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Medal of Honor Vanguard Review

Wii Review by Rob Fahey

30 March, 2007

It's Friday, you've just been paid and you want a new game for your Wii. We know, we understand; it's been a bit barren for the last couple of months, after all. So for the benefit of those popping in to see if we've reviewed MOH on the Wii before heading down to their local game emporium, here's the executive summary:

Don't bother. It's crap.

Got a couple more minutes on your hands? Allow us to explain.

Court-Martial

There's a theory, as yet unproven, that the Wii will be a great console for FPS games, and occasionally we see a glimmer of that promise shining through. The otherwise utterly execrable Far Cry: Vengeance had a surprisingly well balanced control mechanism, let down somewhat by the fact that there was nothing interesting to see or shoot at. The upcoming Metroid Prime 3 has worked extremely well on its various demo outings.

So we think that FPS games might be pretty good on Wii, with a bit of tweaking to the mechanics of the hoary old genre. Unfortunately, like fat people shovelling pomegranate seeds into their mouths because some scientists somewhere said they might be quite good for you under certain circumstances, publishers have leapt on this cautious endorsement of the Wiimote for first-person blasting as a license to launch every FPS franchise in the arsenal on the console.

'Medal of Honor Vanguard' Screenshot 1

See how you're not aiming anywhere near the enemy? Yeah, that'll happen a lot.

The result is predictable. It's the painfully average Call of Duty 3 - now with murkier textures and nonsensical control scheme! It's the utterly awful Far Cry Vengeance. And reduced to the role of camp follower for Activision's CoD series (despite being the daddy of the WW2 FPS genre), here comes Medal of Honor Vanguard - cresting the hill, and bringing with it perhaps the most generic collection of World War 2 videogame cliches we've ever seen in a single game.

That's not a good thing.

The idea behind Vanguard (aside from "quick, get a game out for the Wii! It's what all the cool kids are buying!") is that you are one of the grunts of the 82nd Airborne Division, who parachute in to soften up an area before the main assault. This, sadly, is basically an excuse to shuttle you around between the various generic encounters you'll remember from every WW2 game you've ever played. You'll find yourself hauling your way through a bombed out French village, clambering through trenches surrounded by snipers to clear a path for your unit, attaching charges to artillery guns, being handed a rocket launcher just in time to take down a couple of tanks, capturing a field command bunker and then defending it against an assault...

... Just like you have in countless games over the last ten years. If you've somehow missed out on the proliferation of Call of Medals For Brothers Honorably doing their Duty in Arms titles in the last decade, this may actually seem fresh and interesting - but you'll probably be far too busy marvelling at how blue the sky is now that you've moved that giant rock to care about Wii games very much.

'Medal of Honor Vanguard' Screenshot 2

STUCK IN INCREDIBLY GENERIC WW2 SHOOTER ENVIRONMENT STOP SEND HELP STOP

As for those of us who have mown down the entire population of Germany at least seven times over in recent years, suffice it to say that not only does Vanguard offer nothing you haven't done five times before, it also doesn't do it remotely as well as other titles have. The AI of enemy soldiers is painfully, utterly, desperately stupid (and the AI of your colleagues is little better). The environments are dull, linear and uninteresting. The sole point of interest is the fact that you parachute in to the various encounters - which is quite cool, allowing you to control the 'chute by moving the Wiimote and nunchuck like the ropes of a real parachute. That, in fact, is the high point of the game. It's a shame it happens all of about, oh, twice.

Dishonourable Discharge

But... It's a Wii game, right? So even if the levels are badly designed, the encounters are dull, and the objectives are exactly the same as 20 other games, surely the addition of Wiimote controls is an automatic injection of pure fun, distilled directly from the DNA of Shigeru Miyamoto himself? That's the magic of the Wii, isn't it?

Just in case the sarcasm in the above paragraph isn't quite apparent enough, the answer is "no".

The Wii control system used by Medal of Honor is badly conceived, and badly implemented to boot. It's not quite as painful as the system in Call of Duty 3, granted, and for the most part you can aim pretty accurately at the targets you're trying to hit - although then you just get frustrated by the fact that weapons in the game don't appear to be capable of shooting straight. However, in what smacks of a desperate attempt to shoe-horn functions onto the motion control system, EA's developers have also chosen to stick functions like reloading, crouching and jumping onto the nunchuck - with often tooth-grindingly frustrating results.

So for example, to reload in the heat of a firefight... Wave the nunchuck right. Riiight. To crouch, wave it down, to rise, wave it up. Credit where credit is due, the game also allows you to wave right to do an immediate 180 degree turn, which fixes a key problem with the turning speed in Wii FPS titles. However, it's all too easy to trigger these actions either by accident, or when trying to do something else. Developers take note; players aren't actually likely to see the funny side in trying to reload while behind cover, only to jump into the air and turn your back to the enemy instead. At least not when it happens for the fifth time.

'Medal of Honor Vanguard' Screenshot 3

Variety! This bit is grey rather than brown or murky snot green. Sadly it's also still ugly, blocky and badly animated.

While the Wiimote doesn't add anything to the game, largely because the developers don't really seem to have thought very hard about how to adapt their game to Nintendo's controller, the underpowered graphics hardware of the console definitely takes away from the experience. It should be very clear by now that gritty realism isn't what the Wii does, but MOH Vanguard insists on following the same dark-brown-and-grey colour scheme that every WW2 game has used since the original MOH - to disastrous effect. Textures are murky, ugly and low resolution. Animation is jerky, models are low-detail and blocky, and the whole thing runs at a low, albeit stable, framerate. The game aims for some kind of PS2 era excuse for photorealism, and comes out looking utterly awful.

On the plus side, the music is quite good - with the solid orchestral themes of the Medal of Honor series being repeated here in a competent and sometimes even stirring way. The presentation in general is solid, in fact; it's just that the package at the heart of it all is very, very poor.

Medal of Honor Vanguard gives us the worst kind of deja vu - bringing back memories of the dreadful games which were dumped unceremoniously onto the DS in the first year of its life, when publishers thought they could get away with putting weak ports of existing franchises onto the handheld. This is no different. EA has shoe-horned a PS2 game onto the Wii with little thought for what the platform is actually meant to do, and lo and behold - the result is a distinctly below average, derivative, boring and badly implemented mess. It won't hurt your Wii to gather dust for a while longer. Avoid this game.

4/10

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Comments: 1-50 of 71 in total | next 50 »

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Trendyninja
30/03/07 @ 13:05
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Oh God!

When oh when are we going to seem to decent games on the Wii?
Psi
30/03/07 @ 13:06
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4-rd!
Dizzy
30/03/07 @ 13:06
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/headshot
Anora
30/03/07 @ 13:08
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I thought it was funny :)

So glad i sold my wii
Edited 1 times, most recently on 30/03/07 @ 14:08
Trendyninja
30/03/07 @ 13:10
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Same here Anora.

Sold it 3 weeks ago and haven't had a moments regret since.

Especially when I see dross like this being released.
varsas
30/03/07 @ 13:11
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EA don't seem to have a consistent QA department for the Wii games...
Overlush
30/03/07 @ 13:11
#7
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As predicted: novelty - shoehorn - shite - boredom - cubism
andromeda
30/03/07 @ 13:11
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only two games too look forward to for the Wii

Its the N64 all over again.

When will nintendo learn? I guess the DS is the wind in their sails right now though..
Trendyninja
30/03/07 @ 13:12
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@varsas

Have they ever?
Rirekon
30/03/07 @ 13:15
#10
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4/10 for a "do not buy this pile of shit" game? Bit bloody generous isn't it!
Trendyninja
30/03/07 @ 13:15
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I just want to claifiy one thing here.

I really and I mean really wanted to enjoy the Nintendo Wii but with only one decent release so far (which was a port of a Gamecube game) my patience ran out.

*wags finger at nintendo*

Nintendo, I'm not going to go through this again! Do you hear me!! It's nearly April and what do we have!?

nickthegun
30/03/07 @ 13:21
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"But... It's a Wii game, right? So even if the levels are badly designed, the encounters are dull, and the objectives are exactly the same as 20 other games, surely the addition of Wiimote controls is an automatic injection of pure fun, distilled directly from the DNA of Shigeru Miyamoto himself? That's the magic of the Wii, isn't it?

Just in case the sarcasm in the above paragraph isn't quite apparent enough, the answer is "no".


Ouch!

The shine seems to have worn away and this seems to echo more and more peoples thoughts about the Wii.

Having said that, people were saying more or less the same thing about the DS after its release and we all know how that turned out....
urban
30/03/07 @ 13:23
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medal of honor stopped being good after the first one.
Shinji [mod]
30/03/07 @ 13:25
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I'm not sure that's what I was saying in that paragraph at all. My point was more that making fun games with the Wii is hard, and requires developers to really work at integrating the controls - which is a good thing when it's done well, because it turns up some ace games.

Just putting an existing game onto the Wii and assuming that motion controls will make it more fun automagically is, on the other hand, completely disastrous. As this game shows rather clearly.
Trendyninja
30/03/07 @ 13:25
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@nickthegun

Fair comment mate fair comment.

But if Nintendo have realised what's needed to make the DS work and thusly have helped make it sell millions why have they not implemented this same approach with the Wii straight away.

I mean essentially it's the same ball game.

Stylus/remote approach?

Right?
Edited 1 times, most recently on 30/03/07 @ 14:26
nickthegun
30/03/07 @ 13:32
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just putting an existing game onto the Wii and assuming that motion controls will make it more fun automagically is, on the other hand, completely disastrous. As this game shows rather clearly.

That was sort of the point I trying to make. In the run up to the launch of the Wii, 'Fun' would have won a googlefight with any other word on the internet. It was almost like even taking a dump with a Wiimote would have had the 'fun' factor.

Since then people seem to be realising that a non-stop stream of shovelware isnt actually a lot of fun at all and that the Wii desperately needs titles tailored to its strengths because, as you point out, a game like this is more likely to show the weaknesses of the system rather than anything else.
Waldo
30/03/07 @ 13:32
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Has the novelty worn off yet?
Artemis_Matsas
30/03/07 @ 13:33
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The DS is a handheld console that was the next step for the hugely succesful line of the Gameboy franchise.
The Wii is not.

Let's try not to confuse the situation.
gogobaka
30/03/07 @ 13:35
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Does this get a 4 on the basis that every other wii game is utter shite?
AcidSnake
30/03/07 @ 13:40
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@Artemis:
Not really...
DS was an experiment, Nintendo was still continuing development of the Game Boy Enhanced when DS launched...
Only when they saw how much those things were selling they decided to retire the GameBoy line...
Mindstorm
30/03/07 @ 13:41
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The DS is a handheld console that was the next step for the hugely succesful line of the Gameboy franchise.
The Wii is not.

Let's try not to confuse the situation.

couldn't agree more.

Furthermore, I am convinced the Wii is bad for gaming. In the long run, the hyped opportunities of the wiimote will turn out to be limiting design hurdles for developers, and the crap hardware doesn't help either.
Killerbee
30/03/07 @ 13:46
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Needless to say I won't be rushing out to buy this, but despite not having bought a Wii game since getting Zelda and Wii Play at launch, I don't regret buying my Wii.

Wii Sports is still fun to dip into and especially to play as a party game and the Virtual Console is full of great titles - yes, most of them are very "retro", but the N64 titles still stand up to scrutiny today and the 2D Mario and Zelda are still fun. Yes, I know we didn't buy it to play old games from the 80s and 90s, and Nintendo is sorely in need of getting at least one more AAA titles out of the gates, but I don't doubt that Metroid Prime 3 and Mario Galaxy will be brilliant and for those two reasons alone, it's surely worth holding onto.
Xerx3s
30/03/07 @ 13:50
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Oh dear.

Its the N64 all over again.

The n64 had loads of good games, what's your point?
Edited 1 times, most recently on 30/03/07 @ 14:52
nickthegun
30/03/07 @ 13:51
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Again, what I meant by the DS comparison was that when the DS came out people accused the touch screen of being a novelty and a lot of the first wave of games had incredibly badly implemented touch sections. A criticism which, now, is hard to level at it, but I think the comparison is appropriate.

Im sure the Wii will find its feet, its just that, as far as I can see, the Wii currently is a 'sell a million' platform that people try to shovel traditional 'sell a million' games to and its just not working.
Shinji [mod]
30/03/07 @ 13:57
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I have never understood the mentality which says a console has to have several AAA games a month to be successful, or worthwhile. Who the hell can afford that, in the first place? Or has the time to play that many games?

I really enjoyed the Cube and the Xbox in the last generation because they were both good at delivering absolutely top notch games a few times a year. Neither of them could match the PS2 in terms of constant, ongoing releases of decent software - but it'd be mental to suggest that that meant they were "failures" in some way.

If the Wii gets six amazing games a year, I'll be bloody happy with it as a console.
wopr-lower-case
30/03/07 @ 13:59
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So it's utter crap but gets a 4? Bizarre scoring again.
nickthegun
30/03/07 @ 14:03
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If the Wii gets six amazing games a year, I'll be bloody happy with it as a console.

I think the point is that people want to be constantly entertained with consoles, not to play them when a good game comes out then leave them to lie fallow like an expensive paperweight for a few months waiting for the next one.

Personally, i want a constant stream of good games to come out for the 360 because I want to play the 360 year round.

I mean, yes, it may only get 6 'amazing' games, but between those there are a lot of very good ones to keep me occupied.
mazzl
30/03/07 @ 14:04
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@Shinji
true, six would be nice. right now we have 2, zelda and sports.
so still 4 to go, and it already april.....
we need something good and new this april, to last untill summer.
Sid Nice
30/03/07 @ 14:04
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Furthermore, I am convinced the Wii is bad for gaming. In the long run, the hyped opportunities of the wiimote will turn out to be limiting design hurdles for developers, and the crap hardware doesn't help either.

In principle the Wii-mote would have worked on any of the last generation games consoles; so your comment blaming the crap hardware for rubbish ports is bollocks, furthermore you do not put a comma before AND.
old skool
30/03/07 @ 14:07
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The Wii was designed to enable Miyamoto to express his vision , just like the N64 controller was tailor made for Mario64
SBfistfun
30/03/07 @ 14:10
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wow yet another crud wii game

my enthusiasm for this console has all but disappeared
Nithron
30/03/07 @ 14:17
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You know what would make games like this more interesting?

*anything*.
jonsaan
30/03/07 @ 14:20
#33
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'The Wii was designed to enable Miyamoto to express his vision , just like the N64 controller was tailor made for Mario64'

The difference being that the N64 LAUNCHED with Mario 64 and showed the way.

The Wii hasn't, we are still waiting for Mr M to show us the way.
sickpuppysoftware
30/03/07 @ 14:20
#34
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I have never understood the mentality which says a console has to have several AAA games a month to be successful, or worthwhile. Who the hell can afford that, in the first place? Or has the time to play that many games?

I understand the mentality (well not AAA but good)
I don't like RTS games, I own very few sports games, I don't any console puzzlers etc. I can only afford one console until they all come down in price. If there's two great games out in a month there's a chance I might like one of them. If it's 3 months between great games and the next one happens to be Jimmy White's Assault on Tetrisland then it's 2 games a year unless you start to look at the dodgier end of the gaming scale.
Jambii
30/03/07 @ 14:20
#35
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He gave Sonic an 8 and that was utter crap too :)
Edited 2 times, most recently on 30/03/07 @ 15:21
manic_mouse
30/03/07 @ 14:20
#36
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"If the Wii gets six amazing games a year, I'll be bloody happy with it as a console. "

Well it's nearing the half year mark and it has one Cube-port and Wii Sports. Which were launch titles. At this point in the 360's life-cycle the second gen games like Dead Rising, Oblivion and GRAW were being released. PS3's getting VF5, Lair, Obilivion and others. Where are the Wii's second gen titles?
Darth_Flibble
30/03/07 @ 14:23
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I rented the game today and the graphics are fugly. Also this is my 1st time I've played a wii FPS and once I got use to the controls quickly, it was not difficult. COD3 had the same problems as this game (boring objectives, cliches, limited AI) but that got 7/10
Shinji [mod]
30/03/07 @ 14:31
#38
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CoD 3 on the Wii got 5/10. It's marginally better - the controls and so on are still crap, but the level design is much more interesting.
Adam_T
30/03/07 @ 14:33
#39
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Is this another EA Gem of Gaming Goodness?

I'd like to thanks the Games Developers for killing off the Wii

SORT YOUR GAMES CONTROL TEAMS OUT FFS
Steroyd
30/03/07 @ 14:34
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The Irony of it all is that it took a Nintendo title to assplode DS sales and they're taking their sweet time.
Mindstorm
30/03/07 @ 14:35
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@ sidnice

Two specific situations call for the use of a comma before "and."

(...)

The second situation occurs when "and" is being used to coordinate two independent clauses. An independent clause--also known as a main clause--is a group of words that has a subject and a verb and can stand alone as a sentence. In the following example, the independent clauses are in brackets: [Miguel took piano lessons for sixteen years], and [today he is an accomplished performer].

from
http://www.getitwriteonline.com/archive/...
other sources will confirm that

FURTHERMORE :) you are very rude INDEEED
Edited 1 times, most recently on 30/03/07 @ 15:36
SuperZ
30/03/07 @ 14:35
#42
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medal of honor stopped being good after the first one.

+1
Schiraman
30/03/07 @ 14:39
#43
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@sickpuppysoftware

Good point.

Also: Jimmy White's Assault on Tetrisland? Nice!

/preorders
Darth_Flibble
30/03/07 @ 14:47
#44
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Shinji: I was talking about the 360 one which had the same problems I mentioned
groovychainsaw
30/03/07 @ 14:47
#45
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Trouble is, 6 'amazing' games a year wont be amazing to everyone. Currently, I see no chance of the Wii hitting six games this year. I think we'll be lucky to see 2. And even then most people may not like one of those. I know everything goes through a drought, but usually the console manufacturer tries to drum up some enthusiasm for future titles. On the Wii, what is there in the next year? Metroid (which i personally havent enjoyed much in 3d - I'm in the minority here, i know.) and mario (whic could/should be good). Anything else Nintendo? Hype needs to last beyond the launch day...
jellyhead
30/03/07 @ 14:49
#46
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The lack of a consistent stream of good titles has stopped me buying a Wii, I fear it's the Gc all over again. I love the Gc and there are some stellar games on it but the drought inbetween good releases really harmed it i think. I'm waiting for signs of Ninty's commitment to the Wii before i take the plunge, hopefully it won't feel abandoned like the GC did.
McBradders
30/03/07 @ 14:53
#47
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When's the port of Nintendogs due? If anything will save the Wii from being a dust magnet, it's that.
Carrybagma
30/03/07 @ 14:55
#48
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If the Wii gets six amazing games a year, I'll be bloody happy with it as a console.

But gosh - then it would utterly lose in the comments threads' ongoing fanboy battles. Six amazing titles a year? Is that all?? lolroflarfhyuketc

Having said that, I'm not sure we'll see six amazing titles for it this year, but fingers crossed.
Sid Nice
30/03/07 @ 14:55
#49
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6 games per year is quite a tidy sum; especially if there's 6 360 and 6 PS3 titles needed to be bought during the same period.

The Wii needs games built from the ground up; it is ridiculous claiming that the hardware isn't good enough when turd party developers are trying to rape the gaming public with poor quality ports. We have the Xbox 360 and the PS3 for realistic first and third person shooters. I'd like to see a game similar to Jet Force Gemini on the Wii (a cartoon style shooter) don't let the cute graphics fool you this game was ace.
Killerbee
30/03/07 @ 15:02
#50
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But 6 great games a year shouldn't be that hard. Thus far I'd say the Wii has two - Wii Sports and Zelda: Twilight Princess. We should be able to add to that list Metroid Prime 3, Mario Galaxy and Super Paper Mario before the end of 2007. surely it isn't too much to ask that a third party publisher somewhere will produce a AAA title for the Wii?

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