Retrospective: Omikron: The Nomad Soul

One for the dreamers.

David Cage is a man of extraordinary vision. Whether you believe his games match his ambition is a very personal thing. I will argue with you that Fahrenheit is one of the most exciting games I've ever played, even though it's broken in about 657 ways. Perhaps this is what's most exciting about Quantic Dream's output. However, I cannot find a similar love for Omikron: The Nomad Soul. And that's not because I can't run it on my PC.

It appears that the more recent ATI cards have seen fit to stop supporting Z-buffering, or something similar. I'm not Richard Leadbetter I'm afraid, so these words sound like buzzing to me, but what I know is it means The Nomad Soul paints the screen in giant black squares with every movement. For a game that's based around a combination of adventuring, first-person combat, third-person fighting and spotting teeny tiny objects on the floor, a mostly black screen isn't ideal (Richard would agree, I'm sure). Which put me in something of a pickle, if it weren't for the nagging certainty that I owned another copy. For Dreamcast.

Cancelled on both PlayStation and PS2, The Nomad Soul came out for PC and Dreamcast. Of all systems. It's set in the city of Omikron (we'll get to the game name confusion in a bit) on the planet Phaenon. But you're not playing a citizen of that world – you're playing you, playing a videogame. By beginning the game you've agreed to have your soul transferred into the body of a citizen of Omikron, and thus control him as an avatar. It's an opening moment of Brechtian estrangement that ensures you're aware that this isn't going to follow conventions so much as dissemble them. Your body previously belonged to a police officer who was investigating a series of murders. So it's from there you pick up.

'Retrospective: Omikron: The Nomad Soul' Screenshot 1

Making localisation decisions that render the game less coherent was really quite something.

I'm impressed my Dreamcast still works. It's not been switched on in three years at the very least. An Xbox would surely have turned doorstop by now. A PSX burned through a dozen chips. But the Dreamcast must have been built like a 1950s refrigerator. The gasping and wheezing as it spins the disc is like a soundtrack to 2001 and Virtua Tennis 2.

The Dreamcast version of the game, released six months after the PC version, was criticised in 2000 for falling short of the PC build. Weaker graphics, long load times, weird bubbly voices in places, and most of all, no dialogue changes to reflect the platform, leaving players instructed they were playing on a computer, staring at a monitor. But take that, PC! You can't play it any more. The DC, like the brave tortoise, has won the race.

Except all those things are horribly true. It looks phenomenally awful, a smear of brown and grey filled with polygonal characters that belong in the mid-nineties. Walking through a door takes an extraordinary amount of time, needing to load in two separate chunks each time you want to walk out of a shop entrance, staggering and croaking throughout. And oh dear me, when you're attempting to break the fourth wall it's a good idea to make sure you're referring to the circumstances the player is actually in. I'm holding a controller in front of my TV, Omikron. Not sat in front of my monitor. I think you might have the wrong soul.

But such ideas! This notion of being you trapped in a character's body is a really nice one, somewhat literalising the way we understand our role in gaming. But it's taken a step further. You're not just a character, you're a character in a game. It says so. Talking with one character you're given the conversation option, "What does it matter if I die? It's only a videogame." In fact, you're told, Omikron is a game created by demons in order to capture our souls. Which brings us to the name.

Much as the Dreamcast port fails to recognise the system it's being played on, the European renaming of the game is not reflected within. Which rather begs the question, why was the game renamed for Europe? Called Omikron: The Nomad Soul in the US, this naturally abbreviates to the first word. And indeed this is how the game names itself from within. Which is a little confusing when the Euro version drops that word entirely. So poor Mr Brecht isn't being well reflected here, now I'm playing a game with a different name on a console it doesn't know about.

But those ideas! You begin playing as cop Kay'l 669 (note: "begin"), who is a person in a city, with an apartment, wife, friends. Confused about what's going on, you migrate toward Kay'l's home to regroup. Here you can use the toilet, practise your combat skills, root through kitchen cabinets, and have a Very Special Cuddle with your wife. David Cage likes apartments.

The city itself is open and explorable, a third-person view of your character with the option to switch to first-person to have a better look around. In what's ostensibly an adventure game, such freedom to explore is remarkable. I think this was best highlighted at a point when I needed a certain drink for a certain task, and discovered that I'd accidentally drunk it earlier. Accidentally because the inventory system is so peculiar, but resolvable by visiting a local supermarket to replace it. It was a wow moment – I need this tea, there's a city with shops – I'll likely be able to find some.

'Retrospective: Omikron: The Nomad Soul' Screenshot 2

The improv break-dancing sections would prove formative for the young David Cage.

Oh, and if you die, then you die. Often the next human who touches that corpse becomes your character. Which is a fairly astonishing thing. Should Kay'l fall in one of his early fights with a demon upon a rooftop you'll now be playing the next stage of the game as a female thief. You're the Nomad Soul, remember, playing a game, attempting to thwart the efforts of the demons by uncovering their actions with the help of underground sect The Awakened. The body you use isn't the most important thing about you. Then later in the game changing body becomes key to solving puzzles. Don't get attached.

Before this all falls apart completely, I'm going to celebrate one other detail. Then Bowie – I've not forgotten.

Much of the game involves solving mysteries by finding clues, codes, messages and communications. By really quite elaborate means you can break into places to procure secret documents. (One early puzzle can be solved by either drugging your boss's tea and then stealing her pass, or – and here "or" should be written in 60-foot high letters made of flashing bulbs – hacking into the police force's giant mechanised robots after giving booze to a mechanic so you can steal the necessary hardware and implant it in a robot's eye then stealing a fuse from a machine and convincing a computer engineer to leave to fix it and then controlling the mech on a third- and first-person mission fighting a couple of dozen other mechs, in order to open a door.)

Often these messages are written in a font that I think may actually be magic. At first glance it looks like alien gobbledegook, and then as you stare it slowly swims into a legible form. Creating this lettering alone is a masterpiece.

Bowie. 1999's album Hours (which I've listened to throughout playing the game, alternating with 97's Earthling, and then occasionally disappearing back into the seventies) contains songs written for/alongside the game, including closing track The Dreamers – the name of the band he sings for in Omikron. (In fact, dig out the Digital Deluxe version of Hours and the bonus album comes with the original Omikron mixes of Thursday's Child, New Angels of Promise and The Dreamers.)

As you wander the early stages of the game you'll find flyers for The Dreamers' illegal gig – if you choose to, you can find the right bar and watch a performance of the wonderful Survive. And it's well worth it. Bowie, emerging from his (fantastic) dalliance with drum 'n' bass, had rediscovered a more classic sound, and there's never a bad time to hear it. Although try to avoid noticing that his clunky avatar is wearing nothing below the waist but for the most revolting black thong.

So much ambition. Such poor execution. And while the Dreamcast controller is partly to blame, the PC version was not much better. David Cage's ideas are wonderful, but here the technology cannot allow them to be coherent.

As a third-person 3D adventure game (which makes up most of the time) it's ghastly to control. Your character staggers about like a piston-powered shop mannequin, bumping into scenery and waddling off ledges. This is frustrating enough when trying to walk into a lift, but becomes enraging when the game somehow gets the impression that it's capable of platform action. It really, really is not.

Occasionally it switches to first-person shooter, which the engine is even less capable of achieving. Here you're splurged across a muddle of strafing and turning, aiming and walking. You can hit enemies despite firing about three feet above their heads, and they can hit you despite your hiding behind giant walls of rock. It's farcically bad.

'Retrospective: Omikron: The Nomad Soul' Screenshot 3

Darling... we need to talk.

Thirdly there's the third-person beat-'em-up sections. Street Fighter it is not. Here you do button-mashing battle with various demonic foes, in a fighting system so deranged it has no button for block. Yet you can block. I'm still not sure how, but I would sometimes do it. In fact, to fight you have to train, because this is of course also an RPG. Train up and you'll be more successful in these battles. But mostly just mash the buttons in the hope of stumbling on the special moves, and you should get through.

The RPG exists in the form of improving various skills through either training or the consumption of potions. Later on you get access to magic, which requires mana. This is quite heavily scripted into the game, but of course adds another dimension to how it's played. This is all seen using your SNEAK, a computer implanted in your arm, which also acts as the inventory, quest screen and map. All loading agonisingly slowly, and designed as unhelpfully as could be imagined. Seeing your current health should not be seven button presses away.

I'm absolutely certain that there will be people infuriated by me at this point. Omikron will be many people's favourite game, and it absolutely should be. It's utterly incredible. Not necessary good, but certainly beyond credible. It's so densely packed with ideas, so brilliantly original, so boldly unaware of its own limitations. It's a tremendously exciting game to talk about, think on, remember. But sadly it's not a great deal of fun to be playing at the time. The writing (and this will sound familiar with the discussions of Heavy Rain) is not stunning prose, nor indeed necessarily coherent in any useful fashion, but it's again just bursting with madly (and mad) original thinking.

Give me Fahrenheit and I'll argue with you why the stupid combat, DDR sex, giant green killer insects, and fighting the internet is all absolutely acceptable. It's the one that clicked for me, and I forgive its foibles. I'll even be so ridiculous as to call them only "foibles". But despite the concept, the character death, the remarkable freedom and dammit, even Bowie, I can't get past the mistakes to love Omikron. If you can, you're the winner here.

Comments (49) Latest comment 7 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Turambar #1 2 years ago

    I remember really enjoying this game back when it came out. Still got a big box copy hanging around somewhere. Sad to hear it won't work on my current system though.
  • spatss #2 2 years ago

    I remember being totally overwhelmed by the open world in this game. Also, David Bowie frightens me.
  • Kostabi #3 2 years ago

    I loved this on the Dreamcast.
  • Retroid #4 2 years ago

  • Nazo #5 2 years ago

    I remember reading a preview of this in PC Zone (I think) and there being tits everywhere. Then somehow they got hidden away for the full release. To a teenage boy this was a huge disappointment.
    As for the game itself I remember finding it impressive but confusing.
  • twoism #6 2 years ago

    I hope they're working on Omikron 2 next, I absolutely loved the first one, despite being a nightmare to control on the PC. It's level of detail and atmosphere was astonishing at the time. And it's ideas were ambitious for sure, combining an rpg/adventure/fighter/shooter, and this was way before I'd even played a 3d GTA game or shenmue (I never owned a dreamcast).
  • trip919 #7 2 years ago

    David Bowie is God. That is all.
  • chischis #8 2 years ago

    Sadly, Hours sounds like Bowie finally bucking all the trends he'd followed, and becoming an old man. Ballads, introspection, slow tempos, almost no attempts to rock out and often lapsing into banal sentimentality. Odd then that his follow-up, Heathen, was really fucking good. Creative production by Tony Visconti, and some attempts to properly rock out made a huge difference.

    Equally sadly it was made too late for The Nomad Soul, which was a fascinating game and my first introduction to the concept of vaguely open-world gameplay. Unfortunately it was never made for dealing with action scenes with any sense of reliability, the control system was awkward at times. But my god was this game immersive, and it felt rather non-linear sometimes. Farenheit doesn't have this, even if it's "cinematically" stronger.
  • TheApologist #9 2 years ago

    Sounds like the best argument for an updated remake I've ever heard
  • ianegg #10 2 years ago

    I tried this on the PC at the time, but once I got out of the flat at the start I found it completely unplayable. I can't remember the specific reasons, and I really wanted to like it but I just couldn't.

    Wouldn't a PC emulator be able to render the game properly? Mesa on Linux happily drops back to software for lacking hardware features - I'm sure modern CPUs can handle the rendering better than 10 year old graphics cards. A Dreamcast emulator would certainly help with the loading times on that version.
  • Kazzahdrane #11 2 years ago

    I won a free copy of this on PC from a radio show when it was released, and pretty much fought against all the issues John mentioned in his article. Had some stuff that seemed pretty cool, like every character you inhabited being pretty different and having their own "lives", but in the end I never managed to get past the 2nd or 3rd FPS section.
  • GeezaTap #12 2 years ago

    Nomad sounds no bad, as us Weegies would say. Should get someone on the case for a PSN polish and release.
  • bf #13 2 years ago

    This is one of the best games I have ever played, full stop. Farenheit doesnt even make a dent in the Nomad Soul cardboard box. The feeling of walking out into the city for the first time and the amazement of being able to just move about in a city, pure brilliance. I'm going to reinstall this beauty right now!
  • JamieR #14 2 years ago

    I remember getting stuck on this all the time i got as far as the desert location and i just ran around the place with no clue what to do next. its a great game but i never finished it.
  • JudasBlitzkrieg #15 2 years ago

    I remember loving this game. I was young and naive when it came to gaming but i did love it. I remember getting someway through the second disc when I got distracted by the monster that was Half Life. I love David Cage's games, Farenheit was superb and I'm sure when i get Heavy Rain that I will love it as much.

    I had actually forgotten that Nomad Soul was a Quantic Dream game though haha
  • raion #16 2 years ago

    One of the more memorable gaming experiences in my life: the absolute awe at the beginning, and the complete frustration by the end. It's a terrible game. But it's a wonderful experience. I love it despite all it's flaws.
  • lambtron #17 2 years ago

    To be honest I MUCH preferred this to Fahrenheit.
  • RazedInWhite #18 2 years ago

    Fantastic retrospective here. I love this game, but agree on all points. I've never been able to finish it. On the Dreamcast I got stuck on an FPS part, and on PC I just found myself struggling to navigate later areas and gave up twice. It's an absolutely maddening game, brilliant in many ways that haven't been touched on (much? at all?) since. I'd love to be able to finish it one day, but I don't think it's going to happen.
  • M_of_the_sys #19 2 years ago

    This is certainly one of my all time favourite games but at the same time, I can agree with all the short comings brought up by John Walker.
    I've always hoped for a decent remake for this on current systems with the terrible FPS and TP fighter mechanics fixed.
  • Scimarad #20 2 years ago

    I always really wanted to play this as the time but playing Fahrenheit has made me rather glad I didn't. There is just something about this guy's games that really deeply annoys me. I've only got to see a gameplay trailer for Heavy Rain and even that bugs me without actually playing it!

    I think the stories and characters sound really interesting but he just seems to go out of his way to complicate the gameplay in ways that are supposedly intended to be immersive but actually have the opposite affect on me. The more you try and get me to use unusual control methods the more you remind me I'm playing a game.

    TBH, Omikron actually sounds a little more conventional than his latter games.
  • Murton #21 2 years ago

    Loved this game back in the day, often didn't have much of a clue what I was doing but somehow managed to muddle through, never did finish it unfortunately as after upgrading my PC back in 2000 I started running into issues with graphics and regular CTDs. Tried a few times since to get it working but to no avail, if nothing else John know that this article has inspired me to take another punt at it on this quiet Sunday afternoon.

    As for Omikron 2, there's been question marks about this for a while, recently Cage said that his personal trilogy was completed with Heavy Rain and seeing that he's only made three games (Omikron, Fahrenheit and Heavy Rain, all fantastic btw) that would suggest that Omikron 2 is indeed off the cards, though I'd still personally love to see it done. Omikron 2 or something else it doesn't really matter, Cage is on a roll and I for one can't wait to see what he does next.
  • Scimarad #22 2 years ago

    Not wishing to do a total 180 or anything but I just forced myself to try the Heavy Rain demo and actually quite enjoyed it - Well, mostly anyway;)
  • TheJuriel #23 2 years ago

    I remember this game. I still have this (for DC), even. It's awesome, but the technical aspects of it are definitely not the reason why.

    When I played it, I remember not dying for the longest time, and then I did, and being totally goddamn surprised when my control switched to the mortician who was checking my corpse out. Whoa.
  • Stoatboy #24 2 years ago

    Another article containing the word "foibles". Poor DanielRussell4. :(
  • rotmm #25 2 years ago

    My thoughts exactly, Mr Stoat :D
  • lucky_jim #26 2 years ago

    I tried playing this on the Dreamcast a couple of years after it came out, and ran in to many of the issues John Walker describes in the article. I don't think the flaws are much to do with the game's age: I remember the Dreamcast version getting pretty middling reviews on release. It's a shame cos I really, really wanted to like it, I thought it sounded potentially brilliant.
  • Haloboy #27 2 years ago

    This game changed my outlook on gaming in general in ways no game ever has since. I honestly can't believe I was playing this way back in 1999 as I still remember much of it as if it were on my PC only a few months ago. Pretty much shows the kind of impact it had on me I guess. An amazing game, with amazing ambition and foresight backed up with a musical tour de force that I still go around humming to this day.

    Omikron 2, my gaming life shall simply not be complete without you.
    Edited by 1 at 28/02/10 @ 15:28
  • Sunyavadin #28 2 years ago

    I really hope once our cagey customer comes in from the heavy rain he'll make a very special call to the almighty ruler of the Guild of Calamitous Intent, David Bowie, and ask him to do the sequel.
  • LewisResolution #29 2 years ago

    Two games fit into a very special category in my mind, which is reserved for titles that throw so much at the template in order to create something wildly ambitious from both a narrative and mechanistic perspective, yet fall short thanks to their own technological and other limitations.

    This is one. The other is Pathologic. Both are among my favourite games in the world.
  • jimboton #30 2 years ago

    I think it's funny for someone like Cage who's been lately so passionate about games evolving beyond their traditional roots and genres, that for his first he made use of not just one but three of gaming's most widespread templates: the third person action adventure, the first person shooter and the 1 vs 1 fighting game..

    I also think it's still his most interesting game by far :p
  • BigJonno #31 2 years ago

    jimbo: I get the feeling that the control schemes in his more recent games are an attempt to provide the variety of Omikron without having to learn three entirely separate control schemes.

    I actually completed this on the DC. I can't remember much in the way of details, but I do recall being utterly enthralled by the world. Bring on Omikron 2, I say.
  • Kluff #32 2 years ago

    I thought the game was perfectly fine in the first 8 hours or so, as long as it all built up to the revelation of what's going on and towards the fight of the first big boss, let's just call him that. The game had me hooked.
    But after that it was a constant up and down. The story continued in another sector of the city, which looked like it was built in the desert. There you had to join the secret underground organisation and do missions for them. And the mission were so terrible to play, and the checkpoint system was so harsh, and thr shooter bits just weren't fun at all...I think you had to do...three of those. Yep, and all three sucked terribly. The adventure bits in between were fine and after that it got a bit better again. Then you went to another city sector and it got even worse. You had to look after symbols that were hidden in various corners of the city. And it was so boring and annoying to look after them. And the underground organisation conveniently moved to a new location, but it wasn't hidden at all, in the slightest, it was just ridiculous. And the atmosphere wasn't there anymore, and no one interesting to talk to either. Overall, it felt like the designers lost interest in their game there. Then you had to go to a garden in the desert section, and from then on the game built up again to a satisfying finale, which, despite all the frustrations, left me with good memories of the game.
  • WMain00 #33 2 years ago

    I recall this. It has to be one the most peculiar games that came out for the Dreamcast.

    Also, John, you should know full well the Dreamcast is built like a tank! Silly! Dreamcast's will still be purring along quite happily when every other console turns to dust!
  • metalangel #34 2 years ago

    I own this on both PC AND Dreamcast. :) Spoilers ahead.

    Like Fahrenheit, Nomad Soul starts off so promisingly and then throws it all away with idiotic design decisions and Cage's seemingly irresistable urge to cram as much gibberish into his stories as possible. Think of how Fahrenheit started as a pleasingly innnovative criminal vs detective game, making decisions (but not performing actions) as Lucas and then having to figure out what Lucas did as Carla and Tyler. Trying to keep your story straight when interrogated, evading capture, it all worked well. Then Carla, one of the best strong female leads (alongside April Ryan, Jade, Kerrigan and female Shepard) decides it's time to soap up her enormous breasts. Then the internet arrives. Then giant killer bugs. Then Matrix fighting. Then Lucas dies, only to come back as a not-zombie and impregnate Carla during a passionate and graphic night in an abandoned subway car underneath frozen New York. But of course.

    Omikron does the same thing. You have this enormous, alien city. It clearly is not Earth. You start trying to find your place in this world, and enjoy the supermarkets and bookstores, the hovercars and strip clubs. One area of town is almost entirely dildo shops. Your wife asks you to join her for lunch. You struggle with uncooperative colleagues, and carry out police work. It seems pretty cool, this strange alien world. You can see yourself having quite the adventure during the course of your investigations.

    Then, Kay'l dies (and if you're lucky, you die fighting the demon and get to become the slinky and sexy Chinese girl instead of the horrifying bald nurse!) and things go a bit strange. You leave the future city and find yourself in a strange Middle Eastern city. There's hardly any roads, so you have to navigate confusing alleys and can't really use a car any more. Exploring (or just getting somewhere) now takes ages, and is annoying. A 'resistance movement' contacts you and starts spouting weird nonsense about demons and prophecies, and invites you to get a mystical bowl. You have to solve weird puzzles with stupid made-up runes to open doors. You have to endure a preposterously circuitous route (fight through a huge container yard, then use moving platforms) to plant a bomb on a bridge, because you can't just climb over the railing and drop down, but also can't pull yourself up onto the platform under the bridge if you swim in the river.

    So, you have your magic bowl, and spells. You have to infiltrate a base through a secret entrance in the river. You can SEE this entrance, but until you're told about it, you don't get the necessary prompt to pull the lever to open the grate. So, charming a corrupt shopkeeper is needed. For some reason, my current body (a nubile 17 year old girl) didn't appeal to the shopkeeper's horniness. The aged 38 year old escort nearby (maybe he's into cougars?) did. Except, your old body disappears when you change to a new one. And takes all the fighting experience you've built up with it. And so I've got my new body, and having finished the silly quest I now have to infiltrate a base and fight lots of people.

    And onwards to the third area, more enforced body changes, more sprawling locations with the cars (which work as fast travel) gone, more and more mystical weirdness and demons and prophecies and you'll only barely remember that you originally started this game playing as a futuristic cop.

    There were so many nice touches. You could buy books and albums to enjoy in your apartment. In the PC version, you could actually control the cars and drive wherever you wanted (the Dreamcast didn't have this option, so you were restricted by a list of preset destinations). There were places to practice the abysmal fighting and shooting sequences so you could at least stand a chance when you did come across one. And the whole world, initially, felt like a coherent, real place.

    I don't know why Cage feels the need to resort to tenth-rate mysticism, irritating 'action' sequences (the stealth bits in Fahrenheit would have had me breaking my controller had the trigger-pummelling QTEs not already done so for me) and ruining the story with gibberish just as it gets interesting. Yes, his games are remembered after all this time, but not for good reasons.
  • Paperghost #35 2 years ago

    Always been a massive fan of this one.

    Possibly the first game I'd played at the time in an open world setting - mundane as it sounds, walking into a strange supermarket and buying a tin of fruit (or whatever it was) was mindblowing.

    I would kill for a remake of this game.
  • dudefella #36 2 years ago

    Third time is the charm for Cage David!
  • curtlikesmeat #37 2 years ago

    I loved it back on the PC originally, hopefully with the new one in the works (assuming it still is?!) we can see something of the original ideas meshed with the new ones that have developed since then up until Heavy Rain. If they do get round to finishing the sequel (or just re-imagining would be fine) I'd like to see Bowie back, or even just the use of the same soundtrack.
  • rOmulusrEx #38 2 years ago

    this game totally got its hooks into me when i first played it. I actually found the 'open world' aspect have a little less meaning, but a lot more atmosphere than gta3's (which came out a while after the nomad soul if i'm not mistaken). I bought it twice for some reason.

    Kudos to EG for giving it some time! I'm tired of hearing QD / Cage being linked to only fahrenheit/heavy rain. The Nomad Soul is just as unique.
    Edited by 1 at 28/02/10 @ 20:12
  • Retroid #39 2 years ago

    Seeing as this retrospective is mostly of the Dreamcast version (which is the one I own) how 'bout adding this one to EG's game database, hmm?

    /Slightly irked only the PC version shows up
  • muttler #40 2 years ago

    I loved this game- I was able to see past and forgive the jerky animations (are people forgetting that all sandbox games, even 3d GTA had rubbish character movement back then?!), the loading times and the fighting sections, but not the FPS sections which really were terrible.

    It would be awesome if there was a remake for this, or an Omikron 2 being made. Hopefully Heavy Rain will be a big success and David Cage will get lots of backing in the future. He's always been far more deserving than the massively overrated and bs-talking Peter Molyneux imo.
    Edited by 1 at 01/03/10 @ 11:28
  • PlugMonkey #41 2 years ago

    If I was going to try and play this game now (with admittedly low expectations after the cluster fuck that Fahrenheit descended into, as excellently detailed by metalangel), would people say the PC version is sufficiently superior to make it worth the extra effort to get it working compared to the DreamCast version?
  • newt #42 2 years ago

    This broken gem was a life changing experience, as it introduced me to Bowie, who introduced me to Eno, Reed, krautrock, Siouxsie & The Banshees.. bless you, David Cage.

    I remember playing the demo over & over, loving the ambience of Anekbah. Never finished the full game though.
  • tanghall #43 2 years ago

    The Dreamcast-Version doesn't have background music when you're out in the streets. Changes the ambience quite a bit.
  • curtlikesmeat #44 2 years ago

    @muttler - I think they did announce that they were working on the license some time ago (during the development of Heavy Rain) but nothing has been heard of since then.
  • metalangel #45 2 years ago

    @PlugMonkey: Absolutely. The Dreamcast got a very poor port, with ridiculously heavy fogging. The PC version has a greatly improved draw distance as well as a more "alive" city with many many more pedestrians and cars going around. The controls for the FPS bits are better too. And there's more background music.
  • apoc_reg #46 2 years ago

    I loved this game but it was way to advanced for my system when i got it and then when i went back to it a while ago i ofund it didnt run on vista :-(
  • mdmaster #47 2 years ago

    I can say lots of bad things about Omikron (and many more horrible things about Fahrenheit and it's newest cousin) but at LEAST, oh God at least!!!!!, it wasn't a god-awful interactive movie with a bad plot
    I mean, why the heck would I play a game that manages to be both a horrible and boring videogame and a lousy movie? I'd rather play a fun videogame or watch a movie with a coherent plot. Why bother?
  • stamf #48 1 year ago

    Omicron remains my best ever gaming experience. I never had a bigger gaming thrill than when you solve the mysteries and finally find your way into the commanders office. Or when you first find your way into the hideout of the awakened. I loved finding peoples apartments and playing all their records, driving around. I loved the rooftop sequences, and the seedy red light district with its porn shops and strip joints district etc, and the world of the Mayerim. And I loved the music.

    I occasionally install windows Me to be able to run it again. If you do a full install onto the hard drive, the game will not have bad delays.. I cant agree about the fight or shooting sequences. I loved them. All I do in dead or alive is mash the buttons anyway.

    The game is now old. I can no longer recommend it now to people who are used to the level of sophistication or graphics of say, half life 2. But one decade ago, in my heart, it surpassed all other games. And yes, if there is a Nomad Soul II, I would probably buy it.
    Edited by 1 at 24/01/11 @ 06:13
  • rasssmus #49 7 months ago

    Good news everyone,

    I just got this working on Vista with a NVIDIA 9300M GS. In 3d accelleration mode!

    First of all, I applied the nocd-patch. I'm not entirely sure this is absolutely necessary.

    Then I opened the NVIDIA contol panel, clicked "Manage 3d settings", opened the tab "Program settings", added the file "runtime32.exe" (the runtime.exe doesn't seem to work for me) in the Omikron folder. Then I basically set as many options as possible to "off" or "disable" or "minimum". And voila, it runs as a breeze!

    There should be a way to do this on ATI cards as well, I suppose.