SSX On Tour unveiled
The PSP gets piste.
Electronic Arts has revealed the first details of what we can expect from SSX On Tour, the first PSP instalment in the classic snowboarding series.
According to US website GameSpot the game will feature 15 tracks and more than 100 different events, with a similar selection of modes to those available in the console titles.
However, there will also be an interesting new twist on the Quick Play mode which means that your race results will count towards your career progress. You can also try your hand at skiing as well as snowboarding, and even put competitors from the two disciplines up against each other to see how they compare. Four player Wi-Fi races are promised, too.
As in previous games you can choose whether to play as a male or female character, but this time you can add skins which alter not only their appearances but their skill levels. In total there are 40 skins, 10 skis and 10 snowboards to unlock, along with a few surprises.
One element unique to the PSP is Pocket Traxx - a new feature that allows you to listen to the soundtrack even while you're not playing the game, and which is becoming a standard addition for all of EA's PSP titles.
SSX On Tour is due out this autumn in the US, so keep your fingers crossed for a UK release by Christmas.
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Comments (11) Latest comment 7 years ago
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Though you guys might want to fix the *game information* link...
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As for 'Pocket Traxx' (god I hate that title).
This will be a welcome addition provided the 'traxx' in question are as high a quality as SSX3 and nothing like Burnout 3.
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SKIS
/shudder
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/runs
What I want to know is why don't some PSP games let you do custom soundtracks? Surely it can play MP3s off the memory stick as easily as the Xbox can off the HDD.
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I agree there were a few nice tracks in the mostly 'orrible mix. The thing I missed was the scaling music of BO2, which added in extra layers your burnout increased. That was very effective and would have helped I think. Though I turned the tunes off in BO3 almost immediately and never looked back, so I guess the other SFX were more than capable of filling the gap.
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