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Retrospective: The Operative: No One Lives Forever Article

Retro PC Article by John Walker

22 November, 2009

Page 1 of 2. Page 2 ->

They say money makes the world go round, but this is somewhat inaccurate. Leftover momentum from the solar nebula makes the world go round. Money, in fact, is not responsible for rotation, gravity, nor indeed any number of other phenomena in the galaxy. It does, however, occasionally make games less interesting.

You simply couldn't make No One Lives Forever today. You couldn't because it would be too long, require far too many assets, and most significantly of all, risk all the cost of development on a comedy game - a genre that no longer exists. Its international scale, its enormous volume of content and its emphasis on making you laugh add up to something that feels like it's from another age - an age before an FPS lasted six hours and cost $250 million.

Set in the 1960s, Monolith's spoof of spy fiction starred Agent Cate Archer in the lead role - a female spy in a male-dominated career, fighting not only for her country, but also for some respect from her doubtful superiors. Her story in a game everyone has forgotten was called The Operative (the 'No One Lives Forever' intended to be a James Bond-style episode title) sees her trek around the world in pursuit of H.A.R.M., an evil organisation murdering UNITY operatives.

'Retrospective: The Operative: No One Lives Forever' Screenshot 1

You can't ask for a more Scottish baddie than this.

Built using Monolith's own Lithtech engine, it's dated enormously but survives well. If anything, the things that stand out as strange stood out just as much in 2000 when it was first released, including the utterly bizarre faces on all the characters, especially their giant alien eyes. Once you're playing there's not a thing to distract you, possibly thanks to its focus on a cartoon style - a design that always lasts longer.

NOLF learned the lesson that Half-Life had to teach, that almost no other games took notice of. It knew to be quiet at the start. The opening sequences, introducing characters, opening up the plot, and teaching you/Archer a series of spy skills in the training rooms, are laid out in the offices of UNITY. It's a day at the office. You get trained, talk to people, visit the Toy Shop to receive your first batch of gadgets, and settle in. The details here are surprisingly lovely - down one corridor, through a glass wall, you can see a secretary catching a nap, cartoon Zs floating from her head. Bang on the glass and she'll wake up. Completely unnecessary, irrelevant to everything, but there anyway.

Which makes it a pretty giant clanging shame that the first mission begins with a tiresome, slow and boring shooting gallery. Stationed at a window you're asked to protect a deaf, senile foreign consular from a series of potential assassins. Then you move to another location, and, er, do the same thing again. What on Earth Monolith was thinking to do this is beyond me, but fortunately it quickly snaps out of this idiocy and becomes a sneaky, stealthy shooter that remains an enormous amount of fun.

'Retrospective: The Operative: No One Lives Forever' Screenshot 2

Genetic freak, sure, but still sexy.

There's a genuine choice of how to approach the game. While some levels will fix specific completion criteria restricting your options, often you're left to decide if you want to go with all guns blazing or stealth your way through a mission. The weapons and gadgets you bring with you can determine this too - take lock-picks and silenced pistols and you can be a lot more subtle than if you're carrying lipstick bombs and machineguns. Often you're tasked with avoiding the eye of security cameras, which trigger level-wide alarms. But grow tired of this and you can just trigger them, and put up with the noise and attacks from all-comers.

While there are certainly a lot of missions built around sneaking past security, there's also an enormous amount of variation. Levels set on aeroplanes (finishing in freefalling without a parachute), on motorbikes, trains, even a space station. Each location seems to have been treated as a challenge to the developers: how can we make sure it's still interesting in this tiny space?

I'm always tempted to believe that NOLF and the way it pokes fun at the swinging sixties and accompanying spy culture came before Austin Powers. However, it was the other way around, Mike Myers' movie released three years before Archer first appeared on PC. Unavoidably compared, NOLF's approach is subtler than Myers' (although we're talking degrees of subtle here - Monolith wasn't exactly aiming for sophistication).

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Comments: 1-50 of 85 in total | next 50 »

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Emilia'sHorse
22/11/09 @ 08:12
#1
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NOLF 2 was brilliant and although I shouldn't admit it I find Cate rather attractive.

Would dearly love Monolith to stop with the depressing Condemned/FEAR and return to what they do best, NOLF and SHOGO.

Edited 1 times, most recently on 22/11/09 @ 08:12
Nova1977
22/11/09 @ 08:23
#2
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Love the article and loved the hell out both these games and I hope Monolith just please make another one I'm tired of real world setting and the nuclear whatnot - bring back fun and interesting. Have to confess I could never get my pc to play Shogo - they should make another Blood as well " when you get to hell tell them I sent ya, you'll get a group discount" - i know it's from AoD but heck it sounded a brazillion times better in that game :)
dacicus
22/11/09 @ 08:24
#3
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I remember getting both NOLF games at the launch day.

The game was virtually unknown and almost unmarketed at the time of launch. But word of mouth made some small miracles. Monolith offered some amazing games, though they've never reached mainstream. The entire 60's atmosphere, the obscure references at shows as Get Smart, Men of the UNCLE, the 60's spy movies and a tremendously good level design and gameplay gathered to create a hell of a game. I remember losing myself in it, laughing to the overheard conversations, trying to find different ways to solve the same problem.

NOLF wasn't your average shooter. It's like the devs put their entire soul in it and that shows. It's a pleasure to play it. It's a riot to look at it. Everything was brilliantly executed from the corny OST to the story. Now where are my damn CD's...

Monolith's portfolio also includes some other interesting, but unnoticed titles: Blood serie, SHOGO, Captain Claw, Sanity: The Aiken Artifact and Get Medieval. As a publisher Monolith offered the excellent Septerra Core, Gorky17 and both Rage of Mages games. At their humble beginnings, Monolith was a company that was able to take a gamble....
grep
22/11/09 @ 08:38
#4
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I have just been on a lot of training away from home, so was looking for games to play on a net-book This and diablo2 worked great. Still a top game.
vx-chemical
22/11/09 @ 08:42
#5
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I would buy a seqeul in a heart beart
Alestes
22/11/09 @ 08:48
#6
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Shogo and the two NOLF games are probably my favorite FPSes. While I do find FEAR and FEAR2 enjoyable I think, unfortunately, they aren't close to those earlier titles as they aren't nearly as fun and the levels aren't as interesting either.

Jedi Knight: Dark Forces II is brilliant too with it's large epic levels, something that Raven Software didn't manage to capture with their Jedi Knight titles that were released afterwards.

And then Deus Ex too, although I find it a bit hard to place it in the "FPS" category.

Anyway, I wish Monolith could do a FPS again that gives me one hell of a ride and make me laugh, instead of doing scary stuff.
Lovemoose
22/11/09 @ 08:55
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I'm going to throw in a special mention for the soundtracks, which were brilliantly done.

I'd be first in the queue for another one, monolith.
UncleLou
22/11/09 @ 09:08
#8
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The first NoLF is one of my favourite FPS ever, and it's damn right to mention it in the same breath as Valve, like the article does. Didn't like NoLF 2 nearly as much, though it was alright I guess.
TheApologist
22/11/09 @ 09:12
#9
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Couldn't agree more - great games. I loved them in their day.

Sadly I share John's pessimism - I think this kind of game is less likely these days, buried under a depressing mountain of military fantasies
Ged42
22/11/09 @ 09:33
#10
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You look like you need monkey
ClubHeaven
22/11/09 @ 10:03
#11
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Probably the coolest game ever made. I would kill for a remake, if they kept the original voices. Heck, even a widescreen patch would make me happy.
MiY4MOTO
22/11/09 @ 10:13
#12
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Was I the only one who played the snowmobile section in the decidedly average CoD:MW2 single player campaign thinking Monolith did the whole Bond thing so much better in NoLF?
MiY4MOTO
22/11/09 @ 10:18
#13
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Loved both NoLF games. Totally agree about the misplaced shooting gallery section at the start. Many friends stopped playing it at that point dismissing it as rubbish, only to miss one of the finest FPS' ever made.

If only Monolith would give us a sequel... sigh.
kentmonkey
22/11/09 @ 10:24
#14
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What is SHOGO?
Oh and can you get this from anywhere like Steam or GOG?
Edited 1 times, most recently on 22/11/09 @ 10:24
OrgasmicMutton
22/11/09 @ 10:34
#15
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I remember enjoying the demo of one of the NOLF games but never got round to buying them. Probably should at some point.
gaselite
22/11/09 @ 10:40
#16
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excellent retrospective

NOLF is one of my all time favourite games
Mentalist(air)
22/11/09 @ 10:51
#17
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"a comedy game - a genre that no longer exists"

Just what do you call Brutal Legend, then?

NOLF was a flawed masterpiece, but NOLF 2 fixed pretty much all of those flaws as well as introducing a brilliantly effective RPG style skill progression system to the FPS genre. I think that game in particular is perhaps the most underrated of all time, and the stealth/action/story combination of the NOLF series represent the best attempt we've seen to build upon the single player gameplay of N64 Goldeneye.

Stop this tedious special forces horror business, Monolith, and bring Cate back

Edit: something horrible happened to my umlaut.
Edited 1 times, most recently on 22/11/09 @ 11:20
zoidberg
22/11/09 @ 10:57
#19
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NOLF is brilliant though. It was an age of gaming brilliance back then. Not running for profits through tried and tested ways...
makeamazing
22/11/09 @ 10:58
#20
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I agree the snow mobile level in this game was far and above the short/boring snow mobile level in MW2. But I do agree, with consoles as they are, they would have a big ask to make any money on a game like this today, which is a shame as this one of those games that will forever be a classic. (I wonder how take2 are going to make Xcom without ruining what is a perfect game, because todays players are not like we were in the day)...
20charactersmax
22/11/09 @ 11:02
#21
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The problem is that NO ONE LIVES FOREVER is owned by Activision Blizzard now, after the parent company of Sierra, Vivendi Games, merged with Activision. Trademark entry.

Monolith are owned by Warner Bros now. The only trademark they owned was CATE ARCHER which they let expire in 2005. Trademark entry.
Mentalist(air)
22/11/09 @ 11:03
#22
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NOLF was only a few hundred megs wasn't it? They should package it up for Live / PSN.
rhapsody
22/11/09 @ 11:13
#23
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I've enjoyed both games very much. I would definitely buy a Prestige Edition of NOLF3.
Edited 1 times, most recently on 22/11/09 @ 11:14
Lankyn
22/11/09 @ 11:20
#24
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I'd disagree with the cut-scene comments - NOLF2 was a bit of a disappointment mainly because it had such short cut scenes - characters didn't have time to develop, not enough jokes, and it felt a bit rushed. I guess that's one of the reasons it was a bit of a flop - too much talking for some, I guess and that it featured a woman as a main character, and she had lipstick and stuff. And the first NOLF was an BBFC 18 cert - WHY??

Favourite bits - sneaking into the office without been spotted, crazy interview with the baron, the club scene, falling from the plane, shadowing the baroness...

I loved it, and still do (and NOLF 2 still looks fantastic to this day). Must stick it on again....
Windypops
22/11/09 @ 11:22
#25
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Always had rather mixed feelings towards the NOLF games, though I think I finished both back in the day. The problem with comedy scripts in games is that the joke's funny the first time you hear it, then starts to drag a bit after the third quick-load. Mind you, I can't think of many games in which you have a battle with a female ninja in a house that's been picked up by a tornado and is spinning around in the sky. Unless that's just my fevered imagination.

Cate Archer, though: would.
munki83
22/11/09 @ 11:36
#26
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I love the NOLF games and the first one is still good to play through today. Just a shame it will be a long time before we get another game of this caliber for a while.
khaz
22/11/09 @ 12:07
#27
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"Cate, Cate, wherefore art thou my lipstick bomb armed Cate?"

I misses youz. :(

Monolith, stop being boring gits. NOLF 3, SHOGO 2 and BLOOD 3 now pleasekthx!
tobsen
22/11/09 @ 12:30
#28
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Oh god this makes me so sentimental. Both NOLFs were so smart and soulful and simply enjoyable. It's so sad to realize that these kind of games are no longer feasible today because publishers have long found out that pandering to the lowest common deminator makes so much more business sense.

I was also totally surprised and disappointed by Monolith's departure into this ultra-dark misantrophic stuff like Fear and Condemned. I can't believe that these are still the same people who came up with Cate.
zisssou
22/11/09 @ 12:33
#29
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Bring back NOLF!!
KillerMonkey
22/11/09 @ 12:42
#30
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The NOLF games are absolutely my most favourite and memorable games ever.
trip919
22/11/09 @ 12:57
#31
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I enjoyed these games but never loved them. I always thought it was more style then substance.
Windypops
22/11/09 @ 13:01
#32
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Slightly off-topic, but weekends at Eurogamer are fast becoming its most interesting times. Thought-provoking industry articles, in-depth tech analyses and retrospectives like this one are the perfect accompaniment to a long breakfast and several cups of coffee.
gungrave
22/11/09 @ 13:11
#33
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Quality games. Loved playing through them and Contract Jack, back when games dared to add some humour. The weapons and gadgets were particularly funny, though never as funny as listening to the henchmen complaining about their mothers and such. Haha :)
Kluff
22/11/09 @ 13:21
#34
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Weirdly, I didn't think NOLF was that funny - maybe because I played the German version? Edit: As far as I remember, only subtitles were translated in the German version, so I don't think so...
But I remember some great moments, the parachute level, the moment where you travel all over the world map per train (was one of the funniest jokes I think), the boss battle with the fat German woman, the conversations between enemies, like discussing The Beatles,...
Even the shooting gallery wasn't too bad. Yes, gameplaywise it was trivial, but I guess Monolith wanted first to teach you how to shoot before you have to shoot and walk at the same time. ;)
But, like you said John, the game is not necessarily difficult (though I think the level where you have to sneak through an office was), but interesting. And it was interesting how this nearly deaf and senile guy got always nearly shot and he never realized that somebody saved his life. It was a shooting gallery, but a funny one. And that's maybe the special thing about NOLF: even in its weaker moments it has character.
I had a special edition that added three additional levels after the standard end of the game. Sadly, they totally sucked and were unfunny, and therefore left a rather bad impression.
Edited 2 times, most recently on 22/11/09 @ 14:32
Krusty
22/11/09 @ 14:14
#35
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Ahh, one of the best games series ever.

I'd jump all over a new version :)
beemoh
22/11/09 @ 14:50
#36
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Unacceptable Simian casualties!
Sharzam
22/11/09 @ 14:54
#37
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I still have both of them in the atic so thought get them out after reading this. However the first one doesnt work after some digging seams its a 16 bit application which that means wont work under vista and win7. As XP was the last to support 16bit.

Any suggestions? i would love to play nolf again.

update: i gave up on trying get installed on my windows machine, so installed it on my ubtuntu latop (via wine) and runs fine for the most part.
Edited 1 times, most recently on 22/11/09 @ 21:02
kentmonkey
22/11/09 @ 15:04
#38
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Oh. Does NOLF not work on Vista then?
crizzy
22/11/09 @ 15:16
#39
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The turn of the millenium was indeed the golden age of gaming for me. The cd boxes of NOLF, Shogun: Total War, Outcast and Nomad Soul still occupy the place of pride on my shelves. I was so optimistic back then about what the future may bring, but 10 years later I've lost hope.
By the way, the front page picture is of Cate from NOLF 2, which is already less interesting.
Edited 1 times, most recently on 22/11/09 @ 15:20
dsmx
22/11/09 @ 15:35
#40
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Played through them again a few months ago and I was shocked how long the fist game was, I must of been playing through it for 15 hours and enjoyed every second of it. The second game was so much shorter than the first I was astonished what a difference a few years made sure it looked nicer but it was nowhere near as good or as long.
BuntyHoven
22/11/09 @ 15:47
#41
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I've been replaying NOLF 1 in Vista (32-bit), so it still works (win98 compatibility mode). There's a solution to get the music working properly in Vista here.

I think it's aged pretty well, a damn sight better than Deus Ex which I've also been replaying (although, tbh, I was always more fond of NOLF).
It's up there with Half-Life as one of my fave FPSs, I still enjoy the enemies dodging and ducking for cover - it was quite a novelty at the time.
I'm looking forward to playing NOLF 2 as well because my PC couldn't run it back in the day.
Edited 1 times, most recently on 22/11/09 @ 15:50
insane_cobra
22/11/09 @ 15:49
#42
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Another vote for NOLF being much better than the sequel. If only the stealth sections weren't so punishing... Damn cameras.
botherer
22/11/09 @ 16:36
#43
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Sharzam - I had the same problem getting it working in 64 bit Windows 7. It's easily fixed though - follow the instructions in the bottom post here:

http://www.ntcompatible.com/No_one_lives...
Hantheman
22/11/09 @ 16:38
#44
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Come on GOG get it up!
mens_rea
22/11/09 @ 17:34
#45
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Fantastic write up! You've commented on everything I thought about this masterpiece too - one of the best FPS games ever, even better than GoldenEye 007. Huge, beautiful, fun and hilarious - a flawless video game that everyone should play :)
espy
22/11/09 @ 17:53
#46
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Just moved house and found my NOLF2-CD while unpacking today :D Nice coincidence. I'm pondering reinstalling it. Very special, charming game.
Caspar_Esq.
22/11/09 @ 18:02
#47
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What we need is a sheikh who loves games to come and save the industry, by funding things that could never work financially.
Mentalist(air)
22/11/09 @ 18:03
#48
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the level where you have to sneak through an office was [hard]

It was obscenely frustrating, and almost made me give up on the game. Having no levels in which you couldn't shoot your way out of tripping the alarms was one of the main things I believe NOLF 2 fixed.

Gamespot seem to have what is described as a 'megamix demo' of 1, by the way, if anyone hasn't experienced it.

http://uk.gamespot.com/pc/action/operati...

I couldn't help but wonder how much the chipboard-and-glass-panel traning sections (as can be experienced at the start of the demo) were an influence on Portal.
Lobotomist
22/11/09 @ 18:36
#49
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Dont forget TRON2.0 Also by Monolith

Ah they just dont do such games anymore...
mdixson
22/11/09 @ 18:57
#50
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These games were great- how many people played the follow-on "Contract Jack" ? I think it is the exact moment Monolith went down hill imo.

Anyone else?

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