Moving On
Just who is expected to buy this year's new motion controllers?
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It is no great surprise that, despite Microsoft's slowly building focus on Natal, Sony is likely to beat it to market with its PlayStation Move motion controller. The noise and heat generated by the rumbling PR campaigns behind both technologies occasionally mask the reality - that this is, on one level, a battle between a company usually seen as a technological imitator which has unexpectedly taken on the mantle of cutting-edge innovator, and a firm which has prided itself on high-end engineering R&D suddenly embracing the "disruptive" ideal by employing cheap, tried-and-tested technology.
Both companies are arguably outside their comfort zones. Natal is technologically ambitious, which is not something Microsoft attempts often. PS Move is a low-cost, robust approach, which is equally alien to the neophiliac, technology-obsessed culture which has dominated Sony for decades. Even with both firms playing away games, however, Move's simpler technology was always likely to be first to market, and may well end up sporting the cheaper price tag of the two.
Does this matter? Probably not. It's yet to be confirmed whether Move actually will beat Natal to market (this is simply the relatively sane assumption that's being drawn from Sony's bombastic GDC performance this week), but even if it does, it's likely to be only by a handful of weeks, since Sony has committed itself to "autumn" and Microsoft to "before Christmas".
First mover advantage doesn't really apply here, since neither company is the first mover. Natal, being a much more distinctive technology, has a better excuse, but the reality is that both of these efforts are slinking into the back of the classroom halfway through the lesson - while Nintendo, the prize student, turned up five minutes early and has been sitting up at the front earning gold stars all along.
That reality isn't just important for snarky journalists sniping from the sidelines, however - it's also something of which the consumer will be keenly aware. It speaks to just how badly Sony and Microsoft's cages have been rattled by the Wii that they're willing to take the inevitable reputation hit involved in following meekly in their competitor's footsteps - both firms having decided that the risks of failing to do so justify the hefty servings of humble pie involved.
The extent to which Sony, in particular, is aping the approach of its corporate rival a handful of hours away on the bullet train is particularly notable from the software line-up hinted at in the company's GDC presentation. Looking through the list of supporting publishers, there's no doubt that some of them are going to attempt more hardcore-style titles using the Move technology, but with the notable exception of SOCOM 4, Sony's showcase was a direct response to the Wii - attempting to answer the "where is PlayStation Move's answer to Wii Sports?" question by, er, developing a range of motion-controlled sports and party games. Subtle.
In the interests of fairness, it's worth pointing out that most people who've gone hands-on with the PlayStation Move software in San Francisco this week seem quietly impressed. The games sound slick and well-conceived, even at this relatively early stage, the hardware itself is pleasant to use and the motion controls themselves are responsive, accurate and lag-free - just as you'd expect, given the mature technology they employ.
None of this, however, answers the key question which the industry has been asking itself since PlayStation Move (and, to a lesser extent perhaps, Natal) was announced - who, exactly, is going to buy this?
The cards Sony has placed on the table this week suggest one answer to that question. It sees PlayStation Move as being an upgrade path for Wii owners - an invitation to the tens of millions of consumers who have invested in Nintendo's platform to swim upstream to the more powerful, HD-enabled system. Yet even Sony's most optimistic view of the market will be tempered by a dose of realism here.
How likely, exactly, is it that a consumer who has already bought a Wii for its motion-controlled games is going to invest in another, more expensive console just because it has a similar motion controller to the one they bought a Wii for in the first place? Some consumers probably will, especially given the right software line-up (software, as ever, is absolutely key to the success of both peripherals), but it's unlikely to be a Road to Damascus conversion for a significant proportion of the Wii's installed base.
What's more likely - and what Sony are probably quietly hoping to achieve a significant proportion of the Move's success through - is that the technology will expand the appeal of the PS3 in the family setting. The Wii has garnered a unique degree of "living room cred" - it's the console that the whole family can engage with, which ensures that it's not banished to a bedroom or study, but has pride of place under the TV in the living room. Move could, in theory, broaden the appeal of the PS3 to encompass not only core gamers, but also the downstream and family Wii audiences - a process already begun by products like SingStar, but somewhat stalled by the Wii's runaway success in this market.
The ideal scenario is this - that PlayStation Move ensures that households which already have a PS3 are encouraged either not to buy a Wii, or to stop buying kids' and social games for their Wii, and to spend that money on PS Move games instead, thus boosting Sony's revenue and its share of the software market. Meanwhile, the success of Move would add another significant string to the console's bow, making it into an easier sell to families. It's a logical move for a console whose key marketing pitch has been that it "does everything" - Sony will hope that in cases where "it's a Blu-Ray player, a movie rentals box, a hardcore games console and a karaoke machine" didn't work out, "it's got Wii-style user-friendly games too" will tip the balance.
And what of the hardcore gamer? Here, the strategy falters, for both Move and Natal. Ideally, it would be nice to get hardcore gamers to invest in the hardware and get publishers to support it in their software, and both Sony and Microsoft make noises in that direction regularly - but both firms know that while there are tons of upstream gamers who enjoy and engage with motion controls, the self-identifying "hardcore" have a strong resistance to the concept, and are most likely to remain welded to their joypads.
How that will pan out over the coming years is impossible to guess. It could be that great software finally brings that part of the market (which is lucrative, but not as lucrative as it is outspoken) over to the motion control camp. Equally, it could be that with the exception of some noble attempts, Natal and Move end up being firmly the preserve of family, social and kids games.
For now, at least, Sony and Microsoft will court the hardcore gamer. Their enthusiasm and support will be very helpful in the early months of both products' lifespans, after all. But in the long run, if the hardcore continue to play PS3 and 360 games on joypads, Sony and Microsoft will be happy enough. The people they want to convince with Move and Natal aren't the existing gamers sitting on the couch playing Modern Warfare 2 - they're the other family members in the household, for whom the PS3 or 360 is presently a closed door, and the Wii a much friendlier option.
The result is that how we measure the success of each peripheral will have to be carefully considered. Neither is hugely likely to sell console hardware in large volumes; while adding a family-friendly aspect to the machines will help sales in some respects, it's hard to see motion controls as a killer application for driving purchase in a market where the Wii already has such a large installed base. Rather, their success will be in driving software sales and broadening the userbase. If Move and Natal are working, look for an uptick not in console sales, but in tie ratio - and if they're not working, of course, listen for the sounds of laughter from Nintendo's headquarters in Kyoto.
For more views on the industry and to keep up to date with news relevant to the games business, read our sister website GamesIndustry.biz, where you can read this weekly editorial column as soon as it is posted.
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Comments (42) Latest comment 2 years ago
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Natal-monkeys on LSD
Wii-everybody else
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A hyphen is not a dash.
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People keep saying that, but is it really that easy to develop a game for consoles that are so far apart? The technical prowess of the Wii and the PS3 are miles apart. I doubt a control scheme is really one of the biggest challenges in making a game, it's the graphics, animations and the internal workings that take the majority of development time. How many ports from ps3 or xbox to wii or vice versa have we seen, compared to ps3 to xbox 360 or vice versa ports. I really don't believe that's due to the difference in control.
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So it seems. There was an ocean of vitriol directed at Move over the last three days on this site, all seeming to come down to several fallacious arguments:-
1) It's the same system as a Wii, therefore we will get the same set of minigame/shovelware games.
There have been several serious attempts at (sigh)'core' games for the Wii, none of which sell particularly well. There has been no attempt to make a AAA game for all three platforms, simply because you can't design a game for the Wii and the other consoles simultaneously. The toolset, the capabilities of the console, the approach to online, all point to the unfortunate fact that if you want to make the same game for the Wii, you need a separate team that will try to shoehorn the gameplay on the other consoles onto the Wii. See the comments to the article <a href="http://www.eurogamer.net/articles/third-par ty-puzzle-article/comments">here</a ref> where we discuss this. Thanks to the chaps who answered my questions that gave the above conclusion.
Since the integration of Move into a game being designed right now is quite easy according to Sony and devs, new core games can use either twin stick or Move as input methods. It's not such a chore to incorporate that developers will think twice about it, and drop it to meet budget or deadline constraints. You WILL get this control scheme in many AAA titles, and Sony first party games will certainly have it as alternative input. Think of the sequel to your favourite first party game. It will have it.
2) I don't want to wave my arms around to play a game. I want to sit on the sofa with a joypad.
That's what I do when I play the Wii. I barely move. Despite what the goofy Kids From Fame rejects show in the Nintendo ads, you don't stretch your hand out and actually pretend your Wiimote recoils like a gun each time you fire. Given the EG demographic, it was almost criminal that they never secured some SOCOM footage to show the 'ardcore how you play such a game. So here it is, please forward to 2:55 :-
<a href="http://www .youtube.com/watch?v=hTKpgSpq-8o">SOCOM 4</a href>
You never see the gamer's hands lift off where they're resting on his legs.
3) It doesn't add anything to games that can't be achieved by the joypad.
I refer the right honourable gentleman to the video above. And to this one:-
<a href="http://www .youtube.com/watch?v=OfR5ctyw6LU">Resi 5</a href>
See how quickly and precisely the reticule moves from enemy to enemy. The experience is much smoother: you don't growl in frustration because you can't get the reticule on target before that target delivers its killer blow or moves out of sight. Instead of chugging along through the game, you slide through it. If anyone retorts by saying the limitations of the twin sticks is part of the challenge in playing, then I shudder at your comment. Sir. Yea, I verily shudder. It's like saying that driving without suspension makes racing more fun.
4) It's too expensive.
Hm. Possibly. Time will tell. In the meantime, see if you can find a way to play Red Steel 2 (finally, a third party Wii game that can stand amongst AAA titles) and ask yourself how much you'd pay for control like that. Then complain when it's more, but buy it anyway
I don't expect anyone to change their minds after all of this. A couple of days ago I asked if any PS3 players had played Wii FPS so could give a constructive comment on how Move compares. No one did - I was marked up, but there was still a raft of comments along the lines above. There are four kinds of response to a reasoned argument: pretend it doesn't exist, cover your ears and shout "Blasphemer!", provide counter arguments if you disagree, or be delighted that we are closer to the truth if you agree.
EDIT: made youtube links clickable.
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That said, as much as Move does appear to be a patent rip-off of the Wii Remote, this is probably not a bad thing. Let us face facts here - we gamers have been banging on now for YEARS that the Wii should be making more use of its controller. Capcom got it spot-on with Resi4, then decided not to do that again. Resi5 could and should be a much cleaner, smoother game with Move - it's the right controller scheme for that genre of game, Resi4 Wii Edition proved that. If we can now start seeing these mechanics being more soundly used on Move, then Nintendo failed in getting developers to use the Wii Remote properly.
Of course, that said, we're in just as much danger of mass shovelware and on-rails BS now as well. Time will tell. When all is said and done though, it's still another string to Nintendo and their bow - you can trace back a lot of console firsts to them, and yet again this will be another one they pioneered.
Just a shame though that Nintendo can't make devs take their console more seriously...
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Nintendo had it easy, everyone was crazy excited to try out the hardware so for a while at least virtually any thing would do, again i don't mean this pejoratively - i still have and use my launch date wii and i dont have any plans to part company with it.
For this thing to work they don't need to offer accuracy or a choice of pastel coloured lightbulbs, they need to offer substance.
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Natal is a wired RGB camera, IR camera and emitter, and microphone. Rumoured to cost less than $50. Supports 5 players with one device.
Move is an Eyetoy RGB camera, plus wireless controller with buttons, battery, accelerometer, gyroscope, magnetometer, colour changing glowing orb, plus wireless sub-controller with another battery, more buttons, and more sensors. Announced as costing less than $100. Supports one player. Additional purchases required for multiplayer.
I don't think Move is going to be cheaper.
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There is absolutely nothing wrong with preferring pads. And to be honest you can't discount the opinion all who are averse to the concept as many will be current or past wii owners who bought into it and didn't like it.
And personally in terms of FPS's yes it can be more precise but nothing has proven to me that turning wont still be a bitch.
Also rumored to cost less than 50 is the key phrase there.
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I wouldn't put it past Microsoft to see the price of Move, and think to themselves 'we did spend a lot of money on the software, and wasted time on that processing chip that we're no longer using, so let's double the price'.
Move is certainly the more complicated hardware though. Natal's cameras and a mic with no wireless technology should be dirt cheap. Although I don't know if the 3D IR side of it requires a particularly expensive lens.
If it's possible to bundle Natal with an Arcade 360 for a price not far off the cost of a Wii, I hope they go for it.
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Natal smells like MS is using the 360 to trojan horse and guinea pig the tech into peoples houses and their minds(Mainstream press buzz etc, just like Sony used the PS3 for Blu Ray and soon 3D) before making an assault with Natal to the more lucrative and less fickle business, PC and eventually living room markets.
If it fails on the 360 don't expect it to be the last you hear of the tech.
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They probably just looked at the mountain of money Nintendo have and just want a cut.
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Given that no one could seriously believe that such latecomers to the party as the Playstation Move will be able to end Nintendo's dominance over the casual segment, I just don't see the point in trying. After all the EyeToys, Singstars and whatever percentages of the (admittedly shrinking) music games market Sony can get and maintain a hold on aren't half-bad as complements to the rapidly improving AAA business Sony centered around titles such as Uncharted 2, God of War 3 and Heavy Rain. Why work so hard for something as inherently paranthetical as the Move?
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Its because BabyJesus is closer to the potential truth than the article or other posters.
These companies aren't stupid and don;t limit themselves to generations like we do. Microsoft made a huge financial loss with the original xbox but they were able to gain brand awareness and a demographic for its core audience so when the 360 was released the groundwork was already there and if it wasn't for the RROD Microsoft would have been making a profit based on that initial investment. The same goes for Xbox Live, the original version on the Xbox got it into the general populaces mindset and started it with DLC. It comes onto the 360 completely refined and with a mature DLC delivery system which is still ahead of Sony's and Nintendo's offerings.
Now lets look at the next generation of consoles. Because of the Wii's success motion controllers are going to be mandatory for all three consoles. Nintendo already have the tech, which has even been upgraded it through the motion plus and they are engrained into the nations conscious as the motion control console. All Nintendo need to do next generation is upgrade their console, integrate the motion plus into the wiimote and tweak it to make it more accurate/responsive.
Sony and Microsoft on the other hand would need to come out with an equally mature motion controller from scratch and upgrade their consoles but even then they would be facing an uphill struggle as Nintendo's is a proven tech that consumers and developers are familiar with while theirs is new, so while Wii2 developers are making Wiimote games for a more powerful console their's are busy getting to grips with their new controllers. By releasing their offerings late to this generation it gives them time to mature the tech, build a fanbase, get some good games out that will make consumers think of them as a viable alternative to the Wii and allow developers the ability to focus on learning the console's new horsepower potential not its control system and launch with a Red Steel2 as opposed to a Red Steel 1.
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You can imagine Sony and MS' quaterly shareholder meeting after the Wii started selling like hotcakes; the first question would have been 'when will we be releasing that?'. No doubt the shareholders probably assumed they were already working on something.
Added to that what Gastrian said. I don't think either company are really depending on a success this generation, certainly not anything like the Wii; and they probably don't need to. What they do need is to gain the R&D and experience for the future and be prepared to level the playing field the next time around.
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natal looks a bit pathetic to me.
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Microsoft is going to face the excact same problem.
The twins are in no way casual user-friendly.
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It had an online system that wasn't pleasant to use (okay perhaps ironic that I had a PS3 at the time), poor graphics that looked really awful on our 46" TV, and the inaccuracy of the controller was mildly frustrating at best. The controls also became inredibly shallow once you'd played a game for any amount of time. The best shots to be played in Wii Sports tennis game were done not by swinging your arm as you would a real racquet, but by short sudden sharp twitches of the wrist while sat on your sofa.
For me, Move represents what I wanted the Wii to be and the reasons I bought into it in the first place but hopefully, and I say this until I see and play the games for myself, without such disappointment in the areas mentioned above.
As for Natal, I find it hard to see it as a gaming device, but I think it genuinely creates some scope for some fantastic alternative "entertainment". I would love to see someone try to build personal trainers with Natal that expands martial arts, yoga, and other body-form based exercises. I can't do sit-ups, but I might be tempted to learn Jeet Kwon Do taught by a virtual Chuck Norris and occasional samples of Bruce Lee giving me advice on life. Please someone make this "game" for me
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The biggest challenge is designing the gameplay which includes playing to the strengths of the controller. The graphics, animations, etc. are just a lot of work.
"How many ports from ps3 or xbox to wii or vice versa have we seen, compared to ps3 to xbox 360 or vice versa ports. I really don't believe that's due to the difference in control."
But it still is. Because of the control scheme 360/PS3 vs. Wii have radically different user bases, making ports between the shiny pixel consoles and the motion control console not the most logical choice from a business perspective.
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I also think that the phrase 'Damascene conversion' would have been more elegant than 'Road to Damascus conversion.'
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However I also think it's obvious which system will result in more precise motion sensing, a broader range of games and far easier integration with games too. Natal really is going to be confined to casual titles and I think its public ambitions are so absurdly optimistic there is has no chance of ever reaching them.
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"I think Move is a forced hand for Sony though, they can't be seen not to be doing it when the Wii is making stack-loads of money and Natal is sounding like a very innovative product."
That (combined with BabyJesus's very accurate comment that Natal is targeted at more than just 360s) is what causes me to worry for Move.
Sony has a history of making tech, then just releasing it to live or die on its own. Make an Eyetoy? Good. Not a big seller? Oh well, pretty much let it live and die on its own. I'm very concerned that Sony will release the Move, have their first set of games for it . . . and then if it isn't a huge hit they'll walk away ad focus on something else.
MS are not walking away from Natal, regardless of how well it goes with the 360 audience. Monority Report style pc interface is what they are going for, and maybe even more refined/advanced versions for specific uses (like integrating the system into homes, so your house recognizes you, responds to voice commands, automatically turns lights on/off depending on who is where, etc.).
Sony is in a tough spot here. If they just release it and pull a "boy, I hope some developers really make this worthwhile" attitude, it's going to likely whither. If they enthuiastically back it 1000%, they're going to look like the second-prettiest girl in the class trying to imitate the queen (Ninty). If its just to add another bullet point to the PS3 box . . . well, there's only so much somebody a company is going to be willing to pay for a bullet point.
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"I would love to see someone try to build personal trainers with Natal that expands martial arts, yoga, and other body-form based exercises."
I don't think this will suprise anybody, but apparently there was a listing for a Natal "Game" at an online retailer that got quickly yanked -- Natal Yoga.
Gotta admit, it makes perfect sense. Hit the WiiFit crowd with something that they apparently want (exercise training) and that they can't get with the other motion control choices. As a gamer, it interests me exactly 0%, but you gotta think what you are saying has been going thru the minds up at Redmond.
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As it is, I'm not turning down more Zelda games, so I guess I'll stick with the Wii.
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Is this true though? The Wii is certainly the standard bearer for motion control, and MS and Sony are undeniably extremely late to the party, but has the Wii really been 'earning gold stars all along'? It seems to me that there are many gamers out there that think the Wii has failed to deliver on the promises made by Nintendo's early PR (remember the Red Steel advert with the chap ducking and diving around his living room?) - and that the Wiimote (on it's own) simply doesn't deliver the type of accurate and immersive motion control that Nintendo promised.
I would also argue that even with WMP attached, this is still the case; WMP merely amplifies what the Wiimote can do, it does not offer the 1 to 1 control that Nintendo, yet again, promised. Let me put it this way: Will the Wii 2 (whenever it arrives either 1) settle for just having WMP? Or 2) will Nintendo be working on more accurate tech? In the face of Move, is option 1) even a choice open to Nintendo? I would suggest not.
If Move genuinely delivers the degree of accuracy that Sony promise (and, from reading the many hands-on articles, it would appear that it does), then Sony's late arrival onto the motion control scene seems less easily dismissed as being simply a 'Me too!' gesture.
The same could be said of Natal; a piece of tech that again follows Nintendo's lead, but has the potential to offer something different and (more importantly) something more than the Wiimote.
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"has the Wii really been 'earning gold stars all along'? It seems to me that there are many gamers out there that think the Wii has failed to deliver on the promises made by Nintendo's early PR (remember the Red Steel advert with the chap ducking and diving around his living room?) - and that the Wiimote (on it's own) simply doesn't deliver the type of accurate and immersive motion control that Nintendo promised."
If "earning gold stars" is measured by the respect and admiration of the gaming population, then no, you are correct.
If "earning gold stars" is measured by how many mertric assloads of money you are given, then they got ALL the gold stars, smiley faces, and happy kitty stickers in the room . . . then went down the hall, beat up some kids at the locker room, and took their stickers too.
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I think it's also interesting to consider that the PS3 may lead development on games/excer'tainment that will end up ported to the Wii "number 2" assuming similar specs. With such similar control input, this could lead to titles appearing on these two platforms and not on the 360 as I don't yet see how these convert to Natal's control input. This will probably mean less titles on Natal due to the much smaller install base that should be created between the two consoles. In fact, the Move from Sony could well ensure success of Wii No. 2, by giving developers a low risk port from titles aimed at a potentially larger install base on the PS3.
Now this will mean that the 360 will have 'core' games and will rely on developers catering to Natal specific titles or features. This is a dangerous game by MS as 3rd party support for the Wii has not been so great with the term 'shovleware' being coined in the majority of titles. On the bright side, I fully expect MS to be securing a whole load of developers involvement with Natal. If they do this bit right, and get the right developers to create something truly great, then this leads me onto my next point.
So let's take a look at buying habits for a moment and overlay the above assumptions. Everyone admits that a common trend with the Wii was to own one and one or both of the Sony and MS offering. This was due to to the differences in the systems, the novelty, the Wii represented an alternative. This is where MS could win out in the end, with them offering something truly different (although this is still to be proven, and it has a lot to prove going by the opinions of those that have gone hands on this last week with Move), they could become the second console. So the quality of titles for Natal may be low in general, but it would only take two or three ingenious titles that can't be done without Natal, for it to succeed.
Conclusion? I could never be so bold. Just some thoughts I had.
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Of course it's a 'forced' move. As is Natal. Consumers have spoken and they want motion control.
"and Natal is sounding like a very innovative product."
So far, Natal is sounding (and looking) like the typical vapourware that MS has used so often in the rest of its business. But while that might have been enough to scare corporate buyers into not adopting rival products in the past, I think they'll find gamers to be a much more impatient bunch that isn't going to wait till a usable Natal arrives.
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I just can't think of a single game that would be a good fit... dodgeball maybe? I hope that if it doesn't really work on 'core' games, that they don't try. It's great technology, but it needs 2 to 3 very good titles that will interest everyone... "Bruce Lee's Jeet Kwon Do taught by Chuck Norris" and I'm bloody there though.
Anyway, I need to go eat now, later!
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I agreee that there aren't too many (if any) genres of games that Natal 'suits'. My hope for Natal (beyond dashboard control) is that it can be integrated into existing games . . . supplementing a standard controller rather than replacing it. The problem with Move and the WiiWand (IMO) is that you can only use them if you forego another controller -- you can only hold one thing in your hand, after all. If Natal can add voice and gesture control to existing game controls, it opens up control options rather than restricting them.
For me this started when I first saw the Move wand last year, and they were talking about how you could use the want in one hand and manipulate the sixaxis directionpad with the other. I'm left-handed, meaning that I'd hold the Move wand in my left hand, and be completely screwed if I tried to access the direction pad with my right. I can use one or the other . . . but not both. Now there is the sub-controller to replace the sixaxis, but overlaying movement (and voice) on top of the traditional controller, rather than trying to replace it, seems like a good idea to me.
As you said though, its all speculation at this point. Few more months to E3 and we'll either see something substantial or not.