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IL-2 Sturmovik: Birds of Prey Review

Xbox 360 PlayStation 3 Review by Dan Whitehead

1 September, 2009

Page 1 of 2. Page 2 ->

Ah, the console version of the classic PC simulation. What a palaver this always is. The simulation series has built up a devoted and loyal fanbase on the PC, and they'll want reassurance that the unforgiving realism of the game they know and love hasn't been simplified into mush for its console debut. On the other hand, there's an even larger audience of console owners for whom this will be their first exposure. They'll probably be a little bit daunted by the ruthless reputation of the PC original, and looking for reassurance that it isn't too complex.

Of course, balancing these seemingly conflicting audiences is what developer Gaijin Entertainment has had to do with IL-2 Sturmovik: Birds of Prey, and perhaps inevitably the studio's taken the middle path, creating a game that can be played at both ends of the spectrum, but defaults to its easiest setting, the fairly self-explanatory Arcade mode. You can't stall the plane, and you also benefit from numerous other assists. Both aiming and flight control get an invisible helping hand, while enemy and allied units are highlighted on your HUD. There's even a floating crosshair that works out the optimum deflection angle for your bullets, making it easy to place your fire where the enemy is going to be.

It's a generous game as well, with a single-player campaign that offers 20 missions across six European theatres, from the Battle of Britain through to a climactic assault on Berlin that sees you bombing the Reichstag. Success in these missions unlocks new planes and pilots, as well as additional standalone missions that can be accessed separately at any time. There are 50 of these, and they're a real mixture of objective types. From reconnaissance sorties into enemy territory to testing allied landing strips in a storm, these bonus stages are also more flexible than the story missions, allowing you to alter the amount of fuel and ammo you can carry.

There's also a meaty multiplayer component for up to 16 players, boasting four game modes and a raft of user-defined variables. Not only can you set the weather and time of day for your skirmishes, you can even restrict players to planes based on the year of their manufacture. Dogfight and Team Battle modes are much as you'd expect, but Capture Airfields adds an aerial twist to the timeworn base-capture objectives by landing on airstrips. Strike, meanwhile, is a more tactical option. Teams battle to destroy each other's ground units, a task that requires a balance between bombers and fighters, as well as offensive and defensive play. Sadly, the servers for the game weren't active at the time of writing, but unless there's some horrendous netcode calamity this suite of online play should easily extend the game's lifespan.

'IL-2 Sturmovik: Birds of Prey' Screenshot 1

Behind the scenes at Google Maps, 1944 edition.

The timid player can enjoy all this content in Arcade mode, the easiest setting, and not once have to worry about realistic physics literally dragging them down. Played this way it's more like Ace Combat: WWII Edition, but that's no bad thing. A button press cycles through enemy targets (hold it down to select the nearest mission objective) and the left trigger can then be used to lock the camera on whatever you're chasing. Rockets and bombs are mapped to the shoulder buttons, when available.

The forgiving physics makes it easy to pull off manoeuvres that would be virtually impossible on the higher difficulties. Throwing your plane into a screaming, banking dive, skimming rooftops and then hurtling into a loop while tearing the wings off a Stuka is a genuine thrill. Flying right through the midst of a Messerschmitt squadron, guns blazing, and seeing a hail of fuselage parts roar past your canopy in balls of flame never gets tired. Faced with such cathartic moments, you'd have to be a fairly joyless simulation snob to not see the visceral benefit of more accessible gameplay.

The presentation certainly helps in this regard. Jeremy Soule supplies an orchestral soundtrack that equals his rousing score for Oblivion, while Joss Ackland narrates the between-mission snippets with appropriate gravitas. Visually, IL-2 Sturmovik won't be the best-looking game you see all year, but while its occasionally chuggy frame-rate may not sound amazing, the game itself always feels pretty fantastic. Holes can be torn in your wings, allowing you to see the scenery flying by down below and also affecting the plane's stability. Speckles of soot pepper your canopy as you hurtle through the smoke trail belching from a downed enemy. Of course, the plane models are second to none, with fully working cockpit instrumentation and distinctive handling. Being able to look out over the wing and see emergency instructions in Russian - these are the small details that help to sell the flying ace fantasy.

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Comments: 1-50 of 84 in total | next 50 »

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X201
01/09/09 @ 10:35
#1
+4
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Have enjoyed the demo this last couple of days and I'm sorely tempted to get this.
JohnnyWashnGo
01/09/09 @ 10:36
#2
+4
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The demo was good but I don't think I could stomach playing the full game.
Rodchenko
01/09/09 @ 10:43
#3
+2
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Hmh, The preview sounded much more enthusiastic. Loved the demo, but why did they make the landing such a p.i.t.a?
Zebula77
01/09/09 @ 10:45
#4
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I thought the demo was very meh. Big choppyness whenever too much of the ground came into view.
To be fair, tho - not a big fan of these type of games.
kendoji
01/09/09 @ 10:47
#5
+2
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The demo was fun, although the ease of playing on arcade started to get boring fairly fast. When I turned the difficulty up a notch I literally couldn't do ANYTHING without stalling. Might be tempted to get it later 2nd hand.
cianchristopher
01/09/09 @ 10:47
#6
+4
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Anyone remember Crimson Skies: High Road to Revenge on the Xbox? That was sweet! (Actually I think Uncharted lifted "liberally" from it's main character, come to think of it).....
kangarootoo
01/09/09 @ 10:54
#7
+10
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Looks fantastic. I see a game like this, and I wonder why MS Flight Simulator looks so lame visually by comparison. Who knows.

Anyway,

"I usually groan at PC vs. console arguments, but as an example of how the simulation suffers because of inevitable hardware restrictions, to free-look from the cockpit you need to depress the right thumbstick and then keep it pressed while rolling it around. Stick-pressing is a slippery and often unpopular design decision at the best of times, but in a game mode where you have no choice but to continually look around to manually locate enemies and objectives it's a real pain."

There are decent sticks available for both consoles, so this isn't really an issue any more than it is on PC. You wouldn't expect to get the best out of a PC flight sim using a mouse and keyboard, and would expect that many players would buy a stick. So why on earth would you levy the same complaint at a console flight sim?
estoo
01/09/09 @ 10:57
#8
+5
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"Plane functions beyond basic control and attack amount to little more than pressing a button to lower and raise the landing gear, and even that's rarely used since most missions start in mid-air and only require you to fly out of the combat area for completion."

That is a huge disappointment for me, take off and landing were always a hugely important part of flight simulation IMO.
kangarootoo
01/09/09 @ 10:58
#9
+5
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I'm surprised at the final score. Seems too heavily based on the suggestion that you need a flight stick to get the best out of it. I'll try not to beat that particular drum for too long, but it does seem an unfair basis on which to complain for the reasons I gave earlier.

If you are using the PS3 version, these sticka are also worth a look. Both of them support this game directly.

http://www.thrustmaster.com/product.aspx...
http://www.thrustmaster.com/product.aspx...

I have the first one, and it works a treat (on PC and PS3).
DanWhitehead
01/09/09 @ 11:00
#10
+2
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@kangarootoo
There are decent sticks available for both consoles, so this isn't really an issue any more than it is on PC. You wouldn't expect to get the best out of a PC flight sim using a mouse and keyboard, and would expect that many players would buy a stick. So why on earth would you levy the same complaint at a console flight sim?

From the review: "...but even with a proper flight stick anyone hoping for the full simulation experience will be ill-served as the core control system was, by necessity, designed around the limited inputs of a gamepad."

Even with a console flight stick, what you're essentially getting is a game with arcade depth but simulation handling.
Dillinger
01/09/09 @ 11:02
#11
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ditto to kangarootoo. played this at the weekend with a T-flight HOTAS and its quite jollly (I bought it mainly for PC playing Black shark, but liked the idea of a ps3 compatible one on the offchance something good came along that supported it).
I didnt understand the constant stalling in simulation mode though. it seemed a bit 'binary' and precanned on any drastic move. it didnt feel like it was a progressive thing. And I dont remember the pc one being quite so prone to stall, but maybe as theres more than 3 realism options i may have wimped out somehow..
Question is, IL2:BoP on ps3, or just get IL2:1946 on pc for 6 quid... ? (i only have 'forgotten battles')
Beige_Alert
01/09/09 @ 11:04
#12
+3
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I had a hell of a time trying to fly the demo until I turned down the sensitivity ont he controls.
I guess it might seem unfair, but perhaps it is simply a fact that a review of a game like this on the PC would assume you have a flight stick, while on a console it needs to handle well with the regular controller to get a good score. I'll admit to not remembering any console driving game that got its score based on how it handled with a wheel and not a controller.
Edited 1 times, most recently on 01/09/09 @ 12:06
orpheus
01/09/09 @ 11:10
#13
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Absolutely loved the demo and can't wait for this to drop onto my doorstep on release day. I agree about the difficulty spike on Realistic/Simulator, though I and a few friends found that once you dropped the control sensitivity to about half on either mode, it solved many of the problems, left the stall mechanism mostly intact and still allowed for the increased sensitivity/realism of the harder modes. It's well worth a try if you want to get more out of the harder difficulties.

Only thing that annoyed me was that ground targets in Realistic + are nearly invisible (and consequently fecking hard to hit!), though that may just be the snowy demo level setting making things hard to see. Would also loved to have seen a co-op campaign mode (can't be that hard, surely?), and yes the lack of much takeoff/landing does irk, but only a little, and in the demo you could land as a bonus mission - maybe we'll see more of that?

Regardless of the minor niggles, this is as close as we're ever going to get to a decent flight sim on the 360 for the foreseeable future, so it's a must have for me!
Edited 1 times, most recently on 01/09/09 @ 12:11
DanWhitehead
01/09/09 @ 11:13
#14
+7
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I'll just reiterate that 7/10 is a good score. This is a good game. Played as an arcade aerial combat game it's a lot of fun, but too easy. Played as a serious simulation, it's hampered by having to share its design with an arcade shooter. That's why it didn't get 8/10 - not because you need a stick, but because the inherent conflict in making a game that can work as shoot-em-up or simulator prevents either element from achieving its true potential.

I'll admit to not remembering any console driving game that got its score based on how it handled with a wheel and not a controller.

I can't think of any console driving games that are virtually unplayable without a wheel though. If you want to play the Realistic or Simulation modes, you need a stick, and most console players won't have one of those. It's only fair to point that out.
kangarootoo
01/09/09 @ 11:24
#15
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@DanWhitehead

The sticks I listed are described as having direct support for this game. In the case of Tom Clancy's Hawx this meant an image of the stick appearing in the game and custom control options. So it might be the case that using the same stick in this title gives the player different options to those available on the control pad. I say might, as I obviously don't know for sure.

Anyway, I'll cork it on the subject now :)
tincanrocket
01/09/09 @ 11:25
#16
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Does the multiplayer component have clan (squadron) support? Also, I reckon a persistent multiplayer Battle of Britain online setup similar to Endwar/Chromehounds would rock for this
Metalfish
01/09/09 @ 11:32
#17
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Two minds about this game, I did enjoy the demo but I didn't spend much time with the harder difficulties and the controls did feel somewhat alien at the time.

Still, any chance of a multiplayer review any time soon? I hear that's where the joy was for the PC version.
Nephirion
01/09/09 @ 11:34
#18
-6
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You can clearly see that alot of time has been spent making the game graphically impressive, I would argue that due to piracy that sort of investment spent on the visuals and the high production values of the game just wouldn't of happened on a PC exclusive.
Edited 1 times, most recently on 01/09/09 @ 12:34
skillian
01/09/09 @ 11:43
#19
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@Nephirion

Huh? PC exclusives have rubbish graphics?
Skurmedel
01/09/09 @ 11:50
#20
+3
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skillian: Yes especially Crysis on PC!
kangarootoo
01/09/09 @ 11:55
#21
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"I would argue that due to piracy that sort of investment spent on the visuals and the high production values of the game just wouldn't of happened on a PC exclusive."

Really? I would be interested to hear that argument.
Spekingur
01/09/09 @ 12:00
#22
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Excited for this.

Also note that they took take-off and landing out of the game because they believed that 'it wouldn't sit well with the normal console user' or something (the ease of accessibility).
I did land, however, in the demo. They offer you to continue after you have finished all the mission requirements - I finished killing off all the enemies and then it required me to land. It was in arcade and I had no trouble landing (and no slowdowns when getting close to the ground).
I'm also pretty sure that this is going to be alot better than Heroes over Europe or whatever that one is called.
Edited 1 times, most recently on 01/09/09 @ 13:01
metalangel
01/09/09 @ 12:13
#23
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Preordered ages ago, could not stop playing the demo. Realistic physics are a bit out (if I'm diving at high speed I shouldn't be able to stall except with extreme determination) but you have to remember- you pulling a little analogue stick down all the way translates into shoving a flight stick back a LONG way so turn the sensitivity down to compensate! Would have liked to have seen Tim Stone review this (especially as if did the preview) as he went into the kind of depth that a history and flight sim fan wants to know about the sights, sounds and stats.
Edited 1 times, most recently on 01/09/09 @ 13:19
Ronan_Crawford
01/09/09 @ 12:18
#24
+2
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Still going to get this. I had a great time playing the PC version online and I enjoyed the 360 demo.
General_Zod
01/09/09 @ 12:20
#25
0
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@Nephirion

Phew I sure am glad I can get the best visuals by playing consoles, looks like I will have to chuck my gaming PC in the bin.

If you are interested in playing in simulator mode why on earth would you get this and not IL:1946? They are practically giving 1946 away and can be run on most PCs now.
T4RG4
01/09/09 @ 12:26
#26
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Looks lovely, but on the more complex difficulty levels it gets a little unbalanced. I also want to return to base ablaze and try to land my plane :( I think I loved KOTS on the Amiga more than this, it had the right balance.... and better planes ;)
Nephirion
01/09/09 @ 12:34
#27
-2
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You miss my point, compared to this nextgen one, I doubt we will see a better looking version of this on PC as it would be pirated from day one and they would get nowhere near the return on their investment. It's the same reason's Epic don't want to make PC games anymore, the reason for this is money, I doubt we will ever see another Crysis type game exclusive on PC as it was a sales bomb due to piracy. The owners of the IP want money, they don't care about the format ...
dagas
01/09/09 @ 12:35
#28
+1
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I can't fly planes in any other games than Ace Combat because the controls are different. I've been playing AC like crazy ever since AC4 and it's just impossible to play this game, or the planes in BF1943. AC have a more FPS type of controls where you control up and down with one stick and tilt to the side with the other stick so that to turn you hold one of the sticks right or left and press the other stick down (to push the plane up) All other flight games have that on the same stick and it's really hard to be precise unless you have a flight stick, but I only have a regular controller.
DefdumBlindkid
01/09/09 @ 12:36
#29
0
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Is the 'Saitek Av8r' the only xbox 360 compatible flight stick?
skillian
01/09/09 @ 12:48
#30
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You miss my point, compared to this nextgen one, I doubt we will see a better looking version of this on PC as it would be pirated from day one and they would get nowhere near the return on their investment.

What's so special about this game though? How come other PC exclusives have graphics equal to or better than the consoles? Crysis is hardly the only example.
Edited 1 times, most recently on 01/09/09 @ 13:48
siro
01/09/09 @ 12:56
#31
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I wish this was a remake of Strike Commander. Just a slightly brushed up version is fine with me. :(
kangarootoo
01/09/09 @ 13:03
#32
-1
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@Nephirion

Your argument consists of speculation so far, and given that there are plenty of PC games out there demonstrating a level of graphical fidelity not found in many console games, I'm puzzled at to what led you down that road.

I agree that share holders want money, but that is the same on any platform. And one of the things that stands PC gaming aside from its competition is the level of graphical fidelity possible on high end systems. Some publishers will not invest extra on a PC game, but others will do exactly that. Its all about how your pitch your product, what you perceive its strengths to be, and what you think your target market value most highly.

Anything to add?
Nephirion
01/09/09 @ 13:04
#33
-7
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@ skillian: the age of the PC exclusive is dead, every game that comes to PC now is in some form a port which usually arrives months later and runs poorly than the console version. As a PC gamer it is a depressing fact of life that MS with all there $$$ don't care about the PC anymore, leaving us with ports and popcap games
Rodchenko
01/09/09 @ 13:05
#34
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I can't think of any console driving games that are virtually unplayable without a wheel though. If you want to play the Realistic or Simulation modes, you need a stick, and most console players won't have one of those.

I am sorry, but that is simply not true. Of course it takes a little practice, but you CAN fly on sim mode with a gamepad. Most certainly you'd be better served with a flight stick, but to say that is 'virtually impossible' is simply too extreme, imo.

I've even managed to land the plane a few times on sim level in the demo (there is at least one airfield in the North-East of the first map where you can practice). Where it becomes a bit ridiculous is when you have to stop the plane from moving forward after the touchdown, because apparently it doesn't have brakes (at least the one in the first mission) and there is a certain speed (around 50 mph) where it tends to flip over if you don't do the right thing (keep the nose up). But the flipping over doesn't have anything to do with the controller, because people with flight-sticks have the same issues (as seen on the official forums).
Edited 1 times, most recently on 01/09/09 @ 14:06
miiiguel
01/09/09 @ 13:06
#35
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I don't usually do demos. I only try them when I suspect I won't be interested in the game, such as this one. It plays quite well in "noob mode", a good urgency feeling or stealth in one of the missions, it looks very good, the litle birds are quite agile. Though I tried Realistic dificulty level, and it's impossible to play... my airplane just started spining and nose diving like it had a personal agenda with me, I hate it so much... And I tried everything. They should rename Realistic to Kamikaze.
miiiguel
01/09/09 @ 13:09
#36
+2
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"Your argument consists of speculation so far, and given that there are plenty of PC games out there demonstrating a level of graphical fidelity not found in many console games, I'm puzzled at to what led you down that road."

Though, you have to admit, it's kinda puzling not to see more 'Crisys' games on the PC... How old is the game by now? And it's still the game every "Darren" talks about. There's much more investment in the console buisness, that's probably a fact.
Dillinger
01/09/09 @ 13:11
#37
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'graphics fidelity'. bleh, how shallow. more depth in the gameplay for me, thanks!
General_Zod
01/09/09 @ 13:12
#38
+1
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@Nephirion

You might have a point if it wasnt wrong.

Check out Storm of War: Battle Of Britain, also known as IL-2 2, this is a PC exclusive.
skillian
01/09/09 @ 13:27
#39
+1
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@ skillian: the age of the PC exclusive is dead,

Well, it's not what it used to be for sure, but it's strange that you think this particular game would not be as polished/pretty without the consoles. Maybe in ten years you'll be right and all we'll get are badly rehashed console ports, but games like this which clearly appeal to a "PC audience" will surely be last on the list.

For now, just look to recent releases like Anno 1404, Arma 2 or the new Total Wars - hardly being scaled back in terms of graphics or ambition just because they aren't console friendly.
cianchristopher
01/09/09 @ 13:35
#40
+3
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"@ skillian: the age of the PC exclusive is dead, every game that comes to PC now is in some form a port which usually arrives months later and runs poorly than the console version. As a PC gamer it is a depressing fact of life that MS with all there $$$ don't care about the PC anymore, leaving us with ports and popcap games "

Starcraft II and Diablo III beg to differ....
Dillinger
01/09/09 @ 13:40
#41
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REVIEWER: serious question if I may.. can you restrict the realism of a multiplayer game? eg set a server to 'simulation' only so theres no chance of arcade players having a massive advantage?
kangarootoo
01/09/09 @ 13:52
#42
+2
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@wascallywaycyst

Someone needs to chill out. miiiguel made a perfectly reasonable comment. Clearly you love PC gaming a whole lot, which is cool. But don't go all dogmatic about it, or it makes it look like you are deep down worried its a bit crap.
Spekingur
01/09/09 @ 14:03
#43
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Money is in the console market. Mostly because it's an ongoing trend and most casual gamers seem to start there, nowadays.

Unless your company is named Blizzard, of course. Wouldn't matter on what platform they released a game on, enough people would buy it for them to make a good amount of profit. It might be a game that's played on a cake, where you must dress up in a hawaiian skirt and sacrifice babies - as long as it had Blizzard on it, people would still buy it.
miiiguel
01/09/09 @ 14:12
#44
+4
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"And lol at your 86000-odd gamerscore. Think of the PC you could've bought with all the cash it took to build that! I guess it's just some sort of neurotic fear of technology that keeps you on your own particular comfy sofa, then.

It's always either poverty or cowardice with your kind. Ho hum. "

Hey..., matey, I was commenting on an issue not making personal consideration. Can you calm down? Or are we school budies or something? Want to tell me what to do with my money?
We're obviously not remotely related otherwise you wouldn't use "neurotic fear of technology"; nor "poverty" when adressing to me.
Edited 1 times, most recently on 01/09/09 @ 15:27
kangarootoo
01/09/09 @ 14:19
#45
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@wascallywaycyst

I didn't for a second expect my words to have any effect. I am after all not a mental health expert.
mkreku
01/09/09 @ 14:27
#46
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I like this review! I mentioned in the preview thread to this game that I've played the original Sturmovik on PC and that I usually ended up as a burning ball of fire rolling down the runway whenever I tried to take off or land. I assume the PC version defaults to Realistic then :P
sneetch
01/09/09 @ 14:46
#47
+1
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@Spekingur
It might be a game that's played on a cake, where you must dress up in a hawaiian skirt and sacrifice babies - as long as it had Blizzard on it, people would still buy it.

Dammit, I'd pre-order it in the hope that I get into the Diablo 3 beta. ;)
PearOfAnguish
01/09/09 @ 15:46
#48
+1
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Not including indie titles there are lots of PC exclusives. If you count indie games than PC exclusives far outweigh those on other platforms. And PC exclusives are often very different to anything available on the consoles due to the more powerful hardware and flexible controls.

Your argument would have made more sense if you'd said that the days of platform exclusives are over, as you may have noticed that most games available on the consoles are also available on PC now, even traditional console fare like Resident Evil and Devil May Cry. When so many people have a PC at home it's stupid of devs to ignore that segment of the market when they just need to spend a bit more time and money on a port.

as it was a sales bomb due to piracy

It really wasn't, Crysis sold millions (not even counting digital distribution) and continues to sell now. But that wasn't good enough for CryTek, and they chose to blame what they saw as poor sales on piracy, when it may have had a lot to do with the game being heavily marketed as a graphical showcase for high end PCs, scaring away anyone with a mid-range system.

It did well enough for them to make Crysis Warhead, a new version of the engine and Crysis 2. But maybe when Crysis 2 comes out they should focus on telling people that it will run quite happily on a mid-range system and still look better than most console games.
Edited 1 times, most recently on 01/09/09 @ 16:47
E-Raz0r
01/09/09 @ 15:50
#49
0
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anyone has this joystick http://saitek.com/uk/prod/av8rxboxv2.htm and knows if it works with this game?
cyber_nicco
01/09/09 @ 15:52
#50
+1
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Review read like an 8 (or 9). I don't know why I feel compelled to mention that...

Comments: 1-50 of 84 in total | next 50 »

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