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Otherland Preview

MMO PC Preview by Oli Welsh

1 October, 2008

Page 2 of 3. <- Page 1Page 3 ->

Lambda Mall will be the social centrepiece of Otherland, and provide its most scattershot, lightweight and casual gaming. Real U doesn't want the fractured nature of the setting to lead to a fractured game - the largely co-operative massively multiplayer gameplay will be the same across most of its realities - but in Lambda Mall, it is indulging itself in an orgy of minigames. Bars and shops with names like Alien Sex Friend host simple games with online leaderboards - we're shown a rhythm-action dance game in a miniature club where every avatar is shrunk to two inches tall. Real U promises 50 or 60 of these for the finished game.

These social areas also act as a stealth lobby system, where "hosts" will cross-reference players' data, and suggest quests in Otherland's multiple realities to them. Most quests will be set by NPCs, and have risks associated with failure - a reluctance on the NPC's part to offer it again, for example. But there will be player-generated quests too, which you'll be able to charge an in-game fee for access to, in a sort of lottery system.

Moving on to the game's many worlds - by way of "surfing", alarmingly literally, through a twisting network of data-splines and flight tubes - things become somewhat more structured. Real U is determined to introduce some of the production values and storytelling techniques of offline games to the MMO, whilst also avoiding a literal journey through the tale of the books, instead making every player like one of the books' minor characters - or, as Williams puts it, "building story into the experience at a cellular level".

There will be a loose structure that opens the worlds to you in some kind of sequence, but progress in one won't necessarily imply progress in the others, and the intention is to allow players some freedom over which virtual worlds they choose to inhabit. Unlike the static nature of most MMOs, these worlds will change over time and according to your actions, progressing through "phases" that are punctuated by dramatic events, illustrated in two and a half hours of cut-scenes.

'Otherland' Screenshot 3

The heart of the Mall is a promenade for seeing and being seen in the latest avatar mods.

These phases will work similarly to the use of instancing for storytelling in Lord of the Rings Online, or the progressive world-states used for the Death Knight starting area in next World of Warcraft expansion Wrath of the Lich King. It will be possible to "time travel" forwards through these, but not backwards - so you can bring a lower-level player up to meet you, but you can't go back to disturb the status quo for them.

Real U is only showing one world off at the moment. Mars - or rather, some Otherland characters' fictional, virtual interpretation of the red planet - is an ornate steampunk-cum-sci-fi world with Asian and North African overtones. There's a huge tower containing a labyrinthine Bazaar marketplace, sky-barges sailing around, beautiful aliens reclining in otherworldly gazebos.

It's alluring enough, but we're hoping - and to be fair, expecting - that the full range of worlds in Otherland will provide much more striking stylistic variations from the MMO norm. Some of the teasing hints we get include Egyptian mythology, contemporary settings, cartoons and a "wind tunnel" world, and it's noted that, these being virtual spaces, physics can vary hugely from one world to the next. That's not all - each world's rules are entirely defined by its owner, so in some, combat may not be possible at all. There will also be another space, outside of the worlds, where there will be a reason for player-versus-player conflict - but Real U refuses to be drawn on the details.

'Otherland' Screenshot 4

Yeah, these Martians remind us of Toad, too.

It's when you try and nail the developers down on the specifics of the game's design and mechanics - combat, crafting, questing, anything - that things get confusing and frustratingly vague. This is mostly because they're anxious to protect their ideas at this very early stage, but also because those ideas are so strange, so abstract.

Everything in Otherland is made of code, and your understanding of code and ability to manipulate it - the power of the link between you and the net, your "telemorphic capacity" - is what dictates your character's advancement, and acts as its health. It replenishes over time, but consistent damage reduces the total you can have, and at zero your own code degrades so much that you experience virtual death - lose your appearance, in other words.

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Comments: 1-39 of 39 in total

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Amajiro
01/10/08 @ 09:04
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Well that sounds quite awesome.
menage
01/10/08 @ 09:15
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Rez meets Blade runner meets WoW?

I kinda dig the looks of this. Curious.
Madafunkola
01/10/08 @ 09:23
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If this is as good as I hope it will be, I'd better buy myself a gaming PC...
GriddleOctopus
01/10/08 @ 09:29
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Thank God for no more Conan and WARs..!
Dan260775
01/10/08 @ 09:44
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Read these books years ago, sprawling 4 part series. First part was especially good and I'd recommend you all give them a go. Interestingly there is a LOTR "world" in the novels although I doubt we'll get to see that due to licensing. Not sure how they'll deal with the large sections which are set in the real world though (which propel the plot forward considerably). For example there is a large subplot concerning a serial killer. Anyway I'll definately be looking out for this!
Harlequeen
01/10/08 @ 09:46
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I'd recommend the books too although, like Hamilton, Williams could do with a good editor. I'm a little suprised that people are thinking of making a game of it.
Svecke
01/10/08 @ 09:54
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World of world of Warcraft. Finally! I'm sold.
Nithron
01/10/08 @ 10:03
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Let me guess. WoW-style icon-queing for combat.

I really hope it doesn't end up with that system, but more or less every MMO ever does, for some absurd reason, and if it does end up going down that route, i'll be skipping it.
farticusmaximus
01/10/08 @ 10:05
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Only read the first otherland book so far but it was awesome. Very sinister all the way through.

Really liking the sound of this. The setting should provide as much scope as the devs want with respect to zones, and can keep things interesting with the different physics/rules in different zones.

My only question would be is there enough storytelling to propel players through the game? I like a bit of lore, me.
UncleLou
01/10/08 @ 10:11
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"but more or less every MMO ever does, for some absurd reason"

Lag, surely.
SirDespard
01/10/08 @ 10:14
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Loved the books, this could be good and if they get a good variety of genres in there it could be stunning. The whole of the .hack stuff which came out after Otherland seemed a little ripped off from this.
mazk
01/10/08 @ 10:20
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The books are some of my best-loved books ever. This is quality news.
Edited 1 times, most recently on 01/10/08 @ 11:20
Cyhwuhx
01/10/08 @ 10:29
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.::: Based upon the books!? Holy crap! Awesome!
derblaue
01/10/08 @ 10:36
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"Real U is also working on 3D mouse support for object manipulation"

I hope things like the OCZ Neural Impulse Actuator are more common goods by then, Williams wouldn't be far off in his books.

This article fills me with wild hopes and stellar dreams of things to come... Off to the bank to start saving for that awesome Octacore pc!
space ace
01/10/08 @ 10:41
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Oli Welsh, you've been to singapore! plz show some trip photos :) oh and the game looks rad
Darkedge
01/10/08 @ 10:58
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Extremely ambititous - possibly too much to do. I've read the books and yeah a fascinating idea and concept. The pinnings together they seem to have are great ideas - lets see what happens.
Mind you 2010? I think more 2012 if only 15% complete
Nithron
01/10/08 @ 11:36
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@UncleLou: Yeah, you're probably right there. Planetside managed real time combat in an MMO years ago, though, so there's not much excuse.

There's clearly a market for WoW-style MMOs, but there's no reason for everyone to keep copying it over and over with a new skin, like Stargate and Tabula Rasa and so on. Then of course, the devs whine that they couldn't beat WoW. I wonder why.
Chufty
01/10/08 @ 12:05
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Looks very interesting, one to keep an eye on. Although that's been said so many times about MMOs.

with 1080p visuals on a quad-core PC the benchmark

lol. 1080p is a TV resolution...
dr_faulk
01/10/08 @ 12:20
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If it's made by the Shadowrun crew, then I'm totally on board, for better or worse.
Oli [staff]
01/10/08 @ 12:37
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Well Chufty, that's how they described their goal for video output to us, and indeed the game was demoed to press on HDTVs at 1080p. Call it 1920x1080 if you prefer.

Dan260775, they won't deal with the real-world sections at all - the game is set entirely in VR. It's not a straight adaptation of the plot of the books per se, although some characters and events will make an appearance.
Edited 1 times, most recently on 01/10/08 @ 13:37
Whitewalker
01/10/08 @ 12:47
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Very interesting...should be great if they pull it off. Good luck on this one.
Wendelius
01/10/08 @ 12:52
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Oh wow. Ever since I read the books, Otherland has been the kind of mesh of virtual worlds I've been hoping to be able to play in. The books were a great read (especially the first one) and I hope these ideas will work out to produce something truly original.
gaselite
01/10/08 @ 13:26
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Sounds fascinating. Well written article.
VastikRoot
01/10/08 @ 13:41
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Finally an MMO that sounds vaguely interesting. Begone Orcs and elves! Hello Virtual Reality.
Now if they could provide support for VR headsets we'd really be talking.
trooper6
01/10/08 @ 14:39
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And will it be mac compatible?

I try never to get excited about PC games until I hear I'll be able to play them. Without dual booting.
stevetuck
01/10/08 @ 14:55
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looks like a Rez HD MMO :D
OrientalHero
01/10/08 @ 14:57
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Virtual world about Virtual Worlds....

I think The Matrix Online could claim that first medal quite aptly.
Custom Avatars that were "jacked in" and every player was a red pill ie someone that knew the Matrix around them was a construct.

Much like Neo and Trinity, you were able to download programs from Aikido to hacking programs (albeit only at Jack in time). So you could easily reskill within the framework of the setting.
Also unlike the movies, a circuit breaker had been installed which meant that death in the matrix was interrupted in the "real world"

A contrast to how Otherworld deals with this element of continually respawning characters, something I find strange about most MMOs.

TheJuriel
01/10/08 @ 15:23
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So.. abstract.
AphoticCosmos
01/10/08 @ 15:31
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That sounds awesomefuckingsauce.

Can't wait to see if they pull it off.
Vertical Stand
01/10/08 @ 15:56
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From the staff behind the (good) Transformers game? Cool, shame me and the vast majority of people won't have PCs to play this, get it on a console and I'm there!
XENgamer
01/10/08 @ 16:03
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This is being added my WANT LIST!
darc
01/10/08 @ 17:30
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Very meta. But I don't know... VR depicting VR makes me very skeptical. The basic disconnect is, it only becomes convincing in a race against the real thing. Or is it the real thing?? Hoo-boy. Very meta.

And this all sounds very Matrix. Certainly the Matrix is not "original" but it kind of blew the proverbial load for the genre in some ways. It just sounds a little ... familiar.

But ultimately it all boils down to content. A hundred simulations is only as good as what's being simulated. You'll need a hundred independent reviews.
3william56
02/10/08 @ 02:24
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Personally thought the books were a pretty basic and cliched sucked-into-the-evil-videogame-that's-eating-people's-brains
story that's been done to death (better, and SHORTER), but the concept as a springboard for a game could be fantastic. Or if Sony would steal the idea and make Home into this as an option, could be insane. But it will have to be toned down a lot - seem to remember some rather nasty kink in some of the private scenarios. Unless they let players loose with scenario building, which given the Spore Penisosaurus debacle, would see the game becoming exactly what the book was criticising - meta irony collapse overload!

/watches and waits
Bezzy
02/10/08 @ 09:25
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"Let me guess. WoW-style icon-queing for combat.

I really hope it doesn't end up with that system, but more or less every MMO ever does, for some absurd reason, and if it does end up going down that route, i'll be skipping it. "

I also dislike that, but the reason is generally:
a) low barrier to entry
b) attack queueing doesn't suffer from lag so badly.

I like the look of this MMO, but would be even happier if it were nothing but a VR themed world.
Immaterial
02/10/08 @ 09:27
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I've not read the books yet, but that is one excellent looking scenario. Wonder what the combat/trading/whatever mechanics are going to be like?
gruntboy
02/10/08 @ 10:52
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I love the Otherland books, particularly Tad Williams' idea of a near-future realisation of VR. I always considered Second Life kind of delivered a simplied version of the social aspects. A "gamey" version would be most welcome.

Watching this with interest and keeping fingers crossed for some goodness.

ipKonfig
02/10/08 @ 14:30
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Sorry to say this is not the first "Cyberpunk MMO". The first was a great game called Neocron released in 2002.

http://en.wikipedia.org/wiki/Neocron


Otherland...
This game sounds like another.."MMO Attempt #11457-b." The game will take forever to move to beta, release will be pushed back many times, when it's finally released it will be unfinished and unpolished. The devs will blame the players for it's failure. People will again flock to Blizzards latest offering.

It seems like they are trying to attract players who enjoy the social networking of Second Life and the uber complicated game play of some game not yet released. The two will not mix. People who want an easy social networking style of game play will play WoW, because lets face it, WoW is easy. People who want complex combat and crafting systems won't touch the social networking aspect, so if the gameplay isn't on par with other MMOs in that respect, they wont play either.

I do applaud the attempt at a non-fantasy based MMO though.

Edited 2 times, most recently on 02/10/08 @ 19:16
Paradiseburner
03/10/08 @ 00:22
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"OK"

I hope you will be able to hack into other players worlds "a chunk of real estate"... and in turn your world can be hacked, ala REZ

Imagine it, Setting up defence systems and firewalls, Firewall busting action...

I cant wait to see more!


vane101
08/10/08 @ 18:48
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Strangely, I think this might have worked better as a single player game or limited multi-player. Otherland is all about discovery and you can't have that properly in an MMO where everyone has already been there.

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