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Making Music Interview

Xbox 360 PlayStation 3 Interview by Ellie Gibson

4 November, 2008

Page 3 of 3. <- Page 2

Eurogamer: Come on now. They're both music games that work with drum kits and microphones...

Dan Teasdale: At least from a design perspective, we're going after two completely different audiences. Rock Band is about an authentic band gameplay experience. We want people to have fun at parties, and we want to reach a wide audience.

We developed the original Guitar Hero as a more technical experience. There's nothing wrong with that, it's a valid experience; it's just not what we're going for.

I don't sit around going, "How do we beat Guitar Hero?" I don't need to. My team's got more than enough great ideas.

John Drake: We're not thinking about one-upping, we're trying to make the best game we can... Their game focuses on totally different stuff to our game in certain respects. We're spreading a very large music catalogue with a ton of songs, they have a music creator in their game, and it's very cool and very different. People can play both. It's just like Call of Duty competing with another shooter.

Dan Teasdale: Call of Duty and Halo are both great franchises you can enjoy. It's the same with Guitar Hero and Rock Band.

Eurogamer: But you don't need to pay hundreds of pounds to get the most out of Call of Duty and Halo... What's happening with instruments for Rock Band 2? Will there be a bundle?

Dan Teasdale: We're going to do separate instruments at launch. Eventually we will release a bundle. It's the same philosophy we had in the US and it's worked out really well, not just for us but for consumers who just want to pick up drums or the game by itself or whatever.

John Drake: We're really trying to give people the option to not have to spend over EUR 200 on one box.

'Making Music' Screenshot 5

I like microphones, but I couldn't eat a whole one.

Eurogamer: Europe got some exclusive tracks when Rock Band 1 was released. Are you going to do the same thing for Rock Band 2?

Dan Teasdale: We're focusing more on the platform as a way to get music out to people. We learned that people in the US also want to listen to music from the UK, France, Germany... So what you'll see is more localised content delivered through the music store, so everyone can enjoy it.

I would say, if you have indie bands in the UK that you want to get into Rock Band, post on RockBand.com. We read everything and take it into account.

Eurogamer: You mentioned the recording studio in Guitar Hero earlier. Do you wish you'd included a similar feature in Rock Band 2?

Dan Teasdale: We've dabbled with stuff like that in FreQuency and Amplitude. Our take from that was, you have to do it properly. You need to support all the instruments, you have to have songs longer than three minutes, you have to support more than 1200 notes... So our focus on that kind of experience is going to be on making it authentic, making it fit with the platform and giving people a fully-featured way to do that.

Eurogamer: How much is the full Rock Band 2 set-up going to cost?

John Drake: We're looking to be as close to what people are hoping for as possible. We hope people keep in mind it's very expensive to make a game of this size and weight and shape. It's not just a disc, it's a huge box full of metal and plastic, and there are complications that come along with that.

It's really fun, it's a great experience, and I think it's worth the money that's being charged for it. If people haven't checked it out and they're just complaining it's too expensive, they should go hands-on then judge the experience.

'Making Music' Screenshot 6

Look out for more on the clash between Guitar Hero World Tour and Rock Band 2 soon.

You can always expand your Rock Band 1 set, split the cost with a friend, just add the instruments you want from Rock Band 2, just buy the game - there are lots of ways to play.

Europe and especially the UK is one of the birthplaces of rock and roll, so the more Rock Band we can have going on right here, the better.

Eurogamer: Steady on, now. This isn't a press release.

John Drake: I know you're not going to type that up, I'm just saying... I'm sure you'll cut out the bit about you liking Lionel Richie, too.

Rock Band 2 officially launches in Europe on 21st November for Xbox 360, with PS2, PS3 and Wii versions to follow.

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Comments: 1-16 of 16 in total

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jonsaan
04/11/08 @ 12:18
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You know that bit in the Doors movie, where Jim Morrison flips out because 'Light my Fire' is used in an advert?

That's kind of how I feel about this:) It's a good job I'm not a Beatle or somebody might give a toss:)
redopalfruit
04/11/08 @ 12:19
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"Kids today like rap music, they want songs about pimps and hos, not yellow submarines... "

I didn't read which of the EG'ers was doing the interview when I started into it... after that question I didn't have to. Haha. Go Ellie :)
That_Happy_Cat
04/11/08 @ 12:24
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It's five o'clock somewhere Ellie... remember that :)
Avaloner
04/11/08 @ 12:24
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I just love these off the wall interviews. Nice read there.
Toothball
04/11/08 @ 12:34
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Can't wait for Rock Band 2. Spent countless hours on the first one. Also interviews with Harmonix always seem more positive than those with Activision.
kangarootoo
04/11/08 @ 12:53
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"Dan Teasdale: I'd challenge that. I don't think we're competing with Guitar Hero.

Dan Teasdale: At least from a design perspective, we're going after two completely different audiences."

Oh shush. Two completely different audiences indeed. Ptah!
baardhimself
04/11/08 @ 12:57
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I wish you would have asked if we are getting the AC/DC game, they seem to screw us over so much, and the comment about not competing with GHWT is pathetic, either the developer is so out of touch it is unbelievable or he is just an idiot.
MikeN
04/11/08 @ 12:58
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"This isn't a press release".

It pretty much is though isn't it? I mean you could basically sum up the article in two sentences -

"Please buy Rock Band 2"
&
"We can't say anything about the Beatles game".

Not really Ellie's or EG's fault just Harmonix not saying much although the comment about them not competing with GH was good for a laugh.
gblegend
04/11/08 @ 13:06
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In career mode do you get to narrate Thomas the Tank engine if you play as Ringo?
oef!
04/11/08 @ 13:49
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At least from a design perspective, we're going after two completely different audiences

GLWT, I don't see my parents buying Rock Beatles. I sure as hell never will.

/imagines parents using plastic music peripherals.
/imagines mother deploying star power and rocking out

nah.
kinky_mong
04/11/08 @ 14:54
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I would say, if you have indie bands in the UK that you want to get into Rock Band, post on RockBand.com. We read everything and take it into account.

If this is true I'm off to blanket post the forum with "Give me Arctic Monkeys DLC now!" posts.
waffle
04/11/08 @ 15:14
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personally I'd like to see something by The Sporadics or The Ultrasonic Monkeys (or even Pixelh8 if there was any way of translating it to the controllers. which there probably isn't to be fair)
Edited 1 times, most recently on 04/11/08 @ 15:14
andywilkie35
04/11/08 @ 15:16
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I just went on there to plead for some Idlewild

then realised that noone in America will know them and not many in the UK would either probably...bah
andywilkie35
04/11/08 @ 15:17
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They've got PDA off Interpol's Turn On The Bright Lights so maybe that album would be a better chance

/logs back onto Rock Band website
Bloodloss
04/11/08 @ 20:20
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"How much is that doggy in the window? The one with the waggly tail?" "We're not announcing pricing information."

:D genius.
natepro
07/08/09 @ 22:15
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Sometimes in hip-hop music videos I see a huge Beatles influence. Even Jay-Z game them respect at Biggie's second LP (L.A.D) and the Wu Tang covered a Beatles song.

Comments: 1-16 of 16 in total

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