Viking: Battle for Asgard Preview
2000 brake Norse power.
Bear with me for a bit, but Viking: Battle For Asgard could well end up being the game a lot of people wanted out of Fable. See, the cornerstone of Fable was this idea of letting the player step into the (massive clown) shoes of a 'Hero'. And you could decide what kind of hero you wanted to be, and what you did, and how you did it, but there was something so important missing. A real hero is a one in a million, stand-out kind of guy, yet Fable's world was tiny and quirky. At best you could be the champion of a dozen zany hayseeds, hick inbreds whose praise was irritating enough to make a lot of players abruptly turn to the dark side half way through the game after butchering the population of an entire city. So, about twelve people. You could be a protagonist, and you could become quick and beefy, but you never felt like a hero.
By contrast, Viking makes you feel like a mother-f**king living legend.
It's all about the scale. While the mainstay of Viking is third person hack & slash with you sallying forth alone, the engine just so happens to be capable of simulating battles with a few thousand men on either side. But while most action games that do the large battle thing make it the focus, Viking holds the good stuff back like an ice queen. And that's fun. Imagine you've spent a couple of hours capturing strategic locations, delivering messages and taking out pockets of opposition (this is talking about Viking, not dating), all the while being told what you're doing is important. At the end of it you'll actually be able to see that it's important- you'll see the siege equipment built by the lumber mill you liberated, your archers setting up on the hill you explored, and you'll see 1500 united, hulking Viking warriors, marching off to war. And you'll be the one leading them, like the barechested badass you are.

The battles are what Creative Assembly calls the 'boss fights' of Viking, since they come at the end of each of the themed islands you have to reclaim. And you have to reclaim them because at the start of the game they've all fallen to the undead legions of Hel. Not Hell - Hel, the daughter of the Norse God of mischief and trickery who only went and opened up portals to the underworld all over the land. Since her ultimate goal is to bring about an early Ragnarok, Odin is understandably miffed and gets Freya, his daughter, to stop her, who in turn passes the job off onto the player, her champion Skarin. As if he hasn't got better things to do.
A concern you might have is that the small scale combat of games like Dynasty Warriors, Bladestorm, Kingdom Under Fire, or even Creative's own Spartan: Total Warrior was mediocre at best, and basing most of Viking around that would be a terrible idea. Now we can't say this for sure because we only got to watch the devs play (and make of that what you will) but Viking could be the game to break the trend.
In the mission we saw Skarin was on the forest themed island, tasked with creeping into a quarry where some Viking warriors were being held prisoner, releasing them, then helping them fight their way out. The first step here was to travel deep into the Hel-controlled forest where the quarry was, and the difference between land ruled by evil and Viking territory is immense. As you push across the forest island liberating patches of land before the climactic end battle you'll see it turn from a sickly green to an autumnal gold, and blazing sun replaces cloud and thick fog.

Now this mission we were looking at was a sneaking mission, but there weren't any strict rules or dubious alert systems in place. Instead the scale of the engine came into play, and sneaking was just a necessity because there were 40-strong blocks of undead warriors marching about. It was explained to us that there was nothing stopping ambitious players confronting the patrols dead on, and with a bit of luck it was perfectly possible to massacre them all. But since most players would have their hands full with the enemy assassins that occasionally dropped down from trees, drawing extra attention wasn't recommended.
It was in tackling these assassins we got to see the concept behind the combat. If you manage to find the time to slaughter bad guys with gory, cinematic fatality moves (think impaling, disembowelling and the like) then you'll please Freya and she'll give you blessings that power your quick, efficient moves, the ones that are actually useful. So the dynamic here is that when you can you get obscenely bloody, and when you're in trouble you use the blessings to perform quick, mobile stabs and slashes that cause enemies to crumple like paper bags. More long term you'll want to boost Skarin's abilities by using the facilities of Viking settlements, learning new moves from your ancestors and upgrading your weapons and armour.

The other chunk of gameplay we were shown was the final battle for an unforgiving looking island of ice and stone. Aside from it being pretty awesome to see the action instantly upgraded from a few dozen skeletons to an entire army of darkness, this also taught us a bit about how the warfare works. A number on your screen tells you exactly how many men you've got left standing, and you're given a few options as to how to go about helping them. Getting stuck in is one choice but there's a time and a place for it, and really you'll want to hunt down and shut down the portals that the undead respawn through. On your own side you have Viking shamans that heal your troops (and you if you're close) so you'll need to defend them at all cost. Then there's stuff you'll gain access to for completing optional missions, like gaining the trust of dragons prior to a battle lets you call them in like mythical airstrikes.
It's a lot for a guy to think about. Fortunately, by the looks of things you're not just a guy. You're a hero. And we'll find out exactly how much of one early next year.
You may also like...
-
Mass Effect 3 Demo: The First 20 Minutes
-
Face-Off: Final Fantasy 13-2
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Gotham City Impostors Review
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Kingdoms of Amalur: Reckoning Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
EA evaluating FIFA Street features for FIFA 13
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
One Piece: Unlimited Cruise SP Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine Review
-
King Arthur 2 Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
Mass Effect 3 FemShep trailer debuts
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (21) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Seeing the effects of the missions in the build-up of your troops and not having arbitrary alerts (and, I presume, patrol routes that NPCs guard like in that Cisco ad) are things I have been praying for in a good game for a fair while now.
And making it like the whole Hero thing in Fable, but done good really just makes me want this now!
/still wishes it was a Celt, rather than a Viking, but just has to understand that Vikings are easier to build stories around. Still.....*sigh*
Comment below viewing threshold Show
Just stick me in the middle of huge battles and make me crack some skulls, thanks.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
They did try, but Viking on next gen powerhouse is clearly going the distance they wanted and indeed Viking got me salivating! Must be the remenant of the Norse blood in the North East!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Mass Effect would move so much better if MS would allow the programers to use it.
Comment below viewing threshold Show
The combat was hilariously epic and beheading four dead ninjas before switching to sword and shield and loafing a centurion was unabashed fun.
I hope they sort out the difficulty spikes that marred spartans later levels and the dire (boarderline hilarious) voice acting this time round ... and make it multiplayer coop even if they cant do online due to the number of enemies.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I read their official features and it says only three open ended enviroments to explore.
Does that mean only three islands to liberate? Only three battles?