Modern Warfare 2 Review
Infinity and beyond?
Version tested:
Twice, Infinity Ward asks if you're absolutely sure you want to see it. The scene, the fourth you'll encounter in the most widely anticipated game of the year, could be "disturbing" or "offensive", repeats the warning. You smile and agree that, yes, you are sure you want to see it. This is a videogame. They give them 18 certificates, but only to appease people who don't really understand what's going on. Sure, the images of violence and bloodshed on Modern Warfare's battlefields can be disturbing to an onlooker, but death in a first-person shooter is a five-second setback, a micro-reincarnation designed to provide challenge and an impetus to improve, not distress.
Likewise, the crimson firework that explodes whenever bullet meets target is merely a visual cue to indicate another object removed from the shooting gallery, while the wash of blood that temporarily clouds your view when you're wounded is just a health gauge obfuscated. The orchestra-swells and military bombast? All window dressing for what is, essentially, Space Invaders evolved. You take cover behind walls and shoot aliens. In 1978, these were line-dancing pixel clusters from outer space. In 2009 they're Afghans. The metaphor's changed, but the principle remains the same: avoid missing headshot for high score. A videogame. Yes, I'm sure I want to see it.

Once again, death in the game is eulogised with historical war-themed quotations, equally balanced between celebration and condemnation.
The first three missions of Modern Warfare 2 do little to change your mind. The training level, set in a desert encampment somewhere in the Middle East, is literally a shooting gallery. You race from pillar to post, refreshing muscle memory, making split-second fire/hold-fire decisions, flitting between your rifle and pistol while racing against the clock to reach the end of the assault course. Not satisfied with your score? Have another go. Shave seconds from your time by improving your speed and accuracy. The sand particles billowing in the wind, the off-duty soldiers playing basketball in the communal yard and the throb of the noonday sun are of a fidelity not seen in games before, but the systems they dress are as old as videogame time.
Then you move out onto the streets of Afghanistan in the boots of one PFC Joseph Allen, 1st Battalion 75th Ranger regiment. The faded Arabic slogans daubed on the walls and the upturned supermarket trolleys under dilapidated bridges invest a foreign-correspondent air of believability into the scenario. But the unlikely hail of RPG-fire, screeching overhead jets, sub-bass thwap helicopters and balaclava-wearing hostiles ensure it's the 10 o'clock news played through a Michael Bay filter: reality, with the contrast turned up.
In the following level, now playing as British soldier Gary Sanderson in a duo mission with the understated Soap MacTavish, you tear down a snowy mountain in Kazakhstan on an implausibly fast snowmobile, steering with your right hand, taking down enemy riders with a pistol in your left. As you finally perform a Hollywood leap across a 40-foot ice ravine, the series settles into the sort of James Bond action preposterousness of which it's always managed to remain short.

When in Kazakhstan you’ll need to use ice picks to scale the frozen mountainside.
Yeah. A videogame. I am absolutely sure that I want to see it.
The voiceover that precedes what will shortly become the most notorious scene in gaming makes it clear that your mission is a necessary one. You are a good guy, dressed as a bad guy, and while bad things are about to happen, good will out. Ding, and the lift doors unclasp. You step out onto an airport foyer, and into an entirely new idea of what constitutes an 18-certificate videogame.
You don't have to shoot. But you do have to observe. Forced into an unbreakable stroll, your only choices are where to look and whether to stay abreast of your murderous companions as they gun down the crowds of innocents, or whether to lag behind and administer a coup de grace to the terminal's terminally wounded. In contrast to the dry professionalism of soldiering displayed in the rest of the game, there's an inefficient laziness to this terrorist spree. The men fire from the hip in sweeping arcs, their purpose merely to create mayhem, not to eliminate threat.
The screaming is the soundtrack to post-traumatic stress; the visuals like snuff CCTV footage lurking under some evil stone in a dark corner of the internet (albeit undermined somewhat by the curiously small palette of civilian character models being gunned down). One man who takes a shot to the stomach crawls along the ground on all fours, blood pouring from his fingers. Finish the job, watch or walk on: these are your options. The removal of player agency is at once frustrating and brilliant: through it, the limitations of the first-person-shooter's purpose and themes are revealed. In a genre that limits you to interactions sent down the barrel of a gun, for perhaps the first time in history, Infinity Ward makes you wish for a bandage instead.
The magnitude horror of the scene could be seen as little more than attention-grabbing - something to help the game stand yet further away from the throng of me-too rivals - and in truth it feels incongruous to the rest of the game, an ugly, shocking aside to the bold silliness elsewhere. But in addition to that, it's also arguably necessary to inflate the plot for the dizzying fever pitch that follows. By creating a catastrophe of such impact, Infinity Ward justifies its next move, one that is, in many ways, more shocking than the previous one.

The script, particularly during the motion graphic interstitials between levels, is a little overwritten, but does help inject the story with a sense of gravitas.
The image of a burning American flag is enough to cause anguish to patriotic hearts and minds. But a burning flag above the door of an American house within a white picket fence, in a Washington suburb, is enough to move armies. The image that marks the start of the next level plays upon the nation's deepest fears of invasion, the threat of losing its national identity, something that, for a nation of immigrants, is often a fate worse than war.
It's an ingenious move. In taking the fight to American soil, and in actualising combat in the familiar respectability of middle-class life, Infinity Ward moves to explore rare themes in gaming. Its previous game, while praised for its gunplay, won no accolades for nuanced politics. Modern Warfare 2 also starts with Cheney-era rhetoric, celebrating "the most powerful military force in the history of man" before claiming, "every fight is [America's] fight, because what happens over here matters over there." These statements stick in the throat somewhat. But after the airport massacre, the tone shifts. As you sprint towards the White House, the sky above thick with murderous, parachuting Russians, Modern Warfare lives up to its name, revealing a US military defiant yet on the back foot.
As with the nuclear explosion at the start of the third act in the first Modern Warfare, the story beats are absurd (at one point you find yourself firing upon insurgents holed up in the Department of Justice) but through this gross amplification, it reflects America's deep-held fear and paranoia at losing its position as top global military dog, of nuclear fallout and of old, Cold rivalries re-ignited.

Despite featuring multiple two-man sniper missions, Modern Warfare 2 never quite matches the original's tense high point of lying in the tall grass in a ghilly suit metres from an enemy patrol.
That Modern Warfare 2's biggest strides have been made in storytelling is unsurprising. The previous game's execution of the first-person military shooter template was nothing short of exemplary. And so the developer manages to build upon those victories, albeit in the tiny increments its previous triumph allows. The gunplay is slick and comfortable, the tactile kickback from weapons matched by sound design that allows you, with a decent pair of headphones, to pick out enemy movement with uncommon efficiency.
Level design flits impressively from corridored environments to expansive play areas, demanding fresh tactics. For example, gameplay constantly switches from house interiors to exteriors when you're flushing Russian soldiers from the streets of Washington, forcing you to switch from Rainbow Six-esque CQB strategies to careful use of exterior cover. These moments reveal Infinity Ward's expertise in designing environments that allow interesting combat scenarios to develop naturally.
Despite this, the game emphasises authored spectacle over emergent play. While it fails to match the cinematic assuredness of Uncharted 2 in this regard, the deeper interactivity of Modern Warfare's set-pieces often makes them more potent. Racing through a decaying gulag as it collapses on top of you, or duelling with a helicopter from a dinghy atop white rapids, are memorable moments, and will no doubt endure. At times the game will slip into a bullet-time mode, requiring you to take out enemy targets before they murder hostages, moments that help to upset the familiar rhythms in interesting ways. In every case, the execution is peerless, ensuring ideas that would appear tired or weak in the hands of less competent developers shine and excite.
The emphasis on set-piece play has a positive effect in the way the game's difficulty scales. On the default level, the challenge is mild, and most skilled players will breeze through the campaign with few setbacks. But as anyone who has painstakingly inched their way through each Call of Duty on Veteran will know, the series traditionally achieves its highest difficulty by introducing infinite enemy respawns that only deactivate when you pass a invisible threshold by pushing forward. In Modern Warfare 2, Veteran is still extremely challenging, but meticulous players who clear targets one by one will be rewarded with progress, something that, in conjunction with the generally shorter missions, makes the game a little easier than its forebears, but also more satisfying thanks to the emphasis of skill over blind luck.
In terms of weaponry, there's a clutch of new toys to get to know. The silenced ASCR tunes in to your squad's heartbeats, lighting up friendly and hostile units on a gun-mounted heads-up display. While there's nothing comparable to the unsettlingly detached night-bombing mission from the first Modern Warfare, the Predator drone is a similar air-based targeting system that makes a regular appearance throughout the game. With it you guide missiles through the sky onto their targets via a remote camera and a laptop, and the resulting explosions are thrilling across all of the game's various modes. Despite the fire and fury of this contemporary weaponry, Infinity Ward isn't afraid to reveal its fragility too, at one point removing many of the technological crutches you've learned to lean on to make a point. It's smart, slick and this willingness to bend the established rules bespeaks a developer in confident stride.

Switching between your main weapon and sidearm is always faster than reloading, a technique you'll soon become acquainted with in multiplayer.
Outside of the campaign, Spec Ops mode provides a generous range of standalone missions to work through either solo or in conjunction with other players. Each mission awards up to three stars depending on your performance, the meta-challenge then being to collect all of the stars available in the mode. Freed from narrative constraints, Spec Ops missions allow for some interesting, arcade-like challenges, which prove compelling as you try to collect their multitudinous rewards. As some of the latter stages can run to well over 20 minutes a go, the lack of checkpoints can make a last-minute failure a sharp disappointment, but they're so well-structured that most players will, soon enough, be inspired to reattempt completion.
With just two days spent on the game's live servers, attempting to provide the last word on the game's multiplayer, its true jewel of longevity, is fool's work: the quality of this component will be revealed over months, not hours. However, the foundations Infinity Ward has laid for the multiplayer community to build upon are quite brilliant. As with Modern Warfare, the game's online component presents an entirely separate play arc that overlays RPG-levelling and character development onto traditional FPS competitive staples such as Team Deathmatch and Capture the Flag. Every success on these virtual battlefields is awarded with experience points, which contribute to moving your character through military ranks, unlocking new loadouts, perks (character upgrades) and secondary goals.

Most of the Spec Ops levels feature environments directly lifted from the campaign, so it's advisable to complete the main story first or risk spoilers.
The game carefully balances community-building features such as the option to set a title, emblem and clan tag with features that celebrate individual players (for example, Mercenary Team Deathmatch disallows Xbox Parties, ensuring that everyone is lumped in with other random players). With rewards for being spawn-killed three times in a row and the ability to steal your killer's loadout via Copycat Deathstreak, Infinity Ward has been careful to ease frustration for newcomers, while the mode's labyrinthine depths, unlocking play mode after play mode as you level up, provide powerful impetus to dedicate your life to this twitch sport.
The MMO-style breadcrumb trail of rewards and upgrades is more than just a manipulative way to hook players into the system. Each perk has been carefully balanced to provide options rather than, necessarily, an advantage. Skill will always trump perseverance, although improvement is discernible as you invest time and hone muscle memory.
Modern Warfare 2 balances the spectacle and silliness of its single-player campaign with a deep, enduring multiplayer core, carefully covering its bases for players of all persuasions. But there is no denying it seeks merely to build upon the successes of its forebear while doing very little to expand its scope or redefine them. Don't be fooled by the airport scene, which reveals a developer trying its hand at something else, without coming close to fully committing to it. There's nothing wrong with that. After all, underneath the sheen and controversy, Modern Warfare 2 is a videogame. And yes, you can be sure it's one you want to see.
9 / 10
This is a review of the Xbox 360 version of Modern Warfare 2, which should also be applicable for the PS3 version. Extensive technical comparison of the two console versions will be published later this week, and we will take a separate look at the PC SKU in order to clear up pre-release concerns.
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Comments (295) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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fwap
fwap
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Still not worth getting as long as Activision and IW insist on being idiots with the PC version.
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Won't be getting a copy myself, I'll hold out for Bad Company 2. Maybe a few months down the line...
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Which format please?
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No game Screenshots in the review either...
no shockers here.....
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"Disclaimer: The preceding review is based on an event organized and paid for by Activision, in which media outlets were provided hotel rooms, each equipped with an Xbox 360 and copy of Modern Warfare 2. As this was Joystiq's only opportunity to review the game in advance of its release, we willingly deviated from our standard policy of not accepting accommodations and used the room. We did so because we felt that participating in this event best served the interest of our readers.
For more information on the Joystiq Editorial Ethics Policies, please click here."
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Now let's wait for the PC review. I'm more interested in that one.
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If I buy a game, dont stick me in a playlist, let ME CHOOSE which multiplayer map I want to play....
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Cannot understand that either as there is plenty of video over at Eurogamer.de
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Thanks for the tip . will look there.... I would have throught they would have put it in the uk eurogamer site...
I guess I will have to brush up on my german next time If I want in game shots and a review..... :-O LOL!
ps: "Video not found on server" there LOL!
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Goes back to Dragon age.
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@White_westie
So you cannot choose which map to play even in private/custom games?
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Livid was not the word. Not me though, I calmly sauntered past and got my £26 360 copy! Had to feel bad for the PS3 guys though...they had to suggest taking down names for reserves when they came in from Parcelforce.
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Sorry didnt mean to confuse . I meant public matches.... I like to "jump in" to a map I like quickly...
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Makes me feel better about blowing it off now, the online will still be there when Mr 2nd hand or a Steam deal (LOL! Acti giving a deal LOL!) comes along with my copy.
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Oh wait that was the Ratchet and Clank review.
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Pirate Bay?
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Actually that's a point. Surely MW1 should be classic/platinum by now??
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Ever been at a car show? How is that any different.
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A 9 seems to have been awarded by EG just to be different and show their not fully influenced by the hype. This game for the MP alone, deserves a 10 and i have no doubt most sites will reward it blanket 10's. plus, why no real mention of the visuals but allmost a full page about the "airport scene". Anyway this is IW, so the ps3 version should be up too par but probably ever so slightly inferior. we'll see in the face off.
You are not seriously arguing between a 9 and 10... Good game or not, it is essentially an expansion pack for MW. IW hasn't changed it much and it should loose a mark for that alone.
But Jesus, 9 is a damn good score so what does it matter. And anyway if all sites gave the same scores and said the same thing about games what would be the point? Everyone is different you know, and has different opinions on things, so of course every review should be at least a little different...
I always find it highly amusing when you see people in the same comments thread claiming EG scored to highly and sold out, and then other says they marked it "low" just to be different. really what they are complaining about is that the review doesn't say what they what they want it to say.
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Now, before I open it, could someone tell me if it lets you invert x and y axis conntrol?
If it doesn't then it goes to somoebody for xmas. If it does than I am going to play it later today.
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Yes and there were definitely many more females in the audience and less females with tiny pieces of cloth on their bodies. But as to how it's any different: cars have become mainstream, shooters have not.
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The most interesting part should have been talking about how non-interesting the airport shooty scene was; ironically you start out dismissing the whole thing as just a shooting gallery and then give in to idle hype and flattery as it goes on.
Someone do a decent job of critiquing what is actually a pretty important scene in gaming history (though not for any of the 'artistic' COUGH reasons Infinity Ward want it to be).
.. or just read the comments threads on this site which have done a better job of buying into it, snubbing it, admonishing it, and generally dissecting the mock-furore better than this review.
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Yours exasperated,
Mashk....
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PS: COD 4 lost to BioShock for GOTY award right ? How come MW2 got wayyy too much hype than BioShock2 is getting ?? Suddently it felt like nobody cared about BioShock and it was all about MW2. Not many cared about Uncharted 2 for that matter.
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Ratchet gets marked down for being a sequel but this doesn't, go figure.
I tend to agree with you. But both games were also reviewed by different people.
mashk, your being sarcastic, right?
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When you buy CODMW2 Sainsburys are giving away a £3off voucher for Assasians Creed
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They're not in any way representative or related to, actual game quality/relevance/people giving a damn.
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I got the game at midnight in my local HMV - never realised just how many scumbags actually play COD. It's ActiBlizz's bread-and-butter....
Anyhoo, the game is great - I've played the first 3-4 missions and it's got that Modern Warfare "magic", no doubt!
I've got a real love/hate thing with IW - one the one hand they're the best fps designers in the business, yet on the other hand their attitude is as crass as "America, fuck yeah!"....
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Those quotes are entirely ironic and IW are aware of how they look in the midst of a blockbuster shooter. They've done the same in every Call of Duty (I think Bohemia actually started it with Operation Flashpoint, and IW might be mocking them a bit)
In the same way as the 'America fuck-yeah!' style hollering you hear piloting the gunship in the first one, which is meant to make you feel a little uneasy, or shooting at television sets.
There's a pretty sophisticated level of irony going on there.
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Cars have become mainbstream, that's pretty classic
I'll go buy a Ferrari then to keep up with the crowd
All I saw was girls in bikini draped on a hood but different show maybe.
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The maps just devolve games into deathmatch affairs with no sense of tactics of achievement. Open, porous maps with no ability to have strategic hold points or tactics. Wonderful if you want to run around like a maverick, nailing in behind people with teh kills.
I think all platforms (PC/PS3/360) have FPS games that outclass COD MP's bar that continual grind for XP.
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That. Is pathetic.
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For me personally I'm giving it a 10, I treated myself to the "Prestige Edition" and the Night Vision Goggles (whilst clearly not top of the range or military spec
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I know that Eurogamer has to review the biggest game of the year, but when Activision insist on a release day embargo, they should be told where to stick it.
What have Activision to fear? Well based on the 1 single player level and 2 multiplayer games I played last night, it seems that the game engine hasn't moved on that much. This is new maps and bug fixes for a game that was near perfect to begin with.
As with the first game, the manual is useless at explaining the mechanics of multi-player. There was all sorts of stuff appearing on screen last night, which I'd no clue about. After spending €45 on the game, I'll have to invest in a strategy guide to understand what's going on or wait for IGN to produce something which explains the new perks system.
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True, but as far as I'm aware, they became mainstream before they started putting bikini-clad women on top of them...
Just saying that it appeared that the launch event confirmed all the prejudices about gamers. Might not be true, but this is one of the few times, other than school shootings, that games make the news, so it's what sticks in the public's mind.
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Did the same thing myself this morning, should have it tomorrow...
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WTF is "serious entertainment" ?!! Some ppl are just too damn cocky to even make fucking sense.
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Cant wait to sink my teeth into the multiplayer and co-op this evening.
Oh and good review!
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Am I the only person in the world that just plays the single player - and isn't interested in online play with this?
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?
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I pre-ordered from Play and have yet to receive it.
Wish I'd cancelled and went to Sainsbury's.
And Im working from home today and the wife and child are out.
What a waste...................
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A new daytime t.v. show: 'Lose Women'.
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Not to mention the fact, that DA which lasts for what, 40-50 stunning hours gets and 8 and this piece of 6 hour campaign gets 9, cause you can't honestly say that after 2 days of multiplayering you give this game a 9. P-A-T-H-E-T-I-C.
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heh
also, re. the game - I seem to be the only person on the planet who dislikes MW multiplayer. Isn't it just Doom with bells and whistles? I suspect I might have started playing it too late when everyone else was too good though. Just seemed to be utter carnage everywhere with no sort of thought or tactics. Fun for a bit of an adrenaline rush every now and then. A bit like going 35 mph in a 30 mph zone
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I get the impression this is just me, but I just can't get on board with or excited about these quasi contemporary war fpses. If it was set in some sci fi dystopian future, or filled with campy adventure settings, that's fine, but something about the proximity to contemporary events, plus the somewhat nauseating gung ho team america thing just leaves me cold.
The fact this game seems to be critiquing it on some level is compelling, but I still think it buys into it moreso, so meh.
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Special ops is a nice addition and multiplayer is as solid as ever.
Definately a 9, so far.
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Got my copy for £22.99 at game.
I'm going to get flamed for that.
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piracy is what led to the death of pc gaming in its current form. yes, that means it's the fault of idiots like you.
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Would have liked more info on actual gameplay than story.
Anyway its waiting for me at home, so roll on 5.00pm.
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You're not the only one. I wouldn't say I 'dislike' it, though. I just don't care much about MPs in any shooter because there are usually too many people online who, unlike me, have way too much time on their hands honing their skills. It's just no fun to get your noob butt kicked around all the time, especially when it's all about running and jumping around like a moron without any sense of strategy.
I would have passed on this for being more or less the same as COD4. But people made me curious about the airport scene now. Rental then.
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PC gaming is on a great upswing compared to 4-5 years ago, and it will always be the strongest platform because of piracy. Piracy means you can't produce shovelware, make drastic price increases without delivering more product or drop basic features without reflecting it in the retail price.
If you buy a legal copy of this game for your console, expect more customer abuse from Activision and the other huge publishers.
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Secondly, are people REALLY arguing over the score AGAIN? A 9 is a superb game, just let it go, it's not a personal insult to you, your family and your way of life if that magical 10 doesn't appear. If you personally like the game that much then weight the score accordingly. Oy.
And finally, this might be the game that gets me to pay out for Xbox Live Gold after five years of resisting. As I've picked up a multiplayer title at the start of its life rather than halfway through when it drops in price there's a vague chance I might not get slaughtered every time I start up a match. Not much of one I admit but at least there's a sliver of hope....
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Are you sure you want to read this review? Are you really sure you want to read this review?
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Shame got to go into work soon...
Excellent review..
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"In the same way as the 'America fuck-yeah!' style hollering you hear piloting the gunship in the first one, which is meant to make you feel a little uneasy, or shooting at television sets.
There's a pretty sophisticated level of irony going on there."
As much as we lily-livered liberals may have found the gunship stuff pretty unsettling, I understand IW's actual reasoning for including it was: 'It was cool'.
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You are utterly fooling yourself mate. Piracy may mean some of the things above, but above all else piracy means that as a developer you can just abandon the platform and head for safer ground.
If PC developers had no choice but to develop for the PC, then piracy might force publishers to be competetive in some of the ways you mention, but they DO have a choice. And many of them are exercising that choice and leaving PC development for consoles. And THAT is one of the reasons why PC gaming is dying.
That upswing you talk is utter fiction. 4-5 years ago PC gaming was as viable as consoles for a developer. Since then it has increasinglt become a niche platform for high end shooters and mmos.
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9 is a very good score, but I felt the rhetoric should have emphasized the MP a tad more, as surely this was how it was ultimately graded, for I fail to see how such a short single-player campaign can merit a 9.
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but that's exactly it. i bought it for console, and there was no abuse from Activision whatsoever. i paid the exact same price i pay for all new games, i get the same matchmaking service i get in most other console games and all in all i ended up with another kickass game for the collection.
that "abuse" you speak of exists only for a small minority of hardcore PC gamers who have troubles accepting the fact that the old days - as unfortunate as it may be - are coming to an end.
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ive only played the campaign so far (just finished the oil rig) but have to admit it is pretty much more of the same old COD, looking forward to trying out the special ops missions with my mates.
too much hype IMO.
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I also have it on 360 and my experience of the multiplayer aspect of it was great, to say the least....
I am glad that they went in the direction that they did for the PC realease, I hope all the moaning PC idiots who "sign petitions" fuck off....
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As an elite commander in the ABGG (Activision Boycott Guerilla Group) I'd received reports from recon that various supermarkets intend to sell the game for 26 pounds. It was a shrewd but smart decision by the enemy: we've lost 75% of our force in just one morning. I fear I may not last too long.
I'll play FIFA 10/ Halo ODST and Uncharted 2 to hold off the enemy as long as possible...
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Yes I too hope that disgruntled consumers "fuck off" instead of asking for something which is more likely to make them buy the product in question.
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"I don't quite agree with your point about fixing the economy president, you are a moaning idiot and all I have to say in the matter." Makes for a great debate with much nuanced opinions coming forth from both sides.
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But, you can see why they did it though, right? The pc has been getting map packs for free all this time - now Activision want to start charging pc owners for them. And they want them to move on when the next Modern Warfare is realeased.
They made something like $75m on ther WAW map packs, they've likely done the maths and came up with the notion that they'll make more money this way. Even accounting for the fact that lots of PC gamers won't but this game, they probably figure that most who were going to buy it will still buy it and many of them will buy the PC map packs.
And you know what, I think they're right! In 12 or 18 months time we'll all be reading an article here saying "Activision is pleased with the success of Modern Warfare 2's map packs on PC. The publisher estimates that over 2 million map packs have been sold on the platform which, combined with sales of the game totalling about 4 million on PC gives them a profit of I dunno, something very large"....
It's the way the business is going, take it or leave it! But in 5 years time, PC gaming will be very, very different.
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'Just for the record: the first (tutorial) level takes place in Afghanistan, which isn't in the Middle East. It's in Central Asia [...] Still, if you're trying to write a serious review with critical reflections on the airport scene and such, it would probably be a good idea to hit up Wikipedia or something to prevent obvious and embarrassing mistakes like this. Thank you.'
Oh, come on. Firstly, if you do type 'Middle East' into 'fountain-of-all-knowledge' Wikipedia, it states that Afghanistan is considered as part of the 'Greater Middle East,' which is in keeping with current Western cultural trends, particularly among the media. Secondly, numerous books on the Middle East - such as those I used when studying state and society in the non-Western world back in my undergrad days - include the Arabian Peninsula and thus Afghanistan. Either way, of course, it's just a definition: Central Asia, the Near East, the Orient, Asia, Western Asia, Asia Minor - does it really matter that much? Not enough to suggest the reviewer has embarrassed himself, especially since such an assertion is in itself rather embarrassing, making you look - quite frankly - a bit silly.
As for MW2, it looks a lot of fun, but I never have come to terms with the sadly acceptable short length of games these days, so I think everyone who's got it at a bargain price is sane, and anyone who has paid the ridiculous RRP is mental (especially those who got the collector's edition) - even if MP extends its lifespan. As an aside, being mainly a PC gamer, when did PC games become SO much cheaper than console ones? I'm not complaining, mind! There was always a difference, but it's become so marked recently (even if we ignore the ridiculous MW2 pricing).
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PC gaming was cheaper with the last gen consoles too - £17.99 for a PC release vs. 25-29.99 for a PS2/Xbox release.
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Can someone remind me why this is funny?
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I thought this section was frankly hilarious. It felt like a postmodern satire of violent videogames. Yeah, BRAP-BRAP-KILL-KILL!! It certainly served to undermine the pompous quotes they STILL feel the need to include in these fucking games.
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XBOX - Full of 12 year old chavs with lag switches and rapid fire mods = No fun.
PC - I get owned as a PC gamer who likes to use a gamepad = No fun.
So is the single player campaign worth the money or should I divert the money elsewhere?
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Or possibly wives/girlfriends picking up the game for husbands or even - god forbid themselves!
I also remember the Christmas a couple of years ago when CoD4:MW was released. It was £30 in HMV for quite a while. This price drop is a lot more widespread and well known though.
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And you can assume that some of those will later be writing to their MPs and/or daily-shitrag-of-choice.
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If you can pick it up for £26 or less then yes it's worth it for the single player. It's much more engrossing and fun to play than the COD4's SP.
I haven't tried online yet so I can't comment on whether or not it's good.
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And they want them to move on when the next Modern Warfare is realeased.
That's another thing that annoys me. What if I don't want to move on? I don't want my games to have a limited shelf life. People still play Doom and Quake online, and why shouldn't they be able to do that if they still enjoyment. It's one of the great advantages of PC gaming, games generally have a way longer shelf life than consoles. And while obviously the company wants to make money, that's a pretty greedy way of doing it. Limiting my use of the game is not cool. If they make a good enough sequel I'll buy it, if not I'll keep playing the old game, and I would prefer if they didn't try and stop me thanks.
@JahB
that "abuse" you speak of exists only for a small minority of hardcore PC gamers who have troubles accepting the fact that the old days - as unfortunate as it may be - are coming to an end
Not for the better is it? If no one moaned about anything or made their opinions heard the world would be a much worse place. Activison and IW were wrong to remove dedicated server support. Rightfully, people are kicking up stink about it. And you never know, they might change that if enough people moan, wouldnt be the first time it's happened.
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This game doesn't focus on the Americans does it? Is the primary focus still on good old Captain Soap Mctavish and his squad?
BTW, very nice review. First I've seen that doesn't say 'Explosions are cool this game is so realistic it's perfect.'
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I'm really struggling to see how it could qualify as a post-modern satire. I suspect you missed the point, but I'm willing to be shown my error?
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Yes, because 360 only have shooters. Anyway, why everytime a high profile shooter is out comments like this spawn?
Never mind the +2000 titles available on the console + the 478 Backward Caompatible available, no..., it's only Halo and CoD, as seen on MTV.
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The redundant "lol" on the end was reason enough for me to neg your post
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"Because you are buying up multiple copies stopping other real gamers from getting this deal, just so you can make a few quid on ebay.
That sir, makes you a selfish arsehole "
stinks of hypocrisy, and is exactly the sort of thing people say when they didn't have a money making idea themselves.
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but it'll be better than most so I forgive you.
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Nastiness aside, I'll be damned if this isn't one of the most relentlessly exciting shooters I've played, so far.
Edit: Haha, I love how this comment got negative ratings. Someone out there's either got a problem with my audacity to enjoy a game, or how I don't delight in mowing down defenceless civilians. I'll just write 'omg activision lol' next time.
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Get in
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I hope the arctic level in this wasn't it, no where near as long or as good....
back to the game!
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Comments like that piss me off. Why will I buy it anyway? is it because I will be unable to resist the hype? I have no intentions of getting it, I'm not a sheep (not that im saying everyone who is buying it is, just the implication that I will despite moaning like it's some kind of irresistible object). Maybe when its sub £15 in a few years.
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Very informative review btw.
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Its a video game, its not giving donations to Oxfam. Anybody out there stocking up and selling on at a profit gets my blessing for their ingenuity and effort. Its just business, and no different to a games shop selling games at a profit. And its not like there is going to be a shortage of copies.
Nothing but sour grapes.
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To be fair, I think it became a satire more by accident than design. Infinity Ward clearly wanted to create gripping, gut-wrenching scene. What they in fact created was something so farcically extreme that even the Daily Mail couldn't dream it up. It entered the realms of parody. Everything the moral guardians fear about violent video games was encapsulated right there, in those two minutes.
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I am on the same thought as don't buy for ebay, the reason being that most people who have the time to do that is the people who don't have to go to work, yes its not always the case but I refuse to pay some chav £14 for going to sainsburys for me.
Made my mind up not to bother with this until its cheaper, away form the hype the single player won't be very long.
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akkk, stop with the PC thing! You know you'll buy it anyway
Nope, still interested in the game but I won't be buying it as it stands. If they fix the issues I have with the game I'll be all over it like ham on rye but until then I can find/already have other games to play.
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All these deals people are finding... wow, this hiked-up RRP business turned out to be a whole lot of nothing, didn't it.
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Thanks for the measured response; yeah, I think I see where you're coming from now.
I wouldn't entirely agree that IW went to a farcical extreme though, instead I'd say its the areas where they either didn't or couldn't go far enough towards realism that gave the sequence the air of a disreputable tabloid's fever dream =)
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Something needs to be done about British people using the word "mom", before we start on underage video game buying.
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Now hurry up 5 o'clock!
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"stinks of hypocrisy, and is exactly the sort of thing people say when they didn't have a money making idea themselves. "
I do not think that the word "hyprocrisy" means what you think it means.
And yes, there is a chance that people are not buying up every copy of the game to make money for themselves because they are not bastards. Just because you think that scalping is a cool thing to do, does not make it fact.
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It is a little bit different, as peer to peer selling is essentially untaxed.
Plus it's a tight thing to do. I've had to buy gig tickets on ebay for well over the odds because some arseclown bought up all the available tickets simply to make a profit. They had no intention on going to the gig themselves.
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Uh, because buying stuff at cheap prices when you KNOW stock is limited and demand high just to resell for a profit is pretty damn scumy? Just a thought.
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Say for example next time somebody buys 10 tickets for a concert they don't want to go to, if we all said no and refused to pay a penny over the marked price then they would either not sell them and be stuck to 10 tickets making a huge loss or have to sell them at marked price (or lower) which would would still make a loss. Basically if this was the case would people bother?
In this case if we all just said no to anything above £25.99 on ebay for this game then they would all make a loss and stop it.
So basically the impatient people who buy off the scalpers are the ones to blame as they are feeeding the problem.
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It was 62 pounds, the normal price for a game here. (that's why I buy almost all my games in uk sites).
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Morrisons - £25.99
Get in
Bugger being in London. £39 in Tesco, unless you fork out another £40 for a second game, in which case its £25!
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62 quid!! ouch... time to give up the sun and come live here... grey and wet, but cheap games!
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They cause the 'problem' but don't see it as a problem, as they are paying what they're willing to pay for the game... But anyway, IMHO the scalpers are the real source of the problem as they create the scarcity that drives the 'impatient' people to overpay. They don't add any value to the commercial process and are basically just profiting from an imperfect system. It's not illegal but it's debatable whether it's ethical.
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You can't take a pop at the 'Cheney-era rhetoric' and then go and make a glaring error like that!
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You're way too educated to be posting comments around here you know
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Am annoyed but have it on sky plus to listen to tonight!!
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I'm not sure why you put impatient in quotes there. If someone is so impatient they pay over the odds for a game, that is nobody's fault but their own. There is nothing wrong with good old self control.
"They don't add any value to the commercial process"
Who DOES add value to the commercial process (whatever that really means)?
"and are basically just profiting from an imperfect system"
A capitalist open market? Profiting from a capitilist open market? Well who would have thought it.
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You can't even lean around walls anymore. A total fucking joke.
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Was there a phone in from the public for it? I would've been all up for calling and asking for more about your thoughts on it. It's the media though. They prefer to brainwash the masses into believing that we need to be looked after.
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Capital is money, capital is commodities. By virtue of it being value, it has acquired the occult ability to add value to itself.
disclaimer: I am not a Marxist.
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Same reason everyone does; superior graphics, mouse & keyboard controls.
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Well, absolutely. By that measure, I'm not sure how someone buying up copies and selling them on is not adding value to the commercial process.
The implication was that someone can add some kind of moral value to the commercial process, which sounds rather contradictory to me.
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War is fun...
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I am just annoyed that I haven't scored a copy yet. god damn it. anyway. back to COD4MW. I hope there will be somebody left to play with online
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I stopped reading as the review seemed to be a broad account of some key moments in the game. This review, although better written, is as bad as the movie reviews on Ain't It Cool News. Spoilers and plot reveals are not reviews! Next up you'll just reveal the whole ending of a game in the first paragraph. Perhaps this is why reviews were forced back until today. Activision/Infinity Ward expected reviews to desperately try and out do each other in the story and plot reveals.
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'Doom with bells and whistles'? No way. I've played the multiplayer since its release, and it's one of if not the most rounded, polished multiplayer experiences ever. If you try and 'run and gun', you won't get far. Takes patience and skill to become good. The maps are terrifically designed: every spot has a counter-spot.
I'm worried that the maps in MW2 are so big that they didn't have the time to test and balance them to perfection.
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Today I managed to complete the entire rest of the game without picking up a single other trophy and the after the credits had rolled and themuseum displayhad ended I went back to the main menu to see that it thought I had 50% of the Single player campaign complete. Seems like a bug.
BTW - What are you supposed to do in the museum. I just wandered around shooting, but the objectives said to gather 3 pieces of intel
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Because people buy to sell on ebay there is more of a shortage.
Because of the shortage people will pay over the odds on ebay.
Because there is a profit to be made people buy to sell on ebay and there is more of a shortage.
Because the of how long the shortage has gone on for more people get impatient and spend more over the odds.
Etc etc etc
I still stand by the fact the people paying over the odds are a big part of the problem, if the scalpers had no customers then they wouldn't bother.
But as with most things like this its a cycle which could be broke at any point.
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Is that true though, really? I understand that the theory make sense, but in the real world any resulting shortage and price shift relies on there being sufficient people buying up and selling on ebay to make a difference.
Even with a low volume product like Steel Battalion, the few game shop managers buying up stocks and selling them on didn't really influence the street price. With something so massively high volume as MW2, I can't believe that the ebaying of a comparative few are going to affect street price one iota.
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Totally agree with that, but this issue is kinda common, internet populace (meself included) think this box is the world. Is not.
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-Sub HD resolution,very good visuals but below the best of the year...
-Very similar to the previous game
-Short campaign,very short in fact
-Convoluted storyline
-Nothing original about it
-No dedicated servers(at least for PC)
A 9?Well at least you didnt give it a 10 but after your own criteria this should have been a 8.
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http://ww w.edge-online.com/features/revi...
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At this rate it'll do very well on Metacritic (I'm guessing 95 or 96)
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Good link. It is starting to sound like the airport scene is out of place in an otherwise slightly gung ho experience.
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If it's done well it might stir some emotions - I don't think it was added to court controversy as some believe. Just my opinion.
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well impressed, dodgy plot aside.
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I'm not sure about its inclusion, but I am inclined to think it wasn't included for controversy, as I don't think that sort of cynisism really plays a part at the creation level.
Whoever wrote the story probably included it for story reasons, and I think it is extremely unlikely that the phone rang in the studio with an exec saying "how about we have a scene in an airport with innocent loss of life, just to get the papers going".
I don't think people who say "it was included for controversy" really know how games are made.
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"The flexibility MW2 has the potential to display in the hands of its audience is lost for no good reason other than a desire for control. No mod tools, no custom maps and no clan-hosted servers mean there has to be serious doubt about MW2?s long-term future in a marketplace containing the moddable original as well as the likes of Team Fortress 2."
*Bows.
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Except... they don't speak Arabic in Afghanistan.
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Uh, CoD4 had IW run servers for it? Other than the master servers? Never saw one. All the servers I ever played on were run by clans. You know, gamers, paying out of their own pocket for a better experience.
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Let's be honest here, it's abundantly clear that you haven't even got the foggiest idea what a dedicated server is. So why comment? To fire off a trollish remark that just makes you look incredibly stupid? Congratulations, achievement unlocked.
Hint: "Dedicated server support" does not mean that IW offers servers.
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It seems to me that people are critical of it just for the sake of it. Grow up. Anyone says that this game isn't fun is clearly smoking something. And as for realism - gimme a game like this over tripe like Operation Flashpoint anyday!
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Right you are Zamn. To be fair, Infinity Ward made that mistake first. However, Eurogamer, Afghanistan is certainly not in the Middle East.
Informative and well written , as always. And the game is superb, MP especially.
@ "do the enemies respawn until you reach an invisible point?" Did you read the review?
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Sounds like the single player isnt up to much cop and is short. I dont play games online..
I think i'll pass.
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Don't worry - the older two (16) are doing homework in their bedroom.
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"I'm not sure why you put impatient in quotes there."
The 'impatient' moniker wasn't my own, I re-used the terminology of the poster I was responding to and I didn't necessarily agree with the implied negative connotations of the word.
"Who DOES add value to the commercial process (whatever that really means)?"
"Process" probably isn't the right word but e.g. a shop (bricks or internet) does add value to the chain from producer to consumer as they perform a service that would be difficult for the producer to perform as well at similar cost. They have a use in the current supply chain instead of only adding cost like a scalper does. To put it another way: without the shop, the consumer would not have (easy) access to the product. The scalper doesn't increase service or value of the product, he just increases the cost of the end product for the consumer (though for people not inclined to sleep in front of a store or a ticket office, you could argue even a scalper adds value - things are never easy, unless you don't think about them).
"Profiting from a capitilist [sic] open market?"
They're profiting by creating / exaggerating a temporary supply - demand imbalance that isn't against the rules of a capitalist open market but it is against the spirit: no rules should drive down costs.
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Well it reads that this only happens at veteran difficulty level. I found the previous game did this on normal difficulty. I think the shooting gallery style scripted set-pieces and continous spawning of enemies in CoD4 ruined it for me but the review suggests this has been reduced somewhat.
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With L4D2 coming soon, I already have my online fix.
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It seems like you want a technical piece rather than a review. Reviews don't usually go into framerate (unless it's either spectacularly good or bad) and resolution isn't usually covered either. However, for your information the game runs at the same resolution as MW1 (also known as 600p) with AA on both. Again, as with the previous title, the framerate is both higher and more stable on the Xbox360 than the PS3, the former staying at 60fps nearly all of the time, with the latter hitting 60fps a good portion of the time too.
As for how it controls, well it uses the same controllers as the previous game and it's just as responsive as that title.
How long is the campaign? Depends on how good you are as a player and what difficulty you set it on. 6-12 hours.
Oh, and respawn? From the review:
"But as anyone who has painstakingly inched their way through each Call of Duty on Veteran will know, the series traditionally achieves its highest difficulty by introducing infinite enemy respawns that only deactivate when you pass a invisible threshold by pushing forward. In Modern Warfare 2, Veteran is still extremely challenging, but meticulous players who clear targets one by one will be rewarded with progress, something that, in conjunction with the generally shorter missions, makes the game a little easier than its forebears, but also more satisfying thanks to the emphasis of skill over blind luck."
Hope this helps.
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Thank you rotmm for the info. Shame the PS3 version isn't as smooth as the 360. However, I'll take free online play in favour of a few dropped frames.
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BTW PS3 owners should hold off applying the 1.01 patch if you want to gather trophies. you need the patch for Multiplayer, but just delete it for single player games.
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If every level bring me spectacle i don't mind to replay the game a couple of times.
uncharted 2 's first 18's stages were enough Imo....then it became tedious and levels became repetitive. The story was v/good but could "should" have been shorter.
Don't misinterpret me ...IT still was very strong and it deserved a strong 9.
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This really is most welcome news. Having played through the original MW on Veteran, i found that the infinite enemy respawns were extremely frustrating, and this, coupled with some shoddy team mate AI and the fact that enemy AI agents only really focused their fire on you, broke the gameplay (in my opinion). There is a distinct difference between a game being challenging, and bullshittery masquerading as challenge that was the Veteran difficulty in the original MW. I might have to check this game out once I get through Borderlands, Dragon Age, and the upcoming Assassin's Creed 2. : )
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For me it's a perfect game. In general games that claim to be better because they have a longer SP story are more repetitive.
If every level bring me spectacle i don't mind to replay the game a couple of times.
And re-playing the game isn't repetitive? It's pretty weak to up the RRP and yet have a shorter SP.
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Good game only concerned about the briskness of SP but Veteran mode is how the game meant to be played, interesting is that Infinity Ward with their heritage paid little attention to PC version? When so much more could be done or are they simply of the position that the efforts would not pay off as much as consoles nowdays?
To be solely a PC gamer must be a rollercoaster, Dragon Age proves the value and crushing disappointment of having console port of Modern Warfare 2?
However doesn't change the fun of playing the game, if we want to see Yanks worse nightmare!
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Cancelled by PC preorder because it was looking like a rubbish console port. Picked it up for £26 from Sainsburys (PS3). Multi looks well designed, but the party invite system is broken.
To sumarise the IW forums:
-- 360: Some game talk, complaints over party chat. A few rants on RRODs
-- PS3:Complaints over party invites
-- PC:Complaints about lots.
Lot's of people with graphic "IW Suck" type signature banners.
Early impressions are a 7-8/10
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sure its good but SP at least is not mind blowing.
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The multiplayer so far has been excellent though, my ownly gripe being that some of the maps are a little too big . . .
Overall its just MW1 polished up a bit, in my opinion deserves no more than 8/10.
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fool.
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Why is it that this game gets, and pardon me for saying so, the w*nking of a lifetime despite being shallow, safe, iteration of a spectacle while a fanastic game like Risen, which takes a huge number of risks and is from a small, under-funded developer that actually DESERVES the benefit of the doubt gets completely trashed?
Actually, don't tell me as I think the answer would cause me to get sick on myself.
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I prefered the shorter campaign in Gears as i thouth the Gears 2s campaign outstayed its welcome.
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Special Ops is all kinds of awesome.
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Beautiful 60fps,so smooth.
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This is a known issue. Not fixed yet.
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I think the first award it's going to get is 'hype of the year award'.
As for any other awards we'll have to see, yes the SP is short but the MP is so massively addictive and has such a large following it'll have to keep gamers happy for months..
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I do like the overall effect of the rendering system they use. The high frame rate is also a big part of this. The upscaling is generally very well disguised so on the whole it looks great, but occasionally this process does end up messy, indistinct and a little fugly.
Liked a lot of the updates to the multiplayer - like the care bear package and the guided missiles (lots of fun there). Also liked the little touches like the final kill being played out in slowmo for everyone to see, being able to steal your killers kit if you get on a dying streak, awards for players and lots of little XP bonuses like headshot and from distance.
Tend to agree on the SP - up to the snowy level so not too far. Very intense feel to a lot of it, always on your toes and nearly always being shot at - I kind of half wanted a cover mechanic but think it would probably make the game not CoD anymore.
Played some of the SpecOps solo and really enjoyed that. Seems this will have a lot of legs on it - but perhaps slanted against the single player a little too much? Some were pretty tough even on 1 star difficulty.
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As a seasoned gamer I've been through COD1-5 on Veteran and just feel like this is offering nothing new. Moreover, coming from Uncharted the graphics feel tame and coming from ODST the combat feel like some dumb shooting gallery. Point, click, rinse, repeat. It's nice to see endlessley spawning enemies toned down and random grenades landing by your feet all but removed, but on many levels I find this a very lazy game indeed. I just don't feel like the franchise has taken a sigificant step forwards since COD2. Say what you like about Halo, but at least each release HAS had it's own very distinctive nuances and flavours.
Online (if MW's style is your online cup of tea) will be a blast but the campagin is very dated and old-school if you ask me.
A 5-6 for offline and an 8-9 for online. 7 overall. Not 9.
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If a game is 6 SP and 9 MP it's a 9 overall. I don't see why the *addition* of a 6/10 SP can drag a score down. As long as the reasoning for the 9 score is understood to come from the MP element.
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http://ww w.thedailymash.co.uk/news/war/n...
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We all know it now.
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No (using Firefox) but I use a firefox extension called ABP which cuts out a lot of the flash based adverts. Might be worth a go.
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Thanks for the suggestion!
Had all that stuff installed before the migration to Vista and hadn't really bothered to configure it all once again. Will try it out though and see if it helps. Have never had any Safari or Firefox crashes with my Mac while viewing Eurogamer.net nor did I experience them on my XP laptop. Very strange.
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http://www .youtube.com/watch?v=5MdSwgKtSYg
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Couldn't agree with you more. I wanted to love the single player campaign with every fibre of my being, but it was just a complete mess. Sure, the set pieces are spectacular but you just end up becoming inured to it all. ("Oh right, so I'm in space now...who do I shoot now?"
MW1 may not have been a ripping yarn, but at least it had some narrative coherence. I knew roughly what was going on at any given time. It had the power to move too. That mission in Chernobyl sent shivers down my spine when I first played it. Playing MW2 just left me feeling frazzled. The overblown Hans Zimmer score didn't help matters either.
On the plus side, it looks like MP will save the day. I've only being play it for a hour or so, but was completely blown away. They haven't just tweaked a few things here and there. They've completely overhauled it. The whole experience *feels* different too. Maps are much larger and intricate than COD4. It's less of a twitchy shooter now. Also, the constant compliments are hilarious. I actually got an accolade for Watching the Killcam Most...
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the game with no sence and much killing
if you are american, buy now!
for the ultimative fix! no more shaking in the morning!
I am going for it, all the fuzz about it has made me excited! plus I need a good new MP shooter anyways!
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MP is great tough. I hope they switch to a new engine for the next game, altough I doubt it because the console-hardware is so outdated.
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Whats even more amazing is they had the balls to put this level in. It doesn't go as far as, say Battlstar Galactica's identification with suicide bombers, but its similar in that it deals with a taboo subject in a sensitive manner.
Multiplayer is looking to be pretty good too. I only wish they'd allow uspc players to play on the same servers as you console monkeys, so we could show you the true superiority of the mouse and keyboard...
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i thought the SP was slightly better than MW's and much much better than CoD5's. again the SAS missions are the highlight, however the american missions are slightly improved from the original but they're still annoying and clearly not as fun as the SAS missions...
not all the SAS missions are great though, i thought the rio de janero were quite annoying, as you fight waves and waves of clones as you move from one area to the other, it reminded me of Call of Juarez 2's annoying shooting galleries, it was that annoying....
yeah the game was over way too fast and just like the original it feels more like a bunch of maps or skirmishes than a free-flowing experience. i thought it was considerably shorter than the first one but i guess it's because they cut few american missions, so it's not really a bad thing, quality over quantity, fine by me. i didn't mind the lack of story, i never really cared for the story in the first one either and this one is no exception, it's pretty predictable stuff, good americans and brits against evil russians, arabs and middle easterns, only idiots would take the story seriously so minimum storytelling is actually a good thing..
graphics were great and hugely improved from the original, especially the physics, special effects and lighting, sound and chat banter is high quality stuff as well, i just wish some of the missions were a bit longer and offered more WOW factor and variety, the airport mission starts with a bang but fizzles out after a while as it turns into a shooting gellery rather than adrenaline rushing experience, i was expecting to hijack some aircraft or something and do pretty cool stuff, not just got shot after 10 minutes!!!.....it was a huge missed opportunity....
next time activision should only include SAS missions and propably include more cool stuff, like the prison break, airport and military base missions rather than more shooting galleries
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I think infinity ward need to go back to the drawing board, and reupdate their engine and as for the rule "if its not 60fps its no infinity ward" they need to loose that and put some WOW factor back into the game, or they are going to loose more fans, as there are a lot of people Not over impressed by this one.....
At £55 (retail obv) that is just over £10 per hour (5 hours approx play). I dont think it is value for money for single players like myself.
Some of the scripted set scenes where great, and some where average, and its a VERY linear game.... It felt like 2 teams had put this together to be honest...
As for the "airport" scene, it feels more of a publicity stunt....to get some PR up for the game...
did it sell well? Yes, are there lots of fan boys that loved it, yes.... have they lost some fanbase on the next version... definately... just underwhelming....
The best Way i can describe this is:
Halo 3......-> Halo ODST
Modern Warfare -> Modern warfare 2....
Good yes, different yes.... dated.... definately...
Worth £26... not £55..... and for us few single players out there.... just hire it from blockbuster for a couple of days.... you'll be done
Infinity ward take note!! update your engine, There are serious competitors out there now (bad company 2 - destructive environments!) People are already glitching (from what i've read), already, it just feels........ lazy
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I buy games for the single player, multi doesn't really interest me much. The campaign missions give a great sense of being in a battle but just aren't any fun! Way too confusing, no real story narrative so far, the stereotypical American 'Ho-Rah!' approach in the very first mission just felt very wrong in a current day setting, it's not always obvious what you're supposed to do and there's a couple of scenes just in the first couple of missions that you spring surprises on you that you've got no way of anticipating first time through (the truck in the second level goes past you, you move the second it's clear to do so and then it's "coming back" being the most obvious one).
The much-hyped airport scene is utter crap as well. It's litteraly the third mission in and you're playing someone that you've spent all of twenty minutes with. Why not give us a few missions when you're trying to infiltrate this organisation doing questionable but kinda justifiable things before hitting you with the big one? It would make more sense from a story point of view as well - who in their right minds would let a new and unknown American onto a team to shoot thousands of civilians and then trust 'em to get you out through the riot police unless it was a trap?
Really regretting buying this, massive overhype and while hardly the worst game I've played this year the level of expectation makes it feel far worse than it actually is. Yeuch.
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I'm really dissapointed with this game, I don't see any real advancements over COD4 and they haven't done a thing to improve the awful texture quality. Up close the scenery models and textures are really bad