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Midnight Club: Los Angeles Review

PlayStation 3 Xbox 360 Review by Tom Bramwell

20 October, 2008

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You're a loser! We're all losers. Everything's too hard, unless it's too easy, which we pretend not to notice, and then we go online and get beaten up by kids. Checkpoints are always in the wrong place, there's never enough health, weapons are puny and AI cheats. Against this (alright, exaggerated) backdrop of declining skills in videogames of the 21st century, Midnight Club: Los Angeles is a breath of occasionally swear-splattered fresh air; a fierce, often brilliant boot camp for recovering wimps.

Your drill instructor in this case is one Mr Angeles, a rather gaudy fellow in real life and less than spectacular on the eyes here, despite an engine shared with Rockstar North's Grand Theft Auto IV. But his ruddy textures are forgotten in the flattering sweep of the day and night cycle and, most precipitously, when he starts throwing you around Santa Monica, Hollywood, Beverly Hills and Downtown in a cut of the city enclosed by the 5 and 405 Freeways to the west and east and the 10 and 101 south and north.

When Rockstar North took Liberty's inspiration from the layout of New York, it sacrificed real-world details for imagined, gameplay-minded alternatives. Midnight Club's Los Angeles pulls the same trick, but rather than enabling GTA's fiction and multi-faceted action levels, the objective is to preserve the player's speed in a car or on a bike, and to this end the only things that slow you down are NPC-controlled vehicles and walls. Pedestrians scoot out of the way, and lamp-posts, chain-link fences, rubbish bins and bus shelters disintegrate on contact, or allow you to sail through them, while your speed increases, oblivious to their plight in either case. And the walls, though dangerous when struck at too straight an approach, are smooth to rub along if not, despite their superficial details. You're playing in a square-edged maze, where much of the city's content and sharp visual details are incidental to the gameplay.

'Midnight Club: Los Angeles' Screenshot 1

The sense of speed is terrific when you get going, even in the early hours, and there are some bewilderingly fast cars and bikes deeper into the single-player.

However, they're paramount to tension. Predominantly a checkpoint-based racer, MCLA is almost uniformly open-world in its circuits and point-to-point chases, and as you glance down at the mini-map, which highlights the next two checkpoints, then back up at the road, the weight of visual information deceives the senses. Broken down to what's relevant - corners and cars - it might achieve a WipEout-style purity, but it's not after that; it wants to be an impossible, Fast And The Furious-style blur of shattered background, as you hurtle down LA's immense boulevards, through cross-sections, beneath buildings and over ramps, flying and sometimes gambling down half-expected shortcuts, imperilled by the headlights and brake lights you're constantly trying to dissect from the city's glossy, still-living carcass on the route to the next checkpoint flare.

Cars - even the spry but creaky opening trio - are built to go fast in one direction: forwards. Cornering knocks the wind out of you, and acceleration is a laboured recovery, challenging you to brake less. We were ambivalent about the prospect of adding bikes to this at first, but again, the balance is just right: acceleration isn't always great, and you're inevitably held up for longer if you're thrown across someone's bonnet than you would be spinning a car, but the bikes are nimble, LA's massive streets give them the edge through corners, and, like the cars, even a complicated-looking row of shopfronts catches them smoothly and redirects them back toward the road rather than grabbing at them with the usual videogame velcro of edges and indentations.

'Midnight Club: Los Angeles' Screenshot 2

The PS3 version (tested here) includes Trophies, which is nice to see. Good luck getting them all though, or the 360 Achievements.

But Midnight Club has always been a brutal opponent, and MCLA is no exception. Everything in the world except the other cars and walls is on your side, but by god those cars and walls hate you. You'll spin, you'll roll, you'll crunch to a halt, and you'll have to wheelspin yourself in the right direction before getting back on track. Races, time trials and the game's other variations often last nearly five minutes, if not longer, and the AI - even in the first few hours - makes little concession to players who hold it together almost to the end, barrelling past you when you come unstuck and necessitating a restart.

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Comments: 1-50 of 52 in total | next 50 »

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Zomoniac
20/10/08 @ 21:02
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Not bad. But it'll get lost in amongst the current schedule. And I guess I should say first.
sco0504
20/10/08 @ 21:02
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Sounds good, hope they'll release a demo of this.
Benno
20/10/08 @ 21:05
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as good as MGS4 then?
Azazel
20/10/08 @ 21:06
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aye
dpb135
20/10/08 @ 21:07
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Love this time of year, so many reviews coming out of games I want.

Wheres James Bond & new COD reviews please?
Edited 1 times, most recently on 20/10/08 @ 22:09
squarejawhero
20/10/08 @ 21:09
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I'm suprised they got the time to review anything! :D
marronthered
20/10/08 @ 21:15
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never really got into these games... its a rent for me!
Nuggie
20/10/08 @ 21:20
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Surprised this review came out today, not complaining though

Review makes it seem a lot like Burnout Paradise but in a more racey environment which is perfect, I'll be picking this up as well come Friday
Xerx3s
20/10/08 @ 21:34
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Not as good as Fable 2 then? ;)
septimus
20/10/08 @ 21:58
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Definitely getting this. After looking through the videos it does seem to offer a very nice racing environment and handling. NFS Undercover is going to be very similar....

What is with the PS3 version tested text? It's in the PS3 section.

I know it's unusual for EG to review the PS3 version (as its always so utterly shit in comparison *cough*), but here really isn't any need if it's in the right section.
Stuz359
20/10/08 @ 22:12
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I don't know, still does not impress me enough to buy it. Never really enjoyed the previous games so I doubt I will enjoy this. I am sure someone will though.
TheLittlestHobo
20/10/08 @ 23:11
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Anyone using "As good as..." and "Not as good as..." comments are neither funny, nor clever. The time that this might have gleaned a slight wry smile from the reader was a long time ago. I am talking way, way back...yes, even further than that.

Please stop before I slit my wrists.
Feanor
20/10/08 @ 23:13
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I loved MC2 so this sounds great.
spartancog117
20/10/08 @ 23:32
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After todays reviews, I'll be picking up this and far cry 2 on Firday (will give fable 2 a miss after todays review)
Triggerhappytel
20/10/08 @ 23:36
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I enjoyed Midnight Club 3: Dub Remix Super Underground Special Limited Edition, so I might look into this, even though I'll never play it for more than a handful of hours (it's just what I do with racing games, even when I try to convince myself I wont).

Sounds good though. I hope it doesn't get swamped in the current glut of games.
N@
21/10/08 @ 00:15
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Sounds a tad frustrating.
FenderMaster
21/10/08 @ 01:39
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trying to follow a dot on the radar is frustrating, you shouldnt have to take your eye off the road in racing games, which is why i never really dug the GTA games, Burnout Paradise, or indeed the last midnight club game
Masarin
21/10/08 @ 02:15
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@TheLittlestHobo: Please stop before I slit my wrists.

Don't you dare!
buggrit
21/10/08 @ 04:25
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Loved all of the previous Midnight Club games, and bought both versions of 3 O_o
Looking forward to this, oh yes!
Digital~Orgasm
21/10/08 @ 06:08
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HairyCrack
21-Oct-08 03:42:44

"Forza2 is a work of genius"

lmao you lost all my respect there.

Darren
21/10/08 @ 07:11
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Yippee!

I couldn't resist and peeked at the score before I'd read the review but I'm happy because EG have given this game their seal of approval! :)

Now to read the review...
Der_tolle_Emil
21/10/08 @ 07:13
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I still haven't bought Burnout Paradise; I might get it first because it's cheap right now. I haven't played a good racer for quite a while now. Is there a demo of Midnight Club coming? I like the sound of it but don't want to rush out and just get it instead of Burnout.
Beano
21/10/08 @ 07:19
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Surprised by the score - sounds like a good game... but I'll wait to see more reviews before ordering... maybe it one of those "Eurogamer random score" flukes :)
SteveB
21/10/08 @ 07:22
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Sounds alright. This game could really benefit from GRID’s ‘flashback’ (rewind) feature as it would take away the frustrations of those last gasp crashes the review mentions. It worked really well in GRID, enhancing the gameplay, rather than breaking it like I thought it would.
Darren
21/10/08 @ 07:26
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The game sounds great but I'm concerned about the difficulty. Granted the previous two games I played were no push-overs at times but I still managed to progress a long way through the game. I hope it's the same here because, for me, this sounds like a refreshing antidote to the somewhat disappointing Burnout Paradise with its samey feel and sterile lifeless environment (no people or drivers for example). That game lost a lot of what made the earlier games fun IMO and that compounded with the lack of restarts (yes, I *know*!!!) is what ultimately killed my enthusiasm for the game. It was borderline good not great. I'm hoping that MC:LA is a better and more enjoyable game. I've chosen to buy this over NFS: Undercover as it looks like being the better game (last year's ProStreet was really, really dull).

I presume this game has replays, something Burnout Paradise didn't have?
Darren
21/10/08 @ 07:30
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@ EG - Will we get a review of MotoGP '08 over the next few days too? I'm unsure as to whether the game is even out this week... or even if it's good (seeing as it's from Capcom this year not THQ).
menage
21/10/08 @ 07:46
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"Anyone using "As good as..." and "Not as good as..." comments are neither funny, nor clever. The time that this might have gleaned a slight wry smile from the reader was a long time ago. I am talking way, way back...yes, even further than that.

Please stop before I slit my wrists. "

I can go one further. They're all idiots:p

Ontopic

Seems ok, but how many racing games can one person play. Next to PGR, Burnout, Forza and GRID. This seems rather pointless.

Edited 1 times, most recently on 21/10/08 @ 08:49
Beano
21/10/08 @ 08:00
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"I presume this game has replays, something Burnout Paradise didn't have? "

And thank god for that :)
farticusmaximus
21/10/08 @ 08:11
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I'm sorry but there's no way this can be anything but a blurry stuttering mess if it's using the GTA engine. No sale.
Darren
21/10/08 @ 08:18
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Have you seen any of the gameplay (not trailers) videos, farticusmaximus, like the ones on Gamersyde? If you had you'd know that this runs as smoothly as any other (30 fps?) racing game and EG have confirmed that there are only minor framerate issues from time to time (what game doesn't have these?) and no tearing. Just because the game uses GTA IV's RAGE engine doesn't mean it suffers from all the same issues.
Darren
21/10/08 @ 08:27
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@Menage - Next to the MC series, some might think Burnout seems pointless. It's all about personal taste you see. ;)

All good racing games have a different a different vibe and feel that makes them worth playing and most of the ones I've played have their own unique features that help them stand out from the competition. MC did the open world environment long before the Need for Speed series and Burnout Paradise did... and it arguably did it better and was more fun.
Edited 1 times, most recently on 21/10/08 @ 09:33
Thalanos
21/10/08 @ 08:32
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This game wasn't even on my radar. I'll probably check it out now though.

It definately won't be bought until after 'The Holiday Period' in any case. Like most games right now it's just lost in a sea of worthy choices.
Physically_Insane
21/10/08 @ 08:43
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as good as *yawn* then
Krelle
21/10/08 @ 08:45
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@TheLittlestHobo:
Refrain from your whiney emo posts and Ignore the users you dont like instead. The system is there, use it.

Your post ads even less to the thread than the posters "trying to be funny".
Althou, my posts is as useless, so I should have followed my own advice before hiting the button really.
farticusmaximus
21/10/08 @ 09:01
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@Darren

I have only seen a low quality video of midnight club so couldn't really make out much detail, however I don't think I really need to as I have seen what the GTA engine is capable of, and it made me stop playing GTA after an hour or so.

The engine is forgiven by a lot of people when used in GTA as it's not a twitch-reaction game, but blurry visuals simply will not cut it in a game where you have to negotiate samey-looking streets at a zillion miles per hour.

A good developer can manage 60fps in racing games and rockstar are not strong technical developers, creativity is their strong point. Forza 2 and burnout paradise have proved that we can have smooth, fast, good-looking racers and personally I don't think MC has enough originality or style to justify the technical hit, but I'm a bit anal when it comes to racers. ;)

All my own opinion of course, I'm sure many will enjoy the game.
Darren
21/10/08 @ 09:22
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@farticusmaximus - You're basing your opinion of MC:LA on low-res footage and on GTA IV though. I've seen actual gameplay from MC:LA on Gamersyde and it does not look blurry to me. It actually looks as sharp as Burnout Paradise but more detailed. The latest HD trailer shows in-game footage by the way too, you should check that out.

As for the 60 fps, I personally don't find 30 fps a problem, it wasn't in the Need for Speed games, it wasn't in Race Driver GRID, it wasn't in PGR 3/4 and it wasn't in the previous generation MC games either (I believe they ran at 30 fps too). MC:LA may well run at 60 fps, I don't know and I don't really care to be honest. I'd rather have a more detailed environment to race around so long as the controls and framerate are decent which they were in the previous games in the series. Burnout Paradise ran at 60 fps with sensational damage modelling but sacrificed the environments to do so... there are no drivers and no people, the game's immersiveness, essential IMO for an open world game, is spoilt as a result, it felt like a toy world not a real place. The NFS games also suffered in this regard. The MC series has always managed to capture the atmosphere and lived in feel of GTA's cities but deliver a solid, entertaining racing game instead of a shooter. As a fan of the earlier games I'm really looking forward to it.

Let's hope Rockstar release a demo for people like you to try even though I get the impression that you've already made up your mind about the game...
menage
21/10/08 @ 09:31
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@Darren

Maybe. but this it's coming in way behind Burnout at this point. It seems a little too little to late.
farticusmaximus
21/10/08 @ 09:37
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@Darren

"Let's hope Rockstar release a demo for people like you to try even though I get the impression that you've already made up your mind about the game..."

To be perfectly frank I pretty much have made my mind up. Apart from simply not trusting Rockstar, and not wanting to give them any more money after being so horribly burned by GTA4, I also don't think there is anything compelling about another street racer.

But like I said that won't stop anyone else enjoying the game. Diff'rent strokes and all that. :)
NunianVonFuch
21/10/08 @ 09:58
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@menage: Not as good as TheLittlestHobo's comment then?
KreyAtiv
21/10/08 @ 10:16
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See they didn't remove the bit of frustration that came with the earlier titles.
Quite looking forward to the police chases, especially the "Stop and wait for the cop to walk towards you before taking off again" that'll start them off. :D
Byzanite
21/10/08 @ 10:34
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Anyone heard of Flesch Readability grade? :P
layleeloo
21/10/08 @ 11:19
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"Not as good as fable 2 then" someone quotes? What planet are you off? Its like saying, a bloke isnt as fit as a woman! Theyre two totallty different things. How can you even begin to say one is better than the other? Even if it got 3 out of ten it would still be better than Fable 2 to most people who love racing games and hate boring as shite Adventure and RPG games. Why even bother trying to compare such different genre games. Muppett.
Edited 1 times, most recently on 21/10/08 @ 13:25
JoeNut
21/10/08 @ 14:48
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should have released it 2 months ago and i'd of been interested.
spookyzombie
21/10/08 @ 16:38
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Playing this at the moment. It's a hard one to score because it does do everything quite well, it's just that it's a bit dull. We've seen this kind of game before in the Need For Speeds and Burnout Paradise is superior. I'd 7/10 it.
Ryze
21/10/08 @ 17:08
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I may well get rid of Burnout Paradise for this.
Darren
21/10/08 @ 21:03
#46
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@spookyzombie - Time will tell but I can't believe that MC:LA can be any duller than Burnout Paradise myself; I got bored of Criterion's game after only five hours of playing it as it was so samey. I only hung onto the game for the free DLC but IMO it doesn't come close to the entertainment that Burnout 2 and 3 offered. Burnout Paradise was a 6.5/10 game for me.
KILLA
22/10/08 @ 02:26
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The difficulty makes me want to buy the game :)
I'm sick of namby-pamby easy games that let you win, [b]it's unrewarding being awarded victory.*[/b]

*this classic line was brought to you by KILLA
Edited 1 times, most recently on 22/10/08 @ 03:29
farticusmaximus
22/10/08 @ 07:29
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"IMO it doesn't come close to the entertainment that Burnout 2 and 3 offered. Burnout Paradise was a 6.5/10 game for me."

Couldnt agree more on this, and ALL those points come from the superb game engine and car handling. The actual gameplay elements and environments bored the crap out of me though.
Darren
22/10/08 @ 07:33
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GameSpot gave this game 7.5, review is here:

http://uk.gamespot.com/xbox360/driving/m...

They said the game was fast and beautiful looking (you reading this farticusmaximus?)... :D

... but it's way too hard! :(

Granted the previous games were no pushovers either but that does have me worried a little because when a reviewer complains the game is too hard it usually means I'll find it harder. Still looking forward to playing this game but I'm a little apprehensive now...
farticusmaximus
22/10/08 @ 07:57
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@Darren

"you reading this farticusmaximus?"

Hehe, I am.


"They said the game was fast and beautiful looking"

Kudos to Rockstar in that case. I would quite like to play a demo, but with the wealth of awesome titles popping into stores at the moment there's no way I could justify a purchase..

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