Far Cry Wii unveiled

Jack's in trouble again.

Ubisoft has properly unveiled the Nintendo Wii version of Far Cry, which is a launch title for the console.

It's called Far Cry Vengeance, and it uses the Wii remote and Nunchuk for control, and tells a new tale about protagonist Jack Carver.

Along with a new-storyline-backed single-player campaign, Far Cry Vengeance will feature multiplayer - including a last-man standing "Chaos" mode.

And of course you'll be able to use and do all the various things that have become hallmarks of the series - vehicles, Feral-powers, guns, and jungle stealth.

So what's happened to Jack? Funny you should ask.

"The incident at Jacutan Archipelago changed Jack Carver's life forever. Jack has had little choice but to embrace the disturbing talents unleashed by Krieger's unique brand of folk medicine.

"Back at his home port in Micronesia, Jack thought he had finally found paradise. But when a gorgeous woman draws him in on a dangerous heist, their sun-drenched days take a chilling turn.

"Hunted for a murder he didn't commit, Jack must draw on his most savage instincts to make his predators his prey."

Quite. And so you jump, shoot, drive, machete, climb, grenade and Feral-attack your way through another rebel-infested trophical paradise.

Vehicles will include ATVs, hovercrafts, pick-up trucks and even jet-skis, while Feral powers will allow you to jump higher, run faster and slash more powerfully than the sum total of your enemies combined.

Graphically the game can't really hope to compete with its still-amazing PC and Xbox/360 predecessors, but it doesn't look too shabby, as you can see in the screenshots accompanying the announcement.

We'll have more on Far Cry Vengeance, which is due out on 8th December of course, soon.

Comments (39) Latest comment 5 years ago

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  • chupachups #1 5 years ago

    How are they going to do the two gun thing? Will that require an extra controller? (Ker... ching! for Nintendo if it does.)

    And I'm sure those aren't proper screenshots, they look worse than a GameCube game and we know the Wii can do considerably better than its predecessor.
    Edited by 1 at 21/09/06 @ 17:27
  • wiintendo #2 5 years ago

    Hmm, it does look shabby. I'm hoping these are low res screenshots?

    Jesus, what am I talking about? I'm not buying a wii for FPS anyway!
  • smoison #3 5 years ago

    I gasped when I saw the screenshots. That is not even worthy of Gamecube/PS2 graphics....

    This worries me.
  • Steroyd #4 5 years ago

    Wow just... wow coming from someone who's played 90% playstation those screens are horrible...

    Not even the wiimote can make you're standard FPS even more fun... or can it?

    /ponders
    Edited by 1 at 21/09/06 @ 17:30
  • kangarootoo #5 5 years ago

    "How are they going to do the two gun thing?How are they going to do the two gun thing?"

    Both guns point at the same aiming reticule I guess. Which is no different to any twin gun FPS that has gone before.
  • kangarootoo #6 5 years ago

    I'll wait till I see it moving. You never get the full picture from stills.
  • raiden-snake #7 5 years ago

    Looks horrible.Still they say that the graphs do not matter, riiightttttt.
    PS3 for sure.
  • ecureuil #8 5 years ago

    Meh, we all know Crysis is the real sequel.
  • chupachups #9 5 years ago

    Either those screens are from an unfinished version of the game, or standards have declined since the GameCube. They can't possibly claim this is the best the Wii can do.


    "Both guns point at the same aiming reticule I guess. Which is no different to any twin gun FPS that has gone before."

    Aww... that's no fun. Mind you it'd be tricky aiming the guns in two different directions with just one screen.
  • cartman #10 5 years ago

    >>"Both guns point at the same aiming reticule I guess. Which is no different to any >>twin gun FPS that has gone before."

    >Aww... that's no fun. Mind you it'd be tricky aiming the guns in two different >directions with just one screen.

    Oh, I can remember so many games on the PC where I was using two mice to control the two guns.
  • Blood_and_Thunder #11 5 years ago

    How can they think that anyone would actually give a toss about Jack Carver? Farcry was a pretty sweet game but it's storyline and characters were complete toss. I hope they didn't pay a lot for someone to come up with this story cause god knows they won't get their moneys worth.
  • kangarootoo #12 5 years ago

    "Aww... that's no fun. Mind you it'd be tricky aiming the guns in two different directions with just one screen."

    I tried that a few years back on a House of the Dead arcade machine. it was bizarrely difficult not to instictively point both guns at the same thing all the time.
  • chupachups #13 5 years ago

    "I tried that a few years back on a House of the Dead arcade machine. it was bizarrely difficult not to instictively point both guns at the same thing all the time."

    I suppose you have to look at something to shoot it, and you can only look at one thing at a time, so you instinctively aim both the guns at the same place.
  • Chim_chimma_nee! #14 5 years ago

    I haven't seen a single game that looks as good as the latest gamecube relaese, let alone better. I'm no graphics whore but I am a bit of a graphics tart.
  • Xerx3s #15 5 years ago

    Huh? You are joking about those screens right? This looks even worse than the xbx version. 0_o I thought that the wii was twice as powerfull as the xbx. :\
    Edited by 1 at 21/09/06 @ 22:19
  • lambtron #16 5 years ago

    Man that looks bad - looks like digitised sprites a la Mortal Kombat.

    Wiik :(.
  • SirScratchalot #17 5 years ago

    Looks exactly the same as Far cry instincts on the X-Box. Which looks quite stonking so you shouldn't have to worry about sprite graphics.

    And best not expect too much of launch games or ports so combine the two and you get.... this.
    I might pick it up if it gets decent reviews though, the xbox version looked mighty fine to me.
  • Chtulie #18 5 years ago

    Why do you even see the guns onscreen?
    With the Wii you're holding the thing in your hand, there's no need to have that aspect of the game look and feel like your controlling it like a remote controlled car (I wanted to say 'control it by remote' but since that's what the controller is called, I figured it wouldn't bring my intention across).
  • Chtulie #19 5 years ago

    "I haven't seen a single game that looks as good as the latest gamecube relaese, let alone better. I'm no graphics whore but I am a bit of a graphics tart. "

    Seek out high resolution videos (not cams) of Super Mario Galaxy. Absolutely gorgeous and fantastically intricate in it's myriad of graphical subtleties.
  • Ignatius_Cheese #20 5 years ago

    Guess it's certainly one of those titles to see in motion before judging... :oS
  • Artemis_Matsas #21 5 years ago

    Man... that DOES look awful. Any other high res screenshots?
  • chupachups #22 5 years ago

    "Why do you even see the guns onscreen? "

    Good point, you never saw guns in light-gun games like Operation Wolf.
  • Chtulie #23 5 years ago

    It breaks the immersion you get from the Wii of holding the gun. They put all the effort in the motion sensing 3d space awereness etc. tech down to the little details like force feedback and even a little speaker in there to give you te feeling you're holding the object, gun in this case, in your hand... And then they plaster one on the screen. Tracking your motions as you try and resist playing the game as though you're manipulating the gun on the screen as you would with a joystick or mouse.

    It's like reversing the screens in Trauma Centre so that you control a pointer in the top screen through the touch screen. Here you had a wonderful interface where you are directly touching and poking the game, but hey, we're much more used to playing a game with a mouse, so let's try and see if we can imitate that familiar but old & common interface through this much more awesome piece of tech.
    Edited by 1 at 21/09/06 @ 21:24
  • Nikanoru #24 5 years ago

    That can't possibly be what the final game will look like - if it is, they need to fire a few people real quick.


    raiden-snake: stfu.
  • The-Bodybuilder #25 5 years ago

    Is that goldeneye on the n64?
  • drumbaby #26 5 years ago

    Surely using the Wiimote as a....gun....will make up for these appalling visuals?
  • Carrybagma #27 5 years ago

    What is Ubisoft's problem with the Wii?
  • Sid-Nice #28 5 years ago

    Far Cry Vengeance? UBI-soft seems to want to ruin Nintendo; it's a far cry from the graphics on the PC version. Are developers still using the Gamecube dev kits? What about the demo pods at recent video game shows; did those Wii's have Cube architecture Gekko and Flipper? Or did they have Wii architecture Hollywood and Broadway? I think a Cricklewood and Broadmoor set up would do a better job.
  • dbeamish #29 5 years ago

    why screenies not widescreen? :(
  • Ignatius_Cheese #30 5 years ago

    Well, they're quite obviously not direct screen captures. Even the SNES outputted at a higher res than those... Again, as I said before, it's a "wait and see" title. Perhaps when "proper" screenies and videos are released, the nay-sayers may think again.
  • Psi #31 5 years ago

    oooo a face only a mother could love. hope this is just an early stage vasaline on lense kinda image.
  • BillGaitas #32 5 years ago

    is this far cry for the wii or for the DS?
  • AcidSnake #33 5 years ago

    "Is that goldeneye on the n64?"

    /pre-orders
  • chupachups #34 5 years ago

    "Are developers still using the Gamecube dev kits?"

    From those screens it looks more like N64 dev kits.

    I don't personally care about graphics, I still play 8-bit games, but I do care about the commercial viability of the Wii and its games. If they're going to look like this, will they be able to survive? I hope so, but it's a concern.
  • The_Rat #35 5 years ago

    those screenshots are shocking, they don't look next gen at all, i know nintendo are aiming for gameplay and novelty over graphics, and that the wii is the weakest of the 3 next gen consoles, but there are limits especially with the prices that nintendo are going to charge.

    ive played the pc version of far cry, xbox, and the 360 version, i love them all, the 360 version looks great, especially the water effects etc, the pc version is great because of its non-linear style, but tbh, the graphics on the xbox version blow this away, let alone the 360 version.

    for starters i think its a bad idea to try and force an already existing game into a wii-mote game, its like some of the early ds games, companies were converting existing games onto the ds and forcing people to use the stylus when the game was never designed for it, the results were often a mess, it worked much better when games were designed to use the stylus from the start, i believe the same will end up being true with the wii controller.

    and lets face it, cpu and gpu power isnt the wii's strongpoint, they knew they couldnt compete with micro$oft and $ony, so they tried to inovate instead, so getting a conventional fps game that needs loads of cpu and gpu power and then forcing people to use a wii controller, will not only feel alien to anybody who's played the other versions of the game, it will not only look disjointed and unatural, it has bad idea written all over it.



  • Nikanoru #36 5 years ago

    The_Rat: you seem to be under the assumption that these screenshots look like that because the hardware can't do any better. Also you're doing the age old "I've never tried it but this is gonna suck because I say so".

    Try again.
  • Lex_Luthor #37 5 years ago

    Looks a bit shit compared to the 360 version. Hell, even the Xbox version...

    This'd need to improve a lot by launch.
  • FooAtari #38 5 years ago

    @Rat

    I fail to see how any FPS game has to be forced to use the Wiimote.

    Any game originally controlled by a mouse, like FPS', should work very well on the Wii with very little effort. The wiimote is very comparable to a mouse.
  • GitSomE_UK #39 5 years ago

    Oh dear, oh dear, oh dear...

    /Avoids