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Grand Theft Auto IV: The Lost and Damned Hands On

Xbox 360 Hands On by Christian Donlan

22 January, 2009

Page 1 of 2. Page 2 ->

If you think DLC is sometimes a little overpriced, spare a thought for Microsoft: they've dropped an alleged fifty million dollars on exclusive episodes for GTAIV. I don't know about you, but that certainly puts that drunken Mr Driller purchase into context for me.

Then again, this is GTAIV we're talking about, so Microsoft's investment is probably something of a sure thing. With The Lost and Damned, the first of two downloadable mission packs, available on 17th February, DLC will be getting another landmark moment: yet one more star to stick on the timeline along with the price fumble over horse armour, the inexplicable generosity of Burnout Paradise, and that time they broke Lumines down into little pieces and sold us each glittering fragment separately.

But there might be some wider significance to The Lost and Damned too. Because, despite the brilliance of the execution, despite the massive sales and endless plaudits, more than a few people felt that GTAIV was a game that was being (enjoyably) tugged in two directions. On one side was the dazzling parade of empathetic characters and gut-churning decisions, and on the other side were the traditional impromptu crime sprees, the rampages, and the inevitable comical mishap that erupted whenever I, at least, got behind the wheel of a motor. GTA was always designed to let you misbehave, but with the fourth game a lot of people found themselves reluctant to do so.

Part of this may be down to the character of Niko himself, a leading man troubled, at times, by his own integrity. With The Lost and Damned, he's almost entirely absent, and with a new main character, there's the chance that the more excessive San Andreas side of the GTA that some felt was missing from IV may mesh more naturally with the series' increasing desire to tell stories.

'Grand Theft Auto IV: The Lost and Damned' Screenshot 1

Bikers, eh? They're crazy. They eat all your baloney sandwiches, they leave engine parts everywhere, and they scribble over a game's HUD until it looks all angsty and emo.

That new character, rather brilliantly, is that most unrepresented of videogame demographics, a Jewish biker. Johnny Klebitz will be recognisable to anyone who played through a good chunk of Bellic's story, and with a Hell's Angels type behind the handlebars, Rockstar has potentially found a lead more suited to unloading ballistic disaster onto the population of Liberty City. He's hardly about to strap on a rocketpack, but you suspect he probably has friends who might own one, at least.

Yet Lost and Damned isn't about to ditch the intimate character drama that made GTAIV so memorable - it remains a story-driven experience, and the story is the tense, ever-ticking time bomb kind of affair. Johnny is vice president of The Lost, one of Liberty City's two main biker gangs, and he's been running the show while Billy, the boss, has been stuck in rehab. With Johnny in charge, The Lost have tempered their approach somewhat, easing up on a turf war with rival gang Angels of Darkness, in order to focus on more peaceful activities, like keeping a roaring drugs business going.

'Grand Theft Auto IV: The Lost and Damned' Screenshot 2

The gang's clubhouse is your new save point. Apparently there's an arm-wrestling contest available inside. A bit like my house.

The game kicks off with the boss's return. Billy resembles a shaven-headed Santa Claus emerging from a prolonged stay in a concentration camp where he picked up a major thing for leather waistcoats: he's got an excellent line in crazy stares, and can't wait to get the gang back to its all-shooting, all-head-stomping roots. Conflict's inevitably brewing, then, and Lost and Damned's set-up feels a bit like a redneck version of The Apprentice, but with shotgun fire-fights instead of boardroom showdowns.

In gameplay terms, the biggest change is that, while Niko was often a lonely figure on missions, Johnny is regularly surrounded by his gang, who provide backup in battles, and company on the road. Thankfully, they take care of themselves pretty well, with no need for Tom Clancy-style squad controls. Instead, there's a subtle incentive to keep them alive by watching their backs during shoot-outs: any gang members who survives a mission will gradually level up, becoming harder to kill, and sharper of shot. If they're offed, however, they'll be replaced by less useful newcomers, and the process begins anew.

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Comments: 1-50 of 67 in total | next 50 »

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Metalfish
22/01/09 @ 18:07
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Alright, you're slowly selling me on this one, EG.
PameBoy
22/01/09 @ 18:15
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I was sold the moment I heard about it. It's a shame it seems it won't have the emotional punch and storytelling payoff of the original game, but at least spending 10 or so hours on a big motorbike with a grenade launcher sounds like my idea of a good time.
patchbox360
22/01/09 @ 18:18
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50 mill is a joke if there are no new islands - that money should have been spent on killer instinct 3
the_dudefather
22/01/09 @ 18:20
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Bit more interested now, the gang mechanic sounds interesting, as does the biking minigame

'With Johnny in charge, The Lost have tempered their approach somewhat, easing up on a turf war with rival gang Angels of Darkness, in order to focus on more peaceful activities'

hope this doesn't mean ''ok I'll kill these guys but I'll moan about killing people a little before I start the mission''
foreverafternothing
22/01/09 @ 18:22
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Very, very excited for this one.

They're might be a new island/area in the next DLC anyway, I guess Rockstar just wanted to make the gameplay as good as possible whilst using what they've already created with Liberty City. Which is fair enough I suppose.
the_dudefather
22/01/09 @ 18:24
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Yeah the city itself is pretty amazing, given that much of it is barely used I can forgive them for no new areas
bad09
22/01/09 @ 18:25
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No new areas to explore put a big dent in my enthusiasm for this TBH, 1600 points for a different character with the same missions but on a bike, not so sure now.

Still, I'm a GTA whore and I enjoyed GTA4 so I know I'll buy it.
glo
22/01/09 @ 18:27
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1600 points for a few missions, three new weapons and a few more bikes?

Sounds steep to me. The missions will have to be something special to be worth nearly £15...

Will need very good reviews and good word of mouth before I even think about forking out 1600 points on DLC.
foreverafternothing
22/01/09 @ 18:31
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Who said that they won't be more than 3 weapons, or more vehicles? Maybe I misread the preview.

Oh and the "same missions"... what like how missions were pretty similar in previous GTAs?
PrivateFloyd
22/01/09 @ 18:33
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SOLD.....

May even get me interested in finding the stunt jumps and pigeons........
bad09
22/01/09 @ 18:36
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@ foreverafternothing

"Oh and the "same missions"... what like how missions were pretty similar in previous GTAs? "

True, but for your money you also got a new city. Sure it's cheaper than a full game but I just don't know if I be bothered to pay for it, might as well just replay the game and jump on a bike for free...
GamesConnoisseur
22/01/09 @ 18:37
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SOLD!
Lukus
22/01/09 @ 18:37
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Sounds good. I got GTAIV out again the other day for a quick blast. It was great fun. A break from it worked wonders.
Madder Max
22/01/09 @ 18:49
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HOW MANY points!!!?

/double takes

sooo....thats half the price of the original for a third of the size.

They really are taking the piss aren't they.

What happens outside of the missions? Any tweeks there or the same mind numbing boredom of the original?

/Plays saints Row 2.
mrmonkey1980
22/01/09 @ 18:59
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I still think it's worth it but that's only 4 quid less than the full game now
chris_ace
22/01/09 @ 19:01
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its a shame that so many people will buy it as it just lets all the suits think its fine to charge £15 for a mission pack for a one year old game.
Eraysor
22/01/09 @ 19:03
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I wasn;t looking forward to this very much until I read this preview. It sounds better than GTA4, mainly because it's slightly more insane.
Doctor_What
22/01/09 @ 19:07
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Will the missions be anything more than 'drive here, kill people' or 'drive here, pick up a person, kill people who try to kill them'?
metalangel
22/01/09 @ 19:09
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I reckon you will get just as much entertainment from going and doing all the stunt jumps if you haven't already. And have £15 in your pocket for beer and cigarettes.
alpha-0ne
22/01/09 @ 19:14
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"its a shame that so many people will buy it as it just lets all the suits think its fine to charge £15 for a mission pack for a one year old game."

And why isnt it exactly? rockstar are providing around 10 hours of gameplay (excluding the new multiplaye rmodes) for £15 some £40 games give you 8 hours or less..

If i was going to want DLC from one company it would be rockstar because they have took their time about creating it and this is not rushing it out
Edited 1 times, most recently on 22/01/09 @ 19:16
agparrot
22/01/09 @ 19:25
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I am torn between my adoration of GTA IV, and the fact that it is so much money.

Properly undecided.

Only because I am a total DLC skinflint, though... I accept that rich people will have no problem splurging the amount of money that can get you a whole game second hand.
Vortex808
22/01/09 @ 19:26
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Hmmm... Actually sounds quite interesting. I haven't touched GTA IV for ages after getting really fed up with a mission to drive a massive amount, then no checkpoint and having to o it all over again when you or the boat your buddy was in got killed. I had decided i wouldn't even try to finish the game, but this does sound quite fun. I'll probably regret getting the DLC, but between this and fallout3's imminent DLC it should keep me going through the lean months until some interesting games get released!
thenastypasty
22/01/09 @ 19:35
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SOLD, now just to finish fallout 3 off before this is released.
alpha-0ne
22/01/09 @ 19:39
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Perspective is important aswell as an example a simple costume in little big planet or home costs £1 to £2.00 and what value does that add?
martynmac
22/01/09 @ 19:39
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Looking forward to this. Rockstar have completely ripped off the fantastic American TV show "Sons of Anarchy" but that can only be a good thing.
alpha-0ne
22/01/09 @ 19:44
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With GTA and Fallout 3 the 360 is the place to be for DLC!

Im a poet and i didnt even know it..
Fixxxer
22/01/09 @ 20:00
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I love the idea of mutiple games, multiple storylines in one city. A GTA that lets you be say six different people whose stories intertwine could be sexy.
macmurphy
22/01/09 @ 20:21
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To be fair no one seems to have mentioned the new multiplayer modes. GTAIV was a stunning game, at the end of the day if you enjoyed it, who would not be tempted by the prospect of more of the same? I think you will have to judge the game on the final package offered, not just what you think it might give.

The price is a little steep, but I'm guessing this ties into the huge amount Microsoft payed for the rights. In essence Microsoft have engineered a situation in which we pay through the nose for exclusivity.

In a perfect world Rockstar would release on both consoles and we as consumers would not have to make up the money for the exclusive rights; but I think they made a stunning game so they deserve to make some cash. If people balk at the price and it doesn't sell well thel I doubt we'll see such expensive exclusives in the future.

All I can say is that as a big fan of the original, I feel very lucky to be an Xbox owner and will be buying on release day (or whenever they uncrash the servers). That's not trolling or baiting, just a fair reflection that at least some people will respond positively to Microsoft's plans.
Shyvah
22/01/09 @ 20:51
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@glo

3 new weapons? They mention 4 in the article.
coolbritannia
22/01/09 @ 22:00
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Sold! This and Fallout's dlc are looking pretty solid.
Skire
22/01/09 @ 23:15
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there are 6,72 million GTA 4 owners on the Xbox 360. to at least reach break even they need to sell roughly about 3,33 million. that's about half of all the GTA 4 owners. i don't believe that so many people will actually buy the DLC... bad deal microsoft :)
Dezm0nd
22/01/09 @ 23:26
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FEAR 2, Burnout Paradise ultimate box and this with are so soon. Time to freeze the WoW account.
polar
22/01/09 @ 23:28
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20 Euro!!! I don't think so.
bodypopper
23/01/09 @ 00:51
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@Skire
Look at the bigger picture. Exclusives like this are all about selling 360s to those still undecided about which console to buy. GTA is a big enough brand to make that happen... or so Microsoft hopes.
I'm intrigued by this though I'm still only two thirds of the way through GTA IV and haven't played it for 3 months. Too many games to get through.
avoozl
23/01/09 @ 02:12
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Sounds surprisingly good. I love the idea of teammates who level up with you. That should have been in Fallout3. Too bad I don't play the XBox.
Spekingur
23/01/09 @ 03:25
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If I remember correctly the 50 million bought MS this expansion plus another two that'll come later on.

Funny though, people complaining about this DLC (or the price). You are basically getting a new game in the same city - you are not being limited to 'one island' or such like. My biggest worry about this DLC is not the price but the size of the download.
Slipstream
23/01/09 @ 06:07
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I liked GTA 4 so you can count me in on this one!
DUFFMAN5
23/01/09 @ 06:12
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I'm not sure if I like dlc for games*. I have kept hold of gta,fable II,fallout 3 to name but three, and thus losing money hand over fist on resale wedge.
On that bombshell I will admit I'm looking forward to this

*thinking about it, I loves it me.
mazzl
23/01/09 @ 08:23
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are the police mechanics changed? i found the cops way to hard to loose on the high 6 star wanted level, that's why i didn't trash the city....
muscleblade
23/01/09 @ 08:35
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The DLC story arc is 10-12 hours + long. Longer than most retail games. Even so some morons complain about the price even though 1600 points is a total steal imo.
andywilkie35
23/01/09 @ 09:35
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hmmm, I was going to stay away at that price but now I have to admit I'm very tempted. I personally loved every second of GTAIV, the backlash it got for being one of the finest crafted games ever was very unreasonable IMO. Saints Row 2 was more fun, but GTAIV was dripping in atmosphere
Max_Powers
23/01/09 @ 09:57
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Looking very much forward to this. GTA IV was just such a milestone of a game. Can't wait to get back in there.
kinky_mong
23/01/09 @ 10:15
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The DLC story arc is 10-12 hours + long.

The thing is you're taking their word for that. I've played a lot of games where the time the developers claimed it took and the time I've finished it in are very different. Dead space is the most recent one that comes to mind, 10-12 hours my arse!
OllyJ
23/01/09 @ 10:18
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So, how easy is it in GTAIV to just ignore all the socialising and just plough through the missions? I got to the 2nd island before I just gave up on it.
Arkwright
23/01/09 @ 10:51
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I haven't got xbox live.Does anyone know another way I can get hold of this?
slave23d
23/01/09 @ 10:58
#46
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saints row 2= pile of cunting shit.



(my opinion of course)
smernicki
23/01/09 @ 10:59
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finally finished the main missions in gta4 a couple of weeks back. really enjoyed it all round. dragged a little in the middle, but i thought it was great.

this seems a bit pricey but i doubd i'll be able to resist
Bangaioh
23/01/09 @ 11:03
#48
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here we go again:
13.60 GBP = 14.3732 EUR (xe.com)
So WHY ARE WE PAYING 19 EUROS for this?!
Monkey_Puncher
23/01/09 @ 11:13
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Purchase for me!

IGN says there's 5 new weapons in the game. Automatic shotgun, sawnoff, grenade launcher, automatic pistol and something else which I forget.
Moribundman
23/01/09 @ 11:42
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So the keen people are cooling after the preview and the nay-sayers are starting to warm? Interesting...

I will certainly get this, no question. And I *will* pay 1600 MSP. I do think that there's a degree of arrogance at play here though - whilst I fully appreciate the "when its done, its done" attitude R* have adopted with both GTAIV *and* the DLC, I think it's a little rich charging 1600 for delivery now.

1600 for delivery 6 months ago when this content was originally due, or 1200 for delivery now as a "thanks for your patience" seems more reasonable if there's nothing revolutionary in the content; especially since, as other posters have mentioned, the full game itself doesn't cost much more than that now.

Personally I don't have a problem with the delays, provided they are are down to genuine development issues. Still, how much fundamental "new stuff" which would slow down development and massively change the game *is* there? Sounds like none... just a lot of new missions/songs/skins and a couple of activities.

There is a suspicious amount of financial smoke and mirror work here - remember Take Two shifting release further to hit the right fiscal quarter? And look at the I am Alive announcement today, about 2 days after they came up with a release date!

Don't give a release date and renege for financial reasons you SOBs.

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