Watch out, Radioactive Man!

We go to Ukraine and talk to GSC's Oleg Yavorsky about S.T.A.L.K.E.R: Shadow of Chernobyl.

Fresh from playing the game and visiting Chernobyl itself, we sat down with GSC's Oleg Yavorsky to talk about how S.T.A.L.K.E.R is shaping up. You can read what we thought of the game ourselves elsewhere on the site.

Eurogamer: How complete is the game at this stage?

Oleg Yavorsky: The graphics are done 100% and gameplay roughly 70% complete.

Eurogamer: Do you always have to shoot the Stalkers, or can you interact with them without shooting?

Oleg Yavorsky: For now they can either be aggressive or friendly. As we only had a quick demonstration for you - 15 minutes - we found it hard to squeeze in all the components, so we focused it on action so you could go out and shoot.

Eurogamer: How much vehicle use is in the game? Are there motorbikes?

Oleg Yavorsky: These will be mainly good old Soviet cars, trucks and an APC. Helicopters also, but only the army can fly them.

Eurogamer: How authentic is the area in the game?

Oleg Yavorsky: Obviously we didn't translate the entire Chernobyl exclusion zone in the game directly as it would be a little bit boring since it's just a flat area with new sand brought in, with some forests and cemeteries around. We changed the landscape and the distances between the key objects. The key objects will be very authentic and it will be 60 per cent authentic.

Eurogamer: Tell us about the RPG elements.

Oleg Yavorsky: It's a role-playing game in as much as the player performs a certain role, where he has freedom to choose which role to play. There are no level ups but can communicate with NPCs, and shift his likes and dislikes: be on one side or another side. He can trade objects, he can exchange messages and information and he can play the role of a good guy or less good guy or bad guy or neutral guy in this way. But there won't be any level ups and experience. These will be the skills of the player that we would like to develop. His mastery of shooting, communication, exchanging objects.

Eurogamer: How much stealth is required?

Oleg Yavorsky: Stealth is quite influential during the game as you will be affected by hunger, you will have endurance. For instance if you lose your strength because you've been carrying too much weight you get tired fast and will have to sleep from time to time to restore your energy. You are also affected by radiation - if you get too close to it you also die. So, yes, it's usually a survival game, and threats will be at any corner, waiting for you.

Eurogamer: How do you manage loading each zone in?

Oleg Yavorsky: The idea is that we have a huge zone made up of about 18 levels, all joined into one zone, and you can cross in between those zones at any adjacent spot - so you have multiple entries into different level, depending where it's located.

Eurogamer: Will there be any humour in the game?

Oleg Yavorsky: Probably the most humorous element will be the experience of drinking Vodka - for curing radiation, but if you drink too much... Chiefly, though, there are some funny monsters - that's about it, really.

Eurogamer: How does the storyline develop?

Oleg Yavorsky: There are key tasks for the player to perform along with loads and loads of randomly generated tasks along the way. The way the story develops depends on several factors, basically. The player is free to accomplish each task and is not forced to do that particular key task/key quest to progress from there, but it's really dependent on whether he was fast enough to do that - or maybe somebody else has already done this key task. The story will develop in a different way for this particular player since NPC players - other Stalkers - in the game in this zone there will be about 100 of them will be his competitors, and will be developing their story for themselves as well.

Eurogamer: So you could have the NPCs ending the story for you?

Oleg Yavorsky: Yes there is such a possibility - basically any Stalker who enters the game who is in this zone can potentially accomplish the game and reach the final ending. For the player, this will not be that drastic. For him there will still be possibilities for his own personal ending. There will still be ways to complete the game for the player.

Eurogamer: Are you planning to upgrade and improve the AI?

Oleg Yavorsky: Yes, we will of course still work on AI improvements. For now we already have a sort of universal scheme for all the monsters in there where they have an entire cycle. They feed, they hunt, they have rest, they are aggressive, for now, due to high concentration of these monsters in this build on this level, they are fighting with each other - you will barely find them in a condition of rest having been calm, but of course we're still working on the AI.

The AI system has about 200 parameters, which are constantly evaluated for response, where they evaluate their chances of victory - where they panic, where they are sure of their victory and so on. For now we have simplified it intentionally to increase those parameters otherwise we have a chance for the player to wander around and just come across peaceful monsters not attacking him - it might not be so much fun for you to play. But we are sure that it is the most complex AI system that exists today.

S.T.A.L.K.E.R: Shadow Of Chernobyl is due out in September on PC CD-ROM.

Comments (17) Latest comment 8 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • rauper Verified Managing Director, Eurogamer Network #1 8 years ago

    "Are there motorbikes?"

    excellent :)
  • Frogger #2 8 years ago

    Have you really been to Ukraine ?
    Wow !
  • pjmaybe #3 8 years ago

    Nice one Kristan! That question "R Their Motabikes!" has to be asked in every interview from now on, even for games like Puzzle Bobble...!

    Class!

    Peej
  • bionutz #4 8 years ago

    On CD-ROM?! Does it fit on one, or we'll juggle with 5-6 cd's at once?
  • MikeD #5 8 years ago

    heh, did anyone else get the idea that oleg didn't have a bleeding clue what stealth means? :-)
  • renzo #6 8 years ago

    So there are no m0+0rb1k35 then?

    /scratches S.T.A.L.K.E.R. off 'Must-haves' list
  • UncleLou #7 8 years ago

    heh, did anyone else get the idea that oleg didn't have a bleeding clue what stealth means? :-)

    Yup, or maybe krudster's tongue was a bit heavy and Oleg understood something like "threats". :-)
  • Pirotic #8 8 years ago

    nah, i think it makes sense - hes saying that you can become weak in the game, and require sleep and that in both circumstances stealth is important so your not drawn into combat or killed while your napping.
  • pjmaybe #9 8 years ago

    Do people go to the toilet in the game too?

    That would be cool.

    Peej
  • Bru-Man #10 8 years ago

    "Eurogamer: Will there be any humour in the game?"

    Eh? What sort of question is that? From the basic premise it hardly sounds like a Carry-On film ;)
  • Dabs #11 8 years ago

    "Are there motorbikes?"

    Hah. Kristan, you are the man! ;) The Simpsons-referenced heading me chuckle too ...

    That's why I love this site: it has a sense of humour. :)
  • pjmaybe #12 8 years ago

    Depends if sleep is dealt with like it was in Gregory Horror show (ie character goes to sleep, wakes up a second or two later realtime fully refreshed)

    Peej
  • Khab #13 8 years ago

    Depends if sleep is dealt with like it was in Gregory Horror show (ie character goes to sleep, wakes up a second or two later realtime fully refreshed)

    Well, if sleeping in the game means pressing and holding the 'sleep' button for around 6-7 hours, I might pass this one up.
  • Vibrating Donkey #14 8 years ago

    Do people go to the toilet in the game too? That would be cool.

    "Q: Will the stalker piss (and more)? :-)
    A: No, these moments will be left behind the screen."
    http://www.stalker-game.com/index.php?t=game&s=gam eplay&ss=faq

    I was so disappointed when I first read that. :'(
  • HarryB #15 8 years ago

    I have played the beta or alpha that was released and it ran insanely smooth on my old system with a pentium 3 and geforce 4 mx 440

    obviously things will be updated but maybe a 1ghz system and a geforce Ti card... 256 mb ram?

    although its estimation it didnt hog my old system much
  • HarryB #16 8 years ago

    Q: What are the system requirements of the game?
    A: A touchy issue. System requirements have been changed several times. In the end, the support of video cards of the generation of GeForce2 was cancelled. Now, the minimum requirements are GeForce3/Radeon8500 and P3-1GHz. It will be possible to comfortably play on a P4 with half a gig of RAM, and a video card from the middle of the range of GeForceFX or Radeon 9xxx. The maximum appetite of the engine tends towards infinity.

    ---
    oh well i was close :D!!
  • rebelradiouk #17 8 years ago

    but have u heard the idea about heavy wind i read it in edge the other day where if your in the way of heavy winds its instant death so you have to put diversion poles about to obviously divert the natural disaster, i like the idea though that they got the media down to the site, i heard they made a video for e3 where they are in the fairground which was due to open 2 days after the accident