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Viewtiful Joe Review

PlayStation 2 ntsc-us Import Review by Tom Bramwell

24 August, 2004

When we were compiling our recent Bluffer's Guide to GameCube Cult Classics, Viewtiful Joe was a shoo-in from the word go - a posterchild for great games that failed to capture your cash at retail. So you could say we were mildly surprised when it turned out Capcom was not only developing a sequel (wisely, this time, for both GameCube and PlayStation 2), but also had a port of the original in mind for fans of Darth's Toaster. Still, we're not complaining - if ever a game deserved another stab at the big time, it was Viewtiful Joe, and the addition of Dante from Devil May Cry as a playable character was a clever way of catching the attention of the PS2 faithful. We only hope it works.

That said, there's no reason why the game as it was shouldn't do so in any case. A clever blend of old school fighting game and a unique 2D/3D toon-shaded graphical approach, VJ stole our hearts with its coolly executed formula and precise mechanics, which demanded that you make proper use of Joe's varied skill set to make any progress - and full use of it if you planned to get everything out of the game and attain all the available 'Viewtiful' ratings for each section.

Not the Average Joe

'Viewtiful Joe' Screenshot 1

To recap, Joe is a movie fan thrust into the vacant role of his favourite hero Captain Blue, on a quest to rescue his girlfriend Silvia from nefarious types in Movie Land. The plot is largely superfluous to the genius of the actual game design, but it's voiced and directed in a very amusing fashion, and you'll probably get a kick out of it whether or not it appeals to your desire for mature characters and narrative stimulus. However even if you don't, what happens when Joe lands in Movie Land and starts coming to terms with his 'Viewtiful' arsenal will almost certainly strike a chord; the idea is, simply, to move from one side of the screen to the other navigating the odd puzzle that draws on Joe's powers and vanquishing a myriad of foes in as stylish a manner as possible.

At its most basic level, the game wants you to duck or jump out of the way of attacks. This is the mechanic that sold it to so many onlookers when the game first took a bow at E3 - much to the detriment of various other titles lurking in the Nintendo GameCube area, we seem to recall - and involves standing next to an enemy and pressing up or down depending on where a little attack icon appears on your body. Successfully dodge the impending assault and your enemy will be dizzied, Street Fighter II style, tottering on his feet and ripe for some punishment. By holding L1 you can duck into Slow mode and pummel him in slow motion, watching with glee as robotic gizmos are sheered off by Joe's rampaging high kicks and uppercuts. Better, if you can dodge the attacks of a couple of enemies, or even more, and keep them dizzied, you can punch them into one another and perform a basic combo.

Of course, it's not as simple as all that. Although you'll encounter the same basic types of enemies in each of the game's seven stages, you'll also come up against a more diverse range of foes who have different attack patterns to consider - and, by extension, integrate into your growing penchant for high-scoring combination moves. There are spinning types, flying enemies who have to be batted down (or, if you're smart, who make good targets for uppercutting the grunts), cowboys whose bullets can be dodged Matrix-style in Slow-mo, but only go into dizzied mode if you can send the lead back in their direction, cutlass-wielding colonial military bastards who pose even more of a problem, and a whole host of others.

Return of the Mach

'Viewtiful Joe' Screenshot 2

Fortunately as you make progress you also gain new powers, and these come in very handy in conquering the increasingly vast numbers of diverse enemies in a stylish manner. Mach Speed (R1) enables you to run faster than anything else, or punch and kick at lightning pace, while Zoom (circle) mode unlocks a bunch of devastatingly powerful attacks, like a downward thrusting shockwave that juggles just about anything unfortunate enough to be on the same screen when it hits. Best of all, you can combine Joe's various powers to the limits of your own imagination, and find increasingly effective ways of dispatching enemies without breaking out of combo - Slow down your enemies and Mach Speed your attacks, Slow and Zoom, etc, and it all comes together nicely.

All you have to worry about is how much VFX power you've got left. The VFX meter along the top of the screen is the element that stops you from just racing around the whole time with the shoulder buttons clamped reigning merry hell upon your adversaries. It fills up gradually whenever you're not in the grips of a special move, but also runs down quite sharply while Slow or Mach is clamped, and although you can gather up VFX potions dropped whenever you clatter enemies to try and quell its march to zero, these don't make enough of a difference to keep you in a combo as long as you might need. You'll want to avoid running the meter the whole way down, too, because doing that robs Joe of his Viewtiful powers for as long as it takes to charge up again. And enjoyable though the sudden dive into a crackly film-reel visual layer is when you first run out of VFX, you'll soon come to fear it.

In short, you have to think through your plan of attack in order to maximise the amount of enemies that take a hit or, for the most efficient way of scoring highly, take their final hit during your onslaught. It's a marvellous balance, and there are very few flaws in Capcom's approach to it. That you can also power-up with new moves at certain checkpoints and between levels is another boost. Adding attacks like a sliding kick to your arsenal will not only allow you to juggle a whole load of enemies at once, but also sweep under low objects for hidden power-ups, while Mach Speed upgrades and other bonuses will improve existing areas of combat. And that you will have to master combo attacks in order to gain the credits you'll need to pay for these upgrades is equally well-judged - especially as a particularly daring and gutsy performance will give you the extra currency you'll need to top up your health and VFX beyond simply shopping for upgrades.

Propellerheads

'Viewtiful Joe' Screenshot 3

There's a whole lot more to the game beyond the admirable precision of the combat, too. The bosses, although arguably varying in quality, are definitely worth a mention - if only because they demonstrate the learning curve of the game most effectively. The helicopter boss on the first level, for example, might take you an age the first time you come up against it as you struggle to avoid the attentions of its minions on the ground, its probing machine gunnery and its slicing blades, but when you return to it with a few hours of combat experience under your belt - or, to be more accurate, when the game throws a pair of the bastards at you just a couple of levels later - you'll have no trouble at all scything them out of the sky, in our experience by Slow-ing their propellers to send them plummeting to the ground and then Mach-ing and Zoom-ing the hell out of them.

Learning to apply the various skills in Joe's arsenal takes time - and persistence - but the satisfaction of doing so is hardly comparable to anything else on the GameCube or the PS2. It's been a while since games have been this pixel-perfect, and VJ doesn't waste the opportunity - even the puzzles, simple though they generally are, are perfectly integrated to take advantage of various elements of Joe's skill set. Slowing down propellers on platforms, using Mach speed to punch hard enough that you can set fire to totems, Slowing the world so that a drip from a tap grows big enough and weighty enough to splatter down and hit a time-release switch. It's all very cleverly thought out, and there are some moments - like a bus-ride that we won't spoil for you - that are just plain genius.

So then. By now, with any luck, you're vaguely sold on the idea of Viewtiful Joe - assuming you've never given it a chance before - and you're also primed to be mildly wary of the words "To recap" in future.

Devil May Joe

'Viewtiful Joe' Screenshot 4

Okay, so Viewtiful Joe isn't for everyone; when we said you'd need to persevere, we weren't joking - VJ can be harder than titanium nails until you get the hang of it, and it doesn't get much easier when you have done - but we reckon that you'll know instinctively whether or not you can stomach this sort of difficulty. It's one of those gamer traits. If you reckon you can, you're in for a treat, and you will likely as we did discover that the sometimes-immense challenge is offset by the glory of the spectacle, both artistically and technically. And believe us when we say we've barely touched on some of the most exotic and exciting surprises Viewtiful Joe has in store.

With all that out of the way then, there's the question of what's changed in the PS2 port. And the answer is not a huge amount - at least to begin with. Graphically, the game suffers some slight slowdown later on, but otherwise you'd be nitpicking rather unfairly if you were to criticise it. The screenshots more or less speak for themselves. Joe and his enemies are gorgeously animated, particularly while they're in the process of being pummelled to smithereens, and his environments are magnificent - imaginative and memorable - and unlike virtually any other game on either PS2 or Cube. Again.

The biggest additions to the PS2 version, though, apart from a few other secret characters, are a new 'Sweet' difficulty mode and Dante from Devil May Cry. The former is not something we're particularly enamoured with - it basically robs the game of a lot of its challenge, and, although we can understand Capcom's decision to include it, we'd still recommend that most people enter on the 'Kids' difficulty level and then graduate to 'Adult' when they first get the end sequence out of the way.

Devil May Cry Baby!

'Viewtiful Joe' Screenshot 5

Dante's inclusion, however, is something of a masterstroke. Initially we suspected it was a bit of a gimmick, but in actual fact it's far from it - Capcom's Clover Studio chaps, who handled his introduction, have not only managed to turn him into a believable VJ-esque caricature but have also given him different abilities to the extent that he's arguably more enjoyable to play with than Joe himself. The cut-scenes and dialogue have been reworked - so now it's Dante and Trish at the cinema in the intro sequence, and most of the bad guys scoff at his hell-ish credentials before going down in flames - without losing their charm and sense of humour, and he's obviously packing some toys - his fabled sword and sidearm combination.

This makes quite a difference right from the get-go. Dante has extra reach on his punches, and by hammering punch in mid-air he fires his gun rather than lashing out with his blade, which makes him a lot more effective at range - extremely useful in closing out high-scoring combinations. He's also able to pick up a few new moves from the Viewtiful Shop (like the Sparda Kick), and he's wonderfully animated. And if you were wondering what happens when he runs out of VFX and loses his trademark red and black outfit, get ready for some of the blackest briefs this side of Sparda's loins...

In fact, even though we enjoyed playing through the game a second time as Joe when we tackled it on the GameCube, having the option of running out with Dante - and the subtle and not-so-subtle changes that invoked - made it all the more enjoyable. We'd even go so far as to say we enjoyed the game more with the devil's tearjerker under our thumbs than the eponymous Joe himself, although we suppose your mileage may vary. It is safe to say, however, that he definitely adds a lot more to the game than we first suspected when his name popped up on a press release, and it bodes well for the sequel, which has Joe and Silvia swapping places and even interacting, that a second character works so well within the framework of the original. Actually, we're probably going to miss Dante quite a bit when it comes round to playing VJ2. How about another round of PS2 extras, Capcom?

A-Henshin: buy this game!

More than your average year-late port, Viewtiful Joe remains an essential addition to any PS2 gamer's library. Artistically and mechanically it's timeless enough that the wait hasn't had any negative effect, and anybody who passed on it on the Cube is in for a real treat. It's plainly not for everyone (ask yourself: is a rock-hard scrolling Capcom fighting game something you could get on board with? Yes? Keep reading) but assuming it is the sort of thing you can handle, it's a startlingly inventive and engaging game, which dares to be different - and does it with style.

Viewtiful Joe is due out on PS2 in Europe on October 22nd. A GameCube version is already available.

9/10

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Comments: 1-50 of 64 in total | next 50 »

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templar wizard
24/08/04 @ 13:09
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keep reading he says, at the end of the review.
i may pick this up
Hunam85
24/08/04 @ 13:12
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I dunno... i was gonna get the GC version, but then heard of the ps2 one, thing is i dont like the DMC series and not too keen on dante himself (damn atlus for shoving him in Shin Megami Tensei 3) so ill porbley toddle off and buy the GC version anyway now... which may drop in price cuz of the ps2 version
Edited 1 times, most recently on 24/08/04 @ 14:12
disc
24/08/04 @ 13:28
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so no slowdowns? its all going fluidly through all of the game?

darn... (that is since I bought it immediately for the gamecube)
Edited 1 times, most recently on 24/08/04 @ 14:32
Dizzy
24/08/04 @ 13:47
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GC version has slowdown?
Edited 1 times, most recently on 24/08/04 @ 14:47
AnotherMartin
24/08/04 @ 13:50
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Graphically, the game suffers some slight slowdown later on, but otherwise you'd be nitpicking rather unfairly if you were to criticise it.

Edit: PS2, that is, from the above review.
Edited 1 times, most recently on 24/08/04 @ 14:51
Blerk
24/08/04 @ 13:55
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Maybe now it's on PS2 I'll finally be able to get a demo! Grr.
Tweakmonkey
24/08/04 @ 14:11
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Even on PS2 I think this will be confined to cult status :-(
IronGiant
24/08/04 @ 14:14
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Cool, can't wait to give this a go. I think this has been released at $29.99 in the US so fingers crossed for a decent price here too.
gizmo
24/08/04 @ 14:35
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How can I sum up my interest in this game...

...

...

/BONK

/heads falls off due to boredom
Teeth
24/08/04 @ 14:48
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LOL... yes, the GC version has slowdown!
Rob
24/08/04 @ 14:55
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So you reckon this is better then the Cube version?

It's a good conversion, but it's deffo not quite as good as the GC original still . There is some slowdown in places, and a few of the transparency effects have been removed.

Ignoring Dante, who plays in a similar fashion to one of the unlockable characters in the GC build anyway, the GC version is still the one to own (and it's dead cheap at £14:99 on Play.com right now so there is no excuse).

Go buy it!
Killerbee
24/08/04 @ 14:58
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Definitely a "Marmite" game if there ever was one (you either love it or hate it), but I actually really enjoyed this on the Cube. Sure, Adult difficulty seems insanely hard when you first try it, but having played through on Kids, it actually does seem easier with practice. Some of the bosses are still rock hard though.

Old Skool gaming at its best. :)
dudley
24/08/04 @ 14:59
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i just ordered a copy of this for the cube on play.com
£14.99, sweet.....
Tweakmonkey
24/08/04 @ 14:59
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LOL... yes, the GC version has slowdown!

Yes and it also has speedup!
Kami
24/08/04 @ 15:05
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I have the 'Cube version... fantastic then. I wouldn't doubt it is just as fantastic on the PS2, just more people will buy it now, which actually - I have to admit - is a good thing I think... well, I HOPE PEOPLE BUY THIS GAME!

Ahem.
IronGiant
24/08/04 @ 15:40
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Honestly Rob can't you just resist even for once.. i knew you'd chime in with some Gamecube is better comment. Can't you just be happy the game is now available to a wider audience. There is slight slowdown late in the game and some transparency effects are missing, so bloody what!?
Rob
24/08/04 @ 16:25
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Honestly Rob can't you just resist even for once.. i knew you'd chime in with some Gamecube is better comment. Can't you just be happy the game is now available to a wider audience. There is slight slowdown late in the game and some transparency effects are missing, so bloody what!?

Eh? Somebody asked the specific question about the two versions, I answered. What's your problem with that exactly?
cloudaaa
24/08/04 @ 16:25
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wot no progressive scan option for PS2 version?
will stick with the GC one then
sorry capcom but this is too little too late
IronGiant
24/08/04 @ 16:36
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His question was aimed at the Eurogamer guys who did the review, who unlike yourself have a balanced and unbiased opinion.
IronGiant
24/08/04 @ 16:41
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Progressive Scan isn't widespread in the UK so that's not really a concern for us Eurogamers to be fair.
How can you say it's too little too late? Capcom have had crap sales on the Gamecube for a fantastic game so they've offered it up to a wider audience, what's wrong with that? You're gonna stick with the GC one then, well that's a no brainer, why the hell would you buy the game again?
Rob
24/08/04 @ 16:43
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His question was aimed at the Eurogamer guys who did the review, who unlike yourself have a balanced and unbiased opinion.

So, what exactly was un-balanced and biased in my reply then? Does the PS2 version have some slight slowdown? Yes. Does the PS2 version lack a few of the transparency effects? Yes. Does that make the GC version slightly the better of the two? Yes.

You're looking for something that just isn't there IronGiant - go back to baiting Kami in the other thread.
Rob
24/08/04 @ 16:46
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Capcom have had crap sales on the Gamecube for a fantastic game

My pedant mode has clicked in here (and I know you are going to love this IronGiant) - global sales for Viewtiful Joe were actually pretty good. It's just us numb-nuts here in the UK that didn't appreciate it.
IronGiant
24/08/04 @ 16:50
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Why when baiting you is so damn easy!

You are biased, just accept it and move on. You couldn't resist jumping in to say the Gamecube version was better, how in the hell does a few transparencies missing make a game better or worse, does that in any way affect how it plays? Nope. Minor slowdown that happens only at the end VS brand new added character (and other characters according to the review) and a new difficulty setting make the PS2 version the best choice.
Blerk
24/08/04 @ 16:54
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It's just us numb-nuts here in the UK that didn't appreciate it.

Sigh. It'd be funny if it wasn't true. If it's not 'shooting' or 'racing' then we don't buy it. And I say 'we' as in 'them', not 'we' as in 'us'. :-(
IronGiant
24/08/04 @ 16:55
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he he, i like a lively debate.. it'd be pretty damn dull if we all just agreed!
Rob
24/08/04 @ 17:00
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You couldn't resist jumping in to say the Gamecube version was better

You got me there - I actually posted as somebody else, asked the specific question, and then logged back in as myself just so that I could post that the GC version was marginally better.

I hang my head in shame and congratulate you on spotting my evil-doing IronGiant.
Tweakmonkey
24/08/04 @ 17:00
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has it got b00bi3s in it?
IronGiant
24/08/04 @ 17:07
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Even i know you wouldn't stoop that low..
gamingdave
24/08/04 @ 17:12
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Dante was ALSO in the GC version no he wasnt
Rob
24/08/04 @ 17:17
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I don't think Dante himself was in the GC version. Mind you, he plays very much like Alastor who most certainly was ;-)
IronGiant
24/08/04 @ 17:29
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"I hang my head in shame and congratulate you on spotting my evil-doing IronGiant"

oh god, you have an evil-doing version of me!!
IronGiant
24/08/04 @ 17:34
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LOL :) respect is due..
krudster [mod]
24/08/04 @ 18:19
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Quite honestly, what is the point of waiting months to review a game that's available to anyone with a credit card? We realise it's Eurogamer, but so many people can import games if they want, why wait? Besides, there's bog all out at the moment worth reviewing.
Kami
24/08/04 @ 18:22
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Baiting me? I made my feelings clear on this one I think. If it's pretty much identical bar Dante/Alastor, then I haven't a problem with it. At least people will get to sample the game.

However, I have to say that no other company apart from Nintendo has made more use of the 'Cubes power than Capcom. People may knock the 'Cube, but Capcom have done more to harness the power of the console than any other, and RE4 is, IMO, the crowning jewel of that accomplishment.


I respect Capcom for their efforts. I hope it will not be in vain. Because Capcom have done some wonderful stuff for the 'Cube... it's a shame we here in Europe (And I mean "we" as a generalised term for europeans and not "we" as in "us here at Eurogamer") haven't really appreciated that effort...
Freek
24/08/04 @ 18:33
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In a universe of bastard hard games, Vietwfull Joe is the biggest, baddest, hardest bastard of them all.
It's "Chinese" videogame torture.
Kami
24/08/04 @ 18:40
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Freek, if Viewtiful Joe is torture, then quite frankly, the concept of paradise from that is beyond all human intelligence...
mal
24/08/04 @ 19:05
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If you have a Cube, buy the Cube version.
If you have a PS2, buy the PS2 version.
If you have both, buy both. Wheeee!

Ahem, sorry. Normal service will now be resumed...
Whizzo
24/08/04 @ 21:25
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Krudster wrote Quite honestly, what is the point of waiting months to review a game that's available to anyone with a credit card?

I'm not fussed about reviewing an imported game but having a credit card is not the only thing you need, you need a modded PS2 as well. Something I don't think Sony would be too happy about a games site advocating.
captain-future
24/08/04 @ 21:38
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Wheeee!

Have japanese GC-version, will buy PS2-version too.
Whizzo
24/08/04 @ 21:44
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Play are saying the PAL version will be out in October and they'll be selling it for £14.99.

Nice price but perhaps Capcom should rethink releasing the game on "GTA:SA Day" or it's likely to do as well as the Cube version.
Vertical Stand
24/08/04 @ 22:29
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Kudos to Capcom Europe for the half price tag, that 'should' help its cause among sceptical gamers.
krudster [mod]
24/08/04 @ 23:51
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What about actually having a US PS2? I'm about to buy a US Xbox on the basis that my PAL Xbox games are crippled and I actually want the 480p capabilities available to me. It's not all about modding you know. Plus, a good 20 odd per cent of our readers are from the US...
Freek
25/08/04 @ 02:10
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Freek, if Viewtiful Joe is torture, then quite frankly, the concept of paradise from that is beyond all human intelligence...

That's part of why it's so evil, it makes you think it's fun, it makes you think that you killed that boss to fake a sense of self satisfaction so you continue to play while it drags you deeper into the insane darkness.
Since in reality you will never beat the game, never ever, but it's got you and you can't escape.

btw, Sony can not like it till the cows come home, fact is: buying/playing import games is perfectly legal. Since you bought a legal retal version of the game.
Region locking is only aplied in order to force people to buy the games they want you to buy when (if ever) they decide to release them.
Edited 1 times, most recently on 25/08/04 @ 03:13
mystic_mick
25/08/04 @ 03:37
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I bet, no sorry i foresee the PS2 version of Viewtiful Joe out selling the Cube version within a week.
mystic_mick
25/08/04 @ 04:02
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As I look into my crystal ball I can see Nintendo fanbois crying. " Viewtiful Joe for the PS2 is only £19.99 rrp while on the Cube it was £39.99 when it was released. " " There's a conspiracy against Nintendo!!! " I hear them cry. " If VJ was an ex PS2 only game released on the Cube, then it would be a full price game. " They'll be whinging. Children, children stop crying and get yourself a grown-ups console, just throw away those silly lickle purple boxes.
Edited 1 times, most recently on 25/08/04 @ 05:07
Rob
25/08/04 @ 09:55
#46
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The GC version is just £14:99 over at Play.com as well - and it's available now. Nobody will buy it still, but I've passed on the message ;-)

http://www.play247.com/play247.asp?pa=stts1&page=title&r=GC&title=123923

gamingdave
25/08/04 @ 09:57
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I bet, no sorry i foresee the PS2 version of Viewtiful Joe out selling the Cube version within a week.

Coming out the same week as the new GTA, very much doubt it, and unfortunately I doubt itll sell well at all. Fantastic game, horrible consumers :(
IronGiant
25/08/04 @ 10:12
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Can't resist.. must resist.. ahhhh no i can't, Rob you've already posted earlier in this thread that it's £15 on Play and this time you've even posted a link just in case anyone here needs their hand holding to find it!! Control yourself man ;)
Rob
25/08/04 @ 11:02
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Rob you've already posted earlier in this thread that it's £15 on Play and this time you've even posted a link just in case anyone here needs their hand holding to find it!!

Damn me, so I did. My sincere apologies for pointing out a gaming bargain more than once. I will go to my room with no tea tonight.
disc
25/08/04 @ 11:22
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Rob thanks for that answer...

Also its bullshit that its lovers of 2dgames who is playing gamecube games, its people who want to play the exclusive games on the machine.

To play the most games you get a ps2. Its not like you have any reason to take sides if all you want to do is play good games. Could name several dozens of wacky games for the ps2 that have sold loads due to their insaneness and this will nicely fit into that slot.



Go go Gadget Powershorts. Go to sleep bashers and haters.

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