Infinite Undiscovery Review
Better keep looking.
Version tested: Xbox 360
That title. I mean, really. Are they even trying to make sense, or do Japanese RPG developers just shove random English words together these days and hope for the best? Will next year see the release of a 60-hour epic called Melancholy Windsock Concerto? Decoding its semantic tangle, I can only surmise than an "infinite undiscovery" refers a long-winded and fruitless task that feels like it'll never end. And, funnily enough, that's almost the perfect description of this deeply flawed effort from Star Ocean creator tri-Ace.
According to the pre-release hullabaloo, the idea was to create a revolutionary game that would shake up the staid world of JRPG with its bold ideas. What we've ended up with is a game that wallows in the exact same narrative clichés as its peers, while its attempts to break out of the traditions of turn-based combat and linear progression are either non-existent or hopelessly fumbled.
Our hero is Capell. He's a pretty young flute player, banged up in prison for having the wrong face. He's the exact double of Lord Sigmund, you see, leader of a band of rebels who are roaming the land breaking chains. Chains? Yes, the bad guys have tethered the planet to the moon with giant chains in order to steal its lunar power, and Sigmund is the only man who can destroy these monstrous bonds. Or is he?
Capell is sprung from his cell by Aya, a feisty Tifa-clone and one of Sigmund's warriors who makes the same mistake as the baddies. Thinking she's freeing her brave leader, she's understandably miffed to discover she's saddled with a mewling flautist for a sidekick. As luck would have it, despite all the early cut-scenes depicting Capell as a nervous kid who fears combat, during the actual gameplay he's an instantly proficient swordsman who has no problems leading all around him into deadly battles. Such is life in a JRPG.

Hideous child warrior Rico has the ability to engage in conversation with small animals. Sometimes this leads to secret areas. Mostly it just wastes your time.
Make no mistake, the first hours of Infinite Undiscovery are a real chore to get through. The game offers up precious little in the way of role-playing and instead forces you through a series of disjointed and horribly executed action segments, all of which seem purposefully designed to show off the game at its absolute worst. There's a mindless chase, marred by lousy environment design that means Capell is incapable of navigating even the slightest drop without trekking all the way around it. There's a horrible stealth section that finds you creeping around a forest in pitch darkness, trying to sneak up on enemies even though the extent of your stealth abilities is walking quite slowly. There's an obscure puzzle that relies on a hitherto unmentioned and unexplained support ability, hidden in the folds of the opaque menu system. There's a bit where you have to break down a castle gate using balsa wood catapults that fly to pieces after a couple of hits.
It's just a conveyor belt of patchwork game designs, crudely stitched together. Things improve as the game progresses, and the gimmicky mini-game nonsense becomes less prevalent, but while this is an improvement of sorts it still only raises the game to the level of mediocrity. The story is cookie cutter stuff, with plot twists signposted far in advance, while the enormous cast of characters results in a game with a lot of names, but few memorable personalities. The ones that do stand out, like the horrible whimsical children Rico and Rucha, do so for all the wrong reasons.

This far into the game, Capell's level is now higher than the frame-rate.
There are eighteen characters that can be swapped around in your team. Over half of those are introduced in the first few hours and most remain under-developed and under-used throughout the game. Unless you're a fan of mindless grinding for gold there's just not enough money available to keep everyone upgraded with the best armour and weapons, which is a real problem since the game has an irritating habit of forcing you to play with specific characters for lengthy period, and for no logical reason. This frequently lumbers you with characters that are far weaker than the ones you've favoured, and thus lowers your chances of success.
As with Star Ocean, the game is entirely real-time, with no pauses while selecting items, checking the map or organising your inventory. Enemies are visible in the game-world, and combat is initiated by attacking them, or if they spot you and fancy a ruck. It's better than the random battles that often blight the genre, but since the enemies respawn almost immediately, in the exact same spot, you'll still end up grinding through too many battles just to get from A to B.
You only ever have direct control of Capell, and the closest he comes to magical abilities is his flute, which can play tunes with different effects. If you want to utilise other attacks, you need to "Connect" with the other character's abilities, which enables you to direct their specific special attacks, or to aim ranged attacks. It sounds interesting, but it's an inelegant solution to a simple problem, and one that requires close proximity to the character in question and far too much button-fiddling for a game that gives you no breathing room in battle. You could get the exact same effect far more efficiently simply by swapping control to other characters completely, learning those abilities yourself or just being able to pause the game while in the menu. As with so many of the supposedly revolutionary features, it seems tri-Ace was so busy thinking up different ways to do the same old things, they didn't bother to check if the result actually improved the experience for the player.
Instead you spam away on the fast and strong attacks, using the same three combos over and over. Your companion's AI is actually extremely good, which means you rarely have to worry about them. The enemy, on the other hand, is hilariously stupid and so any team with a decent emphasis on healing spells and a stock of health potions is able to stomp through huge swathes of the game with little to no challenge. There are even moments where the whole cast is utilised, with you dividing the characters up into three different teams to fulfil different combat objectives at the same time. It's a great idea - one that could have defined the game with a more thoughtful design - but it's used so rarely and in such uninspired ways that it feels more like an afterthought than a stroke of genius.

That's not even the full cast of team members. Good luck equipping them all...and remembering their names.
That's probably just as well, since while combat is the game's dominant element it's also the most technically problematic. The frame-rate is a fragile beast, felled by the slightest activity on screen, and this isn't just an occasional dip under extraordinary circumstances. Every hit results in an explosive burst of light, and it seems this is just too much for the limping engine to handle. Just Capell's strong attack, used on its own against a couple of foes, can result in a frame-rate that looks more like a series of freeze frames. As you'd expect given this poor showing under basic conditions, as the battles become larger the game runs progressively slower. Mass Effect showed that a compelling game can overcome an imperfect graphics engine, but this level of near-constant slowdown is simply unacceptable.
It's not even as if the game is all that special to look at. The character models are decent, if oddly doll-like, but environments are empty and without interaction or features of note. Invisible walls block apparently open plains, while the way ahead almost always involves slogging around the map, looking for some unmarked canyon that will lead you to the next area. High-def aside, there's really nothing here that the PS2 couldn't have handled - and indeed did handle, with the more impressive sections of Final Fantasy XII. Even the audio is dodgy, with voice acting that ranges from passable to atrocious. At least, that's when the game is actually using dialogue. It frequently switches to silent subtitled narrative scenes, sometimes within the same story sequence, with jarring effect.

The token impressive CG cut-scene screenshot that makes the game look like Final Fantasy.
There's a modicum of replay value, since the different difficulty levels feature more content the harder they get, but these take the form of more (or different) story scenes rather than any serious amount of additional gameplay. Side quests, such as they are, simply involve stumbling across Person X, taking some item from them, and delivering it to Person Y in some distant town - usually the one you're conveniently headed towards. Although you're free to trek between maps, there's no quick way of moving around the game world and as the story keeps moving you in one direction, the incentive to explore dims with each passing hour. For those who keep track of such things, you can expect to spend between twenty and thirty hours on a normal playthrough.
With Star Ocean IV and Tales of Vesperia due next year, and Final Fantasy on its way to the 360, this needed to be something quite special to make its mark in a genre not known for its deviations from formula. Yet at its best Infinite Undiscovery is just another standard action JRPG following a strictly linear route through the same predictable story about another reluctant young hero overthrowing yet another evil empire. In its worst moments, it's an unwieldy collision of ill-conceived ideas and sloppy technical implementation that will test the patience of even the most hardened player. Such flaws are really only worth tolerating if you're so devoted to the JRPG genre that you'd settle for mediocrity rather than wait for the good stuff.
5 / 10
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Comments (96) Latest comment 3 years ago
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bleh, may give it a try - havent played a JRPG since Lost Odyssey
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Go find some friend to show off that great PC of yours instead of trolling mediocre 360 titles threads.
I'm quite fond of the genre, but this looked pretty mediocre in the previews already (lame characters, horrible voice acting). Hope Last Remnant and Valkyria are better. Ah well, still have to finish LO.
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might have picked this up under different circumstances.
:/
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Something is better than nothing lolamirite
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Disgaea 3 last week?
Oh yeah lol Europe lmao.
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Ironic that EG's 5/10 for Mercenaries 2 pushed me to buy IU over it.
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To be honest, I found the Star Ocean 3 battle system a bit sucky too. Find effective move, spam on all enemies. Give me old Mr ATB anytime!
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I'll give IU it a rent for now, as I have other gaming priorities, all released within the next couple of months.
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It is a darn site better than that sh*te 'Eternal Sonata' that the critics raved about, if you like rpg's then add 2 to the score.. get this one wrapped up in time for the next 5 out of 10 'Force Unleashed'.
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I've not been awaiting this at all, Last Remnant looked more interesting. Hopefully it'll be less painfully average than this and more like Lost Odyssey which I rather liked!
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lost odyssey
last remnant
infinite undiscovery.
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Care to comment the ones on PS3 ? are they all that? who are they?
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Look! Another hedbog trolling exclusive. 3/10 I would say.
Lemme try as well. What about "Better shit exclusives than no exclusives?"
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True, and in english even worse.
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anyway, on topic I usual develop an esoteric retaliship with jRPGs and some just click like Blue Dragon, and found LO just average. Don´t know what's dood, sounds like a name of a bird. The PS3 comment was hinest though as I think there aren't many or any.
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Care to comment the ones on PS3 ? are they all that? who are they?
He said PS2, not PS3. And I would have to agree. The 360 might be getting a lot of JRPGs, but they aren't very good ones. In fact, I can't think of ANY good modern JRPGs on ANY format, and I used to love the things. (Disgaea isn't a JRPG, it's a turn-based strategy game)
It would appear that the Japanese RPG developers are too stuck in tradition, and refuse to move away from it. Never mind.
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The Connect system is nothing like anything in the Lego games, that's why. It's a clumsy multi-button way of doing something that should be very simple and, in a realtime RPG, that's a terrible design decision.
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Check metacritics: blue dragon, eternal sonata, lost odyssey, tales of vesperia, just to name a few. If you don't like them, that's your problem.
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i REALLY do not know what is up with Eurogamer anymore, i seriously think they dont know how to review games
this is a 7, maybe a n 8. It plays way differently than most RPGS, and some of the action sequences are really good.
my advice is, with any jprg, give it some time. Its fun, but short.
Eurogamer basically is becoming one of the worst review sites i've ever come across
The voice acting is variable, sigmund is good, i thought capell was good to. Its not going to set the world on fire, but it looks good, it plays a lot more like Mass Effect than Final Fantasy, but its an action romp.
If oyu dont like JRPGS, this is different enough to interest you. If you do, it s ahort term fix. The Last Remenant is out in November, this at least is a small fix.
Again, just ignore EG's review, they are INCREDIBLY out of touch and/or jaded with games. Recent failures include Viking, Too Human and Mercenaries.
Basically, i think EG is no longer prepared to even consider a game anymore unless its perfect in every fucking regard. They have no patience, or love for the genre anymore.
I think their entire review team should be taken off, and replaced, as it is, i have zero faith in them to write a review anymore
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Persona 3 and FFXII are crying :'(
Which is fine if you want to take the Delorean for a spin looking for a storm on your journey to the early noughties ; /
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I'd lump this with Earth Defense Force, and Dead Rising; good bad games, flawed but fun.
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Persona 3 is fun though
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Everyone who didnt like FF12 just aint clever/intelligent enough to be able to appreciate it.
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you do understand what the word opinion is dont you?
may be he didnt like it same with heavnly sword crap review but i enjoyed it
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I agree. The game was fine. But I just couldn't be bothered playing through something I had no involvement in what soever. Kept thinking, what the hell am I doing this for anyway. Who is this guy again I'm talking to, where the hell are we heading now, why the fuck did we enter this cave, etc.
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Anyway, bit dissapointed that it turned out bad/mediocre. Even more dissapointed that Tales of Vesparia is being delayed till spring. Still, this slight gap in RPG's has allowed me to return to my enormous PS2 and DS RPG pile and start making some progress with them.
I'm hoping to get Atelier Iris 3, Shadow Hearts 3, Devil Summoner and Summon Night: Twin Age done and dusted before the year is out.
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'The story is cookie cutter stuff'
sounds like i've been reading the wrong books...
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Good point and looking at that, the average score is 72/100.
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I've tried my best playing perhaps six or seven JRPGs over the last few years (PS2 and XBox 360), but even the few where I actually rather enjoyed the gameplay, I was seriously put off by the whole androgynous emo teenager aspect (or in a few cases I think, equally androgynous and childlike emo immortal).
I do seem to recall reading somewhere that they have a bit of an obsession with youth in Japan, but really? Teenagers and little kids as warriors and army generals? And few or none of them looking Asian for that matter.
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Well, DMC, LO, Ninja Gaiden, beg to differ
It's mostly the anime style game which do this. And thta's because the target anime market is probably exactly that age.
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Probably because teenagers are the target audience for JRPGs. It's also why most anime protagonists are young 'uns.
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i am well aware of the word opinion. however, with something as arbitrary as came score reviews, where an entire opinion is summed up in a single digit, more time and effort should be out into a review
at the very least, what i want from any review are multiple points of view, not one person that looked at a game, and said 'nah, i dont like it'
and quite frankly, their track history of late has been less than steller, its come to the point where i simply dont trust it anymore
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"and quite frankly, their track history of late has been less than steller, its come to the point where i simply dont trust it anymore"
Or to put it another, more honest, way...
"Eurogamer's reviews are rubbish because they don't give the score *I* think they should".
Look, JRPG's are much like fighting games. It's been done. Lots of times. Way too many times and the genre is dead. There's simply nowhere else to go.
IU has 'fail' written all over it from day 1. It has nothing to offer over Eternal Sonata, Blue Dragon, Lost Odyssey etc and the last-gen graphics seal it's fate as pure failage. (BTW, I'm not a graphics whore, but I expect people to at least make an effort when I've spent £1000 on my HD gaming setup).
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What the hell!?
An RPG from Japan = JRPG
ARPG (Action) and SRPG (Strategy) are sub-genre's within the genre's, if you just look at JRPG's at stuff just turn based of course you're going to see them stuck in traditional ways.
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You know, he did provide plenty of reasons why he didn't like it. Perhaps you should address the points in the review that you disagree with rather than making silly statements like "the entire review team should be replaced".
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What I meant is that Disgaea is different. It doesn't feel like a JRPG, it doesn't play like a JRPG, so shouldn't be classed as one. I enjoy Disgaea, but the last proper JRPG I enjoyed was FFXII. Even Blue Dragon, that I had hopes for, turned out to be shite (played the demo, didn't like it)
I hear Persona is a good 'un, so will likely play that too. Let's hope Star Ocean doesn't suck so hard though, I have fond memories of the series.
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I know a lot of people who don't like BD, but that demo was one of the worst demo's in the history of demo's. Luckily the game is a lot better, if you like that kind of stuff. (I really don't know what's wrong with it, I enjoyed it, it may be a niche taste, but in know way is it a bad game)
@YeOldgamer
Seeing as SF4 is coming and SC already sold buckets I'd hardly say it's dead.
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Mind you, FFVII was the last JRPG I played before Blue Dragon so maybe I just haven't "burned out" on the genre. A lot of the reviews I've seen so far read more like reviews of the JRPGs genre and not this particular example; they end up slamming it because it doesn't change the formula enough. Now maybe that's fair, Square Enix apparently hyped this one up a lot and then failed to deliver. However, I somehow missed that hype so I'll leave 'em alone.
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Fine, some of his points-
1)- Yea, its slow to get started, all JRPGS are. But the ramp up time on this is FAR shorter than other games. Within one hour, the game will have progressed to a point where its engageable and enjoyable.
2) - his comment where the frame rate falls as soon as their is any activity is pure hyperbole bullshit. Yea, frame rate drops, but you need a lot happening. At the end of disc 2, there were 2 bosses, 7 playable characters, and 5 random enemies, and i experienced no slow down, despite special moves popping all over the place. His woeful review makes it sound like a sword swipe drops the frame rate which is untrue and unfair.
3) - His complaint that the game, despite its promises, doesn't shake things up, Having played JRPGS for 15 years, this is a very different beast to the majority of them. It is VERY accessible to those that don't like. Leveling all the party is no longer a chore, and despite his snide little comment in a picture box, inventory management is pretty easy
4) - Empty environments - i'm puzzled by this comment. There are enemies on all the maps, always within sight. I'm not saying its jammed packed with them, but if it was, you'd be going from the PAIN that is random battles, to the pain of not being able to move five steps without an enemy. If there are going to be real time battles, you can't FLOOD the area with monsters.
5) - Stealth elements = walk slowly - pretty much the same as almost every stealth game i've seen, and more to the point a minor and trival part of the games
6) - forcing you to play with characters he feels make no sense - they actually fit the story. nothing else to say about that, perhaps he didnt get the story
Now, i;m not saying its perfect, its not a 9/10, heck even an 8/10. The switch to silent cutscenes should be a thing of the past. Combat is repetative button smashing, and its short, MUCH shorter than most JRPG's. 7/10 would have been much fairer
All i;m saying is, when it gets going, this is far from a 5/10.
@ YeOldeGamer
They have been wrong on more than this. The review of Viking was criminal. Too Human has proven to be a revelation for me, i'm more than 60 hours in at this stage, and mercs on co-op is more fun than i've had in ages. Each of these games has flaws, yes, but of Eurogamer can't look below the surface, why bother reviewing. From a review, i expect more than an 'fast as i can' run through of the game. No time seems to be taken in appreciating the games, unless its a AAA platinum launch
I've also said that single person reviews are a bad idea. I expect a review that contains multiple points of view.
Anyway, all my criticism is from my point of view. So while you lot bleat on about how its their opinion, my opinion is they have review four games now, 3 in quick succession, and their review scores differ WILDLY from my play experience, which brings me back to my point of view, i dont trust their reviewers to do a good job, unless its a major release.
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@malik: I can't help being weird
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I do like Eurogamer but sometimes I get the same impression of the reviews. The one that will always stick in my mind if the 8/10 for MGS4.
The next game that'll get brilliant scores everywhere and get 6/10 or something like that on here will be Fallout 3. Unless Dead Space, Fable 2 or Saints Row 2 can get there first
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the animation bits from production I.G look lovely, and the rest of it is nicely DQish in look..
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So you're saying that westerners shouldn't be allowed to review JRPGs? What do you suggest - that EG should bring in a specialist JRPG reviewer from Japan? (Or maybe just a foaming mouth otaku JRPG fanboy who desperately *wants* to be Japanese?)
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Like everyone else, I admit the first hour is pretty bad. In fact, I stopped after this hour and contemplated returning it. I'm glad I gave it a second chance, though.
I also enjoyed Blue Dragon but this is far better. Don't get me wrong, it's nothing ground-breaking but I'd give it a 7/10, based on what I've played so far.
Each to their own, I guess.
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well done :thumbs up: ......... :/
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For the enemies to respaen you hae to move quite a distance from the area ctually, otherwise once you defeat an emey that's it, they will not respaen whilst you are there.
I agree with many points in this review also, in attempt to glorify the JRPG scene, some clumsy decisions were indeed made, but I will be seeing this one through to the end as the game has really started to pick up now. May even go at it again on the Hard difficulty too for the extra plot points.
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There arn't any other semi-big RPG's coming out this month, so yeah, I'll settle for it.
About 10 hours in and still enjoying it, not as much as expected, but still enjoying it.
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FF XII is a great game but not suitable for people that have little free time. If you have the time to finish the game within a month or so it might make sense. But most of the time I drop in and out of games (not playing them for weeks or months) and that play style doesn't fit with FF XII. The gameplay is good though, although grinding is a chore. But after experiencing the SMT games I must admit that I like them much better than FF.
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Anyway Ill keep waiting for tales, maybe x360 will get a price drop next year in PAL so I might get it for vesperia finally :/
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I'm 5 hours in and I'm loving it so far to be fair, it seems like a mix between Star Ocean 3 and Final Fantasy 12. Voice acting is a bit duff but again, can't think of many games (Metal Gear aside of course) where the voice acting is good throughout. in RPGs with speech bubbles coming from characters I always turn off the voices if I can anyway, unfortunately its just subtitles in this though so have to keep it on...