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GDC: XNA Trials Roundup First Impressions

Xbox 360 First Impressions by Dan Whitehead

22 February, 2008

Page 2 of 2. <- Page 1

ProximityHD

  • Developed by: Brian Cable, USA

Visually, this is unlikely to set any hearts pounding, but the core concept has the sort of simple genius that typifies a great puzzle game. Offline multiplayer only (at least in this demo form), you and up to three friends take it in turns to place randomly assigned numbers on a grid. If you place a higher number next to a rival, it turns to your colour. If your number is lower, you reduce their total by two. Place a number next to a piece of your own, and you boost its value by the same amount. When all the grid is filled, the player with the highest total wins. From that basic framework, Proximity extrapolates a satisfying strategic experience.

Is it better to go on the attack, and use your highest numbers to steal rival spaces? Or should you use low numbers to bolster your high-scoring tiles, making them harder to steal? Unfortunately, at the moment too much depends on the luck of the draw, meaning that it's possible for a player to stand very little chance of success. For most of one game, for instance, the first player received only one tile with a value higher than 10 while the second was regularly receiving 18, 19 and 20 score tiles. It may feel like a minimalist Catan or Carcasonne, but with a little more balancing and more pizzazz in the presentation, Proximity has the makings of a fine strategy game.

Rocketball

  • Developed by: Fuel N' Spark Games
'GDC: XNA Trials Roundup' Screenshot rocketball

All I know about dodgeball I learned from Ben Stiller, but it's hard to see this overly busy update of America's most bully-friendly pastime turning into anything special. Two teams of two face off across an annoyingly narrow playing field, lobbing balls at each other, and using rocket power-ups for more powerful attacks. Get knocked over too many times and you have to do a quick burst of button-matching to get back on your feet.

Control is a little stiff, with the claustrophobic play area separated into two horizontal planes of action. You shuttle between these like table football, but have smoother movement left and right. You have to pick up balls by pressing A when standing over them, which feels rather clunky, and then throw it straight ahead or use it to block throws from the other team. It's all too manic, while the stiff controls mean that simply grabbing a ball and throwing it with any accuracy is a hassle rather than an intuitive gameplay component.

It's execution rather than concept that seems to be holding Rocketball back. With a larger play area, the ability to freely move around and automatically pick up balls, and more varied power-ups, this could be something fun. Right now, unfortunately, it isn't.

The Dishwasher

  • Developed by: James Silva/Ska Studios
'GDC: XNA Trials Roundup' Screenshot dishwasher

Certainly the most professional-looking game of the seven, The Dishwasher is another scrolling button-masher like Little Gamers. This time the tone is dark and nasty, as a humble dishwasher from the Foghorn Café awakes to discover his heart has been torn out and bad guys are out to get him. He grabs a pair of cleavers and sets off to slash everybody to pieces.

While the scratchy and gloomy comic-book style sometimes combines with the frenzied gameplay to leave you confused, there are enough compelling gameplay elements here to impress. Even in the first demo level you'll discover a fairly rich combo system, a hierarchy of power-ups and support items that can be purchased or earned, and a well executed boss battle.

The only major criticism that can be levelled is that the game doesn't really do much to disguise its debt to Alien Hominid, but that may well be a recommendation to some. Polished and balanced, this is the sort of game that could easily command an 800-Point asking price on Live Arcade.

TriLinea

  • Developed by: Edison Prata, Brazil

A sometimes-bewildering mixture of Tetris, Puzzle Quest and dominos, TriLinea deserves praise for trying to find a new combination of well-known puzzle elements.

'GDC: XNA Trials Roundup' Screenshot trilinea

It's a competitive two-player game where you have a board and a procession of pieces to place. The pieces are like dominos, with two halves each bearing a colour and icon. Drop them on the board, form coloured lines of three horizontally or vertically, and do damage to the other player. The stroke of genius here is that there's no taking turns. You're each playing at the same time, on the same board. Keeping an eye on your opponent, stealing their lines and fouling up their plans is the order of the day.

To aid you in this respect, you can choose four spells to take into battle, each of which impacts the board in some beneficial or aggressive way. You can also trigger special events - tornadoes, meteor strikes and so on - by matching the icons as well as the colours. Some will almost certainly find it too fast-paced, as the game gives you little time to get your bearings. There's even a story mode - which is where the Puzzle Quest comparison comes in. While it can be a little crude graphically, it's clear that a lot of thought has gone into the gameplay and the result is a game with a lot of potential.

So, get downloading. It's not like you have to pay, and the more you play and talk about them online the more their creators will be able to adjust and learn from the experience.

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Comments: 1-18 of 18 in total

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Darkedge
22/02/08 @ 11:39
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only interested in Dishwasher and Little gamers myself.

Hope this isn't just a one off though and they periodically do another batch of stuff
muscleblade
22/02/08 @ 11:42
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The dishwasher is ok, but not nearly as good as Alien Hominid. At 400 points it could do alright.
Xerx3s
22/02/08 @ 12:15
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Darkedge: I reckon that it will be some time before there is more stuff (as ms is still working to get the infra structure up to speed) but once everything falls in place, the speed will only be determined by the amount of bedroom devs.
SomaticSense
22/02/08 @ 12:19
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I personally didn't like Alien Hominid whatsoever, whereas love Dishwasher from what I've played so far and can't wait for a proper release. So there are obviously some differences that set them apart which define the difference for a personal hate-worthy game and an utterly brilliant one. Accessability and fairness is one.
DrDamn
22/02/08 @ 12:23
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I found the titles I tried (Culture, Jelly Car & Dishwasher) interesting but not things I would have paid money for. To be fair Dishwasher is one which other people seem to like but is just not my cuppa.

@Darkedge

They said they were aiming for 1000 releases before the end of the year. I think periodically do another batch is well under the plans they have. Needs a way to sort through the crap to unearth the gems - but I suppose that is what EG is for :). A Youtube type rating system is something I've seen mooted but not sure it is a "would like to have" or an official aspect.

Coupled with this announcement was that XNA has now been made free for students. Hence the number of titles could balloon substatially.
Kyle
22/02/08 @ 12:43
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Dishwasher and Jelly Car FTW!

I agree with EG though, Dishwasher would probably be worth 800 points but I don't think the rest could ask for more than 400.
Vivid
22/02/08 @ 12:55
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So, many moons after the XNA (Xbox Nautical Acclimatiser) was first announced,"

For goodness sake, people! Do your bloody research. It stands for Xylophone Naked Arousal, for reasons that are FAR too obvious to go into.

http://msdn2.microsoft.com/en-us/directx...
That_Happy_Cat
22/02/08 @ 13:59
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i cried myself to sleep trying to work out how a dishwasher could be a character in a video game.

Now i understand... dish washer / dishwasher?? Erm?

Oh god
monkie_king
22/02/08 @ 14:43
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there's a pseudo-sequel in the works, i hear, The Tumbledryer.
monkie_king
22/02/08 @ 14:53
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Dan, please don't use the words "hot", "amateur" and "beaver" in such close proximity in future. It can be most alarming.
DanWhitehead
22/02/08 @ 15:51
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Works wonders for the Google hits though.
Kraftwurm
22/02/08 @ 16:27
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They all look better than they are fun to play.
But maybe that's just me...
bad09
22/02/08 @ 20:25
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Just tried Jelly Car and Dishwasher and I have to say great fun! I'd pay a couple of quid for these.
GregorV
23/02/08 @ 07:00
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I am not terribly fond of the frantic gameplay in Dishwasher, but the art and style of this game are absolutely top notch! It's an incredibly impressive effort.

I also tried the Jelly Car and it is a very fun concept too, I just don't think it can carry an extended game. But as a five minute romp (especially if it should ever feature a possibilty for user created downloadable content) it's very solid and enjoyable.
Tomo
24/02/08 @ 01:21
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Found most of them pretty meh. JellyCar was ok and Dishwasher kept me playing surprisingly even if it felt a bit like Viewtiful Joe which I find a bit gash.

Rocketball is awful though and Little Friends is pretty boring too. At one point in the latter, you get in a Mech Warrior type thing and it's actually harder to kill the bad guys... nice one...
riz23
28/02/08 @ 00:29
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Jellycar is essentially Elastomania with a couple of tweaks. It's fun though
Edited 2 times, most recently on 28/02/08 @ 00:31
captain-future
01/03/08 @ 20:55
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my tolerance for IGN-site rip-offs like Eurogamer... *LULZ*
http://little-gamers.com/index.php?comic...

--

I'm seriously mad at the STUPID and uncalled comment about Little Gamers web comic being a Penny Arcade rip-off.
Guess the review dude never even visited the site because he's comparing apples to oranges.
bushwod
03/03/08 @ 11:48
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I loved jellycar, couldn't put it down.

Comments: 1-18 of 18 in total

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