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Metal Gear Solid: Portable Ops Review

PSP Review by Rob Fahey

17 January, 2007

Page 2 of 2. <- Page 1

The Grand Old Duke of York

'Metal Gear Solid: Portable Ops' Screenshot 8

You only get to carry four items per character, so choose your load-out carefully.

The most interesting part of this new feature, of course, is the ability to bring your new recruits into the field with you. In this mode, you'll control up to four characters, but only one of them is active at any given time - the rest of them remain hidden under inconspicuous looking cardboard boxes (of course) until you switch over to them. Selecting your team for a mission will depend largely on their special abilities and their prowess in various fields, although once you're in the battlefield, you'll find that all the different units are controlled in broadly the same way. One interesting quirk which makes the whole game rather more tense is that the majority of your recruited units are very much mortal - if they die on a mission, they're gone for good. The exceptions to this rule are rare or plot-crucial characters, who end up in your hospital infirmary instead, but you'll still find yourself having to carefully weigh up the risks of a given situation when there's a chance of actually losing members of your unit entirely.

Being a Metal Gear Solid game, it's not surprising that the team at Kojima Productions have given plenty of thought to how to expand the whole concept of Snake's rebel unit past the confines of the basic single-player game - and they've come up with quite a few interesting ideas. Our personal favourite is the fact that you can "recruit" new soldiers for your unit by scanning the area around you for wireless networks - the game generates new soldiers based on the networks the PSP can see around it, and it's possible to find some extremely powerful allies in this way, although of course, it's not actually required that you do this to complete the game. You know you're hooked on Portable Ops when you find yourself going "ooh!" and whipping out your PSP in the middle of Soho, because you figure that area is bound to be full of interesting Wi-Fi networks (like much of Soho, the goods were certainly on display, but the actual stats were disappointing).

Arguably more interesting in gameplay terms is how your squad interacts with online play. When you take Portable Ops online, the battles work out in broadly the same way as they did in MGS3: Subsistence for the most part - there's also a single-UMD multiplayer option for local wireless play, which is a nice addition, although it's somewhat less fully featured than the proper multiplayer modes - but there's the option to fight a squad-based battle against someone. Soldiers that die, stay dead - and your rival has the ability to nab them and add them to his own collection. Of course, you can do the same to his goons, too. Another interesting - if somewhat non-interactive - option is the ability to send out your squad on "virtual missions", where they'll hop off to the Internet, find other squads to battle against, fight against them without your interaction (some kind of stat-based combat, presumably) and report back to you about how they're doing in terms of gaining rank or recruiting allies. It's a cool function, but not exactly the finest piece of gameplay ever implemented.

While we're on the topic of online play, it's worth mentioning that this is a highlight of Portable Ops - even though it's not radically different to MGS3 Subsistence, which we reviewed not so long ago. The primary difference, aside from the squad-based play options, is that Portable Ops runs over the PSP's fairly competent Wi-Fi online system, rather than over the PS2's flaky network adapter set up - so it's much easier to get up and running, and you're far more likely to actually find people to play against (or to be able to convince your mates to pop online for a game) as a result.

Extraction

'Metal Gear Solid: Portable Ops' Screenshot 10

The game's villains are more memorable than those in Snake Eater. And the boss battles are harder, too.

Graphically, Portable Ops certainly pushes the PSP; it doesn't look as good as its big brothers on the PS2, and blood effects have been removed for some reason (which makes it feel rather clinical after the gory kills of MGS3), but it's still a visual treat. The character models, in particular, are very detailed and well animated; the environments, however, can be a little disappointing, since they tend to involve a lot of concrete and crates. Beautifully rendered concrete and crates, mind. The audio, too, is worthy of praise - the music echoes Harry Gregson-Williams' score very well (although he wasn't involved directly in this game), and the voice acting is very slick and professional, with David Hayter reprising his role as Snake and a number of other talented actors lending their tones to a cast of extremely well realised villains. In fact, Portable Ops' villains are significantly better than MGS3's cast were, with far more time and attention being spent on making sure that the game isn't merely laden with cardboard cut-out bad guys - from a narrative point of view, Portable Ops is a real step forward for the series in that regard, and almost up to the standards of the original Metal Gear Solid.

MGS Portable Ops is exactly the kind of showcase which Sony has probably been hoping Hideo Kojima would make for the PSP all along; it pushes the graphics hardware, shows off how PS2 games can be adapted to fit better with handheld play, uses online intelligently and even does cunning things with the hardware, like the scanning of wireless access points to find new soldiers. It's by no means perfect - our gripes with the camera continued the whole way through to the bitter end of the game, unfortunately, while on several occasions we failed missions by managing to set off the alarm for reasons which were entirely obscure. The level of variety available in missions is also a concern, and a bit more attention in this area would have helped greatly to overcome the flaws of the sandboxed level approach.

However, the core gameplay is extremely well polished and considered, the storyline and presentation are fantastic, Kojima's addiction to cut-scenes appears to be on the mend, and the squad-based nature of the game adds a whole new dimension which no MGS game has tapped to date - all factors which contribute to make this into one of the finest games on the PSP. In considering the final score, it's worth bearing in mind that as a reviewer, I enjoy Metal Gear Solid's storyline and universe - but to the credit of Portable Ops, even if you find Kojima's storytelling dull, it probably doesn't knock more than a single mark off our verdict. This, at last, is a Metal Gear Solid more interested in being a game than being a movie - and it turns out to be bloody good at what it does.

9/10

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Comments: 1-50 of 62 in total | next 50 »

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Steroyd
17/01/07 @ 11:28
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OMG!! is that the PSP's first 9!!!

Sorry i was a bit shocked, the score kinda jumps at you.

/goes to read review.
deathgibbon
17/01/07 @ 11:29
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9? Cool.

Not the PSP's first 9. Lumines got 9 too, as did Virtua Tennis and maybe Ridge Racers.
disc
17/01/07 @ 11:31
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Steroyd: It's the twelfth PSP title to receive a 9/10 on Eurogamer.
DUFFMAN5
17/01/07 @ 11:34
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................I sold my psp! blast,any chance of this on gamecube(of subject,I'm still waiting for Zelda on my GC. Bast*rds at Amazon say they still haven't had yet, I pre ordered in Sept 06.) If you like this get SF Dark Mirror, brilliant game. Oh well back to GOW.
Yossarian
17/01/07 @ 11:36
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the game might be a 9, but having to play it on a PSP... 7 at best
Adam_T
17/01/07 @ 11:36
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Please tell there's no cards involved.
Yossarian
17/01/07 @ 11:38
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"Steroyd: It's the twelfth PSP title to receive a 9/10 on Eurogamer."

Jesus, are you serious
disc
17/01/07 @ 11:40
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Yes.

And when Final Fantasy Tactics arrive, if it does this year, the PSP will have its first 10.
Rambaldi
17/01/07 @ 11:40
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/applauds

Good to see more anti-shovelware driven PSP games. If only they were the majority it could've been a market leader.
spongebob
17/01/07 @ 11:44
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How bad is the dialogue and the story this time?
lambtron
17/01/07 @ 11:49
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"Steroyd: It's the twelfth PSP title to receive a 9/10 on Eurogamer."

What on earth are the other ones?

I'm guessing several I wouldn't agree with...

Still this looks awesome and can't wait to get it.
MadMirko
17/01/07 @ 11:52
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So, how are the chances for someone who disliked the "proper" MGS games for their "I want to be a political thriller movie" concept to still like Portable Ops?

I could use a good PSP game, it's been a while for me.
dirigiblebill
17/01/07 @ 11:53
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Kojima you legend. Carry on like this and I'll forgive you for those whacky first-person cleavage shots in MGS3 :0
espadachin
17/01/07 @ 11:54
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good review, anyone know anywhere selling it cheap?
edit: movietyme have it for £21.99
Edited 1 times, most recently on 17/01/07 @ 11:57
Pac
17/01/07 @ 11:55
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Am I right in thinking that this is not out over here till April (or later).

Is this the US version?
dadrester
17/01/07 @ 11:55
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How bad is the dialogue and the story this time?

it's metal gear! luckily David Hayter voices Snake in this one so it doesn't sound as bad as it reads in Acid and Acid2. actually the story is pretty engrossing (and for those of you that constantly moan about them) the cutscenes far and few between.
AcidSnake
17/01/07 @ 11:57
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Anyone have a link to the entire plot from start to finish?
I don't own a PSP and although I got the PS2 just for Subsistence this still isn't enough to have me buy a PSP...
tonynibbles
17/01/07 @ 11:58
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/NEED
lambtron
17/01/07 @ 12:00
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@AcidSnake

I'll lend you mine and the copy of the game after I finish it ;)
trevd72
17/01/07 @ 12:00
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is there such a thing as a psp emulator cos playing it on the PSP sucks. good game...shite controls.
dirigiblebill
17/01/07 @ 12:02
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@ Acidsnake

You don't own a psp and yet you call yourself Acidsnake?
kelly's_h
17/01/07 @ 12:05
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AcidSnake

...this still isn't enough to have me buy a PSP...

My problem exactly, hope they release it on the Substance/Subsistence version of MGS 4, or even better, a PS2 port.
gth
17/01/07 @ 12:10
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"I got the PS2 just for Subsistence this still isn't enough to have me buy a PSP..."

WHO CARES!

lambtron
17/01/07 @ 12:11
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@trev

There are PSP emus in development but as far as I know they only play homebrew stuff at the moment due to performance issues.
HakuSeki
17/01/07 @ 12:26
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I totally agree.
Best game!
nickthegun
17/01/07 @ 12:28
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Anyone know which firmware this requires?
Hog-lumps
17/01/07 @ 12:40
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and blood effects have been removed for some reason (which makes it feel rather clinical after the gory kills of MGS3).

Bah! if you play MG properly then you shouldnt be seeing any blood anway! ;)
killest
17/01/07 @ 12:45
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Every PSP review comments section turns into a "psp is teh sux". Pretty boring. Cant we all just appreciate a game regardless of the system its being played on?
urban
17/01/07 @ 13:02
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agreed.
samk
17/01/07 @ 13:04
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Agreed, too.

Any ideas when this is out in the UK? The Game website says April while the Play website says...september?! Surely not that far away?
dadrester
17/01/07 @ 13:07
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i agree with killest, and anyway i don't really think this would work well as a home console game.

it has been set up specifically as a handheld experience, from the access point scanning mingame, through the menu system to the mission structure. playing this on a home system would be akin to trying to play wario ware smooth moves with an xbox controller, it would just lose far too much in translation.
Artemis_Matsas
17/01/07 @ 13:11
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Good review - Brilliant game.

/orders
Arwin
17/01/07 @ 13:14
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I spot 11 games on Eurogamer with a 9/10. Did I miss one?

MGS: Portable Ops
Mercury Meltdown
Tekken 5: DR
Loco Roco
Daxter
GTA: Liberty City Stories
Burnout: Legends
Virtua Tennis
Ridge Racers
Lumines
Wipeout: Pure

It should be out here in April, with some extras over the U.S. version (more characters, 2 extra maps for online)
Edited 1 times, most recently on 17/01/07 @ 13:15
kelly's_h
17/01/07 @ 13:20
#34
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I don't have anything against the PSP, it's just that I don't have need for a portable gaming system and would love to see what Big Boss got up to in the 70's, thus a port of the game to a console I own is the easiest way for me to play, plus it could sell more.
killest
17/01/07 @ 13:23
#35
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I spot 11 games on Eurogamer with a 9/10. Did I miss one?

Syphon Filter?

/Checks Eurogamer score

7?!?!? :O

/leaves in disgust

:P

Steroyd
17/01/07 @ 13:33
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Steroyd: It's the twelfth PSP title to receive a 9/10 on Eurogamer.

Holy moley where!?!

You know when your being told for so long that the PSP hasn't got any games, you subconsciously start believing it, hence why i havn't picked up a game since Killzone, wow i've been out of the loop via PSP for so long. :(

***edit***

For those hoping praying for a PS2 port it seems unlikely.

Konami have officially apologized for undershipping because they thought it wouldn't sell much, it was sold out in Japan.
Edited 1 times, most recently on 17/01/07 @ 13:40
AcidSnake
17/01/07 @ 13:40
#37
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WHO CARES!
Ah damn, did I do it again? Sorry, I have this really weird disease where I occasionally post my opinion on stuff and say what I feel about a given subject...

I'll lend you mine and the copy of the game after I finish it ;)
Thanks! :) Just slide it through the mailbox if I'm not in...

You don't own a psp and yet you call yourself Acidsnake?
Call myself? AcidSnake is my actual name! ;)
Edited 1 times, most recently on 17/01/07 @ 13:40
yupyup
17/01/07 @ 13:53
#38
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I spot 11 games on Eurogamer with a 9/10. Did I miss one?

MGS: Portable Ops
Mercury Meltdown
Tekken 5: DR
Loco Roco
Daxter
GTA: Liberty City Stories
Burnout: Legends
Virtua Tennis
Ridge Racers
Lumines
Wipeout: Pure

It should be out here in April, with some extras over the U.S. version (more characters, 2 extra maps for online)


At a guess, GTA:VCS?
myiagros
17/01/07 @ 14:08
#39
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I spot 11 games on Eurogamer with a 9/10. Did I miss one?

MGS: Portable Ops
Mercury Meltdown
Tekken 5: DR
Loco Roco
Daxter
GTA: Liberty City Stories
Burnout: Legends
Virtua Tennis
Ridge Racers
Lumines
Wipeout: Pure


i would hazard a guess at the other one being Everybody's Golf
freedumb
17/01/07 @ 14:10
#40
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@MadMirko

'So, how are the chances for someone who disliked the "proper" MGS games for their "I want to be a political thriller movie" concept to still like Portable Ops?'

If anything wants to be a political thriller it's Splinter Cell. You can't really level that accusation at MGS merely because of some pretentious dialogue and philosophy etc. At the core of the MGS games is fun, and a homage to action movies like Rambo and comic books. That is why you see over the top action sequences, vampires, ninjas, supervillains/wacky bosses and giant robots to distinguish it from being too serious.

I also forgot to:

/GROAN

at the subtitle of this review.
Edited 2 times, most recently on 17/01/07 @ 14:16
kincaide
17/01/07 @ 14:33
#41
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2nd 9 for this in one day ;-)

Hey - I got there first: http://www.eurogamer.net/article.php?art...
MadMirko
17/01/07 @ 14:52
#42
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@Freedumb

Wasn't trying to flame the series, it's fine, it's just not for me. The team tactics sound interesting to me, so I'm wondering if I would enjoy this one despite it being "a true MGS" like the review says.
disc
17/01/07 @ 14:59
#43
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Arwin: You missed Outrun 2006 Coast to Coast.
gerald
17/01/07 @ 15:05
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I played the US-Version: Great Stuff.

Yes, the camera controls are a little bit clunky, but they get comfortable after a while. Cutscenes and codec-sequences are reduced to a reasonable amount and you can jump into sidemissions anytime without any chatter at all.
Loading times: 5-10 seconds per mission.


You know when your being told for so long that the PSP hasn't got any games, you subconsciously start believing it

That's the problem with the PSP in the media. It has plenty great games, but every PSP review with a decent score states "finally a good game for the PSP", assuming its the only good one.
killest
17/01/07 @ 15:43
#45
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You know when your being told for so long that the PSP hasn't got any games, you subconsciously start believing it

That's the problem with the PSP in the media. It has plenty great games, but every PSP review with a decent score states "finally a good game for the PSP", assuming its the only good one.


bang on
Rdysn5
17/01/07 @ 17:28
#46
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If I get the US version, can I still utilise the online features on a UK machine? Just that I remember getting Socom for the PS2 and was miffed at not being able to play people from the US online.
JediMasterMalik
17/01/07 @ 19:59
#47
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YaY Can't wait for this one. Love MGS.
CitizenGeek
17/01/07 @ 21:13
#48
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This game is THE reason I bought a PSP. Well, it's not THE reason (media and sexy design ftw!), but this game really pushed me to buy a PSP and come April, after I've played the shit out of FFXII, I'll have Naked Snake waiting for me! YAY!
dahsif
17/01/07 @ 23:43
#49
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MadMirko


Wasn't trying to flame the series, it's fine, it's just not for me. The team tactics sound interesting to me, so I'm wondering if I would enjoy this one despite it being "a true MGS" like the review says.


I believe that all the changes Kojima is making to the MGS formula are here in order to win over people like yourself, which may not be great for a "true" fan of the series such as myself, but I understand that he has to sell as many copies of this as he can.

So the answer to your question is: yes, you'll like it. (shorter and fewer cut scenes and lots of action and an epic adventure).



Also, I'm glad to see I'm not the only one who bought a PSP MAINLY for this game (VCS put aside).
Captain Jax
17/01/07 @ 23:56
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7/10 in EDGE.

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