Mega Man 9 Review
Solid as a rock.
Version tested: Xbox 360
I usually resist the urge to include snippets from press materials in my reviews, mostly because I like to retain a little fragment of industry mystique. If you knew the scintillating truth of what goes on behind the gilded portcullis of the games business (clue: lots of truffles) where would the magic be? Even so, the letter which accompanied the review code for Mega Man's ninth platform outing is almost too perfect not to share a little.
"We want to HURT YOU," it begins, in alarming fashion. "Mega Man 9 is the hardest game ever," it proclaims. "You will die on every screen. At least a hundred times," the letter continues, now sounding more like a terrorist threat than an invitation to play. "Our goal is to make you cry and give up, not just on the game, or gaming, but life itself."
Crikey. Capcom wants to drive us to suicide, and its weapon of choice is... Retro?
Mega Man 9 is a brand new NES game for the 360, PS3 and Wii. Unlike Capcom's recent digital downloads, this isn't a modernised sequel or remake. It's absolutely, undeniably a NES Mega Man game, right down to the crunchy music, chunky colourful sprites and basic controls. It just happens to have been made in 2008 for today's trio of consoles.
It's also bloody hard. There's a fine line between "hard" and "unfair", though, and it's in the sliver of space between the two that the difference between a good retro game and a bad retro game becomes apparent. Thankfully, Mega Man 9 is a good retro game.

Fact: Capcom used over 5000 polygons to make Mega Man look like a flat 8-bit sprite.
Pretty much everything kills you. That's the first thing you learn. Mega Man's energy bar erodes quickly through the slightest contact with the numerous enemies and obstacles, some of which can be blasted away with your weapons (of which, more later) but there are also times when you swear it's impossible to get past a screen unscathed.
To make things extra tough, each impact knocks Mega Man backwards slightly. Just enough to drop him off a ledge, into a deadly pit, or onto some jaggy spiky thing. Mmm, thanks.
Yet when the worst happens, you're always aware it's your fault. Like most great 8-bit titles (or games in the 8-bit style) the game operates like clockwork. Everything is predictable, everything follows a set pattern. Identifying that pattern, and using it to avoid damage, is the throbbing heart of the gameplay. Far from becoming routine, it's a constant tightrope walk, with each new screen bringing fresh hazards to navigate past. Die, and in true sadistic retro style you start the level over again.
While some may justifiably wince at such cruel and arguably outdated design, it's essential for raising the stakes. The game just doesn't tolerate second best, and thus harks back to a time when completing the latest game was a feat you spent weeks or months obsessing over, earning enormous playground respect in the process - not something you absent-mindedly bashed through in a weekend rental.
For those who can stand up to the stiff demands Mega Man brings to the table, there's a huge amount of gameplay here. As is traditional for the series you can choose which order to tackle the game's stages in, and each has a different boss at the end. For the record you'll face Concrete Man, Jewel Man, Hornet Man, Tornado Man, Plug Man, Galaxy Man, Magma Man and, in a monumental blow for gender equality, Splash Woman.
When defeated each boss bequeaths you a new weapon, which then makes attacking the other stages slightly easier than facing them with your default blaster. Magma Man leaves you a bazooka, for instance. Beat Hornet Man and you get the ability to fire swarms of hornets that will home in on enemies. Rest assured, whichever boss you eventually beat first, the weapon you get as a reward will be a lot of fun.
You can also purchase additional items and abilities by collecting screws, and you start with some default assistance from Rush, the robot dog. Summon him and you can jump off his back to higher platforms. Later on, you get the ability to fly with your clanking canine pal.
It takes effort and perseverance to unlock the really useful goodies, but they can make the difference between swearing loudly for the hundredth time at the Game Over screen and actually completing another level. Also unlockable are additional game modes. You start with Time Attack, which offers online leaderboards and is thus perfect for speed-run freaks, and you can later add Endless Attack (survival mode by any other name) and a selection of "special" mini-games to your menu.

I hate these rotating platforms so very much. They're also quite awesome. Such is the dichotomy of retro.
The game urges you onwards with a list of 50 challenges, although most of them will make the average gamer's blood run cold. How about beating the game 30 times? That earns you the title of Truly Hardcore. You can even lay claim to being Mr Perfect if you manage to clear the entire game without taking any damage. At all. I'm going to go out on a limb and declare that particular task physically impossible by any mortal human. Go on, prove me wrong, Mr Twitchy Fingers arcade addict.
Given its stated intent to punish the gamer, in order to make those tiny moments of victory taste all the sweeter, it's clearly foolish to criticise Mega Man 9 for its extreme difficulty. This is most definitely a game for players who savour every last pixel-perfect leap, an exercise in precision and dexterity that will leave the average player frustrated and punch drunk.
There will certainly be a large number of people who will view Mega Man's ninth outing as post-modern pandering to hopeless nostalgics. They won't be far wrong, but that's missing the point somewhat. Capcom has crafted a love letter to its own past, and its own fans, that is both effective and generous in satisfying its peculiar niche audience.
8 / 10
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Comments (75) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Pah, easy right?! Ahem...
This game would frustrate the hell out of me far too much to be enjoyable I think.
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He laughs because he knows that no matter what punishment he gives you, you'll always come back for more.
Mega Man is EVIL!
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I just can't understand why I would want to buy this after playing the demo. There are so many good games out right now, download and retail, what is the point?
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I might pick this up on Wii, as the controller feels proper NES like and they've got Megaman 2 on the shopping channel too.
Anyone know how well this controls on a 360 pad? And does the 360 version have Achievements?
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9/10 game for me.
@robg The controls feel almost like original at least with PS3's pad. You can use digital or analog stick, whichever feels better. I prefer digital but my friend uses analog.
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Every 360 game has Achievements, why this would be diferent? Anyway..., it has. They went public long ago.
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There's also something to be said about the precision found when you play an old school 2D sprite game, the new 2.5D stuff feels a bit too fluffy at times.
edit: couldn't spell precision
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So Achievements in this game really are achievements.
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Clear the game in 60 minutes or less.
Invincible (30 points)
Clear the game without dying.
Almost Invincible (20 points)
Clear the game without continuing.
No Coffee Break (10 points)
Clear the game without using any Energy or Mystery Tanks.
Peacekeeper (20 points)
Clear the game by defeating the fewest number of enemies possible.
Conservationist (20 points)
Clear the game by using the least amount of Weapon Energy possible.
Gamer's Day (20 points)
Clear the game 5 times in 1 day.
Whomp Wily! (5 points)
Clear the game once.
Destroyer (20 points)
Defeat your 1000th enemy.
World Warrior (5 points)
Defeat every type of enemy.
Trusty Sidearm (20 points)
Defeat the 8 Bosses with the Mega Buster.
Blue Bomber (10 points)
Defeat a Boss without getting damaged.
good luck!
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Oh and I didn't die on every screen, do I get a a medal? Now to figure out which boss needs to go down first.
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It's everything that was bad about retro gaming with very little of the good stuff. Instant deaths that you have to experience whilst you memorise the attacks, restarting from way back, crappy graphics just because they want it to look old (I love 2D art but when you deliberately make something blocky you had better have a great art style, this doesn't) and more evilness that my brain must have blanked out for me.
When I deleted it I hit the button extra hard in the hope it would delete it hard enough to remove every trace.
Get one of the old retro collections instead, they are often around this price and there's guaranteed to be at least 5 games in the collection that shit on this from a great height.
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That's a telling quote, I think. I'm not at school any more, I'm not looking for playground respect. I'll definitely skip this one.
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I won't be buying this.
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I can't get over the Nes graphics, would have appreciated Snes more.
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This is one of the best sequels in any series ever. This should feel incredibly outdated but that's simply not the case. It feels fresh yet so familiar. Mega Man 2 is almost 20 years old and yet Mega Man 9 - which is clearly based on Mega Man 2 and even discarding some of the later enhancements to the gameplay - manages to deliver pure and challenging gameplay. The only thing retro about this game is the presentation - the gameplay is more than up to modern standards easily surpassing a vast majority of today's games.
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You have taken screenshots from Megaman 2 and put them in the review.
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i couldn't see him in that image for a very long time
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You forgot to put this review in the RETRO section..
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and it used the same pixel perfect jump or die mechanic.
this is a marmite game for 8 bit lovers.. you either do or you don't.
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Yatzee should pull his joypad out of his ass if he really had that much difficulty completing BC on easy. the levels were freaking 3 minutes long.
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For every next gen console all you harp on about are re-issues of old sh*t, like this, like Mario Kart etc.....giving praise to companies who just release the same game over and over with a couple of graphical fixes.
By this reckoning EA's Fifa should be top of you wish list every year!
Now pack it in and start campaigning for some original ideas please.
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"We're making Mega Man in 3D, time to fire up 3ds max, Hiro!"
"We have a million sprite graphic files on here. Shall I just use those instead?"
"You're right! Game done! The boss will be proud that we finished it 2 years ahead of schedule!"
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Yes!
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I haven't brought a new game for ages, because they're just not interesting me anymore. MegaMan, however, was an absolute MUST.
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Hey, at least they didn't do it the Sega way, like anally rape it, in 3D.
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Surely, you mean over 9000? :-D
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Anyway, I struggled thru and beat the game in 5hours.
And I SUCK at videogames. Im really worthless.
So, bottomline, this game is not AT ALL as hard as people say it is. It just makes you feel worthless and sucky the first hour or so.
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It's actually about the only retrogame that I've played that holds up after twenty years. You just know it's going to be about pixel perfect jumping, trying to figure out patterns and the best order to beat the bosses. Somehow that makes me able to forgive all that. That said, the first hour in it's still frickin hard, much harder than I remember from my NES days. But it could be that all the mindless waggle minigames debilitated me
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I mean - I fired up some SNES classics after taking a long break from emulation and I KNOW that I could beat some of these while playing with my feet back when I was 12 or so... Nowadays I can barely make it through them without extensive save-state usage (a form of cheating, if you will =).
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Sounds like Dead Rising
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+1!!!
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What if they tell you it is crap, are you then not allowed to say that, either?
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I'm half ways through replaying Flashback on the Snes and the feeling of acomplishment when you reach the password screen is intense. I refused to emulate as quick saves really destroy some games. So I tracked down a copy. Some games become great when the save points, lives, health etc are taken away. This sounds right up my street as I bought too human and saw the ending in two days and will never forget my first play through of gears of war, where myself and buddy didnt die ONCE for the whole co-op campain. We were playing through on insane the other day and both agreed we should have had the difficulty up from the start.
I honestly belive that when you take away duel anolouge (my spelling is terrible) controls and guns 90% of gamers suck.
Buy this and get some new skills, I hope for the day to arrive when 2D is back in full force so we can enjoy the best of both worlds.
Im now finished rambling
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Next is the new casual, casual was the new emo, emo was the new sissy...
Shame it's not coming on PC. Pretty much every single one pile of junk should handle it.
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I genuinely couldn't believe it when I played it to find they had indeed restored my favourite sound ever. It's like Capcom have been spying in my brain. Though they obviously missed the "shit at games" bit. I'm stuck on about screen 3 of the demo, but I still want the game so I can be stuck on the other 7 levels too.
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Why exactly should games be extremely hard? They should be challenging. The average gamer doesn't need this level of difficulty to get a sense of accomplishment and there's nothing wrong with that.
I play games to have fun as do most other people, all you retro-grade-insane-dificulty lovers can stick it up your arse if you don't like it
Games like this just need to die.
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to be completly fair this game is not too hard, agree its different with different ppl, what i can say is, when u get used to it and get a bit better at it. If u can, u will enjoy the game sooo much more.
well if this game isnt for you just leave this it alone, megaman is known for its diffuclty, im glad capcom didnt change the aspect cos of some ppl who cant suck it up, peace brother
ps there are much harder megaman games out there, hope this helps lol
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This is a truly excellent, classic game - to pass it by because you're too lazy to actually improve on a game, then its your own massive loss.
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Couldn't agree more. Nostalgia is a great feeling, until you cast an eye over the object of your nostalgic adoration and realise that, with the pink fog of time stripped away, it isn't nearly as amazing as you remembered. And in this way another wonderful past experience is forever tarnished by the cold and unforgiving light of the present day.
IMO, anyway.
I'm generally too lazy to play really hard games (Ikaruga was a notable exception) so I'll probably give MM9 a miss. I'm sure lots of people will love it, and fair play to them.
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