Mercenaries 2: World in Flames

Fumble in the jungle.

Although it gave good Korea and featured a muted pallette of CNN greys, deep down, Mercenaries: Playground of Destruction contained all the geopolitical seriousness you could find in a game of knockdown ginger. And rightly so. A brutal - if basic - ball pond filled with loud things to drive and big things to drive them into, Pandemic's noisome openworld private military disco always knew exactly what it wanted to be: dumb and fun in equal proportion. It's a shame, then, that time moves on - a quick session with the forthcoming sequel, World in Flames, suggests that Mercenaries may struggle to find a place for itself in a post-Crackdown world. It's not that the franchise has an out-of-date agenda, it's just that there are other people around now who have shown how to be a bit cleverer when it comes to the serious business of being stupid.

Not that Mercenaries 2 isn't trying. As narrative justifications for cutting a swathe of semi-righteous destruction goes, getting a cap popped where the sun will, hopefully, never choose to shine, is arguably up there with having your parents gunned down in front of you in a dark alleyway, and World in Flames' knockabout revenge set-up rigs the stall for the cheery carnage of missile launchers and destructible buildings that will inevitably follow. Equally, the shift to a Latin American setting, though undeniably at least registering a solid four on the Geiger Counter of gently troubling racial stereotyping, certainly promises enough sunshine and colourful foliage to wrap any amount of napalm around.

Indeed, when watching the game demoed by a developer, everything seems to be present and correct: there are grenades to lob, buildings to bring down with a single shot, missions to complete, and enough jumps, stunts, boats, bikes, tanks and helicopters to keep you busy until the US finally invades Venezuela for real and Pandemic reveals itself to be the undercover CIA agitprop team we somehow always knew it truly was. And while Mercenaries 2 is visually rather weak (whether it's just the demo build or the worrying prospect of the PS2 version on the release roster, this jungle paradise has polygon leaves that could take your arm off) the game is capable of containing all the carnage you can create without dropping too many frames.

'Mercenaries 2: World in Flames' Screenshot 1

Foliage currently looks like its come from the LEGO Corporation.

But a subsequent hands-on leaves us wanting more. Although there's never that much fun to be wrung from the limp prospect of playing through a game's tutorial, our demo mission - from speedboat to jeep to posh mansion to smoking rubble in under ten minutes - is distinctly underwhelming. Whether it's the invisible walls which surround even the meekest sprouting of foliage, or the way the game not-so-subtly tells you when to get out of your speedboat by suddenly fencing off all available paths with hefty swathes of suspiciously specific anti-speedboat barricades, your options seem a little charmlessly dictated. It's fiddly, too. As in the first game, large gates blocking your route can only be destroyed by calling in an air-strike, but this time, the QTE mini-game that accompanies the action is both awkward and unenjoyable.

It's strange that the mini-games should get a brush-up when things like the AI remain primitive: the tutorial's guards clearly attended the prestigious University of Standing Around and Getting Shot, yet missed the crucial, "But Not When Lurking Next to an Explosive Barrel" lecture.

Most worryingly, from the start, it's clear that Pandemic has a strange fixation with micromanaging this particular bloodbath: missions explain your tasks with a Rainman-like granularity, not only telling you what to do, but precisely how to do it, too - right down to how many guards to kill to proceed to the next objective. The developers are promising this is just an awkward whim of the tutorial's, but when we're shown a later mission, things are still looking a little too controlled. Given the task of taking down a local warlord, you're not only told that first you'll have to lure him out of hiding by trashing his territory, you're then shown precisely which parts of his territory to trash, a selection of bright yellow targets appearing on specific buildings to save you from any discomfort you might experience by embarking on even the smallest slice of freeform inventiveness during a mission.

Destroying the buildings still looks like a lot of fun, particularly after hijacking a tank, and there's no chance that Mercenaries 2 will fail to make you feel like you're in the demolition business when an explosion goes off, but it's likely to make you feel like a lowly contractor in that business, clearing patches of carefully marked-out ground, as if laying the foundations for a new Tesco, rather than mixing things up like a freeform badass who lives fast, dies in flames, and has a funeral attended only by special ops generals and enigmatic prostitutes.

There's still plenty of promise here, however: the ability to recruit specialists to give you new abilities as you progress through the game should provide the requisite sense of RPG-like expanding empowerment, and there are five colourful factions to make friends with and play off against each other. Most crucially, although it may occasionally look like it was constructed from nothing but egg cartons and good intentions, the Venezuelan environment has a tangible sense of life going on, too. Driving to a mission while spontaneous gunfights between factions erupt around you will go a long way to keeping the game fresh, particularly if your choices with the factions will have a tangible impact on the world.

'Mercenaries 2: World in Flames' Screenshot 2

There are over 130 vehicles in the game, all of which you can leave sticking out walls, billowing smoke.

And besides that, if you choose to skip the missions entirely, Mercenaries 2 should rival the best sandboxes when it comes to the delicate business of orchestrating a quick rampage: cars are loose and springy to drive, there are plenty of people to grind under-wheel, and everything in the game is designed to look good in pieces. One thing the demo build was already very capable of delivering is that flush of Hollywood excitement as you stumble from a smoking car wreck seconds before it explodes, blasting you through the air and taking out a large section of roadside signage.

It's hard to imagine someone who won't find at least a little bit of fun here, but for a game like this to match up to the go-anywhere nonsense of Crackdown, Pandemic still has a considerable way to go. Mercenaries games should feel like larking around on someone else's mobility scooter, its world of explosive japery turning players into gleeful morons who can only express themselves in the universal language of flames and rubble. This may be throwaway fun, but it's yet to approach the perfectly-pitched airheadedness of a genuine guilty pleasure. Mercenaries 2 may have given itself a shot in the bottom, then, but perhaps what it really needs is a shot in the arm.

Mercenaries 2 is due out on PS3, 360, PC and PS2 on 5th September.

Comments (27) Latest comment 4 years ago

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  • Floppy #1 4 years ago

    It's Techno Viking!
    Edited by 1 at 13/06/08 @ 16:14
  • Madafunkola #2 4 years ago

    Ouch...
    Shame, i was looking forward to this one. Still got the original xbox version in the vain hope it will get b/c'd...
  • the_dudefather #3 4 years ago

    @Madafunkola
    it is BC, it does crash quite a bit and the radar is messed up though
  • mkreku #4 4 years ago

    Oh no, this doesn't sound too promising.. and I have this game on my "Most Wanted" lists! Argh.
  • Madafunkola #5 4 years ago

    @ dudefather
    SO IT IS!!! How much attention do I pay? Not much. Might have a go on that this evening then!
  • DutchDemons #6 4 years ago

    damn it, i was really looking forward to it.

    i hope this is another EG cock up, as they did with Mafia. I really hope this game is fun to play with pretty explosions....that's all i need really.
  • aldo_14 #7 4 years ago

    Ah, and I was looking forward to this one as well. Liked the PS2 original.
    Edited by 1 at 13/06/08 @ 16:22
  • dirtysteve #8 4 years ago

    What's knockdown ginger?
  • Razz #9 4 years ago

    I want this game more than sex.
  • mattigan #10 4 years ago

    The London name for the childs game of ringing a strangers doorbell and legging it up the road before they answer the door I believe it's called 'knock a door run' up north.
  • Schiraman #11 4 years ago

    Um... isn't it a touch unfair to complain at length about the linear nature of the missions, after having given GTA4 10/10 despite exactly the same issues? Don't get me wrong - that kind of thing is very annoying, but it seems bizarre to single Mercenaries 2 out for heavy criticism over it when it's very much a problem with the whole genre.
  • Scimarad #12 4 years ago

    I'm not quite ready to give up on this on the strength of an EG preview. The AI does sound a bit crap, though.
  • Danoxth #13 4 years ago

    One of my most wanted games of 08, please turn out to be good!
  • Salato #14 4 years ago

    The original game on the PS2 was great, really hope they can get this sequel into good shape.
  • cyber_nicco #15 4 years ago

    The original on Xbox was even better.

    /runs
  • hiddenranbir #16 4 years ago

  • BBIAJ #17 4 years ago

    Knock a door run?

    I've always known it as Knick Knock Nanny myself...
  • blackcell #18 4 years ago

    All i can say is this guy F'ing sucks probably based his reviews off of pre alpha demos and looked at every single negative thing he could find and blow it out of proportion... If you want to listen to this guy.... listen to this review listen to it..... Ive read about 10 to 15 other reviews none were negative.

    Flicks off then signs off
  • Chufty #19 4 years ago

    Apostrophe's dont go on plural's.

    And the game? Meh. I don't particularly like good sandbox games, never mind mediocre ones. Each to his own I guess.
  • Golgo #20 4 years ago

    1st 2 paras read like a fucking sermon.
    'noisome' means 'smelly', by the way...
    Edited by 1 at 14/06/08 @ 21:12
  • abject_rage #21 4 years ago

    "Mercenaries games should feel like larking around on someone else's mobility scooter"

    Sorry, what? Says who? What utter nonsense! This guy is focusing on graphics over gameplay and immersion...odd tactic for an open-world game. GTA IV is rife with graphical glitches and no-one bats an eyelid...back to game hack school, boyo....
  • jachap #22 4 years ago

    "but when we're shown a later mission, things are still looking a little too controlled. Given the task of taking down a local warlord, you're not only told that first you'll have to lure him out of hiding by trashing his territory, you're then shown precisely which parts of his territory to trash, a selection of bright yellow targets appearing on specific buildings to save you from any discomfort you might experience by embarking on even the smallest slice of freeform inventiveness during a mission."

    Sounds like GTA4.
  • NthSimulachum #23 4 years ago

    Freeform inventiveness != missions;

    getWithTheProgram(mr_donlan);

    break it down;
  • GrandTheftApu #24 4 years ago

    I found the original got to be pretty tedious fairly quickly, and didn't expect the sequel to be any different.
  • KennySim #25 4 years ago

    "Mercenaries games should feel like larking around on someone else's mobility scooter"

    What is that actually supposed to mean? The writing on Eurogamer is absolutely appalling at times.
  • BobsUncle #26 4 years ago

    And he used the word 'tangible' twice in the same paragraph.

    Lazy.
  • meggsy #27 4 years ago

    "Although it gave good Korea and featured a muted pallette of CNN greys, deep down, Mercenaries: Playground of Destruction contained all the geopolitical seriousness you could find in a game of knockdown ginger."

    I've read this sentence 10 times over and still don't know what it means. Not the best of starts for an article.
    Edited by 2 at 16/06/08 @ 13:22