PlayStation Move
We only played everything.
At last, Sony's new motion controller has a name. And it's not Arc or Gem, as you'll know if you read our live text blog or the rumours floating around the internet before the press conference even kicked off. As soon as it was over the audience flocked to the room next door, where Sony had set up 30 demo stations to show off the first batch of PlayStation Move games.
Eurogamer reporters Ellie Gibson and Oli Welsh were first in line. They were pushed out of the way by a lot of excitable Americans, but eventually they got to play all the games on the show floor. Oli had a go at the butcher titles (SOCOM 4, Sports Champions, Motion Fighter, The Shoot) while Ellie, obviously, was in charge of Women's Things (EyePet, Move Party, TV SuperStars and Brunswick Pro Bowling). Here's what they made of it all.
Move Party
No motion controller software line-up would be complete without a mini-game compilation, and Move Party is Sony's offering. This EyeToy-alike title was demonstrated during the GDC press conference by studio communications manager Nancy Carter, who's also presenting the playable demo.

She tells me there are currently five mini-games in Move Party, and that she can't discuss whether more will feature in the finished game. At least I get to play all five of those today, beginning with the butterfly swatting game. I see myself on the screen holding a virtual tennis racket and set about thwacking my fluttery friends to death. There's no noticeable lag between my movements and the on-screen action, and I'm impressed by how realistically I can tilt and twist the racket.
Next up is the painting game, where you use a virtual brush to paint shapes as directed. I'm instructed to draw a boomerang shape, then a circle and a swirly letter E. I manage to paint the lot without too much trouble. The Move controller is indeed pretty precise, though it feels like a Wii remote would do the job just as well here.
The third game I get to play involves using the controller like a pair of clippers to cut hair. When I get too close to the character's scalp the controller vibrates intensely, demonstrating the impressive level of rumble Sony has integrated into the Move wand.
And finally there's a balloon popping game. The screen fills with balloons and my mission is to pop different colours according to the on-screen instructions, using a virtual harpoon. It's quite hard to see what I'm doing and real force required to burst the balloons, but the game is pretty good fun.
As are all of the above, but Sony may need to stick some more mini-games in this compilation to provide long-term value. Some more challenging ones might also be in order if Move Party is to appeal to the post-pub crowd as well as families. And while we're writing a wishlist, all these games are turn-based - how about some you can play simultaneously with other people?
Brunswick Pro Bowling
Not technically a women's game, what with male arms being more suited to lifting and throwing heavy objects. But having reviewed the Wii version of the game (oh dear), I took it upon myself to have a go.
As you'd expect, BPB looks a lot better on PS3. But it's played in the same way - you hold the trigger button while pointing it down to line up your throw, then raise your arm to a vertical position and tilt it to adjust the angle. You make a bowling motion and release the button to chuck the ball.

Just like in the Wii game, you have to keep up with the on-screen throwing animation - the character doesn't copy your moves, but you must copy theirs. "If you start the animation at the same time as you release the button, it'll look seamless," says producer Reed Livingstone. I can't and it doesn't. Plus, disappointingly, the ball appears to float rather than roll down the alley, just like in the Wii game. Livingstone points out this is only a pre-alpha build, however.
What's more, he's confident Sony's new technology will make for a much better game than the previous effort. "Besides the graphics, the physics are going to be much improved. There's much more realism in this game as opposed to the one we did in '07," he says.
"Back then we were dealing with the Nintendo Wii, and the abilities of the PlayStation Move controller - I mean, night and day, they're different. We're going to be able to do so much more with this controller as opposed to the Wii remote. Not to put Nintendo down - it's a great controller, and it was a great game back then - but this game is head and shoulders above that one." It's impossible to confirm that at this stage, but here's hoping.
EyePet
Later this year, fans of the original EyePet will be able to throw away that magic card it comes with. Or will they? Technical director Mark Lintott isn't "at liberty to say" whether a patch is planned to make the original playable with the Move controller, or whether an entirely new game is being prepared for release. At least he's letting me have a play with what's on show today, however.
It's extremely similar to the version in the shops now. You get to care for and play with a weird virtual cat-monkey thing, who responds to your movements. "You've still got the same hand interactions. It's just that whenever we used the magic card, we're now using the PlayStation Move," explains Lintott.
So, for example, I can hold the Move controller like a showerhead to wash the EyePet's fur. I can tilt it and twist it in any direction and the on-screen showerhead responds exactly. This new level of dexterity makes the game more suitable for younger kids, according to Lintott.
"If you played the original version, there was a lot of problems with twisting," he admits. "Especially with small children, when they moved their arms to the side of the screen, the card turned away quite often. This is much more usable."
That aside, it's hard to say whether the Move controller greatly enhances the EyePet experience. In one regard, it makes it a little less magical. In the original game, you can draw a real life picture using a pad and pen and the EyePet will copy it with a virtual crayon. In the Move-enabled version, you draw the picture on the screen using the controller. Watching an image come to virtual life just isn't quite as exciting when the image is virtual anyway. Lintott promises that new features we aren't being shown today are in development, however, so once again it's too early to judge.
TV SuperStars
This game is being developed by Sony Cambridge, as lead designer Jon Ingold informs me. It wasn't shown during the press conference, so to begin with, what is TV SuperStars?
"It's a casual game for social and family audiences," Ingold says. "The idea is that you, your friends and family can become celebrities in the world of reality TV. It's a fun, accessible thing where you kind of get to be famous. And we're using the Move controller to make something that anyone can pick up and play, so there's no barrier to entry."

The first step on the road to fame is taking a picture of your face using the PlayStation Eye. This then appears on the head of your in-game avatar, so it looks just like you. You can choose your body type from a range of elements and dress your avatar up in different clothes.
"As you become more famous you'll see yourself appearing in adverts, on billboards, in glossy magazines, attending celebrity parties... So it's about tapping into that kind of celebrity culture in a computer game, which I don't think has ever been done before," Ingold says.
Do you get to see pictures your husband took of himself in his pants on the cover of The Sun? "This is a game for a family audience, so we have to be careful about including any material which won't go down so well if the avatar isn't a kid. We've gone for cheeky British humour rather than Chris Morris-style satire." Shame.
Today Lintott is showing off Frockstar, one of several TV programmes featured in the game. Others, he says, include a cooking show hosted by a gangster rapper chef, and a disastrous DIY show where everything goes horribly wrong. But Frockstar is all about fashion. You can use the Move controller to dress your avatar up in different outfits and apply make-up, for example.
So far, so Wii. But Lintott shows us a dancing mini-game which is a bit different to the likes of Just Dance. Instead of fast, jerky movements, you're instructed to do sweeping movements - moving your arms in slow circles, for instance.
"One thing I found playing dance games a while back was that they hurt to play," says Ingold. "I wanted to make something cooler and more voguey, so the creative director and I sat down and looked at what this device could do." The end result is certainly a game which makes you look more graceful and less silly than Just Dance, which may or may not be a good thing depending on your perspective.
Do well in the mini-games and your photo could appear on a mock Heat cover, as we're shown today. The images of other players are stored on the hard drive and they will appear in a range of media too, so you might find yourself starring in an advert with your Mum as an extra. A bit like the way in which your Miis populate games such as Wii Fit, then. "I suppose so, I hadn't really thought about that, honest," says Ingold. "What I like about this is, it's not a Mii - it is me."
Motion Fighter
Motion Fighter drew crowds with its stylish, sharply lit monochrome visuals, a tight over-the-shoulder camera tracking our tattooed Asian boxer as he trades blows with a bandana-wearing biker thug. This bare-knuckle brawler looks like no motion control game you've seen before - very high definition, very grown up, very cool, very PlayStation.
Strange, then, to pick up the two Move controllers and find myself playing a refinement of Wii Sports Boxing, many people's first experience of motion control over three years ago. Or not so strange: it's natural to pick up a motion controller and want to punch stuff, of course, but even the greater technical capabilities of Sony's set-up can only do so much with boxing, where timing is dictated by gesture recognition and animation routines. My moves aren't always accurately represented by my avatar, but there is much less input lag than in Nintendo's game.
After quick and simple calibration - hold both controllers to your chest and press circle - it's into the bout. Simple, forceful gestures initiate straight punches, hooks and uppercuts; a flick won't do, Move sensing how far and fast you throw the punch to determine its force. The uppercut is particularly satisfying, since you need to twist your fist around to execute the blow properly.

Holding both controllers up to your face blocks, leaning dodges, pressing Move's big action buttons and tilting the controllers walks you around, while pressing the triggers and the action buttons during wild gestures executes dirty fighting manoeuvres. You can grab your opponent in a headlock and elbow him in the face by moving as if you were doing just that, or perform a vicious head butt by lurching towards the screen with both hands and your whole body.
The simple interface presents health and stamina bars for both fighters, the latter being used up by strings of moves, but it's my own stamina that runs out first - like Wii Sports Boxing, Motion Fighter (it's a working title) is a very energetic and exhausting game. It looks great and is only 20 per cent complete, but Motion Fighter doesn't quite feel like a standalone release yet.
The Shoot
The least convincing game on display was The Shoot, a basic, movie-themed shooting gallery that combines pointer aiming with a handful of gesture-triggered special moves. Using Move in this way is exactly like aiming with the Wii remote; anyone who's played one of the Wii's excellent "light gun" games like House of the Dead: Overkill will be instantly at home with the fast and accurate pointer control, guiding the cursor by tilting the wrist rather than aiming down the sights of a gun. The Move controller's curved, comfortable trigger - this is a very ergonomic and well-built peripheral, and very pleasant to hold - is the fire button.
The level available to play has us shooting cartoon robots as they move through a subway station, onto a train and eventually along its roof. 2D cardboard cut-outs of civilians need to be left unmolested, while the robots can be blasted away piece by piece by targeting different parts of their bodies - but the most efficient way to dispatch them is to "headshot" them in their glowing eyes, which makes them explode.
You can also flick the Move controller side to side to dodge (though only in certain sections), slam it down to send out a shockwave, or twirl it once to start a brief period of slow-motion if things get too hectic. It's the same old gesture control we're used to - not quite instant, not quite reliable - although it does seem a smidgeon snappier on Sony's device.
Move isn't the problem with The Shoot, however. That would be the amateurish, low-grade graphics, clumsy scripting, and lack of imagination in the enemy patterns or level design. As a proof of concept it's fine, but if Sony wants to avoid giving the impression that Move will suffer the same flood of cheap and cheesy cash-ins that the Wii has, it shouldn't be showing games like this.
SOCOM 4
You can't say the same of SOCOM 4, the most complete and most traditional game on display and the latest entry in Sony's evergreen tactical shooter series. SOCOM 4 has been in development for three years, although developer Zipper Interactive has only been working on the (optional) motion controls for the last six months. You wouldn't know it - they're a completely natural fit.
This is our only chance to try out the sub-controller, Sony's nunchuck. It's slightly larger and less curvaceous than Nintendo's add-on. Like the nunchuck, it has an analogue stick, a trigger and a bumper; unlike it, it has a couple of face buttons by the stick, and is - joy of joys - wireless. Once more, it's a nicely made piece of kit, and comfortable to use.
This is another pointer-aiming game, which means the control experience is identical to what you'd expect from a Wii FPS or third-person shooter. Using Move as a pointer guides your sights around the screen, while pushing them towards the edges turns your character or moves the view up and down, which works fine in this third-person perspective. Running and strafing is handled by the sub-controller's analogue stick, the Move trigger fires, and the sub-controller trigger tucks you into cover. You can also throw grenades (no gesture required, thankfully), and for the first time in the SOCOM series, call in air strikes.

The pointer feels a little slow at times, but I suspect this is down to the choppy frame rate of this early version of SOCOM 4 rather than the Move hardware. Otherwise, SOCOM is a breeze to control using the new controller duo, and my Zipper guide admits that, although the developer's still tuning, it's been relatively easy getting the basic interactions to feel right. This is an established control scheme, well implemented in a solidly enjoyable shooter. It proves that Move will be a very viable alternative in this mainstream genre, and it will be out this year.
Sports Champions
At the end of the day, it's the unprepossessing mini-game package of Sports Champions that really shows us what Move can do. At first glance, it's easily dismissed as a Wii Sports wannabe, albeit with a rather odd selection of sports (table tennis, gladiator duels, disc golf, archery, bocce and beach volleyball) and bland graphics that are faintly reminiscent of PlayStation Home. But Sports Champions is by far the most impressive demonstration of the capabilities of Sony's device.
I get to try table tennis and the gladiatorial game. The first uses a single controller to mimic a table tennis bat and I'm immediately struck by how amazingly smoothly and accurately Move tracks my movements. It's a step up from Wii MotionPlus, no doubt.
Table tennis plays a fair bit slower than the real-life game, which is probably just as well. It doesn't use the buttons whatsoever; you apply spin by angling the bat and direct shots by angling your body and by your follow-through when you strike the ball, just as you would in real life. Your avatar fades away, just showing your bat floating in mid-air, while useful on-screen guides show you where incoming balls are going to land and give your a target to aim for. The game also helpfully tells you what you're doing wrong when you miss. It's all 100 per cent convincing.

Meanwhile, gladiator duel is a best-of-three bout of sword-and-shield (or in my case, hammer-and-shield) combat where victory is earned by knocking your AI opponent out of the ring or depleting their health bar. It can also be played with a single Move controller, buttons operating the shield, but it's much more fun with two, standing side-on to the screen, holding your "shield" in front of you and batting away the AI opponent's attacks.
Once again, your avatar fades out, leaving just the weapon and shield in view, and giving you an almost first-person perspective on the action. It's fast-paced, satisfying and extremely responsive, especially after Motion Fighter. There are some neat combos, blocking with the shield powers up a super-move, and you can even jump attack by, well, jumping.
But it's all about how instinctive and accurate wielding the weapon and shield feels. With no sensation of lag at all and proper three-dimensional tracking in full song, Sports Champions shows Sony's motion controller at its best. It may be too early to say whether "it only does everything", but in this game at least, it only does exactly what it says.
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Comments (179) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Christ almighty, Sony lost the 'hardcore crowd' so now theyre going after women, children and the retarded, an area Nintendo has fully sewn up.
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How exactly did they lose the "hardcore crowd" you don't see god of war 3 like games coming for the wii do you?
The only thing you need know is " PS3 it only does everything" including a wii.
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*post Shock*
Yeah! Gladiator Duel looks like quite good fun and sounds like it works, wouldn't mind giving that a go ^^
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So are we talking about $190
More importantly if someone does not own a ps3 are sony really expecting them to buy a ps3 + $150+ worth of addons to have a casual experience? I dobt sony are going to give this stuff away for free but they cant expect people to pay $450 to $500..
Apart from that it looks pretty good with lots of potential heres hoping for a heavy rain patch
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Plus anyone else concerned about their price point.
Plus anyone else think this was a rushed anouncement and should have been delayed until E3 at the earliest ? That way they could have shocked and awed people.
ps anyone know whether this "lag" can be resolved?
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Let's see how the "hardcore" will accept it, because SOCOM4 may be quite ok, but ask yourself if you would want to spend the money just for the new control scheme. Imo, playing a FPS with anything else than keyboard/mouse combination is pointless anyway.
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All - 'Fuck yeah! We're gonna save the mother fuckin world, yeah!'
Sony Exec - 'Will we win by ripping off their idea?'
All - 'Fuck yeah! We're gonna save the mother fuckin world, yeah!'
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I agree.,. I mean Apple has sued over the years for stupid things ( Last was a week or two ago for similar ipod devices with most mechanisms and patents identical ) but THIS is just a total rippoff with extra cost to the consumer only.
Whats funny is that I cant wait for them to show us in a fully loaded 3d game how much faulse and not true was the 1:1 lagless movement during gameplay.. Come on DF, do your thing cause I cant wait
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Sue them, Iwata-san. Call 1-800-ACEATTORNEY and sue the fuck out of 'em.
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Why are you such a retard? Do i have to be possitive about a ripoff to be just like you for my PS3? Im ordering my PS3 and the games i want next week. Does that mean im in danger to be as limited as you when it comes to thinking? Should I cancel my order then? lol I really cant stop feeling amazed from morrons like you.
Hey im buying a PS3 look how things should work for morrons like Goodfella "OMFG never seen this before in my life! Im getting this day one. New tech and things to do that NEVER imagined before! And Will be so oh so cheap, im thinking of canceling Heavy Rain order, GoD of War 3 + collection and Uncharted to just buy their Wiimotes! erm.. sorry their Move."
Wtf is the matter with you goodfella? Seriously.
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Im afraid to ask but "but this will please my kids who so far have had to do without Nintendo's latest home console" are you seriously planning on being part of being responsible for your own kids to change that for Sony and instead of real activities do them on the PS3 at home? o.O I dont wanna be rude so I wont comment further. Just rethink about it please. Not for me, for your kids.
Thank god there are big and clever dudes like you to point me to the 360 forums just cause I said my negative opinion about the obvious ripoff ad never even mentioned a 360 but only Wii and PS3. Hey do you work steampowered or you simply cheap gas? Go preorder your Move already, I know you cant wait since you get butthurt
The irony is that im Greek and not english and yet capable to understand from what you say how dumb you are. In my book that's good enough English huh? lol
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Oh, and it's never big or clever to call someone a retard.
LOL at the irony of you spelling morons as 'morrons'.
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They need to get some impressive, mature titles using this new control system before I am purchasing one. The whole mini-game-family-fun thing I have covered already with the Wii.
Show me something really innovative and not available on the Wii and you will see my folding green stuff
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When Wii Sports was unveiled with motion control, we'd seen nothing like it before. It was new, fresh, innovative.
Nothing in this line-up does that. It's just "me too".
Perhaps they're saving something for E3.
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Oh you're Greek, no wonder none of your posts make any sense whatsoever.
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I like a good wii sports/resort session with a group but how much are 4 controllers going to cost!!!. At least Natal seems to be a one off purchase.
I was hoping for something really groundbreaking game wise but seems like it is just a slightly more accurate version of nintendo's stuff with generic graphics and no personlaity.
GT5 better make my eyes bleed.
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There is a danger Sony go too far down the precision route which may alienate the more casual gamer. What Nintendo does very well is accessibility and that is part of how they have been so well received - despite how this goes down with a more traditional gamer.
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Shirley one would suffice?
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Imagine expanding that to demon souls, have some imagination of whats possible. Ina year or so we could have a proper first person RPG with sword, shield and bow in hand.
Now thats got to be interesting.
Now someone give the code or license to lucas arts, light saber anyone ?
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Its a far better proposition than Natal for real games, that's for sure.
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Wii Sports ripoff - inevitable - for a good reason - its still the most played game on my Wii - fun & accessibale
No hardcore games - Er... SOCOM pretty much defines "hardcore"
How many times have I looked at my Wii and thought "Wow! you could make a really good FPS with those controls" and nothing good has appeared. It looks like Sony are just gonna have Move as a "alternate controller scheme" for future releases... so I may finally have that dream. Moving from mouse to joypay for FPS felt like you were being hobbled... this should work the other way.
Price - pretty much the same as a Wii controller by looks of things. Anyone who says a Wii is cheap is kidding themselves. Buy the console and spend twice that again on controllers so you can actually have some fun with your mates. Its how they keep printing the money.
Shovelware like Party, Brunswick and other trash... well we can do without.
Tagging Move controls onto existing and new games as an alternate scheme - brilliant.
PS Sony - A party has more than 1 person in attandance - how about Move Party cater for multiplayer!?
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Try to apply this formula to other things and goods in everyday life...you'll find out, that in most cases it doesn't make sense.
Try to apply it to yourself, see that lots of comments you made in other threads were just attempts at trolling. Then, admit that they were not even really good ones, others have done far better. Then, admit that you're redundant and take appropriate measures. I'll assist you: only option left for you
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As I recall, that's wat people were saying about Wii at about this stage pre-release, and look where we are four years later.
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There are clips of this motion controller going all the way back at least 6 years. Sony also have the patents to show for it. What exactly would Nintendo be suing for?
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Why? WHY?! Why develop a system capable of tracking you in real time and then fall back to the same flawed system Nintendo introduced? We want rag-doll control over the fighter's arms you fools! I don't want to mimick a hook and hope the game will recognize it as such sometimes soon. I'm... I want to cry.
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Oh you're Greek, no wonder none of your posts make any sense whatsoever.
I see that fellow continues with his xenophobic quest... Fucking sad.
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Itsrather amusing that you call him an ignorant fool. U indicated to me im against Sony cause i called it a ripoff of Wiimote and yet he is the ignorant fool when its a fact that Natal is completely different from every aspect? Wtf is the matter with you. Were you dropped on your head through bearth or slammed on the wall to start crying in the first place? Maybe still standing on it?
@miiiguel
Hey, I honestly dont mind. Im Greek and proud of it and even more that I can speak and understand as much English as I do right now ( I was in CA for 3-4 years so talking is even easier for me than typing it
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Do we need this? Do we need more "motion control" crappy games?
I don't like Wii games and that's the reason i haven't bought one. If Natal ends up being something like this wii motion control rip off it will be an epic fail.
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/slumps in sofa, clutching joyapd
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As a 360/Wii owner, Move does absolutely nothing to make me desire a PS3. I'd buy a PS3 for God of War, LittleBigPlanet, Uncharted and other exclusives; not this.
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Yes nintendo profits are very healthy. but this isnt FT.com. we're here for the games.
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Personally I'm interested in this from the "use the controller like a mouse perspective" - yeah, they'll be loads of lame shovel/party ware, but it could really add something to shooters, RTSs and anything with level creation. And as for Demon souls 2? Oh yes, that would be awesome. But make it optional.
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Who here has actually tried a Wii FPS like Metroid, or COD Reflex, or has tried both Resi 4 Wii and Resi 4 (other console)? Did you prefer using twin sticks, and if so, why?
Of everything demo'ed, only SOCOM 4 interests me, and I suspect many others. Yes, there's gonna be crappy shovelware, but unlike the Wii, there will be a lot of the kind of games we are all into. Keep the faith, you'll soon be playing a GTA or a Far Cry or a Bioshock using nunchuck to move/strafe and the Move to aim at the enemies and fire. No jumping about required.
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Got to say it left me feeling a little uninspired - I'm not sure whether there's anything really new here. That being said, I think it could slot well into existing games (agree with the comments above about it being good for FPS games etc.), especially if - as the presenters were making out - it's very easy for developers to add motion support on as an optional extra. Ultimately it's all about the price and the quality of games that use it, so I think it's far too early to label it a success/failure.
Back to the livestream - by far the most nauseating thing was watching the Playstation Blog guys fawn all over Jack Tretton at the end. It was almost as uncomfortable as watching Brokeback Mountain with my mum. Almost.
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Sure there's WII-alike stuff there (and why not?), but you can't ignore something like SOCOM (which sounds like a proper 'gamers-game' with motion controls) and dismiss everything as a WII-ripoff.
Personally I'd more consider a MOVE than buying a whole new WII console.
They should make it cheaper though. 75 EUR for the whole thing (including the nunchuck) sounds about right.
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Which means, yes, it will draw resources away from H4RDC0R3 games.
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I'm not really, honest.
Just that reading some of the ridiculous comments brings out the worst in me.
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'I see that fellow continues with his xenophobic quest.... Fucking sad.'
In fairness mate, you should read davisorle's posts, they don't make any sense. I don't think it's a language problem, i think he might just be a bit thick
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Ratchet's not quite big enough.
Crash Bandicoot perhaps? It's a character that the Mums and Dads will know from their PSOne days.
Natal is more exciting though.
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The problem is... the sword and shield 2 controller combo wouldn't work in a core game like that..as there's no way to move the character. It's only really usable in on-rail games. For a traditional game you're still going to need the subcontroller analogue to be able to move. It has the same limitations as Wii in that regard.
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There are ways using certain gestures to move characters around naturally we just need some innovation and surely thats what these new control schemes should promote.
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When Wii Sports was being previewed, people were getting all excited about the potential of motion-controller wand based games. Nobody realised at the time that Wii Sports represents almost the sum total of the potential of the wiimote, and has never really been bettered as a showcase of what this stuff can do.
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Pretty much the same with Natal so far, hopefully they'll be able to show me something interesting at E3...
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Your nationality is irrelevant. Your english is pretty good, most posters on here have no second language, and anyone who attacks you based on nationality is a cock head.
However, you need to start writing like an adult, whatever language you choose to do it in. Everytime someone disagrees with you, the response is just this cloud of ludicrous playground insults. It makes you look bad.
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If I wanted a two player fighting session would I need four controllers (looks like you need one for each fist)?
So Camera (I assume you only need one) and four wands...for a two player game....I must have that wrong. It'd be a fookin fortune!!!
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The thing is that as technology moves forward people try to improve on the original idea. What Sony has done here is combine the good ideas of the Wiimote and add high accuracy and combine it with the PSEye for better 3D tracking. I have friends who are Tiger Wood Golf fans, and the combination of PS3 level graphics and a highly accurate motion controller gets them really excited.
Sony is actually in a pretty good position in my opinion with the Move as it both allows easy porting of Wii games to the PS3 (but wth improved graphics and if needed improved accuracy) and at the same time the Move controller and PS Eye combo will also allow the PS3 to be the home of a lot of Natal games. And in the case of Natal games the possibility of force feedback and lower latency might even make the PS3 versions more fun to play.
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Ever priced up a 2 x wiimote, 2 x nunchuk, 2 x wiimotionplus + game too?
You have to balance these things up though. What other games do you want to play and what would you need for that too? You don't just buy these things, or a console for that matter, for just one game.
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What a contrast, releasing something progressive and adult like Heavy Rain, then announcing this horseshit a month later. I'm not sure how it'll do; owners of HD consoles usually demand something that will keep them entertained longer than 5 minutes. And many "non-gamers" have already been burnt recently by Ninty's Ultimate Dust Collector.
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Wii doesn't start until we say it does.
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Well that is pretty bad as your english seems fine. I don't agree with bringing up a persons nationality to discredit what they say, it should be based solely on the content of their opinion. In davisorle's case the word 'troll' is the same in every language
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Move could be a great addition to the gameplay in Heavy Rain.
edit: and before anyone says it, i do not mean as a dildo in the sex scenes. ;p
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The Wii remote doesn't offer precise motion tracking or anywhere close to it. Hence the reason that the motion plus strap on that appeared last year. Even that doesn't offer the level of precision that this device has.
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I'm very surprised they priced it so high, tbh. With the sub-controller, it's going to run a pretty penny.
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So what if it's a WiiMote rip-off? Even the Sony PR guys admitted as much by mentioning Nintendo and the Wii. You could argue XBL Avatars copied Mii's, Trophies copied Achievements and Natal is a glorified Eyetoy; big deal, everybody copies everybody else. A lot of industries are like that, not just the video game industry.
Anyway, rather than go over the same ground I'm just gonna say poster #84 (NorUraeus) has weighed up the situation pretty accurately in my opinion and leave it at that.
I'm not thrilled about the other games but Socom 4 is one I'm definately looking forward to, whether or not I'll be playing it with a Move controller depends on the price though...
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I think the problem is that technically we already knew what it could do. Like a WMP but better - more precision. Where it will survive or fail is in software and that is what we got to see here. Aside from a blatant - if more attractive and better controlling - Wii Sport Resort clone and a sample implementation in the shooter field, there really isn't much here that will sell the controller. Hopefully there will be something more impressive from third parties at E3.
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The Table Tennis implementation is getting very good write-ups and in comparison to the already quite good fun Wii Sports Resort version shows what the extra precision can do. It's a tough sell to the general public though.
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Spot on with your other comments. Everyone copies everyone else.
On the issue of Socom, I don't see hardcore gamers adopting the Move unless the device offers a viable alternative to conventional controllers. If Sony just slap on Move support as an alternate control input, the experience is likely to suck badly. If they dedicate resources to making it the better or equal experience to a controller, then it might stand a better chance.
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So what if it uses a very similar concept? So many things in life do. One of the best things about this is that it is not a Wii.
You can have your novelty motion sensitive game fix and the go back to playing proper games. Without the need for an oversized paperweight.
(cue comments that a ps3 is an oversized paperweight).
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It's not surprising that people have latched on to how most of these games were aimed at the casual market, since casual games were almost exclusively what was on show. It's just a bit short sighted to consider this to be all the Move will amount to when the guy demoing SOCOM 4 was cutting people down quicker than anyone with a standard controller would.
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And Socom 4 must make them pissed. LOL.
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Nintendo expected this a couple of years back to be honest. I suspect they are very happy with the cash they raked in over the last 4 years while the others played catch-up.
I really can't see any point in releasing a HD Wii at present (other than to combat piracy/appease a limited number of the hardcore)..far better off just dropping the price of the current model (alongside the right software) to get more of the mass market.
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One other thing to note, does anyone actually think that MS will have anything more interesting than mini games and milo for their release at the end of the year... sorry but its going to be along the same kind of lines as Sony. The key is what these companies do after its been released.
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Nobody really cares that they are ripping of other company's ideas, it's the fact they've chosen to rip off Nintendo's Wii. Not just the controller either - but the utterly gash one-button shovelware gameplay that goes with it.
Sony have gone for other markets before, but even their casual/kid stuff always carries some hallmarks of the Playstations brands mature image - SingStar is a good example, it's just karaoke but it's superslick on PS3. All I see here is the same crass minigames that Nintendo have been pushing for the last few years. Non-gamers won't be taken in by the same fad twice - Nintendo have already reinforced their notions that videogames are really just distractions for children and they probably won't buy in into the market again for some time.
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Also, why do developers always consider motion controls equate to a game that has, 'no barrier for entry.' You still need to learn the controls and rules as you do for any other game.
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release a direct ripoff of the Wiimote 4 years after it comes out. Harp on about 1:1 motion control when it's already been seen with motion+ a year earlier. Add in some half assed camera stuff and hey presto! a new product
games just look like "gangstafied" versions of Wii games. a retarded product for retards who own a failed system
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the wii's motion sensing technology was garbage 4 years ago, and even motion+ is nowhere close to either lag-free or 1:1. you might actually wanna try sony's stuff (as the article's writer did) before jumping to moronic conclusions
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I think all the live demos and reporting indicate it is extremely precise and responsive. The original Wii remote didn't have a gyro, just accelerometers so it had no attitude detection at all except some crude detection when pointing at the sensor bar. The motion plus attachment added a gyro so now it could detect motion & attitude but when the end of the remote is not pointing straight at the sensor bar it still loses precision. The Move has the gyro, accelerometers and the big glowing ball for tracking with a camera which means far greater precision.
The question is not so much about the precision which is a given but whether casual gamers care about it. I expect there are quite a lot of games that could benefit but how do Sony convey this when marketing the device? And how do they price / bundle the device to ensure enough sales for people to actually care about it.
For hardcore gamers the precision is important, but the device also needs to be properly integrated into titles. It's far too easy to slap gratuitous motion sensing into games where it makes no sense. Lots of early Wii titles employed bizarre abstract gestures even though the remote was equipped with a set of precise and unambiguous D pad & buttons for such occasions. Lots of early PS3 games implemented gratuitous and half assed Sixaxis motion sensing - Rainbow 6 Vegas had a laughably bad snake cam that used tilt sensing for no good reason. The Move device needs to be a 1st class controller in games that support it.
I hope Sony can address both camps. Certainly the device's technical attributes are impressive but it's not the first time Sony have screwed things up in the execution.
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Oh Sony, you do make me laugh. I'll just go beat up some people in the streets in preparation for this...
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I'd love to have (the equivalent of) Wii Sports on my PS3, and I'd love to pick up an HD House of The Dead Overkill, BoomBlox and a few others - but I was really hoping that we'd see a Mario Galaxy inspired Ratchet and Clank game or something.
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It means it can't tell its angular position in 3 axis (in aircraft parlance, its roll, pitch & yaw). If it was pointed at the sensor bar it can detect it's rotation relative to the bar and perhaps make some crude inferences based on how people might be holding the controller but that's about it. The motion plus device was meant to address that but even such a device would still be required to rely on dead reckoning a lot of the time.
I think Sony do have to break new ground or at least offer a compelling alternative to the Wii. We'll just have to wait and see if they can pull it off.
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I can't wait for them to arrive at my designer flat to discuss how the Wii and DS have improved my inter-personal relationships and guided me away from a life of drugs and prostitution.
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Pics or GTFO.
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EXCITE US SONY!!!!!
*yawn*
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All that handwaving is a myth, shown on ads to make it look dramatic and involving. I play my Wii with my hands together in my lap. Not much different to a dualshock. I just turn my wrist a little bit to aim where I want at the screen.
OK, I just read the words "I play my Wii with my hands together in my lap," and I thought I'd get a pre-emptive "LOL bet you do" in before you filthy lot.
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A lot of the comments seem to be from people who haven't even read the article at all, which is disappointingly ignorant.
Considering how early a lot of these games are, I think they all present pretty well for their respective markets. More importantly they show how versatile the controller is in working well in many different kinds of games, and as demonstrated by what the article says itself, it's more accurate than the Wii with Motion plus, so it seems it will be the most accurate motion control on the market (I doubt Natal can match it in accuracy) which will certainly be an advantage to sony.
As far as originality is concerned, as long as the PS3 continues to have titles like Flower and Demon's Souls, I think I can deal with other aspects of the system being derivative as long as they're still good.
I do still think it will be quite a difficult sell for Sony with the Wii having taken so much of this market already.
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It's a gimmick on the Wii that Sony and MS want in on. Simple as that.
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However, Sony isn't doing it the same way. As far as I recall, the Wiimote works by having two infrared 'hot points' at the end of the wii bar and the wiimote senses the position of those two points in 3D space and deduces movement information from that and other sensors.
The PS3 move (whatever...) works exactly the opposite way - the receiver is tied to the PS3 (the PS eye camera) and the 'wand' is an emitter, not a receiver. Essentially it's the Wii system in reverse.
The upshot of this is the difference means that Sony aren't copying Nintendo's implementation of motion control, even if they are patently copying theidea of motion control. Given the legal tomfoolery they had with rumble early in the PS3's life, I think it wouldn't be too much of an assumption to say that if there was any likelihood of Nintendo being able to sue Sony over this, it simply would never have seen the light of day.
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My view of Arc (better name), is that the mini game stuff was expected, so this didn't surprise me, as such games are easy to develop or port. Sony have to think beyond this, though. If Sony can address the core gamers fix with Move (and to a latter extent MS with Natal), that's where they stand to make a killing. The disgruntled Wii crowd will get what Nintendo couldn't offer them.
SOCOM shows some promise, and watching that video, I imagined what other games like Uncharted 3 or Infamous 2 would be like with such controls. How would something like Heavy Rain control? Its a shame SOCOM was the only core game that was on show, but I guess Sony are wise to wait for E3 to show more.
So, would I invest in Move? If I had a PS3, (its on the cards) once more of the kinds of games I'd want to play arrive, and the price is reasonable, yes I would. So long as normal pad controls come in the PS3 mix as standard, I'd try it. While its building on Wii, it still puts Sony in a good position that should worry Nintendo.
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Nobody is going to buy this crap when there is $200 cheaper alternative.
But Patcher was right WiiHD lives!!!
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However, Sony could have a problem or two convincing casual gamers. The 4-5 year lead of the Wii is very important. Lots of "casuals" bought a Wii because they wanted a family console for their kids, wife/gf, or just because they did not need a HD gaming overcomplicated gaming experience. I think lots of these "casuals" will have a problem buying a second console, which can take them back $400-500 (adding up two sets of controls) and that basically does the same thing their Wii does (at least in the eyes of casual gamers).
It does not matter if the PS Move is 100 times better than the Wii Motion Plus, if the casual crowd fails to perceive the difference between the control methods.
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then again they did say they would package the contoller in with games (a la wii play) so that could be an incentive to get the controller seeing as ive already got a PS eye
Heres hoping for a SOCOM4 controller bundle
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On the one hand, people are saying that the Move is unoriginal (and, standard 'this was around years ago' arguments aside, it is) but it's still evolutionary. It improves on what the WMP does, which can only be a good thing in terms of turning concepts and control schemes that didn't work on the Wii into concepts that can finally be realised.
On the other hand, people are saying tech is nothing without games. Isn't that the point? I'm not going to buy a Move because it's original. That's mental. I'm going to buy it because it works. I'm going to buy it because I'm going to be able to play the games I want to play with it, not just party shovelware. There are a fuck load of intelligent and creative people in the games industry currently supporting X360 and PS3 and not Wii who will be champing at the bit to finally get to try stuff out with motion control. I'm not buying this to style Jimmy Krankie's fur, or use a fan to blow baby chicks into a nest. I'm buying it to shoot terrorists in the face. And balls. I'm going to use it to play Heavy Rain the way David Cage wanted, and to actually wave a torch around in a horror game rather than just move a stick around.
Maybe I am more positive about change than most people, but everything about this and Natal oozes with creative potential, which makes people judging it based on some of the very early, cheap R&D games out for it a far better example of unimaginative thinking than anyone can level at Move.
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The userbase of Move will be a fraction of all PS3 owners. Which is already smaller than the wii userbase.
So ... unless something astonishing happens to make it a must buy for all PS3 owners we'd better get ready for carnivalfunfairshoutingandwavingparty clones.
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I'm starting to think Pachter's prediction that Natal will outsell this 10-1 is looking pretty good.
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Just as well. I don't fancy a SIXAXIS 2 with a glowing ball on the top.
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I think that a lot of fanboys are commenting negatively probably proves the positivity of the article. We are seeing a classic "the gentleman doth protest too much" situation imo.
There is nothing to incite a fanboy than a solid suggestion that their hated enemy is doing something well. If this genuinely looked rubbish, people wouldn't feel the need to slate it so energetically.
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I thought EG was meant to be all highbrow and shit
What the hell made you think that?
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I have an awful feeling we will just have to get used to it...or quit gaming! "
Motion sensing is the future because Sony and MS are drooling at Wii sales...motion sensing was shit before E3 2009 and now "this is the future!!!!"
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Says a lot about the majority of this websites readership doesnt it?
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I'm guessing that the camera will assist this because the lights on the controller itself are aiding the direction. I'm prepared to give it a go just for the chance to try new things. I've never hit a high flyball at new yanky stadium for instance and wouldn't mind at least having a sense of what pitchers would do and such. The show's commentary is superb and all, but it can be difficult to play.
It'll be interesting to see where the motion side goes, but it's a clever use of existing technologies.
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That would be another explanation but I think the hypothesis that the two groups largely overlap is the better one. Amongst other because it's pretty much always the same people bitching in PS3 related threads...
"There is nothing to incite a fanboy than a solid suggestion that their hated enemy is doing something well. If this genuinely looked rubbish, people wouldn't feel the need to slate it so energetically."
+1
"It's black. The other one is white."
The other one is black as well in Japan...
But anyway, my 2 cents: I think this can be good for motion controlled gaming because it doesn't deviate much from Nintendo's template. Makes development of motion controlled games easier and cheaper, which is good for the industry. I'm not sure whether enough people will be willing to buy these add-on controllers though. Especially not the people that already own a Wii.
As for usability in hardcore games, I think Sony's solution shows most potential as it is more accurate than the Wii and it has shiny graphics, something that's unfortunately demanded by most of the hardcore crowd. Natal will have shiny graphics but just the camera will in all likelihood suck for hardcore games. And combining Natal with a regular controller or nun-chuck add-on kind of defeats its purpose (but then again, stranger things have happened).
Hopefully however, each new control method will lead to new, as yet unimagined genres and all gamers will benefit.
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Conversely the constant criticism about the Wii seems to be that it doesn't really bring anything decent to the table for core gamers, and its motion games aren't really that great either.
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The idea of anyone buying the overpiriced system and this assuredly expensive peripheral just to play "street" versions of wii sports games and a few fitness sims is retarded. Hell I even doubt Sony fanboy's would do that and they're the dumbest cunts on the planet. After cluttering up their cupboards with two different controller configurations, buzz controllers, singstar mics and whatever else would they even have room?
given that PS3 software sells so poorly already, I doubt that these games are going to light up the charts either
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The tech is very neat ,with great precision and more features (augmented reality) ,wireless ,etc.
It has Sony behind ,with lots of games being released this year alone.And EA and others will put their Wii efforts in the PS3 very soon,in fact EA has already started.
The development is very easy ,you can tack the motion control in most current games,and the "dual SKU in single BD disc" means the market wont get fragmented.I think it adds a LOT of value that we will be able to play our games with both controls sets out of the box.
Stop with the "buh buh buh but Sony COPIED Nintendo!" they have patents for this kind of tech way before the Wii was released and the Wii copied the XaviX console for sports games as well.This is the industry and we benefit from this ,all the companies take the better ideas from the others for their own.
And Sony wont abandon the hardcore market,Team ICo,Poliphony ,Naughty Dog ,Media Molecule ,Evolution ,Guerrilla ,Marquee ,Santa Monica ,Eat Sleep Play ,Quantic Dreams ,Zipper and all the others wont start making casual games like mad ...they have charged for that Liverpool,Cambridge and some other Uk studios that werent so active in AAA games to start with.
The PS3 will end the gen having it all (BD playing ,DVD,media center,AAA games,free online gaming ,motion controls ,3D gaming ,etc) and this is what bothers the haters.
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the multiplatform games suck dick. the controller choices consist of a PS1 controller with no rumble, a PS1 controller with rumble and a direct ripoff of the Wii remote. The online is outmatched by both the PC and 360. The exclusives library is pathetic with a decent exclusive appearing one every few months. it's more expensive etc
the PS3 has nothing now, what makes you think that this failure of a console will have anything in the future. the fact that they copied a more successful company with pale imitations of their software and hardware?
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<a href="http://www.youtube.com/watch?v=jYHr0I-iFHE&feature=PlayLis t&p=A4A0F5B5561EE7E5&playnext=1&playnext_from=PL&index=3 ">Natal and Wiimote 2004 on a PS2<a>
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looks like eyetoy to me. the same shitty eyetoy that is now obsolete and Sony are trying to salvage with their second rate wii motion+ ripoff
and i doubt nintendo weren't researching there own stuff at the time. hell they were the only ones to release a motion control as a standard controller
while sony were sanding around with their dicks in their hands releasing the biggest failure in videogame history
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Did you see the stick in the video? A fucking stick with buttons?
If you have, well shove it up your...
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Isn't that the way most console exclusives are released?
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Natal and Wiimote 2004 on a PS2"
Why do people keep bringing this up? Nintendo started work on the Wii in 2002, if not sooner... Unless we believe that when they unveiled it at E3 they'd been working on it for a week or something... I totally wouldn't put that past some people...
If you want to be generous, you could say they were developed at the same time, but Sony didn't have the guts to go with it, and only did so after Nintendo proved it could be successful.
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Can't wait to see what the next big thing will be from Nintendo. And then Sony will copy that too. Kind of embarising for Sony in a way.
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looool omg taking the piss
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I mean, just as they dropped the price of the console, this new controller comes out and boom! The price is going to go up again, as people either have to buy it stand-alone, bundled with some games or new console packages. All of which just makes the PS3 look more expensive yet again.
Given a choice of consoles for casual gaming, I know which one most people would go for! Sony's just kidding themselves - their add-ons have never really been all that good or successful.
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yes goodfella, i'm looking at you.
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Potential: High.
Screw-Up Potential: High.
Alas.
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99.99% of the interwebs thinks this is going to be shit! But then that happened with the original xbox and with the wii too! So THEREFOR using my powers of prediciton.. I predict this will be a REALLY HUGE success (based PURELY on the fact that internet nerds are against it)
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And that is excactly the point why people will continue to bring this video up.
There is no ripoff and no copy in this whole story.
Nintendo had the guts Sony and MS had not, and that is why they are playing catch up.
End of the story.
In the end it is easier to add a new peripheral with motion controls (Move & Natal) than update your console to HD (WiiHD?). How many people would pay approx. USD 400,- for a new WiiHD to replace their old model?
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Lets be honest, if the Wii had failed, Nintendo would have followed Sega (left the platform market and published franchises like Zelda on the Ps3/360); as they didn't have Microsoft's wealth to buy a muscle-car styled design, like the Apple G5/360, and they didn't have Sony's 50years+ high-end audio/visual equipment expertise to develop a super powerful, efficient and environmentally friendly processor like the Cell.
So arguments about copying, or taking risks with motion control are very naïve; Nintendo took a high risk strategy with little to lose, out of necessity not choice.
As for the Playstation Move, Sony should have used a juggling demo, with three Moves to illustrate the technology differences with the Wiimote illusion.
I love core games like Virtua Fighter 5, Metal Gear, etc., but at times I do regret selling my Wii Sports console, as the Wii golf training and 9 holes were excellent for SD; there just wasn't enough of it, and the illusion of control was occasionally desynchronized; but 100 times better than EA's shoddy attempt a motion control golf (imo).
I also liked a few 4 player mini games in Monkey ball Banana Blitz; but again the 4player split-screen Monkey Target, only provide a single map, suffered slowdown (& dropping frames at times) and occasional lost synchronization when turning or landing; illustrating why audiences might want a high-end motion control product.
Even if the total cost for the camera, a sports game, 2x Moves and 2x sub-controllers is £120(what I sold me Wii for), I will still view it as better value than the Wii/Motion+ set-up; at least it will be on capable hardware and have a chance of improving with each iteration.
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And that fear has become anger
That anger begat suffering
And Suffering leads to the dark side or the eurogamer comment thread which ever is darker.
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But as us wii owners know, its how you use it that counts. Theres absolutely no reason why both cant co-exist anyway, heres to the multiconsole owning world! And theres no way in hell the classic playstyles will fade, i went for a good 4 months playing games using just the classic controller, hell even the wiimote held sideways nes style, more options means i can enjoy the games i want the way i want. But you'd be kidding yourselves if you preferred a dual analog to wiimote in a FPS though.
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greetz, your gaming bro