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Otherland Preview

MMO PC Preview by Oli Welsh

1 October, 2008

Page 1 of 3. Page 2 ->

Talk about strange bedfellows.

A German publisher of games and children's software, without a major hit to its name and with no experience in online gaming, committing tens of millions of Euros to the development of what it hopes will be a triple-A MMO. An American author of doorstop science-fiction and fantasy novels seeing his work adapted for the first time. A bunch of talented, dispossessed Australian developers, striking out in a new field and a new country, with a truly international team. A wealthy Asian city-state looking to compete with its neighbours and foster an entertainment industry of its own.

If all that doesn't sound out-there enough, wait till you get a load of the game they're making. This is no World of Questhammer: The Rune Crusade. Otherland - from the books by Tad Williams - is a mind-bending concept. For want of a better soundbite, let's call it the first cyberpunk MMO: a virtual world about virtual worlds, in which your avatar is an avatar, the NPCs play NPCs, and you explore a multiverse in which you might be in realistic historical surroundings one minute, and cartoon fantasy ones the next. Everything changes, even your own appearance, and nothing is even pretending to be real.

In a field as formulaic as videogames, you seldom come across anything as unlikely as this. And yet here we are in baking, steamy Singapore, the guests of dtp Entertainment (the publisher) and its new Singaporean outpost, the development studio Real U, formed around a core of ex-Melbourne House talent. You remember them: 8-bit heroes of The Hobbit and The Way of the Exploding Fist, and then cult classic Shadowrun, who in later years struggled valiantly with the tide of licences and conversions heaped on them by Atari, sometimes triumphing against the odds (as in PS2 Transformers).

Even the impossibly garrulous author Tad Williams is here, bulldozing through the jetlag on raw enthusiasm alone, talking enough to fill the thousand pages of one of his books. It's rare enough to get the reluctant presence of a licensor, but Williams seems genuinely delighted to be here promoting this game - and after all, why shouldn't he? It's not just that his work is being faithfully adapted - it's that his predictions are coming true.

'Otherland' Screenshot 1

The aesthetic of Lambda Mall is weirdly dated - a very 90s version of VR - but the graphical performance isn't.

Otherland depicts a near-future world where the net rules all, and virtual-reality headsets that turn it into a surround sensory experience are commonplace. Everything from shopping to games has become an all-consuming alternate reality played out by humans ("Citizens", inhabiting their "sim" avatars) and computer-controlled AIs called Puppets.

In this world, the ultimate status symbols and playthings of the super-rich are their own personal virtual realities, tailored to their interests and specifications. But these come at a human cost. Without giving too much of the books' plot away, a sinister secret cabal of net overlords is feeding on the consciousnesses of innocent humans, trapping them in virtual space to make their personal fantasies that little bit more real.

You start the game as one of those consciousnesses in a place called the Land of the Lost, a nightmare scenario which you're trying to escape. You'll run, be killed, and reborn in a "baby" state as a simple, low-rent sim (though we suspect the game won't be using that term, for obvious reasons) - a blank, featureless avatar that can be male, female or even neither.

'Otherland' Screenshot 2

Flight tubes shoot you between sections of the Mall and other virtual realities.

As you increase in power, you learn to manipulate the appearance and properties of yourself and the world around you, and you learn to work with the "code" that underlies and defines everything in the Otherland multiverse (well, it's one hell of a rationale for levelling up). Only then will you be able to take on a more defined appearance, and this could blend you in with your surroundings, or express your wildest imaginings.

On rebirth, you'll arrive in what Real U calls "a chunk of real estate", a virtual space that becomes your own and that you'll return to in order to rebuild yourself - from scratch, but via shortcuts - every time you "die" in Otherland. This is connected to the game's hub, a neon-edged, Bladerunner-style virtual shopping and entertainment complex called Lambda Mall.

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Comments: 1-39 of 39 in total

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Amajiro
01/10/08 @ 09:04
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Well that sounds quite awesome.
menage
01/10/08 @ 09:15
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Rez meets Blade runner meets WoW?

I kinda dig the looks of this. Curious.
Madafunkola
01/10/08 @ 09:23
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If this is as good as I hope it will be, I'd better buy myself a gaming PC...
GriddleOctopus
01/10/08 @ 09:29
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Thank God for no more Conan and WARs..!
Dan260775
01/10/08 @ 09:44
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Read these books years ago, sprawling 4 part series. First part was especially good and I'd recommend you all give them a go. Interestingly there is a LOTR "world" in the novels although I doubt we'll get to see that due to licensing. Not sure how they'll deal with the large sections which are set in the real world though (which propel the plot forward considerably). For example there is a large subplot concerning a serial killer. Anyway I'll definately be looking out for this!
Harlequeen
01/10/08 @ 09:46
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I'd recommend the books too although, like Hamilton, Williams could do with a good editor. I'm a little suprised that people are thinking of making a game of it.
Svecke
01/10/08 @ 09:54
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World of world of Warcraft. Finally! I'm sold.
Nithron
01/10/08 @ 10:03
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Let me guess. WoW-style icon-queing for combat.

I really hope it doesn't end up with that system, but more or less every MMO ever does, for some absurd reason, and if it does end up going down that route, i'll be skipping it.
farticusmaximus
01/10/08 @ 10:05
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Only read the first otherland book so far but it was awesome. Very sinister all the way through.

Really liking the sound of this. The setting should provide as much scope as the devs want with respect to zones, and can keep things interesting with the different physics/rules in different zones.

My only question would be is there enough storytelling to propel players through the game? I like a bit of lore, me.
UncleLou
01/10/08 @ 10:11
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"but more or less every MMO ever does, for some absurd reason"

Lag, surely.
SirDespard
01/10/08 @ 10:14
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Loved the books, this could be good and if they get a good variety of genres in there it could be stunning. The whole of the .hack stuff which came out after Otherland seemed a little ripped off from this.
mazk
01/10/08 @ 10:20
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The books are some of my best-loved books ever. This is quality news.
Edited 1 times, most recently on 01/10/08 @ 11:20
Cyhwuhx
01/10/08 @ 10:29
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.::: Based upon the books!? Holy crap! Awesome!
derblaue
01/10/08 @ 10:36
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"Real U is also working on 3D mouse support for object manipulation"

I hope things like the OCZ Neural Impulse Actuator are more common goods by then, Williams wouldn't be far off in his books.

This article fills me with wild hopes and stellar dreams of things to come... Off to the bank to start saving for that awesome Octacore pc!
space ace
01/10/08 @ 10:41
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Oli Welsh, you've been to singapore! plz show some trip photos :) oh and the game looks rad
Darkedge
01/10/08 @ 10:58
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Extremely ambititous - possibly too much to do. I've read the books and yeah a fascinating idea and concept. The pinnings together they seem to have are great ideas - lets see what happens.
Mind you 2010? I think more 2012 if only 15% complete
Nithron
01/10/08 @ 11:36
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@UncleLou: Yeah, you're probably right there. Planetside managed real time combat in an MMO years ago, though, so there's not much excuse.

There's clearly a market for WoW-style MMOs, but there's no reason for everyone to keep copying it over and over with a new skin, like Stargate and Tabula Rasa and so on. Then of course, the devs whine that they couldn't beat WoW. I wonder why.
Chufty
01/10/08 @ 12:05
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Looks very interesting, one to keep an eye on. Although that's been said so many times about MMOs.

with 1080p visuals on a quad-core PC the benchmark

lol. 1080p is a TV resolution...
dr_faulk
01/10/08 @ 12:20
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If it's made by the Shadowrun crew, then I'm totally on board, for better or worse.
Oli [staff]
01/10/08 @ 12:37
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Well Chufty, that's how they described their goal for video output to us, and indeed the game was demoed to press on HDTVs at 1080p. Call it 1920x1080 if you prefer.

Dan260775, they won't deal with the real-world sections at all - the game is set entirely in VR. It's not a straight adaptation of the plot of the books per se, although some characters and events will make an appearance.
Edited 1 times, most recently on 01/10/08 @ 13:37
Whitewalker
01/10/08 @ 12:47
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Very interesting...should be great if they pull it off. Good luck on this one.
Wendelius
01/10/08 @ 12:52
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Oh wow. Ever since I read the books, Otherland has been the kind of mesh of virtual worlds I've been hoping to be able to play in. The books were a great read (especially the first one) and I hope these ideas will work out to produce something truly original.
gaselite
01/10/08 @ 13:26
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Sounds fascinating. Well written article.
VastikRoot
01/10/08 @ 13:41
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Finally an MMO that sounds vaguely interesting. Begone Orcs and elves! Hello Virtual Reality.
Now if they could provide support for VR headsets we'd really be talking.
trooper6
01/10/08 @ 14:39
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And will it be mac compatible?

I try never to get excited about PC games until I hear I'll be able to play them. Without dual booting.
stevetuck
01/10/08 @ 14:55
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looks like a Rez HD MMO :D
OrientalHero
01/10/08 @ 14:57
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Virtual world about Virtual Worlds....

I think The Matrix Online could claim that first medal quite aptly.
Custom Avatars that were "jacked in" and every player was a red pill ie someone that knew the Matrix around them was a construct.

Much like Neo and Trinity, you were able to download programs from Aikido to hacking programs (albeit only at Jack in time). So you could easily reskill within the framework of the setting.
Also unlike the movies, a circuit breaker had been installed which meant that death in the matrix was interrupted in the "real world"

A contrast to how Otherworld deals with this element of continually respawning characters, something I find strange about most MMOs.

TheJuriel
01/10/08 @ 15:23
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So.. abstract.
AphoticCosmos
01/10/08 @ 15:31
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That sounds awesomefuckingsauce.

Can't wait to see if they pull it off.
Vertical Stand
01/10/08 @ 15:56
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From the staff behind the (good) Transformers game? Cool, shame me and the vast majority of people won't have PCs to play this, get it on a console and I'm there!
XENgamer
01/10/08 @ 16:03
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This is being added my WANT LIST!
darc
01/10/08 @ 17:30
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Very meta. But I don't know... VR depicting VR makes me very skeptical. The basic disconnect is, it only becomes convincing in a race against the real thing. Or is it the real thing?? Hoo-boy. Very meta.

And this all sounds very Matrix. Certainly the Matrix is not "original" but it kind of blew the proverbial load for the genre in some ways. It just sounds a little ... familiar.

But ultimately it all boils down to content. A hundred simulations is only as good as what's being simulated. You'll need a hundred independent reviews.
3william56
02/10/08 @ 02:24
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Personally thought the books were a pretty basic and cliched sucked-into-the-evil-videogame-that's-eating-people's-brains
story that's been done to death (better, and SHORTER), but the concept as a springboard for a game could be fantastic. Or if Sony would steal the idea and make Home into this as an option, could be insane. But it will have to be toned down a lot - seem to remember some rather nasty kink in some of the private scenarios. Unless they let players loose with scenario building, which given the Spore Penisosaurus debacle, would see the game becoming exactly what the book was criticising - meta irony collapse overload!

/watches and waits
Bezzy
02/10/08 @ 09:25
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"Let me guess. WoW-style icon-queing for combat.

I really hope it doesn't end up with that system, but more or less every MMO ever does, for some absurd reason, and if it does end up going down that route, i'll be skipping it. "

I also dislike that, but the reason is generally:
a) low barrier to entry
b) attack queueing doesn't suffer from lag so badly.

I like the look of this MMO, but would be even happier if it were nothing but a VR themed world.
Immaterial
02/10/08 @ 09:27
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I've not read the books yet, but that is one excellent looking scenario. Wonder what the combat/trading/whatever mechanics are going to be like?
gruntboy
02/10/08 @ 10:52
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I love the Otherland books, particularly Tad Williams' idea of a near-future realisation of VR. I always considered Second Life kind of delivered a simplied version of the social aspects. A "gamey" version would be most welcome.

Watching this with interest and keeping fingers crossed for some goodness.

ipKonfig
02/10/08 @ 14:30
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Sorry to say this is not the first "Cyberpunk MMO". The first was a great game called Neocron released in 2002.

http://en.wikipedia.org/wiki/Neocron


Otherland...
This game sounds like another.."MMO Attempt #11457-b." The game will take forever to move to beta, release will be pushed back many times, when it's finally released it will be unfinished and unpolished. The devs will blame the players for it's failure. People will again flock to Blizzards latest offering.

It seems like they are trying to attract players who enjoy the social networking of Second Life and the uber complicated game play of some game not yet released. The two will not mix. People who want an easy social networking style of game play will play WoW, because lets face it, WoW is easy. People who want complex combat and crafting systems won't touch the social networking aspect, so if the gameplay isn't on par with other MMOs in that respect, they wont play either.

I do applaud the attempt at a non-fantasy based MMO though.

Edited 2 times, most recently on 02/10/08 @ 19:16
Paradiseburner
03/10/08 @ 00:22
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"OK"

I hope you will be able to hack into other players worlds "a chunk of real estate"... and in turn your world can be hacked, ala REZ

Imagine it, Setting up defence systems and firewalls, Firewall busting action...

I cant wait to see more!


vane101
08/10/08 @ 18:48
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Strangely, I think this might have worked better as a single player game or limited multi-player. Otherland is all about discovery and you can't have that properly in an MMO where everyone has already been there.

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