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Hated and Broken Article

PC Article by Rob Fahey

19 October, 2008

Page 1 of 2. Page 2 ->

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

John Riccitiello hates DRM. That's the rather surprising news from the Electronic Arts CEO this week - surprising not because there's anything particularly likeable about DRM, but because of his own firm's immense attachment to the widely disliked (and utterly useless) technology.

Admittedly, Riccitiello's comments go a lot deeper than that convenient headline. Despite the fact that he "hates" DRM, he goes on to attempt to justify it - comparing it with locks on your door or other necessary evils which we all require for security.

The comparison is utterly flawed. Locks and keys are indeed a trade-off which we make between convenience and security, but they are designed to protect our own security - not that of the company that sold us the door. There is a real, tangible advantage to the person being inconvenienced. That doesn't exist with DRM.

In fact, DRM is even worse. Not only is there no advantage to the end-user - in exchange for what can be pretty shocking inconvenience, which even Riccitiello confesses is "cumbersome". There's also no real advantage to the company responsible for inflicting this inconvenience, because contrary to Riccitiello's assertion, the DRM solutions used by the industry at large don't actually provide any meaningful protection from piracy.

The proof? Well, you can take the various charts and graphs presented by the companies trying to sell you DRM with which to lock up your products - almost none of whom even claim to be able to protect you past the first few days on sale, and frankly, even those claims are rather spurious. On the other side of the balance, you can put the fact that the Bittorrent "swarms" for Spore, EA's most recent and most controversial DRM-locked product, were among the biggest ever seen for a new videogame.

This alone makes another of Riccitiello's assertions look a little peculiar. He reckons that of those who kicked up a storm about Spore's DRM - which spilled from negative Amazon reviews into the specialist press, and even into the mainstream media in a small way - "about half" were pirates.

Why, exactly, would pirates care about Spore's DRM? If your intention was to pirate the game, there was a perfectly functional copy, totally unencumbered by DRM, sitting up there for you on Bittorrent - for free - on the day of launch. No pirate, with the possible exception of the person who originally uploaded the game to the Internet, ever saw Spore's DRM.

This is the essential, deeply uncomfortable truth about DRM which I and many, many other commentators have been banging on about for years. No pirate on the planet gives a damn about it, because they're happily using an unencumbered copy. The only people who ever see DRM - the only people who ever suffer the "cumbersome" inconvenience of these deeply flawed technologies - are your legitimate, paying, long-suffering customers.

Of course, it's not like the videogames industry stands alone in making this mistake. The film industry has spent years putting unskippable ads on the front of its DVDs, forcing legitimate, paying customers to endure lengthy, over-wrought messages about the evils of piracy. Had they downloaded the film from the Internet or picked up a pirate DVD, of course, they wouldn't have to put up with such nonsense. The irony is harsh, and continues to fly completely over the heads of whatever clueless individuals demand the inclusion of these ridiculous ads.

The music business, too, has made a similar error. You may recall that Sony and other companies spent ages experimenting with ways to prevent CDs from being copied onto computers - completely ignoring the fact that most people had upgraded their portable CD players to MP3 players. Those who legitimately bought music were being punished. Those who downloaded it from Napster (as then was) or other file-sharing services experienced no such restrictions.

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Comments: 1-50 of 129 in total | next 50 »

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Law07
19/10/08 @ 09:23
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DRMLOL.


FIRST.
squarejawhero
19/10/08 @ 09:27
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The only irritating thing about the anti-piracy advert before films is the feckin' music.

BUNEEENEEnuNEEEHH BUNEEENEEnuNEEEHH BUNEEENEEnuNEEEHH BUNEEENEEnuNEEEHH BUNEEENEEnuNEEEHHnunenune

Besides, I personally don't feel guilty about it because I don't do it. Plus you can actually skip it to the FACT page in recent years. Factcheck moar!
RedboX
19/10/08 @ 09:30
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I thought Spore was on available on BitTorrent sites available to download a few days before its official release.

tachikoma
19/10/08 @ 09:30
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There's a recently published comic at "xkcd" which summarizes DRM in every possible way.

http://www.xkcd.com/488/
HiddenPooh
19/10/08 @ 09:34
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It's funny how nobody complains about M&S putting security tags on underpants - why are we not demainding an unencumbered shopping experience?
stuarty_2003
19/10/08 @ 09:36
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Completely agree with the article.

Would it also not cost publishers less to make a game if they didn't pay licenses for the DRM in the first place?

TW@s.
stuarty_2003
19/10/08 @ 09:37
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@HiddenPooh - they remove the tag when you buy it.
GiarcYekrub
19/10/08 @ 09:39
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Who's working sunday?

Cool artical. No mention of the second hand market though

Pirates click here
DFawkes
19/10/08 @ 09:39
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It's like they've forgotten we're the customers, we're the ones in control of what we buy and when we play it. You start using technology to dictate how we use our own purchases, you've overstepped the mark.

I really hope the industry gets a grip soon and scraps DRM in all it's forms.
cjb110
19/10/08 @ 09:41
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What I don't get is why they think they can make successful DRM?

You can't protect something from someone with a lock if you give them the key. Esp when actually you need them to get at the something!

Ok they make things complicated like the bluray and hddvd stuff, but that only means the consumer is worse off, slower loading discs, no playback in macs, borked playback on PC's...

On PC's I think the Steam approach is the best, and the big thing missing from steam is the ability to tie physical copies (like the limited editions) to the steam accounts.
GiarcYekrub
19/10/08 @ 09:42
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@ HiddenPooh I never understood why people buy clothes with a hole it so a security tag could be attached.
Lexx87
19/10/08 @ 09:54
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\o/
VMerken
19/10/08 @ 09:55
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The situation is quite simple:

(1) Video game companies have every right to protect their products
(2) Customers have every right to protect their possessions, i.e. not allow intrusion on their property

As you can see, both parties are in their right, but a bit of a situation will occur if the video game companies use point (1) to deploy intrusive DRM (Starforce, SecuRom's recent iterations, etc.). Since this DRM is by definition intrusive, customers may bring up point (2) to justify them returning the product for a full refund.

I never had to do this in the past for games I was interested in, but since Bioshock PC (and more recently Crysis: Warhead PC) I have been doing it regularly. So what if I can't play the video game, there are plenty of other video games with (what I deem to be) non-intrusive DRM around, I'll just waste my time on those.

Finally, if a company deploys this kind of DRM because it doesn't trust you anymore, then why the F**K should you trust that company?
Edited 2 times, most recently on 19/10/08 @ 11:00
GrandpaUlrira
19/10/08 @ 09:56
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Maybe it's because the tags on the underpants don't then attach themselves to you when you put on the underpants, and then cause problems with previously working features? Whatever those 'features' might be.
Joel_The_Mole
19/10/08 @ 09:58
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(potato_fan) "/adjusts eye patch"



hahaha.

Does that mean that iTunes can potentially make my music 'dead'?
Freek
19/10/08 @ 10:00
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Fantastic article! What would be good as a follow up is to interview some industrie big wigs and genuinly try to ask why they think DRM is a good idea when all the evidence presented to them states otherwise? What are these people thinking?
miiiguel
19/10/08 @ 10:02
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Best thing to do is to ostracize those pseudo-gamers. Fuck them.
Jaiyan
19/10/08 @ 10:09
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I take a little different perspective, but ultimately the same conclusion: I like the idea of media protection (indeed I worked as a developer for a company that did DRM for the major music and film studios), I like the concept of protecting media client-side and minimising its pirating around the world, and I don't believe that making purchased media protection-free will somehow cause retail sales to go sky high nor lower rates of piracy. I also like the idea of worcester sauce crisp-flavoured ice cream and sleeping with every gorgeous girl I meet on a Saturday night regardless of whether they want to or not.

None of that will ever work though; but the difference is that I realise they can't work, yet the executives that clutch at straws cannot (they would probably chew on that ice cream for hours) because they cannot grasp the concepts of what drives piracy.

Truth is, although DRM relies on a server-based private key, all the requests come from the client-side. You circumvent that request code and DRM is done. Any media whose protection is driven from the client-side will always be beaten as things stand, and quite simply the only decent answer at the moment is protection-free media. In the current climate, the only way media protection can be (nearly) full-proof is by making the media entirely dependent on a central server to be of use (like WoW) - something that MP3s can never be.

I would love to see a client-side protection system installed on MP3 downloads that's easy and works, but I don't believe it can happen. Ever. If someone can code it, someone will decrypt it eventually. Although I wish it wasn't like that, they simply have no choice but to make CDs and MP3s protection-free, rather than continue with a format that defeats its own point.
Edited 1 times, most recently on 19/10/08 @ 11:12
Chufty
19/10/08 @ 10:11
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DRM isn't there to protect against bittorrent piracy. It protects against people lending discs to friends and selling their games second hand. Both of which are dark, sinister crimes that should be punishable by death.

You also have to consider the role of investors, who have no idea how piracy, DRM or even videogames themselves work, but aren't going to invest in software without DRM any more than they would invest in a property with no door locks. If you don't satisfy the investors, you can't raise the capital to develop the game.
Shakey_Jake33
19/10/08 @ 10:14
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@HiddenPooh - If we're going to use that analogy, then what if you bought the underpants, but the tag had to stay attached on? If the DRM was removed on purchase, then your analogy would be comparable.
Horse
19/10/08 @ 10:24
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At least iTunes allows you to legally circumvent their DRM by burning the protected tracks on to CD. There's nothing to stop you then re-ripping the burnt tracks back into iTunes with no protection.

The hassle involved seems enough to prevent most people doing it I guess.
Optyk
19/10/08 @ 10:26
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Can anyone link me to a guide on how to untinstall DRM after ive uninstalled Spore?
4thVariety
19/10/08 @ 10:29
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Why are we still buying into the argument of DRM being used as protection against pirates. DRM and copylocks did not work 20 years ago, they are not working now in terms of stopping piracy. If they are still employed nonetheless, we have to assume that DRM is causing the effect publishers want. That might not be the effect of stopping piracy which we are being told by the publishers!

As a consumer I notice some things and not just since yesterday. You can't sell your old games in the glorious age of digital distribution and limited activations. Steam is the perfect way of putting an end to developers being cut out from reselling, simply by being able to remove any form of lending or reselling single games. PC multiplayer is also very restrictive. Every console can connect more than one controller, games ever offer split-screen and gamesharing (on handhelds) to make as many people play the game as humanly possible. Efforts on the PC, including DRM, all aim at making every single player pay. We wonder why PC games suffer defeat at the face of console games day after day, what we never do is sit down in front of a PC and play together. That's not a limitation of the platform, that is a limitation of the mindset of the developers making games for the PC platform.

The more we chase our tail in an endless DRM vs. Piracy discussion, we neglect the fact that DRM infringes on what we held to be a truth. "If I buy a game, I own it, I can give it to a friend when I want to and I can sell it on eBay when I want to". It's no surprise that the current DRM under fire (SecureRom) is made by Sony, a company that tried to outlaw used game sales in Japan. PC games try to turn themselves into "service agreements" which only allow me to "rent" the game for a flat fee eternally. That's also the real advantage a PS3 or 360 game still has today. It's worth more in the eye of the customer because it has an attached safety net. The knowledge of being able to sell the damn thing if it's a stinker.

Show me the DRM that allows for that, show me Steam being able to pull that off, or the new EA DRM solutions. Then I might be inclined to believe it's all about DRM vs. Priacy. Until that day we have judge DRM for what it really does. Stop us from selling a purchase we regret and thereby create a player of the game that did not pay the publisher. Sounds profitable enough for me, pirates aside.
knightmt
19/10/08 @ 10:45
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DRM is as nasty attempt to solve an expensive problem.
If a game is worth so much why are there not more USB dongles,
it would work a lot better than having to install spyware and or leaving a cd in the drive.
Shakey_Jake33
19/10/08 @ 10:55
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^That would of course be crackable too, quite quickly.

The reality is the combating piracy with an iron fist isn't going to work, they have the fight piracy with a superior product. Steam is very successful. It still suffers from piracy, but also has a very dedicated community because there are tangible benefits to purchasing a game through Steam. For example, you can access your content from any machine in the world, as long as you log in. Your purchase is also tied to your account (i.e. you, the customer) rather than a non-permenent variable such as computer hardware (which EA's approach is based around).
Ryze
19/10/08 @ 10:58
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True. There should be an EA dongle that spares every legit customer the DRM install limit, CD in drive nonsense.
GiarcYekrub
19/10/08 @ 11:01
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I keep hearing worring things about EA's Downloader service I've got CC3 and CC3:KW on that but I haven't installed it for awhile since I reinstalled windows. Is there something I should know? Its allowed me reinstall in the past.
butler`
19/10/08 @ 11:03
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DRM is so 2005
DodgyPast
19/10/08 @ 11:17
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I believe EA's download service only lets you re-download the content for 6 months, after that you have to purchase it again.

Thank you EG for putting this up, it's nice to see you supporting the consumers and publicising the issues we face due to this. It would be even better if as mentioned before you went a bit deeper by interviewing someone in EA and asking some hard questions about their desires to cripple the 2nd hand market.

My final comment is that the one time codes thing is a nightmare, and I've seen that this is coming over to the consoles as well in a further attempt to cripple 2nd hand sales. It would be nice to actually drag the truth out of these executives who love to hide behind lies and deceptions regarding their desire to offer the minimum value possible in order to maximise their profits no matter how much this hurts the consumer.

Long gone is the time when anybody was proud of the enjoyment their product provided to their consumers, instead they only have pride in the amount of profit they make.
Edited 1 times, most recently on 19/10/08 @ 12:19
bdc
19/10/08 @ 11:17
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Hear hear
Xerx3s
19/10/08 @ 11:32
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"Besides, I personally don't feel guilty about it because I don't do it. Plus you can actually skip it to the FACT page in recent years. Factcheck moar!"

Eh? None of my dvd's allow that.

"It's funny how nobody complains about M&S putting security tags on underpants - why are we not demainding an unencumbered shopping experience?"

What a stupid and completely unrelated comparison.
Plughead
19/10/08 @ 11:34
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I completely agree with the article. Sensible, reasoned and inarguable points that nobody with a brain can find fault with.
Jamo777
19/10/08 @ 11:39
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Imagine if the print media behaved like movie, game and music companies: link
Asundai
19/10/08 @ 12:03
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Completely agree with this. DRM doesn't effect pirates at all. Ok, so it might stop someone from casually lending a game to a friend or whatever, but i don't think that's a major problem and all they need to do is download a crack anyway (not difficult). It's just a waste of money as is.

Piracy is a bit of a problem at the moment but DRM isn't the answer. The only thing that seems to work is good support for the product after release, subscriptions, or multiplayer games that can't easily be played online with an illegitimate copy. Offering an inferior product to paying customers definitely isn't the way to go.
StixxUK
19/10/08 @ 12:04
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Maybe some day soon they'll make the DRM so ridiculously constricting that everyone will stand up and pirate the game instead and they'll have to do away with it forever.
Nithron
19/10/08 @ 12:07
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Chufty:
You also have to consider the role of investors, who have no idea how piracy, DRM or even videogames themselves work, but aren't going to invest in software without DRM any more than they would invest in a property with no door locks. If you don't satisfy the investors, you can't raise the capital to develop the game.


I'm pretty sure that hits the nail on the head. It's the only reasonable explanation for this continued idiocy.

@StixxUK: That kinda already happened with Spore. Their reaction was "Quick! Add more DRM!"

I'm sick of people blaming pirates for this DRM problem. It doesn't affect pirates at all. The only people responsible are the idiots that keep adding it to their games.

Personally, I just don't buy games that have this insane level of DRM in them. Which is a shame, as I was genuinely going to buy Spore, Crysis Warhead and Red Alert 3.
BurningR
19/10/08 @ 12:27
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@4thVariety

That's the most insightful and precise comment about the purpose of DRM I have ever heard. You nailed it.
bad09
19/10/08 @ 12:29
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Good article, PC is dead to me now. As a consumer I hate DRM. I pay I do what the hell I want with it! The music industry has been disowned never to see my money again after their internet police bully boy tactics. For me the anti-piracy measures are actually pushing people to piracy!

/ problem with talking piracy though is the inevitable "piracy is theft hang 'em!" dogmatic thinking. Until that goes away we can't look at the problem and it's causes - the biggest being PRICE you nimrods!!!!!!
Eraser
19/10/08 @ 12:41
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excellent article.
Chalee
19/10/08 @ 12:42
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I think the anti-piracy advert before films is so awesome it actually makes piracy looks cool and ecourages me to pirate stuff!
Dynamize
19/10/08 @ 12:52
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I've always been of the opinion that DRM's crap, but if there's a game you really want to play, what're you gonna do? I've not come a cropper because of DRM so far, apart from a lack of peace of mind.

I've rather had enough of it all now though. I was really looking forward to Dead Space, but I'm not going to be playing it after all. Can't tacitly approve of EA's draconian approach to DRM.

I can completely understand and endorse companies wanting to protect their copyright, but that endorsement stops when it inconveniences me and sets a crappy precedent regarding the consumer's right to fair, unencumbered use of the product honestly purchased.
N@
19/10/08 @ 13:18
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ooo good article. Yep.

Look at the reviews for Crysis: Warhead over at Amazon. Practically every review is about the DRM!

Say no to DRM. Say no to PC gaming. For the moment anyway...
Eraysor
19/10/08 @ 13:25
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This article is a winrar.
Ryuken
19/10/08 @ 13:26
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An article like this is always nice but wouldn't it have more effect if EG and pretty much every other games magazine out there started digging more (contacting the copy protection companies and confront them with the inefficiency and user unfriendly parts of their 'solutions') or would mention it somehow in their PC articles? Publishers won't give a toss about a single editorial but they will look at the whole problem in another way if the media starts to condemn them for it where it hurts: in the reviews.

Although it's incredibly silly imo to skip titles because they have a certain form of DRM included (you might as well say you'll never play any singleplayer PC game anymore, DRM=/=the game) that still doesn't mean we have to approve of it and of all the unknown incompatibilities that might rise if not now then perhaps later on a new OS or machine (just try an old Starforce or Tages game on Vista and watch the horror unfold). You shouldn't spoil the actual review text with this constant DRM-talk of course but just some clearly visible information in a sidebar somewhere would be nice, just like accurate system specs btw.

If you're so concerned about PC gaming you might as well start by making EG more of a respectful PC gaming site.
Edited 1 times, most recently on 19/10/08 @ 14:35
Fleisch
19/10/08 @ 13:34
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I'm sure its been mentioned somewhere in the mass of postings, but really have got bored trawling through comments about underpants.....so....STEAM.

Its a simple, effective, low cost solution. Steam.

I don't care if EA copy the Steam verification system verbatum (though valve might) but seriously, ffs, no secureROM yet no piracy of significant note. Steam, Steam motherf*$!%ing Steam.
Edited 1 times, most recently on 19/10/08 @ 14:39
CARL05
19/10/08 @ 13:45
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Plus you can actually skip it to the FACT page in recent years...!"

Eh? None of my dvd's allow that.

You have to use the 'fast-forward' button, hitting it more than once should increase the speed. It will stop when it gets to the FACT screen which only lasts a couple of seconds :)



...and since i'm here; I vote death to DRM!
Ralfst3r
19/10/08 @ 14:20
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Very nice and constructive article.
UKGN_Zoidberg
19/10/08 @ 14:49
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I've not had any problem with the DRM on Spore. I bought the game, installed it and when it asked me to register online I just skipped that bit and didn't bother!

Hasn't stopped me from enjoying the game one bit.
michaelius
19/10/08 @ 15:16
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Good to see truth spoken on big gaming site.

As for EA I'm going to make sure everything I buy from them is used console version if they put DRM on PC port. That way I'm still fully legal and those assholes don't get even a broken cent (or penny:) ) from me.
hiddenranbir
19/10/08 @ 15:24
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No mention of Stardock or Valve's approach?

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