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Ghostbusters Review

Wii Review by Dan Whitehead

3 November, 2009

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Cut through all the fan service, ignore the not-bad script being performed with something approaching enthusiasm from the original cast, and the Ghostbusters game is as ephemeral as the glowing spectres that Venkman and friends spend their time chasing and zapping. That was true of the version released on the 360 and PS3, and it's even truer of this Wii-flavoured spin on the same source material, which strips the already slender gameplay to the bone for no good reason.

Don't go expecting anything radically different in structure to the existing game. Events unfold in much the same way, although certain elements have been moved around - the book golem appears in a different form, for example - but since it uses the exact same script and dialogue, there's clearly a limit to how distinctive it can be. Bill Murray's alimony payments may be steep, but they're obviously not large enough to get him back into the recording booth just for Nintendo owners.

So, as before, we get to recreate the ballroom battle with Slimer, then dash off to face the Stay Puft Marshmallow Man, before jaunting over to the New York Public Library to meet up with the Gray Lady for a spot of narrative closure on the one that got away. As an opening salvo it shamelessly grabs the nostalgia nodes and tweaks them until they chafe. These are the bits that fans dreamed of playing for years, and the game falls over itself in its rush to deliver.

Sadly, with those movie-based peaks out of the way, the storyline slumps to the level of the justifiably derided Ghostbusters II. Locations and plot elements get rehashed and reused, while the script bravely tries to attain proper sequel status, tying it all back to the events of the original movie. It's a commendable effort, and done with no small amount of affection, but ultimately it ends up feeling like over-eager fan fiction.

'Ghostbusters' Screenshot 1

The pattern-based boss battles are as basic as they come. If you get stuck, Egon will even tell you where to shoot.

During those early levels, this hardly matters. After virtual lightsaber duels, it's a fair bet that wielding the remote as a proton pack is probably the second most popular Wii fantasy, and there's certainly something much more satisfying about grabbing a rogue spirit and flinging it around the scenery when you've got the tool - or a close facsimile at least - clutched in your hand instead of a joypad.

With the nunchuk stick moving your rookie Ghostbuster around, the remote also doubles up as your camera and does a pretty good job. Aiming isn't all that precise, but it doesn't need to be, while the motion controls are wisely restricted to wrangling spooks into the trap. Things sometimes get flaky in close quarters, and the other Ghostbusters have an annoying habit of getting in your way, but there's a decent and dependable third-person action engine at work.

Capturing your first ghost is a blast, but it doesn't take long to realise that there's very little else to the gameplay. For all our yearning, there's simply not much game to be had in the Ghostbusters concept - at least not in the way it's been realised here. Drunk on the appeal of the proton pack, the game contrives reasons to keep you busting ghosts even as the action goes from dream fulfilled to slightly dreary gameplay mechanic.

As ghost after ghost pops up to be taken down, it's a bit like playing a Star Wars game in which you do nothing but trip up a constant procession of AT-ATs using tow cables. We may have wanted to relive these movie moments for decades, but repetition quickly smudges those rose-tinted spectacles. I couldn't help feeling that a modern update of David Crane's 1984 game might have offered more longevity, using a spot of resource management and ECTO-1 exploration to better ration the core ghostbusting action.

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Comments: 1-19 of 19 in total

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Widge
03/11/09 @ 11:15
#1
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Woe-stbusters
Joco84
03/11/09 @ 11:18
#2
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lol @ Widge

Good to see that it stands up to the 360 & PS3 versions, just a shame it doesn't do much more than that.
Retroid [mod]
03/11/09 @ 12:02
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Oh dear.

Sadly expected, though. They could've played to the Wii's strengths (yes, it does have them!) but instead they deliver.... this.
Evolution
03/11/09 @ 12:04
#4
+10
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"it's hard to shake the suspicion that the Wii is being slightly patronised in its treatment here."

That has been the case with most Wii games this whole generation.
donnie080208
03/11/09 @ 13:48
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bought this on the ps3 and traded in before i even got half way through. A very repetive game with fairly nice graphics(yes,even the ps3 version) but boring last gen gameplay. anyway thought this might work well on the WII with the MControls,even though you take a hit with the visuals. cant understand why all 3rd party devs arent putting in the M+ in every game,as the 1;1 control will do wonders for the gameplay etc. Also the reviewers vastly overrated this game on 360/ps3 with 7 and 8's,pity they get their games for free.Gb cost me £45 at gamestation sadly
kangarootoo
03/11/09 @ 14:01
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The PS3 version has the remastered film on the Bluray disc as well as the game.

Probably the only reason to pick it up.
BigE0n
03/11/09 @ 14:07
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Is there a new CGI animation coming out that the models for the Wii version were based on....?
Bigglesworth
03/11/09 @ 17:43
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"it's hard to shake the suspicion that the Wii is being slightly patronised in its treatment here."

That has been the case with most Wii games this whole generation.


Surely there's no one left who imagines the Wii is targeted at, let's say, 'the traditional gamer demographic'?
sargulesh
03/11/09 @ 18:07
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Fat guys with grease stained t-shirts?
Evolution
03/11/09 @ 18:42
#10
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That's no excuse for badly made games.
paul_haine
03/11/09 @ 18:56
#11
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You know, I like Ghostbusters 2, I don't see why everyone hates it.
SG
03/11/09 @ 20:28
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Sigh...
Pro_Gamer
04/11/09 @ 00:13
#13
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No true gamer would get a Wii anyway. It supports mediocrity and is killing the industry. I love games too much to sit back and watch it happen..
smelly
04/11/09 @ 00:38
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@Pro_Gamer : Its endless grey and brown shooters which are killing the industry.. Not a console.
Evolution
04/11/09 @ 10:01
#15
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@Pro_Gamer: Oh no, I'm not a true gam3r! :~(

Bigglesworth
04/11/09 @ 10:54
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@Evolution
In slightly less inflammatory terms: no 'hardcore'/traditional(/old school??) gamer would get only a Wii.
The rest was pretty accurate though =)
Evolution
04/11/09 @ 12:02
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@Bigglesworth: I don't know what you would call me then because I'm anything but a 'new' gamer and I don't own a 360 or a PS3. I wanted something different for once, and I don't regret buying one. What I take issue with is the apparent lack of concern by developers (who aren't Nintendo) with any quality standards.

Pro Gamer also suggests he is taking some kind of direct action? - "I love games too much to sit back and watch it happen.. "

Oh dear...
RobotRocker
04/11/09 @ 12:21
#18
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Its true, Dan Whitehead has no Wiinis
tnt_2008smum
04/11/09 @ 21:17
#19
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“Its endless grey and brown shooters which are killing the industry.. Not a console.”

That’s not strictly true either. I think it’s more to do with the fact that developers have been able to sell their piss poor games to a gullible public simply because they’ve been able to make half arsed attempts at implementing waggle control.

The truth is that people are lapping up this shite new trend regardless of the quality of the actual games and this is far more of a threat to industry.

It is of course unfair to solely blame the Wii or indeed Nintendo for this as there are some fantastic games on the Wii.

(Although for me there have been some great games on the system ruined because I’ve been forced to waggle when a simple button press would more than suffice.)

Comments: 1-19 of 19 in total

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