Need For Speed ProStreet Review
Is nothing cul-de-sacred?
Version tested: Xbox 360
Driving games have done a lot of odd things over the years to get noticed. Mario Kart gave you shells to fire. MSR gave you points for losing traction. Ridge Racer let you drive sideways round corners. Need For Speed was, on and off, about running away from the law. This one isn't though - this one's about street racing kids going straight. Which is an apt description, since you basically can't steer.
Things start off badly as you sit on the grid holding down the accelerator while your car visibly fits in front of you, bouncing around like a washing machine while a negligibly attired stripper pouts you down to the start. As soon as you hit the first corner you lose it, because turning further than 10 degrees at anything faster than a crawl isn't going to happen, leaving you to pump the brake for ages and ease almost completely off the accelerator in order to get the nose round anywhere near far enough. It's not that difficult to master the cornering once you accept these rules (and there are three degrees of Driver Assist options to help you if you struggle), but being proficient at ProStreet is more like being good at scouring pans than being good at, say, dancing. Or racing cars for sport.
Strangely it's all best played out in the wider third-person view, which pulls back as you accelerate, because this accentuates what speed you have and couples well to a physics model that really drags at your tyres if you let a wheel slip off the track into the dirt, and won't let you get away with mowing down sign-posts or anything like that, either. As a result, going fast is a precarious feeling, and the game's best moments involve threading your delicate, hand-built racers at pace through networks of long but slight opposing corners. The other camera options aren't really worth exploring - there's a bonnet cam instead of a bumper cam, which makes things feel floaty and slow, and a closer third-person effort, and for some reason the driver's-eye view feels more like you're pinned to the windscreen somewhere above the dashboard, so it's a bit like playing as a tax disc.

You can draw all over your car, which is fair enough. Can't key it though.
Visually the cars are generally pretty, and there is a tremendous amount of customisation to be done for those so inclined, which is of course where a lot of ProStreet's depth really lies. Not only can you buy and pin tons of upgrades to your various cars - altering driving characteristics in the process, and even doing clever things like testing downforce in a wind tunnel - but you can record your preferred set-up as a "blueprint", which you can then share with friends. Not a bad idea, that. Damage modelling, too, is done extremely well, with bumpers hanging off, bonnets getting mashed and as much crumpling as you've seen anywhere other than Burnout or your washing basket. That said, the systems governing repairs are a bit forgiving - there are all sorts of repair markers to use, or you can spend cash, but it doesn't really cripple you as it might, and it doesn't really incentivise you to drive any safer - you were already having to brake far more than usual anyway.
Equally un-groovy is the bizarre "wobble" effect that seems to have crept into Need For Speed recently as you drive around. I'm not sure whether EA's trying to compensate for the 30fps frame-rate (which is fine), or whether it's an artistic choice designed to emphasise what speed there is, but it's the sort of over-compensation that sees otherwise sensible men spend hundreds of pounds on having another exhaust pipe. You are still driving a Ford Escort.

All the number plates say 'ProStreet', which probably makes kerb-crawling more difficult.
Not that there's anything inherently wrong with wanting to make your car look pretty, whatever Holy Moly presumably says, and ProStreet's presentation is certainly clued in to the world of boy racers and shouting at you when you walk home through car parks wearing the wrong trainers, but it's not really my taste. Indeed, there's a risk of doing my grouchy-old-man routine about all the shouting neon and hot-pant misogyny if I don't watch it. But actually, objectively this isn't so much tasteless as just trying too hard. The Ryo "Showdown King" character who 'disses' you in cut-scenes whenever you win is like a gurning adolescent bully with bum-fluff and a rich dad, and the announcers, who talk over almost every screen, are the sort of people who say things like "hip" and "rad" without a trace of irony, and keep referring to "my man Ryan Cooper" (that's your name - you can't change it) in a way that makes you clench your fists until the nails cut through the skin.
But then you can always turn some of it off and concentrate on customising your car and racing. It's not very exciting, but there's lots of it to do, with several events in each of the many Race Days and Showdowns you attend. There are standard multi-car races, which are what they are, and Time Trials, where you're racing around the same track as the others but spread out, a bit like Formula One qualifying sessions. There are also Drift races, where you throw the back of the car out for as long as possible to gather points. These aren't actually that bad (and I understand that last year's equivalents robbed you of all your points for going off the track, which ProStreet mercifully doesn't), but the lack of attendant speed and the fairly generic drift mechanism aren't going to gang up on PGR or OutRun with any particular success.
The worst events are probably the Drag Races, which aren't much more than a mini-game, but are put to way too much use. They're basically the 10-second-race thing from The Fast And The Furious (which most of the dev team can probably quote verbatim), and involve warming up your tyres by doing wheelspin with the right trigger (trying to hold a cursor in a green bit on a grip bar as much as possible), and then doing the actual race. This is a case of holding down the accelerator (without overheating) at the start line and then using the LB clutch and right-analogue gear-shifting to build up speed quickly. So in effect, it's pressing two buttons when prompted, then pressing two buttons when prompted, and then doing two more rounds of it. And then doing the entire thing again. It gets more difficult, and if you invest yourself enormously in tuning your car then it's possible to derive real satisfaction from reducing your best times by fractions of a second, which is of course the game's intention, but it's too much hard and repetitive work to get to that point, and my enthusiasm dwindled long beforehand.

Drag racing is a good way to make the most of your tuning, but it's pretty tedious in general.
Sector races are more interesting. Each track is split into four sectors, and the person who goes through one the fastest "owns it" until someone beats the time for that sector. Anyone who takes over ownership of a sector banks some points, and anyone who goes through subsequently without beating the target time gets nothing. That said, can anyone spot the fundamental flaw? It's that the first person off the line (cars start one after another, ala Time Trials) gets to bank four sectors' worth of points on the first lap. If the second person beats all of those times, he or she gets four sectors' worth of points too. But if the third person beats the first set of times but not the second, there's no reward at all. You can't fight for a better starting position, so that's that really.
Elsewhere, NFS' relationship with the Internet is confined to PS3 and Xbox 360 (the version tested here), and the ability to define your own Race Days full of events and custom racer line-ups is nice enough. EA also uses your broadband connection to serve in-game advertising, and it may not be overly intrusive (it's not like EA doesn't already fill its own games with fairly blatant self-promotion), but squeezing you for shareholder value is taken to an alarming new level at times here. One of the load screens tells you to send EA an SMS to buy the ProStreet mobile games, and every time you buy a car in the shop you're asked whether you want to use in-game cash (i.e. what you've worked for) or Microsoft Points. You can already download premium bundles of cars from Live to save you the trouble of actually unlocking them, which seems a bit pointless to me, and also neatly breaks the difficulty curve of the game for anyone who does it anyway.

Body kits and the like let you transform your crap cars into really garish ones. Or you could just buy a better car. It's not real life, after all.
In a brilliant racing game, you could forgive this sort of thing, and the occasional botched mode, and the annoying presentation, but ProStreet is far from a brilliant racing game. It's tolerable enough and will certainly last you a long time, but it seems a shame that what used to be one of EA's better, more reserved racing games has become quite so loud, desperate and mediocre in an attempt to distinguish itself, and that what it does get right in this year's iteration is almost completely divorced from the track where so many of its contemporaries excel.
5 / 10
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Comments (75) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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This will be the first NFS I've not bought since NFS 2 on the PC but, to be honest, there are far too many good games out at the moment so it's nice that Kane and Lynch, NFS: ProStreet and so on aren't getting great reviews as it means I'm less tempted to buy 'em. LOL
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IMO, Motorstorm still rules this generation of racing games completely.
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Regardless, this still sell about 1.5 million copies in the UK so what difference does it make?
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Well, the x360 doesn't lack quality racers, so, no harm done...
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There is no God is there.
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NFS:Most Wanted was an overlooked gem, but for me it was the last game of the series worth playing.
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then it turned into boring urban street racing to appeal to horrible tracksuit wearing people who think the fast and the furious is a great film...
... and it became the number 1 selling game for 2 Christmas holidays...
why cant they bring back the fast sport cars, ridiculous tracks and police barricades? it used to be so fun
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So it's actually worse than Carbon? Is that even humanly possible?
Peej
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Porsche Unleashed - second best.
Most Wanted - third.
I SO wanted to buy this - even a 7 would have done it.
I also have trouble believing it is even worse than Carbon or Underground 2. What a wasted opportunity - for the first time in years NFS was gaining meaning as a racing game.
Anyway, likes of Forza, GT, GTR, PGR and Burnout render it, and many other racers, pointless. I think EA can't decide which stools to fall between on this one.
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And yeah, I agree with you Tahla, its going to be quite difficult for EA to decide what direction to take the series...at the moment its a bit of a mishmash.
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Can you blame EA too much for being the equivalent to Hollywood? Selling brainless crap to stupid masses.. Wouldn't you do the same if you could figure out how to be so abusive of people's shortcomings?
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LOL this sums up why I avoid arcade racers - even several critically acclaimed ones - like the plague. Being rewarded for driving poorly, essentially, and generally without any alternative.
As for the faux-street styling, this doesn't sound any different from the NFS Underground series, which IIRC the press liked quite a lot. (I hated it, of course.)
Now where did I leave that Forza disc...
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FIFA, Tiger Woods, Madden, the Battlefield Series, Fight Night, Skate, Crysis - thats a hell of alot more consistent output than most studios publish in a single year.
Just because you dont like the genres doesnt make it shit, the same way as I dont like games involving Italian plumbers.
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Besides other things, the PS2 version also had the extra desert environment.
Ah, the olden days.
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]http://ww w.facebook.com/group.php?gid=64...[/link]
=)
(wishlist for next title in series)
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> you want to use in-game cash (i.e. what you've worked for)
> or Microsoft Points
Holy shit.
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there is no NEED any more.
and the smoke looks crap
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I wonder how long it'll take for someone to configure iptables on their Linux router to serve up goatse instead of the EA adverts in game.
/checks slashdot
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5/10 eh? Guaranteed 1st on the top 10 sales lists.
IMO, Motorstorm still rules this generation of racing games completely.
lollers.
Just because you dont like the genres doesnt make it shit, the same way as I dont like games involving Italian plumbers.
The problem however is that we DO like racers but this - as pointed out in the review - is up to the usual extremely low identikit quality that EA has provided us year after year with. That and it will sell like crazy while better racers with quality have to bite the dust.
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As I pointed out to you specifically a few days ago, the NfS series has been a pretty varied series, with ups and downs, and maybe unfortunately more downs in recent editions, but also very good games like Most Wanted. Text modules you've learned by heart for other EA games series just don't fit here.
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WTF! This is really getting ridiculous. It's like preying on the weak of mind.
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I love how people will trot out "same old shit from EA" with regards to this when its only similarities to the NFS:U series is a) its from EA b) its got cars in it c) you can put stickers on them. Fuck me, I'm really worried about Forza 3 now which no doubt Xerex will get wood over.
So its not a great game (although this is the worst review I've seen from it so far), criticise it for that, not the same boring comments. Honestly, its the same comments thread for the past four years.
/cue some numbnut saying its the same game for the past four years despite my points above.
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Maybe it has rerally bad cheating AI and they don't want you to see that?
On NFS Hot Pursuit 2 on the PS2 on the last lap of a 10-lap, 30 minute race the computer car beat its best lap time by over 20 seconds just so it could be on my bumper in the last few seconds.
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Oh well, its not like it matters either way. I'll stick with Most Wanted for another year then.....
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'b) its got cars in it'
Not just cars; but the exact same 3d models; don't make me pull screenshots!
The thread probably is the same as four years ago, but it suits the game. If you think those are the only 3 things this has in common with the last 25 NFS games since Hot Pursuit then I wouldn't place bets on you at a game of spot the difference.
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They're probably the same models because they're the same cars? But the Carbon/MW models didnt have the damage modelling these have.
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Favourite line in a review in ages! Fantastic review... Terrible game. I guess as long as it keeps selling this is still a cash cow for EA.
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But I guess this is the crap that sells.
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Hot Pursuit 2 was probably the most fun I have had multiplayer racing with mates, including any new stuff on the 360/pc.
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@f3rrari: You are aware that this shit is multiplatform, right?
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I suppose it's easier in life to brand people. The fact that I bought 3 EA products this year says how much I let my hate cloud my judgement eh? Oh, and I think Forza is overrated fyi.
The double irony of your post however is not unnoticed.
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WHERE THE HELL ARE THE REPLAYS?
Every racing game except NFS seems to have them.
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EA needs to get back to the basics with this series. Hint..hint EA, it's all about going fast and evading cops.
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Porsche Unleashed was the last really good NFS.
Probably still sell shit loads though because it's sooo street.
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I like the way it's trying to model being an actual motor sports driver, with the paying for damages and pre-selecting your rides for a race day and whatnot.
I have the biggest gripe with the realistic and entirely too dull environments.
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There are weird annoyances like camera angle options and.....thats about it.
8.5/10