LostWinds Review
Breath of fresh air.
Version tested: Wii
Considered by many to be the premier WiiWare launch title, it's not difficult to see why Frontier's LostWinds has garnered such an overwhelmingly enthusiastic response during recent sneak previews. Knocked up in little over three months, it's a reminder of the kind of offbeat creativity UK development talent is capable of when given an outlet, and when publishers don't interfere. Combining elements of Klonoa and Okami, it's a disarming British love letter to Japanese game development which embarrasses most Wii titles at a stroke. Or waggle.
Before we got down to playing the finished article, Frontier founder and chairman David Braben told us that the decision to self-publish the game via WiiWare rather than the PlayStation Network or Xbox Live Arcade was a decision borne out of the lead designer being a "massive Nintendo fanboy". It also gave the Cambridge-based company a rare chance to cut loose and come up with the kind of quirky game concept that many publishers would have considered too big a risk to put out as a boxed product.
Frontier describes LostWinds as "an enchanting adventure bursting with new gameplay ideas that embrace the innovative controller of the Wii". You could even say that the way the game gives the player control over the wind breathes new life into 2D platform-puzzling, although I wouldn't recommend that because you'll make people cringe. Instead, perhaps you'll say that Frontier has come up with a unique wind-assisted control system that encompasses platforming, combat and puzzling without ever feeling cumbersome or confusing, and with its own visual style that steers comfortably away from anime cliché.
LostWinds concerns saving the beautiful land of Mistralis from the wrongdoings of an evil spirit named Balasar. Tasked with finding four chests hidden away throughout the land, you must guide spiky-haired pocket-rocket Toku with the assistance of 'wind spirit' Enril and negotiate a series of beautifully rendered environments, gaining new skills along the way.

Static shots fail to do justice to how LostWinds looks in motion.
Perhaps the most interesting facet of LostWinds control system is how quickly it becomes second nature to pull off complex-sounding actions. With basic left-right movement assigned to the nunchuk, and an auto jump system whenever you reach the edge of a platform, the more complex manouevres are given over to the remote. Rather like Okami, you must physically draw actions on the screen - in this case controlling gusts of wind by holding down the A button and drawing the wind you want to create.
In a basic sense, drawing a vertical line through Toku makes him jump up, and a diagonal line in the required direction to make him leap left or right. Initially, you'll find yourself wandering around, chatting to locals and heading off to shrines to augment your abilities. Along the way, you'll realise that the ability to create a gust of wind isn't purely a cunning jump mechanic, but a puzzle-solving tool which can help whip boulders up onto pressure pads, or direct flames onto wooden doors. Even in combat, gusting becomes useful too, allowing you to smack the little Squawks or Glorbs against the scenery (or drag flames onto them if you're feeling especially evil). Crucially, all of it feels instantly intuitive, and adding extra abilities does little to derail your progress.
Once you're familiar with gust, the addition of the hugely useful Slipstream lets you draw wind around corners, making it simple to, for example, guide flames around to nearby torches, or send a trail of water to a patch of ground to grow a Poyok plant. These, in turn, might help propel you upwards to a previously inaccessible area - possibly to activate a switch or grab a seed you need to reach somewhere else. Later on, the power of wind Vortex allows you to draw a circle around an object, suspend it in mid-air and then gust it towards a barrier to smash your way through, while the final ability, the Jumbrella Cape, allows you to draw a path and seamlessly glide around the game world. Within the space of a few hours, LostWinds demonstrates one of the most brilliantly realised control systems ever seen in a 2D platform game. As with the very best Wii games to date, it utilises the control system in a manner that's incredibly accessible but extremely clever at the same time.
But while it's easy to wax on about the superbly logical puzzles and the excellent control system, just as impressive are the visuals. While downloadable titles on other platforms have a tendency to 'go retro', LostWinds surpasses all expectations by somehow managing to be one of the most delightful-looking games around - not just in terms of the Wii, but full stop. With a continually shifting camera perspective giving you an ever-changing view of the action, and the action moving at a rock-solid 60 frames per second throughout, it's a style many will instantly fall in love with.
Built using Frontier's existing in-house 3D engine, it brings to life the delightfully rich art-style, and frames the action perfectly at all times. We've been saying it for the best part of the last ten years, but this '2.5D' compromise between the precision of 2D with scalable 3D is definitely a technique more developers should explore. As is the case here, it's an absolute dream when it comes off. A special mention for the cut-scenes and often hilarious sound effects too - there's barely a single element of the game with which you won't be thoroughly enamoured. Even the decision to shy away from voice-overs seems like a sensible idea once you play it.

In a parallel universe where the Amiga still reigns supreme, LostWinds is top of the charts.
The other thing to mention is the price of LostWinds. At 1000 Wii Points, it absolutely shames most full-price releases, and, weighing in at just 37MB, it won't hog the limited storage space on the Wii, either, or take forever to download. True, the gameplay length at 3 to 4 hours (on your first play-through) isn't that big, but for the price you can have no complaints whatsoever. If more games of this quality emerged at this sort of price point, I doubt too many of us would mind - in fact we'd doubtlessly play more of them rather than get bogged down in epics. You're left wanting more, but in a good way.
LostWinds is a great example of what can be achieved on WiiWare. By combining a few simple gesture-based controls within a tightly focused platform-puzzling framework, Frontier has created a mini-masterpiece at the first attempt. From here, we can fully expect to see a lot more of Toku and Enril, and hopefully a slew of similarly innovative and fresh new ideas on Nintendo's proving ground from other like-minded developers ready to break free from the shackles of modern development cycles.
9 / 10
You may also like...
-
Mass Effect 3 Demo: The First 20 Minutes
-
Face-Off: Final Fantasy 13-2
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Game of the Week: Catherine
-
Who Killed Rare?
-
Gotham City Impostors Review
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Kingdoms of Amalur: Reckoning Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
EA evaluating FIFA Street features for FIFA 13
-
One Piece: Unlimited Cruise SP Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Catherine Review
-
King Arthur 2 Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Skyrim patch 1.4 now live for Xbox 360
-
Metal Gear Solid: The "Lost" HD Remasters
-
Mass Effect 3 FemShep trailer debuts
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (70) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
edit: not that it was actually losing in the first place.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
sold! sounds great.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Definately something else to use those wii points on!
Comment below viewing threshold Show
What with downloadable crap like this, shallow titles like Mario Galaxy and Zelda, crap 3rd party titles like Zack & Wiki and PES, games that only appeal to the casuals like No More Heroes and Okami and poor sales the Wii really is doomed.
Comment below viewing threshold Show
Can anyone tell me how many blocks 35mb is ?
Also, can Wii Ware titles be saved to an SD card ?
Comment below viewing threshold Show
Wii's on a bit of a roll for good scores, lately, which is great news. Let's hope the trend continues!
Comment below viewing threshold Show
@ Pac-man ate my wife
GG
Comment below viewing threshold Show
A small amount of effort. Something that most 3rd parties aren't bothering with in regards to Wii games.
Lost Winds and World of Goo shame most of the bigger companies in terms of both art and creativity.
Comment below viewing threshold Show
@Pac-Man Ate My Wife
Spelling and grammar far too good. Could do better.
Comment below viewing threshold Show
Sounds brilliant, and after the joy of just sitting down with Portal for an evening and getting through to the end in one sitting, I'm really looking forward to the fact this isn't going to take me 30+ hours to play through.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds brilliant, and after the joy of just sitting down with Portal for an evening and getting through to the end in one sitting, I'm really looking forward to the fact this isn't going to take me 30+ hours to play through.
+1
As much as I'd love to play all the wonderful games coming out, such as Okami, I know I'll never have the time to play them all so something like this seems perfect for me!
And yes, my earlier post was my attempt at a joke. Although it's interesting to see we've made it this fair without the brainless trolls (bar mine and Bloodkult's attempts) - Hooray!
Comment below viewing threshold Show
I know I m hard on Nintendo about the memory issue, but am not going to allow this to stand in the way of Lost Winds!
For this time!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I suppose it's not fair to comment when I haven't played this... but it just strikes me as something with would be perfect for stylus control.
Comment below viewing threshold Show
If the developers really know their stuff, then they can produce wonders!
Comment below viewing threshold Show
The review just gave it a 9/10 score. Why would it be any better on the DS?
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm not saying it's a bad game on the Wii at all... from what I have seen of it, it just seems more like something I would want to sit down and play on my DS with the stylus instead of on the Wii. Thats all.
Comment below viewing threshold Show
Ah I see. Seems like there could be a DS version released.If it does well on Wii anyway.
Comment below viewing threshold Show
Comment below viewing threshold Show
Strange comment to make, gamers have never had it so good, it's like every game being shown in the last few weeks has been a must buy title. Don't complain about epic games as they are the reason we play games in the first place and they are usually few and far between.
Maybe you're just spoilt on all the great games you've played recently which is why you want to play budget titles... but without your GTA's and MGS games you would soon by wailing about the lack of big budget titles.
Comment below viewing threshold Show
Comment below viewing threshold Show
<a href= "http://www.gamersuniverse.com/en/index 3.php?content=interviews&gameid=1050">"It’s certainly something to consider - once we have got the Wii version released, we’ll see where we go from there."</a>
Would love to see this on the DS, and given the filesize it's well within the bounds of probability...
Comment below viewing threshold Show
Speak for yourself. I played games i the first place because of pong.
Comment below viewing threshold Show
Was anyone complaining about epic games? I think the reviewer was just saying that epics are massive timesinks which few of us actually get around to completing, whereas more games of this quality and length would mean gamers experienced a wider variety of games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Everyone should play this game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Nintendo will always release a stash of in-house AAA games, it is good to see others doing the same.
Comment below viewing threshold Show
I love it, Braben ftw!
Now, a Wii version of "A Dogs Life" once you're done with the Lost Winds sequel, Mr Braben sir.
Comment below viewing threshold Show
Are any of the uk Wii games 50 hz only then? I know the VC console games are.
As for prog scan, my TV is LCD and it runs through a component cable so i could not honestly comment as LCD de-interlaces the screen anyway. It looks very nice though.
Comment below viewing threshold Show
I thought that was mentioned in the review.
Comment below viewing threshold Show
The indie market has long been producing some brilliant games and with the sort of talent that's out there I was fully expecting to see some quality releases taking advantage of the Wii's controls and fully expect to see more in the future.
Comment below viewing threshold Show
Could you give an example or two of awesome PC indie games?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Add to that Aquaria, Noitu Love 2, some of Cactus' stuff, Professor Fizzwizzle, Wik and the Fable of Souls, Bookworm Adventures, Gish and so on.
Forthcoming WiiWare title World of Goo originates from the game Tower of Goo, part of the experimental gameplay project which also is due to give us Crayon Physics deluxe.
The advent of indie development on Wii can only be a good thing and will complement the quality first party titles wonderfully.
Comment below viewing threshold Show
Comment below viewing threshold Show
7 days to wait for LostWinds.
Comment below viewing threshold Show
It looked fantastic from day one and I loved the little touches in the vids I've watched.
Trees swaying in the breeze as the pointer passes, the music. It's all just so soothing.
Comment below viewing threshold Show
>Introversion's stuff (Darwinia, Defcon), Peggle, RedLynx Trials 2 ...
And of course trackmania.. which is FREE btw..
Comment below viewing threshold Show
Lost Winds and World of Goo shame most of the bigger companies in terms of both art and creativity"
Agreed.. but then if all the good games cost $10 as opposed to $50.. then i'm not gonna complain TOO much
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
WTF Are you talking about now?
Comment below viewing threshold Show
"
It debuted at number fifteen in the Wii only chart, with a whole load of dross above it.
Comment below viewing threshold Show
Oh lord - please don't, I like the Wii.
Comment below viewing threshold Show
Comment below viewing threshold Show
As GingerNathan has already stated "The game only debuted at No 15 in Wii only chart" and there is no sign of it in the Individual Format chart.
One problem with Wii-Ware is…
There are quite a high percentage of the casual gaming Wii owners that have their machine flashed and are not concerned with online gaming and downloadable content. They’ll part with £15 for shit like Carnival Games and the like and hand over whatever for a pirated copy of the latest releases. Will they pay £7.50 for a Wii-Ware game?
Oh lord - please don't, I like the Wii.
I was hoping for Unity on Wii-Ware but that will be owned by Lionhead Studio.
Comment below viewing threshold Show
Comment below viewing threshold Show
Still got...
Super Mario Galaxy
Mario Kart Wii
PES 2008
Wii Fit
...to continue with at the moment and am just not finding the time. At least these WiiWare titles can be enjoyed over a single evening, can see me getting quite addicted to them if quality titles like this keep appearing.
As for the 'high percentage of Wiis flashed' comment...any facts? I know maybe 30 or 40 Wii owners (including about 15 at work, all very 'casual' owners) and not one of them has their Wii flashed or whatever.
Comment below viewing threshold Show
Comment below viewing threshold Show
Wiimote shoved up your ar$e?
Comment below viewing threshold Show
Based on what exactly?
Comment below viewing threshold Show
Things looking on the up for Wii, can it keep it up though.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Now back to Metroid, Wii Fit and Smash Brothers Brawl (when it arrives)