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E3 2003: Final Fantasy Foursome tagopt_brief-feature_type-

tagopt_brief-feature_type- by Rob Fahey

27 May, 2003

Once upon a time, you'd be hard pushed to find any decent console RPGs in English. To this day, many 16-bit classics remain translated only by enthusiasts, who have hacked the original ROM files to add the gaming equivalent of anime "fansubs". Even now, Europe still gets treated like a redheaded stepchild when it comes to this genre (Suikoden III? Xenosaga? .hack?), but at least for those willing to import, there's an English language version of most games out there.

For a fan of the genre, there's no more telling sign of this shift in attitudes than the size of the Square Enix booth at E3, a massive black-draped affair in the South Hall, and even more interestingly, nearly every game on the stand also enjoyed pride of place with its respective West Hall-based platform holder, meaning that you could play the games on both sides of the LA Convention Center. A grand total of four games with Final Fantasy in the title were on display - although only one of those was genuinely new to us, as three of the games at the show are already out in Japan.

X-Women

'E3 2003: Final Fantasy Foursome' Screenshot 1

Yuna. We always knew she was dirty.

First off, the games we knew plenty about already. Final Fantasy X-2 is obviously the next 'AAA' release from Square Enix, and if the success of Final Fantasy X (and indeed X-2 in Japan) is anything to go by, it's probably going to be the company's biggest game this year. So we can probably expect some more of these hyphen-2s further down the line. There's not a great deal to say about the game post-E3 that couldn't have been said beforehand, but nevertheless. Graphically, things haven't really moved on from FFX (although given how good looking that game was, we're not really complaining), but it's filled with new locations, new characters and new costumes for the old characters.

This is certainly FFX does Girl Power, and each of the scenes we played featured an almost entirely female cast. It's hardly Dead or Alive Xtreme Beach Volleyball, though - Final Fantasy is hugely popular with female audiences, and they would no doubt object to their favourite series turning into a flesh-fest. Series followers will be interested to hear that the game seems to have overhauled the combat system fairly significantly, and has introduced concepts like character classes - which can be changed mid-battle, complete with an anime-style transformation sequence.

E3 was the first chance we'd had to get any hands-on time with the game (although with X-2 apparently not out in the US until November, it doesn't take a tarot reader to see a Japanese import somewhere in our future), and really the game simply lived up to the brief we expected from it - more Final Fantasy X, with some nice tweaks. We did note that most of the original voice cast seem to be back in the frame for the returning characters - while we don't think the American cast were particularly fantastic in Final Fantasy X, it would certainly be jarring if they changed any of the voices between the games, so we're quite glad to see that they've apparently reassembled the same cast.

FFXI - Hard Drivin'

'E3 2003: Final Fantasy Foursome' Screenshot 2

Modify THIS!

Square's first attempt at a massively multiplayer online game, Final Fantasy XI, caused a flurry of interest on the show floor, and the demo pods for it were permanently occupied on both the Square Enix and Sony stands - but our conclusion, and that of most people we spoke to at E3, was that it's not really a game you can judge based on a quick bash at a trade show. The game has around 200,000 subscribers at the moment in Japan, and a significant percentage of them ran out to buy the retail expansion pack for it which was released a few weeks ago, so it's obviously holding their attention pretty well.

A brief muck about with FFXI revealed a game that is obviously easing comfortably through the localisation process, with every piece of text that we saw in-game in English. It certainly looks great in the flesh, with very detailed and nicely designed character and monster models, and in-game environments which look better than most PC MMORPGs; however, we're still not entirely sold on the combat system, which looks like it takes far more of its influence from EverQuest than from the previous titles in the Final Fantasy series. Whether applying a layer of Final Fantasy aesthetics to what is essentially a MUD combat system will win the hearts of Square fans in the west remains to be seen, but FFXI is certainly a fascinating prospect regardless, and we're glad to see that the game will seemingly be getting a proper release, complete with HDD, in both the USA and Europe.

Tactics get Advanced

'E3 2003: Final Fantasy Foursome' Screenshot 3

Too right.

Final Fantasy Tactics' non-appearance on the shelves of European retailers is one of the most heinous crimes of whoever oversaw the release list, because the game - a story-driven, turn-based strategy title played on an isometric 3D map - is arguably one of the best games ever released on the PlayStation. Now, thankfully, Square has chosen to resurrect the franchise on the Game Boy Advance - and in Japan, it launched Final Fantasy Tactics Advance (not a remake, but a wholly new title in the series) alongside the GBA SP. It sold at a 1:1 ratio with the new console for the first week, which hopefully means that the series won't be left to rot again in a hurry.

The GBA version of the game doesn't quite live up to the visuals of the PlayStation game, unsurprisingly, but the graphics are still excellent for a handheld system, and the character and environment designs retain the quirky feel of the first title. Again, we saw that the translation of the game seems to be well progressed, and as with all of Square's translations nowadays, it's an extremely good one. One thing which we were very pleased to note about it is that it looks great on a television screen, played with the Game Boy Player. It's one of those rare games that shows every sign of being fantastic on the GBA, but may well be utterly sublime on the Player.

The one question which remains to be asked is whether it can compete with that other stunning turn-based strategy on offer on the GBA, namely Advance Wars. Frankly, though, it won't have to. FFT Advance is character-driven and features a Final Fantasy style magic and skills system for each character in the game, whereas Advance Wars is purely a strategy title with very little in the way of RPG-like elements. Both FFTA and the forthcoming Advance Wars 2 look superb in their own right - GBA owners have a lot to celebrate over the coming months.

Square returns to the mothership

'E3 2003: Final Fantasy Foursome' Screenshot 4

'I get a burning sensation when I urinate.'

We've left the best for last.

Final Fantasy Crystal Chronicle is Square's first game on a Nintendo home console since the SNES, and marks the return of the Final Fantasy series to the platforms that spawned it in the first place. And yet this is no traditional Final Fantasy title - in fact, Square has invented a brand new Final Fantasy here in much the same way as they did with Final Fantasy Tactics years ago on the PlayStation. After playing it for a significant amount of time at E3, we can honestly say that we're very happy that they chose to do so.

In keeping with Nintendo's current hard-on for connectivity between the GBA and the GameCube, Crystal Chronicle is best played with a group of people, each controlling a character on-screen through their GBA. The game uses a real-time combat mechanism whereby your characters wander around hacking at enemies with weapons or blasting them with magic - and the clever bit is that you never have to see a magic or potions menu on-screen, because each player has their own set of menus to look at on the GBA. This makes for good looking and fluent gameplay - and the range of different types of attack and magic on offer means that playing with three other people necessitates a lot of communication and a surprising level of strategy.

We're assured that there's solo play in the game as well, and that it's possible to play with less than four players and four GBAs (which is just as well really), but annoyingly neither of these game modes was on display anywhere at the show. We'd theorise that when nobody is directly controlling a character, the AI kicks in and takes command of it according to parameters set by you - but as nobody we spoke to on the stands seemed to actually know, that's pure speculation on our part. That said, we were delighted with the game as it stood - it's the first RPG party game, and it works stunningly well.

Magical

'E3 2003: Final Fantasy Foursome' Screenshot 5

'Spellbinding' is actually a new gameplay device. Clever.

Several other innovations make it into the Secret of Mana-style gameplay, one of which is the "bucket" which you need to carry around the playing area with you. The world in the game is filled with poison, apparently, and this magic bucket can dispel the poison within a certain radius of the bucket. Thus, progress through the various areas depends on someone in your party picking up the bucket and carrying it to the next place you want to go, or to the next group of monsters you need to defeat. When a character steps outside the radius of the bucket's power, they lose health gradually until they die. The really clever bit here, however, is that certain enemies can do things such as moving the bucket around, and that your bucket-carrier is vulnerable until he puts it down - which adds an extra layer of strategic thought to the game.

Another interesting factor is the magic system - we didn't get a chance to play with this at any great length, but it seems to be focused on collecting spell crystals for simple spells, and then fusing them together to form more complex offensive or support magic. For example, combining an offensive spell with a Follow spell will create a homing missile of that magical type, and so on. We're not sure exactly how flexible this system will be in practice, but it certainly seems like an interesting way of doing things.

Graphically, Crystal Chronicle adopts the "cute" look, with big-eyed "chibi" characters ala Kingdom Hearts and lots of cartoony environments. It's a visual style that fits the gameplay and presentation of the title like a glove, and on a purely graphical level, this is one of the best-looking games we've seen on the GameCube to date - and certainly the best-looking Final Fantasy game of all time.

We look forward to seeing more of the other game modes available in Crystal Chronicle - the four player mode is fantastic and it's going to be a lot of fun, but at the end of the day, this will live or die depending on the strength of its solo play. However, based on what we saw at the show, this has to rank as one of my personal favourite titles of E3 - it's a game that we were somewhat skeptical of going into the show, but which turned out to be one of the best titles not only on the Square Enix stand, but on the Nintendo stand itself. What's more, a European release should hopefully be in our hands before Christmas too. How times have changed.

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Comments: 1-47 of 47 in total

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Tiger_Walts
27/05/03 @ 09:13
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Did anyone else read the title of this article and start giggling like a schoolboy, no...... just me then, OK.
FWB
27/05/03 @ 09:13
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Does that mean FF:C requires GBAs for MP?
Tiger_Walts
27/05/03 @ 09:17
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"In keeping with Nintendo's current hard-on for connectivity between the GBA and the GameCube"
OK, it really can't be just me.....
Edited 1 times, most recently on 27/05/03 @ 10:18
Monkey Punch
27/05/03 @ 09:21
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It's all about buying a GBASP BABY :) ...... give me Final Fantasy Tactic anyday.... Man hurry up with the US Version so I can buy it lol....
Blerk
27/05/03 @ 09:25
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I keep changing my opinion on CC. First I was worried, then I wasn't, now I am again. It looks fantastic, but if the single-player game isn't up to much then I'm going to be disappointed. Once again Nintendo seems to be playing to the small minority of people who have four friends with GBAs and a lot of time to all huddle round a telly playing games together. Let me tell you how often this happens in my house - never. Two players is very rare for me, I've never even played a four-player game! If the single-player game is up to scratch then I'm sure it'll be great, but for now... I'm worried again.

That said, FFT and X-2 look brilliant - they're both on the 'buy' list. But did you get to see Drakengard and/or Unlimited SaGa at E3? The shots of SaGa I saw the other day looked great!
kingmob
27/05/03 @ 09:26
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Would much rather have a REAL FF game for the cube other than FF "Lite". Think I'll have to give it a miss.
FWB
27/05/03 @ 09:39
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Hear, hear, Blerk. Its ridiculous forcing players to own GBAs for some of these high profile games. I don't have a single mate who owns one, let alone four.
Blerk
27/05/03 @ 09:39
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Incidentally, IGN now has the Japanese trailers for Crystal Chronicles and Tales of Syphonia up for download. Both look excellent (and the music on the CC trailer is brilliant)! I'm going to be so disappointed if CC turns out badly... :-(
itamae
27/05/03 @ 10:36
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So we can probably expect some more of these hyphen-2s further down the line.

You hear that, Squenix? Bring us FF VIII-2 asap. You know we want it.
Mugwum [staff]
27/05/03 @ 10:41
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Well they're not going to do them if they have to rebuild technology from scratch. The idea behind X-2 was to capitalise on an existing engine and storyline. Developing VIII (you probably meant VII actually) would be like making a whole new game.
Blerk
27/05/03 @ 10:42
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Bring us FF VIII-2 asap. You know we want it.

Nobody in their right mind wants more FF VIII. It was crap!
Killerbee
27/05/03 @ 10:58
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FFX-2 sounds great and will definitely be on my list to get whenever it reaches these shores. I'm not entirely pleased to hear that they've messed around with the combat system as I quite liked the way FFX worked out, especially being able to swap characters mid-battle. It'll be interesting to see how it plays.

FF-CC sounds pretty good, but I also hope they put more into giving us a solid single player experience with a good story - that is what FF is about after all - as I can't imagine anyone would ever be able to play through a FF game if it relied on getting two or more people together every time you wanted to progress the story. It looks brilliant though.
Edited 1 times, most recently on 27/05/03 @ 11:58
itamae
27/05/03 @ 11:13
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you probably meant VII actually
Nobody in their right mind wants more FF VIII. It was crap!

Help! I'm surrounded by FF VIII haters. No, actually I did mean VIII, which is by far the best FF in my opinion. As far as I know, FF VIII has been the best-selling FF as yet, and I guess some other people out there like it too.

Well they're not going to do them if they have to rebuild technology from scratch.

*sigh* I guess you're right. A man may dream, though...
And just to keep the disputation going: FF VII sucks, and Sephiroth has bad hair.
Edited 1 times, most recently on 27/05/03 @ 12:14
Blerk
27/05/03 @ 11:19
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FF VIII's combat system was fatally flawed. Having piddly sword attacks and hugely powerful summons completely unbalanced the whole thing, meaning that you overly relied on summons to beat even normal beasties. The 'drawing' of magic power further annoyed, as you spent half of even standard random battles having to draw more magic for use later. It's the only FF I've never finished, mainly because I became frustrated with the battle system rather than losing interest in the story or whatnot.

FF VII didn't suck, but Sephiroth did have bad hair. :-)
Killerbee
27/05/03 @ 11:50
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FFVII was brilliant because the story was fantastic - you really did become attached to the characters and it was especially heartbreaking when *SPOILER* Aeris gets killed. That gives you the motivation to go after Sephiroth in a big way.*END SPOILER*

The mini-games were great too.

I agree with Blerk's comments on FFVIII's flawed battle system - most of the characters were too easily substitutable for any other one - you just had to transfer their Junctions across. Only Squall's Renzokuken overdrive was any use. The rest of the time you just used summons and had to watch the blummin' animations in full.

The story, whilst still good, was (imho) the weakest of FFs VII to X - it was too slow moving at the start, and only really picked up on Disc 3. Oh, and the card game really sucked. :P

I still played it to completion though! Blerk - how far did you get?

Edit: messed up my html!
Edited 1 times, most recently on 27/05/03 @ 12:51
Blerk
27/05/03 @ 11:59
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Blerk - how far did you get?

Through to the start of Disc 4 when you have to save Rinoa from Adel. That's the first battle where you really can't use much magic or guardian forces, and she kept hammering me into the ground because my normal attacks weren't good enough or I ended up killing Rinoa while trying to keep myself alive. After about ten goes I completely lost interest and never went any further.
Killerbee
27/05/03 @ 12:06
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Through to the start of Disc 4 when you have to save Rinoa from Adel. That's the first battle where you really can't use much magic or guardian forces

That's the hardest fight in the game for exactly the reason you describe - you really need to make use of Squall's overdrive on the sorceress and have another of you characters performing healing duties on Rinoa and the rest of the party. iirc you could increase the chances of going into overdrive by casting Aura + Haste on Squall, and then it was just a matter of hammering away. It took me quite a while to get through that and I'll hold my hands up and say that the above strategy was courtesy of GameFAQs. :)
itamae
27/05/03 @ 12:09
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I agree, the combat system definitely was the weakest part of FF VIII. Luckily it didn't break the game for me, and during my second time through the game I didn't have to use a single summon, because they dealt puny damage compared to my normal attacks.
Okay, so I seem to be the only one who didn't grow attached to the cast from FF VII, who are all just stereotypes with legs (and silly swords) in my opinion. Aeris is dead? So what? Just use a Phoenix Down...
Please don't get me wrong: I really really like FF VII; it's just that I love its sequel so much more. I'm always quite amazed though to see what loyal fans FF VII seems to have bred.

Concerning FF X-2: I'm glad to see the job system back in this game, as I really liked it in Final Fantasy Tactics (too bad I never finished the game; the fight against Wiegraf/Velius was just too hard for me). Still not as good as the combat system in Grandia, but at least runner-up.
Edited 1 times, most recently on 27/05/03 @ 13:10
Shinji [mod]
27/05/03 @ 12:16
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"I'm not entirely pleased to hear that they've messed around with the combat system as I quite liked the way FFX worked out, especially being able to swap characters mid-battle."

It's more an evolution of the FFX battle system than a complete change. They've added new elements and it's all a little more complex and tactical, which is nice.

Oh, and FF8 sucked. Sorry. It really, really did :)
Killerbee
27/05/03 @ 12:27
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I'm always quite amazed though to see what loyal fans FF VII seems to have bred.

Oh, there's no doubt that we're all suffering from a case of the pink-tinged goggles with FF VII - it's probably because it was the first console RPG I'd ever really gotten into; the cut-scenes were (at the time) amazing to watch - I hardly played anything else on my Playstation since starting FFVIII until I'd completed it.

The world was also that more more "whole" than the subsequent games, what with the submarine bits; loads of side quests that would actually reward you with something big like a new character (Yuffie and Vincent) instead of something comparatively mundane like a MegaElixir; and the Golden Saucer mini-games 'palace'. There was just so much to do.

I also think FFVIII was a good game - it just felt like a bit of a disappointment compared to my high expectations after VII, I suppose.
Edited 1 times, most recently on 27/05/03 @ 13:27
Killerbee
27/05/03 @ 12:30
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It's more an evolution of the FFX battle system than a complete change. They've added new elements and it's all a little more complex and tactical, which is nice.

Cool. That makes me happy again. :)
Blerk
27/05/03 @ 12:54
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I really liked it in Final Fantasy Tactics (too bad I never finished the game; the fight against Wiegraf/Velius was just too hard for me)

I finished Tactics - great, great game. The ending was a bit odd, though. :-)

And I'd agree with you that the Grandia series has the best RPG combat system out there - nothing else touches it. FFX was a definite improvement on the previous games though, I'll be interested to see what tweaks they've made in X-2.
itamae
27/05/03 @ 12:56
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Final Fantasy VIII suffers from console-to-PC conversion issues and lacks finesse in many areas, and may alienate newcomers with its engrossing story driven gameplay and Japanese approach to role-playing.

But it's still bigger and better than any of its predecessors. Once again Square are dominating the RPG stakes, and if you do persist with it, this one will never let you go. It grips you like a good book, and once you've finished it you feel more empty than when you began.

Captivating.


I fully agree with you, Mugwum. Thank you for the kind words. *sniff*
;-)
Shinji [mod]
27/05/03 @ 13:14
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Jesus, Bramwell, what were you THINKING?! :)
Daryoon
27/05/03 @ 13:43
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"I quite liked the way FFX worked out, especially being able to swap characters mid-battle"

I don't think you can do that in X-2, since there's only 3 characters total...
I'm not looking forward to it - it apparently has a mission/chapter structure, concentrates on fan service and basically fecks up the world created in FFX so Square can milk more money out of it.
Imagine the uproar if they made VII-2 and Aerith was all Lara Croft-ified...

IMO:
VIII was better than VII - it had better plot and better characters, the whole "the characters aren't unique" argument can be applied to VII as well. The battle system was fine, people moan about using summons saying they're too long, but why on Earth would anyone use them regularly anyway? Drawing magic is no more tedious than leveling up in any other RPG, and if you junction it right then you won't have too much trouble with the battles. And the plot made more sense than VII's "hey-let's-chase-Sephiroth-who-is-actually-Jenova-but-people
-don't-seem-to-get-that".
IX is better than both of them though. X isn't. But VI is still the best.
Edited 1 times, most recently on 27/05/03 @ 14:44
Blerk
27/05/03 @ 13:54
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people moan about using summons saying they're too long, but why on Earth would anyone use them regularly anyway?

Because the combat is so unbalanced that regular attacks are next to useless, perhaps? I don't know about you, but I don't like spending ten minutes fighting even piddly monsters in a random battle.
Rain Man
27/05/03 @ 14:04
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oh crap, this article just reminded me of suikoden 3!!

what the hell happened to that?? is it ever coming out in europe?
Blerk
27/05/03 @ 14:08
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in terms of overall complexity the magic and weapons system is on a par with FFIX
I liked the weapons system on FFIX, it had some really neat ideas. /shrugs

what the hell happened to that?? is it ever coming out in europe?
Nope. Because us Europeans don't like RPGs, didn't you hear? Or Konami hates us. One of the two.

Cyhwuhx
27/05/03 @ 14:14
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.::: Maybe both...

*dusts of his pedestal with sacred Suikoden II-carried-over-from-Suikoden-I-data on memory card*

"It will never fulfill it's destiny! NOOOooo....."
Killerbee
27/05/03 @ 14:20
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I liked the weapons system on FFIX, it had some really neat ideas.

Me too. I kind of felt VIII didn't have enough different weapons, and X had lots, but most of them were rather pointless - you just customised one with lots of slots to give you a few auto-abilities and increase your HP/MP and then stuck with that until you could get the Celestial Weapons towards the end of the game. IX's system meant you were always looking forward to what you could buy or synth at the next location's shop to increase your attack stats and learn some new ability. Imho it was the best weapons system of the lot.
Blerk
27/05/03 @ 14:33
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*dusts of his pedestal with sacred Suikoden II-carried-over-from-Suikoden-I-data on memory card*

Heh... you too, eh? The Suikoden III debacle is the main reason why I intend to get my PS2 chipped soon. That and Xenosaga, given that even Namco doesn't seem to know if they're releasing that over here or not.
Shinji [mod]
27/05/03 @ 15:21
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I bet we never see Xenosaga. I played about 15 hours of it over the weekend, and it's got SO much spoken dialogue, a full in-game encyclopedia of the terms used, etc.... It'd be nearly impossible to translate into all the various European languages, and game publisher logic says it's better not to release it at all than just to release it in English.... :(

Which is a travesty, because it's *incredibly* good - even if you do wonder why they bothered making a game rather than a CG rendered TV series sometimes. Its not that the gameplay is bad, it's just that the cutscenes account for over 50% of playtime... Yet strangely I don't mind in Xenosaga, whereas in MGS2 the same thing drove me up the walls. Odd.
Blerk
27/05/03 @ 15:29
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That's 'cos the MGS2 story is a load of old guff. :-)
AOFanboi
27/05/03 @ 16:34
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Its ridiculous forcing players to own GBAs for some of these high profile games.

Why? As long as it's stated on the box, it's not that much different from, say, Toe Jam & Earl III forcing players to own an XBox.

And don't make me mention Steel Batallion... :)
Blerk
27/05/03 @ 16:39
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Why? As long as it's stated on the box, it's not that much different from, say, Toe Jam & Earl III forcing players to own an XBox.

That's not the same at all - Toe Jam & Earl requires an Xbox because it runs on an Xbox. This is like saying 'to get the most out of Final Fantasy X on the PS2 you must also own a PSOne'.
AOFanboi
27/05/03 @ 16:42
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'to get the most out of Final Fantasy X on the PS2 you must also own a PSOne'

You forgot: 'However, noone is forcing you to buy this game or anything.'
FWB
27/05/03 @ 16:47
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Indeed, but its a big title and you will no doubt cost Ģ35. When I bought my GC I was expecting to play any game on it without requiring any other hardware. Its one thing to add extras through the GBA link up, but its a completely different one to expect you to fork out for one to get any play from it.

If it is required I hope, and expect, the game will flunk. There's a limit to how much I'll be screwed as a consumer.
Blerk
27/05/03 @ 16:53
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You forgot: 'However, noone is forcing you to buy this game or anything.'

True. But with this being one of Nintendo's most anticipated titles and Cube sales currently being on par with sales of moderately polished turds, can they afford to be pissing about with what is potentially their most valuable acquisition in years?

What FWB said is right. The link-up stuff should always be an option. In this case it might well be - we'll have to wait and see. But there seem to be too many games popping up which require both GBAs and multiplayer. What are Nintendo trying to do? Scare away the people that have already bought a Cube as well as the potential customers?
otto [mod]
27/05/03 @ 17:16
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But there seem to be too many games popping up which require both GBAs and multiplayer. What are Nintendo trying to do? Scare away the people that have already bought a Cube as well as the potential customers?

Well I see where you're coming from - the slew of announcements for multiplayer and GBA connection games can be a bit depressing if you don't play multiplayer or don't use the GBA connection. But to be fair, they had said that their 'theme' at E3 this year was GBA connectivity, so I suppose it's to be expected. I'm just hoping they come up with a slightly more attractive theme at next year's shindig. Something like 'innovative single player games' or 'free blowjobs from Japanese porn stars for all European Cube owners', that kind of theme.

I think I read an interview somewhere in which Miyamoto said what next year's theme would be - anyone remember? Sadly I think it wasn't the free bj one I mentioned...

edit - found it... Miyamoto: "This year the focus of our show is connectivity and showing off the features and the possibilities that it provides - so I guess in that sense we haven't really shown titles that we hope to stand against Grand Theft Auto, something like that we might try to show next year or sometime after. This year we're showing titles that have their own unique gameplay with connectivity, something that can only be achieved with that title, and for that reason we think we'll gather user interest and appeal."
Edited 1 times, most recently on 27/05/03 @ 18:19
FWB
27/05/03 @ 17:27
#40
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Something like 'innovative single player games' or 'free blowjobs from Japanese porn stars for all European Cube owners', that kind of theme.

Nope, wouldn't do it for me. I'd rather have earlier release dates.
Fozzie_bear
27/05/03 @ 18:03
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Something like 'innovative single player games' or 'free blowjobs from Japanese porn stars for all European Cube owners', that kind of theme.

Well, I for one long for the day when otto becomes head of marketing at Nintendo.
Daryoon
27/05/03 @ 20:49
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Because the combat is so unbalanced that regular attacks are next to useless, perhaps? I don't know about you, but I don't like spending ten minutes fighting even piddly monsters in a random battle.

Never had a battle that lasted more than a minute, outside boss battles. If you set things up right, then you're never really underpowered. I guess it suffers the same fate as Vagrant Story though, which had similar complaints about being underpowered, even though I never remember experiencing such a thing myself.
Blerk
28/05/03 @ 08:37
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"This year the focus of our show is connectivity and showing off the features and the possibilities that it provides - so I guess in that sense we haven't really shown titles that we hope to stand against Grand Theft Auto, something like that we might try to show next year or sometime after. This year we're showing titles that have their own unique gameplay with connectivity, something that can only be achieved with that title, and for that reason we think we'll gather user interest and appeal."

There are plenty of things wrong with what Miyamoto says here. For one, although the 'connectivity' titles they demoed at the show were fairly unique, I still don't see the whole connectivity thing being used for anything other than a cheap gimmick. None of the games on show were anything that couldn't have been done just as well using a single Cube and split-screen or a standard GBA link-up with no Cube involved. Having the whole set up was just pointless! A similar thing is going on with Boktai - Nintendo finally manage to persuade Hideo Kojima to do a game for them and it looks quite smart, but for me it'll be ruined by the 'gimmick' - the light-sensitive thingy which means you have to play at least some of the time during the day. I can't play games during the day - I work, I have a baby, I need to do other stuff. So that's a 'no sale' for me and many other people like me. It's all very well to say 'maybe we'll show some GTA-beaters next year?', but what about this year? Who's to say all your customers won't have abandoned you by next year? Especially if you keep releasing stuff that appeals to about half a dozen players rather than the 'anyone can enjoy this' first-party titles of old?

I guess I'm just a bit bitter. I bought my Cube and there are plenty of titles to keep me going for now. But it's almost like Nintendo don't want to survive. Just when you think they might be getting it together, they head off at some bizarre tangent which seems hell-bent on losing even more customers.

Nintendo need to concentrate on what they do best - games. Not gimmicks.
Blerk
28/05/03 @ 08:39
#44
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Hey, check it out! That's a quality rant even for me! :-)

I think EG should give me a regular 'rant' column. I'm such a cynical old bastard. ;-)
boabg
28/05/03 @ 08:40
#45
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i liked 7&8 but 8 more. so there.
kingmob
28/05/03 @ 10:34
#46
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Why not do a sequel to VII or indeud VIII using the current FFX engine?
Midnight Raven
28/05/03 @ 12:34
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Hey, thatīd make too much sense, kingmob. :p

With all that connectivity stuff going on, I canīt help but wonder how popular it is over in Japan. Iīm almost exclusively playing solo (because everyone hates me or something), and I canīt quite grasp how multiplayer modes can be anything more than an add-on except for those games designed mainly for online use. Maybe itīs a Western thing though... dies anyone know how popular it is in Asia?

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