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GT Pro Series Review

Wii Review by Oli Welsh

21 December, 2006

How long is this going to go on? How often are we going to have to approach the first example of a tried-and-tested genre to arrive on the Wii - in this instance, the Gran Turismo-inspired, licence-toting driving game - with a feeling somewhere between curiosity and trepidation, wondering if it will work, if it can work? Frankly, in most cases it's doing the console no favours, and exposing some games - GT Pro Series very much being one of them - to more scrutiny than they can bear.

But it's what we all want to know, so let's get it out of the way as best we can. Yes, steering by twisting the Wii remote laterally works, whether or not you choose to use the chunky little steering-wheel surround supplied free with the game by Ubisoft. With practice it's possible to string together really smooth cornering lines, while correcting slides with opposite lock feels particularly intuitive.

But there are a few quite serious concerns about the future of racing games on the Wii. Firstly, it's tiring. With a game that uses a full, realistic steering motion like GT Pro Series, for precise control you need to hold your arms (and the unsupported controller of course) up, without your elbows resting on any surface. This isn't much fun for an extended play session, and it's easy to see Excite Truck's much more subtle and sensitive, but less realistic, tilt-style steering being more popular in the long run.

'GT Pro Series' Screenshot 1

No. Not nice at all. Quite amazingly horrible, in fact.

Then there's the lack of analogue controls for brake and throttle - a real setback outside of arcade racing - these being assigned to the 1 and 2 buttons. Worse, perhaps, is the lack of feedback. The remote's single rumble motor is excellent at quick clicks and jolts, but the sustained and variegated force feedback required to give information on grip and road surface - so brilliantly deployed in the Gran Turismo and Project Gotham series - seems to be beyond it. Coupled with the free-floating remote, it makes wrestling a powerful motor around a racetrack a more disconnected experience than it should be. (The implications for PS3 and Sixaxis are, of course, even more worrying.)

But there's an enormous caveat to apply to all these points, particularly the last one. And that caveat is this: GT Pro Series is absolutely, unequivocally, shockingly awful.

Like Ubi's other Wii racer, Monster 4x4, it's a quick fix, a cheap and dirty port of a title previously available only in one region: in this case, MTO's three-and-a-half year old Japanese GameCube game, GT Cube. Unlike the professionally solid (if desperately uninspired) American game though, GT Pro Series is a mess with all the brief, appalling fascination of a motorway pile-up.

'GT Pro Series' Screenshot 2

GT Pro Series offers a limitless supply of ammunition to Wii haters in the graphical department. Trackside buildings are especially laughable.

Audiovisually, it must have seemed dated back in 2003, a hardware generation ago. The hilariously inappropriate cel-shading applied to the car models, doubtless to cover up their inadequacies, succeeds in the same way hiding an ugly face behind a clown mask would do. And from the neck down the game is naked: the barren, unlit environments, apparently composed from a single-figure polygon count and textured with clip-art, are more reminiscent of N64 than GameCube. The flat, weedy exhaust notes scale up and down as if they were played on a Casio organ, to the accompaniment of a selection of some four happy hardcore tracks that definitely were played on a Casio organ. We're not convinced it's in stereo, never mind surround.

The handling is just about adequate: weightless and slippery even on the 'racing' setting, never mind the scarcely controllable 'drift', but entertaining in a semi-arcade, GT-meets-Initial D sort of way. It's the lack of differentiation between the cars in the large line-up that's truly appalling. When you can scarcely tell the difference between driving a Skyline and a Daihatsu microvan, something is seriously wrong. Everything is a shade too fast, everything oversteers to some degree; modestly powered, front wheel drive cars are noticeably more driveable than other kinds, but that's about it, and if you're expecting any difference (or any detail at all) in terms of weight distribution or suspension action, forget it.

'GT Pro Series' Screenshot 3

The car selection is exclusively Japanese and a little bit late-nineties, but that's not necessarily a bad thing.

Neither does the tuning system make any sense or have any impact. You don't earn money in GT Pro Series - cars and tuning upgrades are unlocked as you progress through the races and licences of championship mode - meaning you don't have to exercise any choice when upgrading your car. Not that the vast majority of them have any impact on how it behaves, as you might guess from the inclusion of coloured headlamps, different horn tones and even (completely invisible) reclining seats in the list. As for the tracks, they are paltry in number and largely pale imitations of Gran Turismo classics, while the opposition is just a crawling line of automated obstacles.

Aside from championship you get standard quick race, split-screen and time trial options, and Drift Combo, an incongruous, aggressively arcadey and frankly unplayable mode that challenges you to string long sequences of slides together. It's here that the game's lack of focus on one driving style over another compromises it most severely and any suggestion of lasting depth or nuance goes out the window. But you can't accuse GT Pro Series of falling between two stools - a slip-sliding arcade racer and a tuner's motorsport sim - when it never got up off the floor in either instance to begin with. Dire.

2/10

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Comments: 1-50 of 96 in total | next 50 »

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spaceman
21/12/06 @ 08:46
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good god.

that looks awful. screenshots remind me of a megadrive game with the high contrast and bright colours.. at first i thought it was cell shaded but after opening the pics full size..
lambtron
21/12/06 @ 08:49
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oh oh
lambtron
21/12/06 @ 08:52
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I used to have respect for Ubisoft but they are fast becoming worse than EA with this shower of shovelware...
gizmo
21/12/06 @ 08:53
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Megadrive shots?

Jesus..

EDIT: Just noticed it says the visuals look 2003?? I'd say more like 1995 - GT looked better than that, surely?
Edited 1 times, most recently on 21/12/06 @ 08:55
Der_tolle_Emil
21/12/06 @ 08:54
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I cannot help it but I interestingly seem to like the graphics. Don't ask me why, I really cannot explain it. It is definetly a disgrace for all currently available consoles but in a way I seem to enjoy them. Maybe not in motion; I guess they remind me of earler arcade racers and that looks in a way quite nice on still shots.
Keyz
21/12/06 @ 08:55
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Just when i thought the Wii was starting to get some good games (Trama Centre:Second Opinion getting 9/10), this crap comes along. It's really Ubisoft who's wrecking the Wii launch line up.
pjmaybe
21/12/06 @ 08:55
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Well deserved. It's horrible.

I feel sorry for any of those suckers who picked up a Toys R Sluts pack with this in it and Disney's Cars (EESH) - who'd have thunk Cars would actually end up being the better racer!

Peej
kissthestick
21/12/06 @ 08:56
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ubi soft: we love the wii
schoozzzmmii
21/12/06 @ 08:58
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oh dear oh dear oh dear.

That is all.
Blerk
21/12/06 @ 09:00
#10
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Ooooof! :-D
Blerk
21/12/06 @ 09:01
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Hey, which mentalists rated this 8, 9 and 10 on the reader scores panel? :-D
RE*AC*TOR
21/12/06 @ 09:05
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I think I could have preditcted that score. Now bring on Pinball and Fruitfall!
Xerx3s
21/12/06 @ 09:05
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Oh dear.
Feet
21/12/06 @ 09:10
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So pleased I didn't get a Wii on release now. -_-

Thank god for the pre-ordering fanboys or might own a console that only has 2 genuinely good games on it. Waiting for 6 months and re-evaluating it seems like the best plan as things stand.
kincaide
21/12/06 @ 09:14
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"Hey, which mentalists rated this 8, 9 and 10 on the reader scores panel? :-D " LOL - that's exactly what I thought. I have a Wii, and I am very, very, happy with the purchase, but only a fan-boi would try and defend this type of shit.

Reminds me of ridge racer on the DS when the DS first came out. At the time comparing that to the PSP Ridge Racer made the PSP look king, and the DS dead in the water.
Muddtallica
21/12/06 @ 09:18
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Eww...I'm sure Nintendo were actually quite grateful when Ubisoft offered to support the Wii launch with, what, eight or nine games? However many it is, they won't be grateful now. Having this sort of awful dross as people's first impression of the console, especially one as expermental as Wii, is going to do far more harm than good.

I still don't think that the Wii has had an awful launch, but I really think cutting back some of this bilge would have done it more good in the long run, as opposed to the short-term gain of having more boxes on shelves. I say they should have just gone with Zelda, Sports, Trauma Centre, Rayman, Monkey Ball, Wario Ware and Madden, let the respective developers take a bit more time on the likes of Excite Truck and Red Steel to actually finish them, and bin the rest. It wouldn't have ticked as many boxes, but it would have been far better for everyone...
Carpathian
21/12/06 @ 09:19
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Ubisucks ?

Ubishaft ?

Ubishite ?

Shall we all decide which one to use from now on, for surely they deserve to have one of them on this current run of turdnicity..............
Stormflood
21/12/06 @ 09:20
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Is it intended to be cell shaded Auto Modellista?

I'm trying to imagine Wii without Zelda as a launch title. Ugh.
Murbal
21/12/06 @ 09:20
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@ Blerk - Well there's been a reader review of this knocking about for a few days now - he 'loves this game' and gave it an 8. There's one of your mentalists!
Talha
21/12/06 @ 09:38
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Well OK Ubi botched it up pretty bad. But if Ninty were SO interested in having a 'RACING SIM' (ha-ha) for their launch, couldn't they make it themselves? Erm, you know, something without Mario? Heaven forbid!

To me it looks like they're pretty happy with the admittedly spectacular hardware sales, and as they themselves have gloated, it is profitable from day one. So good luck Wii owners - very few good games appear to be coming your way.

Singularity
21/12/06 @ 09:38
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Why is it that I have almost as much of an urge to play the really bad games as the good ones?
Tonka
21/12/06 @ 09:45
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Hahahaha ;_;
Sweet jeesus what a lackluster launch from Ubi. Shame on thee.

/although soe people swear by Red Steel so I should just shut up shouldn't I?
schoozzzmmii
21/12/06 @ 09:47
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I'm sure I watched a Gamespot video interview with the developer of this game a while back. At the time acceleration and braking of the vehicle was going to be controlled automatically with the player only responsible for the steering! If such a ridiculous design decision was even contemplated then it's not surprising the resultant game is a mess of epic proportions.
Mortified_Penguin
21/12/06 @ 09:47
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God damn you Ubisoft!! Stop releasing these unimaginably bad games!!! What are you thinking?!!
Nobuo
21/12/06 @ 09:48
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Ubisucks ?

Ubishaft ?

Ubishite ?


Ubishaft, easily!

Those thumbnails look uncannily like the original Ridge Racer to me.
nbot
21/12/06 @ 09:48
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it's probably better on wii than gamecube. hua
Der_tolle_Emil
21/12/06 @ 09:49
#27
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The bad will always "shine" amongst the other launch titles. So far only 4x4 and GT are really bad games, the rest are average, which does not really matter in the end. Kids definetly will have their fun simply bcause of the controls, the hardcore games do have Zelda which is a great game and Trauma Centre is a great title too. In the end I think the launch is quite average. There are enough titles to ensure that the stores have a large area dedicated to the Wii and in the end media presence does quite a lot.
optimusprym8
21/12/06 @ 09:50
#28
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not a fan of Zelda, got bored of the mini-game-ola of many other titles, other "proper" games show the Wiimote to be rubbish and have now sold my Wii. Novelty wears off far too quick, tis a shame.
tonynibbles
21/12/06 @ 09:51
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Ow.

Shiney cover though...
SBfistfun
21/12/06 @ 09:52
#30
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BANG! And there goes another nail in the coffin

SBlikesanailing
nbot
21/12/06 @ 09:55
#31
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"So far only 4x4 and GT are really bad games"

I don't know, all the children's movie tie-in stuff is completely pointless aswell (bad as well as pointless). at least those are new games though, 4x4 and GT are just xbox and gamecube ports.
johnboy_johsnon
21/12/06 @ 09:57
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Glad I didn't get a Wii. Picked up Twilight Princess on my GC. Not intersted in Marion or his party games or Metroid. To me there seems like there is nothing even planned for release that is remotely interesting. I'll stick to my PC and 360 thanks.
morriss
21/12/06 @ 10:06
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:
ice_freezer
21/12/06 @ 10:09
#34
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Awfull. [sigh] Well, judging by everything, now it's pretty obvious that there's nothing really to play on Wii. Zelda, that sports game, Trauma Center, Excite Truck or whatever I can think of just don't plain and simple evoke any feelings in me along with, I believe, an army of other sober people worldwide. Yes, to each his own, but think about it, Ninty lovers when you scream your Wiiiiiiiiii!'s.
/for future reference, definitely not a Sony/Microsoft fan, no.
Edited 1 times, most recently on 21/12/06 @ 10:10
Der_tolle_Emil
21/12/06 @ 10:13
#35
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Of course Happy Feet, Cars etc. are not must have games and are indeed quite pointless. But we all know Nintendo is a children friendly company. And many children are having their fun with those games even if they are quite bad in comparison. They also do not care if it is a launch game or not. Those games are good enough for christmas presents along with a Wii for many children. If parents are to buy their children a console and see all the movie based games of movies their children enjoyed this year that makes the decision to buy a Wii instead of a 360 or a PS2 (or 3, depending on where you live) a lot easier (and also the price point).

Real gamers are only a part of the picture. For Nintendo and Ubisoft there is a lot more. Movie based games do sell, look at the figures of Cars. If it helps to drive the Wii, then so be it. In the long run everyone profits because no company and especially Nintendo cannot afford to screw up their console launch. If it needs mediocre games then so be it. If the console does not sell there will never be any good games over the years.
Talha
21/12/06 @ 10:22
#36
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@Der_tolle_Emil: OK I get your point. But if it DOES sell, how many really good games will there be on the Wii? One? Two? I mean, something without Mario in it.
Triggerhappytel
21/12/06 @ 10:26
#37
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What the fuck is wrong with Ubisoft at the moment?!

They're publishing about one decent game to six shit titles at the moment. The wankers are catching up with EA at this rate.
DeathLord666
21/12/06 @ 10:27
#38
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This is so funny. All the Nintendo fanboys with their delusions that Wii was going to crush the competition. LOL.




repairmanjack
21/12/06 @ 10:28
#39
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Christ...

So, Zelda and Trauma Centre are the only games worth buying for the forseeable future? No thanks, Nintendo.
SBfistfun
21/12/06 @ 10:28
#40
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Nintendo made some great systems and games in the past.

I predict this will be dead in the water this time next year.
Muddtallica
21/12/06 @ 10:30
#41
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Talha: A few points -

a) Last time I checked, Mario isn't in any of the Wii launch titles.
b) Exactly why don't Mario games count, anyway?
c) How many great games did 360 have at a similar point in its lifespan (ie, two weeks after launch)? That last question is to everyone - I wasn't following gaming as closely when the 360 launched, so I can't actually remember what it had aside from PDZero, but people seem to be implying that it launched much more strongly...
Destria
21/12/06 @ 10:31
#42
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It's amazing how you can totally kill a console, and write off all hope for it, just by having a third party release a couple of crap (and a few more average) games for it...
Der_tolle_Emil
21/12/06 @ 10:31
#43
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I hope the Wii takes the same route as the DS. It took a while to get it going. There is a difference of course; The DS is not so dependend on its touch screen as the Wii is dependend on the Wiimote. If it came with a classic controller it might be different but would also strongen the image of the Wiimote just being a gimmick. It's hard to tell. But I highly doubt that Nintendo will rest and go down the "quantity sells too" road.
Cosmopolitan
21/12/06 @ 10:33
#44
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Ugh... and this was supposed to be called Revolution.
Counter-revolution is more like it.
Lim-Dul
21/12/06 @ 10:34
#45
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Well - I don't have a Wii, in fact I do not own a single console, nevertheless it seems to me that there are at least SOME good games for the Wii compared to e.g. next to no good games at all on the PS3 at the moment. Wii's novel control method was sure to spawn very good games, that used it's features nicely and very bad games, that couldn't cope with the system.

No surprise here.

Except for Ubisoft becoming one steaming pile of crap of a company. ;-)
Tomo
21/12/06 @ 10:51
#46
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Ahaha!
PlugMonkey
21/12/06 @ 10:56
#47
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"2/10 ouch! - like i've said in the past, the Wii is nothing more than a PS2, maybe worse."

Words fail me.
Hench
21/12/06 @ 11:03
#48
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LOL
Ryu
21/12/06 @ 11:03
#49
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its funny how when a game gets a low score, idiots are saying "lol its doomed, i'm so glad i didn't buy a Wii'. You cannot judge a console from its launch titles and more often than not, they are basically exploratory builds which help developers to gain a better understanding of the development complexities of a system. I would say 1/2 of the original PlayStation's backcatalogue was dire.

Besides I don't really think there are any consoles atm which justify purchase.
Chtulie
21/12/06 @ 11:05
#50
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Well, there aren't any good racing games on the DS either.
Except for Mario Kart.
Would that mean that 80% of the Ps3 games will, much like it's portable cousin, be racing games?

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