Medal of Honor: Heroes Review

We can be heroes, just for one day.

Version tested: PSP

As unreasonable as it might seem, I believe that I should be able to withstand at least a dozen bullets before I fall down, while enemies really ought to give up their ghosts after one neat shot to the head. I demand realism for others, and super-human powers for me. Got a problem with that?

Medal of Honor: Heroes' peculiar design allows you to maintain dignity and bodily organs for ludicrous amounts of lead, but then seems to offer the same supernatural skill to the AI enemies. As fair as that must sound, it's simply, well, not fair. I'm the hero, goddammit, not them. Let me be a hero!

It's a peculiar affair. Rather than fulfilling the PSP's curse of receiving a straight port, FPS Heroes has a brand new single-player campaign for the handheld, along with the series' trademark archive film footage of the wartime events. Reprising characters from previous MoH games, it's hard not to feel like these are the games' leftovers. Lt. Jimmy Patterson (MoH, Frontline) is back in Holland, Sergeant John Baker (Allied Assault Breakthrough) blasts through Italy, and Lt. William Holt (European Assault) is in the Ardennes Forests. Although for all the characterisation, they may as well be any old grunts.

It's not clear whether EA simply thought that people would fondly remember their names and that would do for character establishment and plot, or if the single-player campaign's disposability was more cynically deliberate. Either way, the result is a remarkably repetitive sequence of levels that feel uncannily like they were designed for multiplayer.

'Medal of Honor: Heroes' Screenshot 1

Only moments later, everyone dropped their guns and had a snowball fight, and the war was over.

The repetitiveness is even more blatant than you might imagine. As early as the fourth level of the first chapter a location is repeated, with even the non-compulsory objectives hidden in the same locations as last time. It's gaming déjà vu. However, even new areas feel quickly familiar. It is, at first, quite a blessed relief to be in a wartime FPS that isn't prescribed corridors. The levels give you a clutch of objectives, some essential, some voluntary, and then a compass indicating the direction of each. You can attempt them mostly in your own order, the wide (but tightly contained) spaces open in all directions. However, the consequence of this freedom is the arbitrary nature of the enemy attacks. Many missions require that you capture an area of town, which requires standing near a flag for a certain length of time. Capturing a flag, eh? Sometimes this task can be completed without you or your endlessly disposable fellow soldiers encountering a single Axis troop. Other times it's a constant crazed onslaught from all directions. Surely this is more how a multiplayer game works?

More annoying than the non-existent story or scatterbrained level design are the bugs. Soldiers occasionally walk through walls, or get stuck inside them, or even worse, sense an enemy the other side of a wall and excitedly throw a grenade toward them. Bounce, bounce, kaboom. That can prove a bit frustrating. It then gets even more peculiar, with enemies pinging into existence right in front of you, or your own troops vanishing as they run along. By the nature of the game, none of these matters very much at all, but they do lend a strong tone of shabbiness to a surprisingly good looking game. It's still angular and pixelly, but it's almost PS2 quality, and reminds you why the PSP will always take the DS to school in some regards.

Like a 1970s Dalek, stairs appear to be the most deadly thing in battle. Because the PSP requires you juggle FPS controls across one analogue stick and a smattering of buttons, the face buttons are also used for camera movement. I found the best recreation of what ideally would be mouse and keyboard comes with setting square and circle to strafe, letting the camera swing around more efficiently on the analogue. However, this doesn't solve the same sluggish movement up and down, meaning multiple heights in battle lead to frequent deaths. And death leads to starting the level over again. Movement is similarly viscous, with very limited ability to run, your character's legs feeling full of porridge.

'Medal of Honor: Heroes' Screenshot 2

Who has the wherewithal to put their washing out over the street while there's a war taking place below?

The whole thing can be cleared in less than a day's play (now go back and see how incredibly clever my strapline is), and with teeny weeny levels, starting one over isn't quite the ordeal it might sound. Some are as short as ten minutes, even if you seek out the (meaningless) optional objectives, which feels a bit ridiculous. Fortunately the difficulty levels are well-paced, meaning a fly through on the normal mode will be replaced by a much tougher experience for anyone wanting to challenge themselves. The catch is, with death more likely, the threat of having to go through the same uninspired sequence multiple times is rather unappealing.

As I began saying, the enemies are also a little resilient to bullets. The PSP has always been a pain for the FPS, and while a giant cursor means accuracy isn't too impossible, there's very disappointingly none of decent sense the console Call of Duty games have employed, where they subtly aid your aim without your noticing. But when you do get a baddy in your sights and empty a clip in his face, it's a little frustrating when he blinks and carries on shooting.

So as I so very subtly hinted before, it's clear that the real focus of design was on the multiplayer game. For those who've forgotten their WEP password there's a Skirmish mode, where you can play against and with 15 AI opponents, as well as an eight-player local wireless option. But really where the game finds its feet is in the 32-player online game.

'Medal of Honor: Heroes' Screenshot 3

An artist's impression of the forthcoming schism in the Church of England.

The modes aren't really as varied as they'd like you to think, but each is perfectly enjoyable. There's a bog-standard deathmatch, which while obvious is perhaps the most immediately engaging. 32's a nice number in the wide open levels, and plays impressively smoothly on the Sony slab. There are fifteen maps available, each containing multiple-levelled buildings, open spaces, and underground tunnels, which is all you need for a bit of Allie on Allie action. Demolition is a team game where one group must defend a target, while the others attempt to destroy it. Infiltration mode mimics the mode so ludicrous in single-player, where standing next to a flag for a minute in some way defeats an enemy. In MP it's obviously a lot more acceptable. Hold the Line is about defending territory - an online game recently made wonderful by Call of Duty 3, but more simplistic here. Battle Lines and Domination are both based around controlling three locations (another idiotic mode when in the SP campaign), the former capturing them as quickly as possible, the latter about maintaining their control.

While the same problems with the slow movement, and slower camera, are obviously problematic in multiplayer, they aren't, however, dealbreakers. With all the other players restricted in the same ways, the cruelty of the AI's agility is removed, and it's a balanced experience. The PSP isn't exactly overwhelmed with decent multiplayer FPSs, and while imperfect, Heroes does offer a much-needed online fragfest.

It's impossible not to punish the short single-player campaign. That's what MoH games have always been about, and they've previously put at least some effort into creating characters, even if they've never come close to Call of Duty's ability to make the lives of the soldiers around you count. And while the multiplayer is fun, it's hardly revolutionary. Marked separately, the campaign would get a 4. The multiplayer deserves a 6. So it's going to be 5, which makes sense. But take the relevant advisement.

One last thing. The sound is mostly fine, but for the soldiers' odd little noises. Everywhere they go, your collection of drones make a sound something like someone shaking a plastic bag filled with nails. And the barks are few and far between. The first time someone shouts "Good shot!" I thought, "Blimey, thanks very much!" Then when I managed to hit a tree and received the same adulation, it began to mean ever so slightly less. And someone else tell me, is it my imagination, or are they constantly yelling "emetic"? Do they feel sick? War can be tough, but do I need to be informed of every churn in their belly?

5 / 10

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Comments (29) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Triggerhappytel #1 5 years ago

    The first time someone shouts "Good shot!" I thought, "Blimey, thanks very much!" Then when I managed to hit a tree and received the same adulation, it began to mean ever so slightly less.

    I Lol'd at that :)


    Anyways, an average MoH game - whatever next!

    Is the PSP even properly suited to a FPS? Surely the control system is inherently flawed for this genre...?
  • Der_tolle_Emil #2 5 years ago

    The news icon states PC yet it seems this is a PSP game? (The one in the image on the front page)
    Edited by 1 at 21/12/06 @ 11:49
  • Royal Fool #3 5 years ago

    Biggest conclusion box ever. Three paragraphs!
  • Azazel #4 5 years ago

    Were you trying to hit the tree though?
  • botherer #5 5 years ago

    Azazel - good point! But sadly, no.
  • Steroyd #6 5 years ago

    Is the PSP even properly suited to a FPS? Surely the control system is inherently flawed for this genre...?

    2 words Goldeneye and Turok.

    FPS's can be done with one analogue stick and few face buttons, but from the sounds of it none of these devs have bothered pick up a N64 to see how it was done.

    Goddamnit let Rare develop one FPS for the PSP to show how it's done. :s
    Edited by 1 at 21/12/06 @ 12:08
  • Tomo #7 5 years ago

    Shame really. My interest in this was ever so slightly alive but alas, like the flickering candle in the wind, I'v-

    /gagged and bagged
  • Moogrose #8 5 years ago

    Just got Brothers in Arms:D-Day yesterday... and its good fun, while the controls do take some getting used to, once you got 'em its marvelous.

    All the good 'ol levels from the previous two games.

    Looks good too for a psp game.

    /loves BIA
  • SBfistfun #9 5 years ago

    wow yet another shite psp game
  • Royal Fool #10 5 years ago

    Steroyd: The N64 had a few more buttons at it's disposal, namely A, B and the Z trigger. The PSP's face buttons are effectively the same as the N64's C buttons.
  • Bluetooth #11 5 years ago

    Also, we're not even dealing with the one analogue stick - it's a stupid nub, which is flawed even in non FPS games for the PSP
    Edited by 1 at 21/12/06 @ 12:49
  • el_pollo_diablo #12 5 years ago

    Damn.

    There really are no games out that I want to play on the psp, especially now that this has turned out to be a bit turd.


  • Steroyd #13 5 years ago

    Steroyd: The N64 had a few more buttons at it's disposal, namely A, B and the Z trigger. The PSP's face buttons are effectively the same as the N64's C buttons.

    True but still... ditched the y axis via triangle and X, R aiming, have X as the reload button triangle as enter button, Circle and Square as strafing, and that sweet little L button is free to do whatever innovative feature EA wants to put in (Laughs his fucking Arse off).

    Just need to find the sensitivity balance with the nub i'd personally make it go very very slow, like i do with the PS2 pad.

    My god I wonder if these games would actually let me map these buttons from the ground up.
  • #14 5 years ago

    I really don't know what to do with my PSP.

    It's fun breaking it out and playing Outrun 2006 / Virtua tennis - though I only whip it out perhaps one 5 min playing session..every fortnight.
  • el_pollo_diablo #15 5 years ago

    Umberty, I'll tell you why my psp annoys people - the games take ages to load, the games are lazy ps2 ports, the system itself is too delicate (for a portable), the battery life is poor.

    The ds on the other hand I play far more than my psp. None of the above problems (in the main) apply.

    Microsoft don't have a handheld, so I dont think they really come into it.
  • JetSetWilly #16 5 years ago

    I notice you edited the strapline so that the Bowie quote was actually correct.
  • MoGamer2006 #17 5 years ago

    Got a PSP last Xmas and just sold it on eBay. It's a beautiful, beautiful, beautiful bit of tech porn, but I must've used it, what, 10 times max?

    The D-pad is horribly spongey, the loading times often appalling, the battery life unimpressive and every time I used to get it out in public I'd be terrified of scratching that gorgeous display.

    When Sony fix the problems and release the PSP+ (at least give it some sort of built-in screen protection - I can't believe those numpties you see on the train holding one of those ridiculous third-party PSP protectors that look like a transparent lunchbox) then count me back in, but for now...

    If you ask me, Sony worried too much about making the PSP look great in a shop window rather than functional in use - hugely disappointing.

  • Feanor #18 5 years ago

    Good points, Umberty. I think it's great that we can choose between the DS and PSP or (gasp) own and enjoy both.
  • floppylobster #19 5 years ago

    I dunno what Diablo plays on DS but I play -
    - Trauma Centre: Under the Knife
    - Pheonix Wright: Ace Attorney
    - Super Mario Bros
    - Pac Pix
    - Project Rub
    - Tetris DS
    - Dig Dug 2
    - Age oF Empires 2
    - Advance Wars Dual Strike
    - Kirby Canvas Curse

    On PSP only -
    - Loco Roco
    - Me & My Katamari

  • el_pollo_diablo #20 5 years ago

    For me...

    DS
    - Trauma Centre
    - Phoenix Wright
    - New Mario Bros
    - Meteos
    - Ouendan

    PSP
    - LocoRoco
    - GTA:LCS
    - Lumines

    I'm not saying that the PSP is useless by any stretch of the imagination, because I think it's an impressive piece of kit. But I do think that somewhere along the line there was a fundamental misunderstanding of what a portable system should provide (loading times, battery life, etc). It's about the barriers that stand in the way of me having fun, and I find the ds to have less of them. On top of that, I find DS games to be fresher than those I'm used to playing on my ps2.

    But hey, each to their own.

    Happy Christmas to all.
  • gerald #21 5 years ago

    I don't get the DS vs. PSP thing... both are very different and complement one another. Why not play the good games on both systems? The omnipresent "meh, PSP has no good games and only ports" off the interweb is simply not true anymore. And i don't mind a port if it's done good (NSMB is not much more than a great remake of an old game).

    I do own both and ...gasp... my PSP gets more playtime than the DS.


    Currently playing (i love making lists):

    PSP:
    - Lumines II (pure trance)
    - Lego Star Wars II (canned fun)
    - MGS PO (cool and innovative)
    - LocoRoco (makes me still smile everytime)
    - Marvel: Ultimate Alliance (satisfying buttonmasher)
    - Every Extend Extra (very trippy)
    (none of these have significant loading times)

    DS:
    - FF III (level grinding deluxe)
    - Yoshis Island DS (oldschool fun)


    Handheldgaming is great these days. No need for another WW2-Shooter.
  • urban #22 5 years ago

    stop making fps's for the psp.
  • botherer #23 5 years ago

    Balance?! Balance?! We can't have balance in an EG thread!

    Gizmondo is clearly best!
  • HunterSeeker #24 5 years ago

    PSP. Right. Now that we, the publishers and most importantly the developers know that it only sold a fraction of the number of DS. The future would look pretty gloom for the portable. The DS is now the Playstation and PSP the N64.

    Like the 64, it is not like it doesn't have any great games on it. But it certainly wont be on the list of commercially successful consoles, or in this case, PSP for the list of portables.
    Edited by 1 at 21/12/06 @ 23:47
  • Venkman90 #25 5 years ago

    I did sell my PSP but it is a great piece of kit, I think the problem is that we keep getting lazy fecking ports.

    MGS:pO and Killzone have shown what can be achieved on it if you engage your brain
  • tiddles #26 5 years ago

    I thought MoH: Heroes played pretty well, actually - I had aiming on the analogue and movement on the face buttons, and everything seemed pretty well balanced - the pace of the game and the aiming assistance is such that any inherent clunkiness doesn't get in the way of the experience. Pity about the shortness of the singleplayer mode, though - would have been great to play through a proper campaign instead of a series of repurposed multiplayer maps...
  • murder1 #27 5 years ago

    HunterSeeker,

    I don't see how you can't have the PSP on a list of commercially successful consoles. The entire list would be Nintendo otherwise.

    The system hasn't been an amazing success but it hasn't been that bad either.

    Now the game.
    I did not find this game to be that bad. I am not very far in though. The controls are growing on me. It may be hard to go back to games without these controls, Socom.
    I have been flying through the single player but still have the higher difficulties to try. Hopefully I can also get online soon.
    Edited by 1 at 26/12/06 @ 07:32
  • nuffmon #28 5 years ago

    Don't know what people are complaining about. The controls have options to suit most people and you would have to be a complete idiot not to be able to master them with time. The single player is standard MOH game play and it is no worse or better than whats on the PS2. Personally i can't get enough of MOH and similar but people are once again slating the PSP and not the game for any deficiencies. If you can play MOH on a ps1 then you can play it on anything. As for the multiplayer, i think it is brilliant. Nothing original? Compared to what? How many online games do we have on the PSP?
    EA could have just ported one of the many from the ps1 or ps2 but they have created a new game with new maps and stories and slapped a whopping great 32 person multiplayer on for good measure. Something not on any of the ps2 versions. I think eurogamer must have been very lazy in their approach to reviewing this excellent game. To think i was nearly put of buying by reading this review.
  • lambtron #29 5 years ago

    That's nice Nuffmon but the campaign lasts 4 hrs.