Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Grand Theft Auto IV's Aaron Garbut: Part 1 Interview

Xbox 360 PlayStation 3 Interview by Tom Bramwell

21 April, 2008

Page 1 of 2. Page 2 ->

Grand Theft Auto IV is finished. It's on the way to the shops right now, in a herd of lorries guarded by helicopter gunships and men who wear sunglasses indoors and keep touching their radio earpieces ostentatiously. The information they're being fed is that you can't have it. Not yet. Not for another week.

What you can do, though, is read over our interview with the Grand Theft Auto series' art director Aaron Garbut, who spoke to us last week about GTA IV's development - from the initial brainstorming and first programming and planning steps, including the all-important location research, to script refinement and how missions are integrated.

That's all in part one today. And if you check back tomorrow, you can find out how Rockstar approaches game development, what cats and diarrhoea have got to do with the game's enormous number of fake brands, and what GTA IV has in common with the game that propelled the series to superstardom in the first place, GTA III. All of it spoiler-free. Enjoy.

Eurogamer: When Rockstar makes a new Grand Theft Auto game, what is the very first thing that happens, and how significant are those early decisions in terms of the game's overall artistic direction?

Aaron Garbut: Firstly we just start collecting ideas. Locations, technology, gameplay, missions, basically everything and anything we want to include or do. We think about what we are trying to achieve in basic terms, we spend a bit of time sorting and discarding some of the initial ideas. Then we just start...

In terms of the art department, the character artists will start playing about with concepts, trying various main characters in the game, playing about with pushing the style a little, basically experimenting. The vehicle department will begin a first pass of every vehicle, the environment artists will lay out a road network and once we've all driven around on it for a bit will block in each city block roughly so we can start to see the skyline. The intention is that as soon as possible we have a very, very rough version of the game and then we begin to refine it. Like every other aspect of the game the artistic direction grows organically, we try stuff and things that work pull us in their direction and things that don't are changed.

'Grand Theft Auto IV's Aaron Garbut: Part 1' Screenshot 1

Eurogamer: At what stage do the characters take on form, and do they change significantly over the course of development? What impacts that?

Aaron Garbut: Right at the start the ambient characters are blocked in, there is a first pass that gives us an initial version of them and as the style tightens and the artists become more confident with the tools we go over them again and again and tighten them up, add varieties and consistency. The main characters all wait for the script. We work from some initial biographies while the script is still in its early stages and then again push these further when the script evolves.

Eurogamer: Did the exponential increase in hardware power on PS3 and 360 relative to PS2 have any influence on the kind of New York reconnaissance research you had to perform?

Aaron Garbut: Not really. We always aim to get as much reference as possible regardless of the platform. It's always going to be reusable in some way and building up a library of this stuff is really useful. The first reference trip happens fairly early in the project, not long after we have the initial block in. At this stage in the project we were still fairly unsure of what the power of each system was. When we did the second reference trip though it was much more focused. We had a fairly evolved game by this point and were able to get exactly what we needed to help us in areas we were struggling with.

Eurogamer: Character interaction, but in particular simple gestures and mannerisms - the way people move while they speak, for instance - have always seemed like the GTA cut-scenes' best weapons in the fight to define characters visually in spite of system limitations. But now that you have the ability to pose characters convincingly (like Niko leaning on Roman's kitchen table in the opening cut-scene) and do things like eye contact convincingly, did you find yourselves having to think differently about how you approached character design and animation?

'Grand Theft Auto IV's Aaron Garbut: Part 1' Screenshot 2

Aaron Garbut: I think the key difference in approach this time was that we just didn't take the easy way out, not that it was ever easy before. We just shot the action we wanted and then dealt with it when it arrived. Having any sort of interaction like this always adds to your problems, and now that you can see those problems in HD we couldn't really hide anything. On this project though, there was a decision to make as few compromises in all aspects as possible. Just to try stuff we might have shied away from in the past and see if we could manage.

I think the level of detail the cut-scene guys have achieved is intense. They have the characters interacting with the world, which is hard enough, but they also have added a lot of feedback onto the world. Some of it is so subtle you sometimes don't even notice (though you would if they hadn't done it). Things like pillows and mattresses bending or bouncing a little under the weight of characters sitting on it, phone cords dangling and following the phones movements, liquid moving around in glasses. It's pretty amazing.

There's so much of this stuff, all the characters just feel part of the world, they lean on or against things, interact with each other, push things about, knock things over. I think we have more of this stuff in one scene than we had in the entirety of previous GTAs.

To get to your question though, I think it was more of a mindshift than anything else; we just decided to go for it.

Eurogamer: I've read about how you sought strong brow lines and a face that could convey the emotions you wanted for Niko. Were there any other directions you could have taken, or was Niko the exact fit for your goals?

Aaron Garbut: There were a few other versions of Niko that went down slightly different routes, but he evolved into more or less his final look pretty early in the day. I'm sure he would have worked in a number of ways, but when we got to what was essentially the version you've seen, he just seemed right. He had a good feel about him, he looked like he had a history, and he looked different.

To Page 2 ->

Advertisement

Are you excited about Grand Theft Auto IV on PlayStation 3/Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 62 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Benno
21/04/08 @ 13:12
#1
0
You buried this comment
Comment below viewing threshold
Show
Whens it out?
Darren
21/04/08 @ 13:17
#2
0
You buried this comment
Comment below viewing threshold
Show
29th April!!! :)

Anyway, very interesting feature... looking forward to reading the rest tomorrow.
disc
21/04/08 @ 13:22
#3
0
You buried this comment
Comment below viewing threshold
Show
Good read, more interesting than the Sam Houser interviews I've seen.
monkeymagic
21/04/08 @ 13:28
#4
0
You buried this comment
Comment below viewing threshold
Show
"Good read, more interesting than the Sam Houser interviews I've seen."

Agreed, both of the Housers seem to just go "fuck me! What a great game we've made! fuck aren't we fucking cool us? fuck!"
LOLLERS
21/04/08 @ 13:30
#5
0
You buried this comment
Comment below viewing threshold
Show
Tighten up the characters on level 3.
Santino
21/04/08 @ 13:31
#6
0
You buried this comment
Comment below viewing threshold
Show
looking forward to the next one, very interesting interview.
yupyup
21/04/08 @ 13:35
#7
0
You buried this comment
Comment below viewing threshold
Show
Captions on screenshots plsEGthx.
Eurolamer
21/04/08 @ 13:45
#8
0
You buried this comment
Comment below viewing threshold
Show
Oh for crying out load, review it already
monkie_king
21/04/08 @ 13:47
#9
0
You buried this comment
Comment below viewing threshold
Show
embargoed review is embargoed
marcusm
21/04/08 @ 13:49
#10
0
You buried this comment
Comment below viewing threshold
Show
This is going to be a long week....
BadBoyBonner
21/04/08 @ 13:51
#11
0
You buried this comment
Comment below viewing threshold
Show
Not looked forward to a game, as much as I do this one, in quite a long time.
CAPTAINCHAOS
21/04/08 @ 13:55
#12
0
You buried this comment
Comment below viewing threshold
Show
I smell an interview that was conducted via email.

BORING.
Pac
21/04/08 @ 13:56
#13
0
You buried this comment
Comment below viewing threshold
Show
Sounds fantastic.

But if this isn't the best game ever, then there are going to be a lot of disapointed gamers come Tuesday.

I think that the reviews for GTA games are always last minute for some reason.
sadakos_fury
21/04/08 @ 13:57
#14
0
You buried this comment
Comment below viewing threshold
Show
I'm going to lock myself in the toilet for the next week.
These kinds of articles are doing nothing but making the wait even more intolerable. I don't want to read them but I can't help it.
Anyway, I've got this morning's Metro and a packet of Jaffa Cakes so I'm off to the jacks. See you in a few days.
Madafunkola
21/04/08 @ 13:59
#15
0
You buried this comment
Comment below viewing threshold
Show
I just sharted with excitement...
But WHY-oh-WHY must it come out the day I move house and will therefore not have teh intarwobz!!??
Diomedes117
21/04/08 @ 14:03
#16
0
You buried this comment
Comment below viewing threshold
Show
This will be better on the 360:)
Lionheart
21/04/08 @ 14:04
#17
0
You buried this comment
Comment below viewing threshold
Show
@ Cop_Killa

LOSER!!!!!!!!!!!
miiiguel
21/04/08 @ 14:04
#18
0
You buried this comment
Comment below viewing threshold
Show
I wouldn't say better, but it'll be a more complete experience. PS3 "approach" will be rather okish I believe, so our fellow PS3-only mates shouldn't worry.
peteb
21/04/08 @ 14:11
#19
0
You buried this comment
Comment below viewing threshold
Show
@monkie_king

when's the embargo over?
IronGiant
21/04/08 @ 14:11
#20
0
You buried this comment
Comment below viewing threshold
Show
Don't be surprised if the PS3 get's it's own exclusive content at some point.
Bertie [staff]
21/04/08 @ 14:12
#21
0
You buried this comment
Comment below viewing threshold
Show
I liked the block-hands in the old-generation GTA games. I do a great impression.
sadakos_fury
21/04/08 @ 14:25
#22
0
You buried this comment
Comment below viewing threshold
Show
Sorry I couldn't do it. The Metro is just so full of shit.

Anyway, I've been trying to google an answer to this but only finding rumours...
Has anyone read for sure whether the 360 version have an optional install?
CrispyXUK
21/04/08 @ 14:40
#23
0
You buried this comment
Comment below viewing threshold
Show
looks crap
smoison
21/04/08 @ 14:59
#24
0
You buried this comment
Comment below viewing threshold
Show
I thought GTA San andrease was a 9.5/10, best GTA yet.
miiiguel
21/04/08 @ 15:04
#25
0
You buried this comment
Comment below viewing threshold
Show
Cop_Killa, I remember that part (of life, I mean). It was somewhat cool. I clearly remeber bashing Nirvana's Nevermind, because they've sold a lot. I loved Bleached because no one knew them by then.
Anyway, then I fucking grew up, and realised that those things are not related.

It was fun though, we were kinda punk, and intelectual, we even heard Psychic TV and other realy stupid stuff.
Edited 1 times, most recently on 21/04/08 @ 16:05
Negotiator
21/04/08 @ 15:05
#26
0
You buried this comment
Comment below viewing threshold
Show
Could be GOTY this one, just remember you only get the full GTA 4 experience on Xbox 360, only 159.99.
Psiloc
21/04/08 @ 15:15
#27
0
You buried this comment
Comment below viewing threshold
Show
@Cop_Killa

You do realise the "bad boy gansta" theme of San Andreas was a blatant parody?

I enjoyed this article, and the guy seems to know what he's on about. His answer to the last question in particular I agree with, and is a pretty big reason why I enjoy GTA (compared to it's clones).
mikew1985
21/04/08 @ 15:16
#28
0
You buried this comment
Comment below viewing threshold
Show
@ Negotiator

huh? are you a Microsoft employee?!
Perhaps a retailer?!

If you're neither that is an even more strange and pointless post.
Psiloc
21/04/08 @ 15:17
#29
0
You buried this comment
Comment below viewing threshold
Show
In Utero > Nevermind > Bleach
Pac
21/04/08 @ 15:26
#30
0
You buried this comment
Comment below viewing threshold
Show
Pearl Jam > Nirvana
anomagnus
21/04/08 @ 15:31
#31
0
You buried this comment
Comment below viewing threshold
Show
Father Jack > Helen Daniels
Mr_Dodger
21/04/08 @ 15:40
#32
0
You buried this comment
Comment below viewing threshold
Show
Interestingly, not ONCE in any GTA have I found myself saying "I'm glad this game is so controversial, it would be no fun at all if they took the controversy out".
sirtacos
21/04/08 @ 15:42
#33
0
You buried this comment
Comment below viewing threshold
Show
You can bash GTA for the unabashed mainstream consumerist furore it has created, but you can't deny that GTA is a unique experience, deformed clones notwithstanding.
Also, GTA wasn't always 'mainstream'. I loved it when it was a bunch of 2d sprites running around top-down, and I love it now (though admittedly slightly less - the franchise is so popular now that it feels less personal, and I can't help but subconsciously think that success = 'selling out' on some level).

So yeah... I'm not as excited as some of you seem to be - I'm not getting nosebleeds from sheer trepidation or anything - but I did pre-order it, so I'm definitely looking forward to it.

Edit: the controversy has little to do with my enjoyment of GTA. After all, the GTA series has nothing a run of the mill gangster movie doesn't have. In fact, unlike a gangster movie, much of the controversial content is incidental rather than central to the story. For instance, if I decide to spend three hours beating homeless people to death, that's my prerogative, and as such, says more about my psyche than the game itself.
Edited 1 times, most recently on 21/04/08 @ 16:47
miiiguel
21/04/08 @ 15:42
#34
0
You buried this comment
Comment below viewing threshold
Show
Big Black > Sonic Youth > Butthole Surfers > Nirvana > Pearl Jam
Edited 1 times, most recently on 21/04/08 @ 16:42
Psiloc
21/04/08 @ 15:52
#35
0
You buried this comment
Comment below viewing threshold
Show
Nirvana > feces > Pearl Jam
Edited 2 times, most recently on 21/04/08 @ 16:53
Altrezia
21/04/08 @ 16:04
#36
0
You buried this comment
Comment below viewing threshold
Show
give us the review already.
Pac
21/04/08 @ 16:15
#37
0
You buried this comment
Comment below viewing threshold
Show
QOTSA > all the bands listed above
Santino
21/04/08 @ 16:18
#38
0
You buried this comment
Comment below viewing threshold
Show
"QOTSA > all the bands listed above"

yes
Edited 1 times, most recently on 21/04/08 @ 17:18
TagemandBagem
21/04/08 @ 16:26
#39
0
You buried this comment
Comment below viewing threshold
Show
Finally some gameplay footage.
Benno
21/04/08 @ 16:33
#40
0
You buried this comment
Comment below viewing threshold
Show
where?
TurboBailey
21/04/08 @ 16:44
#41
0
You buried this comment
Comment below viewing threshold
Show
Nice interview.

When i get back from amsterdam this should be waiting for me to play. cannot wait
DAN:SOLO
21/04/08 @ 16:44
#42
0
You buried this comment
Comment below viewing threshold
Show
i tried to preorder this today and got denied
i dont normaly bother but there is a good chance it will sell out everywhere
looks like i will have to be up for 9am to make sure
PatrickEwing
21/04/08 @ 16:54
#43
0
You buried this comment
Comment below viewing threshold
Show
Pixies better than both
belziah
21/04/08 @ 17:40
#44
0
You buried this comment
Comment below viewing threshold
Show
So this GTA then!

Its a game is it?

Pac
21/04/08 @ 18:12
#45
0
You buried this comment
Comment below viewing threshold
Show
@Cop_Killa

Until recently I wasn't really excited about the prospect of another GTA. To be honest I had just about had my fill by the end of GTA VC even though GTA SA improved on it in many ways.

However having read how much attention to detail has been spent on the character animation, lighting effects, gameplay enhancements etc. that were not possible on the PS2. It is hard not to get drawn in by the growing anticipation for this game.

Perhaps all the hype will prove to be so much hot air, however, if it is anywhere near as good as it looks, then you would have to be daft to miss out on it, just because it has been done before.
Psiloc
21/04/08 @ 19:27
#46
0
You buried this comment
Comment below viewing threshold
Show
Jeff Buckley > all other music
Verwandlung
21/04/08 @ 20:25
#47
0
You buried this comment
Comment below viewing threshold
Show
^lol
MrsPacMan
21/04/08 @ 20:26
#48
0
You buried this comment
Comment below viewing threshold
Show
Eurogamer - Cop_Killa - miiiguel - Pac - sirtacos - Darren - captainrentboy - penhalion (Capt', let's hope someone inserts it in you pdq) = a much better place (sorry if i left any of you assholes out)
Feel free to let me know if you wish to be added to the list
Edited 4 times, most recently on 22/04/08 @ 21:26
professor_mamet
21/04/08 @ 21:49
#49
0
You buried this comment
Comment below viewing threshold
Show
Interesting read ...

... and now just a week away! :)
captainrentboy
21/04/08 @ 21:50
#50
0
You buried this comment
Comment below viewing threshold
Show
You most definitely forgot me.
Like a couple of you have already stated, my interest in this was pretty much zero up until a few weeks ago, then the big ole hype train gathered up speed, the features and groovy new stuff began to leak out, and fuck me, I couldn't ignore it any longer.
Now I want this game, in me.

Comments: 1-50 of 62 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery