Midnight Club: Los Angeles Review

City of angles.

Version tested: PlayStation 3

You're a loser! We're all losers. Everything's too hard, unless it's too easy, which we pretend not to notice, and then we go online and get beaten up by kids. Checkpoints are always in the wrong place, there's never enough health, weapons are puny and AI cheats. Against this (alright, exaggerated) backdrop of declining skills in videogames of the 21st century, Midnight Club: Los Angeles is a breath of occasionally swear-splattered fresh air; a fierce, often brilliant boot camp for recovering wimps.

Your drill instructor in this case is one Mr Angeles, a rather gaudy fellow in real life and less than spectacular on the eyes here, despite an engine shared with Rockstar North's Grand Theft Auto IV. But his ruddy textures are forgotten in the flattering sweep of the day and night cycle and, most precipitously, when he starts throwing you around Santa Monica, Hollywood, Beverly Hills and Downtown in a cut of the city enclosed by the 5 and 405 Freeways to the west and east and the 10 and 101 south and north.

When Rockstar North took Liberty's inspiration from the layout of New York, it sacrificed real-world details for imagined, gameplay-minded alternatives. Midnight Club's Los Angeles pulls the same trick, but rather than enabling GTA's fiction and multi-faceted action levels, the objective is to preserve the player's speed in a car or on a bike, and to this end the only things that slow you down are NPC-controlled vehicles and walls. Pedestrians scoot out of the way, and lamp-posts, chain-link fences, rubbish bins and bus shelters disintegrate on contact, or allow you to sail through them, while your speed increases, oblivious to their plight in either case. And the walls, though dangerous when struck at too straight an approach, are smooth to rub along if not, despite their superficial details. You're playing in a square-edged maze, where much of the city's content and sharp visual details are incidental to the gameplay.

'Midnight Club: Los Angeles' Screenshot 1

The sense of speed is terrific when you get going, even in the early hours, and there are some bewilderingly fast cars and bikes deeper into the single-player.

However, they're paramount to tension. Predominantly a checkpoint-based racer, MCLA is almost uniformly open-world in its circuits and point-to-point chases, and as you glance down at the mini-map, which highlights the next two checkpoints, then back up at the road, the weight of visual information deceives the senses. Broken down to what's relevant - corners and cars - it might achieve a WipEout-style purity, but it's not after that; it wants to be an impossible, Fast And The Furious-style blur of shattered background, as you hurtle down LA's immense boulevards, through cross-sections, beneath buildings and over ramps, flying and sometimes gambling down half-expected shortcuts, imperilled by the headlights and brake lights you're constantly trying to dissect from the city's glossy, still-living carcass on the route to the next checkpoint flare.

Cars - even the spry but creaky opening trio - are built to go fast in one direction: forwards. Cornering knocks the wind out of you, and acceleration is a laboured recovery, challenging you to brake less. We were ambivalent about the prospect of adding bikes to this at first, but again, the balance is just right: acceleration isn't always great, and you're inevitably held up for longer if you're thrown across someone's bonnet than you would be spinning a car, but the bikes are nimble, LA's massive streets give them the edge through corners, and, like the cars, even a complicated-looking row of shopfronts catches them smoothly and redirects them back toward the road rather than grabbing at them with the usual videogame velcro of edges and indentations.

'Midnight Club: Los Angeles' Screenshot 2

The PS3 version (tested here) includes Trophies, which is nice to see. Good luck getting them all though, or the 360 Achievements.

But Midnight Club has always been a brutal opponent, and MCLA is no exception. Everything in the world except the other cars and walls is on your side, but by god those cars and walls hate you. You'll spin, you'll roll, you'll crunch to a halt, and you'll have to wheelspin yourself in the right direction before getting back on track. Races, time trials and the game's other variations often last nearly five minutes, if not longer, and the AI - even in the first few hours - makes little concession to players who hold it together almost to the end, barrelling past you when you come unstuck and necessitating a restart.

In an attempt to offset this, Rockstar San Diego issues reputation points - experience, basically - for failure as well as victory, and there are numerous ways to obtain them: evading the cops (it's particularly enjoyable to pull over and then accelerate away as a cop gets out to walk to the driver-side window), racing opponents you encounter while cruising to the start of the race proper, and of course coming second, third, or anywhere in the field. It's hard not to approve of this, but it contradicts your instincts. Midnight Club: Los Angeles sets a blistering tempo, and when you come unstuck, even late on, you just want to begin again and get it right.

Building up rep and winnings from races also allows you to buy up performance upgrades and abilities, and the game's parsimonious approach to money and pink-slip races means you get time to love your rides, outfitting them with nitrous, improving brakes and other elements. All of it can be automated, but it's simple enough to operate that you'll probably do it by hand, while an optional customisation suite wrings a lot of detail out of the vehicle models, with tons of options for vinyls and paint schemes. Partial repairs are possible out in the field, and nitrous can be topped up by driving through petrol station forecourts. The structure rewards sensible driving by keeping you shiny if you keep it clean and charging up special abilities, like "Zone", which gives you a short span of Bullet Time, and other offensive upgrades for frying rival electrics or smashing through traffic. You can also slipstream other racers to get a short speed boost, although you're more precarious when you sacrifice clear road ahead.

Like GTA, MCLA also blurs the line between online and off at your command, employing a sponsored PDA to switch to online cruising, where you can propose races with friends or randomers. Modes are varied and, even when they fire you out of the checkpoint and circuit race comfort zone, have a decent hit ratio, and suffer from negligible performance issues (we tested the PS3 version), partly because you sacrifice the NPC traffic.

'Midnight Club: Los Angeles' Screenshot 3

Like GTA IV, the detail levels sometimes stress the frame rate, but it's infrequent, and we didn't notice any screen-tearing.

Ploughing relentlessly into the fierce, voluble challenges available on the single-player streets better suits our temperament, however, and with a large number of vehicles and track layouts to unlock, this is the game's core. Track layout is varied (there's a race editor if you're unimpressed), but for the most part Rockstar carves out memorable courses, using - and intensifying the detail panic - in signature areas like the train yard, flood control channels, Santa Monica's pedestrianised shopping parade and the seafront; or it creates something out of nothing, like a simple off-ramp and angled freeway crossing left-hander. With so many variations to the open-world layouts, the ability to create a favourites list is also welcome.

Where it's ultimately let down, slightly, is in the punishment it metes out. The rep system can't compensate for dramatic late-race capitulations - short of invoking a Burnout Paradise-style no-restarts rule, a self-inflicted vanity scar that everyone's still divided over anyway - and in practice our "percentage restarts" stat wavered around 100 after a few hours, and stayed there. We always wanted to get back to racing that mattered, rather than consolidating a loss. But it's not so much that that harms MCLA as the manner of your recurring downfall: a sideswipe at an intersection, a wall you couldn't quite skirt, a slight analogue twitch at the wrong moment. Often decisive, and so difficult to eliminate even after dozens of races getting used to the handling and track layouts.

'Midnight Club: Los Angeles' Screenshot 4

There's a story behind your actions, but we didn't care all that much, although the smacktalk is occasionally so bad it's good.

From time to time, it will get the better of you, and at that point it's not about difficulty so much as accumulated failure, a burden Midnight Club: Los Angeles forces you to carry, and one that's tough to bear for all the game's other successes. Tolerate the lashing of agony that accompanies every one of these moments, though, and this is fast, brutal, ingenious racing drama, dragging you into the screen every bit as thoroughly as Burnout Paradise, and delivered in a manner that befits the publisher that financed GTA IV.

8 / 10

Read the Eurogamer.net scoring policy

Comments (43) Latest comment 4 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Zomoniac #1 3 years ago

    Not bad. But it'll get lost in amongst the current schedule. And I guess I should say first.
  • sco0504 #2 3 years ago

    Sounds good, hope they'll release a demo of this.
  • Benno #3 3 years ago

    as good as MGS4 then?
  • Azazel #4 3 years ago

  • dpb135 #5 3 years ago

    Love this time of year, so many reviews coming out of games I want.

    Wheres James Bond & new COD reviews please?
    Edited by 1 at 20/10/08 @ 22:09
  • Nuggie #6 3 years ago

    Surprised this review came out today, not complaining though

    Review makes it seem a lot like Burnout Paradise but in a more racey environment which is perfect, I'll be picking this up as well come Friday
  • Xerx3s #7 3 years ago

    Not as good as Fable 2 then? ;)
  • septimus #8 3 years ago

    Definitely getting this. After looking through the videos it does seem to offer a very nice racing environment and handling. NFS Undercover is going to be very similar....

    What is with the PS3 version tested text? It's in the PS3 section.

    I know it's unusual for EG to review the PS3 version (as its always so utterly shit in comparison *cough*), but here really isn't any need if it's in the right section.
  • Stuz359 #9 3 years ago

    I don't know, still does not impress me enough to buy it. Never really enjoyed the previous games so I doubt I will enjoy this. I am sure someone will though.
  • TheLittlestHobo #10 3 years ago

    Anyone using "As good as..." and "Not as good as..." comments are neither funny, nor clever. The time that this might have gleaned a slight wry smile from the reader was a long time ago. I am talking way, way back...yes, even further than that.

    Please stop before I slit my wrists.
  • Feanor #11 3 years ago

    I loved MC2 so this sounds great.
  • Triggerhappytel #12 3 years ago

    I enjoyed Midnight Club 3: Dub Remix Super Underground Special Limited Edition, so I might look into this, even though I'll never play it for more than a handful of hours (it's just what I do with racing games, even when I try to convince myself I wont).

    Sounds good though. I hope it doesn't get swamped in the current glut of games.
  • FenderMaster #13 3 years ago

    trying to follow a dot on the radar is frustrating, you shouldnt have to take your eye off the road in racing games, which is why i never really dug the GTA games, Burnout Paradise, or indeed the last midnight club game
  • Masarin #14 3 years ago

    @TheLittlestHobo: Please stop before I slit my wrists.

    Don't you dare!
  • buggrit #15 3 years ago

    Loved all of the previous Midnight Club games, and bought both versions of 3 O_o
    Looking forward to this, oh yes!
  • ScottyXTUK #16 3 years ago

    HairyCrack
    21-Oct-08 03:42:44

    "Forza2 is a work of genius"

    lmao you lost all my respect there.

  • Darren #17 3 years ago

    Yippee!

    I couldn't resist and peeked at the score before I'd read the review but I'm happy because EG have given this game their seal of approval! :)

    Now to read the review...
  • Der_tolle_Emil #18 3 years ago

    I still haven't bought Burnout Paradise; I might get it first because it's cheap right now. I haven't played a good racer for quite a while now. Is there a demo of Midnight Club coming? I like the sound of it but don't want to rush out and just get it instead of Burnout.
  • Beano #19 3 years ago

    Surprised by the score - sounds like a good game... but I'll wait to see more reviews before ordering... maybe it one of those "Eurogamer random score" flukes :)
  • SteveB #20 3 years ago

    Sounds alright. This game could really benefit from GRID’s ‘flashback’ (rewind) feature as it would take away the frustrations of those last gasp crashes the review mentions. It worked really well in GRID, enhancing the gameplay, rather than breaking it like I thought it would.
  • Darren #21 3 years ago

    The game sounds great but I'm concerned about the difficulty. Granted the previous two games I played were no push-overs at times but I still managed to progress a long way through the game. I hope it's the same here because, for me, this sounds like a refreshing antidote to the somewhat disappointing Burnout Paradise with its samey feel and sterile lifeless environment (no people or drivers for example). That game lost a lot of what made the earlier games fun IMO and that compounded with the lack of restarts (yes, I *know*!!!) is what ultimately killed my enthusiasm for the game. It was borderline good not great. I'm hoping that MC:LA is a better and more enjoyable game. I've chosen to buy this over NFS: Undercover as it looks like being the better game (last year's ProStreet was really, really dull).

    I presume this game has replays, something Burnout Paradise didn't have?
  • Darren #22 3 years ago

    @ EG - Will we get a review of MotoGP '08 over the next few days too? I'm unsure as to whether the game is even out this week... or even if it's good (seeing as it's from Capcom this year not THQ).
  • menage #23 3 years ago

    "Anyone using "As good as..." and "Not as good as..." comments are neither funny, nor clever. The time that this might have gleaned a slight wry smile from the reader was a long time ago. I am talking way, way back...yes, even further than that.

    Please stop before I slit my wrists. "

    I can go one further. They're all idiots:p

    Ontopic

    Seems ok, but how many racing games can one person play. Next to PGR, Burnout, Forza and GRID. This seems rather pointless.

    Edited by 1 at 21/10/08 @ 08:49
  • Beano #24 3 years ago

    "I presume this game has replays, something Burnout Paradise didn't have? "

    And thank god for that :)
  • Darren #25 3 years ago

    Have you seen any of the gameplay (not trailers) videos, farticusmaximus, like the ones on Gamersyde? If you had you'd know that this runs as smoothly as any other (30 fps?) racing game and EG have confirmed that there are only minor framerate issues from time to time (what game doesn't have these?) and no tearing. Just because the game uses GTA IV's RAGE engine doesn't mean it suffers from all the same issues.
  • Darren #26 3 years ago

    @Menage - Next to the MC series, some might think Burnout seems pointless. It's all about personal taste you see. ;)

    All good racing games have a different a different vibe and feel that makes them worth playing and most of the ones I've played have their own unique features that help them stand out from the competition. MC did the open world environment long before the Need for Speed series and Burnout Paradise did... and it arguably did it better and was more fun.
    Edited by 1 at 21/10/08 @ 09:33
  • Thalanos #27 3 years ago

    This game wasn't even on my radar. I'll probably check it out now though.

    It definately won't be bought until after 'The Holiday Period' in any case. Like most games right now it's just lost in a sea of worthy choices.
  • Physically_Insane #28 3 years ago

    as good as *yawn* then
  • Krelle #29 3 years ago

    @TheLittlestHobo:
    Refrain from your whiney emo posts and Ignore the users you dont like instead. The system is there, use it.

    Your post ads even less to the thread than the posters "trying to be funny".
    Althou, my posts is as useless, so I should have followed my own advice before hiting the button really.
  • Darren #30 3 years ago

    @farticusmaximus - You're basing your opinion of MC:LA on low-res footage and on GTA IV though. I've seen actual gameplay from MC:LA on Gamersyde and it does not look blurry to me. It actually looks as sharp as Burnout Paradise but more detailed. The latest HD trailer shows in-game footage by the way too, you should check that out.

    As for the 60 fps, I personally don't find 30 fps a problem, it wasn't in the Need for Speed games, it wasn't in Race Driver GRID, it wasn't in PGR 3/4 and it wasn't in the previous generation MC games either (I believe they ran at 30 fps too). MC:LA may well run at 60 fps, I don't know and I don't really care to be honest. I'd rather have a more detailed environment to race around so long as the controls and framerate are decent which they were in the previous games in the series. Burnout Paradise ran at 60 fps with sensational damage modelling but sacrificed the environments to do so... there are no drivers and no people, the game's immersiveness, essential IMO for an open world game, is spoilt as a result, it felt like a toy world not a real place. The NFS games also suffered in this regard. The MC series has always managed to capture the atmosphere and lived in feel of GTA's cities but deliver a solid, entertaining racing game instead of a shooter. As a fan of the earlier games I'm really looking forward to it.

    Let's hope Rockstar release a demo for people like you to try even though I get the impression that you've already made up your mind about the game...
  • menage #31 3 years ago

    @Darren

    Maybe. but this it's coming in way behind Burnout at this point. It seems a little too little to late.
  • NunianVonFuch #32 3 years ago

    @menage: Not as good as TheLittlestHobo's comment then?
  • KreyAtiv #33 3 years ago

    See they didn't remove the bit of frustration that came with the earlier titles.
    Quite looking forward to the police chases, especially the "Stop and wait for the cop to walk towards you before taking off again" that'll start them off. :D
  • Byzanite #34 3 years ago

    Anyone heard of Flesch Readability grade? :p
  • layleeloo #35 3 years ago

    "Not as good as fable 2 then" someone quotes? What planet are you off? Its like saying, a bloke isnt as fit as a woman! Theyre two totallty different things. How can you even begin to say one is better than the other? Even if it got 3 out of ten it would still be better than Fable 2 to most people who love racing games and hate boring as shite Adventure and RPG games. Why even bother trying to compare such different genre games. Muppett.
    Edited by 1 at 21/10/08 @ 13:25
  • JoeNut #36 3 years ago

    should have released it 2 months ago and i'd of been interested.
  • spookyzombie #37 3 years ago

    Playing this at the moment. It's a hard one to score because it does do everything quite well, it's just that it's a bit dull. We've seen this kind of game before in the Need For Speeds and Burnout Paradise is superior. I'd 7/10 it.
  • Ryze #38 3 years ago

    I may well get rid of Burnout Paradise for this.
  • Darren #39 3 years ago

    @spookyzombie - Time will tell but I can't believe that MC:LA can be any duller than Burnout Paradise myself; I got bored of Criterion's game after only five hours of playing it as it was so samey. I only hung onto the game for the free DLC but IMO it doesn't come close to the entertainment that Burnout 2 and 3 offered. Burnout Paradise was a 6.5/10 game for me.
  • Darren #40 3 years ago

    GameSpot gave this game 7.5, review is here:

    [link url=http://uk.gamespot.com/xbox360/driving/ midnightclublosangeles/review.html
    ]http://uk .gamespot.com/xbox360/driving/m...[/link]

    They said the game was fast and beautiful looking (you reading this farticusmaximus?)... :D

    ... but it's way too hard! :(

    Granted the previous games were no pushovers either but that does have me worried a little because when a reviewer complains the game is too hard it usually means I'll find it harder. Still looking forward to playing this game but I'm a little apprehensive now...
  • Darren #41 3 years ago

    The game is getting plenty of decent reviews... IGN AU gave it 8.9, IGN UK 8.4 and IGN US 8.5 with TeamXbox (yeah them!) giving it 8.9. General consensus seems to be that it's a very polished, very exciting, very fast game but the high difficulty level lets it down slightly.
  • db3 #42 3 years ago

    Wouldn't have considered this as a purchase but having seen the reviews and then spotting it in Morrison's for £29 I grabbed a copy.
    Haven't has chance to check it out yet though :)

    ******************
    Played it for a couple of hours last night and it's superb!

    The city feels real like GTA and that's what make it so much fun. It has a fantastic level of detail but appears to run at a higher resolution than GTA and I've not noticed any hint of framerate problems so far.The car physics seem highly exaggerated, but real - the cars reacts as you would expect. To me for this type of game that's spot on. They're not over the top like GTA and not ridiculously riding a rocket ala burnout.

    I've gone off NFS in recent years but thankfully here the "street" element doesn't take itself seriously and the customisation aspect adds fun. The police chases remind me of the best bit of NFS from the past.

    I really wasn't expecting this but initial impression are that this a real gem.

    Take note publishers.....
    I would not have picked this up at full price - you need to get all games to under £30 if you want people to purchase more on impulse.
    Edited by 1 at 27/10/08 @ 08:04
  • ryan_2011 #43 4 months ago

    dude i love MC2 its the best game out there i have the solstice bad boyz