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LostWinds Review

Wii Review by Kristan Reed

13 May, 2008

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Considered by many to be the premier WiiWare launch title, it's not difficult to see why Frontier's LostWinds has garnered such an overwhelmingly enthusiastic response during recent sneak previews. Knocked up in little over three months, it's a reminder of the kind of offbeat creativity UK development talent is capable of when given an outlet, and when publishers don't interfere. Combining elements of Klonoa and Okami, it's a disarming British love letter to Japanese game development which embarrasses most Wii titles at a stroke. Or waggle.

Before we got down to playing the finished article, Frontier founder and chairman David Braben told us that the decision to self-publish the game via WiiWare rather than the PlayStation Network or Xbox Live Arcade was a decision borne out of the lead designer being a "massive Nintendo fanboy". It also gave the Cambridge-based company a rare chance to cut loose and come up with the kind of quirky game concept that many publishers would have considered too big a risk to put out as a boxed product.

Frontier describes LostWinds as "an enchanting adventure bursting with new gameplay ideas that embrace the innovative controller of the Wii". You could even say that the way the game gives the player control over the wind breathes new life into 2D platform-puzzling, although I wouldn't recommend that because you'll make people cringe. Instead, perhaps you'll say that Frontier has come up with a unique wind-assisted control system that encompasses platforming, combat and puzzling without ever feeling cumbersome or confusing, and with its own visual style that steers comfortably away from anime cliché.

LostWinds concerns saving the beautiful land of Mistralis from the wrongdoings of an evil spirit named Balasar. Tasked with finding four chests hidden away throughout the land, you must guide spiky-haired pocket-rocket Toku with the assistance of 'wind spirit' Enril and negotiate a series of beautifully rendered environments, gaining new skills along the way.

'LostWinds' Screenshot 1

Static shots fail to do justice to how LostWinds looks in motion.

Perhaps the most interesting facet of LostWinds control system is how quickly it becomes second nature to pull off complex-sounding actions. With basic left-right movement assigned to the nunchuk, and an auto jump system whenever you reach the edge of a platform, the more complex manouevres are given over to the remote. Rather like Okami, you must physically draw actions on the screen - in this case controlling gusts of wind by holding down the A button and drawing the wind you want to create.

In a basic sense, drawing a vertical line through Toku makes him jump up, and a diagonal line in the required direction to make him leap left or right. Initially, you'll find yourself wandering around, chatting to locals and heading off to shrines to augment your abilities. Along the way, you'll realise that the ability to create a gust of wind isn't purely a cunning jump mechanic, but a puzzle-solving tool which can help whip boulders up onto pressure pads, or direct flames onto wooden doors. Even in combat, gusting becomes useful too, allowing you to smack the little Squawks or Glorbs against the scenery (or drag flames onto them if you're feeling especially evil). Crucially, all of it feels instantly intuitive, and adding extra abilities does little to derail your progress.

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Comments: 1-50 of 74 in total | next 50 »

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caligari
13/05/08 @ 12:53
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Wii fights back!

edit: not that it was actually losing in the first place.
Edited 1 times, most recently on 13/05/08 @ 13:53
Ignatius_Cheese
13/05/08 @ 12:53
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Definite download on Day One. Everything about this title oozes charm. Flagship WiiWare title indeed :oD
morriss
13/05/08 @ 12:55
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brilliant.
bitesize
13/05/08 @ 12:57
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sold! sounds great.
disc
13/05/08 @ 12:57
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Is this up yet?
spookyzombie
13/05/08 @ 12:58
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Just looked at the video of this on EG. I'd like to know how this manages to look better than 80% of full price Wii release games. It's only a 37mb download. It looks beautiful.
Bloodkult
13/05/08 @ 12:58
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What resolution does it run at? What's the framerate?

I'm not buying anything until I see the pie-charts.
Psychotext
13/05/08 @ 13:02
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Interesting looking game.
stampax
13/05/08 @ 13:03
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wow, expected all the wi iware games to be rubbish mini party games! What a great start!
gingerlink
13/05/08 @ 13:04
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Was wondering where all of the expectation surrounding this title had come from (I've kinda been in the dark about this one somehow) but it just sounds fantastic from this!

Definately something else to use those wii points on!
Pac-man ate my wife
13/05/08 @ 13:05
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Gimmick!

What with downloadable crap like this, shallow titles like Mario Galaxy and Zelda, crap 3rd party titles like Zack & Wiki and PES, games that only appeal to the casuals like No More Heroes and Okami and poor sales the Wii really is doomed.
speedjack
13/05/08 @ 13:08
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Looks lovely.

Can anyone tell me how many blocks 35mb is ?

Also, can Wii Ware titles be saved to an SD card ?

Muddtallica
13/05/08 @ 13:12
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Nice score! For the price, I'll definitely be downloading this one next week. :)

Wii's on a bit of a roll for good scores, lately, which is great news. Let's hope the trend continues!
OrgasmicMutton
13/05/08 @ 13:13
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I was already sold and this just confirms I'm buying it as soon as I can.

@ Pac-man ate my wife

GG

CallousB
13/05/08 @ 13:13
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"I'd like to know how this manages to look better than 80% of full price Wii release games"

A small amount of effort. Something that most 3rd parties aren't bothering with in regards to Wii games.
Lost Winds and World of Goo shame most of the bigger companies in terms of both art and creativity.
knocker
13/05/08 @ 13:14
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Well there goes my stubborn insistence not to download anything because of memory constraints.

@Pac-Man Ate My Wife
Spelling and grammar far too good. Could do better.
Edited 1 times, most recently on 13/05/08 @ 15:21
disc
13/05/08 @ 13:19
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CallousB: As well they should, they have the flexibility (and also a higher need) of being fresh in game design as that is the way they can attract an audience. They cannot afford advertisement and they cannot afford disappearing amongst all the other cheap titles.

The way to stand out is with quality. But don't think it didn't take a lot of hard work because I'm sure it did.
Killerbee
13/05/08 @ 13:23
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Okay, that decides it. I'm getting this the day it's released.

Sounds brilliant, and after the joy of just sitting down with Portal for an evening and getting through to the end in one sitting, I'm really looking forward to the fact this isn't going to take me 30+ hours to play through.
mkreku
13/05/08 @ 13:32
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Looks lovely! Reminds me of that Kirby game on the DS where you controlled the wind with the stylus.
Pac-man ate my wife
13/05/08 @ 13:38
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Sounds brilliant, and after the joy of just sitting down with Portal for an evening and getting through to the end in one sitting, I'm really looking forward to the fact this isn't going to take me 30+ hours to play through.


+1

As much as I'd love to play all the wonderful games coming out, such as Okami, I know I'll never have the time to play them all so something like this seems perfect for me!

And yes, my earlier post was my attempt at a joke. Although it's interesting to see we've made it this fair without the brainless trolls (bar mine and Bloodkult's attempts) - Hooray!
Edited 1 times, most recently on 13/05/08 @ 14:39
GamesConnoisseur
13/05/08 @ 13:42
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Sigh... okay I ll move one file over to SD ram, as Lost Winds IS only 37 mb which is fanastic really. Still wondered about the file size of other Wii Ware and the hassles it would cause to shuffle data back and forth?

I know I m hard on Nintendo about the memory issue, but am not going to allow this to stand in the way of Lost Winds!


For this time!
WillTheSecond
13/05/08 @ 13:59
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Looks good. I think this will be my WiiWare launch-day purchase, then. I should check how many points I've got on the Wii shop channel come to think of it...
Tonka
13/05/08 @ 14:01
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I have been looking forward to this since I first got wind of it. I'm glad to see it storming the rating charts. Hopefully this is only the first whiff of what's to come. I read some guy who was completely blown away by it.
M83J01P97
13/05/08 @ 14:06
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Does anyone else think the concept of this game would work better on the DS?

I suppose it's not fair to comment when I haven't played this... but it just strikes me as something with would be perfect for stylus control.
Artemis_Matsas
13/05/08 @ 14:08
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I really hope that this game will sell well.
If the developers really know their stuff, then they can produce wonders!
Progguitarist
13/05/08 @ 14:09
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@ M83J01P97

The review just gave it a 9/10 score. Why would it be any better on the DS?
Benno
13/05/08 @ 14:10
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The Wiis getting some nice games now, I am liking this.
M83J01P97
13/05/08 @ 14:14
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@Progguitarist

I'm not saying it's a bad game on the Wii at all... from what I have seen of it, it just seems more like something I would want to sit down and play on my DS with the stylus instead of on the Wii. Thats all.
Progguitarist
13/05/08 @ 14:19
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@ M83J01P97

Ah I see. Seems like there could be a DS version released.If it does well on Wii anyway.
Tonka
13/05/08 @ 14:21
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;_; tears of joy. More ike this and I'll never have to swap discs again.
Muddtallica
13/05/08 @ 14:47
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M83J01P97: Because if it was on DS, it would be Kirby: Power Paintbrush. :P
dirigiblebill
13/05/08 @ 14:48
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Re. A potential DS release...

"It’s certainly something to consider - once we have got the Wii version released, we’ll see where we go from there."

Would love to see this on the DS, and given the filesize it's well within the bounds of probability...
knocker
13/05/08 @ 15:01
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"Don't complain about epic games as they are the reason we play games in the first place and they are usually few and far between. "

Speak for yourself. I played games i the first place because of pong.
Pac-man ate my wife
13/05/08 @ 15:17
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@ NickD7

Was anyone complaining about epic games? I think the reviewer was just saying that epics are massive timesinks which few of us actually get around to completing, whereas more games of this quality and length would mean gamers experienced a wider variety of games.
RandolphScott
13/05/08 @ 15:27
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Looks like the Wii is coming into it's own.
smelly
13/05/08 @ 15:39
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2 good wii games in 2 days.. ace.
Colin8703
13/05/08 @ 15:47
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I downloaded it last night and am hooked already (My Wii is american) It's a lovely game and the review just makes me want to play it more.

Everyone should play this game.


Sid Nice
13/05/08 @ 15:57
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I've just watched the intro and I have to say "What a beautiful little platform game LostWinds looks" I haven't downloaded any games via the Virtual Console due to the complaints about no 60Hz on PAL VC games. I think the question has already been asked but "Will this game run at 480p?"
bigbadbeasty
13/05/08 @ 15:58
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With all the Wii negativity from the standard gamer since its launch, with rubbish ports and uninspired bolt-on wiimote actions, it has always reminded me of the first year of the DS. I was sure that the tide would turn with the success of the console, and finally we are getting some real gems coming through.

Nintendo will always release a stash of in-house AAA games, it is good to see others doing the same.
pjmaybe
13/05/08 @ 16:01
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Weird world innit where an item of WiiWare actually looks, plays and feels better than 90% of the machine's full priced catalogue.

I love it, Braben ftw!

Now, a Wii version of "A Dogs Life" once you're done with the Lost Winds sequel, Mr Braben sir.
Colin8703
13/05/08 @ 16:04
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I would think that the Wii ware will run at 60hz as it's a new game and not from the old days.

Are any of the uk Wii games 50 hz only then? I know the VC console games are.

As for prog scan, my TV is LCD and it runs through a component cable so i could not honestly comment as LCD de-interlaces the screen anyway. It looks very nice though.

RyanT
13/05/08 @ 16:06
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The game runs in full 480p (and 60hz, why wouldn't it?).

I thought that was mentioned in the review.
OrgasmicMutton
13/05/08 @ 16:14
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I'm kind of surprised that other folk are surprised that WiiWare is going to end up with some titles better than many full priced releases. In fact I was fully expected top class titles on WiiWare. I guess it's because I've got into the indie PC scene in the last few years and have seen what small dedicated teams with little pressure on them can do. They have the breathing space to do what they want and know they can digitally distribute it without having to worry about getting a publishing deal (well I suppose with the likes of WiiWare, Arcade and PSN they have to go through a few hoops but it's certainly less risky than a boxed release).

The indie market has long been producing some brilliant games and with the sort of talent that's out there I was fully expecting to see some quality releases taking advantage of the Wii's controls and fully expect to see more in the future.
KillerMonkey
13/05/08 @ 16:17
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^
Could you give an example or two of awesome PC indie games? :)
monkie_king
13/05/08 @ 16:29
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Introversion's stuff (Darwinia, Defcon), Peggle, RedLynx Trials 2 ...
siro
13/05/08 @ 16:31
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Who would of thought that WiiWare will bring some real killer apps (aside me;).
OrgasmicMutton
13/05/08 @ 16:42
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Introversion's stuff (Darwinia, Defcon), Peggle, RedLynx Trials 2 ...

Add to that Aquaria, Noitu Love 2, some of Cactus' stuff, Professor Fizzwizzle, Wik and the Fable of Souls, Bookworm Adventures, Gish and so on.

Forthcoming WiiWare title World of Goo originates from the game Tower of Goo, part of the experimental gameplay project which also is due to give us Crayon Physics deluxe.

The advent of indie development on Wii can only be a good thing and will complement the quality first party titles wonderfully.
KillerMonkey
13/05/08 @ 16:48
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Thanks, I'll check 'em all out!
Sid Nice
13/05/08 @ 17:11
#49
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Jeff Minter; get working on Wii-Ware bonnie lad.

7 days to wait for LostWinds. :(
SirScratchalot
13/05/08 @ 17:39
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Glee and joy...
It looked fantastic from day one and I loved the little touches in the vids I've watched.
Trees swaying in the breeze as the pointer passes, the music. It's all just so soothing.

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