Far Cry Wii unveiled
Jack's in trouble again.
Ubisoft has properly unveiled the Nintendo Wii version of Far Cry, which is a launch title for the console.
It's called Far Cry Vengeance, and it uses the Wii remote and Nunchuk for control, and tells a new tale about protagonist Jack Carver.
Along with a new-storyline-backed single-player campaign, Far Cry Vengeance will feature multiplayer - including a last-man standing "Chaos" mode.
And of course you'll be able to use and do all the various things that have become hallmarks of the series - vehicles, Feral-powers, guns, and jungle stealth.
So what's happened to Jack? Funny you should ask.
"The incident at Jacutan Archipelago changed Jack Carver's life forever. Jack has had little choice but to embrace the disturbing talents unleashed by Krieger's unique brand of folk medicine.
"Back at his home port in Micronesia, Jack thought he had finally found paradise. But when a gorgeous woman draws him in on a dangerous heist, their sun-drenched days take a chilling turn.
"Hunted for a murder he didn't commit, Jack must draw on his most savage instincts to make his predators his prey."
Quite. And so you jump, shoot, drive, machete, climb, grenade and Feral-attack your way through another rebel-infested trophical paradise.
Vehicles will include ATVs, hovercrafts, pick-up trucks and even jet-skis, while Feral powers will allow you to jump higher, run faster and slash more powerfully than the sum total of your enemies combined.
Graphically the game can't really hope to compete with its still-amazing PC and Xbox/360 predecessors, but it doesn't look too shabby, as you can see in the screenshots accompanying the announcement.
We'll have more on Far Cry Vengeance, which is due out on 8th December of course, soon.
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Comments (39) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And I'm sure those aren't proper screenshots, they look worse than a GameCube game and we know the Wii can do considerably better than its predecessor.
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Jesus, what am I talking about? I'm not buying a wii for FPS anyway!
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This worries me.
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Not even the wiimote can make you're standard FPS even more fun... or can it?
/ponders
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Both guns point at the same aiming reticule I guess. Which is no different to any twin gun FPS that has gone before.
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PS3 for sure.
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"Both guns point at the same aiming reticule I guess. Which is no different to any twin gun FPS that has gone before."
Aww... that's no fun. Mind you it'd be tricky aiming the guns in two different directions with just one screen.
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>Aww... that's no fun. Mind you it'd be tricky aiming the guns in two different >directions with just one screen.
Oh, I can remember so many games on the PC where I was using two mice to control the two guns.
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I tried that a few years back on a House of the Dead arcade machine. it was bizarrely difficult not to instictively point both guns at the same thing all the time.
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I suppose you have to look at something to shoot it, and you can only look at one thing at a time, so you instinctively aim both the guns at the same place.
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Wiik
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And best not expect too much of launch games or ports so combine the two and you get.... this.
I might pick it up if it gets decent reviews though, the xbox version looked mighty fine to me.
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With the Wii you're holding the thing in your hand, there's no need to have that aspect of the game look and feel like your controlling it like a remote controlled car (I wanted to say 'control it by remote' but since that's what the controller is called, I figured it wouldn't bring my intention across).
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Seek out high resolution videos (not cams) of Super Mario Galaxy. Absolutely gorgeous and fantastically intricate in it's myriad of graphical subtleties.
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Good point, you never saw guns in light-gun games like Operation Wolf.
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It's like reversing the screens in Trauma Centre so that you control a pointer in the top screen through the touch screen. Here you had a wonderful interface where you are directly touching and poking the game, but hey, we're much more used to playing a game with a mouse, so let's try and see if we can imitate that familiar but old & common interface through this much more awesome piece of tech.
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raiden-snake: stfu.
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/pre-orders
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From those screens it looks more like N64 dev kits.
I don't personally care about graphics, I still play 8-bit games, but I do care about the commercial viability of the Wii and its games. If they're going to look like this, will they be able to survive? I hope so, but it's a concern.
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ive played the pc version of far cry, xbox, and the 360 version, i love them all, the 360 version looks great, especially the water effects etc, the pc version is great because of its non-linear style, but tbh, the graphics on the xbox version blow this away, let alone the 360 version.
for starters i think its a bad idea to try and force an already existing game into a wii-mote game, its like some of the early ds games, companies were converting existing games onto the ds and forcing people to use the stylus when the game was never designed for it, the results were often a mess, it worked much better when games were designed to use the stylus from the start, i believe the same will end up being true with the wii controller.
and lets face it, cpu and gpu power isnt the wii's strongpoint, they knew they couldnt compete with micro$oft and $ony, so they tried to inovate instead, so getting a conventional fps game that needs loads of cpu and gpu power and then forcing people to use a wii controller, will not only feel alien to anybody who's played the other versions of the game, it will not only look disjointed and unatural, it has bad idea written all over it.
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Try again.
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This'd need to improve a lot by launch.
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I fail to see how any FPS game has to be forced to use the Wiimote.
Any game originally controlled by a mouse, like FPS', should work very well on the Wii with very little effort. The wiimote is very comparable to a mouse.
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/Avoids