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Gran Turismo 5 Prologue Review

PlayStation 3 Review by Tom Bramwell

17 March, 2008

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Doing things in high definition takes longer. We all know that. The average car in Gran Turismo 4 was made up of over 4,000 polygons. The figure for GT5 Prologue is meant to be higher than 200,000. Being pretty goes a long way, but with 71 cars and just six tracks (High Speed Ring, Daytona, Fuji Speedway, Eiger Nordwand from Gran Turismo HD Concept, Suzuka Circuit and a section of central London), it will have to go a very long way, right? That's not a lot of content, even when you factor in a second variation of each track. GT4 had 721 cars. GT5 Prologue launches in Europe with 71. We may be 11 million polygons ahead, but we're 650 cars behind.

Fortunately, Prologue does a lot with the means at its disposal. 30 race events are split evenly across three classes. Initially you're hauling cheap Suzukis and Hondas to the front of 8 to 12-car packs for two or three laps, reinvesting the prize purse in faster cars. As the field thickens with Skylines, Imprezas, Mustangs and Ford GTs, you're asked to go further, the AI pushing you harder.

Complete A-Class and you unlock a Quick Tune feature - new for the European Prologue - that lets you adjust weight ratios, aerodynamics, ride heights, camber angles, torque balance, gear ratios and other performance-related settings, with your work graded against a performance index. You can make real-time performance adjustments during races by assigning custom configurations to buttons on the Sixaxis or Driving Force GT wheel, and a further run of ten S-Class events specifically for tuned cars pushes you harder still, penalising you for ramming or taking shortcuts, in a field of 16 cars just as if not more tricked out than yours. Even if you coast through A-Class, S-Class will force you to regroup and work out what all the dials do.

'Gran Turismo 5 Prologue' Screenshot 1

When you buy a car, it drives out of the dark toward you and brakes suddenly as threatening music plays. Nobody tell Audi's ads company.

To get that far takes over a dozen hours, and you probably have fewer cars than that in your garage when you do. You can also race in Manufacturer-specific races, hidden away in the Dealership screens, for extra credits. Then there's Arcade mode, where you can tackle any of the game's tracks in whichever configuration you like, with any vehicle, either as a one-off race, a Time Trial, or a Drift Trial. Drift Trial is what kept us picking away at Gran Turismo HD Concept for so long, throwing the back out around Eiger Nordwand and watching videos of scarily dedicated Japanese gamers doing the same thing more effectively on YouTube and trying to copy them. Now you can do it with far more cars, and a range of tuning options, on six tracks. Also new to the European Prologue is two-player, horizontal split-screen racing, which works without any obvious dip in performance.

On the track, those 200,000 polygons glide through turns at 60 frames-per-second, a few slight dips excepted, in the promised 1080p resolution. A lot of them must have gone into the car interior, from where you can now view the action if you prefer, watching your driver's gloved hands gently correcting slides and reaching for the gear-stick, and looking over your shoulder past stupidly accurate rear spoilers. The weather is consistently bright and cheery, limiting track conditions but allowing you to gawp at reflections crawling realistically over the bodywork of cars ahead of you and in your mirrors. As you steer and brake through the first corner at Suzuka, the shadows move across your dashboard and body, and as you exit the tunnel on High Speed Ring the sunshine blinds you until the detail emerges from the glare.

'Gran Turismo 5 Prologue' Screenshot 2

Event mode consists of races as well as the odd time trial or overlap challenge.

GT's visuals are sometimes accused of lacking personality - a perception reinforced by its robotic artificial intelligence. On the latter point, rolling starts do away with your ability to bully opponents out of the way on the first corner, although the cars remain completely invincible, so it's still an annoyingly useful tactic unless the foul-play penalties are active to throttle you back for a few seconds when you misbehave. On the whole though opposition defends the racing line more aggressively, and the combination of high speeds and unforgiving physics mean it's impractical to block using your rear-view. As for personality, few mainstream racing games - Forza now excepted - demand as much braking skill and obedience to the racing line.

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Comments: 1-50 of 173 in total | next 50 »

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Milk
17/03/08 @ 11:32
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/is exited

How much are the PSN and blueray versions going to cost?
Edited 1 times, most recently on 17/03/08 @ 11:42
spookyzombie
17/03/08 @ 11:37
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When's this out?
Inquisitor [mod]
17/03/08 @ 11:40
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Isn't that mountain track in GTHD aswell?
FeZZ
17/03/08 @ 11:42
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What a strange review, first you compare it against a full game, then it offers a lot of content for the asking price, and then you blame the game for not having features that are integrated into the XMB, which isn't the games' fault.
Killerbee
17/03/08 @ 11:43
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I never, ever found any enjoyment out of all the tuning stuff - yeah, give me upgrades to spend my in-game cash on, but really - sometimes detail can be a bit too in-depth. Each to their own though...

Personally I think I'll be giving this a miss until GT5 proper comes along. It's certainly not going to persuade me to buy a PS3 any time soon.
a212
17/03/08 @ 11:45
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Dear reviewer :),

There are 40 race-events spread through 4 clases (review states "30 race events are split evenly across three classes"). Fourth, S class opens after you finish C, B and A event venues.

Just for information though.

If you're really intrested in details, here is the full lowdown on all the facts regarding PAL GT5: P release (you have to be registred in order to see the pictures). Including the fact that PAL GT5: P comes with plethora of new cars, including Ferrari's F1 car from 2007 season.

http://www.gtplanet.net/forum/showthread...


Edited 1 times, most recently on 17/03/08 @ 11:46
miiiguel
17/03/08 @ 11:45
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It looks better when standing still.
Rev. Stuart Campbell
17/03/08 @ 11:48
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THANK GOD! AT LAST A RACING GAME WHERE WE CAN ADJUST THE CAMBER ANGLES!
Madlax
17/03/08 @ 11:53
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My....what an unusually boring read.

comparing the online component to that of another system...eh ? Basic online ? isnt that what we had in PC gaming for ages ? did they forget that you can play GT:5p online for free without having to pay for a peer-2-peer service ?

"And is there a reason that the shots of GT5 you have here the shittiest graphics I've ever seen in a racing game? "

go play forza 2 and tell me that again.

Sony should increase there marketing budget for the game to include gaming sites, reviews like these are not acceptable. writing reviews is a business-after all. they should really spend more cash to hype games.
coojam
17/03/08 @ 11:58
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So is GT5 "proper" going to go up against Forza 3 do we think? GT5 would be the tipping point for many, including myself, purchasing a PS3, but if Forza comes along, I might just stick with my 360. Y'know, assuming the graphics are better this time.

Am I the only one who thinks it would be fun to have a racing game where you drive SHIT cars around? I don't mean like Destruction Derby, but where I can race my 12 yr old Rover 400 against my mate's Ford Fiesta? I mean, it wouldn't be fast, but it would be fun.

OK, I sound like a chav now...
ruttyboy
17/03/08 @ 12:00
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@ coojam

That's exactly what I like about the GT games, gives you a chance to race older road cars as well as all the high end stuff.
Edited 1 times, most recently on 17/03/08 @ 12:01
Milk
17/03/08 @ 12:00
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"they should really spend more cash to hype games." ?!?
Mugwum [staff]
17/03/08 @ 12:01
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"There are 40 race-events spread through 4 clases (review states "30 race events are split evenly across three classes"). Fourth, S class opens after you finish C, B and A event venues. "

Yes, it says that in the text if you read to the end of the following paragraph.

"What a strange review, first you compare it against a full game, then it offers a lot of content for the asking price, and then you blame the game for not having features that are integrated into the XMB, which isn't the games' fault."

I don't blame it for not having features integrated into the XMB, I point out that multiplayer games are remarkably difficult to enjoy without any way to find your friends.

"I'm sorry, but no; it's not acceptable."

I said "excepted", not "accepted".
levis
17/03/08 @ 12:01
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"When you buy a car, it drives out of the dark toward you and brakes suddenly as threatening music plays. Nobody tell Audi's ads company."

Is this true? lol. Would be pretty cool.
retrend
17/03/08 @ 12:01
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madlax, are u really suggesting sony should pay eurogamer money for reviews? do u not see a fatal flaw in this idea?
miiiguel
17/03/08 @ 12:01
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"they should really spend more cash to hype games."
typo ?: ""they should really spend more cash MAKING (proper) games." ?

or one truly prefers to have a super-duper-hyper seling game, rather than a good one ?
Edited 1 times, most recently on 17/03/08 @ 12:02
Darren
17/03/08 @ 12:06
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Sounds great not that I wasn't expecting it to be as I've already played both GT HD and the Japanese GT5 Prologue demo. I'm paying Ł17.50 for the disc-based game from GAME so I can't really grumble at the lack of content, I'm fine with paying that for a "taster".
Peew971
17/03/08 @ 12:07
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@ Madlax: Are you suggesting Sony should bribe reviewers to get great reviews? Don't you find something wrong with that?
Madlax
17/03/08 @ 12:12
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Unfortunately, games are product so to those who are wondering what i mean by my words. this is how every industry works. i,m surprised there are people asking

the media can easily shape the perception of potential buyers of any game, an average game that is hyped by the media will easily outsell a higher quality game with less recognition. see Halo 3 as an example of an above-average game selling high figures.

marketing a game through gaming sites reviews, blogs and even forums is common in such a competitive market. i dont see whats surprising.
gal2319
17/03/08 @ 12:15
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So, GT5 is HD but GT:HD isn't?
LOL?
Clive Dunn
17/03/08 @ 12:16
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"those who are wondering what i mean by my words"

That'll be everyone with half a brain then ?
Peew971
17/03/08 @ 12:16
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@ Madlax: So you're actually standing by your words O_o You're saying games should be scored accordingly with the amount of money thrown at the reviewers, that's just sick.
ParanoidZombie
17/03/08 @ 12:18
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Bottom line: will the final version of GT5 be Prologue with more cars (including the mandatory 65 versions of the almighty Nissan Skyline), more tracks (Deep Forest 10th anniversary), Dual Shock3 and Home integration (hopefully), or can we expect some new significant groundbreaking stuff to be added (I don't know, dynamic weather a la PGR4, destructible cars, new modes or whatever)?
Edited 1 times, most recently on 17/03/08 @ 12:19
neuroniky
17/03/08 @ 12:21
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Has the racing got any better?

Driving in GT has always been good to great, but the racing department was always pretty much shit. Racers stuck to the perfect line and you can just win a race by just overtaking them at the first turn... no trace of IA whatsoever.

If this can get the racing part right, I'm all for it...
Darren
17/03/08 @ 12:22
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@gal2319 - GT HD does run in high-definition since the requirement is that it must be 720p minimum to qualify as HD. This is a measurement of the vertical resolution only. Both GT HD and GT5 Prologue support 720p and 1080p.
prolific8
17/03/08 @ 12:23
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Not as good as Forza then.
stoopidgreg
17/03/08 @ 12:26
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looks alright, but more tracks would have been preferred over more cars. i would rather 10 cars and 10 tracks than the 70 cars and 6 tracks... not that i'm buying it anyway since i don't own a PS3 =)
jonsaan
17/03/08 @ 12:26
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'The gorgeous London track is barely used unless you go after it.'

I spent hours and hours doing the London Events. I don't understand what you mean by barely used?
gal2319
17/03/08 @ 12:27
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Darren - thank's, i understand now.
they both sound pretty much the same racers, just tweeks here and there..
Darren
17/03/08 @ 12:28
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@prolific8 - "Not as good as Forza then."

In terms of gameplay and physics, no, but it thrashes Forza 2 in the graphical stakes at least, not exactly difficult given Forza 2's Xbox 1.5 visuals.
Madlax
17/03/08 @ 12:29
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@Peew971

"So you're actually standing by your words O_o You're saying games should be scored accordingly with the amount of money thrown at the reviewers, that's just sick."

Thats how the industry works...sick ? maybe, but thats how it is in every competitive market. quality is a 'vague' term and can be manipulated by the media. heck, word of mouth and forum posters may have more effect on the sales of a game than its actual quality.

I dont personally like it this way, but thats how it is. what the 'product' is matters not...what people think of it is what matters, just look how many average games we have now managed to get excellent sales through hype and 'objective' reviews/articles.


Sulphur_Man
17/03/08 @ 12:30
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Seriously depressing. Not the review, the game.

Forget all the guff about the effort gone into GT5 as a simulation, the car models, the polygon count, yadda yadda yadda..... and realise that GT5 has failed on the one area it needed, actually HAD, to deliver - online gameplay.

Of course it was going to be stunning to look at, it's predecessors all took their respective hardware platforms to places we didnt know existed, and GT5 seems the same. But for the online element to be described as 'stillborn' makes GT5 a total failure.
ParanoidZombie
17/03/08 @ 12:34
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@Darren: so GT5 is forza 2's gameplay + PGR4's graphics, then?;)
Agent_Llama
17/03/08 @ 12:40
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The trouble with GT5 is it appears lack any personality whatsoever. I played the Japanese demo, and whilst it was great to have more cars on track etc, the whole experience was rather cold. Still not sold on this, would rather wait for the full game - whatever that entails.
Edited 1 times, most recently on 17/03/08 @ 12:40
rotmm
17/03/08 @ 12:41
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Xiphos: And is there a reason that the shots of GT5 you have here the shittiest graphics I've ever seen in a racing game?

You do realise that the lighting, shaders, etc are bumped up significantly for when watching the races in replay mode? Those shots look like they are taken in-game racing.
Arwin
17/03/08 @ 12:41
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I wouldn't be surprised if the US release of Prologue will see support for custom games and friends lists along with an update for the EU version, but we'll have to wait and see. I'm fairly sure that it will be in there at the very least by the time the Home Beta opens up.
FeZZ
17/03/08 @ 12:47
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I don't know what Tom means by stillborn, he couldn't even test it as the online service only starts on 27/3.
Darren
17/03/08 @ 12:50
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@ParanoidZombie - Based on the GT HD and Japanese GT5 Prologue demo I've played, I'd have to say personally that I think PGR 4 is the better looking game IMO given that it sacrifices the framerate (30 fps vs. 60 fps of GT5) for more detail, including weather and minor damage modelling. That said the difference isn't as huge as I expected and GT5 does manage more cars onscreen and 1080p too. Both are great-looking games though and piss on Forza 2's bland looks from a great height! Still Forza 2 is definitely the "real driving simulation" despite GT5's inaccurate tagline and plays much better than it looks fortunately.
seasidebaz
17/03/08 @ 12:55
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@darren:

forza2 being the real driving simulation?

hmmmm not quite, i've yet to see a ford focus outrun a saleen s7 in the real world...
djronz
17/03/08 @ 12:56
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the fact that this 'demo' is even being compared to a full game (forza2) tells its own stort, gt5 will sell millions and be love by them depite its lack of personaliy (?) and shit graphics (lol)
mkreku
17/03/08 @ 12:57
#41
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miiiguel: or one truly prefers to have a super-duper-hyper seling game, rather than a good one ?

Are you talking about Halo 3 again..?
djronz
17/03/08 @ 12:59
#42
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the fact that this 'demo' is even being compared to a full game (forza2) tells its own story, gt5 will sell millions and be love by them depite its lack of personaliy (?) and shit graphics (lol) ,and how can you compare pgr4,s car models to gt's?
Pooley
17/03/08 @ 13:03
#43
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Definitely looking forward to this, I've spent many an hour racing around in GT4 and I'm looking forward to the improvements in GT5p, and GT5 when it eventually arrives. I'll get a chance to use my steering wheel again as well.

Blu-ray or PSN though?
squarejawhero
17/03/08 @ 13:06
#44
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People still comparing PGR4 to GT? Are you all retarded or something?

Graphically, yes, the cars in GT are MARGINALLY better looking, but PGR4 is one of the best looking games on any system, period. Plus they're COMPLETELY FUCKING DIFFERENT GAMES.

Compare away to Forza, which might have poorer graphics but very, very realistic physics (it's a hardcore driver). But leave PGR4 out of it, douchebags.
squarejawhero
17/03/08 @ 13:07
#45
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Darren = teh win. Listen to the man.
Darren
17/03/08 @ 13:07
#46
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@seasidebaz - I was meaning Forza 2 is more realistic in the A.I., physics, handling and damage modelling department and I doubt GT5 will come close to it personally. It's not perfect admittedly but it's the best attempt yet at making a driving simulation on a console IMO and the developers have sacrificed the visuals in order to achieve that.
UncleLou
17/03/08 @ 13:17
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Not quite enough to sell a PS3 to me (especially as I don't have an HDTV), but GT5 will. There's a certain magic about GT that other racing games simply lack, and it'll manage to sell me once more a Sony console in the end. And I am not even a car enthusiast.
Lexx87
17/03/08 @ 13:23
#48
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Why arn't they just making one GT5 game? Why is it coming out in little bits?
rotmm
17/03/08 @ 13:24
#49
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Lexx87, Money.
RandolphScott
17/03/08 @ 13:26
#50
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It does seem a strange review. I had no idea whether the score was going to be 5 or 9 from reading it.

And why (pray) is it unacceptable to drop framerate? Or should that be unexpectable?

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