Mobile Suit Gundam: Target in Sight Review
What to mech of this?
Version tested: PlayStation 3
Writing this review was going to be very straightforward. The opening of Target in Sight (known as Crossfire in the US) creates such a bewilderingly bad impression that the game seems to be a cruel joke at the expense of ardently loyal Gundam fans across the globe. Reviewing the game would simply involve checking out a few later missions to confirm that it is indeed one of the worst games ever made, perhaps while doing something more interesting, like reading a book or playing on the DS. Then it would be a simple matter of bashing out an extended warning to Eurogamer readers not to even think about thinking about playing it.
Here's what happens at the start of the game: First, you choose sides, between the Zeon (the rebellious space colonists) and Earth Federation (ostensibly the good guys). Then there's a succession of sepia-toned still images accompanied by a histrionic voiceover outlining the background to The One Year War (the first major conflict in the original Gundam storyline, before the series span off into about a million alternate universes). So far, so good. Then the camera pans across the horizon, s-l-o-w-l-y with juddering framerate, to alight upon a quite beautifully depicted, battle-worn mobile suit (which is what the big robots are called in the Gundam universe). So far, so neutral. Then you try to move that beautifully-battle-worn mobile suit and it clunks into gear. Again: s-l-o-w-l-y. And here's where the problems really start.

This shot fairly accurately captures the framerate of the actual game.
You try to move across the battlefield (jungle for Zeon forces, rubble-strewn desert if you choose to play as Federation). Confused by your suit's slothful pace, you test out your jetpack. This seems to bring your mobile suit to a momentary halt before it fires up for about a second, depositing the mobile suit not very far. Deciding to continue on foot, you try to change direction, only to find that this also seems to confuse your mobile suit into a momentary standstill. Soon it's time to shoot at your half-witted enemies, but your equally half-witted mobile suit again takes a leisurely pause before taking aim. So you shoot the enemy mobile suits for what feels like a (universal) century before they finally enter their death throes (which shock you out of your slack-jawed confusion because the limbless flailing actually looks pretty good).
Then you run out of bullets. It's okay though: you can fall back on your melee weapon. Except at this point it's hardly surprising that there's a long delay between hitting the melee attack button and your mobile suit performing a melee attack. And finally, in case you weren't perplexed by how such cutting-edge console technology could be home to such a miscarriage of design, enemy reinforcements arrive and shoot you in the back, or sneak past into your base, forcing you to do it all again. It's just a confusingly unresponsive mess, which, in spite of some glaring signs of technical mediocrity, apparently pushes the PlayStation 3 so far that a decent framerate is beyond it. It is possible to install the game to your hard drive, though this doesn't produce any noticeable improvement. It's like playing Federation vs. Zeon on the PS2 underwater.

As the game goes on it's possible to pilot an increasing range of mobile suits…
Here's what happens for the rest of the game: between missions you navigate a series of text menus to repair and upgrade your mobile suit, and requisition more mobile suits and pilots to assist you. Each turn represents one day of The One Year War, which you enter, as the commander of a battalion of experimental mobile suit prototypes, nine months in (which means that the course of the game runs for three months). Occasionally, missions will become available to play, until they become unavailable again on a certain date, in different theatres of war that gradually open up over the course of the game.
Choosing not to play these missions has no repercussions, but if you do choose to enter the fray you'll be able to bring along up to two sidekicks to help you in what's a normally a fairly standard destroy-everything, defend-something type of sortie. Completing missions grants you more resources with which to access new Mobile Suits and upgrades, such as improved weapons, enhanced defence, or mobile suits that are tailored to a particular environment (such as Jungle, or Marine). It also allows you to level up, enhancing your own statistics and granting the ability to order other pilots round on the battlefield (although one of the game's niggles is that the other pilots don't acknowledge your orders).

… with increasingly big weapons.
And then something strange happens. Somewhere along the line, in spite of everything, you find yourself perversely enjoying being in charge of a big ponderous robot, destroying everything or defending something. You begin to master the underwater sense of timing and to appreciate the tactical nuances of the slow game speed (after all, enemy mobile suits are just as slow and cumbersome as yours, and you soon learn to time your movement and attacks to take advantage). You begin to master the consequences of finite ammunition (again, adding a strategic dimension to battle - particularly when supply points are present on the battlefield). And it begins to actually feel like you've gained mastery over your big, ponderous robot. Sure, it's not as quick or smooth as previous Gundam games (or just about any other third-person shoot-'em-up for that matter), but it totally captures the essence of a pseudo-realistic interpretation of the Gundam universe.
So actually this turned out to be a pretty difficult review to write, and certainly a difficult game to score, because it raises very thorny philosophical questions about the art of reviewing. Is it possible to ever rate a game objectively? Objectively this is a game that basically sucks. It's technically limited, characterised by treacle-slow, far-from-original gameplay that's beset by niggles, and sorely unadorned by fancy cut-scenes or easy-to-navigate menus. But subjectively, in spite of all of its flaws, what emerges is something that has the potential to be hypnotically absorbing and, yes, even fun. Something that captures the feel of being thrust into the gritty, unglamorous, blunt end of a globe-spanning conflict in a giant robot that sometimes runs out of bullets. Perhaps the best solution, then, is a compromise between objectivity and subjectivity.
6 / 10
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Comments (52) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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p.s. I'd like to see a Trackmania United review!
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Well, never mind. I agree about the difficulty reviewing games. I guess there is never a way to be completely objective and a little bit of personal taste is imho a good thing. There is no way to rate a game without personal feelings involved. In fact this is the reason why I only visit certain review pages. (Eurogamer and 1up, which is quite funny because sometimes they differ greatly) When I can in part identify with the tastes of the reviewer the review automatically means a lot. There is subtle difference in the scoring.
If a game is basically flawed but still fun a 6 is not the same 6 for a game that is less fun beacuse the flaws spoil the game. A bit like RedSteel. The game is flawed and purely from an objective standpoint a game you could easily miss without having regrets. But then again it is still a lot of fun because there are elements that capture me. Without that of course the game is miserable. And the review would only state that if it was purely objective.
So, in short, the reviewer's personality and tastes are important for a review. It should not cross specific lines like commenting on color style of the menu, ie. when the reviewer likes blue better than green. But I guess that was never an issue.
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On a side note, they really should bring over Gundam Seed Destiny Alliance Vs ZAFT II Plus, that game is actually pretty damn fun. And of course here's hoping Gundam Musou brings back a little honour to Gundam games over here.
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..and yet you give it a 6?
Oh dear.
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Aparently Gundamn Mosuo looks promising in Japan land wonder if it'll sell.
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lol!
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Now I admit I haven't played the game but after reading other reviews I don't wish to either as it looked bad enough in the various gameplay videos I've seen. EG are entitled to their opinion obviously but I must admit at being surprised at their apparent generosity toward a game that has been pretty much panned by everyone else... the review does not read like a 6/'10 game at all to me...
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Try reading the review for answers.
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2) Any review is, by it's very nature, subjective. It has to be, regardless of how objective a person tries to be. It's unavoidable and part of the human condition. Trying to argue how objective a review truly is just opens the door to a philosophical debate over actual and perceived experience and we'd be here all day.
3) The only way to truly try and cover a release would be getting a second opinion written but then isn't that what the reader reviews bit is for once a game has been released ? Hold off, read up what early buyers think and make a more informed decision.
4) Most importantly, it's just a game review, not a doctrine on life. Read, think and enjoy as you see fit......
{cuts and pastes this post into notepad to use on the next 16 squillion threads that will end up with the same direction}
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The reviewer admits the game is rubbish but says that he enjoyed it. That's contradictory to me... if it was *that* bad then he wouldn't have enjoyed it, right? Therefore either the score is right and he didn't think the game was all that bad or the score is wrong and the game really is terrible, which would echo what everyone else has said about it. I don't see quite how you can say both in all honesty.
As it is the review reads like a 4/10 game to me. EG have awarded other seriously flawed games that they've "enjoyed" to a certain extent scores like that so what makes a game that "sucks" like Gundam Mobile Suit an above-average scoring game exactly?
Because he tolerated it enough to actually gain some enjoyment out of it? Still doesn't sound like an above-average game to me... :?
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They could just do a review with no score but then they'd get a horde of people arguing about what the score would be. No win there for EG, even though some might say it makes more sense to do it that way.....
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¬____¬
Seriously, Chromehounds isn't exactly exciting but it's much better than this. It features a fully-fledged, and surprisingly good, online mode. It features more single-player missions than Gundam (Not that they're very exciting - but still).
The scores should be reversed. I know the scores aren't the end-all be-all but Chromehounds is definetely a six considering the smooth online mode and quite detailed customisation options, and this most certainly a 4.
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*sigh*
At least, MotorStorm is definitely a game worth buying, everyone seems to agree on that... even EG...
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ROFL, excellent.
But once again I find myself confused by the review score that just doesn't seem to match with thre review text. There was a great commentary on this by Tycho from PA, saying:
I often find that I agree with the bodytext of a given piece and then once I arrive at the distilled score there's no way to derive it from the original work. This is because while the body includes useful, interesting information and perspective the score is often used to cement the review in the overall editorial philosophy. Scores are ridiculous and facile, and they are insulting to the reader - they say in clear terms that you are incapable of discerning the meaning of the text above or below. But publishers need those succinct scores, and the sites need the publishers' money, so if you want to know what keeps things this way there you have it.
Any EG staffers care to comment on that?
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I would guess it is a part of the deal with Bandai delivering it on launch. Everybody knows it does not make any sense. Nobody expects it being any succesful.
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Dicks.
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Only game I've ever 100 percented, apart from Tony Hawks 2 on the GBA.
Good review.
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[link url=http://www.metacritic.com/games/platforms /ps3/mobilesuitgundam?q=gundam
]http://ww w.metacritic.com/games/platform...[/link]
Unusual to see Eurogamer near the top of a metacritic list :¬/
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(Obviously I'm not referring to the online bit of CH, which is what the whole thing was really about)
Blimey.
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Yeah I had a strange sense of deja vu - what score did Chromehounds get?
*edit* oh yeah, 4/10. Chromehounds is a better game than this. Go figure
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Checkout metacritic.com
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Again, Chromehounds features a relatively decent single-player mode, and a brilliant online mode. You're given the creative reigns on building your very own personal mech units in the game's quite anal and intriguing build-a-mech mode. 4/10?
Gundam on the other hand features a relatively rubbish single-player mode in comparison (Hey, at least CH had some pretty campy but good-looking FMV sequences and full-on customisation unlike this
Of course, these are just opinions - but what fun would games be without a little bit of discussion?
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"Atrocious gameplay. Avoid this one at all costs, unless you're a huge Gundam fan. A huge, huge fan who hasn't played a video game since Tetris. But even then, no promises."
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Is this a Real Next Gen piece of software ? I mean..., it comes in a Blu-Ray..., I guess only a Blu-Ray can hold this much quality.
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yes..., at EG..., who buys games based on EG's reviews anyway? Judging by Lost Planet ownage, not many.
/wonders if the 3000000 Gears of War owners base their purchases on EG's reviews/
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CH and this weren't reviewed by the same people.
Go figure.
The review makes perfect sense to me, although I think reviews should be entirely subjective. I read reviews here because I trust some writers' opinions, and I don't read others because I generally don't agree with theirs.
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Well, it's just a matter of correcting the result...
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Any gamer with a brain will instantly realise upon inserting the disc into their PS3 and watching the incredibly boring intro that this is a piece of shit.
The 'fun' to be derived from it only exists if you will yourself into believing that this is a game. This isn't a game, ladies and gentlemen, this is unfinished code that doesn't even function properly. The so-called 'balance' the reviewer speaks of (that apparently mysteriously appears after masochistically plowing through most of the game) really doesn't exist.
Anyway, an opinion is an opinion I guess, but it's all a little bit ... strange.
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Only difference is: graphics on PS3 are more detailed, but also incredibly less fluid. And Mobile suits animations seems jerky and not convincing as those in that Dreamcast little gem (although far from a perfect game it was).
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A) Are you calling me stupid ?
B) Are you having a laugh out me ?
C) PS3fanboy.com is your affiliate ?
D) Does Sony pay for your mortage ?
E) You're Japaneses after all...
I ruled out A), because I know better, E) 'cos Gears of War sold out in Japan. Still thinking between the others.
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">http://www.metacritic.com< /a>
</a>
You got reviews written in english, from US and UK magazines dated a month ago.
24 reviews to be precise, Official Playstation Magazine included (3/10); PSM3 UK (3.2/10)...
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