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Grand Theft Auto IV's Aaron Garbut: Part 1 Interview

Xbox 360 PlayStation 3 Interview by Tom Bramwell

21 April, 2008

Page 2 of 2. <- Page 1

Eurogamer: In creating Niko, what was it about his face that allowed you to achieve what you wanted? And how do you even begin to search for that kind of thing? And, moreover, what comes first - the emotional core of the character or the framework of the journey you will be laying out for them to take?

Aaron Garbut: We don't do anything as pre-planned as designing the character around his journey through the story. The story always comes a little later in the day. At the point when the characters are developed we tend to be working more from feel and a short biography. We know the kind of character the player is supposed to be and we know a little of his background but we still don't know what he is going to do and say. So in that sense we have to work with broad strokes. Niko's face looks like he's had a past, that he has done and seen things most people haven't and that this has affected him. That's a good basis to build on.

Eurogamer: Living next to the sea myself, my very first impression of GTA IV was that you had captured the character of water under sun, metal and glass - the range of colours and their interaction with dynamic surroundings. Can you tell us a little bit about that process?

Aaron Garbut: A large part of this is down to programmers with a great eye. Most of what is going on with the water is very clever and creative code. The only influence we have as artists is obviously creating the world that's being reflected and then setting the lighting up to get this looking as nice as possible.

There are some lovely things going on in the water FX. From the way it reflects the surroundings and distorts that reflection, to the real-time physics on the surface (drop a car into the water and actual waves will distort the surface, which will affect nearby boats). There's even foam wherever the water gets shallower and simulations of viscosity around the edge. It's an insane level of detail, but you can see this when the water laps up and down a wooden post or jetties. All that is done in the FX code.

On top of that, we have global control for each time of day and each weather type to alter the way it fades with depth, which can help to make it look really murky. We can tint it subtly, but mainly it's the time of days, sunlight and sky colouring that has the biggest effect. But as artists we're just tweaking what is already at its base level a bloody nice effect.

'Grand Theft Auto IV's Aaron Garbut: Part 1' Screenshot 3

Eurogamer: Are there any other effects in the game of which you're particularly proud, or which threw up particular design challenges that you feel others have yet to overcome?

Aaron Garbut: I think the lighting system in general is pretty amazing. There are no hard limitations on the number of active dynamic lights around the player. The real-time shadows are working across every object and surface in the game with everything self-shadowing and casting onto everything else, there's ambient occlusion and emissive lighting on top of that. And then your standard next-gen shenanigans - light shafts, bloom, depth of field and motion blur, and of course it goes without saying everything's rendered with HDR.

The net result is a fully dynamic, real-time lighting system that is consistent across every surface in the game and has the subtlety and solidity of prebaked lighting. We've always had to make compromises in GTA's lighting because we had dynamic time of day. You make a trade-off with this essentially between variety and quality. There's a lot of stuff you simply can't do because the lighting needs to gradually fade between hours and weather types. With the system we have now though, there really aren't the same trade-offs. We get amazing almost prebaked quality combined with a constantly changing world. Where you can stand at the same spot and the combination of weather and moving time will mean you will probably never see it look the same twice.

'Grand Theft Auto IV's Aaron Garbut: Part 1' Screenshot 4

Eurogamer: Given your use, in some cases, of real world locations, do you find that you have to contrive or excise details to skew the game in a fictional direction, or does the process of creating locations from visual material and memory naturally imbue them with their own distinctive aesthetic quality?

Aaron Garbut: We never reproduce real world locations. We take interesting or representative elements and create something new from them. It's about taking inspiration from real places and producing something that captures the essence of it. We're trying to take our impression of New York and keep it as that, an impression, not a laboured reproduction. I think that gives it more flavour, more intensity and in an odd way makes it feel more real. I've seen it in other games that set out to rebuild a city street by street, not only do compromises get made that favour realism over fun but a lot of the life is lost and all that's left is a hollow representation of a real place. I'd rather have the right vibe than an accurate roadmap.

Check back tomorrow for part two. Grand Theft Auto IV is due out on PS3 and 360 and will be released on 29th April. But then you knew that.

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Comments: 1-50 of 62 in total | next 50 »

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Benno
21/04/08 @ 13:12
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Whens it out?
Darren
21/04/08 @ 13:17
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29th April!!! :)

Anyway, very interesting feature... looking forward to reading the rest tomorrow.
disc
21/04/08 @ 13:22
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Good read, more interesting than the Sam Houser interviews I've seen.
monkeymagic
21/04/08 @ 13:28
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"Good read, more interesting than the Sam Houser interviews I've seen."

Agreed, both of the Housers seem to just go "fuck me! What a great game we've made! fuck aren't we fucking cool us? fuck!"
LOLLERS
21/04/08 @ 13:30
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Tighten up the characters on level 3.
Santino
21/04/08 @ 13:31
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looking forward to the next one, very interesting interview.
yupyup
21/04/08 @ 13:35
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Captions on screenshots plsEGthx.
Eurolamer
21/04/08 @ 13:45
#8
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Oh for crying out load, review it already
monkie_king
21/04/08 @ 13:47
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embargoed review is embargoed
marcusm
21/04/08 @ 13:49
#10
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This is going to be a long week....
BadBoyBonner
21/04/08 @ 13:51
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Not looked forward to a game, as much as I do this one, in quite a long time.
CAPTAINCHAOS
21/04/08 @ 13:55
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I smell an interview that was conducted via email.

BORING.
Pac
21/04/08 @ 13:56
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Sounds fantastic.

But if this isn't the best game ever, then there are going to be a lot of disapointed gamers come Tuesday.

I think that the reviews for GTA games are always last minute for some reason.
sadakos_fury
21/04/08 @ 13:57
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I'm going to lock myself in the toilet for the next week.
These kinds of articles are doing nothing but making the wait even more intolerable. I don't want to read them but I can't help it.
Anyway, I've got this morning's Metro and a packet of Jaffa Cakes so I'm off to the jacks. See you in a few days.
Madafunkola
21/04/08 @ 13:59
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I just sharted with excitement...
But WHY-oh-WHY must it come out the day I move house and will therefore not have teh intarwobz!!??
Diomedes117
21/04/08 @ 14:03
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This will be better on the 360:)
Lionheart
21/04/08 @ 14:04
#17
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@ Cop_Killa

LOSER!!!!!!!!!!!
miiiguel
21/04/08 @ 14:04
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I wouldn't say better, but it'll be a more complete experience. PS3 "approach" will be rather okish I believe, so our fellow PS3-only mates shouldn't worry.
peteb
21/04/08 @ 14:11
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@monkie_king

when's the embargo over?
IronGiant
21/04/08 @ 14:11
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Don't be surprised if the PS3 get's it's own exclusive content at some point.
Bertie [staff]
21/04/08 @ 14:12
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I liked the block-hands in the old-generation GTA games. I do a great impression.
sadakos_fury
21/04/08 @ 14:25
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Sorry I couldn't do it. The Metro is just so full of shit.

Anyway, I've been trying to google an answer to this but only finding rumours...
Has anyone read for sure whether the 360 version have an optional install?
CrispyXUK
21/04/08 @ 14:40
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looks crap
smoison
21/04/08 @ 14:59
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I thought GTA San andrease was a 9.5/10, best GTA yet.
miiiguel
21/04/08 @ 15:04
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Cop_Killa, I remember that part (of life, I mean). It was somewhat cool. I clearly remeber bashing Nirvana's Nevermind, because they've sold a lot. I loved Bleached because no one knew them by then.
Anyway, then I fucking grew up, and realised that those things are not related.

It was fun though, we were kinda punk, and intelectual, we even heard Psychic TV and other realy stupid stuff.
Edited 1 times, most recently on 21/04/08 @ 16:05
Negotiator
21/04/08 @ 15:05
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Could be GOTY this one, just remember you only get the full GTA 4 experience on Xbox 360, only 159.99.
Psiloc
21/04/08 @ 15:15
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@Cop_Killa

You do realise the "bad boy gansta" theme of San Andreas was a blatant parody?

I enjoyed this article, and the guy seems to know what he's on about. His answer to the last question in particular I agree with, and is a pretty big reason why I enjoy GTA (compared to it's clones).
mikew1985
21/04/08 @ 15:16
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@ Negotiator

huh? are you a Microsoft employee?!
Perhaps a retailer?!

If you're neither that is an even more strange and pointless post.
Psiloc
21/04/08 @ 15:17
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In Utero > Nevermind > Bleach
Pac
21/04/08 @ 15:26
#30
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Pearl Jam > Nirvana
anomagnus
21/04/08 @ 15:31
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Father Jack > Helen Daniels
Mr_Dodger
21/04/08 @ 15:40
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Interestingly, not ONCE in any GTA have I found myself saying "I'm glad this game is so controversial, it would be no fun at all if they took the controversy out".
sirtacos
21/04/08 @ 15:42
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You can bash GTA for the unabashed mainstream consumerist furore it has created, but you can't deny that GTA is a unique experience, deformed clones notwithstanding.
Also, GTA wasn't always 'mainstream'. I loved it when it was a bunch of 2d sprites running around top-down, and I love it now (though admittedly slightly less - the franchise is so popular now that it feels less personal, and I can't help but subconsciously think that success = 'selling out' on some level).

So yeah... I'm not as excited as some of you seem to be - I'm not getting nosebleeds from sheer trepidation or anything - but I did pre-order it, so I'm definitely looking forward to it.

Edit: the controversy has little to do with my enjoyment of GTA. After all, the GTA series has nothing a run of the mill gangster movie doesn't have. In fact, unlike a gangster movie, much of the controversial content is incidental rather than central to the story. For instance, if I decide to spend three hours beating homeless people to death, that's my prerogative, and as such, says more about my psyche than the game itself.
Edited 1 times, most recently on 21/04/08 @ 16:47
miiiguel
21/04/08 @ 15:42
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Big Black > Sonic Youth > Butthole Surfers > Nirvana > Pearl Jam
Edited 1 times, most recently on 21/04/08 @ 16:42
Psiloc
21/04/08 @ 15:52
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Nirvana > feces > Pearl Jam
Edited 2 times, most recently on 21/04/08 @ 16:53
Altrezia
21/04/08 @ 16:04
#36
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give us the review already.
Pac
21/04/08 @ 16:15
#37
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QOTSA > all the bands listed above
Santino
21/04/08 @ 16:18
#38
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"QOTSA > all the bands listed above"

yes
Edited 1 times, most recently on 21/04/08 @ 17:18
TagemandBagem
21/04/08 @ 16:26
#39
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Finally some gameplay footage.
Benno
21/04/08 @ 16:33
#40
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where?
TurboBailey
21/04/08 @ 16:44
#41
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Nice interview.

When i get back from amsterdam this should be waiting for me to play. cannot wait
DAN:SOLO
21/04/08 @ 16:44
#42
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i tried to preorder this today and got denied
i dont normaly bother but there is a good chance it will sell out everywhere
looks like i will have to be up for 9am to make sure
PatrickEwing
21/04/08 @ 16:54
#43
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Pixies better than both
belziah
21/04/08 @ 17:40
#44
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So this GTA then!

Its a game is it?

Pac
21/04/08 @ 18:12
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@Cop_Killa

Until recently I wasn't really excited about the prospect of another GTA. To be honest I had just about had my fill by the end of GTA VC even though GTA SA improved on it in many ways.

However having read how much attention to detail has been spent on the character animation, lighting effects, gameplay enhancements etc. that were not possible on the PS2. It is hard not to get drawn in by the growing anticipation for this game.

Perhaps all the hype will prove to be so much hot air, however, if it is anywhere near as good as it looks, then you would have to be daft to miss out on it, just because it has been done before.
Psiloc
21/04/08 @ 19:27
#46
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Jeff Buckley > all other music
Verwandlung
21/04/08 @ 20:25
#47
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^lol
MrsPacMan
21/04/08 @ 20:26
#48
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Eurogamer - Cop_Killa - miiiguel - Pac - sirtacos - Darren - captainrentboy - penhalion (Capt', let's hope someone inserts it in you pdq) = a much better place (sorry if i left any of you assholes out)
Feel free to let me know if you wish to be added to the list
Edited 4 times, most recently on 22/04/08 @ 21:26
professor_mamet
21/04/08 @ 21:49
#49
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Interesting read ...

... and now just a week away! :)
captainrentboy
21/04/08 @ 21:50
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You most definitely forgot me.
Like a couple of you have already stated, my interest in this was pretty much zero up until a few weeks ago, then the big ole hype train gathered up speed, the features and groovy new stuff began to leak out, and fuck me, I couldn't ignore it any longer.
Now I want this game, in me.

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