Live Warhammer Online Q&A today
With Paul Barnett from 5.30pm GMT.
Warhammer Online creative director Paul Barnett will be answering your questions live on Eurogamer from 5.30pm GMT this Thursday.
As with all our live interviews you'll be able to pop your questions to him via a moderator, and Barnett's responses will appear magically on the same page. You can start submitting questions an hour before kick-off.
Barnett will be outlining a tricky year ahead for Warhammer Online. Mythic remains aggressive, and recently unveiled a very meaty series of updates to roll out from March.
These re-introduce the cut Dwarf Slayer and Orc Choppa classes, as well as open a Land of the Dead zone where players can delve deep into the Tomb Kings dungeon.
This, we're told, will be immense; a spiritual successor to Darkness Falls from Dark Age of Camelot, where all three factions contested control of and access to the riches contained within. And, once ownership changed hands, lingering dungeon-delvers would clash violently with the influx of opposing revellers.
And that will be the tip of the "live expansion" iceberg for 2009, apparently.
Join us from 5.30pm GMT on Thursday to find out about that, amongst other things, and how Mythic plans to re-claim the wave of deserters.
Head over to our Warhammer Online gamepage to get up to speed.
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Comments (27) Latest comment 3 years ago
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I wonder how much of the original design they regret, there were some fundamental errors in making the game so WoW like with two factions, WoW style combat and the look of the game.
I doubt you'd get many people to agree that those are errors.
There are two factions because that makes sense in Warhammer (Order vs. Destruction) and there were always problems with faction balance with DaoCs three faction system (as any Hibernian player could tell you).
The combat is about as different to WoW as you can get with ability based combat in a MMO (nearly all MMOs work like that, pretty much) with several clear improvements over WoW: the rapid health regeneration out of combat so you're not sitting and eating for 20-30 seconds or nagging your healer for heals during PVP, the fact that you respawn back at a friendly camp unflagged for RVR rather than corpse run to find a dozen rogues camping your corpse when you're killed in PVP, the fact that healers can do something other than just heal in RVR, just some examples.
The game looks strongly like Warhammer rather than WoW (with over 25 years of design work Warhammer has a very distinctive style), although it does have elves and orcs and dwarfs so yeah, superficially similar.
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Neither is the look in the game similar to the Warhammer style which was for the longest period a lot darker and grittier than what is in the game.
Also you are wrong about the healers, certainly in the first few months when I played the overwhelming bulk was healing. I mixed in a lot more offensive work into my Resto-specced Shaman in WoW even than on my Rune Priest in WAR. Most scenarios and RVR ultimately boiled down to who had the best healing, just like WoW. Although really my big complaint there is not the importance of healing, which is a useful mechanic, but the lack of combos and the use of just the same old push button, wait for cast to finish, push next button.
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Which graphic novel is that and where can i grab a copy? Really getting into WAR and Warhammer in general....the whole thing is new to me and i find myself very interested in the lore.
The sense of humour is right up my alley.
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I always recommend the Warhammer Army Books too if you want to know a specific races story, they always have interesting bits and pieces about the races history. I'm not even into the tabletop game much, but I still get some of the Army Books for the lore.
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There are two factions because that makes sense in Warhammer (Order vs. Destruction) and there were always problems with faction balance with DaoCs three faction system (as any Hibernian player could tell you).
Any Hibernian enchanter player...?
There were many good points about a three realm system when it worked and Darkness Falls was pretty sweet when it opened. Almost makes me want to fish my copy of WAR out of the trash can.
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"I'd like to know when they plan to sort out the PvE and the sensation of emptyness to the zones now most people have levelled... "
Agree, needs asking. I rerolled to Order and have pretty much levelled my Engineer through scenarios, and oRvR only (whereas with my Herder I mainly levelled through the quests and PvE, and some scenarios) and have only now started to try and incorporate more questing into my game, as I get further into T3 I'm finding it very empty, and as much as I want to try all the new PQ's (especially the advanced reward ones) I can't as there's barely any people around, although I'm on a very active server (well, especially in the oRvR) it is starting to get lonely at times in the PvE. I really want to make more of an effort with the PvE but I'm slowly giving up on it entirely.
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and if the Craig Morrison interview is anything to go by... dont bother asking any questions that are remotley critical as you wont see them.
Now that little rant is out of the way, Im actually looking forward to this one - paul barnett is actually quite entertaining and his game is in allot better shape that AoC ever has been. I stopped playing, but still quite like WAR. hope the new classes provide the much needed variety in mellee dps roles. I played Witchelf and Chosen... left due to frustration at getting constantly ounted into lava in the only T3 scenario that ever had players... fucking tor anroc, fucking iron breakers, fucking gingerbastardcasters....
/cry
hehe.
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Amen.
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I think they dumbed down the combat too much to capture the WoW fans and then wrath was released...
The major gripe though was the complete lack of region chat - even when it was implemented it was hardly ever used. Made me feel like i was playing a single player game with no community whatsoever.
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Hmmm, this isn't the case...you don't get loot rolls for the BO's just the keeps (unless it's different in Tier 4).
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PQs are still a little empty, but usually an open group pops up pretty often.
I'm having a lot more fun with it now than when it started, that's for sure.
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Also, while I agree WAR probably shouldn't have been designed to so closely resemble WoW, I'm sure Warhammer was a massive influence on Warcraft before WoW ever existed.
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It's never bus, but it's usually on par with my experieces of the same level areas of WoW (Earthen Ring Teldrassil) and LOTRO (Evernight Archet & Shire). Not sure how it is past level 12 though.
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T2 and T3 on Burlok are pretty busy, I normally don't have problems finding a full Warband for some RvR any night of the week. Quite common to have a full night of 20-30vs20-30 as you fight over RvR objectives.
PQs are definitely quieter than when the game launched, I think because they shifted the balance of incentives towards RvR - for example, influence based items with good stats, better Renown and XP for RvR fighting.
As for T4 - well, it's busy. We actually crashed the T4 zones a few times trying to do a fortress siege before they patched in a player cap to prevent that. Best estimate I can give, on the fort sieges there were probably 500 players in total in the same fort.
Can't comment much on scenarios, as generally I avoid them - I just don't like the idea of a Swords & Sorcery version of Halo multiplayer all that much. There's plenty to do without ever touching a scenario. They can help if you want to level fast, however.
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Did he sleep in?
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Killzone 2 Woo!!!
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