NVIDIA's Roy Taylor
On the future of graphics and having a bigger installed-base than consoles.
Graphics chip maker NVIDIA is the closest thing the PC games market has to a platform holder. It may have its dalliances with consoles - it makes the RSX, the chip which powers the PS3's graphics, for example - but the beating heart of the company is the GeForce series of PC graphics cards, which have been the most popular cards among PC gamers for several years.
Never a company to shy away from controversy, in recent years NVIDIA has been outspoken on everything from PC game piracy to what it sees as the damaging behaviour of PC sellers who use integrated graphics chipsets in their machines. Recently, the firm's favourite target has been Intel - whose chips, it claims, aren't as important as graphics cards in terms of system performance.
We caught up with Roy Taylor - the firm's VP of Content Business Development, which basically means he's "head of videogames" - to find out what's in the future for NVIDIA, for the PC market in general, and why we should be holding off on that Quad-Core CPU purchase.
Eurogamer: A lot of the performance you've been getting out of the PC recently has been through multi-card, SLI solutions. Is that the future for graphics cards, or are there significant advances still to be made in single-chip technology?
Roy Taylor: At the same time, we're going to continue to develop SLI - and the reason for that is scalability. The problems which we're solving, in graphics, physics and AI, are all to do with scalability. As a result of that, it doesn't matter how powerful a high-end part we make - you're always going to get an even better experience if you have two of them, three of them and so on. So we're committed to both.

NVIDIA will always continue to develop high-end graphics cards - the 9800GX2, for instance, seen here - according to Taylor.
Eurogamer: Do you see SLI as being a "hardcore" option, or is it something that developers can reasonably create games for now?
Roy Taylor: So the first part of the answer is that it's been a very successful product in the enthusiast space. However, I think to answer the question more fully, as we see greater scalability through the increased use of physics and AI in games, the appeal of having two cards is going to broaden. Therefore, I think we'll see SLI breaking out of the enthusiast market, and becoming more mainstream in terms of its adoption.
Eurogamer: Do you see Intel essentially as a rival, given that most people have a set amount of money to spend on a PC - and they have to choose, primarily, how much of that goes on the CPU and how much on the GPU?
Roy Taylor: We do believe however that until now, too much emphasis and money has been spent on sequential or serial processing, and not enough on parallel processing. That's why we've been pushing the Optimised PC platform, which says that if you spend a little bit less on your serial processor, and a little bit more on your parallel processor, you'll have a more balanced PC.
We don't believe that we're in competition - in that we're not trying to get rid of the CPU. We do believe that there ought to be a better spread on the load inside the PC. So, do we consider them a competitor? Right now, no. Do we think that there's justification for a more balanced PC? Yes. That might change in the future, depending on if and when Larrabee [Intel's new GPU, due to appear by the end of this year] ever turns up, but right now, they're not strictly speaking a competitor.

Taylor says Intel isn't seen as a competitor, but that NVIDIA doesn't see a future of multi-core CPUs.
Eurogamer: Intel must see you as a threat of some description. You're essentially saying that you'd like to stop the push into quad- or eight-core processors, and demote their role to a single, sequential unit doing housekeeping. It's hardly a bright future for them, is it?
Roy Taylor: Well, I think that if you look at the facts, the facts are that for just about anything you want to do in a PC today, a parallel processor adds more value than the serial processor. Whether it's gaming, video encode or decode, or any kind of multimedia task - our parallel processor adds more value as you increase the number of processors than you get on a serial processor. We didn't invent that situation - that situation is just where it's at today.
Eurogamer: One question which always comes up whenever we discuss the PC market is piracy. The "is PC gaming dying?" debate is nonsense, of course, but we're at the point of the cycle again where the consoles are turning out gaming experiences comparable with high-end PCs - and they don't have the piracy problem that the PC does.
Roy Taylor: I think that we're going to see more digital authentication, and we're going to see more of an approach that says that PC games aren't products - they're a service. You're going to start out with a basic service, which is the game, and then increase the value of that service through patches, mod packs, expansions, maps and so on. That's the direction it's going to go, because the pirates are just killing the developers - and I think it's really unfair what they're doing.
In terms of your other point, which you're right, is related - in terms of where PC development sits relative to consoles, I think we have to face the facts - the value of consoles is such that no-one is going to make a PC-exclusive game in the future. Why would they? Why would they ignore consoles? That said, PC gaming is changing - and consoles don't threaten PC gaming. They're just different. Adapting to that and understanding that is what I think is really, really important. Most PC gamers also own consoles - not all of them, but a lot of them. What we're seeing happen is that, yes, people are developing for Xbox 360, for PS3 - but they're also developing for PC.
The console is now a baseline. If you look at Gears of War or Assassin's Creed, they came out on console and they were great experiences - but the PC versions had additional aspects to them that also made them attractive, whether you owned the console version or not. The PC version was better. That's something that people need to get their heads around - the console is a baseline, the PC is going to be an improved version. That's an exciting future, and that's why I don't see anything threatening about console at all.
The other aspect is that in the past, PC gaming development meant pandering to the lowest common denominator - which meant some poor integrated graphics. Today, developing a PC game means starting at a console, and console graphics are way above integrated graphics. That means the baseline is getting better. Now we're going to add to that version additional features, additional content, to make the PC version even better.

Modern PCs take many shapes, but you don't need to spend more than GBP 1000 to get one that can play every game out there, Taylor points out.
Eurogamer: When you talk about the baseline being better, that's great for people who have systems that can run games at that level - but aren't you concerned that PC gaming is leaving swathes of older machines, especially laptops, behind?
Roy Taylor: If you look at the last set of Mercury numbers, on the face of it, we're number two behind Intel - these are the figures for all graphics parts. But this doesn't take into consideration "double attach". Last year, 2007, according to publicly available statistics there were 366 million graphics solutions shipped - integrated and add-in cards. However, there were only 273 million CPUs shipped.
Eurogamer: So people with integrated graphics have also installed an add-in card...
Roy Taylor: That's called double attach, and once you take out the double attach number, you can see that that's not the case. NVIDIA is number one, and has been number one for a long time. That's the number we're sharing with publishers. There is now a justifiable return on investment for making good 3D, good graphics in your games, because there is a very large installed base of GeForce gamers. We estimate that we have over 180 million active GeForce users. That's a much bigger installed base than PS3 or Xbox 360!
Eurogamer: When you say GeForce users, though, how far back in the GeForce family are you going?

NVIDIA makes the RSX graphics part inside PS3, but Taylor points out that GeForce's installed base is many times bigger than any of the next-gen consoles'.
Roy Taylor: A very successful PC game sells 2 to 3 million - well, we have more than enough GeForce users for that too. Crysis has sold over a million copies on PC, despite everything. BioShock sold over a million on PC. Pick any successful PC title you can think of - selling over a million is being done, and will continue to happen. So I wouldn't say that we're leaving people behind. We've sold enough GeForce GPUs to more than justify the return on investment.
Eurogamer: Even when you see the "enhanced" PC version, it might run at a higher resolution, but the graphics aren't that far ahead of what you'll get on a console. The developer isn't going to go back in and re-do all of the art for the PC version. Doesn't that mean that people who invest in high-end GPUs are going to end up running games which don't look as good as they should because they're designed for an inferior system?
Roy Taylor: Well, I think the console makers wouldn't say that they're hugely inferior...
Eurogamer: Maybe not now, but in a few years' time they certainly will be.
Roy Taylor: The second part is what we're doing with physics and AI, and it's really exciting. We purchased AEGIA a little while ago, and one of the things that's come out of that is our ability to accelerate the PhysX API for physics on the GPU. With over 30 million GeForce 8-series GPUs shipped, there's a good return on investment for that - especially since the physics acceleration on the PC is transferable back to console, or vice versa.
On the PC, though, we can scale more. Let's take particle physics, which is pretty easy to understand. What we're going to be able to do is this - we'll be able to blow a building up, for example, and have a thousand pieces of debris on the console. When we transfer it across to PC, we'll be able to scale it up to say, twenty times that - twenty thousand pieces of debris coming off in the PC version, at the highest end. A baseline PC will probably be equal to a console - a thousand bits of rubble. The high end, the guys with the SLI systems and the higher-end GPUs? They'll have twenty thousand pieces of rubble. So they're going to get a great return on investment for their better GPU machine. That's really cool, and very easy to get your head around.
Physics today is made up of particles, fluids, soft bodies and cloth. If you look at the baseline, for a CPU compared to a massively parallel GPU, we can scale twenty times faster than a quad-core CPU on particles, six times on fluids and five times on soft bodies and cloth. That's real world figures.
Eurogamer: When you talk about all these advantages, at the end of the day you're still talking about what are, at the very high end, expensive machines. Now, you'd argue that some of that is because there's redundant processing power in there - people are doubling up on GPU and CPU when they don't really need to...

Popular BitTorrent site Pirate Bay reskinned itself this April and many laughed along, but Taylor can't abide piracy in any form.
Roy Taylor: My argument, and I've been slightly controversial on this, is that you don't need to go for a super high-end one. You can go out today and buy a GBP 700 or GBP 1000 PC, and that PC will play anything you can throw at it - it doesn't have to have a high-end, quad-core CPU in it. It needs to have a CPU, don't get me wrong, but by putting a more powerful GPU in it and spending a little less money on the CPU, you're going to get what we call a balanced or optimised PC. It doesn't have to be a GBP 3000 PC to play games. Just spend a little but more money on the GPU.
Eurogamer: Is that message getting across to gamers?
Roy Taylor: It's a fair question. The evidence would suggest that we have needed to do more in terms of spreading the message - that you don't have to spend that much money. That said, I would hate for people to think that we're in any way against those great gaming PCs. They're wonderful machines, they provide great experiences.
Eurogamer: They put a lot of money in NVIDIA's coffers, you're hardly going to argue against that any time soon!
Roy Taylor: [Laughs] Not just that, they also do deliver a fantastic experience. Who wouldn't want one, right? We just don't want to exclude other people. I think that what we're trying to do with the Optimised PC message is solve that exact problem - to make it clear that if you want to spend that much money, that's a great thing to do and you will have a great experience, but you don't have to do so in order to enjoy PC gaming. That's our message with the Optimised PC Platform.
Eurogamer: Will you ultimately turn Optimised PC into a seal of quality? Will we see certain machines or specifications carrying a badge or a seal - or is it a more general set of guidelines?
Roy Taylor: We applaud Mark Rein on this - if just a few more developers were to stand up and do what Mark Rein at Epic has done, which is to say, "stop shipping integrated graphics, which absolutely hurt PC gaming". If Fujitsu-Siemens, Packard Bell, Lenovo, Medion and other PC makers listened to that a little bit harder - and to be fair, in Europe they generally do, to a greater extent than they do in America - then more PCs would be capable of playing more good games, and they would be good for everyone. It would be good for the industry, it would be good for gamers.

Games like Assassin's Creed demonstrate that PC gamers are getting the best versions, says Taylor, although he's quiet on the five-month gap between releases...
Eurogamer: Those PC makers also tend to market heavily towards family, "entertainment" PC markets - which seems irresponsible, given what you're saying.
Roy Taylor: That's why those companies need to be asked why they're shipping some models that are basically not fit for the purpose of anything that isn't writing an email.
Eurogamer: If you look at NVIDIA's range, you've got a huge number of cards available on the market, but the numbering is meaningless - a higher number doesn't necessarily mean better performance, there are different configurations in terms of memory or clock speed. The only way a consumer can work it out is to read hardware sites. It's not a great consumer experience - isn't there a need for a simplification of what you offer?
Roy Taylor: Yes, there is. The simple answer is yes. We hear you, and you're not the first people to raise it - it is a challenge that we're looking at right now. There is a need to simplify it for consumers, there's no question. We agree. We think that the people who understand and know GeForce today, they're okay with it - they understand it. But if we're going to widen our appeal, there's no doubt that we have to solve that problem - so the simple answer is just "Yes".
Roy Taylor is NVIDIA's VP of Content Business Development.
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Comments (62) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Seems to me I can do 2 things at once on it... And how would an nVidia GPU speed up a multithreaded database application?
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Guys, I think he agrees.
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Graphics cards alone do not a pc make.....
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[link url=http://en.wi kipedia.org/wiki/Multi-core_(computing)
]http://en .wikipedia.org/wiki/Multi-core_...[/link]
You can do two things at once on it because you have two cores, each doing one thing. But they are not parallel processing - they are multitasking. You need specially written code to parallel process.
@xXxSTARSxXx - all PC games are shit other than Diablo 2?
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Graphics cards alone do not a pc make....."
EXACTLY !!! Taylor is right but all his answers were pro GPU - OS's like MS' aren't centred around the GPUs parallel processing abilities but around the serial and sequential abilities (multi-task) of your CPU. The gcard will always be a cpu's bitch for a long time to come.
He makes some good points but people should strike a balance on their investments with medium market components and OC ! SIMPLE !!! EVGA Forums FTW ... its becoming very simple these days tbh
I work as .Net Deployment Engineer, a gpu is not going to help me crunch numbers like a cpu would but i don;t think that situation is going to change so long as the helm is upheld by intel for a long time to come.
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The comment about there being 180 million Geforce users was a bit cheeky though. Especially since anything older than a 6800 is not going to be able to play the latest games and, arguably, you really need a 8800 card (and a decent base PC) to match what the 360 and PS3 are putting out.
That said, I do agree that PC gaming has a good future ahead of it as long as publishers and developers continue to treat it as an equal with the consoles. The biggest threat is this tendency to launch a game with the console versions and follow up with the PC later. In that sense, Bioshock got it right; Halo 2 is a very obvious example of getting it very, very wrong. And I think I'm right in saying that the sales of those two games reflected that.
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Just let developers make crysis for the 360, make their money of the fan boys ... then release a better version
orientated, aimed, optimized for PCs such as GoW / Cod4 /Ass' Creed / GTA 4 / Mass Effect and etc. Some haven't been released but you should get what i mean. If Gow and Cred are anything to go by, am happy to wait after the console releases for a better version
of the game with added content for a lower price tag. What's to complain with that formula so far?
DUDE - i played and finished GoW on the PC and am half way threw the co-op campaign. What r u on abt? If you were to tell me crysis runs like a dream on your said machine then am sorry but your talking s*it.
I second chalees comment. \o/
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I mean from the perspective of development, if I run two seperate commands on different cores, utilising different threads, is that not parallel processing?
It seems that what he was saying was that no matter how many cores your machine has, it only ever executes things one after the other. Unless you have an nVidia card. I could show him a bit of code that proves otherwise, would take about 10 minutes to write.
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That said I have to say, when you own a 360 there is very little reason for a high end PC, especially if you're on a budget. No hassle, you get most of the games even earlier. The only game I'd really have missed without this PC is Crysis, and while it is extremely good, it's not exactly worth 600 euros alone to play.
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I guess it also proves his point that it's more important to spend your money on the GFX card rather than the CPU.
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AMD X2 6000+
4GB DDR2 Memory
GeForce 8800GT 512MB
Vista Home Premium
I run the game with everything on highest, in DX9. The game runs at 60+ FPS, but the stutters ruin it. Im not a PC fuckwit, i keep this system clean as a whistle and updated. I dont overclock, i dont fiddle with nvidia settings, everything at stock. Other games using the UE3 engine run absolutely fine (Even UT3, infact thats a damn well optimized game) but GoW has problems.
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I thought that running DX9 on vista used a compatibility layer, and so everything ran better in DX10?
Might be wrong though...
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Your issue however is a bug rather than a performance problem, there's no doubt if the bugs were fixed it would be a far superior experince to the 360 version.
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Gears of War Stuttering Fix - Worked For Me
C:\Documents and Settings\YourUserName\My Documents\My Games\Gears of War for Windows\WarGame\Config\WarEngineUserSettings.ini
Change: OnlyStreamInTextures=FALSE into OnlyStreamInTextures=TRUE
http://ha rdforum.com/showthread.php?t=13...
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That's been the case for a while with regards to games, but this is going to become doubly important when we start seeing CUDA enabled applications, which use all that graphics ability for number crunching in everyday programs. Then the graphics card will not just be about games, as it traditionally has been. I've always thought the the graphics hardware is completely wasted for 95% of the time, I'm glad they're making moves to harness it. Is it too much to ask for microsoft to have Windows 7 using the graphics card, as well as the CPU for it's work?
One thing that does puzzle me is the timeframe we're looking at for these things. It's been said the new photoshop will use the GPU this winter, but I've heard literally nothing else using CUDA or the ATI equivalent. Not even open source stuff, which I'd have thought would be the first people to take advantage of it!
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@ skillian - Your right, and thats why it pisses me off so much. GoW on the PC would absolutely cripple the 360 version imo, more content, better graphics, better controls (imo), but the stutter kills it.
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Ok, so now subtract the number that are being used as work PC's, and then the number of normal home PC's with a standard midrange GFX card, and let's see what we have left. And from those leftovers lets see how many have SLI 8800's or 9800's.
I bet there are more people with launch day PS3's than those running high end SLI rigs!
People in my line of work are predicting the death of GFX cards in a few years anyway. When the CPU has enough cores, expect the GFX chip to move back to the northbridge (as it was before the voodoo cards) and just do basic screen drawing operations. All the processing will be done on the CPU with shared memory for lightning fast read/write access from all processes. AMD/ATI also hinted at this at Develop conference last year too.
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A dedicated graphics chip will ALWAYS outperform a multipurpose CPU for graphics tasks. But the shared memory thing will probably be correct.
Plus, don't forget that if they started doing it that way, they will have just made nearly every PC in existence obsolete.
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[edit]
I'm talking about CPU's with hundreds or thousands or cores anyway, not just some 16 core job coming out next year. And if the CPU includes optimisations for certain GFX operations performance could be equal.
AMD predicted core speeds to stay around 3-4GHZ, but the number or cores to rise rapidly.
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Three? Surely you're not including Matrox?
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To be honest I don't care which way it goes, just interesting to think about.
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larabee
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hmm multicore cpu is a parallel processor but not as massively parallel as a modern GPU but he's still doing the marketing speak, not much in it and a CPU processor unit is much more general so can actually do more than a GPU processor unit.
He also feebly ignores the question how far back are they counting geforce processors as to we are the biggest graphics manufacturer in the world situation as in some ways the older intel integrated graphics can cope better than the gf 2 or 3 now esp with Nvidia's buggy and rubbish driver support (can we get a driver that doesn't bork the 7950 GX2 please? oh no we can't as nvidia want you to buy a new card - nice).
That wasn't news and that bloke is worse than a politician for spouting crap and dodging the real questions.
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In my experience, some PC games require a lot more than the equivalent console spec to get it running at the same performace level as the console version because the code isn't as highly optimised. How can it be when there are several trillion variations of PC hardware compared with the fixed systems consoles use? Of course, if I spent £2,000 on a PC I'd quite rightly expect the games to look and run better than on my Xbox 360 or PS3. In terms of performance per pound though, I'm not sure PCs quite deliver on the games front especially as you find yourself having to upgrade graphics cards, CPUs and/or HDDs several times over the same lifespan a console has. Yeah, PC games are cheaper which offsets the hardware costs somewhat but that doesn't quite make up for the extra hassle you get from trying to get those games to work properly or the fact that you still might not have the hardware to see the game running at its best, as is the case with Crysis. All those things put me off gaming on the PC and as such I can see why people think that market is dying. It certainly is for me.
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I found that strange too. Look at our huge install base! (half a percent of which are being used for games). Brilliant.
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I also wish people wouldn't make such extravagant claims as "pc games are all shit" - I mean, pc games are console games, 75% of the time! They are just different versions of it!
For all the people saying "I have a 360 so can't justify the extra expense of a gaming pc" there are people like me who say "I have a gaming pc so can't justify the expense of a 360".
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You can now, but not when it came out.
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It's not meaningless - the first number tells you what series the card is (7 series, 8 series etc.), and the second number tells you how powerful the card is within that series (7800 is better than a 7500, and a 7900 is better than both).
That system does make it hard to compare cards from different series, and the GT/GTX/GS thing is confusing too, but there is some method to the madness.
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May be taken at face value, but when you look at something like the environment & damage modelling in GRID, then think about what GRID2 will be able to do with next gen cards...
& btw, I have a now decidedly lowly X1900XT & it plays with high settgins at a higher res than a 360...
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Electricity prices are expected to rise a further 40% this year alone.
Prediction:
Double SLi owners will be among the first demographic to face default on their mortgage payments.
Triple Sli owners will simply be burned at the stake by the eco crowd.
PC gaming is dead. There I said it.
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You know, just because YOU don't like/can't afford something, doesn't mean everyone is the same
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If I can't, that means the number of people who can must be pretty damn small.
So small that PC gaming is dead. There, I've said it again.
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I earn 400 quid a month fannying around whilst being a student, but I still have a top pc. You know, they're only as expensive as buying a ps3 and a 360. The games cost half as much as well, so past the initial investment, its no more expensive and arguably cheaper to run a gaming pc.
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Only game on PC I care about, the rest are shit."
Yes that is obviously the case, they're all shit. Oh no, sorry that's YOUR OPINION not an actual fact.
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Then nVidia needed to clear off old chips and started the confusing numbering scheme that we have today. That's when I gave up and bought a PS2.
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If that is the path that computer makers and developers are taking then I will not be along for the ride.
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Well done mate, you can now run Crysis at 120 fps instead of 70. What difference does that make? I'll tell you, none. Because your eyes don't work that fast.
When I build a new PC I aim to spend around £700. Not including monitors, but I can justify that as I use it for more than just games, actually hardly ever games. And I don't want a noisy monster so I buy a good case and PSU. But never a top end CPU or GFX card, I'll only ever aim slightly above average for those.
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A future, present and past of overpriced games you mean? PC games, new or budget, are generally 10 quid (or more) cheaper. And then I am not even talking about the free games and free stuff you get (and no, I don't mean piracy at all).
"One of the truly great things about consoles is that you can play any of its games without worrying about whether it'll actually run properly or whether you'll have to lower the detail settings and resolution to get a playable framerate. "
So, there are no console games without any framerate drops or bugs or crashes? Or no consoles that malfunction? It's easier to screw up your own PC, true, there are a lot more variables that might affect a PC but imo it's only tough once you've bought a new system and want to put everything together. With some help and patience you can make something out of it which you don't need to tweak every two weeks afterwards.
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With a console you are guaranteed that you can take your new game home and run it at it's maximum spec, sure you might get framerate issues now and then but it'll still run.
I remember when I got Farcry and decided to try the high settings, I got around 1 frame every 2-3 seconds. That's something you'll never experience on a console.
Unfortunately, you'll also never experience a decent flight sim on a console either.. :'-(
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The controller is crap for FPS games and racing sims. I think i'll stick with PC gaming.
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I'm more concerned about nVidia and ATI more or less dominating the graphics hardware market, there needs to be more competition, and both should produce less crap drivers.
Also, integrated graphics would be great for everybody except nVidia if they were any good, now they are just shit to everyone. So what he's saying on that point isn't exactly true either.
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I'm sure this will start a flame war of a different type, but don't base console gaming on your experience with the PS3. Simply put, it's fucking shit compared to the 360.
Obviously that's my personal opinion, but unlike your typical console fanboi, I do actually own both consoles so I think I'm allowed to say that. However, the PS3 vs. 360 articles will often back that view up.
Console games are a rip-off though. R6:Vegas released to PS3, 360 and PC on the same day, £40+ for the consoles and £25 for PC.
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at least consoles last a while. PCs are just an excuse to feed monsters like intel,amd and nvidia.
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They used to say console gamiong was better than PC gaming becasue you could just shove in the CD/DVD and play - no sitting around for 20 minutes waiting for the game to install - Now the PS3 has been released it's becasue PC gaming costs thousands of pounds and you need toupgrade every year.
I bought my last PC back in 2005, I have it plugged into my TV (running at 1080p) and can play any current game at that rez without issue (that's not upscaling 720p graphics to 1080p nor is it upscaling lower resolutions ala Halo2, GTA4, etc.. its running at full 1080p)
I also use it to watch DVD's DivX's WMA's, etc.. surf the net,look after my finances, software development (for work), yadda yadda yadda... I've not upgraded my PC at all in that time and given that it currently matches the 360/PS3 games quality I'm not expecting to till the current crop of consoles is replaced (as long as I'm happy playing games using with PS3/360 quality graphics).
It's a complete myth that you need to upgrade PC's every couple of years to stay valid, as it is that you need to spend a fortune getting a PC game. Especially since PC games tend to sell for 10-20 quid cheaper thn their console counterparts
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Then we have Nvidia's corription of PC gamaing, leading to graphics being the be alland end all of PC games, taking us down the 'upgrade every six months to play the latest games' mentality, which also drove gamers to console. Finally,by poo pooing integrated graphics they helped kill the education. adventure and 2D market for PC games by saying 'they weren't good enough' but really meaning, 'they don't need our cards'!
After PC gaming has disappeared we will look back and see that NVidia was one of the major reasons for PC gaming's decline!!!