Medal of Honor Vanguard Review
Here Wii go again.
Version tested: Wii
It's Friday, you've just been paid and you want a new game for your Wii. We know, we understand; it's been a bit barren for the last couple of months, after all. So for the benefit of those popping in to see if we've reviewed MOH on the Wii before heading down to their local game emporium, here's the executive summary:
Don't bother. It's crap.
Got a couple more minutes on your hands? Allow us to explain.
Court-Martial
There's a theory, as yet unproven, that the Wii will be a great console for FPS games, and occasionally we see a glimmer of that promise shining through. The otherwise utterly execrable Far Cry: Vengeance had a surprisingly well balanced control mechanism, let down somewhat by the fact that there was nothing interesting to see or shoot at. The upcoming Metroid Prime 3 has worked extremely well on its various demo outings.
So we think that FPS games might be pretty good on Wii, with a bit of tweaking to the mechanics of the hoary old genre. Unfortunately, like fat people shovelling pomegranate seeds into their mouths because some scientists somewhere said they might be quite good for you under certain circumstances, publishers have leapt on this cautious endorsement of the Wiimote for first-person blasting as a license to launch every FPS franchise in the arsenal on the console.

See how you're not aiming anywhere near the enemy? Yeah, that'll happen a lot.
The result is predictable. It's the painfully average Call of Duty 3 - now with murkier textures and nonsensical control scheme! It's the utterly awful Far Cry Vengeance. And reduced to the role of camp follower for Activision's CoD series (despite being the daddy of the WW2 FPS genre), here comes Medal of Honor Vanguard - cresting the hill, and bringing with it perhaps the most generic collection of World War 2 videogame cliches we've ever seen in a single game.
That's not a good thing.
The idea behind Vanguard (aside from "quick, get a game out for the Wii! It's what all the cool kids are buying!") is that you are one of the grunts of the 82nd Airborne Division, who parachute in to soften up an area before the main assault. This, sadly, is basically an excuse to shuttle you around between the various generic encounters you'll remember from every WW2 game you've ever played. You'll find yourself hauling your way through a bombed out French village, clambering through trenches surrounded by snipers to clear a path for your unit, attaching charges to artillery guns, being handed a rocket launcher just in time to take down a couple of tanks, capturing a field command bunker and then defending it against an assault...
... Just like you have in countless games over the last ten years. If you've somehow missed out on the proliferation of Call of Medals For Brothers Honorably doing their Duty in Arms titles in the last decade, this may actually seem fresh and interesting - but you'll probably be far too busy marvelling at how blue the sky is now that you've moved that giant rock to care about Wii games very much.

STUCK IN INCREDIBLY GENERIC WW2 SHOOTER ENVIRONMENT STOP SEND HELP STOP
As for those of us who have mown down the entire population of Germany at least seven times over in recent years, suffice it to say that not only does Vanguard offer nothing you haven't done five times before, it also doesn't do it remotely as well as other titles have. The AI of enemy soldiers is painfully, utterly, desperately stupid (and the AI of your colleagues is little better). The environments are dull, linear and uninteresting. The sole point of interest is the fact that you parachute in to the various encounters - which is quite cool, allowing you to control the 'chute by moving the Wiimote and nunchuck like the ropes of a real parachute. That, in fact, is the high point of the game. It's a shame it happens all of about, oh, twice.
Dishonourable Discharge
But... It's a Wii game, right? So even if the levels are badly designed, the encounters are dull, and the objectives are exactly the same as 20 other games, surely the addition of Wiimote controls is an automatic injection of pure fun, distilled directly from the DNA of Shigeru Miyamoto himself? That's the magic of the Wii, isn't it?
Just in case the sarcasm in the above paragraph isn't quite apparent enough, the answer is "no".
The Wii control system used by Medal of Honor is badly conceived, and badly implemented to boot. It's not quite as painful as the system in Call of Duty 3, granted, and for the most part you can aim pretty accurately at the targets you're trying to hit - although then you just get frustrated by the fact that weapons in the game don't appear to be capable of shooting straight. However, in what smacks of a desperate attempt to shoe-horn functions onto the motion control system, EA's developers have also chosen to stick functions like reloading, crouching and jumping onto the nunchuck - with often tooth-grindingly frustrating results.
So for example, to reload in the heat of a firefight... Wave the nunchuck right. Riiight. To crouch, wave it down, to rise, wave it up. Credit where credit is due, the game also allows you to wave right to do an immediate 180 degree turn, which fixes a key problem with the turning speed in Wii FPS titles. However, it's all too easy to trigger these actions either by accident, or when trying to do something else. Developers take note; players aren't actually likely to see the funny side in trying to reload while behind cover, only to jump into the air and turn your back to the enemy instead. At least not when it happens for the fifth time.

Variety! This bit is grey rather than brown or murky snot green. Sadly it's also still ugly, blocky and badly animated.
While the Wiimote doesn't add anything to the game, largely because the developers don't really seem to have thought very hard about how to adapt their game to Nintendo's controller, the underpowered graphics hardware of the console definitely takes away from the experience. It should be very clear by now that gritty realism isn't what the Wii does, but MOH Vanguard insists on following the same dark-brown-and-grey colour scheme that every WW2 game has used since the original MOH - to disastrous effect. Textures are murky, ugly and low resolution. Animation is jerky, models are low-detail and blocky, and the whole thing runs at a low, albeit stable, framerate. The game aims for some kind of PS2 era excuse for photorealism, and comes out looking utterly awful.
On the plus side, the music is quite good - with the solid orchestral themes of the Medal of Honor series being repeated here in a competent and sometimes even stirring way. The presentation in general is solid, in fact; it's just that the package at the heart of it all is very, very poor.
Medal of Honor Vanguard gives us the worst kind of deja vu - bringing back memories of the dreadful games which were dumped unceremoniously onto the DS in the first year of its life, when publishers thought they could get away with putting weak ports of existing franchises onto the handheld. This is no different. EA has shoe-horned a PS2 game onto the Wii with little thought for what the platform is actually meant to do, and lo and behold - the result is a distinctly below average, derivative, boring and badly implemented mess. It won't hurt your Wii to gather dust for a while longer. Avoid this game.
4 / 10
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Comments (69) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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When oh when are we going to seem to decent games on the Wii?
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So glad i sold my wii
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Sold it 3 weeks ago and haven't had a moments regret since.
Especially when I see dross like this being released.
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Its the N64 all over again.
When will nintendo learn? I guess the DS is the wind in their sails right now though..
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Have they ever?
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I really and I mean really wanted to enjoy the Nintendo Wii but with only one decent release so far (which was a port of a Gamecube game) my patience ran out.
*wags finger at nintendo*
Nintendo, I'm not going to go through this again! Do you hear me!! It's nearly April and what do we have!?
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Just in case the sarcasm in the above paragraph isn't quite apparent enough, the answer is "no".
Ouch!
The shine seems to have worn away and this seems to echo more and more peoples thoughts about the Wii.
Having said that, people were saying more or less the same thing about the DS after its release and we all know how that turned out....
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Just putting an existing game onto the Wii and assuming that motion controls will make it more fun automagically is, on the other hand, completely disastrous. As this game shows rather clearly.
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Fair comment mate fair comment.
But if Nintendo have realised what's needed to make the DS work and thusly have helped make it sell millions why have they not implemented this same approach with the Wii straight away.
I mean essentially it's the same ball game.
Stylus/remote approach?
Right?
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That was sort of the point I trying to make. In the run up to the launch of the Wii, 'Fun' would have won a googlefight with any other word on the internet. It was almost like even taking a dump with a Wiimote would have had the 'fun' factor.
Since then people seem to be realising that a non-stop stream of shovelware isnt actually a lot of fun at all and that the Wii desperately needs titles tailored to its strengths because, as you point out, a game like this is more likely to show the weaknesses of the system rather than anything else.
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The Wii is not.
Let's try not to confuse the situation.
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Not really...
DS was an experiment, Nintendo was still continuing development of the Game Boy Enhanced when DS launched...
Only when they saw how much those things were selling they decided to retire the GameBoy line...
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The Wii is not.
Let's try not to confuse the situation.
couldn't agree more.
Furthermore, I am convinced the Wii is bad for gaming. In the long run, the hyped opportunities of the wiimote will turn out to be limiting design hurdles for developers, and the crap hardware doesn't help either.
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Wii Sports is still fun to dip into and especially to play as a party game and the Virtual Console is full of great titles - yes, most of them are very "retro", but the N64 titles still stand up to scrutiny today and the 2D Mario and Zelda are still fun. Yes, I know we didn't buy it to play old games from the 80s and 90s, and Nintendo is sorely in need of getting at least one more AAA titles out of the gates, but I don't doubt that Metroid Prime 3 and Mario Galaxy will be brilliant and for those two reasons alone, it's surely worth holding onto.
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Its the N64 all over again.
The n64 had loads of good games, what's your point?
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Im sure the Wii will find its feet, its just that, as far as I can see, the Wii currently is a 'sell a million' platform that people try to shovel traditional 'sell a million' games to and its just not working.
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I really enjoyed the Cube and the Xbox in the last generation because they were both good at delivering absolutely top notch games a few times a year. Neither of them could match the PS2 in terms of constant, ongoing releases of decent software - but it'd be mental to suggest that that meant they were "failures" in some way.
If the Wii gets six amazing games a year, I'll be bloody happy with it as a console.
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I think the point is that people want to be constantly entertained with consoles, not to play them when a good game comes out then leave them to lie fallow like an expensive paperweight for a few months waiting for the next one.
Personally, i want a constant stream of good games to come out for the 360 because I want to play the 360 year round.
I mean, yes, it may only get 6 'amazing' games, but between those there are a lot of very good ones to keep me occupied.
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true, six would be nice. right now we have 2, zelda and sports.
so still 4 to go, and it already april.....
we need something good and new this april, to last untill summer.
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In principle the Wii-mote would have worked on any of the last generation games consoles; so your comment blaming the crap hardware for rubbish ports is bollocks, furthermore you do not put a comma before AND.
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my enthusiasm for this console has all but disappeared
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*anything*.
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The difference being that the N64 LAUNCHED with Mario 64 and showed the way.
The Wii hasn't, we are still waiting for Mr M to show us the way.
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I understand the mentality (well not AAA but good)
I don't like RTS games, I own very few sports games, I don't any console puzzlers etc. I can only afford one console until they all come down in price. If there's two great games out in a month there's a chance I might like one of them. If it's 3 months between great games and the next one happens to be Jimmy White's Assault on Tetrisland then it's 2 games a year unless you start to look at the dodgier end of the gaming scale.
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Well it's nearing the half year mark and it has one Cube-port and Wii Sports. Which were launch titles. At this point in the 360's life-cycle the second gen games like Dead Rising, Oblivion and GRAW were being released. PS3's getting VF5, Lair, Obilivion and others. Where are the Wii's second gen titles?
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I'd like to thanks the Games Developers for killing off the Wii
SORT YOUR GAMES CONTROL TEAMS OUT FFS
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Two specific situations call for the use of a comma before "and."
(...)
The second situation occurs when "and" is being used to coordinate two independent clauses. An independent clause--also known as a main clause--is a group of words that has a subject and a verb and can stand alone as a sentence. In the following example, the independent clauses are in brackets: [Miguel took piano lessons for sixteen years], and [today he is an accomplished performer].
from
[link url=ht tp://www.getitwriteonline.com/archive/020204.htm
]http://ww w.getitwriteonline.com/archive/...[/link]
other sources will confirm that
FURTHERMORE
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+1
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Good point.
Also: Jimmy White's Assault on Tetrisland? Nice!
/preorders
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But gosh - then it would utterly lose in the comments threads' ongoing fanboy battles. Six amazing titles a year? Is that all?? lolroflarfhyuketc
Having said that, I'm not sure we'll see six amazing titles for it this year, but fingers crossed.
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The Wii needs games built from the ground up; it is ridiculous claiming that the hardware isn't good enough when turd party developers are trying to rape the gaming public with poor quality ports. We have the Xbox 360 and the PS3 for realistic first and third person shooters. I'd like to see a game similar to Jet Force Gemini on the Wii (a cartoon style shooter) don't let the cute graphics fool you this game was ace.
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You do realise you suggested that Metroid Prime is an FPS yeah? You do know what happens when you do that yeah?
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I'm not a big fan of the Wii myself, but let's call a spade a spade on this one.
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Get a shovel360
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I'm not sure that's fair really. Yes there have been a chunk of cheapo ports (true of all 3rd parties)
....but SSX has gotten some decent reviews (maybe not here) and The Godfather is supposed to be lots of fun on the Wii, with great controls from what I've heard.
Then they have two Wii exclusives announced. "Boogie" which could do well with the casual market..and MySims..which could be an absolutely massive seller. There have been rumours they are doing something pretty special with Harry Potter as well.
Of course, most of these games would likely make the average hardcore gamer vomit..but in terms of attracting the mass market, EA are throwing quite a bit of weight behind the Wii.
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I also think that companies like EA never predicted that the Wii would be such an immediate hit with consumers!
Now that they've seen it, they're rushing to get anything they can onto the shelves and where better to start but with some of their best known IPs.
Give it some time, like with the DS, things will improve dramatically.
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SM64, 2 Zeldas, Goldeneye.....um
can't think of any others that did it for me
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I'm still umming and ahhing about getting it, but heard it was pretty darn good.
Ummmm.
Ahhhhh.
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Hmm.
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Why don't we nintendo fans just face it, at last? Nintendo fooled us with a new control scheme and gave us a previous gen machine. And we bought it.
Now people should start making GOOD games for hardware that is not good enough.
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Christ on a bike.
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Technically its a very weak console which is in many ways inferior to the original xbox. When you look at the pcb you realise the extra 64meg of memory was just tacked on at the last minute. Its a real budget console so hats off to Nintendo for managing to sell the wii in such numbers at such a high price. I mean Nintendo originally aimed at a $100 price point for the console but they have never had to go anywhere near that price at all.
Anyway my point is the reason many games look crap and have dated playability is because the hardware and potential of the console is quite limited.
I'm sure software companies are trying there hardest to produce great wii titles but compared to the 360 and ps3 its a very limited platform.
The great struggle for Nintendo now is making software that looks reasonably competitive with 360 and ps3 titles so it can hold onto market share and margins but its not going to be easy for Nintendo. Its basically an Amstrad GX4000 trying to compete with the Megadrive and Super Nintendo. Of course the real trump card for Nintendo is when the going gets tough they can reduce prices dramatically. Its perfectly possible for the Wii to sell for something like £69.99 and be profitable.
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But even if the Wii's full power is exploited then its not gonna do photorealism to the extent of a 360/PS3 game. It simply beggars belief that THREE of the four FPS games released for it so far have been games that rely on high realism for their atmosphere. (WW2 or jungle environments). It should have been obvious to even the biggest moron that those kinda games were never gonna compete on the Wii.
The Wii needs to go for less realistic FPS settings.. Futuristic (Jet Force Gemini, Advent Rising, etc..), Cartoon (XIII, anime-based, etc..) or just plain surreal (Mii Paintball, No More Heroes).
PS/ Manhunt 2 is gonna suck for the same reason.. murky, dark, realistic worlds just won't hold up on the wii.
PPS/ Anyone who thinks the Wii is in a drought obviously doesn't have a job, a family or a girlfriend. I have a huge pile of PC and xbox games i STILL haven't gotten around to playing.. infact i still must get around to buying Metroid Prime 2, Killer7 and RE4 on the gamecube.. never had time to check those out either...