Vampire: The Masquerade - Bloodlines Preview

Once bitten, forever smitten?

Why do Vampires always hang around in sodding LA, and not, say, Nottingham? LA's permanently sunny and full of beach bums, while Nottingham's mainly damp, cold and grey and populated by three quarters of the world's Goth population. Obviously no one alerted Troika Games to this Vampiric contradiction, because it's only gone and set Vampire: The Masquerade: Bloodlines there.

We'll let Troika off this time, on the basis that it appears to have one of the few truly groundbreaking games currently in production, and, intriguingly, is the first external team to be allowed to use the effortlessly impressive Source engine, allowing the team to take the RPG into previously uncharted waters. What's more, Valve actually approached Troika to use the engine, which is why the team is in the privileged situation of having a head start on everyone else.

A stake through the heart for the RPG

'Vampire: The Masquerade - Bloodlines' Screenshot 1

But let's get the confusing stuff out of the way first. Bloodline is not a sequel to the Nihilistic developed Vampire: The Masquerade - Redemption, which slightly disappointed Tom almost exactly three years ago. Troika, responsible for the excellent Fallout and Arcanum, were basically fed up with the lack of innovation in the RPG genre and decided to give it a kick up the arse by putting it in a first person setting.

Sure, System Shock and Deus Ex introduced RPG elements to the first person shooter arena years ago, but Troika is firmly pitching this as a true revolution in the RPG space. "There's been no real innovation for years, and the genre's been in decline commercially, with no updates to the big brands like Baldur's Gate and Diablo in a couple of years.

"Bloodlines is the first game to combine the classic RPG feel with a first person shooter engine, with gameplay mechanics never before seen in an RPG," says Troika's representative.

Wash and go

'Vampire: The Masquerade - Bloodlines' Screenshot 2

It certainly looks like a first person shooter at first glance, and the promotional blurb handed out beforehand freely admits that it features "intense first person shooter combat". But let's not get hung up on pigeonholing it. Just think of it as an RPG that's trimmed its beard, bought some snazzy new threads and had a power shower.

So why go first person? "The thing that drew us to the Source engine was the facial animation system. We really wanted to let people talk to NPCs face to face." And the results are mightily impressive. Even at this relatively early stage with six months to go before it's finished, Bloodlines' LA environment is overflowing with detail. The night sky stars twinkle, the clouds move overhead, and the streetside detail is quite something to behold.

Both the exterior and interior are on a par with anything you may have seen in Half-Life 2, but with a darker, grimier, nocturnal edge. Any NPC you happen to come across is not only rendered with immense attention to detail but talks to you with a level of facial animation and lip synching that can't fail to impress. It's certainly a world away from tiny, badly animated characters in an isometric world, and helps the boost the sense of immersion arguably lacking in any RPG ever devised.

The next generation of adventure games?

'Vampire: The Masquerade - Bloodlines' Screenshot 3

But visual immersion would count for nought were it not for the narrative, and Troika has also borrowed a long forgotten concept from the world of adventure games: the conversation tree. But unlike the rather basic system of merely asking questions or selecting a response, used for years in old LucasArts classics, Bloodlines incorporates RPG elements into the conversation. For example, your character may have excellent seduction skills, or be part of a specific clan that allows you to ask questions or offer responses otherwise unavailable to you, and these 'special' branches of the conversation will be shown in a different font to indicate this. It's simple, but opens up wonderfully non-linear gameplay possibilities that we hope Troika can deliver on. In this sense, Bloodlines' interaction and narrative makes it look like a subtle reinvention of the adventure genre - a logical progression that LucasArts should have seen years ago, but blundered into a commercial cul-de-sac instead.

Another cunning innovation is the use of 'Blood Points' as a both your character's energy and a currency. For example, in conversation you might have to expend a blood point as a consequence of saying something, while engaging in combat potentially results in some spilt claret. Likewise, using special abilities such as invisibility will also drain your Blood Points. Sure, we haven't played it yet, but it's a multi-faceted system that appears to work very well indeed.

Combat will take place in the familiar FPS style, with knives, pistols, machine guns, stake guns, flamethrowers, vampire powers, skills and traits available to you during the game. But far from being a game of frenzied bloodlust, you can't just go around killing everything in sight without consequences, Bloodlines makes you consider your actions. If you kill people, you lose humanity, and if you get too bestial you'll eventually enter into a frenzied state, which may make NPCs react to you differently and prevent you from accessing areas that you need to.

Drag and drop

'Vampire: The Masquerade - Bloodlines' Screenshot 4

Cunningly, even the physics element of the Source engine has been tied into the stats. For example, if your character is strong enough, you can potentially pick up objects and use them to your advantage - such as carrying a corpse to a hiding place quickly. If you're too weak, you might end up taking ages to drag it, and get in trouble as a result. But it's not just your character that interacts with the physics - other characters will also react to the environment based on their own capabilities, so might, say, hurl a barrel at you if they're capable of it.

Real RPG aficionados will no doubt be seduced by the fact that the "world famous" White Wolf gaming tradition has been used to form the foundation of Bloodlines, with each of the game's 14 character classes comprised of Attributes, Abilities and Disciplines. Attributes are further broken down into Physical, Social and Mental; Abilities are broken down into Talents, Skills and Knowledge; and Disciplines are split into Auspex, Celerity and Presence. Each one of these is also sub-divided into three, but that's where it ends, before our head explodes with stats.

Another key element of Bloodline's appeal is its apparent non-linearity. Its strong RPG element should make it possible to play multiple times, and on each occasion experience a completely new adventure. It's been said before, and we'll believe it when we see it, but it's hard not to feel excited about that prospect.

All this and we've not even mentioned multiplayer yet. Troika skirted around the subject a little, but is promising an online, team-based mode, which will apparently allow you to "join in the ultimate battle of light and darkness". You choose your team, either Vampire or Vampire hunter and engage in a "variety of team-based mission objectives", promising us a "unique experience". Sounds great. Let us at it.

Console yourselves

Console owners might be in for a long wait, with no current plans in place. The Troika chaps present at Activate, however, said they designed the controls with consoles in mind, so if it's a success on PC it'll be a formality before it arrives. Don't expect it until a good while after the spring 2004 release date.

To sum up, Bloodline is a game that could and should unite fans of FPS, adventure games and RPGs for the first time. It's everything we'd hope an RPG could be, and providing Troika deliver on its promises and weave a decent story in there, we could be looking at one of the true landmark games of next year. It's safe to say we're pretty excited about this one.

Comments (31) Latest comment 7 years ago

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  • templar-wizard #1 9 years ago

    thats sounds pretty sweet.
    f***ing cool.
    like Valve, i expect nothing but great things from Trokia.
    Edited by 1 at 13/08/03 @ 14:20
  • mrharvest #2 9 years ago

    I don't know what you were on when you wrote the article but those screenshots don't exactly look like HL2. The backgrounds seem nice but the character models are on a different level.
    Of course none of that matters in the least if the gameplay is good. (And yes, I'd definitely define Deus ex as an RPG if there can be such a thing without a GM.)
  • krudster #3 9 years ago

    See it in motion and it's pretty hard not to be blown away. The character models are great; a totally different style to HL2, but no less impressive. Certainly very well animated.
  • Blerk #4 9 years ago

    Sounds quite interesting, although given the lack of console goodness I'll probably never play it. :-)
  • mrharvest #5 9 years ago

    See it in motion and it's pretty hard not to be blown away.
    Ah I should have figured. Is there a video of it out? In the article there's a quote of the Source facial animation engine but especially
    this image looks a bit clunky in my opinion.

    edit: the E3 video is available, for instance from Gamespot. Have a look at it here and make your own judgement.
    Edited by 1 at 13/08/03 @ 15:10
  • UncleLou #6 9 years ago

    See it in motion and it's pretty hard not to be blown away.

    That's good to hear, cause I have to agree with Mr. Harvest here - the screenshots look a bit shite. I didn't like the first Vampires, but from what I've read so far, this will be a different game really, with some excellent ideas.
  • krudster #7 9 years ago

    Yeah, the screenshots don't really do it justice. A bit like HL2 really. I don't think any movies have been released as yet.
  • striker #8 9 years ago

    To sum up, Bloodline is a game that could and should unite fans of FPS, adventure games and RPGs for the first time.

    Since Unclelou seems a bit distracted, I'll say it:

    Gothic 2 blends these elements to perfection.

    Buy Gothic 2, play Gothic 2!!!
  • gamesb*tch #9 9 years ago

    Alastair McGowan's first telly appearance was on the Fist of Fun as a vampire from Solihull... =)
  • gamesb*tch #10 9 years ago

    "Gothic 2 blends these elements to perfection.
    Buy Gothic 2, play Gothic 2!!!"

    I did, and I was not impressed, just didn't hit the spot with me... the graphics for starters looked soooo 3 years ago... and memories of the first Gothic still haunted me (the invisible walls, mmmm)
  • FWB #11 9 years ago

    Sequel to the game better than Mafia. Cool.
  • UncleLou #12 9 years ago

    the graphics for starters looked soooo 3 years ago

    You gotta be kidding. Really. I admit that some of the models could have done with a bit of polish, but landscapes, forests, textures, draw-distance etc. are about the best I've seen yet in a game.

    And invisible walls in Gothic 1?

    /scratches head
  • gamesb*tch #13 9 years ago

    ah well Uncle Lou, just my experience... I am glad that you love the game cos it's a rare thing to have! There are soooo few games worthy any time.

    =)
  • UncleLou #14 9 years ago

    Sequel to the game better than Mafia. Cool.

    Cripes, first gamesb*tch, and now him again! It's a conspiracy!
  • FWB #15 9 years ago

    Shh. I think heard something. Hmmm. No, wait... no... er... ... ... it must have been the wind.

    /Shakes head/
  • UncleLou #16 9 years ago

    There are soooo few games worthy any time.

    Ah, I ostentatively agree.

    Anyhow, surprising to see people judging graphics so differently, like just now in respect of Gothic 2, or, to list a few examples from the past, Mafia, ICO, Unreal 2 etc. One should think it's a comparatively objective criterion, but obviously it's not. :-)

    edit: or Doom 3, or MoH:AA. I am obvioulsy talking more about the technical side of things than the style, though it's often hard to seperate these of course
    Edited by 1 at 13/08/03 @ 15:44
  • striker #17 9 years ago

    I was a bit disapointed with gothic 2 graphics until I got a look at the world from the top of Xardas's tower.

    Morrwowind still looks better, but the draw distance and the lack of loading times make up for it.
    Edited by 1 at 13/08/03 @ 15:48
  • Nemesis #18 9 years ago

    Weird innit. PC comes full circle and it's all exciting again on this platform.

    Except Gothic2 which was, like the proverbial sausage, a load of old bollocks.*




    *just kidding yah. Easy Lou. Breathe.
  • UncleLou #19 9 years ago

    Breathe

    /sings: "Won't you lend your lungs to me, mine are collapsing..."

    :-D
  • Nemesis #20 9 years ago

    /joins in wheezingly.

    Plant my feet and bitterly breathe Up the time that's passing
    Edited by 1 at 13/08/03 @ 16:33
  • Shadrach #21 9 years ago

    Nottingham isn't THAT full of goths. They only travel the route between Rock City and The Pit and the Pendulum. Whats worse is all the puffy jacket types crowding out the Namco arcade. Also Alistar Mcgowens telly appearence playing a caretaker in kids educational program 'Think About' came before Fist of Fun. Thats one hell of a random fact for me to know, but there you go.
  • Whizzo #22 9 years ago

    Certainly sounds better than Redemption, that looked nice but it didn't really play like Vampire should. I'm sure I've read somewhere that this ties in with the end of the World Of Darkness, so a sequel could be tricky to make! :-)
  • UncleLou #23 9 years ago

    /hands "geek of the week" award to LiquidAvatar :-)
  • richard #24 9 years ago

    Sounds really nice, and also sounds like they're sticking closely to the White Wolf structure, which works really well as a pen-and-paper RPG.

    How many times have we heard "Another key element of [new RPG game]'s appeal is its apparent non-linearity" before, only to be massively disappointed.
    Edited by 1 at 14/08/03 @ 02:35
  • praetorian #25 9 years ago

    Yeah, the screenshots don't really do it justice. A bit like HL2 really. I don't think any movies have been released as yet.

    There's a 90 second E3 trailer which you can probably download at Fileshack or Fileplanet.
  • krieg #26 9 years ago

  • krieg #27 9 years ago

    u could have said, it needs work but will still be cool, or u could write an essay
  • UncleLou #28 7 years ago

    Yes, I had the same problem - I had to manually override the frequency settings for the 800*600 resolution the game defaults to. You can usually do this in the settings menu of your graphics card (or in the monitor settings? hm). Set it to something like 60 Hz, and start the game again. Sorry if I sound a bit confusing, I can check what exactly I did when I am at home tonight if you don't find out what I mean.
  • sam_spade #29 7 years ago

    Do you people not read?
  • Roamer #30 7 years ago

    Check out www.activision.com/ support .

    I think the solution was to play the game in safe mode, located somewhere in the Vampire folder. Check support if you can't find it.

    It's a truly excellent game, the best I've played in years, but I strongly recommend downloading the patch.
  • sam_spade #31 7 years ago

    I don't like it.

    Save yourself the trouble. Take it back to the shop and buy something lik e Painkiller.