GT Pro Series Review
No, you're right, it could get worse.
Version tested: Wii
How long is this going to go on? How often are we going to have to approach the first example of a tried-and-tested genre to arrive on the Wii - in this instance, the Gran Turismo-inspired, licence-toting driving game - with a feeling somewhere between curiosity and trepidation, wondering if it will work, if it can work? Frankly, in most cases it's doing the console no favours, and exposing some games - GT Pro Series very much being one of them - to more scrutiny than they can bear.
But it's what we all want to know, so let's get it out of the way as best we can. Yes, steering by twisting the Wii remote laterally works, whether or not you choose to use the chunky little steering-wheel surround supplied free with the game by Ubisoft. With practice it's possible to string together really smooth cornering lines, while correcting slides with opposite lock feels particularly intuitive.
But there are a few quite serious concerns about the future of racing games on the Wii. Firstly, it's tiring. With a game that uses a full, realistic steering motion like GT Pro Series, for precise control you need to hold your arms (and the unsupported controller of course) up, without your elbows resting on any surface. This isn't much fun for an extended play session, and it's easy to see Excite Truck's much more subtle and sensitive, but less realistic, tilt-style steering being more popular in the long run.

No. Not nice at all. Quite amazingly horrible, in fact.
Then there's the lack of analogue controls for brake and throttle - a real setback outside of arcade racing - these being assigned to the 1 and 2 buttons. Worse, perhaps, is the lack of feedback. The remote's single rumble motor is excellent at quick clicks and jolts, but the sustained and variegated force feedback required to give information on grip and road surface - so brilliantly deployed in the Gran Turismo and Project Gotham series - seems to be beyond it. Coupled with the free-floating remote, it makes wrestling a powerful motor around a racetrack a more disconnected experience than it should be. (The implications for PS3 and Sixaxis are, of course, even more worrying.)
But there's an enormous caveat to apply to all these points, particularly the last one. And that caveat is this: GT Pro Series is absolutely, unequivocally, shockingly awful.
Like Ubi's other Wii racer, Monster 4x4, it's a quick fix, a cheap and dirty port of a title previously available only in one region: in this case, MTO's three-and-a-half year old Japanese GameCube game, GT Cube. Unlike the professionally solid (if desperately uninspired) American game though, GT Pro Series is a mess with all the brief, appalling fascination of a motorway pile-up.

GT Pro Series offers a limitless supply of ammunition to Wii haters in the graphical department. Trackside buildings are especially laughable.
Audiovisually, it must have seemed dated back in 2003, a hardware generation ago. The hilariously inappropriate cel-shading applied to the car models, doubtless to cover up their inadequacies, succeeds in the same way hiding an ugly face behind a clown mask would do. And from the neck down the game is naked: the barren, unlit environments, apparently composed from a single-figure polygon count and textured with clip-art, are more reminiscent of N64 than GameCube. The flat, weedy exhaust notes scale up and down as if they were played on a Casio organ, to the accompaniment of a selection of some four happy hardcore tracks that definitely were played on a Casio organ. We're not convinced it's in stereo, never mind surround.
The handling is just about adequate: weightless and slippery even on the 'racing' setting, never mind the scarcely controllable 'drift', but entertaining in a semi-arcade, GT-meets-Initial D sort of way. It's the lack of differentiation between the cars in the large line-up that's truly appalling. When you can scarcely tell the difference between driving a Skyline and a Daihatsu microvan, something is seriously wrong. Everything is a shade too fast, everything oversteers to some degree; modestly powered, front wheel drive cars are noticeably more driveable than other kinds, but that's about it, and if you're expecting any difference (or any detail at all) in terms of weight distribution or suspension action, forget it.

The car selection is exclusively Japanese and a little bit late-nineties, but that's not necessarily a bad thing.
Neither does the tuning system make any sense or have any impact. You don't earn money in GT Pro Series - cars and tuning upgrades are unlocked as you progress through the races and licences of championship mode - meaning you don't have to exercise any choice when upgrading your car. Not that the vast majority of them have any impact on how it behaves, as you might guess from the inclusion of coloured headlamps, different horn tones and even (completely invisible) reclining seats in the list. As for the tracks, they are paltry in number and largely pale imitations of Gran Turismo classics, while the opposition is just a crawling line of automated obstacles.
Aside from championship you get standard quick race, split-screen and time trial options, and Drift Combo, an incongruous, aggressively arcadey and frankly unplayable mode that challenges you to string long sequences of slides together. It's here that the game's lack of focus on one driving style over another compromises it most severely and any suggestion of lasting depth or nuance goes out the window. But you can't accuse GT Pro Series of falling between two stools - a slip-sliding arcade racer and a tuner's motorsport sim - when it never got up off the floor in either instance to begin with. Dire.
2 / 10
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Comments (93) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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that looks awful. screenshots remind me of a megadrive game with the high contrast and bright colours.. at first i thought it was cell shaded but after opening the pics full size..
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Jesus..
EDIT: Just noticed it says the visuals look 2003?? I'd say more like 1995 - GT looked better than that, surely?
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I feel sorry for any of those suckers who picked up a Toys R Sluts pack with this in it and Disney's Cars (EESH) - who'd have thunk Cars would actually end up being the better racer!
Peej
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That is all.
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Thank god for the pre-ordering fanboys or might own a console that only has 2 genuinely good games on it. Waiting for 6 months and re-evaluating it seems like the best plan as things stand.
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Reminds me of ridge racer on the DS when the DS first came out. At the time comparing that to the PSP Ridge Racer made the PSP look king, and the DS dead in the water.
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I still don't think that the Wii has had an awful launch, but I really think cutting back some of this bilge would have done it more good in the long run, as opposed to the short-term gain of having more boxes on shelves. I say they should have just gone with Zelda, Sports, Trauma Centre, Rayman, Monkey Ball, Wario Ware and Madden, let the respective developers take a bit more time on the likes of Excite Truck and Red Steel to actually finish them, and bin the rest. It wouldn't have ticked as many boxes, but it would have been far better for everyone...
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Ubishaft ?
Ubishite ?
Shall we all decide which one to use from now on, for surely they deserve to have one of them on this current run of turdnicity..............
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I'm trying to imagine Wii without Zelda as a launch title. Ugh.
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To me it looks like they're pretty happy with the admittedly spectacular hardware sales, and as they themselves have gloated, it is profitable from day one. So good luck Wii owners - very few good games appear to be coming your way.
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Sweet jeesus what a lackluster launch from Ubi. Shame on thee.
/although soe people swear by Red Steel so I should just shut up shouldn't I?
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Ubishaft ?
Ubishite ?
Ubishaft, easily!
Those thumbnails look uncannily like the original Ridge Racer to me.
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Shiney cover though...
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SBlikesanailing
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I don't know, all the children's movie tie-in stuff is completely pointless aswell (bad as well as pointless). at least those are new games though, 4x4 and GT are just xbox and gamecube ports.
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/for future reference, definitely not a Sony/Microsoft fan, no.
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Real gamers are only a part of the picture. For Nintendo and Ubisoft there is a lot more. Movie based games do sell, look at the figures of Cars. If it helps to drive the Wii, then so be it. In the long run everyone profits because no company and especially Nintendo cannot afford to screw up their console launch. If it needs mediocre games then so be it. If the console does not sell there will never be any good games over the years.
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They're publishing about one decent game to six shit titles at the moment. The wankers are catching up with EA at this rate.
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So, Zelda and Trauma Centre are the only games worth buying for the forseeable future? No thanks, Nintendo.
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I predict this will be dead in the water this time next year.
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a) Last time I checked, Mario isn't in any of the Wii launch titles.
b) Exactly why don't Mario games count, anyway?
c) How many great games did 360 have at a similar point in its lifespan (ie, two weeks after launch)? That last question is to everyone - I wasn't following gaming as closely when the 360 launched, so I can't actually remember what it had aside from PDZero, but people seem to be implying that it launched much more strongly...
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Counter-revolution is more like it.
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No surprise here.
Except for Ubisoft becoming one steaming pile of crap of a company.
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Words fail me.
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Besides I don't really think there are any consoles atm which justify purchase.
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Except for Mario Kart.
Would that mean that 80% of the Ps3 games will, much like it's portable cousin, be racing games?
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Complete trash.
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Why do people not take more offence to the way that publishers release shit in a hope to dupe you out of money (called fraud i believe). Cos there are plenty of people out there love to jump up and down about pirate games (called copyright infringement).
We must educate the uneducated about these rubbish games and put the devs out of business. if you got the shits of the local kebab shop every week he would not last long so why should these jokers.
i read on digitizer this morning that this wii launch line up is not the weakest of recent years but i beg to differ strongly. i wrote a post outlining the last nintendo launches and i stand by that. They said the Gamecube was worse. no this is a bad launch - only zelda worth buying. although the kids love bowling.
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Got rabbids instead
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From what I can remember: Project Gotham 3, Call of Duty 2, Condemned, Kameo, Geometry Wars, Madden, NFS: Most Wanted, Quake 4, RR6, PDZ.
None as good as Zelda, but all worthwhile picking up and an overall much stronger launch lineup imo.
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If the wii makes what many consider a top quality 3rd party publisher release tripe on the Wii lord knows what it means for 3rd party devs of a lesser quality.
It may only be 2 weeks out, but there isn't much outside of the first party usual suspects to look forward to.
Muddtalica:
How many great games did 360 have at a similar point in its lifespan (ie, two weeks after launch)? That last question is to everyone - I wasn't following gaming as closely when the 360 launched, so I can't actually remember what it had aside from PDZero, but people seem to be implying that it launched much more strongly..."
It's not the launch it's what's ahead, the Xbox 360 had Graw, Oblivion, FEAR, Condemned, Dead Rising Splinter Cell DA, and many other 3rd party titles to look forward to at launch, to make up for the barren spell of first party titles, whereas on the wii your looking forward to Zelda, Mario, Metroid, Donkey Kong, and Star Fox which we all know will appear on the wii in some form or another.
Take the PS3 right now it's only got Resistance but then next year your looking forward to GTA, Assassin's Creed, Devil May Cry, Metal Gear Solid, Ninja Gaiden, Oblivion, Half Life 2 and so on, what does the wii have for 3rd party that can match that?
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You may come across as a bit of Wii-hater, but you kind of have a point. The Wii's biggest challenge is to prove the remote can be at least as flexible as proven control methods like the gamepad or mouse/keyboard.
I believe there are two issues here:
1. People tend to have unreasonable high expectations (see: the wiimote does not know its position in 3d space).
2. Most of the current Wii lineup doesn't play to its possible strenghts (example: using the remote as a pointing device). Contrary to popular belief, I personally wouldn't expect something like, say, Advance Wars would be more than a bit annoying and wouldn't work so well using the remote.
On the other hand on-rail shooters could be great, something like Ghost Squad, House of the Dead 4, Time Crisis 4, etc. I don't know if the Wii's hardware could display that level of graphics, of course.
Of course, Nintendo may be just happy to cater to its fans and all these "new-gamers" who apparently love the Wii so much, but it's too early to tell how all this will turn out.
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This simply isn't true. For a start, Wavebirds, arguably one of the 'perfect gamepads', are backwards compatible, the Wii Controller will soon have a gamepad shell to insert into, and theres also the classic controller. I have also read industry reports where the Wii controller compares favorably to the keyboard/mouse setup.
I also think that Nintendo aren't doing what Sony are doing with 'so much of its technology'. Nintendo does not possess the same market share as Sony does, and whilst Sony have tried to use their market share to sway technology use their way (Minidisk, UMD, Blu-Ray), Nintendo are using new ways of playing to expand their market share rather than control it for their owns means.
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1. Nintendo have dominated the portable market for over a decade and have seen off competition from all sorts of quarters including Sega and Sony - this consistency has helped build immense consumer confidence and loyalty. It would take idiocy of the highest (or is it lowest?) order from Nintendo to dislodge themselves from such a dominant position (see PS3-type nonsense).
2. 100% backwards compatibility = loyalty amongst customers *and* developers: both parties know that buying into any Nintendo portable guarantees an extensive and varied customer/developer base (you can utilise the cheap GBA for a left-field project either as a developer or a consumer; or you can throw a bit more cash on DS IPs). All formats are viable - everyone is a winner!
3. Nintendo have a history of inexpensive, durable, hassle-free, user-friendly portable systems (how many firmware revisions have we had on the PSP?).
In contrast:
- The GC was the obvious loser of the last gen battle *where I live* (ie, not Japan, as much as I wish otherwise...). BTW, I do not care how much money Nintendo made out of the GC; I am not an investor and, unless N donated some of the profits to me, I am not dysfunctional enough to cheer when any big company announces earnings (what next? wave your pom-poms in your local Boots every time you buy tooth-paste?).
- Virtual Console = money-for-old-rope targeted at aspiring geeks (unless I am out of touch and 10-21 year-olds cannot wait for those tasty Turbographix games). The N64/GC libraries contain some absolute classics, but it would cost you less to buy both consoles and games off ebay, as opposed to waiting for N to release them, in their own time, at a daft price and un-optimised.
I will still buy a Wii to play Zelda some time in 2007, but I think it will remain a niche console - it is not a DS in the making.
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I don't however consider the Wii lineup to be a bad launch line up. If I hadn't owned a GC then Zelda would be top of my list and a couple of others look alright too.
I'm really hating how the controller is being used right now. I'm hating the thought of driving games holding the controller on it's side. If the driving games were that good, Gran Turismo style realism then I sure as hell don't want a Wii remote on it's side to turn.
I'd want a steering whell and steering wheel with force feedback at that.
Are developers too scared to use normal controls for games right now. Take Splinter Cell for example. A game that seems made around the Xbox controller (ok it uses a mouse on pc and works pretty well). By all accounts the Wii version has broken controls.
Why won't they just use the classic controller? The game would be all the better for it. Then they could go off and make a game that would actually benefit from using the Wii remote properly.
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So because you personally don't own a game, it's shite? Way to go, good attitude.
Personally, I don't like RPGs so don't own Oblivion but don't claim it to be shite as a result. I don't like U.S sports games so again don't own any, but don't claim basketball/etc games to be shite.
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Must suck to be you then to have such a totally negative attitude towards the vast majority of games.
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PS3 has Resistance, while GT5, MGS4, Devil May Cry, Assasin's Creed, HL2 etc are in the works.
Go away - Wii the PEOPLE have Super Mario! Zelda! Zelda! Zelda! Mario! We will stuff you!
360 and PS3 have both HD gameplay capabilities and provide quality equal to highest end PCs today.
Go away - Wii the PEOPLE have Super Mario! Zelda! Zelda! Zelda! Mario! We will stuff you! Oh, and don't forget Donkey Kong!
360 and PS3 both have state of the art processors capable of physics processing along with sophisticated graphics effects. They also tend to have much longer, richer games. Witness games like GRAW, Splinter Cell, Resistance, etc.
Go away - Wii the PEOPLE have Super Mario! Zelda! Zelda! Zelda! Mario! Mario Smash Footy! Mario Tennis! We will stuff you! Oh, and don't forget Donkey Kong!
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Shurely the PlayStation equivalent of "Super Mario! Zelda! Zelda! Zelda! Mario! Mario Smash Footy! Mario Tennis!"? Oh, and don't forget Tekken!
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Talha you forgot Animal Crossing! Mario! Mario! Mario! Pokemon!
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Please correct me if I've misunderstood you?
Also, Steroyd: thanks to you and guvner for quite reasonably and intelligently answering my earlier question about the 360 launch lineup, it does sound stronger overall than the Wii's, though it did contain a lot of ports, and I do still think the Wii's is comparable. I hope you recover use of your brain soon.
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Hey, people, I heard there was a bunch of downright awful games coming out for the 360 right about now - I think they were called "Superman Returns", "Eragon" and "Dead or Alive Xtreme 2". Now here is my intelligent conclusion to this news: "Now I'm glad I didn't get a 360." Wasn't that intelligently said of me?
On a perhaps more serious note: Yeah, the Wii is getting shafted by some cynicism, but the box itself, and more importantly, many of its games, are perfectly fine.
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So you have tried them all, then?
I have. And to my trained eyes, there are more things to it than Zelda. Trauma Center, Wii Sports and Tony Hawk are especially good, but I actually think both CoD3, Red Steel, Rayman and Super Monkey Ball are perfectly fine, if nothing spectacular, and my hopes for the latest aquisition, namely Madden, are quite high.
Which is in addition to some fantastic SNES, Mega Drive and N64 games on Virtual Console.
It is, as I said, not the best launch, neither is it as effective as it should have been in establishing the Wiimote as the undisputable Future. But to say that it only has one worthwhile game is either to lie, or to expose one's limited taste.
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A shell for the wiimote?!
Really?
Where did you hear this?
Or do you mean the lightgun thingy?
@People claiming Wii has only 1 decent game:
It's opinion ofcourse, so I understand, but have you all tried Wii Sports?
Madden seems quite decent, rabbids as well...
EDIT: Errmmm...What he said... ^^^^^
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Unfortunately, not everyone is blessed with your "trained eyes".
The remote being established as the "undisputable future" is debatable at best. Do you mean Microsoft and Sony will have to come up with their own remotes or die? Or that anyone who got a 360 or PS3 has limited taste? What about PC gaming?
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Heh, I <em>knew</em> I should have added a smiley at that remark, in case someone took it literally.
<em>The remote being established as the "undisputable future" is debatable at best.</em>
Which is exactly what I wrote. My implication was that nintendo needs to do so - to establish it as such - in order to win the skeptics.
<em>Do you mean Microsoft and Sony will have to come up with their own remotes or die? Or that anyone who got a 360 or PS3 has limited taste? What about PC gaming?</em>
You're confusing my remarks.
I mean that anyone who does only find one game out of the launch line-up to be entertaining and fun, probably dismisses some of the better alternatives due to prejudice, reviews or genre preference. That's of course OK, but if so, he/she shouldn't boast that there is only one worthwhile game on the box.
As for the future of gaming, it may of course be lots of things in addtion to the one Nintendo has envisioned. I do, however, feel that some of the ideas behind the new way to play FPS games for example is demonstrably more involving than the traditional setup, and as such, I do believe that sooner or later, Sony and Microsoft will acknowledge this as well. I feel more like I'm actually holding a gun when I'm playing Red Steel or Call of Duty 3 when on the Wii, than with FPS games on other platforms.
This is not a "toyish" quality, it is a quality that I think even the action hardcore would appreciate, if done right. Like I believe Metroid Prime 3 will demonstrate.
Valve, id, Monolith and the others should take note.
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I'm honest. I am a little disappointed with the bad reviews and actually a bit worried about the Wii's future too. But then I know that it is way too early to draw any conclusions. The technology is simply too new to already master it completely. I know some people don't like DS analogies but a touch screen was around a long time before the DS arrived and it still took some time to know how to use it efficiently. I still think that with the exception of GT and 4x4 the Wii launch is doing well.
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hehe, thanks for clarifying. Now it makes quite a bit more sense to me
I'm still not completely sold on the remote for controlling FPS, when they use it both for pointing and turning. Watching Far Cry or Metroid Prime videos it always looks like it's either too twitchy or too slow. Maybe it's just that the people playing are not that good, but who knows...
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So you think they should release a console that works in absolutely the same way as the 360 and PS3, but has far far worse graphics?
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@soanso
The classic controller isn't shipped with the Wii .
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But...therein lies the whole point of the issue here.....
The only thing the Wii has going for it over the 360 and PS3 (I'm carefully ignoring things like 'that Ninty feel' and 'strong back catalogue') is it's controller.
So....take away the controller and what do you have? Exactly what the guy says in the quote above.
Give it time......wait for some 'home grown' Ninty games to make the most of the controller and it will be a gem.
Even if I haven't bought one yet
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...wonders if people actually play games, or just bitch about them online 24/7.
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= Motostorm lovely to look but weird to play
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And thus showing that you're like 10 years old?
Geesus.. I read threads like this, and it makes me ashamed to be a gamer.
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/puts on dark glasses
I'm with ya - let's go
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Why wasn't there a few extra added points for the free Wii steering wheel thingamajig?
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