics.
  • Praetorianer #18 2 years ago

    Sounds not too shabby, to be honest. Especially Sports Champions sounded quite positive, the rest was too much of "let's copy the Wii stuff"-impression. If Sony really can improve on the Wii Motion Plus and the right games are published, then the crowd may buy it. But, like lockload said, the price tag is really expensive compared to a Wii. I don't see the typical "party crowd"-casuals spend 500$ on a system, just to play from time to time. Most of the Wii criticism addresses replay value of those games and that, after an initial period of novelty experience, fun and excitement, the Wii becomes a dust collector (for them). So if Sony/3rd-Party Publishers don't improve on that, I don't see why people, who already own a Wii, should spend the money for a PS3 Move set.

    Let's see how the "hardcore" will accept it, because SOCOM4 may be quite ok, but ask yourself if you would want to spend the money just for the new control scheme. Imo, playing a FPS with anything else than keyboard/mouse combination is pointless anyway.
  • captainrentboy #19 2 years ago

    Soo it's a more responsive Wiimote then? I wonder if this means Nintendo's quality control will become a lol tighter, knowing that future potential Wii customers could go for a PS3 instead and get a lot more features as well as considerably better graphics ....Somehow, I strongly doubt it! Personally I can't be arsed with any of them as I'm faaar too fat and lazy to move much, I mean, I get tired playing Battlefield 2 with a normal pad:(
  • Emmit_Assassin #20 2 years ago

    Sony exec - 'Hey let's take on Nintendo!'

    All - 'Fuck yeah! We're gonna save the mother fuckin world, yeah!'

    Sony Exec - 'Will we win by ripping off their idea?'

    All - 'Fuck yeah! We're gonna save the mother fuckin world, yeah!'
  • davisorle #21 2 years ago

    @Garwoofoo

    I agree.,. I mean Apple has sued over the years for stupid things ( Last was a week or two ago for similar ipod devices with most mechanisms and patents identical ) but THIS is just a total rippoff with extra cost to the consumer only.

    Whats funny is that I cant wait for them to show us in a fully loaded 3d game how much faulse and not true was the 1:1 lagless movement during gameplay.. Come on DF, do your thing cause I cant wait :p Personally though I wont be getting this cause Id have a Wii which is full of everything when it comes to Wiimote. I wont wait for Sony to catch up.. o.O Its honestly too stupid to do so.
  • Goodfella #22 2 years ago

    We get it davisorle, you hate Sony, 360 forums are thataway ------------->>
  • Praetorianer #23 2 years ago

    Damn, I forgot to yell: RIP-OFF!


    Sue them, Iwata-san. Call 1-800-ACEATTORNEY and sue the fuck out of 'em.
  • davisorle #24 2 years ago

    @Goodfella
    Why are you such a retard? Do i have to be possitive about a ripoff to be just like you for my PS3? Im ordering my PS3 and the games i want next week. Does that mean im in danger to be as limited as you when it comes to thinking? Should I cancel my order then? lol I really cant stop feeling amazed from morrons like you.

    Hey im buying a PS3 look how things should work for morrons like Goodfella "OMFG never seen this before in my life! Im getting this day one. New tech and things to do that NEVER imagined before! And Will be so oh so cheap, im thinking of canceling Heavy Rain order, GoD of War 3 + collection and Uncharted to just buy their Wiimotes! erm.. sorry their Move."

    Wtf is the matter with you goodfella? Seriously.
  • mashk #25 2 years ago

    When does the board come out, so I can do all my exercises and be fit and all that?
  • drumbaby #26 2 years ago

    Even at this early stage the overriding concensus seems to be 'better than Wii' in all equivalent genres. Not that I'm interested in motion games, but this will please my kids who so far have had to do without Nintendo's latest home console.
  • davisorle #27 2 years ago

    @drumbaby

    Im afraid to ask but "but this will please my kids who so far have had to do without Nintendo's latest home console" are you seriously planning on being part of being responsible for your own kids to change that for Sony and instead of real activities do them on the PS3 at home? o.O I dont wanna be rude so I wont comment further. Just rethink about it please. Not for me, for your kids.

    Thank god there are big and clever dudes like you to point me to the 360 forums just cause I said my negative opinion about the obvious ripoff ad never even mentioned a 360 but only Wii and PS3. Hey do you work steampowered or you simply cheap gas? Go preorder your Move already, I know you cant wait since you get butthurt :) ave a good one, I dont plan on chatting with you about it. You have your opinion about me ( 360 funboy? ) and I have my opinion about you ( gaming incapable loser that thinks of me as a 360 fanboy just cause I said the Move is a ripoff instead of a consumer and gamer whos aware of wtf is going on around him ). Thank god I saw multiple posts that realised finally its a ripoff of Wiimote and i feel a bit better for today's gamers. They arent all like you :)

    The irony is that im Greek and not english and yet capable to understand from what you say how dumb you are. In my book that's good enough English huh? lol
    Edited by 2 at 11/03/10 @ 09:04
  • Goodfella #28 2 years ago

    Wow, talk about an over reaction from davisorle. All you do is scour PS3 related forums then spew your inane bile. Like I said, we get it, move on.

    Oh, and it's never big or clever to call someone a retard.

    LOL at the irony of you spelling morons as 'morrons'.
  • JohnnyWashnGo #29 2 years ago

    Really not feeling this at all.

    They need to get some impressive, mature titles using this new control system before I am purchasing one. The whole mini-game-family-fun thing I have covered already with the Wii.

    Show me something really innovative and not available on the Wii and you will see my folding green stuff ;)
  • woodnotes #30 2 years ago

    They need to show a killer app.

    When Wii Sports was unveiled with motion control, we'd seen nothing like it before. It was new, fresh, innovative.

    Nothing in this line-up does that. It's just "me too".

    Perhaps they're saving something for E3.
  • Goodfella #31 2 years ago

    @ davisorle

    Oh you're Greek, no wonder none of your posts make any sense whatsoever.
  • naffgeek #32 2 years ago

    I really want an excuse to buy a PS3, mainly for the Uncharted and GOW games but everytime they announce something I seem to get less enthusiastic about it.

    I like a good wii sports/resort session with a group but how much are 4 controllers going to cost!!!. At least Natal seems to be a one off purchase.

    I was hoping for something really groundbreaking game wise but seems like it is just a slightly more accurate version of nintendo's stuff with generic graphics and no personlaity.

    GT5 better make my eyes bleed.
  • DrDamn #33 2 years ago

    Disappointed that there is nothing "Sony" here beyond the controls being added to existing "Sony" games. The Sports collection - whilst incredibly Wii Sports Resort inspired at least provides a baseline to differentiate between the two companies approaches. Table Tennis putting more control and precision in the players hands and the Sports Champions thing being more of a beat-em up than fencing was.

    There is a danger Sony go too far down the precision route which may alienate the more casual gamer. What Nintendo does very well is accessibility and that is part of how they have been so well received - despite how this goes down with a more traditional gamer.
  • HarryPalmer #34 2 years ago

    I can't believe this is happening.
  • Load_2.0 #35 2 years ago

    Four pages?

    Shirley one would suffice?
  • Geordiemp #36 2 years ago

    Well we have a wii and the gladiator game with one to one sword and shield is the type of game tou just would not get on a wii.

    Imagine expanding that to demon souls, have some imagination of whats possible. Ina year or so we could have a proper first person RPG with sword, shield and bow in hand.

    Now thats got to be interesting.

    Now someone give the code or license to lucas arts, light saber anyone ?
    Edited by 1 at 11/03/10 @ 09:32
  • JetSetWilly #37 2 years ago

    Butterfly swatting game.
  • drxym #38 2 years ago

    The controller looks extremely precise but I think the price and the breadth of games that make proper use of the technology is the deal breaker. If the main market for the device is casual minigames, they're going to have to make the controller & camera cheap and produce a pile of bundles. If they intend to sell to the more hardcore crowd they need to make the controller a more natural alternative to the standard sixaxis rather than some tacked on extra control option.

    Its a far better proposition than Natal for real games, that's for sure.
  • frunk #39 2 years ago

    Hey - get a sense of perspective folks...

    Wii Sports ripoff - inevitable - for a good reason - its still the most played game on my Wii - fun & accessibale
    No hardcore games - Er... SOCOM pretty much defines "hardcore"

    How many times have I looked at my Wii and thought "Wow! you could make a really good FPS with those controls" and nothing good has appeared. It looks like Sony are just gonna have Move as a "alternate controller scheme" for future releases... so I may finally have that dream. Moving from mouse to joypay for FPS felt like you were being hobbled... this should work the other way.

    Price - pretty much the same as a Wii controller by looks of things. Anyone who says a Wii is cheap is kidding themselves. Buy the console and spend twice that again on controllers so you can actually have some fun with your mates. Its how they keep printing the money.

    Shovelware like Party, Brunswick and other trash... well we can do without.

    Tagging Move controls onto existing and new games as an alternate scheme - brilliant.

    PS Sony - A party has more than 1 person in attandance - how about Move Party cater for multiplayer!?

  • Praetorianer #40 2 years ago

    wile_coyote:

    Try to apply this formula to other things and goods in everyday life...you'll find out, that in most cases it doesn't make sense.

    Try to apply it to yourself, see that lots of comments you made in other threads were just attempts at trolling. Then, admit that they were not even really good ones, others have done far better. Then, admit that you're redundant and take appropriate measures. I'll assist you: only option left for you

    Edited by 1 at 11/03/10 @ 09:45
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #41 2 years ago

    Hopefully developers wll come up with some more innovative games for the Move

    As I recall, that's wat people were saying about Wii at about this stage pre-release, and look where we are four years later.
  • Negotiator #42 2 years ago

    Another fail for Sony and its Wii-mote ripoff, But Natal is on its way guys, don't give up hope.
  • TopKatt #43 2 years ago

    Oh well, pretty much what I expected. I just hope that Natal can surprise me now.
  • drxym #44 2 years ago

    @Garwoofoo If I were Nintendo, I would sue.

    There are clips of this motion controller going all the way back at least 6 years. Sony also have the patents to show for it. What exactly would Nintendo be suing for?
  • markyHD #45 2 years ago

    Sex toy though innit, i'm buying one >_
    Edited by 1 at 11/03/10 @ 09:49
  • Goodfella #46 2 years ago

    Yet more ignorant fools enter the thread. *looks at Negotiator*
  • raion #47 2 years ago

    "[...]but even the greater technical capabilities of Sony's set-up can only do so much with boxing, where timing is dictated by gesture recognition and animation routines."

    Why? WHY?! Why develop a system capable of tracking you in real time and then fall back to the same flawed system Nintendo introduced? We want rag-doll control over the fighter's arms you fools! I don't want to mimick a hook and hope the game will recognize it as such sometimes soon. I'm... I want to cry.
  • miiiguel #48 2 years ago

    @ davisorle

    Oh you're Greek, no wonder none of your posts make any sense whatsoever.


    I see that fellow continues with his xenophobic quest... Fucking sad.
    Edited by 1 at 11/03/10 @ 09:58
  • davisorle #49 2 years ago

    @Goodfella
    Itsrather amusing that you call him an ignorant fool. U indicated to me im against Sony cause i called it a ripoff of Wiimote and yet he is the ignorant fool when its a fact that Natal is completely different from every aspect? Wtf is the matter with you. Were you dropped on your head through bearth or slammed on the wall to start crying in the first place? Maybe still standing on it?

    @miiiguel
    Hey, I honestly dont mind. Im Greek and proud of it and even more that I can speak and understand as much English as I do right now ( I was in CA for 3-4 years so talking is even easier for me than typing it :p ). I take it he is the PS3 article patrol of the website. I cant bother really. This time i responded to his comment cause he really loves reacting to eveyone thats not boasting for Sony from the looks of it. Its like im Olympiakos ( football ) yet I cant even bother about my team. I will for my family and such not for fucking sony or anyone that I pay for o.O Wish some could just get it through their head.
    Edited by 1 at 11/03/10 @ 09:58
  • psychokitten #50 2 years ago

  • Goodfella #51 2 years ago

    Calm down davisorle, think of your blood pressure.
  • Postumo #52 2 years ago

    Ufffffffffff

    Do we need this? Do we need more "motion control" crappy games?

    I don't like Wii games and that's the reason i haven't bought one. If Natal ends up being something like this wii motion control rip off it will be an epic fail.
  • Weezer #53 2 years ago

    Couldn't be less interested. Did the Wii thing two years ago and now just cannot be arsed.

    /slumps in sofa, clutching joyapd
  • MiniAmin #54 2 years ago

    Davisorle & Goodfella please argue via private messages. You guys are only insulting each other now and it doesn't have much to do with the discussion.

    As a 360/Wii owner, Move does absolutely nothing to make me desire a PS3. I'd buy a PS3 for God of War, LittleBigPlanet, Uncharted and other exclusives; not this.
  • zombies #55 2 years ago

    This looks very disappointing.
  • chrisjm #56 2 years ago

    "As I recall, that's wat people were saying about Wii at about this stage pre-release, and look where we are four years later. "

    Yes nintendo profits are very healthy. but this isnt FT.com. we're here for the games.
  • Doctor_What #57 2 years ago

    From a more positive perspective, I'd like to see some of the decent FPS-esque titles remade onto the PS3 with HD graphics. Personally, it sounds quite fun to me, the only concern is the price. I suspect there are some people on here who might need to lighten up a bit, get some mates over, and have a bit of simple fun :)
  • EvilBob_leeds #58 2 years ago

    Awww, I'm late to this party. Have any witty individuals done the "wow Nintendo should sue lolz" line yet? Hows about "looks like a dildo rofl!!1!" ?

    Personally I'm interested in this from the "use the controller like a mouse perspective" - yeah, they'll be loads of lame shovel/party ware, but it could really add something to shooters, RTSs and anything with level creation. And as for Demon souls 2? Oh yes, that would be awesome. But make it optional.
    Edited by 1 at 11/03/10 @ 10:25
  • FogHeart #59 2 years ago

    Alright, I'm gonna try to encourage some thoughtful discussion here.

    Who here has actually tried a Wii FPS like Metroid, or COD Reflex, or has tried both Resi 4 Wii and Resi 4 (other console)? Did you prefer using twin sticks, and if so, why?

    Of everything demo'ed, only SOCOM 4 interests me, and I suspect many others. Yes, there's gonna be crappy shovelware, but unlike the Wii, there will be a lot of the kind of games we are all into. Keep the faith, you'll soon be playing a GTA or a Far Cry or a Bioshock using nunchuck to move/strafe and the Move to aim at the enemies and fire. No jumping about required.
  • Petulant_Radish #60 2 years ago

    Goodfella you really do come across as a horrible individual.
  • Duke100 #61 2 years ago

    I agree with raion in principle, however it does sound like the 'rag doll arms' option is in place for the gladiator section of the Wii sports copy (good business sense imo). If this is implemented in Demons' Souls 2 would indeed be exceptionally awesome if a little too much exercise.
  • barkertron #62 2 years ago

    I do really love my PS3, but sitting through last night's live stream made it feel like my soul was slowly dribbling out of my ear. Lots of PR guff, very little substance.

    Got to say it left me feeling a little uninspired - I'm not sure whether there's anything really new here. That being said, I think it could slot well into existing games (agree with the comments above about it being good for FPS games etc.), especially if - as the presenters were making out - it's very easy for developers to add motion support on as an optional extra. Ultimately it's all about the price and the quality of games that use it, so I think it's far too early to label it a success/failure.

    Back to the livestream - by far the most nauseating thing was watching the Playstation Blog guys fawn all over Jack Tretton at the end. It was almost as uncomfortable as watching Brokeback Mountain with my mum. Almost.
    Edited by 1 at 11/03/10 @ 10:35
  • funkateer #63 2 years ago

    What's up with all the bashing? The article was generally quite positive about it.
    Sure there's WII-alike stuff there (and why not?), but you can't ignore something like SOCOM (which sounds like a proper 'gamers-game' with motion controls) and dismiss everything as a WII-ripoff.

    Personally I'd more consider a MOVE than buying a whole new WII console.
    They should make it cheaper though. 75 EUR for the whole thing (including the nunchuck) sounds about right.
  • djed #64 2 years ago

    I'm sure Ace Attorney won't be on this case for nintendo, seeing as Sony will funnel money into Capcom and other developers/publishers to make games for this, in order to get people to cough up moniz for the plastic turd.

    Which means, yes, it will draw resources away from H4RDC0R3 games.
  • Goodfella #65 2 years ago

    Goodfella you really do come across as a horrible individual.

    I'm not really, honest. :p

    Just that reading some of the ridiculous comments brings out the worst in me. ;)
  • patch #66 2 years ago

    I'm a bit surprised by all the people saying Wii rip-off, the only real surprise in the presentation was the name. Yes, it's similar to the Wii and undoubtedly Sony saw Nintendo's success and want to emulate it. Whether you think this is Sony cynically going for the Wii market or providing additional functionality is personal choice right now; here's hoping Sony can differentiate with some good games!
  • Petulant_Radish #67 2 years ago

    Well you shouldn’t, it’s only a gaming peripheral, other peoples irrational dislike of it shouldn’t make you fervently support it as if it were your own dear child. Personally I think it looks ok, nothing groundbreaking, I’ll not write it off yet though.
  • metalmike25 #68 2 years ago

    @miiiguel

    'I see that fellow continues with his xenophobic quest.... Fucking sad.'

    In fairness mate, you should read davisorle's posts, they don't make any sense. I don't think it's a language problem, i think he might just be a bit thick
  • bodypopper #69 2 years ago

    Sony needs an iconic game character in a killer mass appeal title to make this take off (a la Mario and Mario Kart).
    Ratchet's not quite big enough.
    Crash Bandicoot perhaps? It's a character that the Mums and Dads will know from their PSOne days.
    Natal is more exciting though.
    Edited by 3 at 11/03/10 @ 10:58
  • CallousB #70 2 years ago

    "Imagine expanding that to demon souls, have some imagination of whats possible. Ina year or so we could have a proper first person RPG with sword, shield and bow in hand."

    The problem is... the sword and shield 2 controller combo wouldn't work in a core game like that..as there's no way to move the character. It's only really usable in on-rail games. For a traditional game you're still going to need the subcontroller analogue to be able to move. It has the same limitations as Wii in that regard.
  • Goodfella #71 2 years ago

    Well I'm not a big fan of it either, at the moment, but if they implement it in games like Demon's Souls and Heavy Rain then I'm all in favour.
  • bladdard #72 2 years ago

    What really excites me about this technology is the alternative control scheme it offers for FPS games. Real pointing and shooting has got to be a damn site better than pushing and waggling.

    There are ways using certain gestures to move characters around naturally we just need some innovation and surely thats what these new control schemes should promote.
    Edited by 1 at 11/03/10 @ 10:55
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #73 2 years ago

    @chrisjm, you misunderstand my point.

    When Wii Sports was being previewed, people were getting all excited about the potential of motion-controller wand based games. Nobody realised at the time that Wii Sports represents almost the sum total of the potential of the wiimote, and has never really been bettered as a showcase of what this stuff can do.
  • rob76 #74 2 years ago

  • Monkey_Puncher #75 2 years ago

    Good hardware, awful software.

    Pretty much the same with Natal so far, hopefully they'll be able to show me something interesting at E3...
  • jambo74 #76 2 years ago

    Thats the Wii dead then
  • miiiguel #77 2 years ago

    @ metalmike25: I was previously invited by the same indidual to go to some spanish site (I'm not even Spanish), since, and I loosely quote: "your english makes no sense, you shouldn't even try".
    Edited by 1 at 11/03/10 @ 11:09
  • kangarootoo #78 2 years ago

    @davisorle

    Your nationality is irrelevant. Your english is pretty good, most posters on here have no second language, and anyone who attacks you based on nationality is a cock head.

    However, you need to start writing like an adult, whatever language you choose to do it in. Everytime someone disagrees with you, the response is just this cloud of ludicrous playground insults. It makes you look bad.
  • naffgeek #79 2 years ago

    Can someone clarify the price?

    If I wanted a two player fighting session would I need four controllers (looks like you need one for each fist)?

    So Camera (I assume you only need one) and four wands...for a two player game....I must have that wrong. It'd be a fookin fortune!!!

  • NorUraeus #80 2 years ago

    Technology is mostly about incremental improvements. The people here whining about the Move being like the Wii controller might just as well whine that Natal is just like the PS Eye.

    The thing is that as technology moves forward people try to improve on the original idea. What Sony has done here is combine the good ideas of the Wiimote and add high accuracy and combine it with the PSEye for better 3D tracking. I have friends who are Tiger Wood Golf fans, and the combination of PS3 level graphics and a highly accurate motion controller gets them really excited.

    Sony is actually in a pretty good position in my opinion with the Move as it both allows easy porting of Wii games to the PS3 (but wth improved graphics and if needed improved accuracy) and at the same time the Move controller and PS Eye combo will also allow the PS3 to be the home of a lot of Natal games. And in the case of Natal games the possibility of force feedback and lower latency might even make the PS3 versions more fun to play.
  • DrDamn #81 2 years ago

    @naffgeek
    Ever priced up a 2 x wiimote, 2 x nunchuk, 2 x wiimotionplus + game too?

    You have to balance these things up though. What other games do you want to play and what would you need for that too? You don't just buy these things, or a console for that matter, for just one game.
  • Gaol #82 2 years ago

    Yuck. I hope this shovelware crap doesn't detract Sony from the business of making good exclusive titles like it did Nintendo.

    What a contrast, releasing something progressive and adult like Heavy Rain, then announcing this horseshit a month later. I'm not sure how it'll do; owners of HD consoles usually demand something that will keep them entertained longer than 5 minutes. And many "non-gamers" have already been burnt recently by Ninty's Ultimate Dust Collector.
  • mingster #83 2 years ago

    That software line-up sounds awful
  • M_of_the_sys #84 2 years ago

    It's everything I feared...

    Wii doesn't start until we say it does.
  • mossychops001 #85 2 years ago

    Poor Nintendo, HD Wii at E3 it is then.
  • metalmike25 #86 2 years ago

    @ miiiguel

    Well that is pretty bad as your english seems fine. I don't agree with bringing up a persons nationality to discredit what they say, it should be based solely on the content of their opinion. In davisorle's case the word 'troll' is the same in every language
  • ChuckNorris #87 2 years ago

    As a mouse and keyboard replacement for proper games this will be great. And I don't mind casual games as long as they don't affect the real games. I don't comprehend where all this hate is coming from either as it seems to be working really well. I guess some people are really short-sighted, and can't see the potential. I for one am excited to see what good developers will come up with. :)
  • ChuckNorris #88 2 years ago

    @Gaol
    Move could be a great addition to the gameplay in Heavy Rain.

    edit: and before anyone says it, i do not mean as a dildo in the sex scenes. ;p
    Edited by 1 at 11/03/10 @ 11:54
  • stevetuck #89 2 years ago

    we should have a comments comparison between the first batch of Wii, Natal and Move articles to see how the fanboys react differently...get to it digital foundry!
    Edited by 1 at 11/03/10 @ 11:53
  • MeBrains #90 2 years ago

    disappointing really... oh well...
  • vegard #91 2 years ago

    MS should respond to this not only with natal, but with a mouse and (mini?) keyboard. there are so many fps titles and i suspect a lot of people are like me, ex pc gamers.
  • electrolite #92 2 years ago

    At first glance, can't really see this making much of an impression on the Wii. Especially given the cost, and lack of differentiating software. But, there's time, it'll be interesting to see what 3rd-parties do with it.
  • MightyMouse #93 2 years ago

    Bit of a weird disconnect between the article and the comments. It's not revolutionary but looks like a decent upgrade on the Wii+ and so should allow some more interesting stuff to be done. Sounds good basically.
  • koopa #94 2 years ago

    Wow, this is one of the biggest Nintendo ripoffs in years
  • drxym #95 2 years ago

    @MattDamon The Wii came out in 2006. This is going to hit the market four years later and I'm really struggling to see where Sony have made any advances.

    The Wii remote doesn't offer precise motion tracking or anywhere close to it. Hence the reason that the motion plus strap on that appeared last year. Even that doesn't offer the level of precision that this device has.
  • Doctor_What #96 2 years ago

    @ MightyMouse: Careful there, I got neg'ed for sounding cautiously optimistic about this tech ;D
  • ronuds #97 2 years ago

    Oh, gawd with the "precise controls". It's still the same basic premise, obviously. One being a little more precise than the other isn't going to make a bit of difference.

    I'm very surprised they priced it so high, tbh. With the sub-controller, it's going to run a pretty penny.
  • BritishBlue1 #98 2 years ago

    Well, the PS Move certainly seems to have attracted a depressing amount of undeserved scorn here.
    So what if it's a WiiMote rip-off? Even the Sony PR guys admitted as much by mentioning Nintendo and the Wii. You could argue XBL Avatars copied Mii's, Trophies copied Achievements and Natal is a glorified Eyetoy; big deal, everybody copies everybody else. A lot of industries are like that, not just the video game industry.

    Anyway, rather than go over the same ground I'm just gonna say poster #84 (NorUraeus) has weighed up the situation pretty accurately in my opinion and leave it at that.
    I'm not thrilled about the other games but Socom 4 is one I'm definately looking forward to, whether or not I'll be playing it with a Move controller depends on the price though...
  • DrDamn #99 2 years ago

    @Doctor_What & @MightyMouse
    I think the problem is that technically we already knew what it could do. Like a WMP but better - more precision. Where it will survive or fail is in software and that is what we got to see here. Aside from a blatant - if more attractive and better controlling - Wii Sport Resort clone and a sample implementation in the shooter field, there really isn't much here that will sell the controller. Hopefully there will be something more impressive from third parties at E3.
  • DrDamn #100 2 years ago

    @Ronuds
    The Table Tennis implementation is getting very good write-ups and in comparison to the already quite good fun Wii Sports Resort version shows what the extra precision can do. It's a tough sell to the general public though.
  • drxym #101 2 years ago

    @BritishBlue1, I'm not thrilled about the other games but Socom 4 is one I'm definately looking forward to, whether or not I'll be playing it with a Move controller depends on the price though...

    Spot on with your other comments. Everyone copies everyone else.

    On the issue of Socom, I don't see hardcore gamers adopting the Move unless the device offers a viable alternative to conventional controllers. If Sony just slap on Move support as an alternate control input, the experience is likely to suck badly. If they dedicate resources to making it the better or equal experience to a controller, then it might stand a better chance.
  • skullstorm #102 2 years ago

    RE: all the Wii ripoff comments etc

    So what if it uses a very similar concept? So many things in life do. One of the best things about this is that it is not a Wii.

    You can have your novelty motion sensitive game fix and the go back to playing proper games. Without the need for an oversized paperweight.

    (cue comments that a ps3 is an oversized paperweight).

  • HandOfBeadle #103 2 years ago

    I thought it was pretty clear that yesterday was about announcing the PS Move and not so much the games that will be launching with it. The conference was almost exclusively Sony Liverpool (which explains the street fight game), with Media Molecule and Zipper throwing in a brief demo each.

    It's not surprising that people have latched on to how most of these games were aimed at the casual market, since casual games were almost exclusively what was on show. It's just a bit short sighted to consider this to be all the Move will amount to when the guy demoing SOCOM 4 was cutting people down quicker than anyone with a standard controller would.
  • mossychops001 #104 2 years ago

    MOVE must be good, it has 360 fanboys rattled.

    And Socom 4 must make them pissed. LOL.
  • CallousB #105 2 years ago

    "Poor Nintendo, HD Wii at E3 it is then. "

    Nintendo expected this a couple of years back to be honest. I suspect they are very happy with the cash they raked in over the last 4 years while the others played catch-up.

    I really can't see any point in releasing a HD Wii at present (other than to combat piracy/appease a limited number of the hardcore)..far better off just dropping the price of the current model (alongside the right software) to get more of the mass market.
    Edited by 1 at 11/03/10 @ 14:23
  • makeamazing #106 2 years ago

    I am not surprised that the first raft of games are mini games, did anyone else expect anything different? The key will be how they implement it into AAA games, that to me is more important. I mean can you imagine playing a new version of Oblivion with this, it would be great. Cant see that appearing on the Wii anytime soon.

    One other thing to note, does anyone actually think that MS will have anything more interesting than mini games and milo for their release at the end of the year... sorry but its going to be along the same kind of lines as Sony. The key is what these companies do after its been released.
  • HandOfBeadle #107 2 years ago

    I struggle to see Natal being accommodated into existing games in the way that Move can due to the increased overhead. Natal will need to rely on developers designing around it, whereas Move can be patched on to many existing games relatively simply.
  • Gaol #108 2 years ago

    At the glut of people defending Sony's right to copy their competitors; you're missing the point.

    Nobody really cares that they are ripping of other company's ideas, it's the fact they've chosen to rip off Nintendo's Wii. Not just the controller either - but the utterly gash one-button shovelware gameplay that goes with it.

    Sony have gone for other markets before, but even their casual/kid stuff always carries some hallmarks of the Playstations brands mature image - SingStar is a good example, it's just karaoke but it's superslick on PS3. All I see here is the same crass minigames that Nintendo have been pushing for the last few years. Non-gamers won't be taken in by the same fad twice - Nintendo have already reinforced their notions that videogames are really just distractions for children and they probably won't buy in into the market again for some time.
  • BOFH_UK #109 2 years ago

    Sorry Sony but this is just far too expensive. Looking at the stuff shown so far you'd need two wands for a lot of games and that's for a single player game. The Wii gets away with expensive multi-part controllers as it's the ONLY control method, are gamers really going to pick up a couple of Sixaxis pads (which are already the most expensive single controller) AND two or even four wands plus the camera? You'd need something absolutely stunning for that money and I just don't see it in development.
  • darren1976 #110 2 years ago

    Cost will definately be the barrier for this. Still I hope it does well, as I hope Natal does well!
  • byakuya83 #111 2 years ago

    I love playing my PS3 but hate when I encounter a motion-control section of a game. I have no interest in this but thought I'd say that from personal experience, for the most part those who play Wii aren't looking for more precise control.

    Also, why do developers always consider motion controls equate to a game that has, 'no barrier for entry.' You still need to learn the controls and rules as you do for any other game.
    Edited by 1 at 11/03/10 @ 13:37
  • Bealsy #112 2 years ago

    I may call it the Sony Meh...
  • hy4000uk #113 2 years ago

    It beggars belief how incompetent Sony are

    release a direct ripoff of the Wiimote 4 years after it comes out. Harp on about 1:1 motion control when it's already been seen with motion+ a year earlier. Add in some half assed camera stuff and hey presto! a new product

    games just look like "gangstafied" versions of Wii games. a retarded product for retards who own a failed system
  • JahB #114 2 years ago

    release a direct ripoff of the Wiimote 4 years after it comes out. Harp on about 1:1 motion control when it's already been seen with motion+ a year earlier.

    the wii's motion sensing technology was garbage 4 years ago, and even motion+ is nowhere close to either lag-free or 1:1. you might actually wanna try sony's stuff (as the article's writer did) before jumping to moronic conclusions
  • drxym #115 2 years ago

    @MattDamon We've yet to see how precise this thing is. Personally I've been more than happy with the level of precision in all the Wii titles I own to date. Extra precision isn't going to get me in on this. Games that aren't Wii-treads will. And I suspect the mass-market is going to feel the same.

    I think all the live demos and reporting indicate it is extremely precise and responsive. The original Wii remote didn't have a gyro, just accelerometers so it had no attitude detection at all except some crude detection when pointing at the sensor bar. The motion plus attachment added a gyro so now it could detect motion & attitude but when the end of the remote is not pointing straight at the sensor bar it still loses precision. The Move has the gyro, accelerometers and the big glowing ball for tracking with a camera which means far greater precision.

    The question is not so much about the precision which is a given but whether casual gamers care about it. I expect there are quite a lot of games that could benefit but how do Sony convey this when marketing the device? And how do they price / bundle the device to ensure enough sales for people to actually care about it.

    For hardcore gamers the precision is important, but the device also needs to be properly integrated into titles. It's far too easy to slap gratuitous motion sensing into games where it makes no sense. Lots of early Wii titles employed bizarre abstract gestures even though the remote was equipped with a set of precise and unambiguous D pad & buttons for such occasions. Lots of early PS3 games implemented gratuitous and half assed Sixaxis motion sensing - Rainbow 6 Vegas had a laughably bad snake cam that used tilt sensing for no good reason. The Move device needs to be a 1st class controller in games that support it.

    I hope Sony can address both camps. Certainly the device's technical attributes are impressive but it's not the first time Sony have screwed things up in the execution.
  • TonyHarrison #116 2 years ago

    Jack Tretton: "There's going to be a pretty good translation here. If you're good at fighting or swinging weapons you're probably going to be pretty good at our motion gaming."

    Oh Sony, you do make me laugh. I'll just go beat up some people in the streets in preparation for this...
  • jefranklin18 #117 2 years ago

    Based on the description of that gladiator mini-game, God of War could be a candidate for being retooled for Move.
  • el_pollo_diablo #118 2 years ago

    Hmmm. Having owned an Eyetoy back in the day I'm going to adopt a 'wait and see' approach with this one.

    I'd love to have (the equivalent of) Wii Sports on my PS3, and I'd love to pick up an HD House of The Dead Overkill, BoomBlox and a few others - but I was really hoping that we'd see a Mario Galaxy inspired Ratchet and Clank game or something.
  • Bigglesworth #119 2 years ago

    Hmmm, interesting. I honestly didn't think that Move would have impressed a couple of jaded games journos in the way that it obviously did. I remain to be convinced, but maybe there is something to this after all.
  • drxym #120 2 years ago

    @drxym "had no attitude detection" - this thing knows when you are pissed off?

    It means it can't tell its angular position in 3 axis (in aircraft parlance, its roll, pitch & yaw). If it was pointed at the sensor bar it can detect it's rotation relative to the bar and perhaps make some crude inferences based on how people might be holding the controller but that's about it. The motion plus device was meant to address that but even such a device would still be required to rely on dead reckoning a lot of the time.

    I think Sony do have to break new ground or at least offer a compelling alternative to the Wii. We'll just have to wait and see if they can pull it off.
  • tafkap #121 2 years ago

    The major problem Sony face is that Ant & Dec already signed up with Nintendo. Frankly I wouldn't buy anything that doesn't have their endorsement.

    I can't wait for them to arrive at my designer flat to discuss how the Wii and DS have improved my inter-personal relationships and guided me away from a life of drugs and prostitution.
  • Bigglesworth #122 2 years ago

  • gjgjg #123 2 years ago

    so SCE might have a winner in the motion-casual market? i picked it as last place until i read this
  • dalleck #124 2 years ago

    Honestly, the tech demo back at E3 got me more excited. Yes it is more accurate than the Wii remote with motion plus, as it bloody well should be because they have had years since to perfect this technology.

    EXCITE US SONY!!!!!

    *yawn*
    Edited by 1 at 11/03/10 @ 15:11
  • FogHeart #125 2 years ago

    @notmyrealname:

    All that handwaving is a myth, shown on ads to make it look dramatic and involving. I play my Wii with my hands together in my lap. Not much different to a dualshock. I just turn my wrist a little bit to aim where I want at the screen.

    OK, I just read the words "I play my Wii with my hands together in my lap," and I thought I'd get a pre-emptive "LOL bet you do" in before you filthy lot.
    Edited by 1 at 11/03/10 @ 14:58
  • Les #126 2 years ago

    So when the Move/Arc/Wand was announced a lot of people around here slagged it for not including a 'nun-chuck' like the Wii. Sony has listened to their suggestions and now they're ripping Nintendo off. Goes to show you can't please people that don't wish to be pleased...
  • JediMasterMalik #127 2 years ago

    It really is amazing how much negativity there is in the comments compared to the article itself, which seems quite positive overall.

    A lot of the comments seem to be from people who haven't even read the article at all, which is disappointingly ignorant.

    Considering how early a lot of these games are, I think they all present pretty well for their respective markets. More importantly they show how versatile the controller is in working well in many different kinds of games, and as demonstrated by what the article says itself, it's more accurate than the Wii with Motion plus, so it seems it will be the most accurate motion control on the market (I doubt Natal can match it in accuracy) which will certainly be an advantage to sony.

    As far as originality is concerned, as long as the PS3 continues to have titles like Flower and Demon's Souls, I think I can deal with other aspects of the system being derivative as long as they're still good.

    I do still think it will be quite a difficult sell for Sony with the Wii having taken so much of this market already.
  • muscleblade #128 2 years ago

    I have more hopes for NATAL tbh but i would prefer that they focused on hardcore games and let the Wii have the motion control to themselves. Nobody forces us to buy this anyway. There will be enough AAA games coming out that dont really mind too much.
  • FortysixterUK #129 2 years ago

    Can you say " Underwhelmed " by this whole series of motion controller announcements ?
    It's a gimmick on the Wii that Sony and MS want in on. Simple as that.
  • jonbwfc #130 2 years ago

    Regarding whether Nintendo can sue Sony or not, I don't think they could make a case. You cannot IP protect an idea, only the implementation of an idea. So having a wand you wave to make things happen on the screen cannot be legally protected, but the way Nintendo does it with the Wii is protected.

    However, Sony isn't doing it the same way. As far as I recall, the Wiimote works by having two infrared 'hot points' at the end of the wii bar and the wiimote senses the position of those two points in 3D space and deduces movement information from that and other sensors.

    The PS3 move (whatever...) works exactly the opposite way - the receiver is tied to the PS3 (the PS eye camera) and the 'wand' is an emitter, not a receiver. Essentially it's the Wii system in reverse.

    The upshot of this is the difference means that Sony aren't copying Nintendo's implementation of motion control, even if they are patently copying theidea of motion control. Given the legal tomfoolery they had with rumble early in the PS3's life, I think it wouldn't be too much of an assumption to say that if there was any likelihood of Nintendo being able to sue Sony over this, it simply would never have seen the light of day.
    Edited by 2 at 11/03/10 @ 15:59
  • JediMasterMalik #131 2 years ago

    Which is why calling Sony out for copying nintendo on motion control is complete nonsense as motion control as an idea has been done plenty of times before, and this implementation works differently as well as better. PC webcams used eyetoy like games ages ago, and then there's of course the eyetoy itself on the PS2.
  • SpaceMonkey77 #132 2 years ago

    Wii rip off?? IMO, Nintendo will be pleased to see Sony taking influence from Wii. If Nintendo thought in a cut throat way, as some think, they'd be filing lawsuits already. Its not going to happen.

    My view of Arc (better name), is that the mini game stuff was expected, so this didn't surprise me, as such games are easy to develop or port. Sony have to think beyond this, though. If Sony can address the core gamers fix with Move (and to a latter extent MS with Natal), that's where they stand to make a killing. The disgruntled Wii crowd will get what Nintendo couldn't offer them.

    SOCOM shows some promise, and watching that video, I imagined what other games like Uncharted 3 or Infamous 2 would be like with such controls. How would something like Heavy Rain control? Its a shame SOCOM was the only core game that was on show, but I guess Sony are wise to wait for E3 to show more.

    So, would I invest in Move? If I had a PS3, (its on the cards) once more of the kinds of games I'd want to play arrive, and the price is reasonable, yes I would. So long as normal pad controls come in the PS3 mix as standard, I'd try it. While its building on Wii, it still puts Sony in a good position that should worry Nintendo.
  • old_skool #133 2 years ago

    Well, I can see alot of existing Wii ports happening, who knows, maybe it's not that bad. Either way it's not a good thing for Nintendo. Clearly the device is geared towards catering for that casual market with 'hopefully' adding a benefit for a better control scheme for the more enthusiastic games.
  • des #134 2 years ago

    PSWii Sports, PSWii Boxing, PSWii Party...how genius...
    Nobody is going to buy this crap when there is $200 cheaper alternative.
    But Patcher was right WiiHD lives!!!
  • tancredo #135 2 years ago

    I think the new tech shown could be great in the future. Currently, it is still unproven, but they have plenty of time before E3 to come up with killer applications.

    However, Sony could have a problem or two convincing casual gamers. The 4-5 year lead of the Wii is very important. Lots of "casuals" bought a Wii because they wanted a family console for their kids, wife/gf, or just because they did not need a HD gaming overcomplicated gaming experience. I think lots of these "casuals" will have a problem buying a second console, which can take them back $400-500 (adding up two sets of controls) and that basically does the same thing their Wii does (at least in the eyes of casual gamers).

    It does not matter if the PS Move is 100 times better than the Wii Motion Plus, if the casual crowd fails to perceive the difference between the control methods.
  • roz123 #136 2 years ago

    I know its direct competion to the wii but imo it will probably help nintendo. Theyve already got there consoles and controllers into peoples homes and there own games generally sells fuck loads. Sony introducing this will probably lead to more third party developers creating motion controlled games that are cross platform. This is an area which the wii has always been missing out on.
  • looy1 #137 2 years ago

    tbh it seems like if sony make good enough software then this is a good alternative to getting a wii, for someone that doesnt own one (a minority i know), however for that price is it worth it?
    then again they did say they would package the contoller in with games (a la wii play) so that could be an incentive to get the controller seeing as ive already got a PS eye
    Heres hoping for a SOCOM4 controller bundle :)
    Edited by 1 at 11/03/10 @ 16:45
  • HandOfBeadle #138 2 years ago

    Jedi - quite right.

    On the one hand, people are saying that the Move is unoriginal (and, standard 'this was around years ago' arguments aside, it is) but it's still evolutionary. It improves on what the WMP does, which can only be a good thing in terms of turning concepts and control schemes that didn't work on the Wii into concepts that can finally be realised.

    On the other hand, people are saying tech is nothing without games. Isn't that the point? I'm not going to buy a Move because it's original. That's mental. I'm going to buy it because it works. I'm going to buy it because I'm going to be able to play the games I want to play with it, not just party shovelware. There are a fuck load of intelligent and creative people in the games industry currently supporting X360 and PS3 and not Wii who will be champing at the bit to finally get to try stuff out with motion control. I'm not buying this to style Jimmy Krankie's fur, or use a fan to blow baby chicks into a nest. I'm buying it to shoot terrorists in the face. And balls. I'm going to use it to play Heavy Rain the way David Cage wanted, and to actually wave a torch around in a horror game rather than just move a stick around.

    Maybe I am more positive about change than most people, but everything about this and Natal oozes with creative potential, which makes people judging it based on some of the very early, cheap R&D games out for it a far better example of unimaginative thinking than anyone can level at Move.
  • knocker #139 2 years ago

    I wonder how much efforts 3rd party devs are going to put into this - other than porting wii shovelware.

    The userbase of Move will be a fraction of all PS3 owners. Which is already smaller than the wii userbase.

    So ... unless something astonishing happens to make it a must buy for all PS3 owners we'd better get ready for carnivalfunfairshoutingandwavingparty clones.

  • inc101 #140 2 years ago

    PS3 fanboy all the way, but this looks shite! what the fuck is all this "get up out your seat gaming" all about!
  • ronuds #141 2 years ago

    I don't think people who plan to buy this, or will plan to buy it, will care that's a PS3-mote. They will care that all 3 units combined will come to over $100 and they won't even be clear on whether or not they'll need the nunchuck.

    I'm starting to think Pachter's prediction that Natal will outsell this 10-1 is looking pretty good. :p
  • Chazmeister #142 2 years ago

    Guess this means Sony have given up on SIXAXIS motion support then, what a good investment that turned out to be.
  • M_of_the_sys #143 2 years ago

    @Chazmeister

    Just as well. I don't fancy a SIXAXIS 2 with a glowing ball on the top. :p
  • kangarootoo #144 2 years ago

    "It really is amazing how much negativity there is in the comments compared to the article itself, which seems quite positive overall."

    I think that a lot of fanboys are commenting negatively probably proves the positivity of the article. We are seeing a classic "the gentleman doth protest too much" situation imo.

    There is nothing to incite a fanboy than a solid suggestion that their hated enemy is doing something well. If this genuinely looked rubbish, people wouldn't feel the need to slate it so energetically.
  • el_pollo_diablo #145 2 years ago

    How can anyone possibly say that this is a copy of the Wiimote. Are you all blind? It's black. The other one is white.
    Edited by 1 at 11/03/10 @ 17:43
  • JediMasterMalik #146 2 years ago

  • sneetch #147 2 years ago

    @doveroxford
    I thought EG was meant to be all highbrow and shit

    What the hell made you think that?
  • des #148 2 years ago

    "This motion sensing technology is obviously 'the future' - otherwise Sony, Nintendo and MS wouldn't be throwing money at it!
    I have an awful feeling we will just have to get used to it...or quit gaming! "

    Motion sensing is the future because Sony and MS are drooling at Wii sales...motion sensing was shit before E3 2009 and now "this is the future!!!!"

  • smelly #149 2 years ago

    @roz123 - TOTALLY agree... wish i could give you +10
  • smelly #150 2 years ago

    @doveroxford : lol

    Says a lot about the majority of this websites readership doesnt it?
  • jjolley #151 2 years ago

    I'm curious as to if anyone's considered this. Accessibility. For me, the WII was difficult for me because it required an exact line of sight. I did try a relatives one and found it an irritating experience because i'd veer offline and the unit wouldn't respect commands.

    I'm guessing that the camera will assist this because the lights on the controller itself are aiding the direction. I'm prepared to give it a go just for the chance to try new things. I've never hit a high flyball at new yanky stadium for instance and wouldn't mind at least having a sense of what pitchers would do and such. The show's commentary is superb and all, but it can be difficult to play.

    It'll be interesting to see where the motion side goes, but it's a clever use of existing technologies.
  • TheBrow #152 2 years ago

    They should've just taken an existing idea and put a clock in it.
  • Dizzy #153 2 years ago

    How are all these "bars" and Cameras going to work together? If you have a Wii/Natal and PS3 there won't be any room above/under your TV. It will all looks rather silly.
    Edited by 1 at 11/03/10 @ 19:17
  • Les #154 2 years ago

    "Or goes to show that some people wanted a nunchuck, and other people thought doing so would be a Nintendo rip off"

    That would be another explanation but I think the hypothesis that the two groups largely overlap is the better one. Amongst other because it's pretty much always the same people bitching in PS3 related threads...

    "There is nothing to incite a fanboy than a solid suggestion that their hated enemy is doing something well. If this genuinely looked rubbish, people wouldn't feel the need to slate it so energetically."

    +1

    "It's black. The other one is white."

    The other one is black as well in Japan... :p

    But anyway, my 2 cents: I think this can be good for motion controlled gaming because it doesn't deviate much from Nintendo's template. Makes development of motion controlled games easier and cheaper, which is good for the industry. I'm not sure whether enough people will be willing to buy these add-on controllers though. Especially not the people that already own a Wii.

    As for usability in hardcore games, I think Sony's solution shows most potential as it is more accurate than the Wii and it has shiny graphics, something that's unfortunately demanded by most of the hardcore crowd. Natal will have shiny graphics but just the camera will in all likelihood suck for hardcore games. And combining Natal with a regular controller or nun-chuck add-on kind of defeats its purpose (but then again, stranger things have happened).

    Hopefully however, each new control method will lead to new, as yet unimagined genres and all gamers will benefit.
  • drumbaby #155 2 years ago

    This seems an excellent way to bring casual gaming and party games to the HD market, a market driven by film fans, and not just gamers....plus the PS3 already has a great library for the core gamers too. I don't think this is going to take away from a traditional gamer's enjoyment of the PS3, so it is a bonus rather than a deviation from what Sony do best.

    Conversely the constant criticism about the Wii seems to be that it doesn't really bring anything decent to the table for core gamers, and its motion games aren't really that great either.
  • harhol #156 2 years ago

    It's sad and rather ironic that a developer who casually name drops Chris Morris is working on a game called TV Superstars.
  • hy4000uk #157 2 years ago

    lets be honest. the PS3 is a huge failure of a console. It's an overpriced piece of shit and most of its games are just shitter versions of 360/PC games (see eurogamers comparisons for proof)

    The idea of anyone buying the overpiriced system and this assuredly expensive peripheral just to play "street" versions of wii sports games and a few fitness sims is retarded. Hell I even doubt Sony fanboy's would do that and they're the dumbest cunts on the planet. After cluttering up their cupboards with two different controller configurations, buzz controllers, singstar mics and whatever else would they even have room?

    given that PS3 software sells so poorly already, I doubt that these games are going to light up the charts either
    Edited by 1 at 11/03/10 @ 20:17
  • Diomedes #158 2 years ago

    I think all the haters will have to eat crow in enourmous quantities.

    The tech is very neat ,with great precision and more features (augmented reality) ,wireless ,etc.

    It has Sony behind ,with lots of games being released this year alone.And EA and others will put their Wii efforts in the PS3 very soon,in fact EA has already started.

    The development is very easy ,you can tack the motion control in most current games,and the "dual SKU in single BD disc" means the market wont get fragmented.I think it adds a LOT of value that we will be able to play our games with both controls sets out of the box.

    Stop with the "buh buh buh but Sony COPIED Nintendo!" they have patents for this kind of tech way before the Wii was released and the Wii copied the XaviX console for sports games as well.This is the industry and we benefit from this ,all the companies take the better ideas from the others for their own.

    And Sony wont abandon the hardcore market,Team ICo,Poliphony ,Naughty Dog ,Media Molecule ,Evolution ,Guerrilla ,Marquee ,Santa Monica ,Eat Sleep Play ,Quantic Dreams ,Zipper and all the others wont start making casual games like mad ...they have charged for that Liverpool,Cambridge and some other Uk studios that werent so active in AAA games to start with.

    The PS3 will end the gen having it all (BD playing ,DVD,media center,AAA games,free online gaming ,motion controls ,3D gaming ,etc) and this is what bothers the haters.
  • hy4000uk #159 2 years ago

    the PS3 will have it all?

    the multiplatform games suck dick. the controller choices consist of a PS1 controller with no rumble, a PS1 controller with rumble and a direct ripoff of the Wii remote. The online is outmatched by both the PC and 360. The exclusives library is pathetic with a decent exclusive appearing one every few months. it's more expensive etc

    the PS3 has nothing now, what makes you think that this failure of a console will have anything in the future. the fact that they copied a more successful company with pale imitations of their software and hardware?
  • Erebu #160 2 years ago

  • hy4000uk #161 2 years ago

    where's the wiimote?

    looks like eyetoy to me. the same shitty eyetoy that is now obsolete and Sony are trying to salvage with their second rate wii motion+ ripoff

    and i doubt nintendo weren't researching there own stuff at the time. hell they were the only ones to release a motion control as a standard controller

    while sony were sanding around with their dicks in their hands releasing the biggest failure in videogame history
  • Erebu #162 2 years ago

    @ hy4000uk

    Did you see the stick in the video? A fucking stick with buttons?
    If you have, well shove it up your...
  • El-Dev #163 2 years ago

    "with a decent exclusive appearing one every few months"

    Isn't that the way most console exclusives are released?
  • TonyHarrison #164 2 years ago

    "Yeah, yeah, yeah. Sony ripping of Nintendo?

    Natal and Wiimote 2004 on a PS2"

    Why do people keep bringing this up? Nintendo started work on the Wii in 2002, if not sooner... Unless we believe that when they unveiled it at E3 they'd been working on it for a week or something... I totally wouldn't put that past some people...

    If you want to be generous, you could say they were developed at the same time, but Sony didn't have the guts to go with it, and only did so after Nintendo proved it could be successful.
  • MORZTAN #165 2 years ago

    Seriously... If this is Sonys next move, no pun intended, then they are surely playing catch up for the rest of this generation. Then again, it is what they have always been doing. Not a grain of originality in that company.

    Can't wait to see what the next big thing will be from Nintendo. And then Sony will copy that too. Kind of embarising for Sony in a way.
  • Nikanoru #166 2 years ago

    "I suppose so, I hadn't really thought about that, honest," says Ingold


    looool omg taking the piss
  • zedzee #167 2 years ago

    Isn't all this extra hardware just adding to the cost of the PS3 and making it - once more - the most expensive console on the market?

    I mean, just as they dropped the price of the console, this new controller comes out and boom! The price is going to go up again, as people either have to buy it stand-alone, bundled with some games or new console packages. All of which just makes the PS3 look more expensive yet again.

    Given a choice of consoles for casual gaming, I know which one most people would go for! Sony's just kidding themselves - their add-ons have never really been all that good or successful.
  • effinwooly #168 2 years ago

    i love my PS3 but this is just awful
  • coolbritannia #169 2 years ago

    wow, epic thread is epic. for me, yes, it clearly lacks innovation, but for a casual market, does anyone care? the ps3 is installed as a blu-ray player in many a non or casual gamers home, so why not try and tap that market if you were sony? the 360 fanboys on the attack in this thread are ridiculous, but then again, so are the ridiculously defensive responses.

    yes goodfella, i'm looking at you.
  • Vandrius #170 2 years ago

    Gladiator Duel would be the utter win if it plays like it sounds like it does. Imagine the old games like Dark Messiah, or even your assassin creeds, if you parried using the controller (ie, properly) rather than holding a random key down.

    Potential: High.
    Screw-Up Potential: High.

    Alas.
  • smelly #171 2 years ago

    Im going to make a prediction....

    99.99% of the interwebs thinks this is going to be shit! But then that happened with the original xbox and with the wii too! So THEREFOR using my powers of prediciton.. I predict this will be a REALLY HUGE success (based PURELY on the fact that internet nerds are against it)
  • Erebu #172 2 years ago

    @ TonyHarrison

    And that is excactly the point why people will continue to bring this video up.
    There is no ripoff and no copy in this whole story.
    Nintendo had the guts Sony and MS had not, and that is why they are playing catch up.
    End of the story.

    In the end it is easier to add a new peripheral with motion controls (Move & Natal) than update your console to HD (WiiHD?). How many people would pay approx. USD 400,- for a new WiiHD to replace their old model?
  • Zappa #173 2 years ago

    Looks sexy! and the mention of disc golf has me sold on it.
  • kangarootoo #174 2 years ago

    I feel hy4000uk proves my point.
  • vizzini #175 2 years ago

    Playstation's audience and market position for the last 15years made it almost impossible to launch the PS3 in the way Nintendo did with the Wii; it would have been like betting the entire company on a single number on a roulette wheel for no reason.

    Lets be honest, if the Wii had failed, Nintendo would have followed Sega (left the platform market and published franchises like Zelda on the Ps3/360); as they didn't have Microsoft's wealth to buy a muscle-car styled design, like the Apple G5/360, and they didn't have Sony's 50years+ high-end audio/visual equipment expertise to develop a super powerful, efficient and environmentally friendly processor like the Cell.

    So arguments about copying, or taking risks with motion control are very naïve; Nintendo took a high risk strategy with little to lose, out of necessity not choice.

    As for the Playstation Move, Sony should have used a juggling demo, with three Moves to illustrate the technology differences with the Wiimote illusion.

    I love core games like Virtua Fighter 5, Metal Gear, etc., but at times I do regret selling my Wii Sports console, as the Wii golf training and 9 holes were excellent for SD; there just wasn't enough of it, and the illusion of control was occasionally desynchronized; but 100 times better than EA's shoddy attempt a motion control golf (imo).

    I also liked a few 4 player mini games in Monkey ball Banana Blitz; but again the 4player split-screen Monkey Target, only provide a single map, suffered slowdown (& dropping frames at times) and occasional lost synchronization when turning or landing; illustrating why audiences might want a high-end motion control product.

    Even if the total cost for the camera, a sports game, 2x Moves and 2x sub-controllers is £120(what I sold me Wii for), I will still view it as better value than the Wii/Motion+ set-up; at least it will be on capable hardware and have a chance of improving with each iteration.
  • VicViper #176 2 years ago

    Change brings fear,

    And that fear has become anger

    That anger begat suffering

    And Suffering leads to the dark side or the eurogamer comment thread which ever is darker.
  • lagoonalight #177 2 years ago

    I just find it funny when PC freaks say You can't play FPS without a mouse and keyboard. Sorry, dude, I love my PC but I am not going back to mouse and keyboard anytime soon. It's either the 360 pad or I play KZ2. Mouse and keyboard takes no skill, is rather bland and uninvolving, and never even comes close for me to mimicking reality. Seriously, you douchebags need to get over using your keyboard to play games!
  • figaro7 #178 2 years ago

    Finally the HD crowd can suck it up! But to think that nintendos wii was a success just because of its controller is ridiculous, they went for the budgeted crowd, simple look, uncomplicated graphics, hit the casual market like a ton of bricks and nintendo is the family console. It hit that spot during the SNES area, went overboard in the gamecube era and nintendo ran with it in the wii era. Its not easy changing peoples minds 4 years into a lifecycle, lets hope sony has its 10 year plan in tact.

    But as us wii owners know, its how you use it that counts. Theres absolutely no reason why both cant co-exist anyway, heres to the multiconsole owning world! And theres no way in hell the classic playstyles will fade, i went for a good 4 months playing games using just the classic controller, hell even the wiimote held sideways nes style, more options means i can enjoy the games i want the way i want. But you'd be kidding yourselves if you preferred a dual analog to wiimote in a FPS though.
    Edited by 1 at 13/03/10 @ 06:40
  • daankraut1981 #179 2 years ago

    its ok that sony try to reach younger and older people too but watch out that this crap dosnt get to big. because if the real gamers turn the back on you than its really crappy for you sonyguys. anyway i think ps3 is good like that and if there comes new stuff, always good but keep it low because I dont like to jump arround in my room to get my pix to move, otherwise i would have bought a wii.
    greetz, your gaming bro
    Edited by 1 at 18/03/10 @ 23:39