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Sergiy Grygorovych of GSC Gameworld Interview

PC Interview by Gestalt

17 May, 2002

While Ukrainian developers GSC GameWorld are best known for their popular real-time strategy game Cossacks, all of that could be about to change. The company is currently working on an impressive looking first person shooter called Stalker : Oblivion Lost, which is due for release next summer and is already shaping up to blow the genre wide open. We caught up with designer Sergiy Grygorovych to find out more about the ambitious project...

Getting In The Zone

'Sergiy Grygorovych of GSC Gameworld' Screenshot stalkercherb

Sergiy friends outside the infamous Chernoybl nuclear power plant in the Ukraine

Stalker is set in and around Chernobyl, site of the world's worst ever nuclear accident. In the game a second disaster has turned the entire region into a forbidden zone of lethal radiation hotspots and mutated wildlife, but as a stalker you must make your living by exploring this zone and recovering strange artifacts from within it.

All of which might sound vaguely familiar to fans of Russian cinema, as it bears an uncanny resemblance to Andrei Tarkovsky's classic sci-fi film, also called Stalker. "Undeniably we were inspired by the movie Stalker when working out the plot of the game", Sergiy confirmed. "In fact, Stalker : Oblivion Lost is a fusion of the movie and two other things - The Roadside Picnic, a book by the Strugatsky brothers, and the history of the Chernobyl catastrophe. In relation to games, we drew inspiration from many action-adventure titles, from Half-Life to System Shock and Deus Ex."

Another major source of inspiration for the game came from some rather hazardous fieldwork, with a group including Sergiy taking a trip into the real evactuated zone surrounding Chernobyl. "Spending a day there in the Chernobyl area fills you with a touch of emptiness and fearful realization of how dreadful the accidents can be caused by mankind. Imagine a totally empty city that once housed 50,000 residents, 16 storey concrete buildings all in weeds, trees on the stadium, debris of contaminated villages in the vicinity, kilometers of wasted vehicles. It's a horrifying scene to observe. Visiting the Chernobyl zone once, you can't throw it out of your mind for a long time."

Heart Of Darkness

'Sergiy Grygorovych of GSC Gameworld' Screenshot 01b

A safer way to get inside the Chernobyl evacuation zone, courtesy of Stalker

According to Sergiy, the visit has helped the design team to capture the atmosphere of Chernobyl, with the real-life stalkers coming home with hundreds of photographs and even some video footage from within the zone. Certainly the new screenshots we've seen since the visit have shown a quantum leap over the early artwork released last year.

"We're making a game about the Chernobyl exclusion zone, and naturally will try to most fully render the atmosphere and looks of the inner ten kilometer zone", Sergiy told us. "This means that along with creating prototypes of real constructions, vegetation and landscape, we will also use 'real' textures brought from there. The game will feature Red Forest, Prypjat city, Chernobyl city, the Chernobyl atomic facility and more. Chernobyl plant is the centre of the zone, and the game objective is not only to reach it, but also to get inside."

Doing so will be easier said than done. As in the movie, the zone is full of dangerous traps, not all of which are immediately obvious. "In the movie Stalker the psychological danger was balancing on the verge of physical, and could instantly destroy the fragile bodies of the characters. To our mind, psychological danger differs from physical only in that it doesn't disclose itself. That's why, similarly to the movie, psychological danger will be intertwined with physical in our game. Moreover, a real 'physiological' danger will be introduced with parapsychology skills - telepathy, control and telekinesis."

Chain Reaction

'Sergiy Grygorovych of GSC Gameworld' Screenshot 02b

A stalker exploring what appears to be an abandoned factory in the Zone

The zone isn't just a static setting for players to fight their way through either. GSC are aiming to build a living, breathing world for players to explore, and in a way the Zone is as much a character in the game as the creatures and stalkers that inhabit it.

"We have been developing an original system [which] will fill levels with game characters based on several factors - living conditions, flora and fauna aggressiveness, game plot impact and interaction with other characters and creatures", Sergiy explained. "Apart from that, at certain times psycho-energetic outbreaks from the Zone hub will occur. During these outbreaks all the living creatures outdoors try to find a hiding place, and after such a blowout new artefacts get generated. Thus the Zone world changes and renews constantly, enabling you to find a place to hunt, get artefacts or carry out quests."

"There will be about 100-300 other stalkers in the zone apart from the player, with a life simulation system in charge of their behaviour and movement. The game will provide the possibility of extensive communication between the player and zone inhabitants / stalkers. Depending on the general mood of this communication, as well as the player's actions, the corresponding groups of creatures will build their behaviour accordingly."

Free Trade

'Sergiy Grygorovych of GSC Gameworld' Screenshot 03b

Sneaking around in the Zone

All of this should lead to a more free-form style of gameplay than in most first person shooters, allowing players to progress through the storyline at their own pace. "We rejected the linear passing from level to level in favour of freedom of action and movement, as seen in Elite, Daggerfall and Fallout, where players travelled over a huge game territory, exploring it, gaining money and experience."

An important part of this is a trade system which will allow players to cash in artifacts and spare equipment in exchange for fresh suppies. "Trade will be maximally realistic; weapons, ammunition, vehicles, equipment, artifacts - everything can be exchanged and sold. You can trade with the army, traders, stalkers and scientists. [For example], if a player comes across a veteran stalker in the Zone they can greet each other, agree to put down weapons, then approach each other and start trading."

Perhaps most exciting of all, this same approach will carry over into the multiplayer game. "Stalker will enable co-operative playing, where several players join in a game and roam the Zone together, collecting artifacts and smashing monsters. Multiplayer will also provide all the standard modes, such as deathmatch and CTF. Apart from these modes, we plan several new ones, like the one called Hunt. Here players select a map, purchase weapons and go for it. Players obtain money at the game start and for each kill of an enemy. When killed, the player again purchases weapons (with the combat-gained money) and starts fighting."

Conclusion

With innovative gameplay and a novel setting, not to mention some gorgeous graphics powered by GSC's in-house X-Ray engine, Stalker is one of the most interesting first person shooters on the horizon at the moment. The first playable build of the game should be on show at E3 in Los Angeles next week, so if you're going to be there you owe it to yourself to go and see the game.

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Comments: 1-22 of 22 in total

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miffo
17/05/02 @ 14:31
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part of the movie was filmed in estonia...
Moonbender
17/05/02 @ 14:39
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!!!!!!!
Tyronne
17/05/02 @ 14:40
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I tell ya theres gaming gold in Eastern Europe....More originality and quality programming coming from there than anything else, just go`s to show what is possible when you cant always instant-upgrade to new speedier chips/3d cards to get your software running faster....and this is only the beginning too....lovely
Gestalt
17/05/02 @ 14:49
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Well if you start thinking like that, all games end up being fantasy or sci-fi. Let's stop making World War Two games because of all the people who died during that, and we shouldn't have street racing games because so many people are killed on the roads each year, and... ;) Let's face it, PC or not, it's a great idea for a game.
DarkSpirit
17/05/02 @ 14:56
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DAMN, nice graphics. this game looks really sounds like a show stoper, and hopfuly it will be.
Whizzo
17/05/02 @ 14:57
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Read the article about the visit they paid to the Chernobyl area for research purposes, Uncle Lou. They certainly know what happened there and I admire their dedication, even if I question their sanity!
Gestalt
17/05/02 @ 15:05
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"Is it really necessary, for an example, that POW ia taking place in a concentration camp"

It'd be a pretty boring game if it didn't. ;) I mean, can you imagine a WW1 POW game? "Escape from the foreboding Bavarian farm to return to the trenches, overcoming terrible obstacles such as a little wooden fence and a field full of cows, sneaking your way around lethal foes such as the farmer's dog and the local policeman." I don't think so...
Moonbender
17/05/02 @ 15:16
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Create yourself an account, there should be a button on the left-hand menu.
otto [mod]
17/05/02 @ 15:17
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Hang on, POW camp != KZ, they're two different things. Oh & Uncle Lou, I hope you've never seen Hogan's Heroes!
UncleLou
17/05/02 @ 15:23
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What unexpected luxury to heave an account...thanks, Moonbender.

And Otto, actually, there was no strict separation between KZs and POW-camps in WW2-Germany. Take Buchenwald, for example.

edit: Aaaaahh, finally I know why some of the users are in bold letters...I feel privileged.

Feel a bit stupid, but what is Hogan's heoes? Is it the series with the fat geman monocle-nazi?
Edited 3 times, most recently on 17/05/02 @ 16:29
Tricky
17/05/02 @ 15:27
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Wow - that means that there's now 397 registered users on here. Not bad considering the login process has only been running for a month now.
otto [mod]
17/05/02 @ 15:28
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Was there not? I always thought they were kept strictly apart (Red Cross visits, Geneva convention etc)... Oh well, I bow to your superior knowledge.

In which case, you DEFINITELY should never watch Hogan's Heroes!
otto [mod]
17/05/02 @ 15:35
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"but what is Hogan's heoes? Is it the series with the fat geman monocle-nazi?"

Yeah it's the American "sitcom" (I use the term advisedly) set in a POW camp in WW2, with the eponymous Colonel Hogan leading a bunch of American prisoners and a token Frog & Brit who take the Kommandant Kolonel Klink and his fat stupid sergeant Schulz for a couple of total plonkers by building a network of tunnels and having a radio in the coffee pot etc...
UncleLou
17/05/02 @ 15:37
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In Buchenwald, thousands of POWs were forced to work for the armaments industry (is that the correct term?), while it was also an extermination camp.

However, I think we can rest assured that the game POW will leave out any KZ references.

BTW, there is a horrible old game called "concentration camp manager" which, thankfully, is banned in Germany.
otto [mod]
17/05/02 @ 15:39
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Ugh, this is probably a subject we want to leave right here & move on to something else...
UncleLou
17/05/02 @ 15:40
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I fully agree...and now to something completely different...what the heck is C3PO doing in Chernobyl (in the sreenshot 4 on the 2nd page of the stalker-screenies-feature)?

edit: this new, shiny edit-button is so tempting...must resist...have to be strong...
Edited 1 times, most recently on 17/05/02 @ 16:46
otto [mod]
17/05/02 @ 15:45
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heh... oh yeah...
Max Diablos
17/05/02 @ 16:09
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I tell ya theres gaming gold in Eastern Europe....More originality and quality programming coming from there than anything else, just go`s to show what is possible when you cant always instant-upgrade to new speedier chips/3d cards to get your software running faster....and this is only the beginning too

I remember saying this when it was unfashionable to say it. The inventiveness and industry being brought to the gaming world by the former Soviet states is very welcome.
Nobby
17/05/02 @ 23:14
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"Heh, and there’s me thinking the Ukraine doesn’t even have electricity, food or running water."

Yeah, you'd be suprised what these people get up to these days. You're not American by any chance?

EDIT: Although, looking back at your name, I guess not.

Definetly looking like a good game. I'm praying it will be.
Edited 1 times, most recently on 18/05/02 @ 00:17
Max Diablos
18/05/02 @ 22:10
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Euro Developers have very different ideas. They seem to strive not JUST to deliver immersive visuals and same old same old gameplay like Western Devs

I think the American market forces an unhealthy distortion on the gaming world. These new companies entering the gaming world can help redress the balance.
Grom
19/05/02 @ 12:27
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nuts

been thinking about games based on chernobyl for a while, after reading The Dragon of Pripyat and other stories. Should make a great setting anyway :)

sheer coincidence I was watching Stalker yesterday too - I guess this is another of those times someone comes up with the exact same game idea as you :D

pretty inevitable though, with the stunning film and fascinating area, hope it's good.
Gestalt
19/05/02 @ 17:43
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"sheer coincidence I was watching Stalker yesterday too"

My new Stalker DVD is sat on top of my cupboard downstairs patiently waiting for me to watch it. Just need to find the 2.5 hours or however long it is one evening...

Comments: 1-22 of 22 in total

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