Getting It Wrong
The DS is the UK's most successful console. How did we all get it so wrong?
Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.
If there's one commodity which the games industry isn't lacking in, it's pundits. The launch of every new product brings with it a flurry of comment, from the well-considered to the flatly biased, spouted from the mouths and keyboards of everyone from highly paid analysts through established journalists to prolific forum posters and bloggers. There's an ocean of opinion out there, although to be honest, you probably wouldn't want to swim in most of it.
For professional commentators - be they financial analysts or writers, and including yours truly - this week marks one of our more egregious and shameful failures. It's a week when we should all, by rights, be standing up at our Pundits Anonymous meeting and admitting that we all, almost without exception, got the most important console launch of the past decade wrong. Some got it more wrong than others, certainly - but in the cold light of day, I struggle to think of a single well-known industry commentator who called the Nintendo DS correctly.
The reason this week is important, of course, is because this is the week when the figures confirmed what we'd all expected for several months. The DS' installed base in the UK has bypassed the PlayStation 2. On this sceptered isle, at least, it's the most popular console in history. One in six people owns them - an extraordinary figure, even allowing for the fact that some people own more than one model.
If you can cast your mind back to the time period when the Nintendo DS was announced, it's probably with a mild sense of embarrassment - because in the pundits' defence, almost everyone else was lining up to heap scorn on the DS. The heir to the Game Boy it may have been, but quite frankly it looked mental. It was ugly and plastic-looking, with a bizarre two-screen configuration and, most peculiar of all, a stylus - something more familiar to users of PDAs like the Palm Pilot than to gamers. Worst of all, it was underpowered, we thought - on a par with the ancient N64 rather than with more modern home consoles.
The contrast with Sony's all-singing, all-dancing PlayStation Portable couldn't have been more obvious. Touted as a PlayStation 2 magically shrunk down into a sleek, glossy package, with a gorgeous widescreen display and convention console-style controls, the PSP felt like the device of the future. The markets agreed - Nintendo's stock plummeted as shareholders abandoned ship, convinced that the company had just made a fatal misstep. In bars across Los Angeles on that E3 week of its unveiling, journalists and industry execs alike slurped mojitos and quietly questioned whether new Nintendo boss Satoru Iwata had lost his marbles.
In retrospect, this all seems quite funny - and it's also mostly forgivable, given the information which we had to work with. Everyone knew that gaming was slowly becoming more mainstream, but few people within the bubble of the industry quite understood the critical mass which had been reached in the preceding years. The Nintendo DS, in retrospect, wasn't just a great product with extraordinary potential - which most of us failed to see - it was also exactly the right product at the right time. There was a mass of people ready to try out gaming - they just needed the right hardware and software to tip them over the edge.
Which, of course, leads on to that other factor in the DS' success - the factor which was genuinely invisible to us in Los Angeles that week. Equipped with Nintendo's usual line-up, the DS would have been a moderate success, since even upstream gamers quickly started to appreciate the console's unique attributes, leading to a variety of hugely successful core games on the diminutive device. However, Nintendo's true masterstroke wasn't the hardware alone - it was the leveraging of that hardware to deliver experiences which stretch the definition of games (leaving us toying with that unwieldy mouthful, "interactive entertainment") but which tapped in perfectly to the mindset of new consumers for whom the definition of "game" was less important than simply doing something fun and rewarding.
Nintendogs and Brain Training were almost pathetically simple compared to the complex concepts which are routinely employed by more traditional games, yet these are the games responsible for a genuine industry revolution. It doesn't matter that they're simple; you can say that "an idiot could have thought of that" until you're blue in the face, but the fact is, no idiot actually did. Nintendo did, and for a while, those simple concepts were enough to make the company into Japan's second most valuable corporation, its market capital outstripping banks, property firms, heavy industry and giant media companies.
They were followed by an avalanche of software, some of which simply aped the success of Nintendo's market leaders (take a bow, every unimaginative and unscrupulous executive who pushed a Brain Training style game out onto the market, hoping to capitalise on unwary consumers picking up rival titles by accident), but some of which helped to expand the DS out into new territories. From fitness assistants to interactive recipe books to language learning aids, the console sprouted a wealth of innovative software which capitalised on the lessons of interactive entertainment to improve a host of "non-gaming" activities.
Bitter core gamers, annoyed at the invasion of their sacred domain by a host of newcomers, occasionally dismiss the DS in the same terms as they do the Wii - it's your mother's console, designed for the "casuals" and with nothing to appeal to real gamers. They miss the point. The DS has something for everyone, successfully filling almost every niche in the market - and it's only by filling an enormous range of niches that a platform can ever truly become mass-market. Yes, the DS has fitness and brain training applications for the older generation, but it also has core games for the traditional market - and so much more besides. It has software for small children, for teenage girls, for language learners, for music fans, for tourists, for aspiring chefs and for everyone else in between.
What have we learned, then, from the unexpected and meteoric success of the Nintendo DS? In broad terms, of course, we've learned that the games market is bigger than any of us imagined, and that the definition of a game (or of a control mechanism) is broader than many of us had allowed for. We have learned that disruptive hardware can turn this industry on its head just as effectively as it has done in other industries. We have learned that you underestimate the ingenuity of Nintendo's engineers and designers at your peril.
As we tuck into our humble pie this week, however, perhaps the most important lesson which industry pundits and execs alike have learned is this - that any forecast or prediction based entirely on factors within the existing boundaries of the industry is bound to be wrong. As the industry expands, it's vitally important to consider outside factors at all times - looking out at other sectors within technology and media, at consumer trends in other markets, at social factors, at the macroeconomic climate and at every other factor imaginable before making a judgement.
The true failure in every prediction of doom for the DS was that they mostly consisted of gamers looking at the device and saying, "I don't like it, and nor do my mates" - without ever wondering what people who weren't raised on a diet of Quake and Tekken might make of it. This week's figures are a final, resounding demonstration of just how out of touch we, and our mates, actually were.
For more views on the industry and to keep up to date with news relevant to the games business, read GamesIndustry.biz. You can sign up to the newsletter and receive the GamesIndustry.biz Editorial directly each Thursday afternoon.
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Comments (89) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Besides DS bashing is for kids...
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How amazingly wrong we were.
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It knows what it is, the people developing for it know what it is, and the people playing it know what to expect.
And because of that, I've had some awesome gaming experiences on the thing.
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It's a great little console though. It's got Chrono's Twin, Order of Ecclesia and The Dark Spire. and of course some of the stuff Nintendo makes for it is not half bad either.
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It is well known now that the casual market is bigger than the core gamer market and nintendo have simply gone where the money is.
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As far as I can see, Nintendo got it wrong at the start, therefore "we" got it right initially.
Even though it was unattractive, I still bought me a phat because at the time, the GBA was giving me an awesome time with the portable Castlevanias and Advance Wars. Yes, good software moves hardware. I simply had to have the sequels on the DS and wasn't disappointed, even though the stylus features were tacked on (didn't care about the stylus anyway). And while I was playing, I slowly began to see the merits/potential of the second screen, even though both of them were horribly backlit.
Then the DS Lite was released, the ugly duckling turned into a beautiful, nicely backlit, design issues resolved, desirable swan, and the rest is history.
At that point, Nintendo got it right, therefore "we" got it right again.
Conclusion: the premise of this article is wrong, although its title is very right when used on itself.
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I have a DS, used it all the time when training in and out of London. I should probably start looking into that thing that allows me to get those free games huh?
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Stop being brainwashed by the industry and put into groups. What a load of tosh. We are in the 'Don't want to grow up' group end of.
Also, the DS owes a lot of its sucess because kids are born. Every year a new wave of 6 year olds becomes the video gamer of the future.Get a grip, most of us fell in love with games as kids, whether it be Pong, Mario Kart or Halo.
We're all the same, video games don't make you a kid or man, they don't attract the opposite sex.
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Let's face it, it's the DS "phat" which was heralded as the new Wonderswan. And it was, it disappeared rather quickly, didn't it?
DS "phat" (upon which initial industry viewpoint was based) does not equal DS Lite (which resolved design/practical issues)
Everyone speaks about "the DS"; I think it's more appropriate to discuss the models themselves, because hardware/design quality makes a substantial difference to our perception.
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I think that core gamers who bought the thing at launch are very disappointed with it's lack of decent games, much like the Wii.
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Glad we were wrong and also really dead cool that the company who think they can do no wrong with their superior brand awareness, learn that they must support the hardware and design it properly and not rely on the brand.
I still see comments from people that PS2 was a superior machine at the time, really? Is there virtually nothing that rival console cant do ie of Ico on xbox 1? But yes PS2 succeeds because of greater support and brand presence that DS now enjoys.
DISS the kids or grannies all we want, doesnt change that DS is doing so well so far. The steam will runs out as it always will and hopefully Ninty and Sony will produce even better next gen!
/Off to play an excellent Zelda on DS
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Damn! Better stop putting the 120gig HD in my pocket then.
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Silly. The PC hammers every format in this regard.
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I disagree somewhat, I'm not disappointed with what I've got out of my DS at all - I bought one in 2004 for Mario Kart and in the past 4-5 years I've got a lot of enjoyment and more quality games out of it than I can count.
NOW I'm a bit bored, other than the new Zelda I can't see much to keep me interested going forward. I'm definitely ready for The Next Thing, whatever that is, but since it seems like people will continue to buy the DS and the old classics (MK, NSMB, Brain Training) I'd be surprised if the DS wasn't around for a while longer..
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I rarely use my DS, even with GTA chinatown on it. Personally prefer the PSP. But my mother, sister and wife love it. Mrs wanted the wii fit for xmas. And now u got both MS and Sony bringing out devices to try to tap into the same market.
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Sure, I wanted a Lite when it came out, but I never had enough money for it, and at this point I cannot see myself buying a new DS before the real DS 2 arrives. Which, btw, will HAVE to be backwards-compatible with all my DS-games. Anything else would be a huge mistake in my book.
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And so what if some are in the drawer. They were still bought!
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The DS in particular is a very accessible gadget for a lot of people who hadn't previously bothered. All those gadgets which had previously been bought up by the mainstream population like electronic translation dictionaries, virtual pets, stuff like that are all available for it, alongside cookbooks, fitness training etc. It's not intimidating and they find it easy to use.
Fair play to Nintendo for managinng what they have, I know on the whole it's not for me but they're helping to make gadgets and gaming more acceptable - which can only be good!
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Might be something to do with the PSP's slight resurgance due to Monster Hunter, though gazing further into the future the DS still has some stuff to look out for (depending on your personal tastes).
Etrian Odyssey 3 and the Miles Edgeworth game seem like decent bets. Dementium 2 could be decent so long as it impoves on Renegade Kid's past efforts, and of course there is still the localised Dragon Quest 9 waiting to suck up hours of your life.
Personally though, I think my next DS game will be Might and Magic: Clash of Heroes, as I seem to have taken to the RPG/Puzzle hybrid genre quite nicely.
That said, I could really do with another Castlevania or Sonic Rush style game to get excited about. Not seeing many of those on the release schedule.....
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So are socks, but that doesn't render them obsolete.
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The point is not where the consoles actually are, see, but the fact that they are mostly unused (hence "gathering dust"
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and what if they were bought? Not many people played more than Brain Training in it!
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fisher price electornic interactive toys for learners.
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Only if they're complete fuckwits who wouldn't know a "decent game" if Mike Tyson sodomized them with it.
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Anyways, well done Nintendo.
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What happened since, is that everything turned 'lifestyle' and everyone started caring how their console looked from the outside, and does it match my their shiny new TV. This was reflected in the design and colour of the Wii.
Then Black became fashionable again. Then worse of all, people started caring about finger prints and dust. This isn't gaming, it's a fashion show. But yes, the DS has had improvements, credit to Nintendo for that, credit for Sony for trying the same.
@VMerken
how the hell were Nintendo supposed to jump from the Gameboy Advance SP straight to an acceptable lifestyle object? Ł90 cheaper than Sony to boot. Calling it a failure is harsh, given that every Toy Nintendo made before, looked like a toy, it's called evolution.
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I also care little about it being an "acceptable lifestyle object" but in my experience, the DS Lite is more fun/more suitable to play the games on than the DS phat, mainly due to the superior backlit screens and ergonomy. So yeah, if with "acceptable lifestyle object" you mean "does things the way it should be", then I'm all for acceptable lifestyle objects.
As to how Nintendo could immediately jump from a GBA SP to a DS Lite, here's an idea: invest in a good ergonomics & design division who gets things (such as "has a good feel when you hold it", "has a bright screen for optimal visibility", "comes with a stylus that doesn't look like it breaks or gets lost easily"
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Is this really such a problem?
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And its not about lifestly its the fact that some people are shy and hate judging looks from people on the train.
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Besides ,they marketed it very strongly and captured the casual gamer with Brain Training and Nintendogs.
The fact that it could be pirated also added many sales (in occident at least).
Those are the reasons of the massive succes of the DS,trying to find meanings besides that is simply to look too much at it.
THe PSP has some flaws (lack of a second analogue ,no touch screen ,battery life) but I think its a better machine ,and I wouldnt put my hand in fire to say the DS catalogue is better (look at metacritic or gamerankings ...pretty close despite what some pundits say).
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But then my Mum bought one, spent a few weeks on Brain Training and never touches it anymore. I dunno if that says more about her or the console though.
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Nitpicking perhaps, but I disagree - the amount of people who've bought a phat and a lite (like me) must be fairly numerous.
The PSP comparison on launch is spot on though - I remember lots of work colleagues taking the piss out of me for buying a phat DS, and pointing out how technically superior their PSPs were - a few years later and they all own DS's!
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/ Goes off to play Lego Rock Band on DSi
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I dismiss anyone saying its just a kids toy as people with very little minds containing very little intelligence.
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The DS is the PERFECT puzzling console. Yes we have Brain Training and the countless sudoku games but go a bit deeper and you get Picross DS, the game that was in and out of my DS for over 6 months until I completed it. Zoo Keeper, Pic Pic, Tetris DS & Meteos, the list goes on, and while I have never yet got my hands on Slitherlink (sorry, Eurogamer's John Walker) I have imported Akari which is probably the best puzzle game I have ever played.
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The increase in so-called casual gaming is not the important factor here, handhelds built from the ground up with handheld specific games in mind (not to mention decent battery life) have always had the edge.
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-The battery lasts extremely long
-You can stop and continue at any point, you just close the DS or open it again, without needing to save or pause
-Because of the clamshell design you don't need to worry about screen protectors, you can just put it in your pocket or throw it in a backpack
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Of course, this being the interweb that's to be expected, I just hope a few people learned from it.
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Skip forward 10 years when they realise they can't compete with the technology; they build the DS round a few choice peices of s/ware, with reaonsably low risk and it works. And they put all of that in the Wii and owned the world. We didn't quite see that one coming either. Apple do the same thing - I mean, I've got no idea what processor or memory and iMac has, but I know what it does.
Oh, and my mum has played her DS every day for two years doing brain training. Now she's buying a Wii.
This is all about understanding people. Technology itself is difficult for any of us to understand - it's only the invoked feelings that make sense to us.
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why did i get -4 for this?
the original DS was fugly, and wellys4eva was right....
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It went POP like the Black Eyed Peas, and it's often really difficult to predict when an item of electrical goods will do this.
It's all in the marketing, design and software - as well as the machine's capabilities. The Dyson Vacuum cleaner could have died a death if the styling and marketing were done wrong.
Sony have made a terrible mess of their marketing over the past 5 years. Their best design and marketing people must have died or left after the PSP design was finalised.
edit:
By the way, not one PSP game has made me laugh out loud with joy. Maybe with sarcasm at another game broken by broken controls.
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Maybe we didn't express ourselves properly. Or maybe we did, and have been misread. But it's probably because you and I forgot to add the "DS bashing is for kids" line.
Some are perhaps under the impression that we're "bashing the DS", whereas this isn't the case. But hey man, this is about personal opinions and if you know what you're talking about, that little counter up there really doesn't matter.
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I am a very happy owner of both consoles... and I still prefer the DS.
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If not for the DS, I would never have experienced the fantastic that is Chronotrigger, I may not have realized just how amazing space invaders really is (far from a dead brand), and we wouldn't have the level of quality portable titles that we have now.
I have purchased more new DS games than I have for any other console. Even with games like Bayonetta coming out for my PS3, games like God of War 3, Final Fantasy 13...games that I should be saving my money for, I just can't help but make impulse buys for my DS system. Even with downloadable content raising the bar when it comes to games, instead of picking up Super Mario Kart or Braid I find myself thinking about games like Bangai-O-Spirits, or Zelda Spirit Tracks, or Bowser's Inside Story, or...the list goes on!!!
As much as I'm digging Demon's Souls, right now, if I only had one console, it would have to be the DS. I'm proud to be a Nintendo fanboy, as they continue to spoil me.
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This is what Nintendo does, it's not like Microsoft or Sony with a hundred fingers in different pies. Nintendo is smart, calculating and really very good at what it does - Nintendo sets frameworks and others follow. People don't copy Nintendo because they're cheap and nasty, they copy Nintendo because it works and if you don't pay attention to what they do, you'll end up like so many beforehand - dead and buried.
Nintendo have always been huge players in the console industry. The influence and power this corporation has is incredible and holds even Sony and Microsoft to ransom at times. Nintendo does dare to innovate and reinvent itself and its hardware, the Wii and DS have been perfect examples of again, another reinvention - and it's taken us by surprise why? Nintendo always do this. It's the nature of the beast, or in this case, the company. People sit up and go "Well, we didn't see it coming..." - SHAME. ON. YOU. Nintendo have been doing this for multiple generations and if you haven't seen the pattern, you're clearly not giving Nintendo enough credit.
EG will absolutely kill me for reminding them of this (oh yes I remember it! I remember it so vividly!) but when the Revolution was more or less being unveiled, EG wrote it off under the heading that Nintendo was conceding defeat. Here we are a few years later and the Wii has been a resounding success, as has the DS, and that old faux pas has been long buried into the annals of history.
How did analysts and gaming journalists get it so wrong? They forgot this is what Nintendo does. They forgot that Nintendo has often set the pace. They believed it may have been time for Nintendo to go the way SEGA did and let the new blood take over. They didn't see Nintendo as a threat to the super-high powered and exceedingly expensive machines that others were pushing, they thought HD would by this point have completely taken over and DVD would be on the scrapheap in favour of HD-DVD or Blu-Ray (ended up being Blu-ray). They didn't see the DS as a rival to the PSP. They didn't see the Wiimote as a control mechanism, only as a cheap gimmick. There are tons of possible reasons why we got it so wrong. Again. Maybe now, after Nintendo has basically finished giving the market a thorough hiding, I can say the following again several years on from that fateful faux pas and be taken seriously.
Nintendo have been doing this a very long time. You write them off at your peril...
And that goes to Sony and MS as well as all analysts and journalists...
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I also believe the ergonomics of the original DS, when using the buttons, is better (for medium to large hands) than that of the DS lite. That said, the machine is a bit heavy to hold while using the stylus.
"Stop being brainwashed by the industry and put into groups. What a load of tosh. We are in the 'Don't want to grow up' group end of."
+1! No, scratch that. +100 to you, dear sir.
"Nintendo need to get the price of DS games down. As soon as they do that, I'll consider dusting the little bugger off. So long as they want Ł30 a game - they can forget it."
I am of the opposite view: I actually find that one of the great advantages of the DS is that its games are a lot cheaper than those on the TV consoles... Most DS games are about Ł30 when new, whereas typical console prices for games elsewhere are about Ł45 new. That makes the DS appealing to me; I am able to buy more games for the same money, and also, the DS games tend to go down in price faster than on consoles, unless they have "Mario" in the title of course.
"Even Nintendo sounded slightly embarrassed by the DS at first - remember them saying that it wasn't designed to supersede the Game Boy, and that the two brands would continue in parallel?"
Good point. They clearly were taking a risk, and they knew it.
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Now that is most damningly accurate statement I've heard about the entire industry in a long while.
To those who said that the original DS was not a success: I distinctly remember it flying off the shelves as sales of Nintendogs and Brain Training were very strong. Having said that, I do believe the release of the DS Lite helped maintain the momentum for the brand.
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Got to be honest - this was classic groupthink on the part of videogame 'journalists' whose minds are captured by PR and reinforced in their offices. PSP had crap battery life, was ergonomically poor, and the games weren't portable games. Nintendo's rise precipitated a commensurate rise in my cynicism about games punditry.
The same thing has happened over 360 - they cheerfully ignore of the failure rate, the ridiculous on-costs associated with it, the redundant HD-DVD drives because they get this stuff for free. Their jobs are far less to do with consumer advice, and far more about reporting PR and what their mates think.
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Didn't like the horrible revamp for kids of the DS Lite, as it's too small to comfortably fit in my hands, but I was pleased when I got a replacement when mine broke to learn that they keep a warehouse of the old style ones because they're still quite popular among people like me with bigger hands...
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I have 3 of these ruddy handhelds in my home, 1 for each of the kids and another for the wife. I have my xbox, ps3 and pc but they pale in comparison to the use the dsi gets in my home.
All I can say is kudos to Nintendo. Well done!
I believe the main pull is that nintendo has a warm history in the hearts of gamers everywhere. They make great games. Like the kings of the industry be it hardware or software they have built up a reputation that cannot be ignored.
I liken them to blizzard. they made great games for thier time and just kept going. Both now suffer some stigma that by using thier products that your a noob etc but the truth is their products are accessible and they work out of the box. And that box doesn't fail in under a year.
Great games, simple reliable hardware and memorable characters/franchises = WIN! =)
Time to check them share prices...
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1) Predictions are pointless.
2) Never underestimate Nintendo, they are the only true gaming company still making consoles for a reason.
3) Never analyse a new product simply from a 'gamers' point of view.
4) Don't judge what will be a success in the future by what has been a success in the past.
5) Don't be afraid of change.
6) Don't assume that the most powerful product will 'win' (although, this is a lesson that should have been learned nearly 20 years ago, as the most powerful product rarely ever 'wins').
7) Never forget that a lot of people play games because it reminds them of their childhood, and as such they don't always want 'serious' games.
8) Sometimes the simplest of designs can be the most revolutionary.
9) Don't ignore the masses by focusing on the niche 'core' gamer.
10) Don't use your console to launch a new media storage format that will become obsolete in a matter of years, especially when you can only really use that format within the console itself.
I could keep going, but I think that's enough...
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This excerpt from Wikipedia might be instructive:
On March 2, 2006, Nintendo released the Nintendo DS Lite, a redesign of the Nintendo DS, in Japan. It was later released in North America, Europe, and Australia in June 2006. The DS Lite is a slimmer and lighter version of the Nintendo DS and has brighter screens. Nintendo of America refers to the older model as the "original style" Nintendo DS.[7] It is often affectionately referred to by fans as the "DS Phat".
Please note the "affectionately referred to by fans" bit.
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I wasn't in the least bit concerned that it wasn't as powerful as the PSP. I'd grown up always having a Gameboy of some sort, and had seen numerous more powerful alternatives come and go. At the time the games I wanted to play were on the DS, largely due to the fact that the touch screen promised all sorts of new things to do. In time I eventually picked up a PSP when a few other games started to appear on that too, but that was around a year later and also after I'd picked up a DS Lite.
These days I do actually find myself playing my PSP more often. I've become less enamoured with the touch screen as an increasing number of games seem to just try to replicate actions that are better suited to buttons on the touch screen. Just yesterday I was complaining to a friend that I'd had enough of games asking me to blow at the DS as the idea has just become boring now. I do still enjoy those games that come up with some interesting use of the screen, but mostly I just like to play the old fashioned way with the buttons. A large part of this is because I play on the bus a lot where potholes and corners really mess with your attempts to use a touch screen, and people look at you funny if you start blowing kisses to your electronics.
So basically I've gone the opposite way to this article.
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And your handle says it all, really. Made me chuckle, at least.
As for the article itself, I have to admit that I was one of those naysayer gamers that scoffed. Now my wife has one and I think it's the main reason we have such a diverse industry and are now heading for an even more exiting phase in gaming as the main three compete for the new motion control market inspired by the DS' big brother, the Wii.
I love the DS ad to a lesser extant the Wii and thank Nintendo for giving Sony and MS the nudge needed to keep it from complacency and give us gamers more choice and more credibility within a mass market.
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December 2005
Nintendo DS - €129
20GB Hard disk Unit accessory for the Xbox 360 - €99 (at a time when there was no HDD installs of full retail games)
Sony PSP was €249
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I have a curious relationship with the DS as I hardly ever play it - I don't have a lifestyle where I'm away from home much, and it always looks a bit redundant next my 360 at home.
Having said that the few times I am on holiday I can choose between Mariokart (one of the finest iterations), Advance Wars Dual Strike (one of the finest games you'll play on any system) and even that 42 All Time Classics has kept me busy for hours. And I know if I ever go away I can buy two Zeldas, lots of Mario Games and I've got a lazy lob on for Chrono Trigger next time I go on holiday. It has a shed load of really great titles that appeal across the board.
But the best thing, and the thing that makes the DS so special, is that my game hating girlfriend will play Animal Crossing and Nintendogs for hours too. I don't sit around with my mates and play, but I'm sure if I was a schoolkid with DS owning mates the idea of local linked up Mariokart and Metroid would also make it a system of choice. I also know that my mum would play brain training.
The DS is the Beautiful South album of consoles. It's probaly not that many people's favourite, but everyone likes it and for a quick car journey it really hits the spot.
EDIT: On one hand that's a gash analogy, but on the other hand it's perfect. Because to say it's only good for car journeys is a lie. You could have it as a main console and play Zelda and Advance wars at home for hours. On the other hand it's a good analogy because it sums up how it appeals in lots of different ways to different people. Fuck it, i'm going with it's the swiss army knife of consoles. Everyone should have one, it's always going to come in handy and you'll use it a lot. But also, if you're a boyscout you'll use it constantly and find it's the best thing you've ever bought.
To conclude my hardhitting industry analysis, boyscouts love DS's. Thankyou, thankyou, I'm here all week.
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[link url=http://www.cvgames.com/ ?p=689
]http://www.cvgames.com/ ?p=689
[/link]
This is what they said when it came out. Notice, like I said, they don't mention a touch interface.
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It has gimmicky software which purposely appeals to all ages across the market and it's a cheap "console" so I hardly think it's fair to label the DS as "successful" based on uncomparable unit-shifting-based sales figures.
It may also be "successful" due to the amazing ease with which you can pirate games for the DS.
This article is the pinnacle of the sort of crap that I really really hate these days. It goes along with the amazing success of the Wii, which is crap, the iPod, which is crap, the winner of the X Factor, which is crap, Twilight, which is crap, I'm a Celebrity, which is crap and Coldplay, who are crap,
Things touted as amazing when they are in fact crap....when will it all end?! Whennnn???!1!
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Yo there, my friends Castlevania, Phoenix Wright, Advance Wars, Pokémon, Hotel Dusk: Room 215 and Layton dropped by. Still waters most of the time, but they run deep.
And they beg to differ.
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Because you have either shocking taste in, or very little knowledge of, games? Just a thought.
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My main point was that drawing a conclusion based on comparing units sold between products which cost different amounts can't be done.
Glad you guys are enjoying your DS games, but I don't think I know you both personally, and my point was that no DS games appealed to me personally or anybody I know in the first place, across the board. Nearly all of my friends are gamers who have adopted many consoles, so it must just be that the DS isn't popular in the over 20 age range....but I can only talk from my experience.
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Me, I love it though, for entirely gamer-related reasons such as, currently, Phantom Hourglass and Kingdom Hearts.