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Spanish Inquisition Interview

Interview by Johnny Minkley

29 September, 2006

Big guns, big announcements and a big, hairy man who made a film about a big, hairy ape. X06 was Microsoft's most assured stage performance yet, backing up a solid Christmas games line-up with a bunch of major new games and exclusives as it threw down the gauntlet to Sony just ahead of the PS3 launch.

Despite having stayed up all night to 'network' at Microsoft's swanky post-conference bash (the 30-minute queue for the barbecue drove us to drink, your honour), we dutifully hauled ourselves up at the crack of dawn to spar with Xbox top dog Peter Moore. On good form as ever, he attempted to explain what on Earth it is Peter Jackson's supposed to be doing, while promising more games for the masses and taking the now traditional swipes at Sony.

Eurogamer: If we can begin by talking about your partnership with Peter Jackson. It was a great headline-grabbing announcement on the night, but we're still not entirely clear what he's doing. In the follow-up conference this morning he said he wasn't really interested in making games but wanted to find new ways to tell stories - so what will he be doing?

Peter Moore: What you've just said is the key, he's not interested in games. And what he means is he's not interested in the current definition of what games have been in the past.

He's one of these guys that sometimes, and he'll tell you this, has difficultly saying in a coherent way what it is that he's doing. But you know in that brain that he's simply figuring out what all this is about and then applying the brilliance of who he is to this medium. And when we look at what needs to happen in the future, we need to progress the medium. He is the master of that - he revolutionised filmmaking.

What Peter's been working on is really fact-finding and absorbing what the business is. It helps that he's a very passionate gamer. He's more interested in game releases than movie releases. And believe me who knows what games are coming out.

So it may be frustrating that he couldn't put it in a box, but what you heard last night was that we're going to work with Microsoft Games Studios and Wingnut Films to develop Wingnut Interactive. The great advantage he has down there as well is that a lot of those guys are hardcore gamers.

I think an evolution of the medium is what's going to happen, and it's going to evolve over time as to how we roll out what's going on.

'Spanish Inquisition' Screenshot 1

Jackson's a 'voracious absorber of all things Halo,' Moore tells us. Hence the film and game spin-off.

Eurogamer: But is it actually games he's going to be working on?

Peter Moore: If you will describe them when they come out as the format we now right know as videogames, yes. You've got an extension to the Halo universe - he's a voracious absorber of all things Halo and he will be working with Bungie on a new game experience that is Halo. And then there will be new intellectual property that he'll be trying to develop.

Wingnut Interactive is a partnership that is a sharing of ideas, a sharing of resources, both human and fiscal. We've made a commitment to each other to get this thing going and get it going immediately.

Eurogamer: People were sceptical when you announced your target at E3, but you now seem very confident of hitting 10 million units this year.

Peter Moore: We feel even better about that after last night. Certainly reading what you guys said - it felt like we were doing our job, given the content and the reasons for people to buy. We'll continue to deliver on our commitments; inventory is flowing into the markets. The other thing people forget is that we continue to open up new markets.

We open up in India this weekend, and while it's still an evolving economy, it's a billion people. And I was very impressed to be in New Delhi and see how things have grown. Retail malls are growing middle-class, and these are economies we never engaged with in previous generations of videogames. And we haven't even touched places like China and Russia which eventually will evolve into consumer markets. So yeah, we feel real good about our numbers.

'Spanish Inquisition' Screenshot 2

Software titles that expand 360's appeal, like Guitar Hero II, are in development, says Moore.

Eurogamer: You said on stage that there's now "something for everyone" in 360's software portfolio - but I'd disagree with that. You're doing a great job at making games for gamers, as was proved by the range of content on display last night. But you still lack titles that will genuinely broaden the audience in the same way that SingStar and Buzz has for Sony and Nintendogs and Brain Training has for Nintendo. Where are these types of title?

Peter Moore: We recognise that what we call the Family Funster stuff, if it's a category, is something we need to do better on. I will say that we do a lot of research on who's playing Xbox Live Arcade, and you may think that's still just gamers. But when you really dig deep down into research in households, more and more people are getting engaged in Arcade games.

Now we're hearing a lot of research that dad loves playing Pac-Man, Galaga, Street Fighter.... That is a demographic that's maybe not interested in Fable 2. And Sensible Soccer is something they remember with great glee. Arcade is certainly a platform to have better experiences on.

The camera opens up all types of possibilities not just with video chat but interesting ways to interact with the game.

Eurogamer: Okay, other family members may be playing Arcade, but mum or sister isn't going to buy an Xbox 360 for Arcade, where they are buying PS2 for SingStar and DS for Nintendogs. You do have Viva Pinata coming, which is aimed at kids, but when are we going to see other titles with broader appeal?

Peter Moore: Well, it's not a huge number, but there are now people forming focus groups who have gone out and bought an Xbox 360 purely for Arcade. They're not hundreds of thousands, but we are seeing that. Now what that does to our attach rate, I don't know. But you are seeing people who are used to downloading things, and this is a digital distribution model, who quite frankly may never buy a disc. And I'm not sure what I think about that.

But I recognise it's still something we need to do. With Viva Pinata there's this interesting concept of building an animated series - this is Microsoft doing children's television, creating IP, working with 4Kids who've been very, very good with us in collaborating with Rare.

And there's a lot more in the future of how we'll bring Viva Pinata to market, obviously for a younger demographic - we're looking at 8-12 year olds, and we're going to take them online in a safe way.

If we'd said two years ago we'll have stuff for 8-12 year olds on Xbox Live I'm sure you'd have given me a slightly puzzled look. But I recognise that and we are doing a lot of stuff, we're just not ready to announce it yet.

'Spanish Inquisition' Screenshot 3

Viva Pinata aims to entice games in a younger demographic to Xbox 360.

Eurogamer: So these types of games are definitely in development?

Peter Moore: Oh yeah. And it's more than just games. Buzz, Singstar, Guitar Hero - there are peripherals and stuff of that nature. Things that in some instances take the controller away and give you things you feel more comfortable with.

You make a good point that, in the traditional sense, we're checking the boxes of a lot of genres and that's important. I think people feel real good about seeing Banjo back. Blue Dragon is something that's a risk, but I so believe in that game. I have every intention of localising that game and it's a unique game experience.

Is it always a risk because it's too Japanese? Well I don't believe in that. I think great games are great games. These are the great storytellers from Japan, from anime, manga and of course games. If you're going to hit 100 million you need to address that market. We're still finding ways to be able to do that, but we will. I absolutely guarantee that we will.

It's about getting people to interact with the games console, regardless of whether they do it for 30 hours a week or ten hours a week, whether it's my mum or my sister or my daughter. Those are the people we need to get.

Eurogamer: The HD-DVD drive is coming later this year. How much of an impact do you expect it to have, and how many units are you bringing to market?

Peter Moore: We're not going to give specific numbers. These are early days for the HD-DVD player. Our goal is to provide choice, as I said ad nauseam last night - when we look at what gamers are looking to spend their money on right now, some of them are fortunate enough to have 50-inch TVs, and those are the ones who'll say that for £129 this is a great deal.

You've got to remember with the Xbox 360 that a lot of the heavy lifting's already done - as you now know we natively output in 1080p, so for the player that attaches in it's a nice extension to their entertainment centre. But it's probably not for the majority of people right now. And the HD-DVD versus the other guy format 'wars' are still far from being resolved. But it was very important to us that we're able to provide a choice to that consumer.

Eurogamer: You've done a great PR job so far in accusing Sony of forcing people down a technology path they don't necessarily want with Blu-ray, while you offer consumers a choice with the HD-DVD add on. But isn't it actually the case the Blu-ray is fundamental to PS3 in terms of games, enabling it to do things in terms of data and streaming that you can't?

'Spanish Inquisition' Screenshot 4

'Gears of War looked pretty good on DVD9 last night' - Moore on whether next-gen DVD storage is necessary for next-gen games.

Peter Moore: So if you take the model that you still need bits of plastic for data and streaming, using your words, fine. I don't think that's the model going forward. It's our view right now - consumers are telling us more and more as memory is becoming cheaper and HDDs are becoming bigger and the ability to store things... I have what I think is the optimal set-up. I have a Media Centre PC with a 250Gb hard drive connected to my Xbox 360. If you think you have to have huge optical disc storage formats, fine. I tell you what, Gears of War looked pretty good on DVD9 last night.

And the ability for Rockstar to deliver extra content, hours of extra gameplay, exclusively for 360 doesn't require huge optical disc storage. Call it PR or not - it's our messaging and that would be PR, and there's nothing wrong with PR [gestures to PR in the room and laughs]. But it's a fact. We've got to be cognisant that not everyone wants to fork out that kind of money.

We learned our lesson very much with the original Xbox - building a hard drive into every box, ahead of what consumers were looking for in that particular experience. You don't want to burden the box. That's the balance you have to have in this world of consumer devices - you've got to have enough to make it attractive as a value-for-money proposition.

Eurogamer: So you don't believe there's any advantage for PlayStation 3 with Blu-ray in terms of the games we'll be seeing over the next few years?

Peter Moore: The thing I'd say is that Sony Corporation is almost on the brink of betting the company on Blu-ray. And that's just paraphrasing from analyst reports and as a consumer. And we are not in the business of closed formats. The ability for consumers to make that choice is important to us.

First and foremost it's a games console. I talked about it last night. At the core is your games, the next thing we worry about is your friends, then finally the outside layer is lifestyle. And I would argue that maybe Sony has that reversed. It's as simple as that. If I look at lifestyle and friends - I'm sure there's going to be a PS3 online service - and then games seems to be on the outer core. That's just my opinion.

We're very clear on what we're building here and that's a superior games experience and not a blunt object to win a high-definition movie war. Sony is mired in the past of technical devices.

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Comments: 1-50 of 131 in total | next 50 »

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Azazel
29/09/06 @ 15:25
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Kind of considering the HD-DVD now... Don't really care much for King Kong tho tbh

*EDIT* - How cool does that Guitar Hero II controller look btw? :D gibsontastic
Edited 1 times, most recently on 29/09/06 @ 16:27
bag-in-box
29/09/06 @ 15:30
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I would like to hear what they have to say about the high numbers of broken boxes.. Still waiting for someone not afraid of asking and presenting the evidence.
Edited 1 times, most recently on 29/09/06 @ 16:30
peterfll
29/09/06 @ 15:32
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Hmmm.... this seems to be Mr Moore getting back on track after making those ridiculous comments the other week about who the ideal 360 consumer was......
Pac
29/09/06 @ 15:33
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@bag-in-box

You're not wrong. Had to take mine back to Game yesterday after Dead Rising caused it to freeze at regular intervals.

Word of advice to early adopters - get machine changed before warranty expires.
Gurgeh
29/09/06 @ 15:38
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Already been asked (22nd)

http://biz.gamedaily.com/industry/featur...

"An MS spokesperson told GameDaily BIZ today, "Yes, it is true. As part of our standard and ongoing process of analyzing repair data, we recently noticed a higher than usual number of units coming in for repair. Upon further investigation, it was further discovered that the bulk of the units were isolated to a group that was part of the initial manufacturing run of the console. Returns for repair are coming in for a variety reasons and it's a higher rate than we are satisfied with."

The MS representative could not provide us with an exact figure for the failure rate, but it's clearly above the three to five percent range that MS had been claiming originally. As such, the company also revealed that in an effort to make amends with consumers, it will compensate those consumers who bought an Xbox 360 prior to 2006 and have had trouble with the machine. "We've made the decision to comp repairs for consoles manufactured before January 1, and provide refunds to the small group of customers who have already paid for repairs," the rep explained.

Microsoft also stressed to us that this should not be considered an extended warranty of any sort and it does not apply to Xbox 360s produced in 2006."
JHuxley
29/09/06 @ 15:39
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"We're very clear on what we're building here and that's a superior games experience and not a blunt object to win a high-definition movie war. Sony is mired in the past of technical devices."

Easy pickings, eh? Yeah, I'm sure Micrsosoft have never used trojan horse tactics before. They're whiter than white, just like Mr Moore here. He has no ulterior motives. Oh no.

Seriously, not much I'd disagree with there. Not too much I found interesting, either.
toy_brain
29/09/06 @ 15:42
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Hmm, he did seem to skirt around the issue of DVD vs BR storage capacity quite a bit. Went off on one hell of a tangent.

But I suppose you have to if yer in that kinda position.
Darren
29/09/06 @ 15:43
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/wants a Wii!
king_skins
29/09/06 @ 15:44
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where are the previews & hands-on reports from X06?? I wanna read about Forza2!!
Yossarian
29/09/06 @ 15:46
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I don't think Moore was depicting his 'ideal' consumer in that little ramble a few weeks back, but more obviously the [i]average[/i] consumer, and particularly the average [i]American[/i] consumer. as things stand. and from my experiences on XBL chatting to stoned college kids at 4am their time, it's a somewhat accurate depiction.
kangarootoo
29/09/06 @ 15:48
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"If you will describe them when they come out as the format we now right know as videogames, yes."

Oh ffs. We are skating dangerously close to "artist formerly known as prince" territory with that one. Lets just call them games PM, because thats what they are. The dictionary got there first on that one mate.

Oh I know its his job to say these things, and usually I would be the one defending him by saying that.
Yossarian
29/09/06 @ 15:51
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"Hmm, he did seem to skirt around the issue of DVD vs BR storage capacity quite a bit. Went off on one hell of a tangent.

But I suppose you have to if yer in that kinda position."

I think there's only so many ways you can reiterate that nothing so far (apart from Resistance, apparently, and I'm sceptical) has pushed past the capacity of a DVD9, and Oblivion is often cited as evidence that it's going to take a mammoth game to do so. furthermore, multiple discs were common in the PS era, and still are on PC, and no one complained. if Blu-Ray were offering something more -- like faster disc reads over DVD9, for instance -- it might be a different story. but that's not the case.

what Blu-Ray does for games currently:
1. allows for multiple languages on one disc!
2. affords the duplication of content in different sectors to compensate for being a little slower than DVD9.
3. drives up the cost of production
Edited 1 times, most recently on 29/09/06 @ 16:52
29/09/06 @ 15:52
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Came off pretty well. Very confident, as usual, and not pansy-assed questions either.

I gues it's hard not too when you show all that content the day before. Like 3-5 times more than your primary cometitor. And in addition you already have 2-3 times more already out.
Xerx3s
29/09/06 @ 15:53
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/throws a PS3 at yellowtruck

;)
kangarootoo
29/09/06 @ 15:53
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"Blue Dragon is something that's a risk, but I so believe in that game. I have every intention of localising that game and it's a unique game experience."

Please leave the Japanese dialogue as an option. The voicing in the movie I saw was great, and I fear the translated dialogue will lose much of the appeal.
disc
29/09/06 @ 15:54
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Well he's coming from marketing so he's good at it.

One thing I'm annoyed with was that thing as well regarding placing the Bluray-device in the home of everyone.

Microsoft is please by putting a Xbox-device in the home of everyone. It's their consumer digital delivery system of choice and Vista is the corresponding delivery system for computers.

They've certainly understood where the money is at.
disc
29/09/06 @ 15:56
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Oh and give the man (Peter Jackson) a PS2 and a copy of Ico and Shadow of the Colossus.

Let's see if he can beat them.
Les
29/09/06 @ 15:58
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"Because i'm not buying into that PR line either. If it offers better gaming experiences, I'd like to see it, and i'm not seeing it."

Not really amazing as you have not yet seen and experienced a finished PS3 game. BluRay of course is not necessary for games, just like DVD wasn't, CD wasn't and every other media type since the good old cassetes. What it does offer is extra possibilities for developers: I'd be very surprised if developers would not make good use of the extra available space. I've said it before and I'll say it again: up until 360 every new console generation has used a media format with extra storage space and up until now the developers have always taken advantage of it. This is no 100% guarantee that BluRay will enhance the gameplay experience of course, so if the games don't deliver, I'll not get a PS3. Quite simple. And please don't repeat those foolish arguments that PC and 360 have proven that you can make great High def games on DVD. Yes they've proven that but they don't prove that the additional storage space can't be put to good use.

"HDDs are becoming bigger and the ability to store things"

If HDDs are so important, why not include one in every 360? Doesn't sound to logical to me. Maybe for Xbox they were too soon and cost was too high but if Live is such an integral part of the 360 experience, a version without HD is kind of a joke. You lure people in with what seems like a cheap and good deal but before they know it, to really enjoy it they've got to buy all kind of peripherals that make it way more expensive in the end than the full version. Downloadable content for 360 is all nice and cool, but if a large percentage of your userbase can't get it without an expensive upgrade, well...
drumbaby
29/09/06 @ 15:58
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/DOESN'T WANT A 360
29/09/06 @ 16:02
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/useless retarded flame-bait comment
Edited 1 times, most recently on 29/09/06 @ 17:02
29/09/06 @ 16:02
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"Oh and give the man (Peter Jackson) a PS2 and a copy of Ico and Shadow of the Colossus.

Let's see if he can beat them."

I'd be surprised if he didn't already own all these things.
kangarootoo
29/09/06 @ 16:03
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"Anyway I disagree on the definition of games"

Well, at the risk of being a pedant (ok, theres no risk, I'm a pedant), I say again the dictionary got there first.

http://dictionary.reference.com/browse/g...

there are a bundle of choices in there, but my pick would be the first one,

"an amusement or pastime"

You say,

"that they don't have any defined 'rules' like all games do, they don't center around skill, rather the journey through an interactive story"

TBH, if that is the future of games I don't much like the sound of it. I like my games to rely on skill (be that cerebral or physical) and I also like my games to have rules (that doesn't mean they will be exccessivle restrictive. The real world has plenty of rules, E=mc2 etc). I don't just to be carried along by a story, I want to have a part in creating the story by my actions. I'm old enough to remember what games were like last time we trod the "interactive movie" path, and it wasn't a pretty sight.
coojam
29/09/06 @ 16:05
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High Definition gaming has been on PC for 10 years and that worked on CD, let alone DVD!
Les
29/09/06 @ 16:06
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"High Definition gaming has been on PC for 10 years and that worked on CD, let alone DVD!"

Thanks... ;)
chupachups
29/09/06 @ 16:08
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"I think a lot of modern 'games' are really interactive adventures / stories. They're not games in the sense that they don't have any defined 'rules' like all games do, they don't center around skill, rather the journey through an interactive story."

No, that's nothing to do with "modern games". Story-based and non-skill games have been around since the beginning of gaming, in fact they used to be much more common.

Story-based games have been around since the early 1980s, in text adventures (Zork etc), in graphic adventures (King's Quest etc), and they were huge hits in their own time. Both these genres gradually lost sales and faded away, and gaming became dominated by more action-oriented low-plot stuff like Doom.

Freeform non-goal stuff like The Sims is really just an update of the similarly-freeform Little Computer People, and that was a huge hit in its own time too. There was another similar game on the Atari ST where you had to live someone's life for them but I can't remember its name now.

As Coco Chanel said, people who think they're original have no sense of history.
Edited 1 times, most recently on 29/09/06 @ 17:09
kangarootoo
29/09/06 @ 16:15
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Is there really such a thing as a non-skill game?

Pedant time.

http://dictionary.reference.com/browse/s...
disc
29/09/06 @ 16:19
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Graphics. Actors. Stories. Cinematics.

lambtron
29/09/06 @ 16:21
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"Gameplay cannot be divorced from Graphics in most 'modern' 3D games."

So that's why I don't enjoy games so much anymore!

Stupid immersion, who gives a toss about that - grrr.
Les
29/09/06 @ 16:27
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"That doesn't mean a fromat transition will be nescessary for every new console generation, for all eternity."

I didn't say that. But I'm not sure whether the time to buck this trend has arrived yet. Sure, with compression techniques and procedural synthesis (or whatever it's called) you can do a lot of nice things with little space. But these techniques always come at an expense: they take up processing power. And if one thing is sure, there currently isn't (and I doubt there ever will be) a console with too much processing power (of course for individual games there might be). So for the time being, I'm willing to give BluRay the benefit of the doubt. But if all it results in is that all games originating from Japan will come featured with the original soundtrack, that's good enough for me (and I know that for many people this won't be enough, every purchase is a personal decision). :)
Edited 1 times, most recently on 29/09/06 @ 17:27
toy_brain
29/09/06 @ 16:39
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"what Blu-Ray does for games currently:
1. allows for multiple languages on one disc!
2. affords the duplication of content in different sectors to compensate for being a little slower than DVD9.
3. drives up the cost of production "

Actually, right now Blu-Ray dosent do anything for games, because its not out yet. (Duh!), but I think it would be very naieve of people to assume that 9gb will be enough for everybody for all time to come - even just within this generation. There are already demo's on Live! that go over a gig. How big do you think the full game is going to be?

As for the production costs - well, just like anything else, those will drop extremely quickly once mass-production gets underway.
Edited 1 times, most recently on 29/09/06 @ 17:48
rhinoxious
29/09/06 @ 16:46
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Peter Moore: What you've just said is the key, he's not interested in games. And what he means is he's not interested in the current definition of what games have been in the past.

Display - check
Audio - check
Control pad - check
storyline - check
obstacles to be overcome - check

IT A VIDEO GAME!

What else is he going to do??? If pong, WOW and phoenix wright are all games then what kind of magic new narrative is he going to create?

At the end of the day Jackson isn't an artistic/conceptual director. He is very good at taking exising ideas and crafting them into compelling stories with coherent themes, while also micro-managing all the stuff that goes into a big budget SFX feature.

He'd make a brilliant games producer, and could create stunning work, but he doesn't strike me as someone who's going to rewrite the rulebook.

matrim83
29/09/06 @ 16:50
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Nice interview. So any more goodies from X06.
rhinoxious
29/09/06 @ 16:51
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Multiple disk?

Agreed, I don't understand why people are so hung up on the 9GB limit. If it's a game with lots of levels (with widely varying texture sets), lots of FMV and tons of audio, then it may break the 9GB barrier.

But that game will probably take some time to play (at least twenty hours you'd hope for all the art that's gone into it).

If people can't be bothered to change a game disc once every 10 hours, then they must have a real problem with movies and CDs!!!!
kangarootoo
29/09/06 @ 16:53
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@rhinoxious

"Display - check
Audio - check
Control pad - check..." etc

Well put.
toy_brain
29/09/06 @ 17:04
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"If anything the existing software library for 360, the downloadable demo's, the average disk usage of Xbox 1 games, All provide a reasonable argument that blu-ray may not be absolutely nescessary for the next 5 years. "

Unfortunately, sticking a 360 DVD into your PC drive dosent reveal any usefull info on how big the actual game disk is, because it just dosent pick up the filesystem under normal circumstances (well not my PC anyway).
So I had to go to a naughty bittorrent site (mininova if you must know) to get this info.

Some interesting stuff. The ISO filesizes for a few Xbox360 games are...
Perfect Dark Zero - 7.05GB
Dead Rising - 6.65GB
Just Cause - 6.02GB

Interestingly, the 'last-gen' Xbox version of Just Cause weighs in at only 1.95GB, so that should give you some idea of the increase in data caused by going next-gen and high-def.
Not really an exact way of looking at things (I dont dabble in piracy at all so I know little about the ways of the ISO file) but certainly PDZ is getting very close to the maximim limit of a DVD9 disk - and that was a launch game.
Edited 1 times, most recently on 29/09/06 @ 18:05
daedalus2
29/09/06 @ 17:06
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@Rhinoxious:

Spot on mate. Gaming just needs better storytelling: the fact that Metal Gear Solid is held up as exemplary in this regard shows us just how badly.

There are two things that excite me about Peter Jackson getting involved in gaming: he knows how to tell stories, and he knows how to use digital actors that people can relate to as characters, not bits of CG puppetry.

Hyperbole aside, I suspect and hope that PJ/Wingnut Interactive will end up working on first class linear experiences that take storytelling and digital performances to the next level, which would be a not inconsiderable achievement.
Les
29/09/06 @ 17:19
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"If people can't be bothered to change a game disc once every 10 hours, then they must have a real problem with movies and CDs!!!!"

Multiple disks isn't always an option (GTA style or non-linear games) and doesn't make publishers happy as it permanently drives up cost (two disks is always more expensive than one disk of the same format (addition made to prevent "BluRay disks are more expensive than DVD disks" arguments). So they will try other ways to put as much game in the given storage limits (compression, which comes at the cost of some processing power) before they decide to go for multiple disks.

And yes, for many people content over multiple disks is a turn-off. Why do you think iPods, CDs/DVDs filled with mp3's are popular? ... Right. (and I know these make use (in general) of compression and that in turn can be a turn-off for a lot of people and iPod uses a harddisk instead of an optical format). It might not be a dealbreaker, but given the choice (and at roughly equal cost, which BluRay currently isn't but eventually will be) people will always prefer the "no-change" option.
Fubdub
29/09/06 @ 17:43
#38
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We are not in the business of closed formats


uhm... right
captainrentboy
29/09/06 @ 17:46
#39
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Same old comments being chucked around I see,same old arguments.Why don't you all just get along?
You 360 owners,why do you feel the need to argue with the people waiting for a PS3?If you're like me you've been having fun with a next gen,high defintion console for almost a year now,there's been some great exclusives so far and there's some fantastic looking games coming soon over the chrimbo period,be happy for fack sake.
PS3 lovers,you don't have to keep harping on about Blu-Ray vs DVD,we all get it,one's bigger than the other,we all know the benefits,Sony's PR folk have being going on about it for what seems like an eternity now.You should all be overjoyed and laughing merrily knowing that within the next 6 months you'll finally have the 'superior' PS3 out on the market,and you can start seeing and experiencing for yourselves the necessity of the Blu-Ray drive,and you'll also ctually have some proof to back up your arguments.Until then,all of you,stop bloody repeating yourselves.Jesus:)
disc
29/09/06 @ 17:54
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Wonga: Actually Microsoft do have a vested interest in HD-DVD and a minor one in Bluray.
morriss
29/09/06 @ 18:11
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I see Les is still defending all things Sony. Give it a rest, Les, it's boring.

Very empty interview despite the good questions. Let's hope he delivers on his XBLA games promise, peej and I were discussing today that DS-style game need to be more prominant than just old re-hashed IP's.

He's avoided the Peter Jackson question too. Just 'what' is he doing? :)
Carrybagma
29/09/06 @ 18:24
#42
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So. Where's J.Allard these days?
Qbert2k
29/09/06 @ 18:24
#43
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"So if you take the model that you still need bits of plastic for data and streaming, using your words, fine. I don't think that's the model going forward. It's our view right now - consumers are telling us more and more as memory is becoming cheaper and HDDs are becoming bigger and the ability to store things... I have what I think is the optimal set-up. I have a Media Centre PC with a 250Gb hard drive connected to my Xbox 360. If you think you have to have huge optical disc storage formats, fine."

See, this just affirms to me what I said in the other thread about MS not really being committed to hd-dvd. They see all media in the future being stored on hdd and streamed from Windows (vista, xpmc etc) to the console in the living room, it's a win-win situation for them.
Edited 2 times, most recently on 29/09/06 @ 19:37
JediMasterMalik
29/09/06 @ 18:38
#44
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I see Les is still defending all things Sony. Give it a rest, Les, it's boring.

Is it that bad to have two sides to an argument?

Some people beleive BD isn't useful for games, some people beleive it is. You may agree with the former, but just because you do doesn't mean the people who beleive in the latter should be silenced. Surely not?

Let him have his opinion, and you have yours, let it be heard, just don't dismiss his opinion like it doesn't matter because you disagree with it. Because that would make you a fanboy.

Besides, even if his opinion is in support of Sony, at least he does it in a well thought out manner, rather than resorting to blatant fanboyism, a la Killasouljah. ;)
Azazel
29/09/06 @ 18:51
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Is it that bad to have two sides to an argument?

UT vs Q3
SNES vs Mega Drive
PS vs Saturn
PS2 vs XBOX
PS3 v XBOX360
AMD vs INTEL

Having two sides to an arguement is always very bad :)
ronuds
29/09/06 @ 19:30
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The size of a DVD9 for video games was never an issue until Sony said it was. So, to me, it's still not an issue. Just because a company who's trying to push a new DVD format as the next "big thing" tells me that I suddenly need more disc space for my video games, doesn't mean I have to necessarily believe it.

Sure, the 50 gigs is certainly not a bad thing, but I've yet to see a game that's needed it. PC's have multiple disc games, BUT, you load those "extra" discs onto your computer's HD and then you only need 1 disc to actually play the game. How come nobody is mentioning this?
disc
29/09/06 @ 19:36
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25 gigs single layer BDROM is bigger than the Xbox 360 HD.

There is nothing wrong with more space. People are concerned just because the Xbox 360 does not have it. If Microsoft would have had the HD-DVD and launched the console this year noone would have mentioned it.
Scimarad
29/09/06 @ 19:37
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I must say, everybody seem very well behaved in this thread! Are you sure you are all okay?

BartonFink
29/09/06 @ 20:17
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The whole BD vs HD-DVD debate will eventually be all kinda irrelevant (hopefully). DD is the way forward. Is BD necessary for HD gaming? Well that's what Sony are trying to force us to accept. Who knows maybe it will but it will be nothing more than a convenience and is nothing that can't be gotten around by using compression, multiple discs and procedural synthesis. Necessary? probably not, Convenient? definately, Sony FUD oh yea.
Bates
29/09/06 @ 20:31
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"I don't think Xbox owners are concerned, It's the Sony camp who every now and again decide they should twist the knife and remind us how our console will be redundant in a few years due to lack of storage... FUD, I think they call it."

Hah! What utter bollocks! If you Xbots were so 'unconcerned' you wouldn't be desperately attempting to rubbish Blu-Ray at every turn because (boo hoo) you somehow think it makes your favourite console inferior. Talk about insecurity!

Smokescreen with that bullshit about how "it's always those darn Sony fanboys that start it, I'm just reacting! It's all their fault!" all you want, but when I read these pages, I never see anyone claiming the higher capacity on the PS3 makes the 360 obsolete in any way(Save for the rare obvious troll like Captain nippon or whoever the fuck), just lots of Xbots whining about how this is what Sony fanboys claim. Are these fanboys invisible or something?

Xbots are fine ones to talk about FUD when they're clearly the unquestioned MASTERS of it! :D

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