Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Mercenaries 2: World in Flames Hands On

Xbox 360 PC PlayStation 2 PlayStation 3
Hands On by Christian Donlan

13 June, 2008

Page 1 of 2. Page 2 ->

Although it gave good Korea and featured a muted pallette of CNN greys, deep down, Mercenaries: Playground of Destruction contained all the geopolitical seriousness you could find in a game of knockdown ginger. And rightly so. A brutal - if basic - ball pond filled with loud things to drive and big things to drive them into, Pandemic's noisome openworld private military disco always knew exactly what it wanted to be: dumb and fun in equal proportion. It's a shame, then, that time moves on - a quick session with the forthcoming sequel, World in Flames, suggests that Mercenaries may struggle to find a place for itself in a post-Crackdown world. It's not that the franchise has an out-of-date agenda, it's just that there are other people around now who have shown how to be a bit cleverer when it comes to the serious business of being stupid.

Not that Mercenaries 2 isn't trying. As narrative justifications for cutting a swathe of semi-righteous destruction goes, getting a cap popped where the sun will, hopefully, never choose to shine, is arguably up there with having your parents gunned down in front of you in a dark alleyway, and World in Flames' knockabout revenge set-up rigs the stall for the cheery carnage of missile launchers and destructible buildings that will inevitably follow. Equally, the shift to a Latin American setting, though undeniably at least registering a solid four on the Geiger Counter of gently troubling racial stereotyping, certainly promises enough sunshine and colourful foliage to wrap any amount of napalm around.

Indeed, when watching the game demoed by a developer, everything seems to be present and correct: there are grenades to lob, buildings to bring down with a single shot, missions to complete, and enough jumps, stunts, boats, bikes, tanks and helicopters to keep you busy until the US finally invades Venezuela for real and Pandemic reveals itself to be the undercover CIA agitprop team we somehow always knew it truly was. And while Mercenaries 2 is visually rather weak (whether it's just the demo build or the worrying prospect of the PS2 version on the release roster, this jungle paradise has polygon leaves that could take your arm off) the game is capable of containing all the carnage you can create without dropping too many frames.

'Mercenaries 2: World in Flames' Screenshot 1

Foliage currently looks like its come from the LEGO Corporation.

But a subsequent hands-on leaves us wanting more. Although there's never that much fun to be wrung from the limp prospect of playing through a game's tutorial, our demo mission - from speedboat to jeep to posh mansion to smoking rubble in under ten minutes - is distinctly underwhelming. Whether it's the invisible walls which surround even the meekest sprouting of foliage, or the way the game not-so-subtly tells you when to get out of your speedboat by suddenly fencing off all available paths with hefty swathes of suspiciously specific anti-speedboat barricades, your options seem a little charmlessly dictated. It's fiddly, too. As in the first game, large gates blocking your route can only be destroyed by calling in an air-strike, but this time, the QTE mini-game that accompanies the action is both awkward and unenjoyable.

It's strange that the mini-games should get a brush-up when things like the AI remain primitive: the tutorial's guards clearly attended the prestigious University of Standing Around and Getting Shot, yet missed the crucial, "But Not When Lurking Next to an Explosive Barrel" lecture.

To Page 2 ->

Advertisement

Are you excited about Mercenaries 2: World in Flames on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-28 of 28 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Floppy
13/06/08 @ 15:12
#1
0
You buried this comment
Comment below viewing threshold
Show
It's Techno Viking!
Edited 1 times, most recently on 13/06/08 @ 16:14
Madafunkola
13/06/08 @ 15:13
#2
0
You buried this comment
Comment below viewing threshold
Show
Ouch...
Shame, i was looking forward to this one. Still got the original xbox version in the vain hope it will get b/c'd...
the_dudefather
13/06/08 @ 15:14
#3
0
You buried this comment
Comment below viewing threshold
Show
@Madafunkola
it is BC, it does crash quite a bit and the radar is messed up though
mkreku
13/06/08 @ 15:15
#4
0
You buried this comment
Comment below viewing threshold
Show
Oh no, this doesn't sound too promising.. and I have this game on my "Most Wanted" lists! Argh.
Madafunkola
13/06/08 @ 15:16
#5
0
You buried this comment
Comment below viewing threshold
Show
@ dudefather
SO IT IS!!! How much attention do I pay? Not much. Might have a go on that this evening then!
DutchDemons
13/06/08 @ 15:21
#6
0
You buried this comment
Comment below viewing threshold
Show
damn it, i was really looking forward to it.

i hope this is another EG cock up, as they did with Mafia. I really hope this game is fun to play with pretty explosions....that's all i need really.
aldo_14
13/06/08 @ 15:22
#7
0
You buried this comment
Comment below viewing threshold
Show
Ah, and I was looking forward to this one as well. Liked the PS2 original.
Edited 1 times, most recently on 13/06/08 @ 16:22
dirtysteve
13/06/08 @ 15:23
#8
0
You buried this comment
Comment below viewing threshold
Show
What's knockdown ginger?
Razz
13/06/08 @ 15:43
#9
0
You buried this comment
Comment below viewing threshold
Show
I want this game more than sex.
mattigan
13/06/08 @ 16:24
#10
0
You buried this comment
Comment below viewing threshold
Show
The London name for the childs game of ringing a strangers doorbell and legging it up the road before they answer the door I believe it's called 'knock a door run' up north.
Schiraman
13/06/08 @ 16:42
#11
0
You buried this comment
Comment below viewing threshold
Show
Um... isn't it a touch unfair to complain at length about the linear nature of the missions, after having given GTA4 10/10 despite exactly the same issues? Don't get me wrong - that kind of thing is very annoying, but it seems bizarre to single Mercenaries 2 out for heavy criticism over it when it's very much a problem with the whole genre.
Scimarad
13/06/08 @ 17:15
#12
0
You buried this comment
Comment below viewing threshold
Show
I'm not quite ready to give up on this on the strength of an EG preview. The AI does sound a bit crap, though.
Danoxth
13/06/08 @ 18:05
#13
0
You buried this comment
Comment below viewing threshold
Show
One of my most wanted games of 08, please turn out to be good!
Salato
13/06/08 @ 19:35
#14
0
You buried this comment
Comment below viewing threshold
Show
The original game on the PS2 was great, really hope they can get this sequel into good shape.
cyber_nicco
13/06/08 @ 19:49
#15
0
You buried this comment
Comment below viewing threshold
Show
The original on Xbox was even better.

/runs
hiddenranbir
13/06/08 @ 21:32
#16
0
You buried this comment
Comment below viewing threshold
Show
QTE?

WTF & FFS

BBIAJ
13/06/08 @ 22:42
#17
0
You buried this comment
Comment below viewing threshold
Show
Knock a door run?

I've always known it as Knick Knock Nanny myself...
blackcell
13/06/08 @ 23:28
#18
0
You buried this comment
Comment below viewing threshold
Show
All i can say is this guy F'ing sucks probably based his reviews off of pre alpha demos and looked at every single negative thing he could find and blow it out of proportion... If you want to listen to this guy.... listen to this review listen to it..... Ive read about 10 to 15 other reviews none were negative.

Flicks off then signs off
Chufty
14/06/08 @ 08:24
#19
0
You buried this comment
Comment below viewing threshold
Show
Apostrophe's dont go on plural's.

And the game? Meh. I don't particularly like good sandbox games, never mind mediocre ones. Each to his own I guess.
Golgo
14/06/08 @ 20:10
#20
0
You buried this comment
Comment below viewing threshold
Show
1st 2 paras read like a fucking sermon.
'noisome' means 'smelly', by the way...
Edited 1 times, most recently on 14/06/08 @ 21:12
Ruruja
15/06/08 @ 00:55
#21
0
You buried this comment
Comment below viewing threshold
Show
"It's Techno Viking!"

I thought exactly the same thing.
abject_rage
15/06/08 @ 02:19
#22
0
You buried this comment
Comment below viewing threshold
Show
"Mercenaries games should feel like larking around on someone else's mobility scooter"

Sorry, what? Says who? What utter nonsense! This guy is focusing on graphics over gameplay and immersion...odd tactic for an open-world game. GTA IV is rife with graphical glitches and no-one bats an eyelid...back to game hack school, boyo....
jachap
15/06/08 @ 09:27
#23
0
You buried this comment
Comment below viewing threshold
Show
"but when we're shown a later mission, things are still looking a little too controlled. Given the task of taking down a local warlord, you're not only told that first you'll have to lure him out of hiding by trashing his territory, you're then shown precisely which parts of his territory to trash, a selection of bright yellow targets appearing on specific buildings to save you from any discomfort you might experience by embarking on even the smallest slice of freeform inventiveness during a mission."

Sounds like GTA4.
NthSimulachum
15/06/08 @ 09:54
#24
0
You buried this comment
Comment below viewing threshold
Show
Freeform inventiveness != missions;

getWithTheProgram(mr_donlan);

break it down;
GrandTheftApu
15/06/08 @ 13:04
#25
0
You buried this comment
Comment below viewing threshold
Show
I found the original got to be pretty tedious fairly quickly, and didn't expect the sequel to be any different.
KennySim
15/06/08 @ 20:06
#26
0
You buried this comment
Comment below viewing threshold
Show
"Mercenaries games should feel like larking around on someone else's mobility scooter"

What is that actually supposed to mean? The writing on Eurogamer is absolutely appalling at times.
BobsUncle
16/06/08 @ 12:17
#27
0
You buried this comment
Comment below viewing threshold
Show
And he used the word 'tangible' twice in the same paragraph.

Lazy.
meggsy
16/06/08 @ 12:21
#28
0
You buried this comment
Comment below viewing threshold
Show
"Although it gave good Korea and featured a muted pallette of CNN greys, deep down, Mercenaries: Playground of Destruction contained all the geopolitical seriousness you could find in a game of knockdown ginger."

I've read this sentence 10 times over and still don't know what it means. Not the best of starts for an article.
Edited 2 times, most recently on 16/06/08 @ 13:22

Comments: 1-28 of 28 in total

Want to comment on this article? Log in, or register!

X View gallery