E3 2003: Hidden & Dangerous II Preview

Kristan puts on his 'war machine' cap and goes for a stroll across Europe.

One of the star games of E3 2003 was undoubtedly Illusion Softwork's excruciatingly long-awaited sequel to Hidden & Dangerous - not that you'd have known about it even if you were lucky enough to attend the show. In its ultimate wisdom, Gathering decided to keep the game well and truly under wraps, and was only showing it off to a select few behind closed doors. Eurogamer was one of the lucky few to be lured into a padded white leather cell, tied up, gagged, and forced to watch an impressive demonstration of the Czech developer's current labour of love [I don't remember most of that -Tom].

Wiping out evil

'E3 2003: Hidden & Dangerous II' Screenshot 1

Ok chaps, when he comes round the corner, someone splash some tea on his kecks!

The game follows the basic principles of the 1999 original (was it really that long ago?), in that you're guiding a four-man squad of elite SAS soldiers as they indulge in covert ops against the evil Nazi war machine. Set between 1941 and 1945, you play in all manner of foreign locales across 23 levels, taking in wildly different climates and locations including the Arctic, Africa, the Alps, Czechoslovakia and Burma.

As expected in this day and age, there are a variety of game modes to plough through in both solo and multiplayer. The single-player Campaign allows you to either play as part of a four-man squad (as usual), or plump for the Lone Wolf mode and go it alone. Carnage mode, meanwhile, necessitates that you kill every enemy on the map before you can progress. There are plenty of multiplayer variants to indulge as well, with standard Deathmatch included, as well as the co-op-based Skirmish mode and Occupation mode, which is like UT Domination.

Built using an enhanced version of the LS3D engine that powered Mafia, the visuals are a vast improvement on the original H&D, and a far better demonstration of the capabilities of Illusion's technology than the aforementioned mobster pop-up frenzy. The forest scenes on the Alps levels we saw, for example, have provided a magnificent canvas upon which the developers have delivered plenty of atmospheric set-pieces. The character models certainly look far more convincing, and with the right kit, PC owners are in for a beautiful game when it comes out - certainly far more impressive than the occasionally glitchy Vietcong, which Illusion also had a guiding hand in.

Solider soldier soldier soldier

'E3 2003: Hidden & Dangerous II' Screenshot 2

Drop the candy floss! Now!

As with the first in the series, players get to choose four soldiers from a roster of 40 individuals, each specced out with their own stats, which determine how much you can carry, how accurate they are with various weapons, how many hits they can take, etc. 'Same as last time' you'll be thinking, except this time RPG elements enable your squaddies to improve their capabilities as you progress, giving you even more reason to keep them alive than usual, something that could be difficult across the lengthy campaign. It's not clear how the experience system will work, but if they do die in combat, you will at least be able to replace them.

One of the best elements of the original H&D was the way it delivered its mission briefings, with a sweeping, rotating map and old school BBC voiceover. This time, Illusions has improved this area even more, with a delightfully stylish system that really sets the tone of the game. It's essentially a similar system, but the detail level and attention to detail is a vast improvement over the rather basic modelling of the levels in the original.

Perhaps the most ambitious and enlightening piece of the demonstration was the different ways of playing the game - in particular the wholly revamped strategy element of H&D 2. Last time out, we completed the entire game never using it once, thanks to the completely bugged path finding and rather rubbish interface. But whereas you could pretty much ignore the impenetrable and useless strategy planner in the original, the sequel's system is nigh on revolutionary, with an on-screen interface that will allow gamers to feasibly play the entire game as an RTS if they so wish. The commands you can give to each member will sound familiar, with the choice to command your group to 'go faster', perform a silent kill, be aggressive and so on, but at your command the viewpoint can pan out to an RTS-style isometric slant, displaying a level of gameplay flexibility that we're looking forward to putting through its paces when we get hold of playable code - hopefully sometime in September.

Similarly, the game can be played as a first person shooter if that's your preference, or the more standard third person view. Decisions, decisions. We're happier in first person, but that's a personal choice. Sometimes, though, it's plain impossible to be stealthy in first person. Switching views will undoubtedly be the order of the day.

Fog off

'E3 2003: Hidden & Dangerous II' Screenshot 3

Aha, this must be the German war machine of which you spoke. Something of a timid beast, isn't it?

Another cunning innovation is the decision to dispense with any "fog of war" nonsense. You will be able to see into the distance, of course, but if the enemy isn't in your line of sight, they won't appear on the terrain. There's none of the 'hide behind a tree and move your mouse viewpoint around to see who's there' type cheating, which can only be a good thing. Let's hope this element doesn’t make it unplayably hard.

Vehicles will also play a more prominent role, with promises of being able to pilot aircraft. We're not sure if this is veering onto OpFlash territory, but it'll be interesting to see how Illusion pulls it off. Again, it wasn't willing to demonstrate these elements quite yet, but we'll see soon enough.

Weather will also play a part, with fog, rain and snow all featuring in the game, as well as different lighting conditions. Happily, the system requirements are not expected to be too hefty - in fact Illusion reckons they'll be identical to Mafia, which doesn't seem to be such a system hog on our shiny new P4 system.

The storyline is still a closely guarded secret, but will overlap the events and developments of the war, with promises of historical accuracy, right down to individual weapons and uniform. We're hoping Illusion can deliver on its other promises of radically improved AI (who doesn't promise this, though?), and give us a more rounded experience than the punishing 'one shot and you're dead' mechanic used first time around. If it can deliver the same rich, tense atmosphere, then H&D 2 will undoubtedly end up as one of the games of the year.

Comments (27) Latest comment 9 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • FWB #1 9 years ago

    Schweet! Bring it on.
  • jiroczech #2 9 years ago

    Cool. Liked H&D a lot.. but had to stop on a level where the slowdown became unbearable, so I never finished it. If the POV switching stuff works it could be great.. also like the sound of not rendering enemies that aren't in your line of site.
  • UncleLou #3 9 years ago

    Built using an enhanced version of the LS3D engine that powered Mafia, the visuals are a vast improvement on the original H&D

    Aye, that surprises me and is good news indeed...as I said somewhere in the forum, the trailer I saw looked just awful.

    edit: how I hate that big, bold "edit" message that'll appear now that I corrected a small typo. Feels like getting pilloried every time. ;-)

    edit 2+3: Don't ask...
    Edited by 3 at 27/05/03 @ 14:37
  • Mr_Sleep #4 9 years ago

    "and give us a more rounded experience than the punishing 'one shot and you're dead' mechanic used first time around. If it can deliver the same rich, tense atmosphere, then H&D 2 will undoubtedly end up as one of the games of the year."

    That wouldn't be entirely accurate though, would it? Kind of opens up the question of how realistic we really want our games to be.

    edit: clarification, unlike UncleLou, I can spell :p
    Edited by 1 at 27/05/03 @ 15:06
  • FWB #5 9 years ago

    Providing it has co-op and plays along the lines of Vietcong I will be a very happy camper.
  • hellboy #6 9 years ago

    Sorry to dissapoint you, but you will not be a happy camper :(
    The lead programmer confirmed about 7 weeks ago that co-op has been dropped from H&D2 - you can read more about it here:

    http://www.forum match.com/forum/showthread.php?s=f1f150067cd993ec39d057df7e1 bd7ff&threadid=21421

    Many fans are very dissapointed by this, I myself only played H&D1 in co-op with my friends.
  • UncleLou #7 9 years ago

    Touching thread, kind of, with all the disappointed fans and the lead programmer in between, trying to convey that "it's a cool game nonetheless".
  • FWB #8 9 years ago

    That sucks frog testicles. :(

    Still...

    Skrimish (working name), is almost same as COOP, except AI.. Its based on objectives and you will have to do a lot of things in the missions and you will have to cooperate.. So its like COOP, but agains other players...

    Eh? AI, players working together... sounds like co-op to me. What they could do is have one German player who controls all his men through the RTS mode and the rest play as the Allies. I think I could handle that since it would still allow you to play intense games with small groups of people.
  • Mr_Sleep #9 9 years ago

    Monkeys to multiplayer, long live the 28.8kbps!!!
  • hellboy #10 9 years ago

    Skirmish mode is the same that exists in MOHAA or Wolfenstein - kind of like Team Death Match but with some objectives to achieve.
    It can be fun, but real co-op is unbeatable...
  • krudster #11 9 years ago

    The publisher should really have known there was no Co-op mode before demoing it at E3! How stupid does it make them look?
  • gizmo #12 9 years ago

    Interesting. I had the Dreamcast version (yes it was me) and I also had to give up on a level which had unbearable slowdown. It was the one where the floating aircraft was waiting by the swamp, and hoardes of germans and two tanks were advancing on your position. It became a slideshow on the DC. Had loved it up until then mind.
  • FWB #13 9 years ago

    Funny there should be so much talk of slowdowns. I stopped playing it cos of exactly the same issue. However, when I got my Radeon 7200 I did reinstall it and was able to play the entire game in full glory.
  • krudster #14 9 years ago

    Loved the original. Only got around to completing it about a year ago, while I was on holiday in South Africa, then promptly had the laptop I was playing on stolen. Gits!
  • hellboy #15 9 years ago

  • FWB #16 9 years ago

    If co-op meant delaying the game for another 6 months I'd still support it.
  • oddheadshape #17 9 years ago

    cant wait for this!!

    'It was the one where the floating aircraft was waiting by the swamp, and hoardes of germans and two tanks were advancing on your position. It became a slideshow on the DC. Had loved it up until then mind.'

    funnily enough that was the exact same level that i stopped at. slowdown plus the general hardness of that level forced me to give up. i really enjoyed it though and regretted not finishing it off.
  • mal #18 9 years ago

    I had the original on Dreamcast too. Why on earth they decided to port that game as an example of a PC strategy title, I'll never know. Rubbish graphics? Check. Clunky controls? Check. UI that drops you in at the deep end? Check. They managed to hit all of the major reasons why I'm a console gamer, not a PC gamer.

    They seem to be working to sort all that out for the sequel though, which is a definite good thing.
  • UncleLou #19 9 years ago

    They managed to hit all of the major reasons why I'm a console gamer, not a PC gamer.

    Er. *scratches head*
    That's a bit like saying I am a PC gamer because the PC version of Metal Gear Solid sucked, isn't it.
  • Mr_Sleep #20 9 years ago

    Funnily enough I also got stuck on that map with the waiting aircraft, however I got by it eventually, although I had to kill Major "Mad" to do it, I'd had him sicne the start damn it! I got out my bazooka and killed him and the other soldier who was waiting by him, it's the only way I could get the mission finished.
  • FWB #21 9 years ago

    It was a toughy, but could be doen. As I recall I had four men on that one. First thing to do was to lay mines at the front (the tanks never took the same route so you had to just hope they'd hit them). I got two to man the machine guns, put a sniper on a hill and then grabbed the AT weapon for myself to deal with any left over tanks. I think I managed to get away with all my men.
  • Mr_Sleep #22 9 years ago

    I would have too if it wasn't for a glitch that froze them in place, I couldn't move them so I had to kill them, it was a most strange experience. If I moved to them to move them it would crash the game so I had to go back to a save and blow them up. It was quite emotional ;)
  • krudster #23 9 years ago

    Good news/bad news: good news is that H&D 2 will have co-op. Bad news is that it won't be available until the mission pack!
  • Mr_Sleep #24 9 years ago

    Krudster, cheers, cool, at least they're trying. I get the feeling that the wait is going to be worth it though. After all, if they've spent this long on the game it's hard for it to be complete rubbish.

    /don's hopeful glasses.
  • mal #25 9 years ago

    Er. *scratches head*
    That's a bit like saying I am a PC gamer because the PC version of Metal Gear Solid sucked, isn't it.


    Pretty much, yeah. I don't have a PC and if the only examples of PC games I see are those ported to consoles, like H&D and FPS games (which I dislike). It doesn't help to break any of the preconceptions I have about PC gaming.
  • FWB #26 9 years ago

    C'est bon nouvelles.
  • krudster #27 9 years ago

    A little birdy in the Take Two organisation told me